Hmmmm, when good fights go bad. Deathlog of course!
####Fought Half-elf and some dwarfs around necro, retreated to epriest when...####
o W C HP:Fine Move:Slow>Domed Chamber
Exits: East West.
A hungry warg has arrived from the east.
o W C HP:Fine Move:Slow>w
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: East *West*.
A hungry warg has arrived from the east.
*a Dwarf* leaves east.
*a Dwarf* leaves east.
* W C HP:Fine Move:Slow>ce
close exit
Ok.
* W C HP:Fine Move:Slow>
*a Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
* W C HP:Fine Move:Slow>
*a Dwarf* smites your body extremely hard.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
You try to pound *a Dwarf*, but he parries successfully.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
*a Dwarf* smites your right foot extremely hard.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>nar they in
ce
The irondoor is opened from the other side.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>ce
Ok.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>close exit
Ok.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>close exit
It's already closed!
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
*a Dwarf* opens the irondoor.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>NAR MOBS
*a Dwarf* closes the irondoor.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>ce
ce
Ok.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>ce
close exit
It's already closed!
* W C HP:Fine Move:Slow *a Dwarf*:Fine>ce
ce
close exit
It's already closed!
The irondoor is opened from the other side.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>close exit
Ok.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
* W C HP:Fine Move:Slow *a Dwarf*:Hurt>close exit
It's already closed!
* W C HP:Fine Move:Slow *a Dwarf*:Hurt>close exit
It's already closed!
The irondoor is opened from the other side.
You pound *a Dwarf*'s body extremely hard and shatter it. <-----Lookin good.
* W C HP:Fine Move:Slow *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
* W C HP:Fine Move:Slow *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
*a Dwarf* has arrived from the east.
NAR mobs <---Lookhu, Shaky, and Snoochy are in Belltower
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
*a Dwarf* smites your right foot extremely hard.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>CE
An orkish bodyguard strongly crushes *a Dwarf*'s right foot and tickles it.
CE
CE
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
An orkish bodyguard says 'YOU! Thróin!
You will die before your time.'
An orkish bodyguard cleaves *a Dwarf*'s right arm extremely hard.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>CE
CE
CE
*a Dwarf* has arrived from the west.
CE
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
*a Half-Elf* has arrived from the west.
* W C HP:Fine Move:Slow *a Dwarf*:Fine>
*a Half-Elf* begins some strange incantations...
CE
* W C HP:Fine Move:Slow *a Dwarf*:Fine>CE
CE
An orkish bodyguard crushes *a Dwarf*'s right leg extremely hard.
* W C HP:Hurt Move:Slow *a Dwarf*:Hurt>
*a Dwarf* smites your left foot extremely hard.
An orkish bodyguard cleaves *a Dwarf*'s left arm extremely hard.
* W C HP:Hurt Move:Slow *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>
*a Half-Elf* begins some strange incantations...
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>
Your head stops stinging.
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>
Ok.
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>*a Dwarf* closes the irondoor.
close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>*a Half-Elf* begins some strange incantations...
close exit
It's already closed!
You pound *a Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>F
Shaky has arrived from the east.
A hungry warg has arrived from the east.
close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>Shaky tries to pound *a Half-Elf*, but he parries successfully.
close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>*a Dwarf* has arrived from the east.
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>*a Dwarf* smites your left leg extremely hard and shatters it.
* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>* W C HP:Wounded Move:Slow *a Dwarf*:Wounded>Shaky leaves east.
You flee head over heels.
Domed Chamber
Shaky is standing here.
Exits: East West.
o W C HP:Wounded Move:Slow>F
Shaky leaves west.
o W C HP:Wounded Move:Slow>
You flee head over heels.
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
*a Half-Elf* is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Shaky is standing here.
Exits: East [West].
*a Dwarf* leaves east.
*a Half-Elf* leaves east.
*a Dwarf* leaves east.
* W C HP:Wounded Move:Weak>
Shaky leaves east.
A hungry warg leaves east.
* W C HP:Wounded Move:Slow>CE
Shaky has arrived from the east.
A hungry warg has arrived from the east.
* W C HP:Wounded Move:Slow>CE
*a Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*a Dwarf* has arrived from the east.
* W C HP:Wounded Move:Slow>
*a Dwarf* quickly approaches, trying to smite you.
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>CE
close exit
It's already closed!
Shaky opens the irondoor.
*a Half-Elf* begins some strange incantations...
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>close exit
Ok.
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>
Shaky leaves east.
A hungry warg leaves east.
You pound *a Dwarf*'s left foot extremely hard.
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>close exit
It's already closed!
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>
Shaky has arrived from the east.
A hungry warg has arrived from the east.
* W C HP:Wounded Move:Slow *a Dwarf*:Hurt>F <-----------My flee attempt that goes through
in halls!
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
o W C HP:Awful Mana:Burning Move:Slow>Nah...
You feel too relaxed to do that..
###Perhaps I should not have buffed so long.
You win some you lose some.###