Khazdul goes down..
posted by Khazdul
2001-06-25 00:55:00
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// Before this happend i had been blocked in solo vs 10 - 15 darkies in old fnost //
// and had to waste most of my scrolls/draughts then..                                             //

* HP:Wounded Mana:Icy Move:Tired>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a tower shield (brand new)
<worn on head>       a white chain mail coif (used)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a shining pair of greaves (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a bright red amulet
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a sapphire ring
<worn on finger>     an unfinished band of gold
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

*** Return: continue, b: back one page, r: redisplay, q:quit (96%) *** 
<worn on belt>       a sable pouch

* Mana:Hot>bash gate w
The gate gave away under the pressure.

norm
ag
troll
Target is now set to *Troll*
w
u
* Mana:Hot>cha spell norm
Ok.

* Mana:Hot>cha mood aggre
Ok.

* Mana:Hot>tr troll*
Behind the Gate
A scimitar has been left here.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: East Up.

* Mana:Hot>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* Mana:Hot>track troll*
You carefully examine the ground around you, looking for tracks...

z
{mees}={*Troll*}
{vmees}={pete}
Target set to -|  *Troll*  |-
You see some tracks of *a Troll* leading north
 (done less than 5 hours ago).

* Mana:Hot>n
The Great Hall
*Deathwreaker the Mountain Troll* is resting here.
Exits: South West.
Aha, you have found your victim!

* Mana:Hot>hit $mees
* Mana:Hot *Deathwreaker the Mountain Troll*:Fine>
You cleave *Deathwreaker the Mountain Troll*'s right foot extremely hard.

* Mana:Hot *Deathwreaker the Mountain Troll*:Fine>
*Deathwreaker the Mountain Troll* smites your head extremely hard.

bash $mees
* HP:Fine Mana:Hot *Deathwreaker the Mountain Troll*:Fine>st
*Deathwreaker the Mountain Troll* panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves south.

* HP:Fine Mana:Hot>
You are already standing.

* HP:Fine Mana:Hot>s
hit $mees
The Great Hall
A skeleton of some humanoid lies in the dust.
*Deathwreaker the Mountain Troll* is standing here.
Exits: North West Down.

* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Deathwreaker the Mountain Troll*:Fine>
You cleave *Deathwreaker the Mountain Troll*'s left leg extremely hard and
tickle it.

bash $mees
* HP:Fine Mana:Hot *Deathwreaker the Mountain Troll*:Fine>
*Deathwreaker the Mountain Troll* panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves west.

* HP:Fine Mana:Hot>w
hit $mees
You don't see any *troll* here.

* HP:Fine Mana:Burning>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Fine Mana:Burning>They aren't here.

* HP:Fine Mana:Burning>s
The Dark Passage
Exits: North Down.

* HP:Fine Mana:Burning>hit $mees
They aren't here.

* HP:Fine Mana:Burning>n
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Fine Mana:Burning>n
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Fine Mana:Burning>hit $mees
e
They aren't here.

* HP:Fine Mana:Burning>hit $mees
The Great Hall
*Deathwreaker the Mountain Troll* is standing here.
Exits: South West.

* HP:Fine Mana:Burning>* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>
You cleave *Deathwreaker the Mountain Troll*'s right hand extremely hard.
*Deathwreaker the Mountain Troll* panics, and attempts to flee.
*Deathwreaker the Mountain Troll* panics, but can't stop fighting to flee.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>bash $mees

*Deathwreaker the Mountain Troll* smites your head extremely hard.
You feel a strong ache there!

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>st
Your bash at *Deathwreaker the Mountain Troll* sends him sprawling.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>Do you not consider fighting as sta
nding?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>exa troll*
You see nothing special about him.
*Deathwreaker the Mountain Troll* has several bruises.
*Deathwreaker the Mountain Troll* seems to have:
       A light wound at the right foot,
       A light wound at the right leg.
*Deathwreaker the Mountain Troll* is using: 
<wielded two-handed> a war mattock
<worn on head>       a hard leather cap (ragged)
<worn on body>       a thin, soft leather jerkin (ragged)
<worn about body>    a cave-bear fur (worn out)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a thin pair of soft leather trousers (ragged)
<worn on feet>       a thin pair of soft leather boots (ragged)
<worn around neck>   a grotesque necklace
<worn on finger>     a ring
<worn as belt>       a plain leather belt

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>
You cleave *Deathwreaker the Mountain Troll*'s body extremely hard.
Your victim is shocked by your hit!

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll*:Fine>troll
Target is now set to *Troll*
zz
Ok.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Fine>bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Fine>bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Fine>bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Fine>bash
Bash someone already bashed? Aren't we funny?
You cleave *Deathwreaker the Mountain Troll* (m)'s right hand extremely hard.
Your victim is shocked by your hit!

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
Bash someone already bashed? Ar
en't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
Bash someone already bashed? Ar
en't we funny?
*Deathwreaker the Mountain Troll* (m) seems to have recovered his senses.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash
bash
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves west.

* HP:Fine Mana:Burning>Bash what or whom?

* HP:Fine Mana:Burning>Bash what or whom?

* HP:Fine Mana:Burning>w
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North East South Up.
*Deathwreaker the Mountain Troll* leaves east.

* HP:Fine Mana:Burning>hit $mees
They aren't here.

* HP:Fine Mana:Burning>e
The Great Hall
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: South West.

* HP:Fine Mana:Burning>hit $mees
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You cleave *Deathwreaker the Mountain Troll* (m)'s left foot extremely hard.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash

You bleed from open wounds.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>*Deathwreaker the Mountain Trol
l* (m) smites your right foot extremely hard.

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves west.

* HP:Fine Mana:Burning>w
hit $mees
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North East South Up.

* HP:Fine Mana:Burning>e
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You approach *Deathwreaker the Mountain Troll* (m), trying to cleave him.

hit $mees
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You cleave *Deathwreaker the Mountain Troll* (m)'s head extremely hard.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves east.

* HP:Fine Mana:Burning>The Great Hall
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: South West.

* HP:Fine Mana:Burning>* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You approach *Deathwreaker the Mountain Troll* (m), trying to cleave him.

hit $mees
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash

*Deathwreaker the Mountain Troll* (m) smites your body very hard and tickles
it.
You cleave *Deathwreaker the Mountain Troll* (m)'s left leg extremely hard.

* HP:Fine Mana:Burning>
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves west.

* HP:Fine Mana:Burning>Bash what or whom?

* HP:Fine Mana:Burning>They aren't here.

* HP:Fine Mana:Burning>Bash what or whom?

* HP:Fine Mana:Burning>
*Deathwreaker the Mountain Troll* (m) has arrived from the west.

* HP:Fine Mana:Burning>stat
hit $mees
OB: 141, DB: 43, PB: 48, Armour: 88. Wimpy: 50. Mood: aggressive. 
Needed: 939475 Xp, 0 Tp. Gold: 130 | Target: pete - Hps: Unknown
Affected by:
- a deep wound at the head.
- noquit
- strength
- a deep wound at the body (bound up).
- novoid


* HP:Fine Mana:Burning>bash
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You approach *Deathwreaker the Mountain Troll* (m), trying to cleave him.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You cleave *Deathwreaker the Mountain Troll* (m)'s body extremely hard.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>st
* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
*Deathwreaker the Mountain Troll* (m) sends you sprawling with a powerful
bash.

* HP:Fine Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>unpanic

*Deathwreaker the Mountain Troll* (m) smites your body extremely hard.

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>f

Inactivity timeout postponed...

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
Your head stops stinging.

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>Do you not consider fighting as
 standing?

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.
You suddenly notice a ghost.

* HP:Hurt Mana:Burning>s
Alas, you cannot go that way...

* HP:Hurt Mana:Burning>
A ghost lightly hits your right foot and tickles it.

* HP:Hurt Mana:Burning a ghost:Healthy>
You cleave a ghost's right leg extremely hard.

* HP:Hurt Mana:Burning a ghost:Fine>w
No way! 
You are fighting for your life!

* HP:Hurt Mana:Burning a ghost:Fine>f
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: East Up.

* HP:Hurt Mana:Burning>ag
cha mood aggre
Ok.

* HP:Hurt Mana:Burning>u
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt Mana:Burning>n
hit $mees
The Great Hall
A mountain mule (MIN) is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: South West.

* HP:Hurt Mana:Burning>
You cannot attack and flee at the same time.

* HP:Hurt Mana:Burning>hit $mees
* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>
You approach *Deathwreaker the Mountain Troll* (m), trying to cleave him.

hit $mees
* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Hurt>bash $mees

You cleave *Deathwreaker the Mountain Troll* (m)'s right hand extremely hard.
Your victim is shocked by your hit!

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Wounded>
You're already fighting!

* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Wounded>
* HP:Hurt Mana:Burning *Deathwreaker the Mountain Troll* (m):Wounded>f
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt Mana:Burning>s
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Mana:Burning>
A spirit-soldier lightly stabs your head and tickles it.

* HP:Hurt Mana:Burning a spirit-soldier:Healthy>e
No way! 
You are fighting for your life!
You cleave a spirit-soldier's body extremely hard.

* HP:Hurt Mana:Burning a spirit-soldier:Fine>f
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt Mana:Burning>s

Lahnborg narrates 'rofl'

* HP:Hurt Mana:Burning>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Mana:Burning>e
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt Mana:Burning>n
The Great Hall
A mountain mule (MIN) is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: South West.

* HP:Hurt Mana:Burning>hit $mees
You cannot attack and flee at the same time.

* HP:Hurt Mana:Burning>
*Deathwreaker the Mountain Troll* leaves west.

* HP:Hurt Mana:Burning>hit $mees
They aren't here.

* HP:Hurt Mana:Burning>w
bash $mees
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt Mana:Burning>
You don't see any *troll* here.

* HP:Hurt Mana:Burning>e
The Great Hall
Exits: South West.

* HP:Hurt Mana:Burning>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt Mana:Burning>w
hit $mees
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Mana:Burning>They aren't here.

* HP:Hurt Mana:Burning>s
The Dark Passage
Exits: North Down.

* HP:Hurt Mana:Burning>n
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Mana:Burning>e
n
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt Mana:Burning>The Great Hall
Exits: South West.

* HP:Hurt Mana:Burning>w
u
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt Mana:Burning>The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.

* HP:Hurt Mana:Burning>s
The Winding Staircase
Exits: North East.

* HP:Hurt Mana:Burning>e
n
The Winding Staircase
Exits: North West.

* HP:Hurt Mana:Burning>The End of the Winding Staircase
Exits: South Up.

* HP:Hurt Mana:Burning>tr troll*
track troll*
You carefully examine the ground around you, looking for tracks...

z
{mees}={*Troll*}
{vmees}={pete}
Target set to -|  *Troll*  |-
Inactivity timeout postponed...

Hmm... It seems there is no sign of Troll* here.

* HP:Hurt Mana:Burning>s
The Winding Staircase
Exits: North West.

* HP:Hurt Mana:Burning>w
The Winding Staircase
Exits: North East.

* HP:Hurt Mana:Burning>n
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.

* HP:Hurt>d
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt>e
The Great Hall
Exits: South West.

* HP:Hurt>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt>d

Saving Khazdul.

* HP:Hurt>Behind the Gate
A scimitar has been left here.
Exits: East Up.

* HP:Hurt>exa e
A broken gate.

* HP:Hurt>u
The Great Hall
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North West Down.

* HP:Hurt>w
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt>s
The Dark Passage
Exits: North Down.

* HP:Hurt>sd door
d
c
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A Skeletal Warrior is staring angrily at you.
Exits: East South West Up.

* HP:Hurt>hit $mees
Ok.

* HP:Hurt>e
They aren't here.
A dark wraith bleeds from open wounds.
You bleed from open wounds.

* HP:Hurt>The Dungeons
The corpse of *a Man* is lying here.
Exits: North East South West.

* HP:Hurt>n
s
In a Prison Cell
Exits: South.

* HP:Hurt>The Dungeons
The corpse of *a Man* is lying here.
Exits: North East South West.

* HP:Hurt>s
In a Prison Cell
Exits: North.

* HP:Hurt>n
The Dungeons
The corpse of *a Man* is lying here.
Exits: North East South West.

* HP:Hurt>e
The Prison Keeper's Chamber
A rotten corpse is hanging here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West.

* HP:Hurt>w
The Dungeons
The corpse of *a Man* is lying here.
Exits: North East South West.

* HP:Hurt>w
w
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A Skeletal Warrior is staring angrily at you.
Exits: East South West [Up].

* HP:Hurt>hit $mees
In the Damp Cellar
Exits: East.

* HP:Hurt>e
They aren't here.

* HP:Hurt>s
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A Skeletal Warrior is staring angrily at you.
Exits: East South West [Up].

* HP:Hurt>w
In the Damp Cellar
Exits: North West.

* HP:Hurt>hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East.

* HP:Hurt>* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
You cleave *Deathwreaker the Mountain Troll* (m)'s head extremely hard.
Your victim is shocked by your hit!

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash $mees
sd floorstone
o
Your bash at *Deathwreaker the Mountain Troll* (m) sends him sprawling.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
Ok.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>exa troll*
You see nothing special about him.
*Deathwreaker the Mountain Troll* (m) has some big nasty scratches.
*Deathwreaker the Mountain Troll* (m) seems to have:
       A light wound at the head,
       A deep wound at the right hand,
       A light wound at the body,
       A light wound at the right foot,
       A light wound at the right leg.
*Deathwreaker the Mountain Troll* (m) is using: 
<wielded two-handed> a war mattock
<worn on head>       a hard leather cap (ragged)
<worn on body>       a thin, soft leather jerkin (ragged)
<worn about body>    a cave-bear fur (worn out)
<worn on arms>       a grey pair of sleeves (worn out)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a thin pair of soft leather trousers (ragged)
<worn on feet>       a thin pair of soft leather boots (ragged)
<worn around neck>   a grotesque necklace
<worn on finger>     a ring
<worn as belt>       a plain leather belt
You cleave *Deathwreaker the Mountain Troll* (m)'s left leg extremely hard.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>ag
cha mood aggre

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
Feon narrates 'HI again SUCKERS of suckers'

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
Bash someone already bashed? Aren't we funny?

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
Bash someone already bashed? Aren't we funny?

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
Bash someone already bashed? Aren't we funny?

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
Bash someone already bashed? Aren't we funny?
You cleave *Deathwreaker the Mountain Troll* (m)'s right arm extremely hard
and shatter it.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
Bash someone already bashed? Aren't we funny?

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>bash
bash
Bash someone already bashed? Aren't we funny?
*Deathwreaker the Mountain Troll* (m) seems to have recovered his senses.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>*Deathwreaker the Mountain Troll* (m) smi
tes your body very hard and tickles
it.

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves east.

* HP:Hurt>st
You are already standing.

* HP:Hurt>e
In the Damp Cellar
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North West.

* HP:Hurt>hit $mees
* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
You approach *Deathwreaker the Mountain Troll* (m), trying to cleave him.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* (m) panics, but can't stop fighting to flee.

bash
* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>
*Deathwreaker the Mountain Troll* (m) smites your body very hard and tickles
it.

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Wounded>*Deathwreaker the Mountain Troll* (m) pan
ics, and attempts to flee.
*Deathwreaker the Mountain Troll* (m) panics, but can't stop fighting to flee.

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves west.

* HP:Hurt>w
hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East Down.

* HP:Hurt>*Deathwreaker the Mountain Troll* leaves east.
They aren't here.

* HP:Hurt>hit $mees
They aren't here.

* HP:Hurt>e
hit $mees
In the Damp Cellar
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North West.

* HP:Hurt Move:Tired>*Deathwreaker the Mountain Troll* leaves north.
They aren't here.

* HP:Hurt Move:Tired>n
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East South West [Up].

* HP:Hurt Move:Tired>hit $mees
* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>
You cleave *Deathwreaker the Mountain Troll* (m)'s head extremely hard and
shatter it.
Your victim is shocked by your hit!

* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>
Filli narrates 'hi MUME, and all you mumers'

* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>
*Deathwreaker the Mountain Troll* (m) opens the door.
*Deathwreaker the Mountain Troll* (m) smites your right arm extremely hard.

bash
* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>*Deathwreaker the Mountain Troll* 
(m) panics, and attempts to flee.
Your victim has disappeared!
*Deathwreaker the Mountain Troll* leaves up.

* HP:Hurt Move:Tired>u
hit $mees
The Dark Passage
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North Down.

* HP:Hurt Move:Tired>n
* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>
You cleave *Deathwreaker the Mountain Troll* (m)'s right leg extremely hard.

e
* HP:Hurt Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>hit $mees

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves north.

* HP:Hurt Move:Tired>
*Deathwreaker the Mountain Troll* (m) has arrived from the north.

* HP:Hurt Move:Tired>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Move:Tired>*Deathwreaker the Mountain Troll* (m) has arrived from the south.
The Great Hall
A skeleton of some humanoid lies in the dust.
*Stormblast the Black Numenorean* is standing here searching for tracks.
*Iranon the Black Numenorean* is standing here.
Exits: North West Down.

* HP:Hurt Move:Tired>w
They aren't here.
*Deathwreaker the Mountain Troll* (m) has arrived from the west.

* HP:Hurt Move:Tired>hit $mees
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Move:Tired>They aren't here.

* HP:Hurt Move:Tired>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North West Down.

* HP:Hurt Move:Tired>d
*Iranon the Black Numenorean* begins some strange incantations...
*Deathwreaker the Mountain Troll* leaves down.
You swiftly dodge *Stormblast the Black Numenorean*'s attempt to pierce you.
No way! 
You are fighting for your life!

* HP:Hurt Move:Tired *Stormblast the Black Numenorean*:Healthy>e
No way! 
You are fighting for your life!

* HP:Hurt Move:Tired *Stormblast the Black Numenorean*:Healthy>f
e
You flee head over heels.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Move:Tired>d
The Great Hall
A skeleton of some humanoid lies in the dust.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
A mountain mule (MIN) is standing here.
Exits: North West Down.
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Hurt Move:Tired>Behind the Gate
A scimitar has been left here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: [East] Up.

* HP:Hurt Move:Tired>e
o
The gate seems to be closed.

* HP:Hurt Move:Tired>e
*Deathwreaker the Mountain Troll* leaves up.
You don't see any floorstone here.

* HP:Hurt Move:Tired>The gate seems to be closed.

* HP:Hurt Move:Tired>o
That's impossible, I'm afraid.

* HP:Hurt Move:Tired>e
The gate seems to be closed.

* HP:Hurt Move:Tired>u
The Great Hall
A skeleton of some humanoid lies in the dust.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: North West Down.
*Iranon the Black Numenorean* leaves down.
*Stormblast the Black Numenorean* leaves down.

* HP:Hurt Move:Tired>w
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* HP:Hurt Move:Tired>s
*Deathwreaker the Mountain Troll* (m) has arrived from the north.
The Dark Passage
Exits: North Down.

* HP:Hurt Move:Tired>d
*Deathwreaker the Mountain Troll* (m) has arrived from the north.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* HP:Hurt Move:Tired>
*Deathwreaker the Mountain Troll* (m) has arrived from above.

* HP:Hurt Move:Tired>s
In the Damp Cellar
Exits: North West.

* HP:Hurt Move:Tired>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East Down.

* HP:Hurt Move:Tired>z deathwreaker
Target set to -|  deathwreaker  |-
e
In the Damp Cellar
Exits: North West.

* HP:Hurt Move:Tired>n
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* HP:Hurt Move:Tired>u

A dark wraith crushes your right hand and tickles it.

* HP:Hurt Move:Tired a dark wraith:Healthy>hit $mees
No way! 
You are fighting for your life!

* HP:Hurt Move:Tired a dark wraith:Healthy>n
They aren't here.
You cleave a dark wraith's head extremely hard.

* HP:Hurt Move:Tired a dark wraith:Fine>f
No way! 
You are fighting for your life!

* HP:Hurt Move:Tired a dark wraith:Fine>
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: East.

* HP:Hurt Move:Tired>e
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A mountain mule (MIN) is standing here.
Exits: East South West Up.

* HP:Hurt Move:Tired>u
The Dark Passage
Exits: North Down.

* HP:Hurt Move:Slow>n
e
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North East South.

* HP:Hurt Move:Slow>hit $mees
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Hurt Move:Slow>They aren't here.

* HP:Hurt Move:Slow>w
hit $mees
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North East South.
*Deathwreaker the Mountain Troll* (m) growls 'me bad'

* HP:Hurt Move:Slow>
You cannot attack and flee at the same time.

* HP:Hurt Move:Slow>hit $mees
You cannot attack and flee at the same time.
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.

* HP:Hurt Move:Slow *Stormblast the Black Numenorean*:Healthy>s
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *Stormblast the Black Numenorean*:Healthy>
You cleave *Stormblast the Black Numenorean*'s body and tickle it.

* HP:Hurt Move:Slow *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
The Dark Passage
Exits: North Down.

* HP:Hurt Move:Slow>d
s
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* HP:Hurt Move:Slow>In the Damp Cellar
Exits: North West.

* HP:Hurt Move:Slow>w
In the Damp Cellar
Exits: North West.

* HP:Hurt Move:Slow>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East Down.

* HP:Hurt Move:Slow>d
By the Stinking Pool
Exits: South Up.

* HP:Hurt Move:Slow>u
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East Down.

* HP:Hurt Move:Slow>
Feon narrates 'All of you should sit down, alone in a corner and think. Is
mume really something for you'

* HP:Hurt Move:Slow>sd floorstone
c
Ok.

* HP:Hurt Move:Slow>sc
221/432 hit, 60/60 mana, and 22/158 moves.

* HP:Hurt Move:Slow>qd
You get a flask of orkish draught from a sable pouch.

* HP:Hurt Move:Slow>ag
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Hurt>cha mood aggre
Ok.

* HP:Hurt>e
In the Damp Cellar
Exits: North West.

* HP:Hurt>n
In the Damp Cellar
A wooden club is on the ground.
A dark wraith is here, fighting *Stormblast the Black Numenorean*.
*Stormblast the Black Numenorean* is here, fighting a dark wraith.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East South West [Up].

* HP:Hurt>u
*Iranon the Black Numenorean* has arrived from the east.
The door seems to be closed.

* HP:Hurt>d
Alas, you cannot go that way...

* HP:Hurt>hit $mees
* HP:Hurt *Deathwreaker the Mountain Troll* (m):Bad>
You cleave *Deathwreaker the Mountain Troll* (m)'s body extremely hard and
shatter it.
Your victim is shocked by your hit!

* HP:Hurt *Deathwreaker the Mountain Troll* (m):Bad>
*Deathwreaker the Mountain Troll* (m) smites your right foot extremely hard.

* HP:Wounded *Deathwreaker the Mountain Troll* (m):Bad>f

*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves west.

* HP:Wounded>
You flee head over heels.
The Dungeons
Exits: North East South West.

* HP:Wounded>w
s
In the Damp Cellar
A wooden club is on the ground.
A dark wraith is here, fighting *Stormblast the Black Numenorean*.
*Stormblast the Black Numenorean* is here, fighting a dark wraith.
*Iranon the Black Numenorean* is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East South West [Up].

* HP:Wounded>In the Damp Cellar
Exits: North West.

* HP:Wounded>w
*Deathwreaker the Mountain Troll* (m) has arrived from the north.
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Wounded>e
In the Damp Cellar
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North West.

* HP:Wounded>
*Deathwreaker the Mountain Troll* leaves west.

* HP:Wounded>sd door
n
In the Damp Cellar
A wooden club is on the ground.
A dark wraith is here, fighting *Stormblast the Black Numenorean*.
*Stormblast the Black Numenorean* is here, fighting a dark wraith.
*Iranon the Black Numenorean* is standing here trying to concentrate.
Exits: East South West [Up].

* HP:Wounded>o
u
Feon narrates 'I think the answear would be no.'
Ok.
*Iranon the Black Numenorean* utters the words 'braqt eaaf'

* HP:Wounded>*Deathwreaker the Mountain Troll* (m) has arrived from the south.
The Dark Passage
Exits: North Down.
The door closes quietly.

* HP:Wounded>c
It's already closed!

* HP:Wounded>hit $mees
They aren't here.

* HP:Wounded>n

You bleed from open wounds.

* HP:Wounded>e
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
A mountain mule (MIN) is standing here.
Exits: North East South.
You suddenly notice a ghost.

* HP:Wounded>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Wounded Move:Tired>n
wi
The Great Hall
Exits: South West.

* HP:Wounded Move:Tired>w
cha mood wimpy
Ok.

* HP:Wounded Move:Tired>u
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Wounded Move:Tired>The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.

* HP:Wounded Move:Tired>s
The Winding Staircase
Exits: North East.

* HP:Wounded Move:Tired>e
The Winding Staircase
Exits: North West.

* HP:Wounded Move:Tired>n
The End of the Winding Staircase
Exits: South Up.

* HP:Wounded Move:Tired>dr skin
ag
Your stomach can't contain anymore!

* HP:Wounded Move:Tired>cha mood aggre
Ok.

* HP:Wounded Move:Tired>norm
cha spell norm
Ok.

* HP:Wounded Move:Tired>cure
cast 'cure l'
You start to concentrate...

cure
z
{mees}={deathwreaker}
{vmees}={deathwreaker}
Target set to -|  deathwreaker  |-
cure
Your scratches and bruises disappear.

* HP:Wounded Mana:Burning Move:Tired>cast 'cure l'
You start to concentrate...

cure
Your scratches and bruises disappear.

* HP:Wounded Mana:Hot Move:Tired>cast 'cure l'
You start to concentrate...

cure
Your scratches and bruises disappear.

* HP:Hurt Mana:Hot Move:Tired>cast 'cure l'
You start to concentrate...

cure
Relim narrates 'others should sit down in a corner alone, and think, 'why is
my back so straight?''
Feon narrates 'that is not the issue here'


Your scratches and bruises disappear.

* HP:Hurt Mana:Warm>cast 'cure l'
You start to concentrate...

Your scratches and bruises disappear.

* HP:Hurt Mana:Cold>cast 'cure l'
Alas, not enough mana flows through you...

* HP:Hurt Mana:Cold>sd
{sd}={door}
cure
cast 'cure l'
Alas, not enough mana flows through you...

* HP:Hurt Mana:Cold>
*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.

* HP:Hurt Mana:Cold>s

*Stormblast the Black Numenorean* leaves up.
*Iranon the Black Numenorean* leaves up.

* HP:Hurt Mana:Cold>The Winding Staircase
Exits: North West.

* HP:Hurt Mana:Cold>w
The Winding Staircase
Exits: North East.

* HP:Hurt Mana:Cold>n
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.

* HP:Hurt Mana:Cold>d
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Hurt Mana:Cold>s
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North East South.

* HP:Hurt Mana:Cold Move:Tired>hit $mees
s
They aren't here.

* HP:Hurt Mana:Cold Move:Tired>hit $mees
The Dark Passage
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North Down.

* HP:Hurt Mana:Cold Move:Tired>d
* HP:Hurt Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>
You cleave *Deathwreaker the Mountain Troll* (m)'s right arm extremely hard
and shatter it.
Your victim is shocked by your hit!

hit $mees
* HP:Hurt Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (m):Bad>bash $mees

Relim narrates 'and the answer will be, 'cus I'm an anal retentive''
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* (m) panics, but can't stop fighting to flee.
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves north.

* HP:Hurt Mana:Cold Move:Tired>In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* HP:Hurt Mana:Cold Move:Tired>They aren't here.

* HP:Hurt Mana:Cold Move:Tired>
You don't see any deathwreaker here.

* HP:Hurt Mana:Cold Move:Tired>u
The Dark Passage
Exits: North Down.

* HP:Hurt Mana:Cold Move:Tired>n
hit $mees
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North East South.

* HP:Hurt Mana:Cold Move:Tired>e
They aren't here.

* HP:Hurt Mana:Cold Move:Tired>n
The Great Hall
A skeleton of some humanoid lies in the dust.
*Deathwreaker the Mountain Troll* (m) is standing here.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: North West Down.

* HP:Hurt Mana:Cold Move:Tired>*Stormblast the Black Numenorean* leaves west.
*Iranon the Black Numenorean* leaves west.
The Great Hall
Exits: South West.

* HP:Hurt Mana:Cold Move:Tired>s
hit $mees
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Hurt Mana:Cold Move:Tired>They aren't here.

* HP:Hurt Mana:Cold Move:Tired>w
hit $mees
The Great Hall
A spirit-soldier is here, fighting *Stormblast the Black Numenorean*.
A ghost is here, fighting *Stormblast the Black Numenorean*.
*Stormblast the Black Numenorean* is here, fighting a ghost.
*Iranon the Black Numenorean* is standing here.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: North East South.
*Stormblast the Black Numenorean* panics, and attempts to flee.
*Stormblast the Black Numenorean* leaves north.

* HP:Hurt Mana:Cold Move:Tired>* HP:Hurt Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (
m):Awful>
You cleave *Deathwreaker the Mountain Troll* (m)'s left leg extremely hard and
shatter it.
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Hurt Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (m):Awful>
*Deathwreaker the Mountain Troll* (m) smites your left arm extremely hard.

* HP:Wounded Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (m):Awful>
*Deathwreaker the Mountain Troll* (m) panics, and attempts to flee.
*Deathwreaker the Mountain Troll* leaves south.

* HP:Wounded Mana:Cold Move:Tired>
*Iranon the Black Numenorean* utters the words 'mosailla paieg'
*Iranon the Black Numenorean* burns you.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Healthy>
*Stormblast the Black Numenorean* has arrived from the north.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Healthy>
*Stormblast the Black Numenorean* leaves south.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Healthy>f
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Wounded Mana:Cold Move:Tired>
*Deathwreaker the Mountain Troll* (m) has arrived from the west.

* HP:Wounded Mana:Cold Move:Tired>w
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
A moaning ghost advances towards you, shimmering with a pale light.
*Iranon the Black Numenorean* is standing here.
A mountain mule (MIN) is standing here.
Exits: North East South.

* HP:Wounded Mana:Cold Move:Tired>e
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
They aren't here.

* HP:Wounded Mana:Cold Move:Tired>n
hit $mees
The Great Hall
Exits: South West.

* HP:Wounded Mana:Cold Move:Tired>w
hit $mees
They aren't here.

* HP:Wounded Mana:Cold Move:Tired>The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Wounded Mana:Cold Move:Tired>e
They aren't here.

* HP:Wounded Mana:Cold Move:Tired>*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.
The Great Hall
Exits: South West.

* HP:Wounded Mana:Cold Move:Tired>s
d
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
Behind the Gate
A scimitar has been left here.
Exits: [East] Up.

* HP:Wounded Mana:Cold Move:Tired>They aren't here.

* HP:Wounded Mana:Cold Move:Slow>u
Feon narrates 'its not, actually its a back looking like a banana'
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: North West Down.

* HP:Wounded Mana:Cold Move:Slow>n
The Great Hall
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: South West.

* HP:Wounded Mana:Cold Move:Slow>w
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Wounded Mana:Cold Move:Slow>u
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.

* HP:Wounded Mana:Cold Move:Slow>
You swiftly dodge a dark wraith's attempt to hit you.

* HP:Wounded Mana:Cold Move:Slow a dark wraith:Healthy>s
No way! 
You are fighting for your life!

* HP:Wounded Mana:Cold Move:Slow a dark wraith:Healthy>f
You flee head over heels.
The Winding Staircase
Exits: North East.

* HP:Wounded Mana:Cold Move:Slow>e
n
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.
The Winding Staircase
Exits: North West.

* HP:Wounded Mana:Cold Move:Slow>The End of the Winding Staircase
Exits: South Up.

* HP:Wounded Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.

* HP:Wounded Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* leaves up.
*Iranon the Black Numenorean* leaves up.

* HP:Wounded Mana:Cold Move:Slow>s
The Winding Staircase
Exits: North West.

* HP:Wounded Mana:Cold Move:Slow>w
The Winding Staircase
Exits: North East.

* HP:Wounded Mana:Cold Move:Slow>n
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
A mountain mule (MIN) is standing here.
Exits: South Down.

* HP:Wounded Mana:Cold Move:Slow>d
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.

* HP:Wounded Mana:Cold Move:Slow>s
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
A moaning ghost advances towards you, shimmering with a pale light.
Exits: North East South.

* HP:Wounded Mana:Cold Move:Slow>miruvor
You get a flask of miruvor from a sable pouch.

* HP:Wounded Mana:Cold Move:Slow>s
Ok.

* HP:Wounded Mana:Cold Move:Tired>The Dark Passage
Exits: North Down.

* HP:Wounded Mana:Cold Move:Tired>d
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* HP:Wounded Mana:Cold Move:Tired>
You feel a pleasant warmth filling your limbs.

* HP:Wounded Mana:Cold Move:Tired>s
In the Damp Cellar
Exits: North West.

* HP:Wounded Mana:Cold Move:Tired>w
hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Deathwreaker the Mountain Troll* (m) is standing here.
Exits: East.

* HP:Wounded Mana:Cold Move:Tired>* HP:Wounded Mana:Cold Move:Tired *Deathwreaker the Mountain Tr
oll* (m):Dying>
You cleave *Deathwreaker the Mountain Troll* (m)'s right arm extremely hard
and shatter it.
*Deathwreaker the Mountain Troll* (m) is mortally wounded and will die soon if
not aided.

* HP:Wounded Mana:Cold Move:Tired *Deathwreaker the Mountain Troll* (m):Dying>
You cleave *Deathwreaker the Mountain Troll* (m)'s body extremely hard and
shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Troll* (m)'s death cry.
*a Troll* (m) has drawn his last breath! R.I.P.

* HP:Wounded Mana:Cold Move:Tired>get mattock corpse
You get a war mattock from the corpse of *a Troll*.

* HP:Wounded Mana:Cold Move:Tired>l i corpse
corpse (here) : 
a broad silver belt
a cave-bear fur (worn out)
a fishing rod
a forest green cloak (brand new)
a dead grayling
a grotesque necklace
a hard leather cap (ragged)
a large skin
a plain leather belt
a grey pair of sleeves (worn out)
a ring
a thin pair of leather gloves (ragged)
a thin pair of soft leather boots (ragged)
a thin pair of soft leather trousers (ragged)
a thin, soft leather jerkin (ragged)
a pile of coins

* HP:Wounded Mana:Cold Move:Tired>coins
get all.coins all.corpse
You get a pile of coins from the corpse of *a Troll*.
There was 32 gold coins, 18 silver pennies, and 1 copper penny.

* HP:Wounded Mana:Cold Move:Tired>dr skin
Your stomach can't contain anymore!

* HP:Wounded Mana:Cold Move:Tired>norm
cha spell norm
Ok.

* HP:Wounded Mana:Cold Move:Tired>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Tired>stat
Relim narrates 'sure. you're overemotional and overtired. go home, you add
nothing to this.'
OB: 136, DB: 42, PB: 48, Armour: 88. Wimpy: 50. Mood: aggressive. 
Needed: 839315 Xp, 0 Tp. Gold: 163 | Target: deathwreaker - Hps: Unknown
Affected by:
- panic
- a deep wound at the head.
- noquit
- strength
- a deep wound at the body (bound up).
- novoid
- miruvor


* HP:Wounded Mana:Cold Move:Tired>dr skin
e
Your stomach can't contain anymore!

* HP:Wounded Mana:Cold Move:Tired>In the Damp Cellar
Exits: North West.

* HP:Wounded Mana:Cold Move:Tired>cure
cast 'cure l'
You muster all of your concentration...

sc
Your scratches and bruises disappear.

* HP:Wounded Mana:Icy Move:Tired>norm
193/457 hit, 2/60 mana, and 41/161 moves.

* HP:Wounded Mana:Icy Move:Tired>ag
cha spell norm
Ok.

* HP:Wounded Mana:Icy Move:Tired>cha mood aggre
Ok.

* HP:Wounded Mana:Icy Move:Tired>man
Target is now set to *Man*
n
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: East South West [Up].

* HP:Wounded Mana:Icy Move:Tired>s
In the Damp Cellar
Exits: North West.

* HP:Wounded Mana:Icy Move:Tired>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Wounded Mana:Icy Move:Tired>z iranon
Target set to -|  iranon  |-
ag
cha mood aggre
Ok.

* HP:Wounded Mana:Icy Move:Tired>
Khelad narrates '2 in COME'

* HP:Wounded Mana:Icy Move:Tired>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a tower shield (brand new)
<worn on head>       a white chain mail coif (used)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a shining pair of greaves (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a bright red amulet
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a sapphire ring
<worn on finger>     an unfinished band of gold
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

*** Return: continue, b: back one page, r: redisplay, q:quit (96%) *** 
<worn on belt>       a sable pouch

* HP:Wounded Mana:Icy Move:Tired>ag

You bleed from open wounds.

* HP:Wounded Mana:Icy Move:Tired>cha mood aggre
Ok.

* HP:Wounded Mana:Icy Move:Tired>l
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A mountain mule (MIN) is standing here.

* HP:Wounded Mana:Icy Move:Tired>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Icy Move:Tired>e
In the Damp Cellar
Exits: North West.

* HP:Wounded Mana:Icy Move:Tired>n
hit $mees
sd door
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
*Iranon the Black Numenorean* is standing here.
A Skeletal Warrior is staring angrily at you.
Exits: East South West [Up].
*Stormblast the Black Numenorean* has arrived from the west.

* HP:Wounded Mana:Icy Move:Tired>*Stormblast the Black Numenorean* leaves south.
*Iranon the Black Numenorean* leaves south.
They aren't here.

* HP:Wounded Mana:Icy Move:Tired>s
In the Damp Cellar
*Stormblast the Black Numenorean* is standing here.
Exits: North West.
*Stormblast the Black Numenorean* leaves north.

* HP:Wounded Mana:Icy Move:Tired>n

Saving Khazdul.

* HP:Wounded Mana:Icy Move:Tired>o
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
Exits: East South West [Up].

* HP:Wounded Mana:Icy Move:Tired>e
That's impossible, I'm afraid.
A Skeletal Warrior lightly slashes *Stormblast the Black Numenorean*'s body
and tickles it.

* HP:Wounded Mana:Icy Move:Tired>The Dungeons
Exits: North East South West.

* HP:Wounded Mana:Icy Move:Tired>w
hit $mees
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
A Skeletal Warrior is here, fighting *Stormblast the Black Numenorean*.
*Stormblast the Black Numenorean* is here, fighting a Skeletal Warrior.
Exits: East South West [Up].
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Icy Move:Tired>They aren't here.

* HP:Wounded Mana:Icy Move:Tired>s
hit $mees
In the Damp Cellar
Exits: North West.
*Stormblast the Black Numenorean* has arrived from the north.

* HP:Wounded Mana:Icy Move:Tired>w
They aren't here.

* HP:Wounded Mana:Icy Move:Tired>hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is standing here.
Exits: East.

* HP:Wounded Mana:Icy Move:Tired>e
* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>
You cleave *Iranon the Black Numenorean*'s right hand and tickle it.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>No way! 
You are fighting for 
your life!

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>bash $mees
*Iranon the Black Numenorean* sez: hi

st
*Iranon the Black Numenorean* panics, and attempts to flee.

Your bash at *Iranon the Black Numenorean* sends him sprawling.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>Do you not consider fighting 
as standing?

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>exa iranon
Kicking ass and busting heads, red suspenders!
Once a day he shaves his head, but will he ever walk the line?
*Iranon the Black Numenorean* has a few scratches.
*Iranon the Black Numenorean* is using: 
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a thick pair of rigid leather sleeves (brand new)
<worn on hands>      a pair of rigid leather gloves (brand new)
<worn on legs>       a fine pair of chain mail leggings (used)
<worn on feet>       a pair of high boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and some sets of lock picks
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a copper ring
<worn on finger>     an icy ring
ag
<worn on back>       an orkish shortbow
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
*Stormblast the Black Numenorean* has arrived from the east.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>cha mood aggre
Ok.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>l
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is sitting here.
A mountain mule (MIN) is standing here.
*Stormblast the Black Numenorean* is standing here trying to concentrate.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>
You cleave *Iranon the Black Numenorean*'s left leg and tickle it.

* HP:Wounded Mana:Icy Move:Tired *Iranon the Black Numenorean*:Fine>f
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Wounded Mana:Icy Move:Tired>
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* seems to have recovered his senses.
*Iranon the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* panics, and attempts to flee.

* HP:Wounded Mana:Icy Move:Tired>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Icy Move:Tired>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A mountain mule (MIN) is standing here.
Exits: East.

* HP:Wounded Mana:Icy Move:Tired>
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Wounded Mana:Cold Move:Tired>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Tired>e
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

* HP:Wounded Mana:Cold Move:Tired>w

*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Tired>hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Wounded Mana:Cold Move:Tired>They aren't here.

* HP:Wounded Mana:Cold Move:Tired>e
hit $mees
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: North West.

* HP:Wounded Mana:Cold Move:Tired>*Stormblast the Black Numenorean* leaves west.
*Iranon the Black Numenorean* leaves west.
They aren't here.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.
You lightly cleave *Iranon the Black Numenorean*'s left leg and tickle it.

w
* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>f
No way! 
You are fighting for your life!
*Stormblast the Black Numenorean* utters the words 'diesilla barh'
*Stormblast the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>
You flee head over heels.
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Wounded Mana:Cold Move:Slow>e
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
A mountain mule (MIN) is standing here.
Exits: North West.

* HP:Wounded Mana:Cold Move:Slow>n
e
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Wounded Mana:Cold Move:Slow>The Dungeons
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Slow>n
In a Prison Cell
Exits: South.

* HP:Wounded Mana:Cold Move:Slow>exa s
Behind the prison door lies a dark corridor.
The prisondoor is open.

* HP:Wounded Mana:Cold Move:Slow>purple
You get a purple scroll from a sable pouch.

* HP:Wounded Mana:Cold Move:Slow>
You recite a purple scroll which dissolves.
You start glowing.
Khazdul creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.

* HP:Wounded Mana:Cold Move:Slow>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Slow>cure
cast 'cure l'
Alas, not enough mana flows through you...

* HP:Wounded Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.

* HP:Wounded Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.

* HP:Wounded Mana:Cold Move:Slow *Stormblast the Black Numenorean*:Fine>s

You swiftly dodge *Iranon the Black Numenorean*'s attempt to pierce you.

* HP:Wounded Mana:Cold Move:Slow *Stormblast the Black Numenorean*:Fine>No way! 
You are fighting 
for your life!

* HP:Wounded Mana:Cold Move:Slow *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
The Dungeons
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Slow>c
Ok.

* HP:Wounded Mana:Cold Move:Slow>c
c
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>c
c
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>c
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>c
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>
It's already closed!

* HP:Wounded Mana:Cold Move:Slow>c
The prisondoor is opened from the other side.
Ok.

* HP:Wounded Mana:Cold Move:Slow>n
The prisondoor seems to be closed.

* HP:Wounded Mana:Cold Move:Slow>hit $mees
They aren't here.

* HP:Wounded Mana:Cold Move:Slow>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Slow>sc
156/457 hit, 8/60 mana, and 25/161 moves.

* HP:Wounded Mana:Cold Move:Slow>o
n
Ok.

* HP:Wounded Mana:Cold Move:Slow>hit $mees
In a Prison Cell
A mountain mule (MIN) is standing here.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: South.

* HP:Wounded Mana:Cold Move:Slow>*Stormblast the Black Numenorean* leaves south.
*Iranon the Black Numenorean* leaves south.
They aren't here.

* HP:Wounded Mana:Cold Move:Slow>s
The Dungeons
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Slow>hit $mees
* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>
You lightly cleave *Iranon the Black Numenorean*'s right arm and tickle it.

* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* utters the words 'diesilla barh'
*Stormblast the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>f
*Stormblast the Black Numenorean* leaves north.
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Wounded Mana:Cold Move:Slow>s
In the Damp Cellar
Exits: North West.

* HP:Wounded Mana:Cold Move:Slow>sc
123/457 hit, 9/60 mana, and 20/161 moves.

* HP:Wounded Mana:Cold Move:Slow>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A Skeletal Warrior is staring angrily at you.
Exits: East.

* HP:Wounded Mana:Cold Move:Slow>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Slow>cure
cast 'cure l'
You muster all of your concentration...

e
hit $mees
You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

* HP:Wounded Mana:Cold Move:Slow>In the Damp Cellar
Exits: North West.
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.

* HP:Wounded Mana:Cold Move:Slow>* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:F
ine>
You cleave *Iranon the Black Numenorean*'s right arm hard.

* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Slow *Iranon the Black Numenorean*:Fine>f
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Wounded Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.
A dark wraith lightly crushes your head and tickles it.

* HP:Wounded Mana:Cold Move:Slow a dark wraith:Fine>s
No way! 
You are fighting for your life!
*Iranon the Black Numenorean* fails to pierce you.
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Slow a dark wraith:Fine>
You cleave a dark wraith's left foot very hard and tickle it.

* HP:Wounded Mana:Cold Move:Slow a dark wraith:Fine>f
You flee head over heels.
In the Damp Cellar
Exits: East.
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Wounded Mana:Cold Move:Weak>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Weak>
*Iranon the Black Numenorean* quickly approaches, trying to pierce you.

* HP:Wounded Mana:Cold Move:Weak *Iranon the Black Numenorean*:Fine>e
f
No way! 
You are fighting for your life!

* HP:Wounded Mana:Cold Move:Weak *Iranon the Black Numenorean*:Fine>
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Wounded Mana:Cold Move:Weak>e
The Dungeons
A mountain mule (MIN) is standing here.
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Weak>n
In a Prison Cell
Exits: South.

* HP:Wounded Mana:Cold Move:Weak>exa s
Behind the prison door lies a dark corridor.
The prisondoor is open.

* HP:Wounded Mana:Cold Move:Weak>qd
You get a flask of orkish draught from a sable pouch.

* HP:Wounded Mana:Cold Move:Weak>sc
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Wounded Mana:Cold Move:Tired>115/457 hit, 7/60 mana, and 44/161 moves.

* HP:Wounded Mana:Cold Move:Tired>ag
cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Tired>s

*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.

* HP:Wounded Mana:Cold Move:Tired>The Dungeons
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
They aren't here.
The prisondoor closes quietly.

* HP:Wounded Mana:Cold Move:Tired>n
hit $mees
The prisondoor seems to be closed.

* HP:Wounded Mana:Cold Move:Tired>They aren't here.

* HP:Wounded Mana:Cold Move:Tired>o
n
Ok.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
In a Prison Cell
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: South.

* HP:Wounded Mana:Cold Move:Tired>* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*
:Fine>
You strongly cleave *Iranon the Black Numenorean*'s body and tickle it.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* leaves south.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Fine>f
You flee head over heels.
The Dungeons
*Stormblast the Black Numenorean* is standing here.
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Tired>
*Stormblast the Black Numenorean* leaves north.

* HP:Wounded Mana:Cold Move:Tired>n
In a Prison Cell
*Iranon the Black Numenorean* is standing here.
A mountain mule (MIN) is standing here.
*Stormblast the Black Numenorean* is standing here.
Exits: South.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
s
You cannot attack and flee at the same time.

* HP:Wounded Mana:Cold Move:Tired>The Dungeons
Exits: North East South West.

* HP:Wounded Mana:Cold Move:Tired>
The prisondoor closes quietly.

* HP:Wounded Mana:Cold Move:Tired>ag

You bleed from open wounds.

* HP:Wounded Mana:Cold Move:Tired>cha mood aggre
Ok.

* HP:Wounded Mana:Cold Move:Tired>
The prisondoor is opened from the other side.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
They aren't here.

* HP:Wounded Mana:Cold Move:Tired>
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.

* HP:Wounded Mana:Cold Move:Tired>hit $mees
* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* begins some strange incantations...
You cleave *Iranon the Black Numenorean*'s body extremely hard.

* HP:Wounded Mana:Cold Move:Tired *Iranon the Black Numenorean*:Hurt>f

*Stormblast the Black Numenorean* utters the words 'diesilla barh'
*Stormblast the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Tired *Iranon the Black Numenorean*:Hurt>
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Cold Move:Tired>s
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Tired>sc
71/457 hit, 9/60 mana, and 33/161 moves.

* HP:Bad Mana:Cold Move:Tired>norm
ag
cha spell norm
Ok.

* HP:Bad Mana:Cold Move:Tired>cha mood aggre
Ok.
You swiftly dodge a Skeletal Warrior's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Tired a Skeletal Warrior:Healthy>cure
f
cast 'cure l'
Alas, not enough mana flows through you...
You cleave a Skeletal Warrior's right leg extremely hard.
Your victim is shocked by your hit!

* HP:Bad Mana:Cold Move:Tired a Skeletal Warrior:Fine>
You flee head over heels.
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Bad Mana:Cold Move:Tired>e
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here.
Exits: North West.
*Stormblast the Black Numenorean* leaves west.
*Iranon the Black Numenorean* leaves west.

* HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Tired>
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Cold Move:Tired>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Tired>hit $mees
*Iranon the Black Numenorean* gets a purple scroll from a sable pouch.
You cannot attack and flee at the same time.

* HP:Bad Mana:Cold Move:Tired>
*Iranon the Black Numenorean* recites a purple scroll.
*Iranon the Black Numenorean* is surrounded by a white aura.
*Iranon the Black Numenorean* creates a noxious cloud around *Iranon the Black
Numenorean*!

* HP:Bad Mana:Cold Move:Tired>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Bad Mana:Cold Move:Tired>e
hit $mees
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: North West.

* HP:Bad Mana:Cold Move:Tired>* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>
You cleave *Iranon the Black Numenorean*'s body very hard.
*Stormblast the Black Numenorean* leaves west.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* has arrived from the west.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* begins some strange incantations...

f
* HP:Bad Mana:Cold Move:Tired *Iranon the Black Numenorean*:Hurt>
You flee head over heels.
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Bad Mana:Cold Move:Slow>sc

*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Slow>*Iranon the Black Numenorean* quickly approaches, trying to pierce y
ou.
*Stormblast the Black Numenorean* begins some strange incantations...
You can't do that while fighting.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>f

You cleave *Iranon the Black Numenorean*'s body very hard.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Hurt>
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow>ag
cha mood aggre
Ok.

* HP:Bad Mana:Cold Move:Slow>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Bad Mana:Cold Move:Slow>e

*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Slow>hit $mees
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Slow>They aren't here.

* HP:Bad Mana:Cold Move:Slow>w
hit $mees
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: East.

* HP:Bad Mana:Cold Move:Slow>* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
*Stormblast the Black Numenorean* leaves east.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
*Stormblast the Black Numenorean* has arrived from the east.
You wish that your wounds would stop BLEEDING so much!

f
* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>PANIC! 
You can't quit the figh
t!

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>f
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Slow>w
ag
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is standing here (glowing).
*Stormblast the Black Numenorean* is standing here.
Exits: East.
*Stormblast the Black Numenorean* leaves east.
*Iranon the Black Numenorean* leaves east.

* HP:Bad Mana:Cold Move:Slow>cha mood aggre
Ok.

* HP:Bad Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Slow>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow>e
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* leaves west.

* HP:Bad Mana:Cold Move:Slow>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
hit $mees
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: East.

* HP:Bad Mana:Cold Move:Slow>
You cannot attack and flee at the same time.

* HP:Bad Mana:Cold Move:Slow>e

*Iranon the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow>hit $mees
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
Exits: North West.
*Stormblast the Black Numenorean* begins some strange incantations...
A Skeletal Warrior tries to slash *Stormblast the Black Numenorean*, but he
parries successfully.

* HP:Bad Mana:Cold Move:Slow>They aren't here.

* HP:Bad Mana:Cold Move:Slow>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
hit $mees
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: East.

* HP:Bad Mana:Cold Move:Slow>* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
You strongly cleave *Iranon the Black Numenorean*'s body.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>f

*Stormblast the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Slow *Iranon the Black Numenorean*:Wounded>
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Weak>sc
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.
78/457 hit, 13/60 mana, and 14/161 moves.

* HP:Bad Mana:Cold Move:Weak>ag
sc
*Iranon the Black Numenorean* begins some strange incantations...
cha mood aggre
Ok.

* HP:Bad Mana:Cold Move:Weak>78/457 hit, 13/60 mana, and 14/161 moves.

* HP:Bad Mana:Cold Move:Weak>w
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
Exits: East.

* HP:Bad Mana:Cold Move:Weak>
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Weak>dr skin

*Stormblast the Black Numenorean* leaves east.
*Iranon the Black Numenorean* leaves east.

* HP:Bad Mana:Cold Move:Weak>e
You can't find a skin.

* HP:Bad Mana:Cold Move:Weak>In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: North West.

* HP:Bad Mana:Cold Move:Weak>n
*Iranon the Black Numenorean* begins some strange incantations...
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Cold Move:Weak>e
The Dungeons
A mountain mule (MIN) is standing here.
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>ag
sc
cha mood aggre
Ok.

* HP:Bad Mana:Cold Move:Weak>79/457 hit, 14/60 mana, and 13/161 moves.

* HP:Bad Mana:Cold Move:Weak>cure
cast 'cure l'
You muster all of your concentration...

*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

hit $mees
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.
You wish that your wounds would stop BLEEDING so much!

Your scratches and bruises disappear.

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>
You're already fighting!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>
You strongly cleave *Stormblast the Black Numenorean*'s left foot and tickle
it.

* HP:Bad Mana:Icy Move:Slow *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
The Prison Keeper's Chamber
A rotten corpse is hanging here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West.

* HP:Bad Mana:Icy Move:Weak>w

*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Icy Move:Weak>*Stormblast the Black Numenorean* quickly approaches, trying to pierc
e you.
No way! 
You are fighting for your life!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>n
No way! 
You are fighting for your life!
*Iranon the Black Numenorean* fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
The Dungeons
A mountain mule (MIN) is standing here.
Exits: North East South West.

* HP:Bad Mana:Icy Move:Weak>
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Icy Move:Weak>n
In a Prison Cell
Exits: South.

* HP:Bad Mana:Icy Move:Weak>exa s
s
Behind the prison door lies a dark corridor.
The prisondoor is open.

* HP:Bad Mana:Icy Move:Weak>The Dungeons
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: North East South West.

* HP:Bad Mana:Icy Move:Weak>hit $mees
You cannot attack and flee at the same time.

* HP:Bad Mana:Icy Move:Weak>hit $mees

You swiftly dodge *Stormblast the Black Numenorean*'s attempt to pierce you.

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>
You're already fighting!

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>
You cleave *Stormblast the Black Numenorean*'s left arm and tickle it.

* HP:Bad Mana:Icy Move:Weak *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
In a Prison Cell
Exits: North.

* HP:Bad Mana:Icy Move:Weak>
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.

* HP:Bad Mana:Icy Move:Weak>n
The Dungeons
A mountain mule (MIN) is standing here.
Exits: North East South West.

* HP:Bad Mana:Icy Move:Weak>
The prisondoor closes quietly.

* HP:Bad Mana:Icy Move:Weak>c
Ok.

* HP:Bad Mana:Icy Move:Weak>

* HP:Bad Mana:Icy Move:Weak>
The prisondoor is opened from the other side.

* HP:Bad Mana:Icy Move:Weak>
*Stormblast the Black Numenorean* has arrived from the south.
*Iranon the Black Numenorean* has arrived from the south.

* HP:Bad Mana:Icy Move:Weak>cs
Ok.
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Icy Move:Weak>w
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Icy Move:Weak>e
hit $mees
The Dungeons
*Stormblast the Black Numenorean* is standing here.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: [North] East [South] West.

* HP:Bad Mana:Icy Move:Fainting>* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad
>
You cleave *Iranon the Black Numenorean*'s body extremely hard and shatter it.

* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad>
*Stormblast the Black Numenorean* leaves west.

* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad>
*Iranon the Black Numenorean* sez: got mana?

* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad>
*Stormblast the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Icy Move:Fainting *Iranon the Black Numenorean*:Bad>f
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Icy Move:Fainting>w

*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Icy Move:Fainting>s
In the Damp Cellar
Exits: East.

* HP:Bad Mana:Icy Move:Fainting>
Alas, you cannot go that way...

* HP:Bad Mana:Icy Move:Fainting>e
s
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Icy Move:Exhausted>w
You are too exhausted.

* HP:Bad Mana:Icy Move:Fainting>In the Damp Cellar
Exits: East.

* HP:Bad Mana:Icy Move:Exhausted>sc
94/457 hit, 5/60 mana, and 0/161 moves.

* HP:Bad Mana:Cold Move:Exhausted>sc
94/457 hit, 6/60 mana, and 1/161 moves.

* HP:Bad Mana:Cold Move:Fainting>sc
94/457 hit, 6/60 mana, and 1/161 moves.
*Stormblast the Black Numenorean* has arrived from the east.
*Iranon the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Fainting>
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a tower shield (brand new)
<worn on head>       a white chain mail coif (used)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a shining pair of greaves (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a bright red amulet
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a sapphire ring
<worn on finger>     an unfinished band of gold
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

*** Return: continue, b: back one page, r: redisplay, q:quit (96%) *** e
<worn on belt>       a sable pouch
* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>
*Iranon the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>b d
bash d

qd
*Iranon the Black Numenorean* utters the words 'mosailla paieg'
*Iranon the Black Numenorean* burns you.
You wish that your wounds would stop BLEEDING so much!

You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

The warmth of the cordial slowly leaves your body.

*Stormblast the Black Numenorean* begins some strange incantations...
Your bash at *Stormblast the Black Numenorean* sends him sprawling.

* HP:Bad Mana:Cold Move:Fainting>narr break
You can't find a draught in the pouch.

* HP:Bad Mana:Cold Move:Fainting>
You don't have a draught.

* HP:Bad Mana:Cold Move:Fainting>f
You are too tired to narrate.

* HP:Bad Mana:Cold Move:Fainting>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad Mana:Cold Move:Fainting>e
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Cold Move:Fainting>u
o
The door seems to be closed.

* HP:Bad Mana:Cold Move:Fainting>
You don't see any prisondoor here.

* HP:Bad Mana:Cold Move:Fainting>
*Stormblast the Black Numenorean* has arrived from the west.
*Iranon the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Cold Move:Fainting>
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>whe

You strongly cleave *Stormblast the Black Numenorean*'s left arm.

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>
You are too busy right no
w!

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>o
That's impossible, I'm afraid.

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Fine>f
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Exhausted>sc
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.
72/432 hit, 7/60 mana, and 0/158 moves.

* HP:Bad Mana:Cold Move:Exhausted>nor
*Stormblast the Black Numenorean* tries to pierce you, but your parry is
successful.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!

* HP:Bad Mana:Cold Move:Exhausted *Stormblast the Black Numenorean*:Fine>mwi
Arglebargle, glop-glyf!?!

* HP:Bad Mana:Cold Move:Exhausted *Stormblast the Black Numenorean*:Fine>
You cleave *Stormblast the Black Numenorean*'s right foot extremely hard and
shatter it.
Your victim is shocked by your hit!
* HP:Bad Mana:Cold Move:Exhausted *Stormblast the Black Numenorean*:Hurt>l
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
*Stormblast the Black Numenorean* is here, fighting YOU.
*Iranon the Black Numenorean* is standing here (glowing).

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>ag
cha mood aggre
Ok.

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* panics, and attempts to flee.
*Stormblast the Black Numenorean* panics, but can't stop fighting to flee.

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* panics, and attempts to flee.
*Stormblast the Black Numenorean* leaves north.

* HP:Bad Mana:Cold Move:Fainting>hit $mees
* HP:Bad Mana:Cold Move:Fainting *Iranon the Black Numenorean*:Awful>
You cleave *Iranon the Black Numenorean*'s left foot extremely hard and
shatter it.

* HP:Bad Mana:Cold Move:Fainting *Iranon the Black Numenorean*:Awful>
*Iranon the Black Numenorean* panics, and attempts to flee.
*Iranon the Black Numenorean* leaves north.

* HP:Bad Mana:Cold Move:Fainting>
Caolin tells you 'break it?'

* HP:Bad Mana:Cold Move:Fainting>
Saving Khazdul.

* HP:Bad Mana:Cold Move:Fainting>
You swiftly dodge a Skeletal Warrior's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Fainting a Skeletal Warrior:Fine>n
No way! 
You are fighting for your life!

* HP:Bad Mana:Cold Move:Fainting a Skeletal Warrior:Fine>f
*Stormblast the Black Numenorean* has arrived from the north.
*Iranon the Black Numenorean* has arrived from the north.
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Bad Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* has arrived from the south.

* HP:Bad Mana:Cold Move:Exhausted>
A dark wraith barely crushes your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Fainting a dark wraith:Fine>
You cleave a dark wraith's body extremely hard.

* HP:Bad Mana:Cold Move:Fainting a dark wraith:Fine>f
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.

* HP:Bad Mana:Cold Move:Exhausted>
*Iranon the Black Numenorean* has arrived from the west.

* HP:Bad Mana:Cold Move:Exhausted>w
You are too exhausted.
*Stormblast the Black Numenorean* has arrived from the north.

* HP:Bad Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Bad Mana:Cold Move:Exhausted>w

*Iranon the Black Numenorean* leaves west.

* HP:Bad Mana:Cold Move:Exhausted>In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Iranon the Black Numenorean* is standing here (glowing).
Exits: East.

* HP:Bad Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* has arrived from the east.

* HP:Bad Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* begins some strange incantations...
*Iranon the Black Numenorean* leaves east.

* HP:Bad Mana:Cold Move:Exhausted>hit $mees
They aren't here.

* HP:Bad Mana:Cold Move:Exhausted>
Ike narrates 'HI :-('
*Stormblast the Black Numenorean* utters the words 'diesilla barh'
*Stormblast the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
*Stormblast the Black Numenorean* lightly pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Exhausted *Stormblast the Black Numenorean*:Hurt>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Exhausted *Stormblast the Black Numenorean*:Hurt>l
In the Damp Cellar
A long, single-edged sword lies on the ground.
A cup has been set here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A light but sturdy crossbow is on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain pair of trousers is lying on the ground.
A strip of leather with a buckle is lying here.
A thick, soft leather jerkin is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of *a Troll* is lying here.
A quiver lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
*Stormblast the Black Numenorean* is here, fighting YOU.
You lightly cleave *Stormblast the Black Numenorean*'s left leg and tickle it.

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>f
You flee head over heels.
In the Damp Cellar
A Skeletal Warrior is staring angrily at you.
Exits: North West.
A Skeletal Warrior tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Fine>f

*Stormblast the Black Numenorean* has arrived from the west.

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Fine>*Stormblast the Black Numenorean* beg
ins some strange incantations...
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Fine>
*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!
You cleave a Skeletal Warrior's right leg extremely hard and shatter it.

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Hurt>f

You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Hurt>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!
*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Hurt>f

*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted a Skeletal Warrior:Hurt>
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Awful Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* has arrived from the south.

* HP:Awful Mana:Cold Move:Exhausted>tells
<> Caolin told you 'break it?'
<><> Caolin told you 'nods'
<><><> Caolin told you 'ok' 
<><><><> Caolin told you 'bree, i gotta rent soon'  
<><><><><> Caolin told you 'nod, too big an area, would have needed 2 warriors i think'   
<><><><><><> Caolin told you 'then slept mana for 2x break'    
<><><><><><><> Caolin told you 'no, worded out, went back to break 1x'     
<><><><><><><><> Bifur told you 'jepp.'      
<><><><><><><><><> Caolin told you 'need mana'       
<><><><><><><><><><> Caolin told you 'up in tower'         

*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>
You flee head over heels.
The Dungeons
A mountain mule (MIN) is standing here.
Exits: [North] East [South] West.

* HP:Awful Mana:Cold Move:Exhausted>t caolin yes
t caolin yes
Ok.

* HP:Awful Mana:Cold Move:Exhausted>
Ok.

* HP:Awful Mana:Cold Move:Exhausted>u
Alas, you cannot go that way...

* HP:Awful Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* has arrived from the west.

* HP:Awful Mana:Cold Move:Fainting>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Fainting>w
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Awful Mana:Cold Move:Exhausted>sc
20/432 hit, 11/60 mana, and 0/158 moves.

* HP:Awful Mana:Cold Move:Exhausted>w
*Stormblast the Black Numenorean* has arrived from the east.
In the Damp Cellar
Exits: East.

* HP:Awful Mana:Cold Move:Exhausted>ag
*Stormblast the Black Numenorean* has arrived from the east.
cha mood aggre
Ok.

* HP:Awful Mana:Cold Move:Exhausted>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted>man
Target is now set to *Man*
ag
cha mood aggre
Ok.
*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Hurt>e

You cleave *Stormblast the Black Numenorean*'s body very hard.

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Wounded>No way! 
You are figh
ting for your life!

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Wounded>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Fainting *Stormblast the Black Numenorean*:Wounded>
*Stormblast the Black Numenorean* begins some strange incantations...
You flee head over heels.
In the Damp Cellar
A wooden club is on the ground.
A dark intangible shadow turns to face you.
Exits: East South West [Up].

* HP:Awful Mana:Cold Move:Exhausted>
A dark wraith barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>e
*Stormblast the Black Numenorean* has arrived from the west.
No way! 
You are fighting for your life!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>
*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>f

*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>
*Stormblast the Black Numenorean* begins some strange incantations...
You cleave a dark wraith's left arm extremely hard.
Your victim is shocked by your hit!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>f
PANIC! 
You can't quit the fight!

* HP:Awful Mana:Cold Move:Exhausted a dark wraith:Fine>
*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Fainting a dark wraith:Fine>f

Caolin narrates 'will again'

* HP:Awful Mana:Cold Move:Fainting a dark wraith:Fine>
You flee head over heels.
The Dungeons
Exits: [North] East [South] West.

* HP:Awful Mana:Cold Move:Exhausted>sc
1/432 hit, 12/60 mana, and 0/158 moves.
*Stormblast the Black Numenorean* has arrived from the west.

* HP:Awful Mana:Cold Move:Exhausted>n

*Stormblast the Black Numenorean* begins some strange incantations...

* HP:Awful Mana:Cold Move:Exhausted>The prisondoor seems to be closed.

* HP:Awful Mana:Cold Move:Exhausted>o

*Stormblast the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Stormblast the Black Numenorean* hits you, causing
some pain.
You are incapacitated and will slowly die, if not aided.
You lost great renown in this battle!

You are dead! Sorry...
// 1 more draught would have made a biiig differense :D //
Top of Page Down to last comment


Someone2001-06-25 01:01:49
Real cool fight, you have some big balls =)
Khazdul2001-06-25 01:02:03
If my durins axe wouldn't have decayed things would also have been different :)
Cagim2001-06-25 01:04:08
Was brave done by khazdul. Another thing, how could he survive when he was blocked in 15 darkies vs solo khazdul for like 6 mins inside old fornost? You darkies should be ashamed of yourself!
Stormblast2001-06-25 01:09:30
Looking back, I am still amazed we didn't die in there. And comfs to Deathwreaker, didn't notice you were so low and lost tells in spam.
Iranon2001-06-25 01:16:11
Jeah, I ran and hid inside one of the prisondoors like a little girly man!

Good fighting, lucky I recited purp. If I woulda known you were moveless I woulda came out heh.
Aschit2001-06-25 01:33:00
1 bob scroll and both bns would have ripped I bet :)
Wryak2001-06-25 01:38:55
How could he survive Cagim? when most of the warriors were trolls without mvs or any clue how to spam after anyone, or track - besides there were 2 rangers in and since trolls were too damn clueless to come kill them, they kept interfering till Stormblast blocked them in. I'd like to see Cagim's BN do ANY difference at all when someone is spamming around in def mode with draughts/scrolls.
Mammoth2001-06-25 01:42:24
tihii 8P Nice fight.. but geez you had it coming! fighting a smiter troll on aggro mood, *ewww*
Alcion2001-06-25 02:17:01
Iranon has got a wicked descritpion! And, well done Khazhdul! (wonder what would've happend if you didn't flee from Stormie in the end?) -That "tells"-action looked nice, think I'll invest in one of those... Burp.
Elmir2001-06-25 02:24:29
If if... Why cut'n'paste in eq up there when ya type it 3 more times during the log? *ponder* Well, nice going on that troll
Daevia2001-06-25 02:53:47
I woulda ran into Kraken and at least saved the eq. :)
Unknown2001-06-25 02:58:17
who got the shining? were only 2 bns and 1 troll there
Deathwreaker2001-06-25 03:03:59
And no comments about my REALLY shitty fighting? Wierd.... i'm still embarrased khazdul fought a very good fight though, didn't give me time to get my act together :)
Ike2001-06-25 04:08:14
Ya shoulda sent me in there! They need to receive an *ike* treatment!
Corny2001-06-25 04:56:38
Trolls couldnt do rangers when they all were scattered chasing khazdul........
i didnt hit rangers becouse the gate was opened some after i think..
Curan2001-06-25 05:21:42
Well, nice fighting but i do belive Khazdul fleed to much when outta moves.
Twice he had mob buffing for the darkies cause he couldnt move outta the room.
Devastator2001-06-25 07:49:23
No Cagim rather blinds me in Bree and thinks he is cool doing that.
Zhagrat2001-06-25 09:08:01
Shining was spared among the orcs :)
Winzy2001-06-25 09:55:54
Power dwarves rock!
Devastator2001-06-25 10:12:40
This is a REAL dwarfie=) and Ike ur just a lucky fuck come next time and taste my hammer cackle
Enforcer2001-06-25 10:51:52
Khazdul, You rule, Deathwreaker, u coulda put up a fihgt if You had tried :P
Devastator2001-06-25 11:31:36
Deathwreaker is a cutie. I would have had a cute 1 vs 1 fight if I was him in that situation instead of luring=/
Deathwreaker2001-06-25 12:24:22
Yeah i could have but i kinda paniced a little when he outbashed me twice :)
Deathwreaker2001-06-25 12:30:14
Well i didn't tell others before i saw that i was getting beat up in there. Now that i think of it, all i had to do was hit back and flee style, instead i tried to bash, my mistake next time i'll do better :)
Stormblast2001-06-25 14:23:20
I still don't get how Khazdul rocked there :). Sancted fullset dwarf should kick 2 bns without ANY problems in closed area. It is easier to deliver a hit than a spell, his cleaves hurt more than our bolts and had he gotten us into prisondoor, bashed us in turns, well... I still think it was a highly illogical outcome. Some more secs and we should have started spending mana on bobs and cures and bn without mana... well. SO WE ROCKED AND HE SUCKED AND... YEAH!
Zubr2001-06-25 18:52:22
Well purple sanc doesnt count ;P
Deathwreaker2001-06-26 13:22:21
May i point out he was wounded when i died and you took the shift?
Iranon2005-01-03 12:03:16
wow all these old logs are cool
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