Mage vs bn
posted by Eher
2001-06-25 19:11:36
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Eher and Morhol have some fun(?) in Tharbad.
.. When to Tharbad, hoping to meet a bn
.. *Morhol* came, but it turned out to be extremely hard
.. even to survive! How come.. im elf supermage with staff:)

* R C Mana:Hot>sc
152/152 hit, 96/156 mana, and 86/86 moves.

* R C Mana:Hot>sc

*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* R C Mana:Hot>152/152 hit, 97/156 mana, and 86/86 moves.

* R C Mana:Hot>
*Morhol the Black Númenórean* begins some strange incantations...

* R C Mana:Hot>st
You stop resting, and stand up.

* R C Mana:Hot>n
Snake Alley
Exits: East South.

* R C Mana:Hot>s
sho *man*
A Small Square
Traces of fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
*Morhol the Black Númenórean* is here, riding a trained horse.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R C Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...
*Morhol the Black Númenórean* closes the door.

Your victim has disappeared!
*Morhol the Black Númenórean* leaves west riding a trained horse.

* R C Mana:Hot>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* R C Mana:Hot>open door

*Morhol the Black Númenórean* begins some strange incantations...

* R C Mana:Hot>
Ok.

* R C Mana:Hot>n
Snake Alley
Exits: East South.

* R C Mana:Hot>s
sho *man*
A Small Square
Traces of fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* R C Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...

*Morhol the Black Númenórean* closes the door.

*Morhol the Black Númenórean* begins some strange incantations...

* R C Mana:Hot *Morhol the Black Númenórean*:Fine>
Ok.
You grasp at *Morhol the Black Númenórean*, shocking him.

* R C Mana:Hot *Morhol the Black Númenórean*:Fine>open door

*Morhol the Black Númenórean* begins some strange incantations...

* R C Mana:Hot *Morhol the Black Númenórean*:Fine>
Ok.

* R C Mana:Hot *Morhol the Black Númenórean*:Fine>flee
You flee head over heels.
West Alley
Exits: North East South.

* R C Mana:Hot>
Whisperwolf narrates 'anyone find a corpse near fnost?'

* R C Mana:Hot>e
A Small Square
Traces of fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East [South] West.

* R C Mana:Hot>sho *man*
cast 'shocking grasp' *man*
You cannot attack and flee at the same time.

* R C Mana:Hot>
*Morhol the Black Númenórean* begins some strange incantations...

* R C Mana:Hot>sho *man*
cast 'shocking grasp' *man*
You start to concentrate...

*Morhol the Black Númenórean* utters the words 'diesilla barh'
*Morhol the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
Aye! 
You cannot concentrate any more...

* R C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>flee
You flee head over heels.
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Hot>s
A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East [South] West.

* R C HP:Fine Mana:Hot>open door
Ok.

* R C HP:Fine Mana:Hot>w

*Morhol the Black Númenórean* begins some strange incantations...

* R C HP:Fine Mana:Hot>e
sho *man*
West Alley
Exits: North East South.

* R C HP:Fine Mana:Hot>A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.
Thorbar narrates 'it's mine'

* R C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
You cannot attack and flee at the same time.
*Morhol the Black Númenórean* closes the door.

* R C HP:Fine Mana:Hot>
*Morhol the Black Númenórean* begins some strange incantations...

* R C HP:Fine Mana:Hot>open door
Ok.

* R C HP:Fine Mana:Hot>n
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Hot>s
sho *man*
A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* R C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...

*Morhol the Black Númenórean* begins some strange incantations...

* R C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>
Ok.
You grasp at *Morhol the Black Númenórean*, shocking him.

* R C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>
*Morhol the Black Númenórean* closes the door.

* R C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>
*Morhol the Black Númenórean* begins some strange incantations...

* R C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>flee
You flee head over heels.
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Hot>s
open door
A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East [South] West.

* R C HP:Fine Mana:Hot>n
Ok.

* R C HP:Fine Mana:Hot>Snake Alley
Exits: East South.

* R C HP:Fine Mana:Hot>e
Snake Alley
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice an Assassin.

* R C HP:Fine Mana:Hot>e
Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Hot>ww
Arglebargle, glop-glyf!?!

* R C HP:Fine Mana:Hot>www
cast 'control weather' clouds more
You start to concentrate...

Ok.
A bandit leaves east.

* R C HP:Fine Mana:Hot>
Whisperwolf narrates 'if you find it, please bring it to bree. Thorbar, mine's
around there, too.'

* R C HP:Fine Mana:Hot>www
cast 'control weather' clouds more
You start to concentrate...

*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

*Morhol the Black Númenórean* begins some strange incantations...

Ok.
Lightning starts to show in the sky.

* R C HP:Fine Mana:Warm>w
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Warm>s
A Small Square
Traces of fierce red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R C HP:Fine Mana:Warm>w
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* R C HP:Fine Mana:Warm>s
West Alley
Exits: North South.

* R C HP:Fine Mana:Warm>
A woman has arrived from the south.

* R C HP:Fine Mana:Warm>www
cast 'control weather' clouds more
You start to concentrate...

Ok.
The weather becomes stormy.

* R C HP:Fine Mana:Cold>sc
134/152 hit, 35/156 mana, and 68/86 moves.

* R C HP:Fine Mana:Cold>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Lauren: %g.  WP: %K %.%f

OB: 49%, DB: 57%, PB: 59%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 806927 xp and 0 tp. Lauren: 87.  WP: fought various battles 
Affected by:
- panic
- noquit
- stored spell call lightning.
- stored spell call lightning.
- shield
- armour
- novoid
- detect invisibility
- detect magic


* R C HP:Fine Mana:Cold>n
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* R C HP:Fine Mana:Cold>e
Whisperwolf narrates 'that's one mean little snot of an orc. :)'
A Small Square
Traces of intense red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R C HP:Fine Mana:Cold>n
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Cold>e
Snake Alley
Traces of rich white tones form the aura of this place.
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: East South West.

* R C HP:Fine Mana:Cold>e
Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Cold>n
Alas, you cannot go that way...

* R C HP:Fine Mana:Cold>s
Snake Alley
A Guard is here looking for someone to abuse.
Exits: North East.

* R C HP:Fine Mana:Cold>e
Thorbar narrates 'if ya see a dwarf corpse around fnost, its mine :)'
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East [South] West.

* R C HP:Fine Mana:Cold>e
Main Street
A vicious little bandit advances towards you.
Exits: North South West.

* R C HP:Fine Mana:Cold>n
Main Street
Exits: North [East] South.

* R C HP:Fine Mana:Cold>n
Before the North Gate of Tharbad
Exits: North East South West.

* R C HP:Fine Mana:Cold>n
Inside the North Gate of Tharbad
Traces of red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R C HP:Fine Mana:Warm>sc
135/152 hit, 39/156 mana, and 60/86 moves.

* R C HP:Fine Mana:Warm>l
Inside the North Gate of Tharbad
Traces of red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.

* R C HP:Fine Mana:Warm>where
wl
Players in your zone
--------------------
Eher                 - Inside the North Gate of Tharbad

* R C HP:Fine Mana:Warm>
Saving Eher.

* R C HP:Fine Mana:Warm>weather local
It's a cold night, the sky is stormy and covered with flashes of lightning,
and the temperature here is cold.
You can feel a light breeze coming from the east.

* R C HP:Fine Mana:Warm>time
According to the Sindarin calendar, it is:
Oraearon, the 19th of Lothron, Year 2889 of the Third Age.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Calesto.
Real time is Mon Jun 25 10:07:38 2001 GMT.
Last reboot due to manual reboot at Wed Jun 20 19:11:52 2001 GMT

* R C HP:Fine Mana:Warm>sc
time
135/152 hit, 42/156 mana, and 61/86 moves.

* R C HP:Fine Mana:Warm>According to the Sindarin calendar, it is:
Oraearon, the 19th of Lothron, Year 2889 of the Third Age.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Calesto.
Real time is Mon Jun 25 10:07:40 2001 GMT.
Last reboot due to manual reboot at Wed Jun 20 19:11:52 2001 GMT

* R C HP:Fine Mana:Warm>l

Whisperwolf narrates 'mine's human. :)'

* R C HP:Fine Mana:Warm>Inside the North Gate of Tharbad
Traces of red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.

* R C HP:Fine Mana:Warm>sc
135/152 hit, 45/156 mana, and 62/86 moves.

* R C HP:Fine Mana:Warm>wl
weather local
It's a cold night, the sky is stormy and covered with flashes of lightning,
and the temperature here is cold.
You can feel a light breeze coming from the east.

* R C HP:Fine Mana:Warm>s
Before the North Gate of Tharbad
Exits: North East South West.

* R C HP:Fine Mana:Warm>w
The Old Tower Street
Exits: East West.

* R C HP:Fine Mana:Warm>w
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Fine Mana:Warm>w
Northwest Corner of the Wall
Exits: East South.

* R C HP:Fine Mana:Warm>s
West Alley
Exits: North South.

* R C HP:Fine Mana:Warm>s
West Alley
Exits: North East South.

* R C HP:Fine Mana:Warm>e
A Small Square
Traces of rich red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
*Morhol the Black Númenórean* is here searching for tracks, riding a trained
horse.
Exits: North East [South] West.

* R C HP:Fine Mana:Warm>cast 'call l' *man*
*Morhol the Black Númenórean* leaves west riding a trained horse.
Nobody here by that name.

* R C HP:Fine Mana:Warm>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* R C HP:Fine Mana:Warm>w
West Alley
Exits: North East South.

* R C HP:Fine Mana:Warm>e
A Small Square
Traces of rich red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East [South] West.

* R C HP:Fine Mana:Warm>
*Morhol the Black Númenórean* leaves west riding a trained horse.

* R C HP:Fine Mana:Warm>cast 'call l' *man*
Nobody here by that name.

* R C HP:Fine Mana:Warm>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* R C HP:Fine Mana:Warm>
*Morhol the Black Númenórean* begins some strange incantations...

* R C HP:Fine Mana:Warm>cast 'call l' *man*
You quickly recall your stored spell...

*Morhol the Black Númenórean* utters the words 'call lightning'
A loud crack of thunder can be heard as *Morhol the Black Númenórean* calls
down lightning on you.
That really HURT!

Ok.
With a crack of thunder, you call down lightning on *Morhol the Black
Númenórean*.
You flee head over heels.
West Alley
Exits: North East South.
                              <-- Ahem, mages having fun!

* R C HP:Hurt Mana:Cold>
A guard has arrived from the south.

* R C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold>n
West Alley
Exits: North South.

* R C HP:Hurt Mana:Cold>cha wimpy 10
Wimpy set to: 10

* R C HP:Hurt Mana:Cold>s
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* R C HP:Hurt Mana:Cold>e
A Small Square
Traces of fierce red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East [South] West.

* R C HP:Hurt Mana:Cold>
*Morhol the Black Númenórean* leaves west riding a trained horse.

* R C HP:Hurt Mana:Cold>cast 'call l' *man*
Nobody here by that name.

* R C HP:Hurt Mana:Cold>w
West Alley
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South.

* R C HP:Hurt Mana:Cold>kill *man*

*Morhol the Black Númenórean* leaves north riding a trained horse.

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>n
West Alley
Exits: North South.

* R C HP:Hurt Mana:Cold Move:Tired>n
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: East South.
*Morhol the Black Númenórean* leaves east riding a trained horse.

* R C HP:Hurt Mana:Cold Move:Tired>e
e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Hurt Mana:Cold Move:Tired>The Old Tower Street
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: East West.

* R C HP:Hurt Mana:Cold Move:Tired>
*Morhol the Black Númenórean* leaves east riding a trained horse.

* R C HP:Hurt Mana:Cold Move:Tired>e
kill *man*
Before the North Gate of Tharbad
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>* R C HP:Hurt Mana:Cold Move:Tired *Morhol the Black Númenórean*:Wounded>
You try to pierce *Morhol the Black Númenórean*, but he parries successfully.

* R C HP:Hurt Mana:Cold Move:Tired *Morhol the Black Númenórean*:Wounded>
*Morhol the Black Númenórean* panics, and attempts to flee.
*Morhol the Black Númenórean* leaves north riding a trained horse.

* R C HP:Hurt Mana:Cold Move:Tired>e
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.
The Old Tower Street
Traces of red tones form the aura of this place.
Exits: East West.

* R C HP:Hurt Mana:Warm Move:Tired>w
Before the North Gate of Tharbad
Exits: North East South West.

* R C HP:Hurt Mana:Warm Move:Tired>n
cast 'call l' *man*
Inside the North Gate of Tharbad
Traces of red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R C HP:Hurt Mana:Warm Move:Tired>Nobody here by that name.

* R C HP:Hurt Mana:Cold Move:Tired>open door
You don't see any door here.

* R C HP:Hurt Mana:Cold Move:Tired>n
The gate seems to be closed.

* R C HP:Hurt Mana:Warm Move:Tired>open exit
It seems to be locked.

* R C HP:Hurt Mana:Warm Move:Tired>pick gate
open gate
Using your lockpicks, you try to pick the lock...


* R C HP:Hurt Mana:Warm Move:Tired>It seems to be locked.

* R C HP:Hurt Mana:Warm Move:Tired>open exit
It seems to be locked.

* R C HP:Hurt Mana:Warm Move:Tired>
* R C HP:Hurt Mana:Warm Move:Tired>where trained
You carefully examine the ground around you, looking for tracks...

You see some tracks of a trained horse leading south
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Tired>sc
91/152 hit, 47/156 mana, and 45/86 moves.

* R C HP:Hurt Mana:Warm Move:Tired>s
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* R C HP:Hurt Mana:Warm Move:Tired>track trained
You carefully examine the ground around you, looking for tracks...

You see some tracks of a trained horse leading south
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Tired>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South.

You see some tracks of a trained horse leading south
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Tired>s
Main Street
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North South West.

You see some tracks of a trained horse leading south
 (done less than 1 hour ago).
A guard leaves north.


.. well, i didn't find him and went in shady's inn to regen


* C HP:Hurt Mana:Burning>sc
109/168 hit, 126/156 mana, and 71/89 moves.

* C HP:Hurt Mana:Burning>sc
109/168 hit, 127/156 mana, and 71/89 moves.

* C HP:Hurt Mana:Burning>
*Morhol the Black Númenórean* has arrived from below.
The shady innkeeper pierces *Morhol the Black Númenórean*'s right arm
extremely hard.

* C HP:Hurt Mana:Burning>sc

*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Burning>109/168 hit, 127/156 mana, and 71/89 moves.

* C HP:Hurt Mana:Burning>
A mercenary-guard strongly cleaves *Morhol the Black Númenórean*'s head and
tickles it.

* C HP:Hurt Mana:Burning>st

The shady innkeeper pierces *Morhol the Black Númenórean*'s body extremely
hard.

* C HP:Hurt Mana:Burning>
You stop resting, and stand up.

* C HP:Hurt Mana:Burning>d
*Morhol the Black Númenórean* panics, and attempts to flee.
*Morhol the Black Númenórean* leaves down.
The Entrance
*Morhol the Black Númenórean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Burning>

*Morhol the Black Númenórean* panics, and attempts to flee.
*Morhol the Black Númenórean* leaves up.

* C HP:Hurt Mana:Burning>* C HP:Hurt Mana:Burning>close exit
*Morhol the Black Númenórean* has arrived from above.
Ok.

* C HP:Hurt Mana:Burning>
*Morhol the Black Númenórean* opens the door.

* C HP:Hurt Mana:Burning>close exit
*Morhol the Black Númenórean* leaves north.
Ok.

* C HP:Hurt Mana:Burning>close exit
close exit
It's already closed!

* C HP:Hurt Mana:Burning>
It's already closed!


.. Phew! He might have said and I was left alone to regen


e
You see some tracks of a trained horse leading east
 (done less than 3 hours ago).

* C Mana:Burning>Snake Alley
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: [East] South West.


You stop tracking your victim.

* C Mana:Burning>pick door
open door
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* C Mana:Burning>
Ok.

* C Mana:Burning>e
w
The Bakery
The corpse of a Baker is lying here.
A vicious little bandit advances towards you.
*Morhol the Black Númenórean* is resting here (shrouded).
A sturdy trained horse is standing here.
Exits: West.

* C Mana:Burning>Snake Alley
A sturdy pack horse is standing here.
Exits: East South West.
The sky cracks and booms, as heavy snow falls on you.

* C Mana:Burning>ride
You pick up a pack horse's reins, and start riding him.

* R C Mana:Burning>
Funyun narrates 'thank you naga and those beautiful breasts of yours'

* R C Mana:Burning>l
Snake Alley

* R C Mana:Burning>wl
weather local
A citizen has arrived from the west.
It's a cold day, the sky is snowy and lit by some flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the east.

* R C Mana:Burning>www
cast 'control weather' clouds more
You start to concentrate...

Ok.
The weather becomes stormy.

* R C Mana:Hot>l
Snake Alley
Traces of rich white tones form the aura of this place.
One of the citizens of Tharbad looks at you from the corner of his eye.

* R C Mana:Hot>
Toker narrates '..'

* R C Mana:Hot>
The door closes quietly.

* R C Mana:Hot>l
Snake Alley
Traces of rich white tones form the aura of this place.
One of the citizens of Tharbad looks at you from the corner of his eye.

* R C Mana:Hot>
You hear a *click* in a lock.




.. *think* what is his trap plan?
.. lets go shady, store some and find that out


* C Mana:Hot>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* C Mana:Hot>
*Morhol the Black Númenórean* begins some strange incantations...

* C Mana:Hot>
A guard has arrived from the east.

* C Mana:Hot>sho *man*
cast 'shocking grasp' *man*
You start to concentrate...

*Morhol the Black Númenórean* utters the words 'call lightning'
A loud crack of thunder can be heard as *Morhol the Black Númenórean* calls
down lightning on you.
Aye! 
You cannot concentrate any more...
That really HURT!

* C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>
You strongly pierce *Morhol the Black Númenórean*'s head.
Your victim is shocked by your hit!

* C HP:Fine Mana:Hot *Morhol the Black Númenórean*:Fine>flee
You flee head over heels.
West Alley
A woman is here, looking for someone to chat with.
Exits: North East South.

* C HP:Fine Mana:Hot>s
West Alley
Exits: North South.

* C HP:Fine Mana:Hot>aggr
cha mood aggr
Ok.

* C HP:Fine Mana:Hot>cha wimpy 80
Wimpy set to: 80

* C HP:Fine Mana:Hot>cure
cast 'cure s'
You start to concentrate...

*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

*Morhol the Black Númenórean* begins some strange incantations...

n
You begin to see scars fade away and a feeling of health comes over you.

* C HP:Fine Mana:Warm>West Alley
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East South.

* C HP:Fine Mana:Warm>e
A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.

* C HP:Fine Mana:Warm>s
open exit
The door seems to be closed.

* C HP:Fine Mana:Warm>*Morhol the Black Númenórean* has arrived from the west riding a trained horse.
Ok.

* C HP:Fine Mana:Warm>
You swiftly dodge *Morhol the Black Númenórean*'s attempt to slash you.

* C HP:Fine Mana:Warm *Morhol the Black Númenórean*:Fine>flee
You flee head over heels.
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.

* C HP:Fine Mana:Warm>w
A Small Square
Traces of red and fierce white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.
The sky cracks and booms, and snow falls on you.
*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Warm>s
The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
The door closes quietly.

* C HP:Fine Mana:Warm>
A woman leaves south.

* C HP:Fine Mana:Warm>u
Tharbad's Reception
Traces of pale white tones form the aura of this place.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Exits: South Down.

* C HP:Fine Mana:Warm>r
You sit down and rest your tired bones.


.. *think* we not even hurting that boy!

.. Lets see what he has got ready in that bakery



* C Mana:Warm>e
Snake Alley
The corpse of a pack horse is lying here.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
Exits: [East] South West.

* C Mana:Warm>e
The door seems to be closed.

* C Mana:Warm>open exit
It seems to be locked.

* C Mana:Warm>pick door
open door
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* C Mana:Hot>
Ok.

* C Mana:Hot>e
The Bakery
Traces of red tones form the aura of this place.
A magic mushroom lies here. (blue aura)
The corpse of a Baker is lying here.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
*Morhol the Black Númenórean* is standing here (shrouded).
A sturdy trained horse is standing here.
Exits: West.

* C Mana:Hot>sho *man*
cast 'shocking grasp' *man*
You start to concentrate...

Your victim has disappeared!
*Morhol the Black Númenórean* leaves west.
A trained horse leaves west.

* C Mana:Hot>w
Snake Alley
The corpse of a pack horse is lying here.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
*Morhol the Black Númenórean* is standing here (shrouded).
A sturdy trained horse is standing here.
Exits: East South West.
The sky cracks and booms, as heavy snow falls on you.

* C Mana:Hot>
*Morhol the Black Númenórean* closes the door.

* C Mana:Hot>
*Morhol the Black Númenórean* leaves south.
A trained horse leaves south.

* C Mana:Hot>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South.

* C Mana:Hot>e
Snake Alley
The corpse of a pack horse is lying here.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
*Morhol the Black Númenórean* is standing here (shrouded).
A sturdy trained horse is standing here.
Exits: [East] South West.

* C Mana:Hot>open exit

*Morhol the Black Númenórean* begins some strange incantations...

* C Mana:Hot>
Ok.

* C Mana:Hot>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South.

* C Mana:Hot>s
A Small Square
Traces of white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* C Mana:Hot>s
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* C Mana:Hot>n
wl
A Small Square
Traces of white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
The sky cracks and booms, as heavy snow falls on you.

* C Mana:Hot>weather local
It's a cold day, the sky is stormy and covered with flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the east.

* C Mana:Hot>n
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South.

* C Mana:Hot>e
cast 'call l' *man*
Snake Alley
The corpse of a pack horse is lying here.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
Exits: [East] South West.

* C Mana:Hot>Nobody here by that name.

* C Mana:Hot>open exit
It seems to be locked.

* C Mana:Hot>pick door
open door
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* C Mana:Hot>
Ok.

* C Mana:Hot>e
The Bakery
Traces of red tones form the aura of this place.
The corpse of a Baker is lying here.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
*Morhol the Black Númenórean* is standing here (shrouded).
A sturdy trained horse is standing here.
Exits: West.

* C Mana:Hot>
*Morhol the Black Númenórean* leaves west.
A trained horse leaves west.

* C Mana:Hot>
The door closes quietly.

* C Mana:Hot>
A bandit fails to pierce you.

* C Mana:Hot a bandit:Fine>
You hear a *click* in a lock.

* C Mana:Hot a bandit:Fine>
You pierce a bandit's left leg extremely hard.
Your victim is shocked by your hit!

* C Mana:Hot a bandit:Fine>flee
PANIC! 
You can't quit the fight!

* C Mana:Hot a bandit:Fine>open exit
It seems to be locked.

* C Mana:Hot a bandit:Fine>l
The Bakery
Traces of red tones form the aura of this place.
The corpse of a Baker is lying here.
A woman is here, looking for someone to chat with.
A bandit is here, fighting YOU.

* C Mana:Hot a bandit:Fine>
You strongly pierce a bandit's left foot.

* C Mana:Hot a bandit:Hurt>
You strongly pierce a bandit's right leg.

* C Mana:Hot a bandit:Hurt>l

You hear a *click* in a lock.

* C Mana:Hot a bandit:Hurt>The Bakery
Traces of red tones form the aura of this place.
The corpse of a Baker is lying here.
A woman is here, looking for someone to chat with.
A bandit is here, fighting YOU.

* C Mana:Hot a bandit:Hurt>
The door is opened from the other side.
Saving Eher.

* C Mana:Hot a bandit:Hurt>
*Morhol the Black Númenórean* has arrived from the west.
A trained horse has arrived from the west.

* C Mana:Hot a bandit:Hurt>
*Morhol the Black Númenórean* closes the door.

* C Mana:Hot a bandit:Hurt>
You pierce a bandit's right hand very hard and shatter it.

* C Mana:Hot a bandit:Wounded>
*Morhol the Black Númenórean* locks the door.

* C Mana:Hot a bandit:Wounded>
*Morhol the Black Númenórean* begins some strange incantations...

* C Mana:Hot a bandit:Wounded>cast 'dispel magic' *man*
You quickly recall your stored spell...

A bandit lightly pierces your body and tickles it.

Ok.
An embellished longbow glows softly for a while.
A dark broadsword glows softly for a while.

* C HP:Fine Mana:Warm a bandit:Wounded>
*Morhol the Black Númenórean* begins some strange incantations...
             <--- Er... not like that, you free casting, me with bandit
                  Lets get out

* C HP:Fine Mana:Warm a bandit:Wounded>
You pierce a bandit's right arm extremely hard and shatter it.

* C HP:Fine Mana:Warm a bandit:Bad>cast 'teleport' kopretutza
You quickly recall your stored spell...

* C HP:Fine Mana:Cold>
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Your vision is troubled and you feel disoriented.

* C HP:Fine Mana:Cold>s

You slowly regain your bearings as your head clears.

* C HP:Fine Mana:Cold>Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Cold>w
The Old Tower Street
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.

* C HP:Fine Mana:Cold>w
The Old Tower Street
Exits: East West.

* C HP:Fine Mana:Cold>w
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
A citizen-mercenary is here, waiting for a job.
Exits: East South.

* C HP:Fine Mana:Cold>s
West Alley
Exits: North South.

* C HP:Fine Mana:Cold>s
West Alley
A woman is here, looking for someone to chat with.
Exits: North East South.

* C HP:Fine Mana:Cold>e
A Small Square
Traces of white tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A beautiful and docile horse is standing here.
Exits: North East South West.

* C HP:Fine Mana:Cold>s
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Cold>close exit
Ok.

* C HP:Fine Mana:Cold>cast 'block door' door
You start to concentrate...

The exit north seems to blur for a while.


... Ahem! Level 25bn beating the shit out of me
... Probably I am playing to wimpy, ok, lets berserk


|/- regen, new spells etc..

* C>open exit
That's impossible, I'm afraid.

* C>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Exits: South Down.

* C>cast 'teleport' kopretutza
You start to concentrate...

Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.

* C Mana:Burning>wl
weather local
It's a cold night, the sky is snowy and lit by some flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the north.

* C Mana:Burning>www
cast 'control weather' clouds more
You start to concentrate...

Ok.
The weather becomes stormy.

* C Mana:Hot>s
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* C Mana:Hot>w
The Old Tower Street
Exits: East West.

* C Mana:Hot>w
Northwest Corner of the Wall
Exits: East South.

* C Mana:Hot>s
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North South.
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C Mana:Hot>s
West Alley
The coach to Bree and Fornost is here.
A beautiful and docile horse is standing here.
Exits: North East South.

* C Mana:Hot>e
A Small Square
Traces of red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* C Mana:Hot>s
The door seems to be closed.

* C Mana:Hot>
A woman has arrived from the north.

* C Mana:Hot>n
Snake Alley
A vicious little bandit advances towards you.
Exits: East South.

* C Mana:Hot>e
Snake Alley
The corpse of a pack horse is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South West.
You feel a hidden presence.

* C Mana:Burning>
A bandit has arrived from the west.

* C Mana:Burning>ss
search qui
You have revealed an Assassin!
You begin to search ...

Saving Eher.


* C Mana:Burning>w
Snake Alley
Exits: East South.

* C Mana:Burning>s
A Small Square
Traces of red tones form the aura of this place.
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.

* C Mana:Burning>
A woman leaves east.

* C Mana:Burning>sc
152/152 hit, 125/156 mana, and 79/86 moves.

* C Mana:Burning>sc

You begin to feel hungry.

* C Mana:Burning>152/152 hit, 126/156 mana, and 79/86 moves.

* C Mana:Burning>cf
cast 'create food'
You start to concentrate...

ef
A bandit has arrived from the north.

Your spell backfired! 
You feel your life draining away.

* C HP:Fine Mana:Hot>eat food
You can't find a food.

* C HP:Fine Mana:Hot>cf
cast 'create food'
You start to concentrate...

ef
A magic mushroom suddenly appears.

* C HP:Fine Mana:Hot>eat food
You eat the mushroom.
You are full.

* C HP:Fine Mana:Hot>
A woman has arrived from the west.

* C HP:Fine Mana:Hot>time
According to the Sindarin calendar, it is:
Orgilion, the 20th of Lothron, Year 2889 of the Third Age.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Calesto.
Real time is Mon Jun 25 10:28:37 2001 GMT.
Last reboot due to manual reboot at Wed Jun 20 19:11:52 2001 GMT

* C HP:Fine Mana:Hot>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* C HP:Fine Mana:Hot>wl
weather local
It's a cold night, the sky is snowy and lit by some flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the north.

* C HP:Fine Mana:Hot>n

*Morhol the Black Númenórean* leaves west riding a trained horse.

* C HP:Fine Mana:Hot>Snake Alley
Exits: East South.

* C HP:Fine Mana:Hot>
Luke tells you 'yo'

* C HP:Fine Mana:Hot>www
cast 'control weather' clouds more
You start to concentrate...

t Luke :)
Ok.
The weather becomes stormy.

* C HP:Fine Mana:Hot>
Ok.

* C HP:Fine Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East [South] West.

* C HP:Fine Mana:Hot>w
West Alley
Exits: North East South.

* C HP:Fine Mana:Hot>e
*Morhol the Black Númenórean* has arrived from the east riding a trained horse.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.

* C HP:Fine Mana:Hot>
A bandit leaves north.

* C HP:Fine Mana:Hot>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>n

*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* C HP:Fine Mana:Hot>Snake Alley
A vicious little bandit advances towards you.
Exits: East South.

* C HP:Fine Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East [South] West.

* C HP:Fine Mana:Hot>sho *man*
cast 'shocking grasp' *man*
You start to concentrate...
Your victim has disappeared!
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C HP:Fine Mana:Hot>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C HP:Fine Mana:Hot>n
Snake Alley
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: East South.

* C HP:Fine Mana:Hot>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>s
sho *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>w
sho *man*
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East South.
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.
A woman puts a lantern on her belt.
A woman lights a lantern.

* C HP:Fine Mana:Hot>w
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.
West Alley
Exits: North East South.

* C HP:Fine Mana:Hot>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>e

*Morhol the Black Númenórean* has arrived from the east riding a trained horse.

* C HP:Fine Mana:Hot>sho *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
Nobody here by that name.
A bandit has arrived from the north.

* C HP:Fine Mana:Hot>
Luke tells you 'why playing puke :)'

* C HP:Fine Mana:Hot>w
sho *man*
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East South.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...

Your victim has disappeared!
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C HP:Fine Mana:Hot>n
sho *man*
West Alley
Exits: North South.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>n
sho *man*
Northwest Corner of the Wall
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: East South.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...

Your victim has disappeared!
*Morhol the Black Númenórean* leaves south riding a trained horse.

* C HP:Fine Mana:Hot>s
sho *man*
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North South.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
You start to concentrate...
Your victim has disappeared!
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C HP:Fine Mana:Hot>s
West Alley
Exits: North East South.

* C HP:Fine Mana:Hot>n
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North South.

* C HP:Fine Mana:Hot>
*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Hot>n
Northwest Corner of the Wall
Exits: East South.

* C HP:Fine Mana:Hot>s
West Alley
Exits: North South.

* C HP:Fine Mana:Hot>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot>s
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* C HP:Fine Mana:Hot>n
West Alley
Exits: North South.

* C HP:Fine Mana:Hot>n
Northwest Corner of the Wall
Exits: East South.

* C HP:Fine Mana:Hot>s
West Alley
Exits: North South.

* C HP:Fine Mana:Hot>s
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* C HP:Fine Mana:Hot>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
Exits: North East [South] West.

* C HP:Fine Mana:Hot>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C HP:Fine Mana:Hot>n
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South.
You suddenly notice Relim.

* C HP:Fine Mana:Hot>s
sho *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: North East [South] West.

* C HP:Fine Mana:Hot>cast 'shocking grasp' *man*
Nobody here by that name.

* C Mana:Hot>w
West Alley
Exits: North East South.

* C Mana:Hot Move:Tired>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: North East [South] West.

* C Mana:Hot Move:Tired>sc
152/152 hit, 87/156 mana, and 49/86 moves.

* C Mana:Hot Move:Tired>where
Players in your zone
--------------------
Eher                 - A Small Square

* C Mana:Hot Move:Tired>time
According to the Sindarin calendar, it is:
Orgilion, the 20th of Lothron, Year 2889 of the Third Age.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Calesto.
Real time is Mon Jun 25 10:29:25 2001 GMT.
Last reboot due to manual reboot at Wed Jun 20 19:11:52 2001 GMT

* C Mana:Hot Move:Tired>where
A woman leaves east.
Players in your zone
--------------------
Eher                 - A Small Square

* C Mana:Hot Move:Tired>sc
152/152 hit, 89/156 mana, and 49/86 moves.

* C Mana:Hot Move:Tired>sc
152/152 hit, 89/156 mana, and 49/86 moves.

* C Mana:Hot>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C Mana:Hot>
*Morhol the Black Númenórean* leaves west riding a trained horse.

* C Mana:Hot>w
West Alley
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East South.

* C Mana:Hot>
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C Mana:Hot>n
West Alley
Exits: North South.

* C Mana:Hot Move:Tired>n
Northwest Corner of the Wall
A citizen-mercenary is here, waiting for a job.
Exits: East South.

* C Mana:Hot Move:Tired>e
The Old Tower Street
A beautiful and docile horse is standing here.
Exits: East West.

* C Mana:Hot Move:Tired>e
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
*Morhol the Black Númenórean* is here searching for something, riding a
trained horse (shrouded).
Exits: East West.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* leaves east riding a trained horse.

* C Mana:Hot Move:Tired>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C Mana:Hot Move:Tired>e
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
A vicious little bandit advances towards you.
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).
Exits: North East South West.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* leaves south riding a trained horse.

* C Mana:Hot Move:Tired>n

Saving Eher.

* C Mana:Hot Move:Tired>Inside the North Gate of Tharbad
Traces of red and white tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* C Mana:Hot Move:Tired>t luke refreshing knowledge how to kill them better
Ok.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.

* C Mana:Hot Move:Tired>l
Inside the North Gate of Tharbad
Traces of red and white tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
*Morhol the Black Númenórean* is here, riding a trained horse (shrouded).

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* leaves south riding a trained horse.

* C Mana:Hot Move:Tired>s
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* C Mana:Hot Move:Tired>
A citizen has arrived from the south.

* C Mana:Hot Move:Tired>wl
weather local
It's a cold night, the sky is snowy and lit by some flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the north.

* C Mana:Hot Move:Tired>www
cast 'control weather' clouds more
You start to concentrate...

Ok.
The weather becomes stormy.

* C Mana:Hot Move:Tired>s
Main Street
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South.

* C Mana:Hot Move:Tired>n
Before the North Gate of Tharbad
Traces of white tones form the aura of this place.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* has arrived from the west riding a trained horse.

* C Mana:Hot Move:Tired>w
The Old Tower Street
A beautiful and docile horse is standing here.
Exits: East West.

* C Mana:Hot Move:Tired>
You suddenly notice an Assassin.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* has arrived from the east riding a trained horse.

* C Mana:Hot Move:Tired>
*Morhol the Black Númenórean* begins some strange incantations...

* C Mana:Hot Move:Tired>cast 'call l' *man*
You quickly recall your stored spell...

*Morhol the Black Númenórean* utters the words 'diesilla barh'
You feel yourself exposed.
*Morhol the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.

Ok.
With a crack of thunder, you call down lightning on *Morhol the Black
Númenórean*.

* C HP:Fine Mana:Hot Move:Tired *Morhol the Black Númenórean*:Hurt>
*Morhol the Black Númenórean* panics, and attempts to flee.
*Morhol the Black Númenórean* leaves west riding a trained horse.

* C HP:Fine Mana:Hot Move:Tired>w
The Old Tower Street
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: East West.
*Morhol the Black Númenórean* leaves east riding a trained horse.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>e
The Old Tower Street
Traces of red and pale white tones form the aura of this place.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
Exits: East West.

* C HP:Fine Mana:Hot Move:Tired>e
Before the North Gate of Tharbad
Traces of white tones form the aura of this place.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* C HP:Fine Mana:Hot Move:Tired>n
Inside the North Gate of Tharbad
Traces of red and white tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* C HP:Fine Mana:Hot Move:Tired>sc
135/152 hit, 80/156 mana, and 43/86 moves.

* C HP:Fine Mana:Hot Move:Tired>sc
135/152 hit, 82/156 mana, and 43/86 moves.
You begin to see some snow on the ground.

* C HP:Fine Mana:Hot Move:Tired>s
Before the North Gate of Tharbad
There is some snow on the ground.
Traces of white tones form the aura of this place.
One of the citizens of Tharbad looks at you from the corner of his eye.
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.
A bandit has arrived from the east.

* C HP:Fine Mana:Hot Move:Tired>
A citizen leaves east.

* C HP:Fine Mana:Hot Move:Tired>track trained
You carefully examine the ground around you, looking for tracks...

Aye! 
You cannot concentrate any more...
You stop searching.
You swiftly dodge a bandit's attempt to pierce you.

* C HP:Fine Mana:Hot Move:Tired a bandit:Healthy>
You strongly pierce a bandit's head.

* C HP:Fine Mana:Hot Move:Tired a bandit:Fine>flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Hot Move:Tired a bandit:Fine>flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Hot Move:Tired a bandit:Fine>flee
You flee head over heels.
Main Street
There is some snow on the ground.
Exits: North [East] South.

* C HP:Fine Mana:Hot Move:Tired>n
Before the North Gate of Tharbad
There is some snow on the ground.
Traces of white tones form the aura of this place.
A citizen-mercenary is here, waiting for a job.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Hot Move:Tired>
A citizen mercenary leaves east.

* C HP:Fine Mana:Hot Move:Tired>
A bandit leaves east.

* C HP:Fine Mana:Hot Move:Tired>
A citizen has arrived from the east.

* C HP:Fine Mana:Hot Move:Tired>e
The Old Tower Street
There is some snow on the ground.
A citizen-mercenary is here, waiting for a job.
A vicious little bandit advances towards you.
Exits: East West.

* C HP:Fine Mana:Hot Move:Tired>e
The Old Tower Street
There is some snow on the ground.
A little boy is here, running around.
Exits: East South West.

* C HP:Fine Mana:Hot Move:Tired>s
The Old Tower Street
There is some snow on the ground.
Exits: North [East] South.

* C HP:Fine Mana:Hot Move:Tired>s
The Old Tower Street
There is some snow on the ground.
Exits: North South West.
You suddenly notice a thief.
*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.

* C HP:Fine Mana:Hot Move:Tired>s
A Small Bridge
There is some snow on the ground.
An assassin is here looking for fresh blood and shining coins.
Exits: North South.

* C HP:Fine Mana:Hot Move:Tired>n
The Old Tower Street
There is some snow on the ground.
A thief lurks here, looking for a stranger to rob.
Exits: North South West.

* C HP:Fine Mana:Hot Move:Tired>n
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.
The Old Tower Street
There is some snow on the ground.
Exits: North [East] South.

* C HP:Fine Mana:Hot Move:Tired>n
The Old Tower Street
There is some snow on the ground.
A little boy is here, running around.
Exits: East South West.

* C HP:Fine Mana:Hot Move:Tired>s
sho *man*
*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.
Tiamat narrates 'anyone with spare bsb?'
The Old Tower Street
There is some snow on the ground.
Exits: North [East] South.

* C HP:Fine Mana:Hot Move:Tired>cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot Move:Tired>sho *man*
cast 'shocking grasp' *man*
Nobody here by that name.

* C HP:Fine Mana:Hot Move:Tired>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C HP:Fine Mana:Hot Move:Tired>sho *man*
cast 'shocking grasp' *man*
You start to concentrate...

*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Hot Move:Tired *Morhol the Black Númenórean*:Hurt>
Ok.
You grasp at *Morhol the Black Númenórean*, shocking him.
You lightly pierce *Morhol the Black Númenórean*'s right hand and tickle it.

* C HP:Fine Mana:Hot Move:Tired *Morhol the Black Númenórean*:Hurt>
*Morhol the Black Númenórean* utters the words 'call lightning'
A loud crack of thunder can be heard as *Morhol the Black Númenórean* calls
down lightning on you.
That really HURT!

* C HP:Hurt Mana:Hot Move:Tired *Morhol the Black Númenórean*:Hurt>
*Morhol the Black Númenórean* panics, and attempts to flee.
*Morhol the Black Númenórean* leaves south riding a trained horse.

* C HP:Hurt Mana:Hot Move:Tired>
A little boy has arrived from the north.

* C HP:Hurt Mana:Hot Move:Tired>s
The Old Tower Street
There is some snow on the ground.
A thief lurks here, looking for a stranger to rob.
Exits: North South West.

* C HP:Hurt Mana:Hot Move:Tired>s
A Small Bridge
There is some snow on the ground.
An assassin is here looking for fresh blood and shining coins.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North South.

* C HP:Hurt Mana:Hot Move:Tired>
*Morhol the Black Númenórean* leaves north riding a trained horse.

* C HP:Hurt Mana:Hot Move:Tired>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C HP:Hurt Mana:Hot Move:Tired>
*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Hot Move:Tired>
Tudris narrates 'I think it's US...prodigy isn't doing well, either.'

* C HP:Hurt Mana:Hot Move:Tired>n
The Old Tower Street
There is some snow on the ground.
A thief lurks here, looking for a stranger to rob.
Exits: North South West.

* C HP:Hurt Mana:Hot Move:Tired>wl
weather local
It's a cold night, the sky is snowy and lit by some flashes of lightning, and
the temperature here is cold.
You can feel a light breeze coming from the north.

* C HP:Hurt Mana:Hot Move:Tired>n
The Old Tower Street
There is some snow on the ground.
Traces of red and white tones form the aura of this place.
A little boy is here, running around.
Exits: North [East] South.

* C HP:Hurt Mana:Hot Move:Tired>n
The Old Tower Street
There is some snow on the ground.
A vicious little bandit advances towards you.
Exits: East South West.

* C HP:Hurt Mana:Hot Move:Tired>w
The Old Tower Street
There is some snow on the ground.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* C HP:Hurt Mana:Hot Move:Tired>
You swiftly dodge a bandit's attempt to pierce you.

* C HP:Hurt Mana:Hot Move:Tired a bandit:Fine>
You pierce a bandit's right leg very hard.

* C HP:Hurt Mana:Hot Move:Tired a bandit:Fine>
*Morhol the Black Númenórean* has arrived from the east riding a trained horse.
A bandit has arrived from the east.

* C HP:Hurt Mana:Hot Move:Tired a bandit:Fine>f
flee
You flee head over heels.
The Old Tower Street
There is some snow on the ground.
Exits: East South West.

* C HP:Hurt Mana:Hot Move:Slow>w
The Old Tower Street
There is some snow on the ground.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: East West.

* C HP:Hurt Mana:Hot Move:Slow>w
Before the North Gate of Tharbad
There is some snow on the ground.
Traces of white tones form the aura of this place.
A citizen-mercenary is here, waiting for a job.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* C HP:Hurt Mana:Hot Move:Slow>
*Morhol the Black Númenórean* leaves east riding a trained horse.

* C HP:Hurt Mana:Hot Move:Slow>n
Inside the North Gate of Tharbad
There is some snow on the ground.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* C HP:Hurt Mana:Hot Move:Slow>
Pisco narrates 'ahh thankye'

* C HP:Hurt Mana:Hot Move:Slow>www
cast 'control weather' clouds more
You start to concentrate...

*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.

*Morhol the Black Númenórean* begins some strange incantations...

s
*Morhol the Black Númenórean* utters the word 'fireball'
*Morhol the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
Aye! 
You cannot concentrate any more...

* C HP:Wounded Mana:Hot Move:Slow *Morhol the Black Númenórean*:Hurt>No way! 
You are fighting for your life!

* C HP:Wounded Mana:Hot Move:Slow *Morhol the Black Númenórean*:Hurt>flee
Fergus narrates 'bye all this time i really rent'
You flee head over heels.
PANIC! 
You couldn't escape!
You lightly pierce *Morhol the Black Númenórean*'s left arm and tickle it.

* C HP:Wounded Mana:Hot Move:Slow *Morhol the Black Númenórean*:Hurt>flee
You flee head over heels.
Before the North Gate of Tharbad
There is some snow on the ground.
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.
You suddenly notice an Assassin.

* C HP:Wounded Mana:Hot Move:Slow>
A citizen mercenary leaves south.

* C HP:Wounded Mana:Hot Move:Slow>
A bandit has arrived from the east.

* C HP:Wounded Mana:Hot Move:Slow>
*Morhol the Black Númenórean* has arrived from the north riding a trained
horse.

* C HP:Wounded Mana:Hot Move:Slow>n
Inside the North Gate of Tharbad
There is some snow on the ground.
Traces of fierce red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* C HP:Wounded Mana:Hot Move:Slow>sc

*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.

* C HP:Wounded Mana:Hot Move:Slow>43/152 hit, 93/156 mana, and 24/86 moves.
*Morhol the Black Númenórean* begins some strange incantations...

* C HP:Wounded Mana:Hot Move:Slow>cast 'call l' *man*
You are too afraid.

* C HP:Wounded Mana:Hot Move:Slow>s

*Morhol the Black Númenórean* utters the words 'diesilla barh'
*Morhol the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!  <-- eeks!
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot Move:Slow *Morhol the Black Númenórean*:Hurt>No way! 
You are fighting for your life!
You flee head over heels.
Before the North Gate of Tharbad
There is some snow on the ground.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Bad Mana:Hot Move:Slow>flee
You flee head over heels.
The Old Tower Street
There is some snow on the ground.
Traces of white tones form the aura of this place.
A Guard is here looking for someone to abuse.
Exits: East West.

* C HP:Bad Mana:Hot Move:Slow>e
Before the North Gate of Tharbad
There is some snow on the ground.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Bad Mana:Hot Move:Slow>s
Main Street
There is some snow on the ground.
A citizen-mercenary is here, waiting for a job.
Exits: North [East] South.

* C HP:Bad Mana:Hot Move:Slow>s
Main Street
There is some snow on the ground.
Exits: North South West.

* C HP:Bad Mana:Hot Move:Slow>w

A guard has arrived from the west.

* C HP:Bad Mana:Hot Move:Slow>Snake Alley
There is some snow on the ground.
A woman is here, looking for someone to chat with.
Exits: East [South] West.

* C HP:Bad Mana:Hot Move:Slow>w
Snake Alley
There is some snow on the ground.
Exits: North East.

* C HP:Bad Mana:Hot Move:Slow>cast normal 'breath of briskness'
You start to concentrate...

cha wimpy 0
cure
An energy begins to flow within your legs as your body becomes lighter.
Saving Eher.

* C HP:Bad Mana:Warm>Wimpy set to: 0

* C HP:Bad Mana:Warm>cast 'cure s'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* C HP:Wounded Mana:Warm>n
Snake Alley
There is some snow on the ground.
The corpse of a pack horse is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice an Assassin.

* C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm>w
Snake Alley
There is some snow on the ground.
Exits: East South.

* C HP:Wounded Mana:Warm>e
Snake Alley
There is some snow on the ground.
The corpse of a pack horse is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.

* C HP:Wounded Mana:Warm>

* C HP:Wounded Mana:Warm>e
The Bakery
Exits: West.
You don't see any more snow here.

* C HP:Wounded Mana:Warm>w
Snake Alley
There is some snow on the ground.
The corpse of a pack horse is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.
The sky cracks and booms, and snow falls on you.

* C HP:Wounded Mana:Warm>s
Snake Alley
There is some snow on the ground.
Traces of pale white tones form the aura of this place.
Exits: North East.

* C HP:Wounded Mana:Warm>e
Snake Alley
There is some snow on the ground.
Exits: East [South] West.

* C HP:Wounded Mana:Warm>e
Main Street
There is some snow on the ground.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North South West.

* C HP:Wounded Mana:Warm>n
Main Street
There is some snow on the ground.
A citizen-mercenary is here, waiting for a job.
Exits: North [East] South.

* C HP:Wounded Mana:Warm>n
Before the North Gate of Tharbad
There is some snow on the ground.
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
*Morhol the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* C HP:Wounded Mana:Warm>
*Morhol the Black Númenórean* leaves west riding a trained horse.

* C HP:Wounded Mana:Warm>n
Inside the North Gate of Tharbad
There is some snow on the ground.
Traces of fierce red tones form the aura of this place.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* C HP:Wounded Mana:Warm>
*Morhol the Black Númenórean* has arrived from the south riding a trained
horse.

* C HP:Wounded Mana:Warm>cha wimpy 0
*Morhol the Black Númenórean* begins some strange incantations...
Wimpy set to: 0

* C HP:Wounded Mana:Warm>cast 'call l' *man*
You quickly recall your stored spell...

*Morhol the Black Númenórean* utters the words 'diesilla barh'
You feel less protected.
*Morhol the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

Ok.
With a crack of thunder, you call down lightning on *Morhol the Black
Númenórean*.

* C HP:Bad Mana:Warm *Morhol the Black Númenórean*:Bad>
You pierce *Morhol the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*Morhol the Black Númenórean* dismounts from a trained horse, and stops riding
him.
*Morhol the Black Númenórean* is incapacitated and will slowly die, if not
aided.

* C HP:Bad Mana:Warm *Morhol the Black Númenórean*:Dying>
You pierce *Morhol the Black Númenórean*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Morhol the Black Númenórean*'s death cry.
*Morhol the Black Númenórean* has drawn his last breath! R.I.P.

* C HP:Bad Mana:Warm>get all corpse
You get a magic mushroom from the corpse of *a Man*.
You get a wooden pipe from the corpse of *a Man*.
You get a canoe from the corpse of *a Man*.
You get a ring from the corpse of *a Man*.
You get a small tin ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a plain shirt from the corpse of *a Man*.
You get a plain hood from the corpse of *a Man*.
You get a brown pair of pants from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a thin pair of leather gloves from the corpse of *a Man*.
You get a thin pair of soft leather sleeves from the corpse of *a Man*.
You get a staff inlaid with gems from the corpse of *a Man*.
You get a russet cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a keyring with a few keys and a set of lock picks from the corpse of
*a Man*.
You get a wolfskin wristband from the corpse of *a Man*.
You get a dark broadsword from the corpse of *a Man*.
You get a broad silver belt from the corpse of *a Man*.
You get a butcher knife from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a fragrant-smelling bag from the corpse of *a Man*.
You get a quiver from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 58 lauren coins, 7 celeb pennies, and 42 busc pennies.

* C HP:Bad Mana:Warm>sc
26/152 hit, 52/156 mana, and 63/86 moves.


.. Phew!
Top of Page Down to last comment


Astar2001-06-25 19:21:59
Balsy :) But why use shock as puke, when you can get a powerbolt? *cough*
Swedish Chef2001-06-25 19:33:10
He was kicking your ass because he is a better player, and used his head instead of storeports and control weather? I was hoping you would rip to his calls just to teach you a lesson!
morhol2001-06-25 19:54:08
well it was nice fight but damm relim get my armour down when u finnaly called on me and rockin pierce from bad to dead, hmm. next time u will die ....
David2001-06-25 19:57:59
bwahah.. god what a damn wuss ye are =P blocking yerself in shady? =P wusswusswusswuss.. you were full hps and like warm mana.. =P
Manatark2001-06-25 20:01:14
Hehe Swedish C, wanna go out and have a beer?
Prist2001-06-25 20:06:53
Morhol rocked bigtime here, way to go man! :))))
Kakarot2001-06-25 20:24:40
Wow, Puke Mage calling on poor BN....you got rocked up to that point.
Nice work Morhol.
morhol2001-06-25 20:59:45
well it was fair fight (hmm) but when u are killed by extra wimp puke (Clara for exmp) and u are laged its not so fun. so clara fuck off and leave , noona want to fight vs you cause you are Wimp and port on wounded or block self. finaly u catched me in baker when i was without link - brawo. Ask fuckin eale what goin on till u start? well it not your first linkless kill - remeber Nusdhenak? at bear den, well , eh
Shagrath2001-06-25 21:11:50
Rocking playing from Morhol.
Ainagul2001-06-25 21:22:44
I woulda have left immediately if I had to fight Eher - caller, storeporter and still runs to Shady to regen full everytime he gets below fine or warm :) NOT cool opponent.
Devastator2001-06-25 21:31:47
Well u should know the playstyle of that Eher... *wink wink* nice going by morhol.
Eher2001-06-25 22:09:09
Ehe, nice comments, pals:) Btw, why not use all the benefits white side has?:) Well, it was my 6th or 7th day paying mage in mume, so.. relax:)
balzak2001-06-25 23:43:04
that was very cool, why did you waste mana on weather control? you summon weather he attacks. You can quick bolt him faster with a staff try that?"
Eher2001-06-26 00:01:07
Balzak, the problem in most pk situations as i have seen isn't realy doing the damage. But getting him killed after he wants to leave. Point was kill him when he is still eager to fight.
Gräve2001-06-26 03:14:52
really nice fight by morhol. i thought he would win
Fragir2001-06-26 09:06:14
Why waste mana on control weather shit when u can kick his ass with just quick shocks/bolts ?? Anyway i think that Morhol died just because of bad luck, (only way how to die in 1/1 fights except link problems) :P
Clara2001-06-26 10:00:24
Dont say shit Morhol. Eale blocked you into Baker. I ported in and killed you.
You werent linkless since you said something and you started casting.
So you were lagged maybe or not, but since you were blocked in, its pointless
what link you had.
Clara2001-06-26 10:05:48
Eale had troubles in tbad, so i ported there and asked him to block you
in somewhere. So was a planned trap, maybe lame, but was 1vs1 not even an
overkill and definitely nothing about a linkless kill...
Unknown2001-06-26 10:06:13
Who the fuck cares what Fragir thinks? Who is Fagir? Of course Ive personally watched call take out a 480 hp level 45 orc with 1 loser calling against a group of 4 orcs...
Starsa2001-06-26 11:44:17
my pipe :(

damn you puke




OOH2001-06-26 16:02:16
The sky cracks and booms, and snow falls on you.
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