Whine Whine
posted by Dhar
2001-06-25 23:01:18
<- Back Down to comments Down to last comment
U'll see
The coachman opens the doors.
The coachman says "Our trip ends here, please get off."
You step out of the coach.
West Alley
The coach to Bree and Fornost is here.
A pair of high boots are on the ground.
A Guard is here looking for someone to abuse.

* S>
A guard leaves north.

* S>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* S>pws
pour water skin

s
You fill your skin with some water.

* S>The Entrance
Exits: North South Up.

* S>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Ganon the Man is resting here (linkless).
Bobb the Dwarf is resting here.
A woman is here, looking for someone to chat with.
Exits: South Down.

* S>smile

The shady innkeeper passes dangerously close to your hiding place.

* S>
You smile happily.

* S>say open
d
Ok.

* S>The Entrance
Exits: North South Up.

* S>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* S>
Dälbýn narrates 'should i max it? earthquake           15/16    108%   ect.'

* S>n
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South.

* S>e
Snake Alley
Exits: East South West.

* S>s
Snake Alley
Exits: North East.

* S>e
Snake Alley
The corpse of a thief is lying here.
Exits: East South West.

* S>n
Alas, you cannot go that way...

* S>e
Main Street
A little boy is here, running around.
Exits: North South West.

* S>n
Main Street
Exits: North East South.
Dälbýn narrates 'would it help?'

* S>n
Before the North Gate of Tharbad
Dakkon the Dwarf is standing here.
Exits: North East South West.

* S>n
Dakkon leaves north.
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
Dakkon the Dwarf is standing here.
Exits: North South.

* S>
Dakkon leaves north.

* S>cn
close exit north
Ok.

* S>where
Players in your zone
--------------------
Dhar                 - Inside the North Gate of Tharbad
Bobb                 - A Small Square
Ganon                - Tharbad's Reception

* S>track
You carefully examine the ground around you, looking for tracks...

Ulan narrates 'always helps a little'

You see:
   - a track of a Dwarf leading north (done less than 1 hour ago).
   - a track of an Elf coming from the south (done less than 1 hour ago).
   - a track of a Dwarf coming from the south (done less than 1 hour ago).
   - a track of a Dwarf leading south (done less than 1 hour ago).

   - a track of *a Man* leading north (done less than 4 hours ago).
   - a track of *a Man* coming from the south (done less than 4 hours ago).
   - a track of *a Man* leading south (done less than 4 hours ago).
   - a track of *a Man* coming from the north (done less than 4 hours ago).
   - a track of a pack horse leading north (done less than 6 hours ago).
   - a track of a pack horse leading south (done less than 6 hours ago).
   - a track of an Elf leading north (done less than 6 hours ago).
   - a track of an Elf coming from the south (done less than 6 hours ago).
   - a track of a Dwarf coming from the north (done less than 7 hours ago).
   - a track of a Dwarf leading south (done less than 7 hours ago).
   - a track of a Man leading south (done less than 7 hours ago).
   - a track of an Elf leading south (done less than 8 hours ago).
   - a track of a Dwarf coming from the south (done less than 10 hours ago).
   - a track of a Man coming from the south (done less than 10 hours ago).
You stop searching, you don't seem to find anything else.

* S>
Dälbýn narrates 'k thanks'

* S>on
open exit north
Ok.

* S>n
Outside the North Gate of Tharbad
Exits: North South.

* S>cs
close exit south

Ok.

* S>nar did they leave?
Ok.

* S>n
Approaching the North Gate of Tharbad
The scalped corpse of *an Elf* is lying here.
A beggar is here, asking for a few coins.
A smuggler is here, angry at having been seen.
Dakkon the Dwarf is standing here.
Exits: =North= [East] South.
You suddenly notice *a grim Man*.
The clouds begin to disappear.

* S>
Dakkon leaves north.

* S>
The coach to Bree rolls past you, headed north.

* S>
Dakkon has arrived from the north.

* S>
*a grim Man* leaves south.
You swiftly dodge a smuggler's attempt to pierce you.

* S a smuggler:Healthy>bm

You strongly pierce a smuggler's left foot and tickle it.

* S a smuggler:Fine>back *man*
No way! 
You are fighting for your life!

* S a smuggler:Fine>
Dakkon leaves south.

* S a smuggler:Fine>
You suddenly notice *a grim Man*.
Dakkon has arrived from the south.

* S a smuggler:Fine>
Dakkon pounds *a grim Man*'s left foot extremely hard.

* S a smuggler:Fine>es n

*a grim Man* pierces Dakkon's left foot and tickles it.

* S a smuggler:Fine>
You seek to escape...


* S a smuggler:Fine>f

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

* S a smuggler:Fine>
You flee head over heels.
Outside the North Gate of Tharbad
*a grim Man* is standing here.
Exits: North [South].
You begin to see some clouds.

* S>
*a grim Man* leaves north.

* S>n
Approaching the North Gate of Tharbad
The scalped corpse of *an Elf* is lying here.
A beggar is here, asking for a few coins.
A smuggler is here, angry at having been seen.
Dakkon the Dwarf is standing here searching for something.
Exits: =North= [East] South.
The clouds begin to disappear.

* S>bm
back *man*
Backstab whom?

* S>
Dakkon passes dangerously close to your hiding place.

* S>s
Outside the North Gate of Tharbad
Exits: North [South].
You begin to see some clouds.

* S>bm
back *man*
Backstab whom?

* S>n
Approaching the North Gate of Tharbad
The scalped corpse of *an Elf* is lying here.
A beggar is here, asking for a few coins.
A smuggler is here, angry at having been seen.
Dakkon the Dwarf is standing here.
Exits: =North= [East] South.
The clouds begin to disappear.

* S>
Dakkon passes dangerously close to your hiding place.

* S>
A smuggler pierces Dakkon's left arm hard and tickles it.

* S>
Dakkon pounds a smuggler's body extremely hard.

* S>
Dakkon panics, and attempts to flee.
Dakkon leaves south.

* S>n
On the Road to Tharbad
A black metal shield has been left here.
A plain pair of sleeves lies here.
A Large Sign is standing here.
Exits: North East =South= =West=.

* S>track *man*
You carefully examine the ground around you, looking for tracks...

Gilthanis narrates 'wut is a better weapon, bastard sword, or black war axe__
which one does more damage??'

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* S>w
Road to Tharbad
You see two pieces of raw meat on the ground.
A piece of meat has been left here.
Exits: =North= =East= South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* S>eat meat
s
*a grim Man* has arrived from the south.


s


yel lag....

<<Session Disconnected: 4:42 pm>>


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.


By what name do you wish to be known? dhar
PASSWORD
Account pass phrase: 

Reconnecting.

* S HP:Awful>l
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A loaf of bread has been left here.
A large bulletin board is mounted on a wall here.
A large piece of cheese has been placed here.
On the ground, there are three torches.
A Warning Sign for new players is here.

####Cut some score spam

* S HP:Awful>history
On the 22nd Nórui in the year of 2889, you were killed in a Thick Hedgerow at
the meeting of two Waterways by a Man.

On the 10th Ninui in 2888, you were killed in a Dark Forest by a Man.

On the eighth of Birithron, 2887, you gained level twenty-two in the darkness.

On the 13th of Birithron in 2886 of the third age, you were slain in the Nice
Fields by a Man.

On the 20th of Nórui in the year of 2886, you achieved level twenty-one in Top
of the Burial Mound.

On the 23rd Ninui in the year of 2885, you were killed in the dark by an Orc.

On the 22nd of Ninui in 2885 of the third age, you achieved level twenty in
the darkness.

On the 28th Birithron, 2884 of the third age, you were killed by poison in a
Ridge through the Hills, and you died of your wounds in a Ridge through the
Hills.


*** Return: continue, b: back one page, r: redisplay, q:quit (25%) *** 
On the 24th Nórui in the year of 2883, you gained level nineteen in the
darkness.

On the 26th Birithron, 2882, you gained level eighteen in the dark.

On the 27th of Úrui in 2882, you were slain in the Old Tower by a Man.

On the 26th Úrui in 2882 of the third age, you were killed in Under the Tower
by a guard, and therefore fell to level seventeen.

On the 23rd of Gwirith, 2882, you achieved level eighteen in the Living
Chamber.

On the 3rd Ivanneth, 2878 of the third age, you died in the dark.

On the sixth of Úrui in 2878 of the third age, you were killed in the Robbers'
Camp by a gruesome highwayman, and thus fell to level seventeen.

On the seventh Cerveth in 2878, you reached level eighteen in the Crumbling
Hallway.

On the eighth Lothron in 2878 of the third age, you reached level seventeen

*** Return: continue, b: back one page, r: redisplay, q:quit (50%) *** q
* S HP:Bad>wake
st
You wake, and sit up.

* S HP:Bad>
You stand up.

* S HP:Bad>pray tharbad
You kneel down and try to hear the Ainulindalë.

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>
You are penetrated by the profound melody of the Ainulindalë and cann
ot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>w
w
You are penetrated by the profound melody of the Ainulindalë and cannot even
twinkle your eyes... 
You are just able to listen...

* S HP:Bad>
You are penetrated by the profound melody of the Ainulindalë and cann
ot even
twinkle your eyes... 
You are just able to listen...
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Tharbad!
Before the North Gate of Tharbad

* S HP:Bad>w
w
The Old Tower Street
Exits: East West.

Dälbýn narrates 'bastard for offense dark bs for defense'

You see some tracks of *a Man* leading west
 (done less than 7 hours ago).

* S HP:Bad>The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

You see some tracks of *a Man* leading west
 (done less than 7 hours ago).

* S HP:Bad>nar fucking linkless death
sc
Ok.

* S HP:Bad>24/205 hit, 72/72 mana, and 113/118 moves.

* S HP:Bad>track
You stop tracking your victim.

* S HP:Bad>e
The Old Tower Street
Exits: East West.

* S HP:Bad>e
Before the North Gate of Tharbad
Exits: North East South West.

* S HP:Bad>w
The Old Tower Street
Exits: East West.

* S HP:Bad>cure
c t 'cure l'

You muster all of your concentration...

cure
Gilthanis narrates 'oh.. i c'

Bobb tells you 'you died?'

You mispronounced the magical words... 
Your spell backfired! 
You feel exhausted.

* S HP:Bad Mana:Burning>c t 'cure l'
You muster all of your concentration...

Dälbýn narrates 'YOU CAN WIELD DARK BS EVEN IF YOU HAVE NEUTRAL ALIGN'

Your scratches and bruises disappear.

* S HP:Bad Mana:Hot>
Tyhik tells you 'riped?'

* S HP:Bad Mana:Hot>
Saving Dhar.

* S HP:Bad Mana:Hot>
Legiriand narrates 'What happened to the Fnst orcs in the end?'

* S HP:Bad Mana:Hot>
Dälbýn narrates 'oops friggin caps lock'

* S HP:Bad Mana:Hot>nar link kicked out at fine and then dead
Ok.

* S HP:Bad Mana:Hot>cure
c t 'cure l'
You muster all of your concentration...

cure
Your scratches and bruises disappear.

* S HP:Bad Mana:Warm>c t 'cure l'
You muster all of your concentration...

nar someone check corpse north of tbad
Your scratches and bruises disappear.

* S HP:Wounded Mana:Cold>Gray narrates 'you suck if you arent goodaligned as whi
tie :)'
Ok.

* S HP:Wounded Mana:Cold>
The sun slowly disappears in the west.

* S HP:Wounded Mana:Cold>nar to man north of tbad
Ok.

* S HP:Wounded Mana:Cold>cure
c t 'cure l'
Alas, not enough mana flows through you...

* S HP:Wounded Mana:Cold>cure
c t 'cure l'
Alas, not enough mana flows through you...

* S HP:Wounded Mana:Cold>e
Before the North Gate of Tharbad
Exits: North East South West.

* S HP:Wounded Mana:Cold>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A sturdy pack horse is standing here.
Exits: North South.

* S HP:Wounded Mana:Cold>on
open exit north

It's already open!

* S HP:Wounded Mana:Cold>n
Outside the North Gate of Tharbad
Exits: North South.

* S HP:Wounded Mana:Cold>n
Approaching the North Gate of Tharbad
The scalped corpse of *an Elf* is lying here.
A beggar is here, asking for a few coins.
Exits: =North= [East] South.
The clouds begin to disappear.

* S HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

* S HP:Wounded Mana:Cold>n
On the Road to Tharbad
A black metal shield has been left here.
A plain pair of sleeves lies here.
A Large Sign is standing here.
Exits: North East =South= =West=.
* S HP:Wounded Mana:Cold>s
In a Thick Hedgerow at the meeting of two Waterways
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: North South West.

* S HP:Wounded Mana:Cold>exa corpse
corpse (here) : 
a pile of coins
a quiver
a water skin
a hunting knife (dented)
a lantern
a plain leather belt
a nasty orkish fang (dented)
an orkish shortbow
a forest green cloak (used)
a gilded round shield (brand new)
a pair of black arm wrappings (brand new)
a thin pair of leather gloves (brand new)
a pair of soft leather boots (brand new)
a pair of cotton pants (brand new)
a plain hood (worn out)
a fine tunic (brand new)
a ring
a large sack
an apple tart

* S HP:Wounded Mana:Cold>nar they left all
Ok.

* S HP:Wounded Mana:Warm>
Dälbýn narrates 'asmandeus is pretty good and he is max evil aligned'

* S HP:Wounded Mana:Warm>gac
get all corpse
You get an apple tart from the corpse of *an Elf*.
You get a large sack from the corpse of *an Elf*.
You get a ring from the corpse of *an Elf*.
You get a fine tunic from the corpse of *an Elf*.
You get a plain hood from the corpse of *an Elf*.
You get a pair of cotton pants from the corpse of *an Elf*.
You get a pair of soft leather boots from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a pair of black arm wrappings from the corpse of *an Elf*.
You get a gilded round shield from the corpse of *an Elf*.
You get a forest green cloak from the corpse of *an Elf*.
You get an orkish shortbow from the corpse of *an Elf*.
You get a nasty orkish fang from the corpse of *an Elf*.
You get a plain leather belt from the corpse of *an Elf*.
You get a lantern from the corpse of *an Elf*.
You get a hunting knife from the corpse of *an Elf*.
You get a water skin from the corpse of *an Elf*.
You get a quiver from the corpse of *an Elf*.
You get a pile of coins from the corpse of *an Elf*.
There was 1 lauren coin, 12 celeb pennies, and 94 busc pennies.

* S HP:Wounded Mana:Warm>
You suddenly notice *a grim Man*.
Suddenly *a grim Man* stabs you in the back, you die.

You are dead! Sorry...


o S HP:Awful Mana:Warm>wear all
You don't have anything.

Top of Page Down to last comment


Miraka2001-06-25 23:04:42
:( Comf.
Dhar2001-06-25 23:05:46
This is why i like mages much more cause shit like this doesn't depress me : ( be playing valdreth now : P guess oscar finally got me : P
Zoone2001-06-25 23:08:48
die puke die
balzak2001-06-25 23:24:12
come to the dark side my son, life here is always better
Hark2001-06-25 23:44:02

Rocking kill by someone else than me. First puke dies linkless in only 1 stab then he dies cause hes dumb. Who stands over their corpse narrating and looting without searching first? No symptathy no reason to whine. Btw, I'm not really Hark.
Relim2001-06-25 23:54:26
...but you are stupid (which probably means you are Hark...). He didn't die linkless in one stab at all. Check the room he was in when lost link versus the room he was in when dead (on history). Doesn't take a genius. However, it does take more than 2 brain cells. *comf*
Unknown2001-06-25 23:59:12
Oscarmeyer2001-06-26 00:06:44
He ate stab to incap. He had no flag, I stabbed him in first room I saw him, only perhaps 5 seconds after I last saw him performing actions. And I didn't even stay at corpse for repeat kill, I was low mps and rested, then returned for scalp. The 2nd kill in log I'm about to post will show, though it's heavily edited since there are 3-4 other kills on the log and I didn't want to bore you all with 90 pages of tracking.
Oscarmeyer2001-06-26 00:19:10
In my log you can see all his commands went in except his yell (it may have gone through too if rooms to the west were in different zone, I think they may be). From my POV he had fine link.
Oscarmeyer2001-06-26 00:19:51
BTW, 3,2% #Dhar. I got you before somewhere (though with new trophy system you never know)
Fezz2001-06-26 02:39:11
heh, thats happend to me tons of times before :). *lots of times*
DEATH2001-06-26 03:59:51
The last die sucked, that's true. But I noticed last 2 deaths before this to BN's also? Something sucks, and it's probably you.
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