It's some ideas I've seen/thought of recently. Unfortunately
since Mume doesn'
Senses: Implement a use for these in the game that increase via
awareness. Add/Edit the commands Look, Touch, Smell, Listen, and
Taste. Then in each room just have them flagged on or off as
default, and have mobiles/players in adjacent rooms also trigger them.
Ie: For the room 2s of crack at Noc, it could be flagged Look, Smell,
Listen. Make a perception check and if you get it, when you type
Look - "A dark cavern lies to the north", Smell - "The stench of
Orc fills the air", and Listen "Faint voices screeching in Orcish
can be heard nearby". Then for mobs/players, they can trigger
the flags as well. Example: If 3 orcs were patrolling nearby
bree, and someone typed smell, they might get "The stench of Orc
fills the air", vice versa an elf near noc might flag "The putrid
aromas of Elves lingers here".
Obviously larger groups would be easier to detect with these
skills, and a solo orc/elf maybe detected but with a smaller
chance. This would add so much to the game alone, for areas,
atmosphere, secrets, pk, fear, everything. I saw this on
another mud and it was just amazing. When exploring new areas
and typing "listen" or "smell" in moria and receiving messages
based on room defaults and mobiles nearby would add so much
excitement, especially to players new to the areas.
Melee classes: Generally these become very dull to play. Mages
have several different spell attacks to throw in some variety,
Clerics can be healing/blinding/nuking, but all warriors have is
Bash/Hit/Rescue. It's dull, this needs to be upgraded.
To go along with Mume coding, your %skill in a weapon class should
allow for different types of hits, so those with 30% or so skill
(ie mostly casters) would only have the basic "
You pierce" or
whatever, but once you start getting 70%+, have perhaps a few
different messages with chances of different damage. This would
work basically as have a different attack for 70-80%, 80-90%, etc
So a warrior with 100%+ in his weaponskill would have like 5
different attacks, the lowest attack (0% to 70% skill or so) being
the most common, the next attack (70-80%) a little less common,
etc up to an attack for those with 100%+ skill that happens rarely
but does nice damage with a neat damage message. It would just
help to spice up combat some it's so dull seeing "pierce tickle",
"pierce", "pierce shatter", dead over and over..
Hiding and sneaking: should be based more on code and be more
textual. When hiding the terrain should effect your message.
Ie in a forest - "
You take cover beneath some bushes", in a cave
- "
You take cover in the shadows", etc. While someone is hidden
, Hide checks should be continually made. And if they fail,
something like "
You notice some movement in the bushes" etc,
again based on terrain. If sneaking and you fail should have
"
You hear some noise behind you" or "
You hear a branch break
nearby" again depending on the terrain, and these should happen
sometimes at random as well, to keep players on their toes and
unsure of if anything really is nearby.
even if no gods see, which is better then 0 feedback that I usually
get on the boards