# Torkild, Squidge and Gruff spanked me Khuzur, then at Icedoor and
# then I ran to Abr tower. They broke door and started storming. As
# they seemed to win, I asked Prist to come there...
W C HP:Wounded Mana:Cold>l
Prist has arrived from the north.
A horse has arrived from the north.
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A sturdy pack horse is standing here.
A hungry warg (kurjami) is standing here.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
* W C HP:Wounded Mana:Cold>sa CURE
Ok.
* W C HP:Wounded Mana:Cold>
Prist begins some strange incantations...
* W C HP:Wounded Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Cold>
Prist begins some strange incantations...
* W C HP:Hurt Mana:Cold>smi
You smile viciously.
* W C HP:Hurt Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Cold>
Prist begins some strange incantations...
* W C HP:Hurt Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Cold>
Prist opens the hatch.
* W C HP:Hurt Mana:Cold>
Your blood freezes as you hear a death cry.
* W C HP:Hurt Mana:Cold>
A dark-skinned orc yells 'HELP! Squidge is trying to kill me in Rocky Hills!'
* W C HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the north.
* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc crushes *a Dwarf*'s left hand very hard.
* W C HP:Hurt Mana:Warm>k 1.*elf*
They aren't here.
* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc pierces *a Dwarf*'s head extremely hard.
* W C HP:Hurt Mana:Warm>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Warm>
Prist leaves up.
A horse leaves up.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves UP
* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'
* W C HP:Hurt Mana:Warm>u
close hatch
close hatch
The Tower's Lookout
An orc sentry is here on patrol.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
*a Dwarf* is standing here.
Exits: Down.
A hungry warg (kurjami) has arrived from below.
A dark-skinned orc yells 'HELP! Torkild is trying to kill me in Rocky Hills!'
You bleed from open wounds.
* W C HP:Hurt Mana:Warm>
Ok.
* W C HP:Hurt Mana:Warm>
It's already closed!
* W C HP:Hurt Mana:Warm>close hatch
Prist barely pierces *a Dwarf*'s left foot and tickles it.
* W C HP:Hurt Mana:Warm>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm>close hatch
close hatch
It's already closed!
* W C HP:Hurt Mana:Warm>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm>
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm>
It's already closed!
* W C HP:Hurt Mana:Warm>k *dwarf*
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm>close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
You barely smite *a Dwarf*'s left leg and tickle it.
close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
*a Dwarf* swiftly dodges an orc sentry's attempt to hit him.
close hatch
*a Dwarf* panics, and attempts to flee.
Prist barely pierces *a Dwarf*'s right leg and tickles it.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>wws
It's already closed!
Prist begins some strange incantations...
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>change mood aggres
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
wie warsword
You stop using a black metal staff.
You masterfully wield a great warsword, looking very evil-minded.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
Ok.
You smite *a Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
Prist utters the word 'yufzbarr'
Prist throws a fireball at *a Dwarf*, completely enveloping him in flames.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>change mood aggres
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.
You smite *a Dwarf*'s head extremely hard and shatter it.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
Prist barely pierces *a Dwarf*'s left hand and tickles it.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
Ok.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
Prist lightly pierces *a Dwarf*'s left foot.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>*a Dwarf* panics, and attempts to flee.
It's already closed!
You smite *a Dwarf*'s left foot extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>close hatch
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!
* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>get all corpse
It's already closed!
Prist pierces *a Dwarf*'s left leg extremely hard and shatters it.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* W C HP:Hurt Mana:Warm>The icy grasp of a shadow blocks your attempt!
* W C HP:Hurt Mana:Warm>get all corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Hurt Mana:Warm>l in corpse
corpse (here) :
a broad silver belt
a butcher knife (brand new)
a forest green cloak (brand new)
a fortune in gold
a great helm (brand new)
a great warsword (brand new)
a heavy pair of vambraces (brand new)
a lantern
a metal buckler (brand new)
a pair of plate greaves (brand new)
a ring
a strange set of lock picks
a stone
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a thick pair of metal gauntlets (brand new)
a water skin
a sable pouch
a leather backpack
* W C HP:Hurt Mana:Warm>smi
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Hurt Mana:Warm>
You smile viciously.
The hatch is opened from the other side.
* W C HP:Hurt Mana:Warm>
Prist giggles.
* W C HP:Hurt Mana:Warm>
Prist leaves down.
A horse leaves down.
o W C HP:Hurt Mana:Warm>d
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A sturdy pack horse is standing here.
A dark-skinned orc is here, fighting *Torkild the Beorning Man*.
*Torkild the Beorning Man* is here, fighting a brown-skinned Orc.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
Exits: North Up.
A hungry warg (kurjami) has arrived from above.
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves UP
* W C HP:Hurt Mana:Warm>u
Mozski narrates 'thror crack'
Prist leaves up.
A horse leaves up.
* W C HP:Fine Mana:Warm>close hatch
The Tower's Lookout
The corpse of *a Dwarf* is lying here.
An orc sentry is here on patrol.
The shadow of *a Dwarf* is floating here.
*Torkild the Beorning Man* is standing here.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
Exits: Down.
A hungry warg (kurjami) has arrived from below.
An orc sentry hits *Torkild the Beorning Man*'s body and tickles it.
* W C HP:Fine Mana:Warm>
Ok.
* W C HP:Fine Mana:Warm>close hatch
close hatch
close hatch
It's already closed!
* W C HP:Fine Mana:Warm>close hatch
close hatch
It's already closed!
*Torkild the Beorning Man* pounds an orc sentry's right leg very hard.
* W C HP:Fine Mana:Warm>
It's already closed!
*Torkild the Beorning Man* panics, and attempts to flee.
* W C HP:Fine Mana:Warm>
It's already closed!
* W C HP:Fine Mana:Warm>k *man*
It's already closed!
* W C HP:Fine Mana:Warm>close hatch
close hatch
* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>
You smite *Torkild the Beorning Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
close hatch
* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>close hatch
close hatch
close hatch
*Torkild the Beorning Man* pounds an orc sentry's body extremely hard.
close hatch
*Torkild the Beorning Man* opens the hatch.
* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>close hatch
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves DOWN
Ok.
# FUCK!
* W C HP:Fine Mana:Warm>close hatch
It's already closed!
The hatch is opened from the other side.
Prist utters the words 'braqt eaaf'
# Lucky bastard!
* W C HP:Fine Mana:Warm>close hatch
Ok.
* W C HP:Fine Mana:Warm>
It's already closed!
The hatch is opened from the other side.
* W C HP:Fine Mana:Warm>
Ok.
An orkish scout yells 'A Man is here at Rocky Hills!'
* W C HP:Fine Mana:Warm>
It's already closed!
* W C HP:Fine Mana:Warm>
It's already closed!
* W C HP:Fine Mana:Warm>open hatch
It's already closed!
* W C HP:Fine Mana:Warm>d
It's already closed!
* W C HP:Fine Mana:Warm>
It's already closed!
* W C HP:Fine Mana:Warm>close hatch
Ok.
* W C HP:Fine Mana:Warm>k 1.*elf*
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A sturdy pack horse is standing here.
A dark-skinned orc is here indifferent to your presence.
Exits: North Up.
A hungry warg (kurjami) has arrived from above.
A brown-skinned Orc says 'Fool, die and die horribly!'
* W C HP:Fine Mana:Warm>
Ok.
* W C HP:Fine Mana:Warm>They aren't here.
* W C HP:Fine Mana:Warm>
The hatch is opened from the other side.
* W C HP:Fine Mana:Warm>
Prist has arrived from above.
A horse has arrived from above.
* W C HP:Fine Mana:Warm>narr TORKILD BAD
Prist narrates 'no mana'
Ok.
* W C HP:Fine Mana:Warm>
A dark-skinned orc leaves north.
* W C HP:Fine Mana:Warm>change mood aggres
Ok.
* W C HP:Fine Mana:Warm>n
ride
Rocky Hills
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
A dark-skinned orc is here indifferent to your presence.
*Torkild the Beorning Man* is standing here.
Exits: North East South West.
A hungry warg (kurjami) has arrived from the south.
* W C HP:Fine Mana:Warm>k 1.*man*
Karsh narrates 'wherE?'
A hungry warg (kurjami) stops following you.
You pick up a hungry warg (kurjami)'s reins, and start riding it.
* R W C HP:Fine Mana:Warm>* R W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Awful>
You smite *Torkild the Beorning Man*'s right hand extremely hard and shatter it.
# Whee! DIE!
* R W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Awful>
*Torkild the Beorning Man* pounds your body extremely hard.
k 1.*man*
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
Backfire tells you 'you still tower ?'
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves SOUTH
*Torkild the Beorning Man* has arrived from the south.
* R W C HP:Hurt Mana:Warm>k 1.*man*
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You approach *Torkild the Beorning Man*, trying to smite him.
# 1 approach!
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
Prist narrates 'NO MANA'
*Torkild the Beorning Man* swiftly dodges a dark-skinned orc's attempt to hit him.
k 1.*man*
* R W C HP:Hurt Mana:Warm>
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves SOUTH
* R W C HP:Hurt Mana:Warm>
*Torkild the Beorning Man* has arrived from the south.
k 1.*man*
* R W C HP:Hurt Mana:Warm>* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You approach *Torkild the Beorning Man*, trying to smite him.
# 2 approach!
n
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
A bandit bodyguard has arrived from the west.
A bandit bodyguard has arrived from the west.
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* panics, but can't stop fighting to flee.
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You're already fighting!
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
You're already fighting!
*Torkild the Beorning Man* pounds your left leg extremely hard.
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You're already fighting!
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves WEST
They aren't here.
* R W C HP:Hurt Mana:Warm>They aren't here.
* R W C HP:Hurt Mana:Warm>They aren't here.
# and he spams moors and gets in, althou some troll and orcs
# there...darn