Torkild u lucky ¤#%¤#%
posted by Kurjam
2001-06-26 21:45:44
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Darn
# Torkild, Squidge and Gruff spanked me Khuzur, then at Icedoor and 
# then I ran to Abr tower. They broke door and started storming. As 
# they seemed to win, I asked Prist to come there...

 W C HP:Wounded Mana:Cold>l
Prist has arrived from the north.
A horse has arrived from the north.
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A sturdy pack horse is standing here.
A hungry warg (kurjami) is standing here.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.

* W C HP:Wounded Mana:Cold>sa CURE
Ok.

* W C HP:Wounded Mana:Cold>
Prist begins some strange incantations...

* W C HP:Wounded Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Cold>
Prist begins some strange incantations...

* W C HP:Hurt Mana:Cold>smi
You smile viciously.

* W C HP:Hurt Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Cold>
Prist begins some strange incantations...

* W C HP:Hurt Mana:Cold>
Prist utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Cold>
Prist opens the hatch.

* W C HP:Hurt Mana:Cold>
Your blood freezes as you hear a death cry.

* W C HP:Hurt Mana:Cold>
A dark-skinned orc yells 'HELP! Squidge is trying to kill me in Rocky Hills!'

* W C HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the north.

* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc crushes *a Dwarf*'s left hand very hard.

* W C HP:Hurt Mana:Warm>k 1.*elf*
They aren't here.

* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc pierces *a Dwarf*'s head extremely hard.

* W C HP:Hurt Mana:Warm>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm>
Prist leaves up.
A horse leaves up.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves UP

* W C HP:Hurt Mana:Warm>
A brown-skinned Orc says 'Fool, die and die horribly!'

* W C HP:Hurt Mana:Warm>u
close hatch
close hatch
The Tower's Lookout
An orc sentry is here on patrol.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
*a Dwarf* is standing here.
Exits: Down.
A hungry warg (kurjami) has arrived from below.
A dark-skinned orc yells 'HELP! Torkild is trying to kill me in Rocky Hills!'
You bleed from open wounds.

* W C HP:Hurt Mana:Warm>
Ok.

* W C HP:Hurt Mana:Warm>
It's already closed!

* W C HP:Hurt Mana:Warm>close hatch

Prist barely pierces *a Dwarf*'s left foot and tickles it.

* W C HP:Hurt Mana:Warm>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm>close hatch
close hatch
It's already closed!

* W C HP:Hurt Mana:Warm>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm>
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm>
It's already closed!

* W C HP:Hurt Mana:Warm>k *dwarf*
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm>close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
You barely smite *a Dwarf*'s left leg and tickle it.

close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch

*a Dwarf* panics, and attempts to flee.

close hatch
* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch

*a Dwarf* swiftly dodges an orc sentry's attempt to hit him.

close hatch
*a Dwarf* panics, and attempts to flee.
Prist barely pierces *a Dwarf*'s right leg and tickles it.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>wws
It's already closed!
Prist begins some strange incantations...

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>change mood aggres
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
wie warsword
You stop using a black metal staff.
You masterfully wield a great warsword, looking very evil-minded.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
Ok.
You smite *a Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Hurt Prist:Healthy>close hatch
It's already closed!
Prist utters the word 'yufzbarr'
Prist throws a fireball at *a Dwarf*, completely enveloping him in flames.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>change mood aggres
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.
You smite *a Dwarf*'s head extremely hard and shatter it.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
Prist barely pierces *a Dwarf*'s left hand and tickles it.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
Ok.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
It's already closed!
*a Dwarf* panics, and attempts to flee.
Prist lightly pierces *a Dwarf*'s left foot.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>close hatch
*a Dwarf* panics, and attempts to flee.
It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm *a Dwarf*:Bad Prist:Healthy>*a Dwarf* panics, and attempts to flee.
It's already closed!
You smite *a Dwarf*'s left foot extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>close hatch
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>
It's already closed!

* W C HP:Hurt Mana:Warm *a Dwarf*:Awful Prist:Healthy>get all corpse
It's already closed!
Prist pierces *a Dwarf*'s left leg extremely hard and shatters it.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

* W C HP:Hurt Mana:Warm>The icy grasp of a shadow blocks your attempt!

* W C HP:Hurt Mana:Warm>get all corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Hurt Mana:Warm>l in corpse
corpse (here) : 
a broad silver belt
a butcher knife (brand new)
a forest green cloak (brand new)
a fortune in gold
a great helm (brand new)
a great warsword (brand new)
a heavy pair of vambraces (brand new)
a lantern
a metal buckler (brand new)
a pair of plate greaves (brand new)
a ring
a strange set of lock picks
a stone
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a thick pair of metal gauntlets (brand new)
a water skin
a sable pouch
a leather backpack

* W C HP:Hurt Mana:Warm>smi

A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Hurt Mana:Warm>
You smile viciously.
The hatch is opened from the other side.

* W C HP:Hurt Mana:Warm>
Prist giggles.

* W C HP:Hurt Mana:Warm>
Prist leaves down.
A horse leaves down.

o W C HP:Hurt Mana:Warm>d
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A brown-skinned Orc is here, fighting *Torkild the Beorning Man*.
A sturdy pack horse is standing here.
A dark-skinned orc is here, fighting *Torkild the Beorning Man*.
*Torkild the Beorning Man* is here, fighting a brown-skinned Orc.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
Exits: North Up.
A hungry warg (kurjami) has arrived from above.
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves UP

* W C HP:Hurt Mana:Warm>u

Mozski narrates 'thror crack'
Prist leaves up.
A horse leaves up.

* W C HP:Fine Mana:Warm>close hatch
The Tower's Lookout
The corpse of *a Dwarf* is lying here.
An orc sentry is here on patrol.
The shadow of *a Dwarf* is floating here.
*Torkild the Beorning Man* is standing here.
Prist the Black Numenorean is standing here.
A beautiful and docile horse is standing here.
Exits: Down.
A hungry warg (kurjami) has arrived from below.
An orc sentry hits *Torkild the Beorning Man*'s body and tickles it.

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>close hatch
close hatch
close hatch
It's already closed!

* W C HP:Fine Mana:Warm>close hatch
close hatch
It's already closed!
*Torkild the Beorning Man* pounds an orc sentry's right leg very hard.

* W C HP:Fine Mana:Warm>
It's already closed!
*Torkild the Beorning Man* panics, and attempts to flee.

* W C HP:Fine Mana:Warm>
It's already closed!

* W C HP:Fine Mana:Warm>k *man*
It's already closed!

* W C HP:Fine Mana:Warm>close hatch
close hatch
* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>
You smite *Torkild the Beorning Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

close hatch
* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>close hatch
close hatch
close hatch

*Torkild the Beorning Man* pounds an orc sentry's body extremely hard.

close hatch
*Torkild the Beorning Man* opens the hatch.

* W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Bad an orc sentry:Fine>close hatch
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves DOWN
Ok.

# FUCK! 

* W C HP:Fine Mana:Warm>close hatch
It's already closed!
The hatch is opened from the other side.
Prist utters the words 'braqt eaaf'

# Lucky bastard!

* W C HP:Fine Mana:Warm>close hatch
Ok.

* W C HP:Fine Mana:Warm>
It's already closed!
The hatch is opened from the other side.

* W C HP:Fine Mana:Warm>
Ok.
An orkish scout yells 'A Man is here at Rocky Hills!'

* W C HP:Fine Mana:Warm>
It's already closed!

* W C HP:Fine Mana:Warm>
It's already closed!

* W C HP:Fine Mana:Warm>open hatch
It's already closed!

* W C HP:Fine Mana:Warm>d
It's already closed!

* W C HP:Fine Mana:Warm>
It's already closed!

* W C HP:Fine Mana:Warm>close hatch
Ok.

* W C HP:Fine Mana:Warm>k 1.*elf*
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A sturdy pack horse is standing here.
A dark-skinned orc is here indifferent to your presence.
Exits: North Up.
A hungry warg (kurjami) has arrived from above.
A brown-skinned Orc says 'Fool, die and die horribly!'

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>They aren't here.

* W C HP:Fine Mana:Warm>
The hatch is opened from the other side.

* W C HP:Fine Mana:Warm>
Prist has arrived from above.
A horse has arrived from above.

* W C HP:Fine Mana:Warm>narr TORKILD BAD
Prist narrates 'no mana'
Ok.

* W C HP:Fine Mana:Warm>
A dark-skinned orc leaves north.

* W C HP:Fine Mana:Warm>change mood aggres
Ok.

* W C HP:Fine Mana:Warm>n
ride
Rocky Hills
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
A dark-skinned orc is here indifferent to your presence.
*Torkild the Beorning Man* is standing here.
Exits: North East South West.
A hungry warg (kurjami) has arrived from the south.

* W C HP:Fine Mana:Warm>k 1.*man*
Karsh narrates 'wherE?'
A hungry warg (kurjami) stops following you.
You pick up a hungry warg (kurjami)'s reins, and start riding it.

* R W C HP:Fine Mana:Warm>* R W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Awful>
You smite *Torkild the Beorning Man*'s right hand extremely hard and shatter it.

# Whee! DIE!

* R W C HP:Fine Mana:Warm *Torkild the Beorning Man*:Awful>
*Torkild the Beorning Man* pounds your body extremely hard.

k 1.*man*
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
Backfire tells you 'you still tower ?'
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves SOUTH

*Torkild the Beorning Man* has arrived from the south.

* R W C HP:Hurt Mana:Warm>k 1.*man*
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You approach *Torkild the Beorning Man*, trying to smite him.

# 1 approach!

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
Prist narrates 'NO MANA'
*Torkild the Beorning Man* swiftly dodges a dark-skinned orc's attempt to hit him.

k 1.*man*
* R W C HP:Hurt Mana:Warm>
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves SOUTH

* R W C HP:Hurt Mana:Warm>
*Torkild the Beorning Man* has arrived from the south.

k 1.*man*
* R W C HP:Hurt Mana:Warm>* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You approach *Torkild the Beorning Man*, trying to smite him.

# 2 approach!

n
* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*

A bandit bodyguard has arrived from the west.
A bandit bodyguard has arrived from the west.

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*

*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* panics, but can't stop fighting to flee.

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You're already fighting!

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
You're already fighting!
*Torkild the Beorning Man* pounds your left leg extremely hard.

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>
You're already fighting!

* R W C HP:Hurt Mana:Warm *Torkild the Beorning Man*:Awful>k 1.*man*
*Torkild the Beorning Man* panics, and attempts to flee.
*Torkild the Beorning Man* leaves WEST
They aren't here.

* R W C HP:Hurt Mana:Warm>They aren't here.

* R W C HP:Hurt Mana:Warm>They aren't here.

# and he spams moors and gets in, althou some troll and orcs 
# there...darn
Top of Page Down to last comment


Torkild2001-06-26 22:05:04
i had 2 hps and a serious wound, and at some point 1 hp, but i rested some sw of moors, and got bob,cures.) fucking hard to spamopen hatch with mobs down there.)
Torkild2001-06-26 22:05:22
just loved the last 2 approaches on awful.)
Squidge2001-06-26 22:30:01
We had Kurjam low wounded in abr tower when Prist arrived. We had broken door and were trying hit flee on him when I entered at start of log. I didn't see they had opened hatch and when they entered and closed I missed it in modem spam. Then I kinda panic and spam "open towerdoor;flee" thinking it was the door that had repopped trapping me :( Ack, 2 lessons. 1. Set filters to reduce spam on slow modem, 2. Don't pk with legend home cash, was somewhere around 700 gold on that corpse... BTW who did shadow and looted in the end?
Prist2001-06-26 22:48:51
I did shadow, I looted :P
Devastator2001-06-26 23:53:07
Ehe it is nice to have such luck =P comf prist & kurjam=P
Alweon2001-06-27 02:50:13
Get rid of approach... it slows pk and makes it harder for someone to fight solo
Torkild2001-06-27 03:36:19
and will also gain hugegrouping...so worse all in all for solo pk'ers.
Filifjonkan2001-06-27 04:40:00
Or make it so that hugegroups get more delay then small... just like movedelay?
Remember that it still serves a purpose for highpingers.
Kurjam2001-06-27 09:48:17
Prist you cashhoarder! :) Only gave me 160 gold. Where is the rest 200 of my share of the 700!. I gonna get you! :)
Skojardu2001-06-27 10:44:05
I actually think that approach is one of the main reason huge grouping is a everyday sight - If you know your gonna get approach on a char what you do? Get a bigger group so you can kill it before it flees - because if it flees the approach is gonna let him get away.
Skojardu2001-06-27 10:46:45
Did i forget to mention - huge groups/traps is a usually sight since approach was imped.
I vote we go back to the stone ages - 1khp trolls more commands per sec no spell cap running (muhaha yeah sure) blaa blaaa
Prist2001-06-27 13:13:45
Mmmm... I thought I have u 360 gold? :/ damn, mis have typoed it... well, I pay u back as soon as I find time to reeq hehe :P
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