...where the adrenaline comes rushing. Also, this "cannot attack and
flee&
Logged by Verminaard the 27th of Halimath, 2889 (270601)
// Was on a Tharbad trip and saw some tracks heading eastwards. I
ran into Fimli, half-elf (cleric) and man (slasher) near Oie.
Fimli got to awful and they reatreated to Amanrandil. I sancted
up (woho!) and.. //
* 15029[150:29]>eq
You are using:
<worn around neck> a restraining bolt
<worn on body> a little green leaf
<worn on head> a spotted hood
<worn on legs> a thin pair of soft leather trousers (used)
<wielded> a dagger
Northern Slope of a Grassy Hill
The corpse of a drone bee is lying here.
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: *East* *South* *West*.
* HP:Fine Mana:Cold Move:Tired>
A drone bee barely hits your left foot and tickles it.
* HP:Fine Mana:Cold Move:Tired a drone bee:Healthy>west
No way!
You are fighting for your life!
* HP:Fine Mana:Cold Move:Tired a drone bee:Healthy>flee
You flee head over heels.
Wooded Glade
Exits: East *South* *West*.
* HP:Fine Mana:Cold Move:Tired>west
Northern Slope of a Grassy Hill
The corpse of a drone bee is lying here.
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: *East* *South* *West*.
* HP:Fine Mana:Cold Move:Slow>west
Entrance to an Ancient Temple
Exits: North *East* *South* *West*.
* HP:Fine Mana:Cold Move:Slow>trac
You carefully examine the ground around you, looking for tracks...
tt
{target}={*dwarf*}
You see:
- a track of a Troll leading west (done less than 8 hours ago).
- a track of a Troll leading west (done less than 8 hours ago).
- a track of a Troll coming from the east (done less than 8 hours ago).
- a track of a Troll coming from the east (done less than 8 hours ago).
- a track of a warhorse leading north (done less than 2 hours ago).
- a track of an Orc coming from the east (done less than 1 hour ago).
- a track of *a Man* leading north (done less than 1 hour ago).
- a track of *a Dwarf* leading north (done less than 1 hour ago).
- a track of *a Man* coming from the east (done less than 1 hour ago).
- a track of *a Dwarf* coming from the east (done less than 1 hour ago).
- a track of an Orc leading south (done less than 1 hour ago).
- two tracks of an Orc coming from the north (done less than 1 hour ago).
- two tracks of an Orc leading north (done less than 1 hour ago).
- a track of *a Dwarf* leading south (done less than 1 hour ago).
- a track of *a Dwarf* coming from the north (done less than 1 hour ago).
- a track of *a Half-Elf* leading north (done less than 2 hours ago).
- a track of an Orc leading east (done less than 2 hours ago).
- a track of an Orc coming from the west (done less than 4 hours ago).
You stop searching.
* HP:Fine Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.
* HP:Fine Mana:Cold Move:Tired>362/454 hit, 8/67 mana, and 30/156 moves.
* HP:Fine Mana:Cold Move:Tired>n;cex w;kk
You feel so much better hiding in the shadows!
Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
*Fimli the Dwarf* is standing here.
*a Man* is standing here trying to concentrate.
Exits: *South* West.
An elven acolyte yells 'Digezd hho pinnla! Ga Algalezbor!'
* HP:Fine Mana:Cold Move:Tired>close exit w
Ok.
* HP:Fine Mana:Cold Move:Tired>* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
You pound *Fimli the Dwarf*'s body extremely hard.
* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*Fimli the Dwarf* pounds your left leg extremely hard.
You feel a strong ache there!
* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*a Man* utters the words 'cure light'
An elven acolyte lightly hits your right leg and tickles it.
* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
An elven acolyte barely hits your body and tickles it.
Amanrandil says 'As! Gmere yeu are!'
* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
An elven acolyte hits your head and tickles it.
* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
Amanrandil hits your body very hard and tickles it.
* HP:Hurt Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*Fimli the Dwarf* closes the MarbleGate.
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte barely hits your left leg and tickles it.
*Fimli the Dwarf* pounds your head extremely hard.
You feel a strong ache there!
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
Amanrandil hits your body extremely hard.
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte lightly hits your right foot and tickles it.
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte lightly hits your right arm and tickles it.
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>oex s;flee
open exit s
Ok.
*Fimli the Dwarf* closes the MarbleGate.
You pound *Fimli the Dwarf*'s right arm extremely hard and shatter it.
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
PANIC!
You couldn't escape!
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
Amanrandil hits your right arm extremely hard.
You feel a strong ache there!
* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>flee
*Fimli the Dwarf* pounds your head extremely hard.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>PANIC!
You can't quit the fight!
An elven acolyte barely hits your left leg and tickles it.
An elven acolyte lightly hits your body and tickles it.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>oex f
open exit f
That's not a direction.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>wf
An elven acolyte lightly hits your right foot and tickles it.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>Arglebargle, glop-glyf!?!
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
You pound *Fimli the Dwarf*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
Amanrandil hits your body very hard.
An elven acolyte hits your left hand and tickles it.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
An elven acolyte barely hits your body and tickles it.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
An elven acolyte hits your left leg and tickles it.
* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>oex w
f
open exit w
Ok.
*Fimli the Dwarf* panics, and attempts to flee.
*Fimli the Dwarf* leaves west.
* HP:Wounded Mana:Cold Move:Tired an elven acolyte:Healthy>
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
*Fimli the Dwarf* is standing here.
Exits: East.
* HP:Wounded Mana:Cold Move:Slow>hit $target
cex
You cannot attack and flee at the same time.
Amanrandil has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
* HP:Wounded Mana:Cold Move:Slow>hit $target
close exit
Ok.
* HP:Wounded Mana:Cold Move:Slow>
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold Move:Slow>hit $target
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
* HP:Wounded Mana:Cold Move:Slow>
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold Move:Slow>hit $target
An elven acolyte says 'Ah! Tmare you alu!'
* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.
An elven acolyte barely hits your right leg and tickles it.
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
You're already fighting!
Amanrandil hits your right hand hard.
An elven acolyte barely hits your head and tickles it.
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte says 'As! Dmule yaa ere!'
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte hits your right arm.
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte lightly hits your right foot and tickles it.
You pound an elven acolyte's left leg extremely hard.
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Fine>oex
open exit
Ok.
* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Fine>f
You flee head over heels.
Alkarambar
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: [South] West.
* HP:Wounded Mana:Cold Move:Slow>
*Fimli the Dwarf* has arrived from the west.
*a Half-Elf* begins some strange incantations...
* HP:Wounded Mana:Cold Move:Slow>
An elven acolyte has arrived from the west.
* HP:Wounded Mana:Cold Move:Slow>
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
Amanrandil has arrived from the west.
Saving Verminaard.
* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold Move:Slow>hit $target
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!
An elven acolyte says 'Ah! Psere yiu aro!'
*a Half-Elf* barely pierces your right hand and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Healthy>
You're already fighting!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Healthy>oex s
You pound *a Half-Elf*'s body extremely hard and shatter it.
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>f
open exit s
Ok.
You swiftly dodge an elven acolyte's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>*a Half-Elf* begins some strange incantations...
PANIC!
You can't quit the fight!
An elven acolyte barely hits your right foot and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>
An elven acolyte strongly hits your right foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>
Amanrandil hits your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>f
*Fimli the Dwarf* closes the MarbleGate.
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
Exits: East.
* HP:Bad Mana:Cold Move:Slow>
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
Amanrandil has arrived from the east.
* HP:Bad Mana:Cold Move:Slow>
An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>e
No way!
You are fighting for your life!
* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>
*a Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
An elven acolyte has arrived from the east.
* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>f
*a Half-Elf* begins some strange incantations...
Amanrandil quickly approaches, trying to hit you.
* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>
You flee head over heels.
Alkarambar
*a Man* is standing here.
*Fimli the Dwarf* is standing here.
Exits: [South] West.
* HP:Bad Mana:Cold Move:Slow>down
Amanrandil has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
* HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Slow>
*a Half-Elf* has arrived from the west.
A warhorse has arrived from the west.
* HP:Bad Mana:Cold Move:Slow>open $dorr
*a Half-Elf* begins some strange incantations...
* HP:Bad Mana:Cold Move:Slow>
Ok.
*Fimli the Dwarf* closes the MarbleGate.
An elven acolyte has arrived from the west.
* HP:Bad Mana:Cold Move:Slow>
An elven acolyte lightly hits your right arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>oex s
An elven acolyte barely hits your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>f
open exit s
Ok.
An elven acolyte says 'In! Tzera yoa ele!'
* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>PANIC!
You can't quit the fight!
*Fimli the Dwarf* closes the MarbleGate.
Amanrandil hits your left leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>f
An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
Exits: East.
The Cubicle closes quietly.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
* HP:Awful Mana:Cold Move:Weak>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful Mana:Cold Move:Weak>
The Cubicle is opened from the other side.
Amanrandil has arrived from the east.
Amanrandil closes the Cubicle.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
An elven acolyte tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Healthy>
PANIC!
You can't quit the fight!
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Healthy>
You pound an elven acolyte's head extremely hard.
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>oex
open exit
Ok.
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
An elven acolyte hits your left arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
An elven acolyte barely hits your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>oex f
open exit f
That's not a direction.
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>pr
You don't see any exit there.
* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
You don't see any exit there.
Amanrandil hits your body extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded and will die soon if not aided.
* HP:Dying Mana:Cold Move:Weak an elven acolyte:Fine>oex
open exit
You are in a pretty bad shape, unable to do anything!
* HP:Dying Mana:Cold Move:Weak an elven acolyte:Fine>
You are mortally wounded and will die soon if not aided.
You lost great renown in this battle!
You are dead! Sorry...
o HP:Awful Mana:Cold Move:Weak>
WARNING: inactivity timeout in 5 seconds.
* HP:Awful Mana:Cold Move:Slow>3/454 hit, 12/67 mana, and 16/156 moves.
* HP:Awful Mana:Cold Move:Slow>quit
Goodbye, friend.. Come back soon!