This is what it takes to get a fight...
posted by Verminaard
2001-06-27 13:20:27
<- Back Down to comments Down to last comment
...where the adrenaline comes rushing. Also, this "cannot attack and flee&
Logged by Verminaard the 27th of Halimath, 2889 (270601)

  // Was on a Tharbad trip and saw some tracks heading eastwards. I
     ran into Fimli, half-elf (cleric) and man (slasher) near Oie.
     Fimli got to awful and they reatreated to Amanrandil. I sancted
     up (woho!) and.. //


* 15029[150:29]>eq
You are using:
<worn around neck>   a restraining bolt
<worn on body>       a little green leaf
<worn on head>       a spotted hood
<worn on legs>       a thin pair of soft leather trousers (used)
<wielded>            a dagger

Northern Slope of a Grassy Hill
The corpse of a drone bee is lying here.
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: *East* *South* *West*.

* HP:Fine Mana:Cold Move:Tired>
A drone bee barely hits your left foot and tickles it.

* HP:Fine Mana:Cold Move:Tired a drone bee:Healthy>west
No way! 
You are fighting for your life!

* HP:Fine Mana:Cold Move:Tired a drone bee:Healthy>flee
You flee head over heels.
Wooded Glade
Exits: East *South* *West*.

* HP:Fine Mana:Cold Move:Tired>west
Northern Slope of a Grassy Hill
The corpse of a drone bee is lying here.
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: *East* *South* *West*.

* HP:Fine Mana:Cold Move:Slow>west
Entrance to an Ancient Temple
Exits: North *East* *South* *West*.

* HP:Fine Mana:Cold Move:Slow>trac
You carefully examine the ground around you, looking for tracks...

tt
{target}={*dwarf*}
You see:
   - a track of a Troll leading west (done less than 8 hours ago).
   - a track of a Troll leading west (done less than 8 hours ago).
   - a track of a Troll coming from the east (done less than 8 hours ago).
   - a track of a Troll coming from the east (done less than 8 hours ago).

   - a track of a warhorse leading north (done less than 2 hours ago).

   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of *a Man* leading north (done less than 1 hour ago).
   - a track of *a Dwarf* leading north (done less than 1 hour ago).
   - a track of *a Man* coming from the east (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the east (done less than 1 hour ago).
   - a track of an Orc leading south (done less than 1 hour ago).
   - two tracks of an Orc coming from the north (done less than 1 hour ago).
   - two tracks of an Orc leading north (done less than 1 hour ago).
   - a track of *a Dwarf* leading south (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the north (done less than 1 hour ago).
   - a track of *a Half-Elf* leading north (done less than 2 hours ago).
   - a track of an Orc leading east (done less than 2 hours ago).
   - a track of an Orc coming from the west (done less than 4 hours ago).


You stop searching.

* HP:Fine Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* HP:Fine Mana:Cold Move:Tired>362/454 hit, 8/67 mana, and 30/156 moves.

* HP:Fine Mana:Cold Move:Tired>n;cex w;kk
You feel so much better hiding in the shadows!
Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
*Fimli the Dwarf* is standing here.
*a Man* is standing here trying to concentrate.
Exits: *South* West.
An elven acolyte yells 'Digezd hho pinnla! Ga Algalezbor!'

* HP:Fine Mana:Cold Move:Tired>close exit w
Ok.

* HP:Fine Mana:Cold Move:Tired>* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
You pound *Fimli the Dwarf*'s body extremely hard.

* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*Fimli the Dwarf* pounds your left leg extremely hard.
You feel a strong ache there!

* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*a Man* utters the words 'cure light'
An elven acolyte lightly hits your right leg and tickles it.

* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
An elven acolyte barely hits your body and tickles it.

Amanrandil says 'As! Gmere yeu are!'

* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
An elven acolyte hits your head and tickles it.

* HP:Fine Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
Amanrandil hits your body very hard and tickles it.

* HP:Hurt Mana:Cold Move:Slow *Fimli the Dwarf*:Wounded>
*Fimli the Dwarf* closes the MarbleGate.

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte barely hits your left leg and tickles it.
*Fimli the Dwarf* pounds your head extremely hard.
You feel a strong ache there!

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
Amanrandil hits your body extremely hard.

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte lightly hits your right foot and tickles it.

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>
An elven acolyte lightly hits your right arm and tickles it.

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Wounded>oex s;flee
open exit s
Ok.
*Fimli the Dwarf* closes the MarbleGate.
You pound *Fimli the Dwarf*'s right arm extremely hard and shatter it.

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
PANIC! 
You couldn't escape!

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
Amanrandil hits your right arm extremely hard.
You feel a strong ache there!

* HP:Hurt Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>flee

*Fimli the Dwarf* pounds your head extremely hard.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>PANIC! 
You can't quit the fight!
An elven acolyte barely hits your left leg and tickles it.
An elven acolyte lightly hits your body and tickles it.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>oex f
open exit f
That's not a direction.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>wf

An elven acolyte lightly hits your right foot and tickles it.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>Arglebargle, glop-glyf!?!

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Bad>
You pound *Fimli the Dwarf*'s head extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
Amanrandil hits your body very hard.
An elven acolyte hits your left hand and tickles it.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
An elven acolyte barely hits your body and tickles it.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>
An elven acolyte hits your left leg and tickles it.

* HP:Wounded Mana:Cold Move:Tired *Fimli the Dwarf*:Awful>oex w
f
open exit w
Ok.
*Fimli the Dwarf* panics, and attempts to flee.
*Fimli the Dwarf* leaves west.

* HP:Wounded Mana:Cold Move:Tired an elven acolyte:Healthy>
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
*Fimli the Dwarf* is standing here.
Exits: East.

* HP:Wounded Mana:Cold Move:Slow>hit $target
cex
You cannot attack and flee at the same time.
Amanrandil has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.

* HP:Wounded Mana:Cold Move:Slow>hit $target
close exit
Ok.

* HP:Wounded Mana:Cold Move:Slow>
You cannot attack and flee at the same time.

* HP:Wounded Mana:Cold Move:Slow>hit $target

The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.

* HP:Wounded Mana:Cold Move:Slow>
You cannot attack and flee at the same time.

* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.

* HP:Wounded Mana:Cold Move:Slow>hit $target

An elven acolyte says 'Ah! Tmare you alu!'

* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.
An elven acolyte barely hits your right leg and tickles it.

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
You're already fighting!
Amanrandil hits your right hand hard.
An elven acolyte barely hits your head and tickles it.

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte says 'As! Dmule yaa ere!'

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte hits your right arm.

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Healthy>
An elven acolyte lightly hits your right foot and tickles it.
You pound an elven acolyte's left leg extremely hard.

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Fine>oex
open exit
Ok.

* HP:Wounded Mana:Cold Move:Slow an elven acolyte:Fine>f
You flee head over heels.
Alkarambar
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: [South] West.

* HP:Wounded Mana:Cold Move:Slow>
*Fimli the Dwarf* has arrived from the west.
*a Half-Elf* begins some strange incantations...

* HP:Wounded Mana:Cold Move:Slow>
An elven acolyte has arrived from the west.

* HP:Wounded Mana:Cold Move:Slow>
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
Amanrandil has arrived from the west.
Saving Verminaard.

* HP:Wounded Mana:Cold Move:Slow>hit $target
You cannot attack and flee at the same time.

* HP:Wounded Mana:Cold Move:Slow>hit $target

*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!
An elven acolyte says 'Ah! Psere yiu aro!'
*a Half-Elf* barely pierces your right hand and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Healthy>
You're already fighting!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Healthy>oex s

You pound *a Half-Elf*'s body extremely hard and shatter it.

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>f
open exit s
Ok.
You swiftly dodge an elven acolyte's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>*a Half-Elf* begins some strange incantations...
PANIC! 
You can't quit the fight!
An elven acolyte barely hits your right foot and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>
An elven acolyte strongly hits your right foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>
Amanrandil hits your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow *a Half-Elf*:Fine>f
*Fimli the Dwarf* closes the MarbleGate.
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
Exits: East.

* HP:Bad Mana:Cold Move:Slow>
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
An elven acolyte has arrived from the east.
Amanrandil has arrived from the east.

* HP:Bad Mana:Cold Move:Slow>
An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>e
No way! 
You are fighting for your life!

* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>
*a Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
An elven acolyte has arrived from the east.

* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>f

*a Half-Elf* begins some strange incantations...
Amanrandil quickly approaches, trying to hit you.

* HP:Bad Mana:Cold Move:Slow an elven acolyte:Healthy>
You flee head over heels.
Alkarambar
*a Man* is standing here.
*Fimli the Dwarf* is standing here.
Exits: [South] West.

* HP:Bad Mana:Cold Move:Slow>down

Amanrandil has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.
An elven acolyte has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Slow>
*a Half-Elf* has arrived from the west.
A warhorse has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>open $dorr

*a Half-Elf* begins some strange incantations...

* HP:Bad Mana:Cold Move:Slow>
Ok.
*Fimli the Dwarf* closes the MarbleGate.
An elven acolyte has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>
An elven acolyte lightly hits your right arm.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>oex s

An elven acolyte barely hits your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>f
open exit s
Ok.
An elven acolyte says 'In! Tzera yoa ele!'

* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>PANIC! 
You can't quit the fight!
*Fimli the Dwarf* closes the MarbleGate.
Amanrandil hits your left leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>f

An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Slow an elven acolyte:Healthy>
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
Exits: East.
The Cubicle closes quietly.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.

* HP:Awful Mana:Cold Move:Weak>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Weak>
The Cubicle is opened from the other side.
Amanrandil has arrived from the east.
Amanrandil closes the Cubicle.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
An elven acolyte tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.
The Cubicle is opened from the other side.
An elven acolyte has arrived from the east.
An elven acolyte closes the Cubicle.

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Healthy>
PANIC! 
You can't quit the fight!

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Healthy>
You pound an elven acolyte's head extremely hard.

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>oex
open exit
Ok.

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!
An elven acolyte barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
An elven acolyte hits your left arm and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
An elven acolyte barely hits your body.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>oex f
open exit f
That's not a direction.

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>pr
You don't see any exit there.

* HP:Awful Mana:Cold Move:Weak an elven acolyte:Fine>
You don't see any exit there.
Amanrandil hits your body extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded and will die soon if not aided.

* HP:Dying Mana:Cold Move:Weak an elven acolyte:Fine>oex
open exit
You are in a pretty bad shape, unable to do anything!

* HP:Dying Mana:Cold Move:Weak an elven acolyte:Fine>
You are mortally wounded and will die soon if not aided.
You lost great renown in this battle!

You are dead! Sorry...


o HP:Awful Mana:Cold Move:Weak>
WARNING: inactivity timeout in 5 seconds.

* HP:Awful Mana:Cold Move:Slow>3/454 hit, 12/67 mana, and 16/156 moves.

* HP:Awful Mana:Cold Move:Slow>quit
Goodbye, friend.. Come back soon!
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Prist2001-06-27 13:23:55
Ehhh, *comfs* :( but damn, u're crazy :/ I would've thought twice before entering... or well... I wouldn't have entered at all :/ and yes, this 'cannot attack' bullshit blows bigtime :/
Shadrach2001-06-27 13:33:10
BAAH! thats nothing!
Once i charged in there wielding a spoon while covering my private parts with a green hood. I would have died of happiness if I had a leaf and a pair of pants. The youth of today is so spoiled. *nod self*
Shadrach again2001-06-27 13:36:11
Oh and making the gods remove the illogical "you cannot attack and flee at the same time" which makes no sense at all, is about as likely as if the swedish socialdemocrates would remove the arbetsgivaravgifterna (employer's taxes).
Tharain2001-06-27 13:40:22
comf man, thats all...
Verminaard2001-06-27 13:40:30
I fucked up some with exits. #ali {pr}={close exit n;close exit s} and #ali {p}={close exit w;open exit s;flee}. It hit some "pr" instead of "p". And if none
understod it yet, that wasn't my gear (I just love it how everyone post
what eq they lost in a fight!) in the intro.
Shadrach2001-06-27 13:46:55
A real man is naked. And a really real man likes to be naked with other naked men. And a REALLY really real man likes to hug other naked men while he himself is naked. *nod self*
Shadrach2001-06-27 13:48:26
I mean, even the ancient greeks were bottyboys.
Jocke2001-06-27 14:34:36
Sorry to have to break it to you Verminaard, but 10 vs clasher were just as common
when there was no hit delay.
Moonshade2001-06-27 14:51:21
Yeah, remove approach and postflee delay... and 3-4 smiters with .se link will rock anyone in no time... Do you really want it?
feon2001-06-27 15:01:37
yes
Gulag2001-06-27 15:11:04
I'm hungry.
Core2001-06-27 15:23:14
heh, and how much would not casters rock without postflee delay
Shadrach to Moo2001-06-27 15:51:51
OH YES!
Shadrach to Gul2001-06-27 15:52:06
Get a job?
grunge2001-06-27 16:41:42
verminaard is cool :)
balzak2001-06-27 16:56:22
that was very cool, comf on death, on my link i would have never done this
Rogon2001-06-27 17:02:29
There was alot more hugefights with old ford-bend, that area did more for big groups than any argument you can pull out of your ass.
Unknown2001-06-27 17:30:16
He was sooo dead!
Alweon to Core2001-06-27 18:54:27
Well, obviously casters would be able to cast right after they fled too, which in my opinion would balance out the postflee hitdelay being removed. Also, approach licks sack and the movement cost of tracking a victim is also something that should be removed. I guess they just want to make it easier for someone who is losing the fight to be able to get away. Removing those three things would definitely make for WAY more fun solo/smallgroup pk. And yes, hugegroup clashes have been happening, at least since I have been here, and it always sucked.
Fredde to Shadr2001-06-27 19:03:25
hahahhahahha "get a job!" ahahhahahaha
Thorne2001-06-27 21:33:03
brave or stupid? I vote for the later
Almariel2001-06-28 02:48:02
No offense to anyone involved, but hugegroup clashes were a staple of MUME
many years ago. It is much less so now due to various factors not limited
but including the fact that 10 people cannot be attacking the same person
at the time, block/break being introduced, proliferation of scrolls, poison, etc.
IMHO this is neither bad nor good. I remember when hugegroup fights would
crash my dinky 2400 modem. It is too easy to get insta killed in all this
spam, but there is a lot of fun in the mindlessness of it too. And a lot
of time if the groups are evenly matched - tactics DO matter. In any case,
as one of the people with a sad US link, I am quite happy about hit/flee delay.
Yes, I have gotten screwed over it myself, but overall, this has evened things
out somewhat.
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