I slowly go down ... :) Sorry for log size.
The story begins at Necro - i say t
###
### Very long long, but i can cut it much. I think i made a lot of mistakes, but still could have lived
### if i wouldnt have mistyped at last stage. Look how all thouse pukes get some forces to get little me.
### Poor Zhuk was lvl22 only and he even missed xp for Carmen who died.
### The story begins at Necro - a say to Zhuk that all dumbass pukes go to Old Fnost for some xping only at
### day, so we gonna check it out.
###
* R W C>track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a mean brigand leading west (done less than 1 hour ago).
- a track of *an Elf* leading west (done less than 1 hour ago).
- a track of *an Elf* coming from the north (done less than 1 hour ago).
- a track of a horse of the Rohirrim leading north (done less than 5 hours ago).
- a track of a pack horse leading north (done less than 5 hours ago).
- a track of a horse of the Rohirrim leading west (done less than 6 hours ago).
- a track of a pack horse leading west (done less than 6 hours ago).
- a track of *a Man* leading north (done less than 8 hours ago).
- a track of a warhorse leading north (done less than 8 hours ago).
- a track of *a Man* coming from the west (done less than 8 hours ago).
- a track of *a Man* leading west (done less than 9 hours ago).
- a track of a warhorse leading west (done less than 9 hours ago).
- a track of *a Man* coming from the east (done less than 9 hours ago).
- a track of *a Man* leading east (done less than 9 hours ago).
- a track of a warhorse leading east (done less than 9 hours ago).
- a track of *a Man* coming from the north (done less than 9 hours ago).
You stop searching, you don't seem to find anything else.
* R W C>track *elf*
You carefully examine the ground around you, looking for tracks...
TRACKS OF *an Elf* - <<<<<<< WEST <<<<<<<
(done less than 2 hours ago).
* R W C>west
Bend in the Path
Exits: North =East= =South=.
TRACKS OF *an Elf* - vvvvvvv SOUTH vvvvvvv
(done less than 1 hour ago).
* R W C>south
Sloping Path to the Old Castle
Exits: =North= East =South= West.
You suddenly notice a mean brigand.
TRACKS OF *an Elf* - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
* R W C>west
Winding Path up the Hill
Exits: North East.
TRACKS OF *an Elf* - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C>north
Entrance to the Burial Grounds
A boar cub is playing here, and exploring the wide world.
Exits: South West.
TRACKS OF *an Elf* - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
* R W C>l w
The irongate is open.
* R W C>west
The Burial Mound
*an Elf* is standing here.
Exits: East Up.
Aha, you have found your victim!
* R W C>
*an Elf* leaves ooooooo UP ooooooo.
* R W C>close irongate
Ok.
* R W C>close irongate
It's already closed!
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>close irongate
It's already closed!
You suddenly notice *an Elf*.
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>kill *elf*
kill *elf*
kill *elf*
kill *elf*
It's already closed!
* R W C>close irongate
* R W C *an Elf*:Healthy>
*an Elf* swiftly dodges your attempt to pound her.
* R W C *an Elf*:Healthy>close irongate
kill *elf*
close irongate
close irongate
kill *elf*
close irongate
close irongate
bash
stand
*an Elf* --- TRIES TO FLEE! ---
close irongate
* R W C *an Elf*:Healthy>close irongate
You're already fighting!
* R W C *an Elf*:Healthy>close irongate
You're already fighting!
* R W C *an Elf*:Healthy>bash
stand
close irongate
You're already fighting!
* R W C *an Elf*:Healthy>close irongate
It's already closed!
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
* R W C>close irongate
close irongate
It's already closed!
* R W C>close irongate
They aren't here.
* R W C>close irongate
It's already closed!
* R W C>
It's already closed!
* R W C>They aren't here.
* R W C>kill *elf*
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>kill *elf*
Bash what or whom?
* R W C>close irongate
You are already standing.
* R W C>kill *elf*
It's already closed!
* R W C>close irongate
It's already closed!
* R W C>
It's already closed!
* R W C>search qui
Bash what or whom?
* R W C>
You are already standing.
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>
It's already closed!
* R W C>They aren't here.
* R W C>
It's already closed!
* R W C>They aren't here.
* R W C>
It's already closed!
* R W C>They aren't here.
* R W C>
It's already closed!
* R W C>
You begin to search ...
You have revealed *an Elf*!
* R W C>kill *elf*
* R W C *an Elf*:Fine>
You pound *an Elf*'s body extremely hard.
* R W C *an Elf*:Fine>close irongate
close irongate
It's already closed!
*an Elf* swiftly dodges Zhuk (z)'s attempt to slash her.
* R W C *an Elf*:Fine>
It's already closed!
* R W C *an Elf*:Fine>close irongate
*an Elf* lightly pierces your head and tickles it.
* R W C HP:Fine *an Elf*:Fine>
It's already closed!
* R W C HP:Fine *an Elf*:Fine>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Fine>bash
stand
*an Elf* opens the irongate.
Zhuk (z) closes the irongate.
*an Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*an Elf* leaves ooooooo UP ooooooo.
You are already standing.
* R W C HP:Fine>kill *elf*
They aren't here.
* R W C HP:Fine>search qui
You begin to search ...
flush qui
Zhuk (z) stops following you.
Zhuk (z) opens the irongate.
Zhuk (z) closes the irongate.
You didn't find anyone.
* R W C HP:Fine>
You begin to search ...
up
kill *elf*
You didn't find anyone.
* R W C HP:Fine>Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Fine>
You pound *an Elf*'s left leg extremely hard.
Your victim is shocked by your hit!
* R W C HP:Fine *an Elf*:Fine>bash
stand
*an Elf* barely pierces your body and tickles it.
* R W C HP:Fine *an Elf*:Fine>
*an Elf* --- TRIES TO FLEE! ---
* R W C HP:Fine *an Elf*:Fine>*an Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*an Elf* leaves xxxxxxx DOWN xxxxxxx.
* R W C HP:Fine>
You are already standing.
* R W C HP:Fine>down
kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg, fighting *an Elf*.
*an Elf* is here, fighting Zhuk (z).
Exits: [East] Up.
* R W C HP:Fine>kill *elf*
* R W C HP:Fine *an Elf*:Fine Zhuk (z):Healthy>
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Fine Zhuk (z):Healthy>
You pound *an Elf*'s body extremely hard.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Healthy>
You're already fighting!
*an Elf* opens the irongate.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Healthy>bash
stand
Zhuk (z) closes the irongate.
*an Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*an Elf* leaves ooooooo UP ooooooo.
* R W C HP:Fine>up
kill *elf*
You are already standing.
* R W C HP:Fine>Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Hurt>
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Hurt>
*an Elf* barely pierces your right foot and tickles it.
* R W C HP:Fine *an Elf*:Hurt>
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves xxxxxxx DOWN xxxxxxx.
* R W C HP:Fine>down
kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg, fighting *an Elf*.
*an Elf* is here, fighting Zhuk (z).
Exits: [East] Up.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Healthy>
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Healthy>close irongate
close irongate
close irongate
It's already closed!
*an Elf* opens the irongate.
*an Elf* barely pierces Zhuk (z)'s left arm and tickles it.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
Ok.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
It's already closed!
*an Elf* --- TRIES TO FLEE! ---
*an Elf* panics, but can't stop fighting to flee.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
It's already closed!
Zhuk (z) slashes *an Elf*'s body hard.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
*an Elf* --- TRIES TO FLEE! ---
You pound *an Elf*'s right hand very hard.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>close irongate
*an Elf* --- TRIES TO FLEE! ---
*an Elf* panics, but can't stop fighting to flee.
It's already closed!
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
*an Elf* barely pierces Zhuk (z)'s head and tickles it.
Zhuk (z) slashes *an Elf*'s head hard.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>remc
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
* R W C HP:Fine>remove cloak
You stop using a forest green cloak.
* R W C HP:Fine>weaf
wear fur
You wear a black warg fur about your body.
* R W C HP:Fine>up
bash
stand
Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C HP:Fine>Bash what or whom?
* R W C HP:Fine>kill *elf*
*an Elf* leaves xxxxxxx DOWN xxxxxxx.
You are already standing.
* R W C HP:Fine>They aren't here.
* R W C HP:Fine>down
kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg.
Exits: [East] Up.
You suddenly notice *an Elf*.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to pound her.
* R W C HP:Fine *an Elf*:Hurt>
*an Elf* lightly pierces your left arm and tickles it.
* R W C HP:Fine *an Elf*:Hurt>close irongate
close irongate
Saving Azazello.
* R W C HP:Fine *an Elf*:Hurt>close irongate
bash
stand
It's already closed!
* R W C HP:Fine *an Elf*:Hurt>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Hurt>
It's already closed!
* R W C HP:Fine *an Elf*:Hurt>*an Elf* --- TRIES TO FLEE! ---
*an Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*an Elf* leaves ooooooo UP ooooooo.
You are already standing.
* R W C HP:Fine>
It's already closed!
* R W C HP:Fine>up
kill *elf*
Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Hurt>
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Hurt>
*an Elf* lightly pierces your right arm and tickles it.
* R W C HP:Fine *an Elf*:Hurt>
*an Elf* --- TRIES TO FLEE! ---
* R W C HP:Fine *an Elf*:Hurt>aggr
cha mood aggressive
Ok.
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves xxxxxxx DOWN xxxxxxx.
* R W C HP:Fine>bash
stand
Bash what or whom?
* R W C HP:Fine>down
You are already standing.
* R W C HP:Fine>kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg.
*an Elf* is standing here.
Exits: [East] Up.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>
Zhuk (z) tries to slash *an Elf*, but she parries successfully.
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Fine>bash
stand
*an Elf* opens the irongate.
Zhuk (z) closes the irongate.
Your bash at *an Elf* sends her sprawling.
Zhuk (z) strongly slashes *an Elf*'s left leg.
* R W C HP:Fine *an Elf*:Hurt Zhuk (z):Healthy>Do you not consider fighting as standing?
You pound *an Elf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* R W C HP:Fine *an Elf*:Wounded Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Wounded Zhuk (z):Healthy>close irongate
close irongate
close irongate
It's already closed!
----------------- NIGHT ------------------
You feel stronger in the dark!
It starts to snow.
*an Elf* bleeds from open wounds.
* R W C HP:Fine *an Elf*:Wounded Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
You pound *an Elf*'s left foot extremely hard and shatter it.
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
*an Elf* --- TRIES TO FLEE! ---
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
It's already closed!
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
close irongate
It's already closed!
-- *an Elf* STANDS UP AGAIN! --
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Healthy>close irongate
It's already closed!
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
o R W C HP:Fine>close irongate
It's already closed!
o R W C HP:Fine>close irongate
close irongate
*an Elf* has arrived from above.
It's already closed!
Zhuk (z) approaches *an Elf*, trying to slash her.
* R W C HP:Fine>
It's already closed!
* R W C HP:Fine>*an Elf* opens the irongate.
Ok.
* R W C HP:Fine>
It's already closed!
* R W C HP:Fine>kill *elf*
*an Elf* --- TRIES TO FLEE! ---
It's already closed!
*an Elf* barely pierces Zhuk (z)'s left leg and tickles it.
* R W C HP:Fine>kill *elf*
It's already closed!
*an Elf* --- TRIES TO FLEE! ---
* R W C HP:Fine>
It's already closed!
* R W C HP:Fine>kill *elf*
kill *elf*
It's already closed!
* R W C HP:Fine>
It's already closed!
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Bad Zhuk (z):Fine>
You pound *an Elf*'s right leg extremely hard and shatter it.
close irongate
close irongate
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Fine>kill *elf*
Zhuk (z) begins some strange incantations...
close irongate
* R W C HP:Fine *an Elf*:Bad Zhuk (z):Fine>
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
o R W C HP:Fine>close irongate
close irongate
close irongate
close irongate
They aren't here.
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>close irongate
They aren't here.
o R W C HP:Fine>kill *elf*
It's already closed!
o R W C HP:Fine>close irongate
It's already closed!
o R W C HP:Fine>kill *elf*
close irongate
They aren't here.
o R W C HP:Fine>kill *elf*
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>up
kill *elf*
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>
It's already closed!
* R W C HP:Fine>They aren't here.
* R W C HP:Fine>Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>down
The Burial Mound
Zhuk (z) is here, riding a hungry warg.
Exits: [East] Up.
You suddenly notice *an Elf*.
*an Elf* leaves ooooooo UP ooooooo.
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>up
kill *elf*
Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.
You suddenly notice *an Elf*.
* R W C HP:Fine>*an Elf* leaves xxxxxxx DOWN xxxxxxx.
They aren't here.
o R W C HP:Fine>down
kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg.
Exits: [East] Up.
You suddenly notice *an Elf*.
* R W C>* R W C *an Elf*:Awful>
You pound *an Elf*'s head extremely hard and shatter it.
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
kill *elf*
o R W C>up
kill *elf*
kill *elf*
up
They aren't here.
*an Elf* has arrived from above.
* R W C>kill *elf*
*an Elf* swiftly dodges Zhuk (z)'s attempt to slash her.
Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
Exits: Down.
o R W C>They aren't here.
o R W C>down
They aren't here.
o R W C>kill *elf*
Alas, you cannot go that way...
o R W C>They aren't here.
o R W C>kill *elf*
down
The Burial Mound
Zhuk (z) is here, riding a hungry warg, fighting *an Elf*.
*an Elf* is here, fighting Zhuk (z).
Exits: [East] Up.
* R W C>kill *elf*
* R W C *an Elf*:Awful Zhuk (z):Healthy>
You approach *an Elf*, trying to pound her.
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
o R W C>up
kill *elf*
kill *elf*
They aren't here.
o R W C>
Alas, you cannot go that way...
o R W C>They aren't here.
o R W C>Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C>* R W C *an Elf*:Awful>
You try to pound *an Elf*, but she parries successfully.
* R W C *an Elf*:Awful>
*an Elf* --- TRIES TO FLEE! ---
*an Elf* barely pierces your head and tickles it.
* R W C HP:Fine *an Elf*:Awful>
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves xxxxxxx DOWN xxxxxxx.
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>down
kill *elf*
The Burial Mound
Zhuk (z) is here, riding a hungry warg.
*an Elf* is standing here.
Exits: [East] Up.
* R W C HP:Fine>* R W C HP:Fine *an Elf*:Awful>
You approach *an Elf*, trying to pound her.
kill *elf*
* R W C HP:Fine *an Elf*:Awful>
*an Elf* --- TRIES TO FLEE! ---
*an Elf* leaves ooooooo UP ooooooo.
o R W C HP:Fine>up
kill *elf*
They aren't here.
o R W C HP:Fine>Top of the Burial Mound
A shadowy haunt floats here, oblivious to your presence.
*an Elf* is standing here.
Exits: Down.
* R W C HP:Fine>up
kill *elf*
* R W C HP:Fine *an Elf*:Awful>
You approach *an Elf*, trying to pound her.
* R W C HP:Fine *an Elf*:Awful>
*an Elf* barely pierces your right foot and tickles it.
* R W C HP:Fine *an Elf*:Awful>
You pound *an Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P. - PRESS '3' AND LOOT!
A shadow slowly rises above the corpse of *an Elf*.
o R W C HP:Fine>
Alas, you cannot go that way...
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>ec
exa corpse
corpse (here) :
a fortune in gold
a quiver
a belt pouch
a strange set of lock picks
a butcher knife (brand new)
a black silken sash
a sharp thorn (dented)
a forest green cloak (used)
a shield of Arthedain (brand new)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (worn out)
a black pair of padded boots (used)
a pair of cotton pants (brand new)
a silk cap (brand new)
a fine tunic (used)
a red ruby
a ring
an exquisite wine glass
an orkish shortbow
o R W C HP:Fine>
Zhuk (z) has arrived from below riding a hungry warg.
o R W C HP:Fine>get ruby corpse
The icy grasp of a shadow blocks your attempt!
o R W C HP:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
o R W C>
*Tyrion the Half-Elf* has arrived from below riding a warhorse.
* R W C>
*Tyrion the Half-Elf* leaves xxxxxxx DOWN xxxxxxx riding a warhorse.
o R W C>down
The Burial Mound
Exits: East Up.
o R W C>east
The irongate closes quietly.
east
The irongate seems to be closed.
o R W C>The irongate seems to be closed.
o R W C>open irongate
close irongate
Ok.
o R W C>open irongate
east
Ok.
Zhuk (z) has arrived from above riding a hungry warg.
o R W C>
Ok.
o R W C>Entrance to the Burial Grounds
*Tyrion the Half-Elf* is here, riding a warhorse (shrouded).
Exits: South West.
* R W C>
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C>close irongate
south
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
Ok.
* R W C>kill *elf*
Winding Path up the Hill
A boar cub is playing here, and exploring the wide world.
Exits: North East.
o R W C>They aren't here.
o R W C>east
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
Exits: =North= East =South= West.
o R W C>kill *elf*
They aren't here.
o R W C>north
Bend in the Path
Exits: North =East= =South=.
o R W C>south
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
Exits: =North= East =South= West.
o R W C>west
Winding Path up the Hill
A boar cub is playing here, and exploring the wide world.
Exits: North East.
o R W C>north
Entrance to the Burial Grounds
Exits: South [West].
o R W C>lk w
Arglebargle, glop-glyf!?!
o R W C>l w
The irongate is closed.
o R W C>open irongate
Ok.
o R W C>west
close irongate
The Burial Mound
Zhuk (z) is here, riding a hungry warg, fighting *Tyrion the Half-Elf*.
*Tyrion the Half-Elf* is here, riding a warhorse, fighting Zhuk (z).
Exits: East Up.
* R W C>
Ok.
* R W C>kill *elf*
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* cries 'Elbereth Gilthoniel' and makes Zhuk (z) shiver in pain.
* R W C>* R W C *Tyrion the Half-Elf*:Fine Zhuk (z):Hurt>
*Tyrion the Half-Elf* STARTS CASTING!!!
You pound *Tyrion the Half-Elf*'s right leg very hard.
* R W C *Tyrion the Half-Elf*:Fine Zhuk (z):Hurt>bash
stand
Zhuk (z) --- TRIES TO FLEE! ---
* R W C *Tyrion the Half-Elf*:Fine Zhuk (z):Hurt>
*Tyrion the Half-Elf* opens the irongate.
* R W C *Tyrion the Half-Elf*:Fine Zhuk (z):Hurt>bash
stand
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
close irongate
close irongate
close irongate
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*Tyrion the Half-Elf* leaves ooooooo UP ooooooo riding a warhorse.
You are already standing.
o R W C>Bash what or whom?
o R W C>
You are already standing.
o R W C>close irongate
Ok.
o R W C>
It's already closed!
o R W C>kill *elf*
*Tyrion the Half-Elf* has arrived from above riding a warhorse.
It's already closed!
* R W C>close irongate
*Tyrion the Half-Elf* opens the irongate.
Ok.
* R W C>kill *elf*
* R W C *Tyrion the Half-Elf*:Fine>
You approach *Tyrion the Half-Elf*, trying to pound him.
close irongate
bash
stand
* R W C *Tyrion the Half-Elf*:Fine>
*Tyrion the Half-Elf* lightly slashes your right arm and tickles it.
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You strongly pound *Tyrion the Half-Elf*'s body and tickle it.
o R W C HP:Fine>
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* leaves ooooooo UP ooooooo riding a warhorse.
* R W C HP:Fine>
*Tyrion the Half-Elf* has arrived from above riding a warhorse.
* R W C HP:Fine>close irongate
kill *elf*
It's already closed!
* R W C HP:Fine>close irongate
bash
stand
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You approach *Tyrion the Half-Elf*, trying to pound him.
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
*Tyrion the Half-Elf* opens the irongate.
close irongate
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>close irongate
Ok.
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
close irongate
close irongate
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*Tyrion the Half-Elf* leaves ooooooo UP ooooooo riding a warhorse.
o R W C HP:Fine>
You are already standing.
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>close irongate
They aren't here.
o R W C HP:Fine>kill *elf*
It's already closed!
o R W C HP:Fine>close irongate
Bash what or whom?
o R W C HP:Fine>
You are already standing.
o R W C HP:Fine>kill *elf*
It's already closed!
o R W C HP:Fine>close irongate
It's already closed!
o R W C HP:Fine>kill *elf*
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>
It's already closed!
o R W C HP:Fine>kill *elf*
up
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
*Tyrion the Half-Elf* has arrived from above riding a warhorse.
You pound *Tyrion the Half-Elf*'s right leg hard.
kill *elf*
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>bash
stand
It's already closed!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You're already fighting!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You're already fighting!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You're already fighting!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>No way!
You are fighting for your life!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
You're already fighting!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>open irongate
open irongate
*Tyrion the Half-Elf* utters the word 'BLINDNESS'
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>
Do you not consider fighting as standing?
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>open irongate
Ok.
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>It's already open!
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>* R W C HP:Fine *Tyrion the Half-Elf*:Fine>It's already open!
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
* R W C HP:Fine *Tyrion the Half-Elf*:Fine>bash
stand
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
You are already standing.
o R W C HP:Fine>east
Entrance to the Burial Grounds
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: South West.
* R W C>south
Winding Path up the Hill
Exits: North East.
o R W C>east
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
Exits: =North= East =South= West.
o R W C>north
Bend in the Path
A rabbit is here eyeing your presence warily.
Exits: North =East= =South=.
o R W C>east
Ruined King's Road
Exits: =North= =East= =West=.
o R W C>north
Ruined King's Road
Exits: =North= =South=.
o R W C>north
Ruined King's Road
Exits: =North= =South=.
o R W C>north
Ruined King's Road
A vicious little bandit advances towards you.
Exits: North =East= =South= West.
* R W C>l
Ruined King's Road
A vicious little bandit advances towards you.
* R W C>south
Ruined King's Road
Exits: =North= =South=.
o R W C>south
Ruined King's Road
Exits: =North= =South=.
o R W C>west
Alas, you cannot go that way...
o R W C>south
Ruined King's Road
Exits: =North= =East= =West=.
o R W C>west
Bend in the Path
A rabbit is here eyeing your presence warily.
Exits: North =East= =South=.
o R W C>south
A cute, bouncing rabbit leaves south.
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
A rabbit is here eyeing your presence warily.
Exits: =North= East =South= West.
o R W C>west
Winding Path up the Hill
Exits: North East.
o R W C>north
Entrance to the Burial Grounds
Exits: South West.
o R W C>open irongate
It's already open!
The irongate closes quietly.
o R W C>west
The irongate seems to be closed.
o R W C>open irongate
open irongate
Ok.
o R W C>open irongate
open irongate
It's already open!
o R W C>open irongate
open irongate
It's already open!
o R W C>open irongate
It's already open!
o R W C>open irongate
open irongate
It's already open!
o R W C>open irongate
It's already open!
o R W C>open irongate
Zhuk (z) has arrived from the west riding a hungry warg.
It's already open!
o R W C>open irongate
It's already open!
o R W C>open irongate
It's already open!
o R W C>It's already open!
o R W C>close irongate
It's already open!
o R W C>close irongate
It's already open!
o R W C>close irongate
close irongate
It's already open!
o R W C>south
Ok.
o R W C>
It's already closed!
o R W C>
It's already closed!
o R W C>
It's already closed!
o R W C>Winding Path up the Hill
Exits: North East.
o R W C>east
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
A rabbit is here eyeing your presence warily.
*Relim the Dunadan Man* is standing here.
Exits: =North= East =South= West.
* R W C>north
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
o R W C>Bend in the Path
Exits: North =East= =South=.
o R W C>east
Ruined King's Road
Exits: =North= =East= =West=.
o R W C>north
Ruined King's Road
Exits: =North= =South=.
o R W C>north
Ruined King's Road
Exits: =North= =South=.
o R W C>north
Ruined King's Road
A vicious little bandit advances towards you.
Exits: North =East= =South= West.
You swiftly dodge a bandit's attempt to crush you.
* R W C a bandit:Healthy>west
No way!
You are fighting for your life!
* R W C a bandit:Healthy>
You pound a bandit's head extremely hard and shatter it.
* R W C a bandit:Hurt>flee
You flee head over heels.
Ruined King's Road
A brass lantern has been set on the ground.
A strip of leather with a buckle is lying here.
Exits: North =East= =South= =West=.
o R W C>west
Ruined King's Road
A vicious little bandit advances towards you.
Exits: North =East= =South= West.
* R W C>west
In the Roofless House
Exits: East South.
o R W C>west
Alas, you cannot go that way...
o R W C>south
At the Small Backyard
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North.
o R W C>north
In the Roofless House
Exits: East South.
o R W C>east
Ruined King's Road
A vicious little bandit advances towards you.
Exits: North =East= =South= West.
* R W C>east
Ruined King's Road
A brass lantern has been set on the ground.
A strip of leather with a buckle is lying here.
Exits: North =East= =South= =West=.
o R W C>north
A Decaying Road
Exits: North East South West.
o R W C>west
Among the Trees
A rabbit is here eyeing your presence warily.
Exits: North East South West.
o R W C>west
At the Breach in the Wall
The corpse of a thief is lying here.
A squirrel scampers around here, looking for nuts from the trees.
A fallow deer is grazing peacefully here.
Exits: North East West.
o R W C>west
Forest outside the Breach in the Wall
Exits: East West.
o R W C>west
Green Forest
A fierce wolverine is here, snarling at you.
Exits: East South West.
o R W C>west
A Small River
Exits: North East West.
o R W C>west
A Small River
Exits: East South.
o R W C>west
Alas, you cannot go that way...
o R W C>south
Green Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.
o R W C>south
A Small Clearing
Exits: North East.
o R W C>north
Green Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.
o R W C>north
A Small River
Exits: East South.
o R W C>east
A Small River
Exits: North East West.
o R W C>east
Green Forest
A fierce wolverine is here, snarling at you.
Exits: East South West.
o R W C>
Saving Azazello.
o R W C>east
Forest outside the Breach in the Wall
Exits: East West.
o R W C Move:Tired>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C Move:Tired>
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
o R W C Move:Tired>west
Green Forest
A fierce wolverine is here, snarling at you.
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: East South West.
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
o R W C Move:Tired>west
A Small River
*Tyrion the Half-Elf* is here CASTING, riding a warhorse.
Exits: North East West.
* R W C Move:Tired>kill *elf*
* R W C Move:Tired *Tyrion the Half-Elf*:Hurt>
You pound *Tyrion the Half-Elf*'s left foot extremely hard and shatter it.
* R W C Move:Tired *Tyrion the Half-Elf*:Hurt>bash
stand
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
o R W C Move:Tired>
*Relim the Dunadan Man* has arrived from the east.
* R W C Move:Tired>west
kill *elf*
Bash what or whom?
* R W C Move:Tired>
You are already standing.
* R W C Move:Tired>A Small River
Exits: East South.
o R W C Move:Tired>east
kill *elf*
They aren't here.
o R W C Move:Tired>A Small River
*Relim the Dunadan Man* is standing here.
Exits: North East West.
* R W C Move:Tired>They aren't here.
* R W C Move:Tired>west
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
o R W C Move:Tired>A Small River
*Relim the Dunadan Man* is standing here.
Exits: East South.
*Relim the Dunadan Man* fails to hit you.
* R W C Move:Tired *Relim the Dunadan Man*:Fine>south
No way!
You are fighting for your life!
* R W C Move:Tired *Relim the Dunadan Man*:Fine>
You pound *Relim the Dunadan Man*'s right hand extremely hard and tickle it.
* R W C Move:Tired *Relim the Dunadan Man*:Fine>
*Relim the Dunadan Man* removes a black horn shortbow.
*Relim the Dunadan Man* skillfully draws a black runed dagger.
* R W C Move:Tired *Relim the Dunadan Man*:Fine>bash
stand
*Relim the Dunadan Man* snickers softly.
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
*Relim the Dunadan Man* lightly pierces your left leg and tickles it.
As *Relim the Dunadan Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>*Tyrion the Half-Elf* STARTS CASTING!!!
You stop resting, and stand up.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>
*Relim the Dunadan Man* barely pierces your right foot and tickles it.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* makes your evil soul suffer with his goodness.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>flee
You flee head over heels.
A Small River
Exits: North East West.
o R W C HP:Fine Move:Tired>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Fine Move:Tired>west
A Small River
*Relim the Dunadan Man* is standing here.
Exits: East South.
*Relim the Dunadan Man* leaves >>>>>>> EAST >>>>>>>.
o R W C HP:Fine Move:Tired>east
A Small River
*Relim the Dunadan Man* is standing here.
Exits: North East West.
* R W C HP:Fine Move:Tired>kill *elf*
They aren't here.
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
o R W C HP:Fine Move:Tired>west
A Small River
*Relim the Dunadan Man* is standing here.
Exits: East South.
* R W C HP:Fine Move:Tired>kill *elf*
*Relim the Dunadan Man* lightly pierces your right hand and tickles it.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>They aren't here.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>flee
You flee head over heels.
A Small River
Exits: North East West.
o R W C HP:Fine Move:Tired>south
*a Man* has arrived from the north.
* R W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W C HP:Fine Move:Tired>west
A Small River
*Relim the Dunadan Man* is standing here.
Exits: East South.
* R W C HP:Fine Move:Tired>
*Relim the Dunadan Man* lightly pierces your body and tickles it.
* R W C HP:Fine Move:Tired *Relim the Dunadan Man*:Fine>flee
You flee head over heels.
Green Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.
o R W C HP:Fine Move:Tired>south
A Small Clearing
Exits: North East.
o R W C HP:Fine Move:Tired>east
A Dark Passage
Exits: East West.
o R W C HP:Fine Move:Tired>east
Dense Grove
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North South West.
o R W C HP:Fine Move:Tired>south
Dense Grove
Exits: North East.
o R W C HP:Fine Move:Tired>east
A Peaceful Field
The corpse of a fat rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: North East South West.
o R W C HP:Fine Move:Tired>west
Dense Grove
Exits: North East.
o R W C HP:Fine Move:Slow>north
Dense Grove
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North South West.
o R W C HP:Fine Move:Slow>south
Dense Grove
Exits: North East.
o R W C HP:Fine Move:Slow>gd
get draught backpack
You get a flask of orkish draught from a leather backpack.
o R W C HP:Fine Move:Slow>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Fine>south
Alas, you cannot go that way...
o R W C HP:Fine>east
A Peaceful Field
The corpse of a fat rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: North East South West.
o R W C HP:Fine>east
Road to Fornost
Exits: =North= East =South= West.
o R W C HP:Fine>east
Shaded Path
Exits: North East South West.
o R W C HP:Fine>east
Dark Path
A large rabbit is sitting here.
Exits: North East South West.
o R W C HP:Fine>south
Dark Path
Exits: North East South West.
o R W C HP:Fine>south
Dark Path
Exits: North East South West.
o R W C HP:Fine>east
Dark Path
The butchered corpse of a fallow deer is lying here.
Exits: North East South West.
o R W C HP:Fine>east
Oops!
You cannot go there riding!
o R W C HP:Fine>east
Oops!
You cannot go there riding!
o R W C HP:Fine>south
Dark Forest
Exits: North East South West.
o R W C HP:Fine>south
Forest Border
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Rising Hills
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Gentle Slope
A lone hawk soars high above you.
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Rocky Rise
The butchered corpse of a tall stag is lying here.
The butchered corpse of a starved grey wolf is lying here.
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Rocky Inlet
The corpse of a mole is lying here.
Exits: North South West.
o R W C HP:Fine Move:Tired>south
Bend in the River
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Forest River
Exits: North South West.
o R W C HP:Fine Move:Tired>south
Forest of Fornost
A restless rabbit bounces around.
Exits: North East South.
o R W C HP:Fine Move:Tired>south
A Clearing
A brown pond between old branches and roots is here.
Exits: North East South.
o R W C HP:Fine Move:Tired>west
Alas, you cannot go that way...
o R W C HP:Fine Move:Tired>south
Forest of Fornost
Exits: East South West.
o R W C HP:Fine Move:Tired>south
Forest Clearing
Exits: North East South.
o R W C HP:Fine Move:Tired>south
Grassy Plains
A swarm of mosquitoes is here, humming around you.
Exits: North East South.
o R W C HP:Fine Move:Tired>south
A Side Trail
Exits: North East West.
o R W C HP:Fine Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Fine Move:Tired>west
Frail Two-Way Bridge
Exits: North East South.
o R W C HP:Fine Move:Tired>south
A Small Path by a Bridge
Exits: North South West.
o R W C HP:Fine Move:Tired>south
Bad lands
Exits: North South West.
o R W C HP:Fine Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Fine Move:Tired>south
Sparse Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Roseberry Hills
A fallow deer is grazing peacefully here.
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Dry Wasteland
The corpse of a brown snake is lying here.
The corpse of a brown snake is lying here.
Exits: North East South West.
o R W C HP:Fine Move:Tired>south
Fields
Exits: North East South West.
o R W C HP:Fine Move:Tired>west
Thick Bushes
Exits: North East South West.
o R W C HP:Fine Move:Tired>west
Bushy Plains
A brown fox is here, looking for some rabbits to chew up.
A restless rabbit bounces around.
Exits: North East South West.
o R W C HP:Fine Move:Tired>west
Bushy Plains
Exits: North East South West.
o R W C HP:Fine Move:Tired>west
Road to Fornost
A grey wolf is here, thin from starvation.
Exits: =North= East =South=.
o R W C HP:Fine Move:Tired>west
Alas, you cannot go that way...
o R W C HP:Fine Move:Tired>south
Road to Fornost
Exits: =North= East =South= West.
o R W C HP:Fine Move:Tired>south
Road to Fornost
Exits: =North= East =South=.
o R W C HP:Fine Move:Tired>south
In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
o R W C HP:Fine Move:Tired>score
334/404 hit, 50/50 mana, and 33/155 moves.
o R W C HP:Fine Move:Tired>stat
OB: 137%, DB: 39%, PB: 45%, Armour: 67%. Wimpy: 0. Mood: aggressive.
Needed: 749,480 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- panic
- noquit
- novoid
o R W C HP:Fine Move:Tired>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Carmen | 1, 0%, #Wape |
| 1, 1%, #Lom | 1, 0%, #Elmo |
| 1, 0%, #Alianora | 1, 0%, #Kaldae |
| 2, 0%, #Berenger | 1, 0%, #Filli |
| 1, 0%, #Drenical | 1, 0%, #Khelad |
| 6, 0%, #Bobbiesn | 1, 0%, #Ombo |
| 1, 0%, #Zorfem | 1, 0%, #Ashraim |
| 1, 0%, #Gomez | 1, 0%, #Dur |
| 1, 1%, #Mandorthran | 1, 0%, #Lennu |
| 1, 0%, #Digby | 1, 0%, #Log |
| 1, 0%, #Kitten | 1, 0%, #Daren |
| 1, 0%, #Cylas | 1, 0%, #Kaizer |
| 1, 0%, #Embrace | 1, 0%, #Morthe |
| 1, 0%, #Kraagh | 1, 0%, #Lyonis |
| 1, 0%, #Skald | 1, 0%, #Bromias |
| 1, 0%, #Brega | 1, 0%, #Undolomion |
| 1, 0%, #Nuga | 1, 0%, #Khadgar |
| 1, 0%, #Lillmarre | 1, 0%, #Uhan |
| 1, 0%, #Vassago | 2, 1%, #Gorlin |
| 1, 0%, #Tha | 1, 0%, #Saber |
| 1, 0%, #Eld | 1, 0%, #Bruni |
| 1, 0%, #Sisalik | 1, 0%, #Alaric |
| 1, 0%, #Agerno | |
o R W C HP:Fine Move:Tired>whois carmen
Carmen the Musician is a level twenty-nine Silvan Scout.
o R W C HP:Fine Move:Tired>
Zhuk (z) has arrived from the north riding a hungry warg.
o R W C HP:Fine Move:Tired>
Zhuk leaves south riding a hungry warg.
o R W C HP:Fine Move:Tired>
*Tyrion the Half-Elf* has arrived from the north riding a warhorse.
* R W C HP:Fine Move:Tired>
Zhuk (z) has arrived from the south riding a hungry warg.
* R W C HP:Fine Move:Tired>
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C HP:Fine Move:Tired>
Zhuk leaves south riding a hungry warg.
o R W C HP:Fine Move:Tired>south
Road to Fornost
Exits: =North= =South=.
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
* R W C HP:Fine Move:Tired>kill *elf*
* R W C HP:Fine Move:Tired *Tyrion the Half-Elf*:Wounded>
You pound *Tyrion the Half-Elf*'s body extremely hard and shatter it.
* R W C HP:Fine Move:Tired *Tyrion the Half-Elf*:Wounded>bash
stand
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Move:Tired *Tyrion the Half-Elf*:Wounded>bash
stand
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* makes your evil soul suffer with his goodness.
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C HP:Hurt Move:Tired>
You are already standing.
o R W C HP:Hurt Move:Tired>*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
Bash what or whom?
* R W C HP:Hurt Move:Tired>south
kill *elf*
You are already standing.
* R W C HP:Hurt Move:Tired>On the Bridge
Exits: =North= =South=.
o R W C HP:Hurt Move:Tired>north
kill *elf*
They aren't here.
o R W C HP:Hurt Move:Tired>Road to Fornost
Exits: =North= =South=.
o R W C HP:Hurt Move:Tired>north
They aren't here.
o R W C HP:Hurt Move:Tired>kill *elf*
In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
o R W C HP:Hurt Move:Tired>They aren't here.
o R W C HP:Hurt Move:Tired>north
kill *elf*
Road to Fornost
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: =North= East =South=.
* R W C HP:Fine Move:Slow>*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
They aren't here.
o R W C HP:Fine Move:Slow>north
kill *elf*
Road to Fornost
A grey wolf is here, thin from starvation.
Exits: =North= East =South= West.
o R W C HP:Fine Move:Slow>They aren't here.
o R W C HP:Fine Move:Slow>south
kill *elf*
Road to Fornost
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: =North= East =South=.
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C HP:Fine Move:Slow>They aren't here.
o R W C HP:Fine Move:Slow>south
kill *elf*
In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
o R W C HP:Fine Move:Slow>They aren't here.
o R W C HP:Fine Move:Slow>south
kill *elf*
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>They aren't here.
o R W C HP:Fine Move:Slow>south
kill *elf*
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>They aren't here.
o R W C HP:Fine Move:Slow>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>kill *elf*
They aren't here.
o R W C HP:Fine Move:Slow>north
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>north
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>north
In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
o R W C HP:Fine Move:Slow>score
286/404 hit, 50/50 mana, and 16/155 moves.
o R W C HP:Fine Move:Slow>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>south
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Move:Slow>score
291/404 hit, 50/50 mana, and 20/155 moves.
o R W C HP:Fine Move:Slow>gd
get draught backpack
You get a flask of orkish draught from a leather backpack.
o R W C HP:Fine Move:Slow>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Hurt>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Hurt>south
Bend in the Road
Exits: =North= =East=.
o R W C HP:Hurt>east
Bend in the Road
Zhuk (z) is here, riding a hungry warg.
Exits: East =South= =West=.
o R W C HP:Hurt>
Zhuk leaves east riding a hungry warg.
o R W C HP:Hurt>east
Your blood freezes as you hear a death cry.
o R W C HP:Fine>Path around a small Hill
The corpse of *an Orc* is lying here.
A frog is standing here.
*Tyrion the Half-Elf* is here, riding a warhorse.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: [North] East West.
* R W C HP:Fine>kill *elf*
* R W C HP:Fine *Tyrion the Half-Elf*:Wounded>
You try to pound *Tyrion the Half-Elf*, but he parries successfully.
bash
stand
* R W C HP:Fine *Tyrion the Half-Elf*:Wounded>
You feel bolder.
* R W C HP:Fine *Tyrion the Half-Elf*:Wounded>
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
o R W C HP:Fine>bash
stand
Bash what or whom?
o R W C HP:Fine>west
You are already standing.
o R W C HP:Fine>kill *elf*
Bash what or whom?
o R W C HP:Fine>
You are already standing.
o R W C HP:Fine>Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine>They aren't here.
o R W C HP:Fine>east
Path around a small Hill
The corpse of *an Orc* is lying here.
A frog is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: [North] East West.
o R W C HP:Fine>kill *elf*
They aren't here.
o R W C HP:Fine>ec
exa corpse
corpse (here) :
a pile of coins
a quiver
a butcher knife (battered)
a strange set of lock picks
a fragrant-smelling bag
a stone
a water skin
a belt of pearls and crystals
a dark broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a large metal wall shield (brand new)
a pair of ring mail sleeves (brand new)
a pair of ring mail gloves (brand new)
a black pair of padded boots (brand new)
a pair of ring mail leggings (used)
a thick chain mail coif (brand new)
a scale shirt (brand new)
a ring of silver
a ring
a large sack
o R W C HP:Fine>
A frog leaves east.
Saving Azazello.
o R W C HP:Fine>west
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine>west
Bend in the Road
Exits: =North= =East=.
o R W C HP:Fine>north
Road to Fornost
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: =North= =South=.
* R W C HP:Fine Move:Tired>
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C HP:Fine Move:Tired>kill *elf*
They aren't here.
o R W C HP:Fine Move:Tired>south
Bend in the Road
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: =North= =East=.
* R W C HP:Fine Move:Tired>kill *elf*
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
They aren't here.
o R W C HP:Fine Move:Tired>east
kill *elf*
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Move:Tired>They aren't here.
o R W C HP:Fine Move:Tired>east
Path around a small Hill
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: [North] East West.
o R W C HP:Fine Move:Tired>kill *elf*
They aren't here.
o R W C HP:Fine Move:Tired>west
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Move:Tired>west
Bend in the Road
Exits: =North= =East=.
o R W C HP:Fine Move:Tired>score
288/404 hit, 50/50 mana, and 43/155 moves.
o R W C HP:Fine Move:Tired>score
288/404 hit, 50/50 mana, and 43/155 moves.
o R W C HP:Fine Move:Tired>score
289/404 hit, 50/50 mana, and 44/155 moves.
o R W C HP:Fine Move:Tired>ccs
cast n 'cure light'
You start to concentrate...
ccs
Your scratches and bruises disappear.
o R W C HP:Fine Mana:Burning Move:Tired>cast n 'cure light'
You start to concentrate...
ccs
Your scratches and bruises disappear.
o R W C HP:Fine Mana:Hot Move:Tired>cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R W C HP:Fine Mana:Warm Move:Tired>ccs
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R W C HP:Fine Mana:Cold Move:Tired>ccs
cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Fine Mana:Cold Move:Tired>east
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Mana:Cold Move:Tired>east
Path around a small Hill
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
*Tyrion the Half-Elf* is here, riding a warhorse.
A frog is standing here.
Exits: [North] East West.
* R W C HP:Fine Mana:Cold Move:Tired>kill *elf*
* R W C HP:Fine Mana:Cold Move:Tired *Tyrion the Half-Elf*:Bad>
You pound *Tyrion the Half-Elf*'s head extremely hard and shatter it.
* R W C HP:Fine Mana:Cold Move:Tired *Tyrion the Half-Elf*:Bad>bash
stand
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* panics, but can't stop fighting to flee.
* R W C HP:Fine Mana:Cold Move:Tired *Tyrion the Half-Elf*:Bad>west
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* panics, but can't stop fighting to flee.
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* panics, but can't stop fighting to flee.
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
Your victim has disappeared!
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
You are already standing.
o R W C HP:Fine Mana:Cold Move:Tired>Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Mana:Cold Move:Tired>east
kill *elf*
Path around a small Hill
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A frog is standing here.
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: [North] East West.
* R W C HP:Fine Mana:Cold Move:Tired>o R W C HP:Fine Mana:Cold Move:Tired>
You approach *Tyrion the Half-Elf*, trying to pound him.
*Tyrion the Half-Elf* --- TRIES TO FLEE! ---
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
o R W C HP:Fine Mana:Cold Move:Tired>west
kill *elf*
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Mana:Cold Move:Tired>They aren't here.
o R W C HP:Fine Mana:Cold Move:Tired>west
kill *elf*
Bend in the Road
Exits: =North= =East=.
o R W C HP:Fine Mana:Cold Move:Tired>north
They aren't here.
o R W C HP:Fine Mana:Cold Move:Tired>kill *elf*
north
north
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>They aren't here.
o R W C HP:Fine Mana:Cold Move:Tired>On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>north
In front of the Nasty Mewlip's Inn
The coach to Bree and Tharbad is here.
Exits: =North= East =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
Bend in the Road
Exits: =North= =East=.
o R W C HP:Fine Mana:Cold Move:Tired>
*Relim the Dunadan Man* has arrived from the north.
* R W C HP:Fine Mana:Cold Move:Tired>kill *elf*
They aren't here.
* R W C HP:Fine Mana:Cold Move:Tired>south
Alas, you cannot go that way...
* R W C HP:Fine Mana:Cold Move:Tired>north
*Relim the Dunadan Man* lightly pierces your body and tickles it.
* R W C HP:Fine Mana:Cold Move:Tired *Relim the Dunadan Man*:Healthy>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Cold Move:Tired *Relim the Dunadan Man*:Healthy>flee
You flee head over heels.
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>north
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>north
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
On the Bridge
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
Road to Fornost
Exits: =North= =South=.
o R W C HP:Fine Mana:Cold Move:Tired>south
Bend in the Road
Exits: =North= =East=.
o R W C HP:Fine Mana:Cold Move:Tired>east
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Mana:Cold Move:Slow>east
Path around a small Hill
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A frog is standing here.
Exits: [North] East West.
o R W C HP:Fine Mana:Cold Move:Slow>west
Bend in the Road
Exits: East =South= =West=.
o R W C HP:Fine Mana:Warm Move:Slow>track warhorse
You carefully examine the ground around you, looking for tracks...
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
remf
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
weac
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>east
remove fur
You stop using a black warg fur.
o R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
wear cloak
You wear a forest green cloak about your body.
* R W C HP:Fine Mana:Warm Move:Tired>Path around a small Hill
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A frog is standing here.
Exits: [North] East West.
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>They aren't here.
* R W C HP:Fine Mana:Warm Move:Slow>east
Path around a small Hill
Exits: North South West.
TRACKS OF a warhorse - vvvvvvv SOUTH vvvvvvv
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Slow>north
Path around a small Hill
The wild ox seems ready to charge you.
Exits: North South.
south
TRACKS OF a warhorse - ^^^^^^^ NORTH ^^^^^^^
(done less than 2 hours ago).
o R W C HP:Fine Mana:Warm Move:Slow>Path around a small Hill
Exits: North South West.
You smell blood.
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
TRACKS OF a warhorse - vvvvvvv SOUTH vvvvvvv
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Slow>south
Dried out Brook
A black snake, with red markings, is lying here.
Exits: North East.
A striped snake leaves east.
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Slow>east
Dried out Brook
A brown snake watches you.
A hungry warg stands here, sniffing around for flesh.
A black snake, with red markings, is lying here.
Exits: South West.
gd
TRACKS OF a warhorse - vvvvvvv SOUTH vvvvvvv
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Slow>get draught backpack
You get a flask of orkish draught from a leather backpack.
o R W C HP:Fine Mana:Warm Move:Slow>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Fine Mana:Warm>south
Dried out Brook
Exits: North East West.
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm>east
Dried out Brook
Exits: South West.
TRACKS OF a warhorse - vvvvvvv SOUTH vvvvvvv
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>south
Dried out Brook
A black snake, with red markings, is lying here.
Exits: North East South.
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>south
Dried out Brook
Exits: North East West.
TRACKS OF a warhorse - >>>>>>> EAST >>>>>>>
(done less than 8 hours ago).
o R W C HP:Fine Mana:Warm Move:Tired>east
Plains
Exits: North East West.
TRACKS OF a warhorse - ^^^^^^^ NORTH ^^^^^^^
(done less than 8 hours ago).
o R W C HP:Fine Mana:Warm Move:Tired>north
Plains
Exits: North East South West.
TRACKS OF a warhorse - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>west
Dried out Brook
A black snake, with red markings, is lying here.
Exits: North East South.
TRACKS OF a warhorse - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>north
Dried out Brook
Exits: South West.
TRACKS OF a warhorse - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
o R W C HP:Fine Mana:Warm Move:Tired>west
Dried out Brook
Exits: North East West.
You smell blood.
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* carefully examines the ground around him, looking for tracks...
TRACKS OF a warhorse - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C HP:Fine Mana:Warm Move:Tired>
*Relim the Dunadan Man* barely pierces your left hand and tickles it.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Healthy>north
No way!
You are fighting for your life!
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Healthy>
You pound *Relim the Dunadan Man*'s body very hard and tickle it.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>bash
stand
Faabrat narrates 'who killed all the spamnarraters?'
As *Relim the Dunadan Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
You stop resting, and stand up.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>ponder
You ponder life, the universe, and everything.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
*Tyrion the Half-Elf* has arrived from the north riding a warhorse.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>flee
You stop tracking your victim.
You flee head over heels.
Dried out Brook
A black snake, with red markings, is lying here.
Exits: South West.
o R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Mana:Warm Move:Tired>west
Dried out Brook
Exits: North East West.
o R W C HP:Fine Mana:Warm Move:Tired>east
Dried out Brook
A black snake, with red markings, is lying here.
*Tyrion the Half-Elf* is here, riding a warhorse.
*Relim the Dunadan Man* is standing here.
Exits: South West.
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
You cannot attack and flee at the same time.
* R W C HP:Fine Mana:Warm Move:Tired>east
Alas, you cannot go that way...
* R W C HP:Fine Mana:Warm Move:Tired>
A striped snake leaves west.
* R W C HP:Fine Mana:Warm Move:Tired>north
You swiftly dodge *Relim the Dunadan Man*'s attempt to pierce you.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>flee
You pound *Relim the Dunadan Man*'s right arm extremely hard.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
You flee head over heels.
Dried out Brook
Exits: North East South.
o R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* has arrived from the north riding a warhorse.
* R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
You cannot attack and flee at the same time.
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* tries to pierce you, but your parry is successful.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
You're already fighting!
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>flee
You flee head over heels.
Plains
Exits: North East South West.
o R W C HP:Fine Mana:Warm Move:Tired>north
On a Track
Exits: North East South.
o R W C HP:Fine Mana:Warm Move:Tired>south
Plains
*Tyrion the Half-Elf* is here, riding a warhorse.
Exits: North East South West.
You suddenly notice *Relim the Dunadan Man*.
* R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* carefully examines the ground around him, looking for tracks...
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
You swiftly dodge *Relim the Dunadan Man*'s attempt to pierce you.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
You're already fighting!
You pound *Relim the Dunadan Man*'s body extremely hard.
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Mana:Warm Move:Tired *Relim the Dunadan Man*:Fine>flee
You flee head over heels.
Dried out Brook
Exits: North East South.
o R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Fine Mana:Warm Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
You cannot attack and flee at the same time.
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
kill *elf*
You cannot attack and flee at the same time.
* R W C HP:Fine Mana:Warm Move:Tired>
You cannot attack and flee at the same time.
* R W C HP:Fine Mana:Warm Move:Tired>kill *elf*
*Tyrion the Half-Elf* utters the word 'BLINDNESS'
You have been blinded!
o R W C HP:Fine Mana:Warm Move:Tired>north
They aren't here.
Someone strongly pierces your body and tickles it.
o R W C HP:Fine Mana:Warm Move:Tired Someone:Fine>No way!
You are fighting for your life!
o R W C HP:Fine Mana:Warm Move:Tired Someone:Fine>
Nott narrates 'I did!'
o R W C HP:Fine Mana:Warm Move:Tired Someone:Fine>
Someone tries to slash you, but your parry is successful.
o R W C HP:Fine Mana:Warm Move:Tired Someone:Fine>flee
You flee head over heels.
You are in a field.
o R W C HP:Fine Mana:Warm Move:Tired>north
You are in a field.
o R W C HP:Fine Mana:Warm Move:Tired>east
You are in a field.
o R W C HP:Fine Mana:Warm Move:Slow>east
You are in a field.
o R W C HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>south
You are in a field.
o R W C HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Slow>north
You are in a field.
o R W C HP:Fine Mana:Warm Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Slow>north
You are in a field, following a trail.
o R W C HP:Fine Mana:Warm Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Weak>north
You are in a field.
o R W C HP:Fine Mana:Warm Move:Weak>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Warm Move:Weak>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Weak>north
You are in a field.
o R W C HP:Fine Mana:Warm Move:Weak>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Fainting>north
You are in a field.
o R W C HP:Fine Mana:Warm Move:Fainting>exits
Saving Azazello.
o R W C HP:Fine Mana:Warm Move:Fainting>
You are too exhausted!
o R W C HP:Fine Mana:Warm Move:Fainting>exits
You are too exhausted!
o R W C HP:Fine Mana:Warm Move:Fainting>gd
get draught backpack
You get something from something.
o R W C HP:Fine Mana:Warm Move:Weak>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Fine Mana:Warm Move:Tired>
Someone has arrived from the south riding Something.
o R W C HP:Fine Mana:Warm Move:Tired>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Warm Move:Slow>
You swiftly dodge Someone's attempt to slash you.
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>
Faabrat narrates 'you nutted em to death?'
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>
Someone pierces your body and tickles it.
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>bash
stand
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>Do you not consider fighting as standing?
Someone slashes your right arm and tickles it.
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>flee
You flee head over heels.
----- ***P*** ***A*** ***N*** ***I*** ***C*** -----
o R W C HP:Fine Mana:Hot Move:Slow Someone:Wounded>flee
You flee head over heels.
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
East -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Slow>north
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>north
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>north
You are in water.
o R W C HP:Fine Mana:Hot Move:Slow>east
Oops!
You cannot go there riding!
o R W C HP:Fine Mana:Hot Move:Slow>east
Oops!
You cannot go there riding!
o R W C HP:Fine Mana:Hot Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
East -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Weak>north
You are in a field.
o R W C HP:Fine Mana:Hot Move:Weak>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Weak>west
You are in brush.
o R W C HP:Fine Mana:Hot Move:Weak>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
East -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Weak>score
319/404 hit, 24/50 mana, and 8/155 moves.
o R W C HP:Fine Mana:Hot Move:Weak>score
319/404 hit, 25/50 mana, and 8/155 moves.
o R W C HP:Fine Mana:Hot Move:Weak>score
320/404 hit, 25/50 mana, and 9/155 moves.
o R W C HP:Fine Mana:Hot Move:Weak>
Nott narrates 'c'm here and I'll show you *smirk*'
o R W C HP:Fine Mana:Hot Move:Weak>gd
get draught backpack
You get something from something.
o R W C HP:Fine Mana:Hot Move:Weak>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Weak>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Fine Mana:Hot Move:Tired>east
You are in a field.
o R W C HP:Fine Mana:Hot Move:Tired>east
You are in a field.
o R W C HP:Fine Mana:Hot Move:Tired>east
You are in brush.
o R W C HP:Fine Mana:Hot Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Hot Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Fine Mana:Hot Move:Tired>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Tired>north
You are in a field.
o R W C HP:Fine Mana:Hot Move:Tired>exits
Zhuk narrates 'azazello near bvree needs help'
o R W C HP:Fine Mana:Hot Move:Tired>
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Tired>exits
Someone has arrived from the south riding Something.
o R W C HP:Fine Mana:Hot Move:Tired>
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Fine Mana:Hot Move:Slow>north
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the south riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>north
Alas, you cannot go that way...
o R W C HP:Fine Mana:Hot Move:Slow>
Zhuk narrates 'QUICK FUCKING HE IS BLINDED'
o R W C HP:Fine Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>north
You are on a hill.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the south riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>east
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Zhuk narrates 'AZAZELLO NEAR BREE NEEDS HELP'
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the west riding Something.
You begin to feel thirsty.
o R W C HP:Fine Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>drink skin
Someone has arrived from the north riding Something.
o R W C HP:Fine Mana:Hot Move:Slow>
You drink the water.
You do not feel thirsty anymore.
o R W C HP:Fine Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Fine Mana:Hot Move:Slow>
Zhuk narrates 'RELIM AND HELF ON HIM'
o R W C HP:Fine Mana:Hot Move:Tired>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Tired>west
You are in a field.
o R W C HP:Fine Mana:Hot Move:Slow>
Someone has arrived from the east riding Something.
o R W C HP:Fine Mana:Hot Move:Tired>south
You are in brush.
o R W C HP:Fine Mana:Hot Move:Slow>
Zhuk narrates 'i deied already'
o R W C HP:Fine Mana:Hot Move:Slow>south
You are in brush.
o R W C HP:Fine Mana:Hot Move:Slow>south
You are in a field, following a trail.
o R W C HP:Fine Mana:Hot Move:Slow>south
You are in a field, following a trail.
o R W C HP:Fine Mana:Hot Move:Slow>r
You sit down and rest your tired bones.
o R W C HP:Fine Mana:Hot Move:Tired>score
326/404 hit, 31/50 mana, and 30/155 moves.
o R W C HP:Fine Mana:Hot Move:Tired>
Zhuk narrates 'FAST HE BLINDED NO MOVES/FLASK'
o R W C HP:Fine Mana:Hot Move:Tired>score
326/404 hit, 31/50 mana, and 30/155 moves.
o R W C HP:Fine Mana:Hot Move:Tired>score
326/404 hit, 31/50 mana, and 31/155 moves.
Someone has arrived from the north riding Something.
o R W C HP:Fine Mana:Hot Move:Tired>score
327/404 hit, 31/50 mana, and 31/155 moves.
o R W C HP:Fine Mana:Hot Move:Tired>st
You stop resting, and stand up.
o R W C HP:Fine Mana:Hot Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Fine Mana:Hot Move:Tired>east
Someone utters the words 'DISPEL EVIL'
Someone makes your evil soul suffer with his goodness.
That really HURT!
Someone slashes your left leg extremely hard.
o R W C HP:Hurt Mana:Hot Move:Tired Someone:Wounded>No way!
You are fighting for your life!
Baldy tells you 'where you?'
o R W C HP:Hurt Mana:Hot Move:Tired Someone:Wounded>flee
You flee head over heels.
You are in a field, following a trail.
o R W C HP:Hurt Mana:Hot Move:Tired>east
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>east
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>
Vereor narrates 'anyone need money come to blasted furnace and ask'
o R W C HP:Hurt Mana:Hot Move:Slow>east
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Hurt Mana:Hot Move:Slow>exits
You grope around for exits:
North -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
o R W C HP:Hurt Mana:Hot Move:Slow>
Someone has arrived from the west riding Something.
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>
Murakar narrates 'Level!'
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>map
Map of Nearby Zones
-----------------------------
| F |
| * |
| : |
| X W|
|* ~~ :*%%: **|
|~~ :::=**B:::~:::::=:~**|
| ~~~~~::*:::*~: |
| : |
| :: |
| * |
| * |
| : |
| :: ~|
| *~: *^|
| ::%:: ~~~ |
-----------------------------
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field, following a trail.
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>south
You are in a field.
o R W C HP:Hurt Mana:Hot Move:Slow>
Baldy tells you 'I south bree'
o R W C HP:Hurt Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Hurt Mana:Hot Move:Slow>
Someone has arrived from the north riding Something.
o R W C HP:Hurt Mana:Hot Move:Slow>
Someone utters the words 'DISPEL EVIL'
Someone makes your evil soul suffer with his goodness.
Someone lightly slashes your head and tickles it.
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>
Baldy tells you 'past morthan'
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>tell baldy come norht some
Ok.
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>
You swiftly dodge Someone's attempt to pierce you.
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>flee
You flee head over heels.
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Slow>
Zhuk narrates 'AZAZELLO IS 1 ZONE N OF BREE'
o R W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
Someone has arrived from the east riding Something.
o R W C HP:Wounded Mana:Hot Move:Slow>
Someone tries to slash you, but your parry is successful.
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>west
No way!
You are fighting for your life!
o R W C HP:Wounded Mana:Hot Move:Slow Someone:Wounded>flee
You flee head over heels.
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Slow>west
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Slow>wimp
cha mood wimpy
Ok.
o R W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Slow>gd
Someone has arrived from the east riding Something.
o R W C HP:Wounded Mana:Hot Move:Slow>get draught backpack
You get something from something.
o R W C HP:Wounded Mana:Hot Move:Slow>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
Someone says 'icy'
o R W C HP:Wounded Mana:Hot>flee
You flee head over heels.
You are in a field.
o R W C HP:Wounded Mana:Hot>east
You are in a field.
o R W C HP:Wounded Mana:Hot>east
You are in a field.
o R W C HP:Wounded Mana:Hot>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot>
Someone has arrived from the west riding Something.
o R W C HP:Wounded Mana:Hot>
Someone tries to slash you, but your parry is successful.
o R W C HP:Wounded Mana:Hot Someone:Hurt>
Someone shoots your body extremely hard.
o R W C HP:Wounded Mana:Hot Someone:Hurt>flee
Someone has arrived from the west riding Something.
o R W C HP:Wounded Mana:Hot Someone:Hurt>
You flee head over heels.
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Tired>flee
You flee head over heels.
You are in a field.
o R W C HP:Wounded Mana:Hot Move:Tired>east
Someone leaves west riding Something.
o R W C HP:Wounded Mana:Hot Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Hot Move:Tired>east
Someone has arrived from the west riding Something.
o R W C HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
Someone tries to slash you, but your parry is successful.
o R W C HP:Wounded Mana:Burning Move:Tired Someone:Hurt>north
No way!
You are fighting for your life!
o R W C HP:Wounded Mana:Burning Move:Tired Someone:Hurt>
Someone utters the words 'COLOUR SPRAY'
Someone sprays you with piercing rays of many-coloured light.
You wish that your wounds would stop BLEEDING so much!
o R W C HP:Bad Mana:Burning Move:Tired Someone:Hurt>flee
Someone lightly slashes your left leg and tickles it.
You wish that your wounds would stop BLEEDING so much!
o R W C HP:Bad Mana:Burning Move:Tired Someone:Hurt>
You flee head over heels.
You are in a field.
You feel a cloak of blindness dissolve.
o R W C HP:Bad Mana:Burning Move:Tired>north
flee
On a Track
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North South West.
o R W C HP:Bad Mana:Burning Move:Tired>
You flee head over heels.
Plains
Exits: North South.
o R W C HP:Bad Mana:Burning Move:Tired>north
Fallow Land
Exits: North South West.
o R W C HP:Bad Mana:Burning Move:Tired>north
Fallow Land
Exits: North South West.
o R W C HP:Bad Mana:Burning Move:Tired>north
Transition
Exits: North South West.
o R W C HP:Bad Mana:Burning Move:Tired>north
Juicy Meadow
Exits: North South West.
o R W C HP:Bad Mana:Burning Move:Tired>west
Juicy Meadow
The healthy cow stands here grazing on the bright green grass.
Exits: North East South West.
o R W C HP:Bad Mana:Burning Move:Tired>west
Juicy Meadow
Exits: North East West.
o R W C HP:Bad Mana:Burning Move:Tired>west
Narrow Track
Exits: North East South West.
o R W C HP:Bad Mana:Burning Move:Tired>south
south
Zhuk narrates 'I see on azazellos screen helf is icy'
o R W C HP:Bad Mana:Burning Move:Tired>Narrow Track
Exits: North East.
o R W C HP:Bad Mana:Burning Move:Tired>
Alas, you cannot go that way...
o R W C HP:Bad Mana:Burning Move:Tired>east
Narrow Track
Exits: South West.
o R W C HP:Bad Mana:Burning Move:Tired>south
A Track Through the Wilderness
Exits: North South.
o R W C HP:Bad Mana:Burning Move:Tired>south
A Track Through the Wilderness
A black snake, with red markings, is lying here.
Exits: North South.
o R W C HP:Bad Mana:Burning Move:Tired>south
The Stony Track
Exits: North East.
o R W C HP:Bad Mana:Burning Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Bad Mana:Burning Move:Tired>east
On a Track
Exits: South West.
o R W C HP:Bad Mana:Burning Move:Tired>
Zhuk narrates 'relim still following'
o R W C HP:Bad Mana:Burning Move:Tired>south
On a Track
Exits: North East South.
o R W C HP:Bad Mana:Burning Move:Tired>south
Plains
Exits: North East South West.
o R W C HP:Bad Mana:Burning Move:Tired>south
Plains
A black snake, with red markings, is lying here.
Exits: North East West.
o R W C HP:Bad Mana:Burning Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Bad Mana:Burning Move:Tired>west
Dried out Brook
Exits: North East West.
o R W C HP:Bad Mana:Burning Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Bad Mana:Burning Move:Tired>west
Dried out Brook
A rabbit is here eyeing your presence warily.
Exits: East West.
o R W C HP:Bad Mana:Burning Move:Tired>west
Dried out Brook
Exits: North East South.
o R W C HP:Bad Mana:Burning Move:Tired>ccs
cast n 'cure light'
You start to concentrate...
ccs
ccs
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Hot Move:Tired>ccs
cast n 'cure light'
You start to concentrate...
ccs
Zhuk narrates 'phew, azazello unblinded :)'
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Warm Move:Tired>cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R W C HP:Wounded Mana:Cold Move:Tired>cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o R W C HP:Wounded Mana:Frozen Move:Tired>cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Wounded Mana:Frozen Move:Tired>south
Sparse Woods
Exits: North South West.
o R W C HP:Wounded Mana:Frozen Move:Tired>south
Backyard
Exits: North East South [West].
o R W C HP:Wounded Mana:Frozen Move:Tired>south
Oops!
You cannot go there riding!
o R W C HP:Wounded Mana:Frozen Move:Tired>south
Oops!
You cannot go there riding!
Saving Azazello.
o R W C HP:Wounded Mana:Frozen Move:Tired>west
The Door seems to be closed.
o R W C HP:Wounded Mana:Frozen Move:Tired>east
Path
Exits: East West.
o R W C HP:Wounded Mana:Frozen Move:Tired>east
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.
o R W C HP:Wounded Mana:Frozen Move:Tired>
Zhuk narrates 'but he needs bob'
o R W C HP:Wounded Mana:Frozen Move:Tired>tell baldy come necro
Ok.
o R W C HP:Wounded Mana:Icy Move:Tired>east
east
Zhuk narrates 'and fast'
o R W C HP:Wounded Mana:Icy Move:Tired>Path
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Grove of Trees
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Grassy Plains
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Narrow Trail
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Fork in the Trail
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Trail along the Marsh
Exits: South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Tired>
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Tired>south
Trail along the Marsh
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Trail along the Marsh
A swarm of midges is here, humming around you.
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Mouth of Gully
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Bend in the Trail
Exits: South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Tired>south
Trail below the Scarp
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Tired>east
Narrow Trail
Exits: South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Slow>south
Narrow Trail
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Narrow Trail
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Narrow Trail
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Dusty Path
Exits: East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Small Trail Path
Exits: East West.
A ferocious warg has arrived from the east.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Trail Around the Hills
Exits: East West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Trail Near the River
Exits: East West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Path to an Old Rope Bridge
A sturdy pack horse is standing here.
Exits: North South West.
o R W C HP:Wounded Mana:Icy Move:Slow>lead
You stop riding a hungry warg (my).
A hungry warg (my) starts following you.
o W C HP:Wounded Mana:Icy Move:Slow>south
A Rickety Rope Bridge
Exits: North East.
o W C HP:Wounded Mana:Icy Move:Slow>east
Rickety Old Bridge
Exits: East West.
o W C HP:Wounded Mana:Icy Move:Slow>east
Near a Rickety Old Bridge
A canoe has been left here.
Exits: North South West.
o W C HP:Wounded Mana:Icy Move:Slow>ride
A hungry warg (my) stops following you.
You pick up a hungry warg (my)'s reins, and start riding it.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Slow>south
A Small Trail
Exits: North East South.
o R W C HP:Wounded Mana:Icy Move:Slow>east
An Overgrown Trail
Exits: East West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
The Forgotten Trail
Exits: South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Slow>south
A Small Trail
Exits: North South.
o R W C HP:Wounded Mana:Icy Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Slow>south
An Old Trail
Exits: North East.
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Trail in the Woods
Exits: South West.
o R W C HP:Wounded Mana:Icy Move:Slow>south
Trail Through the Plains
Exits: North East.
o R W C HP:Wounded Mana:Icy Move:Slow>south
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Icy Move:Slow>east
A Tiny Trail
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>east
south
Village Entrance
Exits: North [East] South West.
o R W C HP:Wounded Mana:Icy Move:Slow>A Tiny Trail
Exits: North East South West.
o R W C HP:Wounded Mana:Icy Move:Slow>tell baldy ok ?
Ok.
o R W C HP:Wounded Mana:Cold Move:Slow>south
You feel bolder.
o R W C HP:Wounded Mana:Cold Move:Slow>A Tiny Trail
Exits: North East.
o R W C HP:Wounded Mana:Cold Move:Slow>east
A Tiny Trail
Exits: North East West.
o R W C HP:Wounded Mana:Cold Move:Slow>east
A Tiny Trail
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
Exits: North East West.
o R W C HP:Wounded Mana:Cold Move:Slow>east
A Tiny Trail
Exits: South West.
o R W C HP:Wounded Mana:Cold Move:Slow>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Cold Move:Slow>south
A Tiny Trail
Exits: North East.
o R W C HP:Wounded Mana:Cold Move:Slow>east
A Tiny Trail
Exits: East West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Small Clearing
Exits: East South West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Oops!
You cannot go there riding!
o R W C HP:Wounded Mana:Cold Move:Weak>east
Oops!
You cannot go there riding!
o R W C HP:Wounded Mana:Cold Move:Weak>south
The Small Trail
Exits: North East.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Small Trail
Exits: East West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Small Trail
Exits: East West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Small Trail
Exits: North South West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Cold Move:Weak>south
The Small Trail
Exits: North South.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Cold Move:Weak>south
The Small Trail
Exits: North South.
o R W C HP:Wounded Mana:Cold Move:Weak>south
Old East Road
Exits: North =East= South =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Old East Road
Exits: North =East= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Old East Road
Exits: =North= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Alas, you cannot go that way...
o R W C HP:Wounded Mana:Cold Move:Weak>north
The Old East Road
Exits: North =East= =South= West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Old East Road
Exits: North =East= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Crossing of the paths
Exits: North =East= South =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Old East Road
Exits: North =East= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
The Old East Road
Exits: =North= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>north
The Old East Road
The elongated shape of a stoat can be seen darting across the terrain.
Exits: =East= =South= West.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Baldy narrates 'ack thatc was close'
The Old East Road
Exits: =East= =West=.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Bridge over the Nen-i-Sul
Exits: =East= =West= Down.
o R W C HP:Wounded Mana:Cold Move:Weak>east
Bend in the Old East Road
Exits: =North= East =West=.
o R W C HP:Wounded Mana:Cold Move:Fainting>east
The Three-fools' Stone
Some small rocks have been piled into a mound here.
A grey hare stands alert, looking and listening for predators.
Exits: North East West.
o R W C HP:Wounded Mana:Cold Move:Fainting>east
Grasslands
Exits: North East West.
o R W C HP:Wounded Mana:Cold Move:Fainting>east
Plains
Exits: North East West.
o R W C HP:Wounded Mana:Cold Move:Fainting>east
Plains
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Fainting>south
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.
o R W C HP:Wounded Mana:Cold Move:Fainting>south
An Old Trail by a Fortress
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Fainting>south
Before the Castle Gate
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Exhausted>south
Old Castle Gate
Exits: North South.
o R W C HP:Wounded Mana:Cold Move:Exhausted>south
You are too exhausted to ride.
o R W C HP:Wounded Mana:Cold Move:Exhausted>r
You sit down and rest your tired bones.
o R W C HP:Wounded Mana:Cold Move:Fainting>tell baldy come please ?
Ok.
o R W C HP:Wounded Mana:Cold Move:Fainting>gr
Your group consists of:
Azazello (Head of group)
A hungry warg (my)
o R W C HP:Wounded Mana:Cold Move:Fainting>stat
OB: 86%, DB: -6%, PB: 92%, Armour: 67%. Wimpy: 0. Mood: wimpy.
Needed: 749,480 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- noquit
- novoid
o R W C HP:Wounded Mana:Cold Move:Weak>
Baldy tells you 'coming'
o R W C HP:Wounded Mana:Cold Move:Weak>
*Tyrion the Half-Elf* has arrived from the north riding a warhorse.
* R W C HP:Wounded Mana:Cold Move:Weak>
*Tyrion the Half-Elf* leaves vvvvvvv SOUTH vvvvvvv riding a warhorse.
o R W C HP:Wounded Mana:Cold Move:Weak>
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
* R W C HP:Wounded Mana:Cold Move:Weak>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Cold Move:Weak>whois carmen
Carmen the Musician is a level twenty-nine Silvan Scout.
* R W C HP:Wounded Mana:Cold Move:Weak>north
Nah...
You feel too relaxed to do that..
* R W C HP:Wounded Mana:Cold Move:Weak>
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Mana:Cold Move:Weak *Tyrion the Half-Elf*:Hurt>st
Do you not consider fighting as standing?
* R W C HP:Bad Mana:Cold Move:Weak *Tyrion the Half-Elf*:Hurt>flee
You flee head over heels.
Before the Castle Gate
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Weak>north
An Old Trail by a Fortress
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Weak>gd
get draught backpack
You get a flask of orkish draught from a leather backpack.
o R W C HP:Bad Mana:Cold Move:Weak>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o R W C HP:Awful Mana:Cold Move:Tired>north
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.
o R W C HP:Awful Mana:Cold Move:Tired>north
Plains
Exits: North East South West.
o R W C HP:Awful Mana:Cold Move:Tired>north
Old East Road
Exits: North =East= South =West=.
o R W C HP:Awful Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.
o R W C HP:Awful Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.
o R W C HP:Awful Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.
o R W C HP:Awful Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.
o R W C HP:Awful Mana:Cold Move:Tired>south
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>east
Old East Road
Exits: =North= =East= South West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Plains
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Plains
You see two handfuls of clover on the ground.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Chalk Plains
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>east
east
Chalk Plains
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>Chalk Plains
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>east
A Tall Stand of Weeds
The corpse of a patch of weeds is lying here.
The corpse of a patch of weeds is lying here.
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Scrubland
Exits: North East South West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Dark Clump of Trees
The corpse of a huge warg is lying here.
Exits: North East West.
o R W C HP:Awful Mana:Warm Move:Tired>south
Alas, you cannot go that way...
o R W C HP:Awful Mana:Warm Move:Tired>east
east
east
ccs
Dark Clump of Trees
The corpse of a huge warg is lying here.
Exits: North East West.
Zhuk narrates 'azazazello oer'
o R W C HP:Awful Mana:Warm Move:Slow>In The Brush
Exits: North East West.
o R W C HP:Awful Mana:Warm Move:Slow>Zhuk narrates 'awful'
In the Brush
The corpse of a brushman is lying here.
The corpse of a brushman is lying here.
A giant rat patters against you, squeaking maliciously.
Exits: North East West.
o R W C HP:Awful Mana:Warm Move:Slow>cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Icy Move:Slow>ccs
cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Bad Mana:Icy Move:Slow>ccs
cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Bad Mana:Icy Move:Slow>east
Lonely Scrubland
Exits: North East West.
You suddenly notice a brushman.
o R W C HP:Bad Mana:Icy Move:Slow>east
A Tall Stand of Weeds
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
The Flats
A giant rat patters against you, squeaking maliciously.
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
Reikor narrates 'elf hunter'
Baldy narrates 'A at hule'
The Flats
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
The Flats
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
In The Brush
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
The Flats
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>east
The Flats
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Slow>tell baldy coming ?
Ok.
o R W C HP:Bad Mana:Cold Move:Slow>east
Rolling Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Slow>east
Rolling Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Slow>east
Rolling Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Slow>east
Broken Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Slow>east
Broken Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Slow>r
You sit down and rest your tired bones.
o R W C HP:Bad Mana:Cold Move:Slow>score
44/404 hit, 5/50 mana, and 21/155 moves.
o R W C HP:Bad Mana:Cold Move:Slow>score
44/404 hit, 5/50 mana, and 22/155 moves.
o R W C HP:Bad Mana:Cold Move:Slow>score
44/404 hit, 5/50 mana, and 22/155 moves.
o R W C HP:Bad Mana:Cold Move:Slow>score
45/404 hit, 5/50 mana, and 22/155 moves.
o R W C HP:Bad Mana:Cold Move:Slow>score
45/404 hit, 6/50 mana, and 23/155 moves.
o R W C HP:Bad Mana:Cold Move:Slow>
Baldy tells you 'I at necro'
o R W C HP:Bad Mana:Cold Move:Slow>tell baldy go eastish
Ok.
o R W C HP:Bad Mana:Cold Move:Slow>tell baldy max east max s
Ok.
o R W C HP:Bad Mana:Cold Move:Slow>
Saving Azazello.
o R W C HP:Bad Mana:Cold Move:Tired>tell baldy i need cures/bob badly
Ok.
o R W C HP:Bad Mana:Cold Move:Tired>score
51/404 hit, 9/50 mana, and 33/155 moves.
o R W C HP:Bad Mana:Cold Move:Tired>score
51/404 hit, 9/50 mana, and 34/155 moves.
o R W C HP:Bad Mana:Cold Move:Tired>score
51/404 hit, 9/50 mana, and 34/155 moves.
o R W C HP:Bad Mana:Cold Move:Tired>st
You stop resting, and stand up.
o R W C HP:Bad Mana:Cold Move:Tired>ccs
cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Bad Mana:Cold Move:Tired>ccs
cast n 'cure light'
Alas, not enough mana flows through you...
o R W C HP:Bad Mana:Cold Move:Tired>east
Desolate Plains
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Tired>east
Irregular Ground
Exits: North East West.
o R W C HP:Bad Mana:Cold Move:Tired>north
Broken Plains
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Tired>ccs
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Frozen Move:Tired>score
69/404 hit, 0/50 mana, and 36/155 moves.
o R W C HP:Bad Mana:Frozen Move:Tired>score
69/404 hit, 0/50 mana, and 36/155 moves.
o R W C HP:Bad Mana:Frozen Move:Tired>score
69/404 hit, 0/50 mana, and 37/155 moves.
o R W C HP:Bad Mana:Frozen Move:Tired>
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
* R W C HP:Bad Mana:Frozen Move:Tired>l in backpack
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Bad Mana:Frozen Move:Tired>backpack (used) :
Nothing.
* R W C HP:Bad Mana:Frozen Move:Tired>west
Broken Plains
Exits: North East South West.
o R W C HP:Bad Mana:Frozen Move:Tired>west
Broken Plains
Exits: North East South West.
o R W C HP:Bad Mana:Frozen Move:Tired>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Bad Mana:Icy Move:Tired>south
Broken Plains
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Tired>east
Desolate Plains
A great wolf with coal-black eyes stares intently at you, drooling saliva.
A black wolf pads restlessly, looking for its next prey.
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Tired>east
Baldy tells you 'in zone'
o R W C HP:Bad Mana:Icy Move:Tired>Irregular Ground
Exits: North East West.
o R W C HP:Bad Mana:Icy Move:Tired>east
east
The shadows are dispelled by the sun rising in the east.
You feel bolder.
* R W C HP:Bad Mana:Icy Move:Tired>Above the River
Baldy the Black Numenorean is here, riding a pack horse.
Exits: North West.
* R W C HP:Bad Mana:Icy Move:Tired>
Alas, you cannot go that way...
* R W C HP:Bad Mana:Icy Move:Tired>
Baldy begins some strange incantations...
* R W C HP:Bad Mana:Icy Move:Tired>tell balgr me
No-one by that name here...
* R W C HP:Bad Mana:Icy Move:Tired>raise
You raise your hand.
* R W C HP:Bad Mana:Icy Move:Tired>
Baldy utters the words 'cure serious'
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Bad Mana:Icy Move:Tired>
Baldy begins some strange incantations...
* R W C HP:Bad Mana:Icy Move:Tired>sa elf
emote : elf
Ok.
* R W C HP:Bad Mana:Icy Move:Tired>
Baldy utters the words 'cure serious'
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>kill *elf*
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>
*Tyrion the Half-Elf* swiftly dodges your attempt to pound him.
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>
*Tyrion the Half-Elf* STARTS CASTING!!!
bash
stand
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>
flee
Baldy leaves north riding a pack horse.
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>Baldy has arrived from the north riding a pack horse.
flee
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>Do you not consider fighting as standing?
* R W C HP:Wounded Mana:Icy Move:Tired *Tyrion the Half-Elf*:Hurt>
You flee head over heels.
Above a River Canyon
Exits: North South West.
* R W C HP:Wounded Mana:Icy Move:Tired>
You flee head over heels.
Above the River
*Tyrion the Half-Elf* is here, riding a warhorse.
Baldy the Black Numenorean is here, riding a pack horse.
Exits: North West.
Baldy leaves west riding a pack horse.
* R W C HP:Wounded Mana:Icy Move:Tired>kill *elf*
You cannot attack and flee at the same time.
*Tyrion the Half-Elf* leaves <<<<<<< WEST <<<<<<< riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>west
kill *elf*
Irregular Ground
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>kill *elf*
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Icy Move:Tired>east
Above the River
Exits: North West.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Icy Move:Tired>west
Irregular Ground
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Desolate Plains
A great wolf with coal-black eyes stares intently at you, drooling saliva.
A black wolf pads restlessly, looking for its next prey.
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Broken Plains
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Icy Move:Tired>west
Broken Plains
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Wounded Mana:Icy Move:Tired>Rolling Plains
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Rolling Plains
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>north
Baldy tells you 'you ok for moves?'
Rolling Plains
You see two handfuls of clover on the ground.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>tell baldy meet necro
Ok.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Rolling Plains
There are two handfuls of clover here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Rolling Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
The Flats
Exits: North East South West.
Faabrat narrates 'The sage says 'I cannot bear the sight of a red amulet.''
* R W C HP:Wounded Mana:Icy Move:Tired>west
The Flats
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Faabrat narrates 'giggle'
The Flats
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>
Baldy tells you 'nod'
* R W C HP:Wounded Mana:Icy Move:Slow>tell baldy clump
Ok.
* R W C HP:Wounded Mana:Icy Move:Tired>west
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Tired>
Baldy tells you 'dont know that'
o R W C HP:Wounded Mana:Cold Move:Tired>tell baldy bob need still :)
Ok.
o R W C HP:Wounded Mana:Cold Move:Tired>
Baldy has arrived from the east riding a pack horse.
* R W C HP:Wounded Mana:Cold Move:Tired>west
Dark Clump of Trees
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Tired>east
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North East South West.
o R W C HP:Wounded Mana:Cold Move:Tired>
Faabrat narrates 'never did have it open when entered before :)'
o R W C HP:Wounded Mana:Cold Move:Tired>
Baldy has arrived from the south riding a pack horse.
* R W C HP:Wounded Mana:Cold Move:Tired>gr me
Group disbanded.
* R W C HP:Wounded Mana:Cold Move:Tired>
A hungry warg (my) is now a group member.
You are now a member of Baldy's group.
* R W C HP:Wounded Mana:Cold Move:Tired>raise
You raise your hand.
Baldy begins some strange incantations...
* R W C HP:Wounded Mana:Cold Move:Tired>
Baldy utters the words 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Wounded Mana:Cold>lick
You lick your mouth and smile.
* R W C HP:Wounded Mana:Cold>bow
You bow deeply.
* R W C HP:Wounded Mana:Cold>
Baldy begins some strange incantations...
* R W C HP:Wounded Mana:Cold>score
137/404 hit, 8/50 mana, and 133/155 moves.
* R W C HP:Wounded Mana:Cold>
Baldy utters the words 'cure serious'
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Wounded Mana:Cold>
------------------ DAY -------------------
You feel so weak under the cruel light!
* R W C HP:Wounded Mana:Cold>sa thanks dude
emote : thanks dude
Ok.
* R W C HP:Wounded Mana:Cold>
Baldy begins some strange incantations...
* R W C HP:Wounded Mana:Cold>l
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Baldy the Black Numenorean is here CASTING, riding a pack horse.
* R W C HP:Wounded Mana:Cold>
Baldy utters the words 'create water'
* R W C HP:Wounded Mana:Cold>
Baldy says 'no probs'
* R W C HP:Wounded Mana:Cold>stat
OB: 84%, DB: 45%, PB: 91%, Armour: 67%. Wimpy: 0. Mood: wimpy.
Needed: 749,480 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- panic
- noquit
- novoid
* R W C HP:Wounded Mana:Cold>aggr
cha mood aggressive
Ok.
* R W C HP:Wounded Mana:Cold>sa we kill it ?
emote : we kill it ?
Ok.
* R W C HP:Wounded Mana:Cold>equ
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (brand new)
<worn on head> a thick chain mail coif (used)
<worn on body> a heavy chain mail hauberk (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a thick pair of chain mail sleeves (brand new)
<worn on hands> a thin pair of metal gauntlets (brand new)
<worn on legs> a heavy pair of chain mail leggings (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn on wrist> a keyring with a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a butcher knife (dented)
<worn on belt> a water skin
<worn on belt> a sable pouch
* R W C HP:Wounded Mana:Cold>
Baldy grins evilly.
* R W C HP:Wounded Mana:Cold>ccs
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* R W C HP:Wounded Mana:Frozen>score
170/404 hit, 0/50 mana, and 144/155 moves.
* R W C HP:Wounded Mana:Frozen>
Baldy says 'no mana'
* R W C HP:Wounded Mana:Frozen>nod
You nod solemnly.
* R W C HP:Wounded Mana:Frozen>
Baldy starts following you.
* R W C HP:Wounded Mana:Icy>narr carmen died in fornost btw poor zhuk died as well
Ok.
* R W C HP:Wounded Mana:Icy>score
175/404 hit, 2/50 mana, and 152/155 moves.
* R W C HP:Wounded Mana:Icy>l
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Baldy the Black Numenorean is here, riding a pack horse.
* R W C HP:Wounded Mana:Icy>
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Wounded Mana:Icy>kill *elf*
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Icy>* R W C HP:Wounded Mana:Icy *Tyrion the Half-Elf*:Hurt>
*Tyrion the Half-Elf* swiftly dodges your attempt to pound him.
* R W C HP:Wounded Mana:Icy *Tyrion the Half-Elf*:Hurt>
Baldy begins some strange incantations...
flee
* R W C HP:Wounded Mana:Icy *Tyrion the Half-Elf*:Hurt>
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
The Flats
Exits: *North* *East* *South* West.
* R W C HP:Wounded Mana:Icy>north
In The Brush
Exits: *North* *East* *South* *West*.
* R W C HP:Wounded Mana:Icy>south
The Flats
Exits: *North* *East* *South* West.
* R W C HP:Wounded Mana:Icy>south
The Flats
Exits: *North* *East* *West*.
* R W C HP:Wounded Mana:Icy>north
The Flats
Exits: *North* *East* *South* West.
* R W C HP:Wounded Mana:Icy>west
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Baldy the Black Numenorean is here, riding a pack horse.
Exits: *North* *East* *South* West.
* R W C HP:Wounded Mana:Icy>sniff
You sniff sadly. *SNIFF*
* R W C HP:Wounded Mana:Icy>
Baldy says 'he hurt'
* R W C HP:Wounded Mana:Icy>stat
OB: 130%, DB: 45%, PB: 45%, Armour: 67%. Wimpy: 0. Mood: aggressive.
Needed: 749,480 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- panic
- noquit
- novoid
* R W C HP:Wounded Mana:Icy>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Wounded Mana:Icy>
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
* R W C HP:Wounded Mana:Icy>kill *elf*
They aren't here.
* R W C HP:Wounded Mana:Icy>
Saving Azazello.
* R W C HP:Wounded Mana:Icy>remc
remove cloak
You stop using a forest green cloak.
*Irogla the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim.
* R W C HP:Wounded Mana:Icy>
*Irogla the Sindarin Elf* STARTS CASTING!!!
* R W C HP:Wounded Mana:Icy>weaf
kill *elf*
wear fur
You wear a black warg fur about your body.
* R W C HP:Wounded Mana:Icy>* R W C HP:Wounded Mana:Icy *Irogla the Sindarin Elf*:Fine>
You pound *Irogla the Sindarin Elf*'s left foot and tickle it.
* R W C HP:Wounded Mana:Icy *Irogla the Sindarin Elf*:Fine>
*Irogla the Sindarin Elf* STARTS CASTING!!!
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
bash
stand
* R W C HP:Wounded Mana:Icy *Irogla the Sindarin Elf*:Fine>
Baldy begins some strange incantations...
* R W C HP:Wounded Mana:Icy *Irogla the Sindarin Elf*:Fine>kill *elf*
Zhuk narrates 'but I GOT THE BITCH ON TROPHY yeah !!! MUAHAH'
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
*Irogla the Sindarin Elf* utters the words 'COLOUR SPRAY'
*Irogla the Sindarin Elf* sprays you with piercing rays of many-coloured light.
You wish that your wounds would stop BLEEDING so much!
*Irogla the Sindarin Elf* STARTS CASTING!!!
*Tyrion the Half-Elf* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
flee
* R W C HP:Bad Mana:Icy *Irogla the Sindarin Elf*:Fine>west
Do you not consider fighting as standing?
* R W C HP:Bad Mana:Icy *Irogla the Sindarin Elf*:Fine>flee
You're already fighting!
* R W C HP:Bad Mana:Icy *Irogla the Sindarin Elf*:Fine>
You flee head over heels.
Dark Clump of Trees
Exits: *North* East *South* *West*.
Baldy has arrived from the east riding a pack horse.
* R W C HP:Bad Mana:Icy>
flee
You blink and feel weaker under the cruel light of the sun.
A Tall Stand of Weeds
Exits: *North* East *South* *West*.
* R W C HP:Bad Mana:Icy>
You flee head over heels.
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* East *South* *West*.
o R W C HP:Bad Mana:Icy>east
o R W C HP:Bad Mana:Icy>east
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
The Flats
A giant rat patters against you, squeaking maliciously.
Exits: North *East* *West*.
* R W C HP:Bad Mana:Icy>The Flats
Exits: North *East* *West*.
* R W C HP:Bad Mana:Icy>The Flats
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Icy>east
In The Brush
Exits: *North* *East* *West*.
You smell blood.
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
* R W C HP:Bad Mana:Icy>tell baldy leave
Ok.
* R W C HP:Bad Mana:Icy>east
The Flats
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Icy>east
The Flats
A great wolf with coal-black eyes stares intently at you, drooling saliva.
A black wolf pads restlessly, looking for its next prey.
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Icy>east
Rolling Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Icy>east
Rolling Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Icy>east
Rolling Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>east
Broken Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>east
Broken Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>
*Tyrion the Half-Elf* has arrived from the west riding a warhorse.
* R W C HP:Bad Mana:Cold>
*Tyrion the Half-Elf* leaves >>>>>>> EAST >>>>>>> riding a warhorse.
* R W C HP:Bad Mana:Cold>tell baldy meet warrensish
Ok.
Baldy tells you 'got los'
* R W C HP:Bad Mana:Cold>west
Broken Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>north
A Dense Thicket
The corpse of an assassin is lying here.
A dark green, foul-smelling shrub grows to about a foot in height.
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>
Baldy tells you 'nod'
* R W C HP:Bad Mana:Cold>west
Broken Plains
The corpse of a huge, black wolf is lying here.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Broken Plains
The corpse of a black wolf is lying here.
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>east
High Plains
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Bleak Grassland
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>east
Raised Plains
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
A Dense Thicket
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Broken Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Mana:Cold>score
60/404 hit, 6/50 mana, and 132/155 moves.
* R W C HP:Bad Mana:Cold>score
61/404 hit, 6/50 mana, and 133/155 moves.
* R W C HP:Bad Mana:Cold>remf
remove fur
You stop using a black warg fur.
* R W C HP:Bad Mana:Cold>weac
wear cloak
You wear a forest green cloak about your body.
* R W C HP:Bad Mana:Cold>score
61/404 hit, 6/50 mana, and 136/155 moves.
* R W C HP:Bad Mana:Cold>score
61/404 hit, 6/50 mana, and 136/155 moves.
* R W C HP:Bad Mana:Cold>
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
*Relim the Dunadan Man* has arrived from the south.
* R W C HP:Bad Mana:Cold>
*Relim the Dunadan Man* nocks a missile in a black horn shortbow.
* R W C HP:Bad Mana:Cold>east
Broken Plains
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>north
Broken Plains
Exits: *North* *West*.
* R W C HP:Bad Mana:Cold>north
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
A Roadside Thicket
A brown snake watches you.
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>tell baldy or south
Ok.
* R W C HP:Bad Mana:Cold>
Baldy narrates 'elestir wsept'
* R W C HP:Bad Mana:Cold>north
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>east
Old East Road
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
Old East Road
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
Endless Plains
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Endless Plains
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>
Baldy tells you 'I priest now'
* R W C HP:Bad Mana:Cold>narr fuck i need more help then
Ok.
* R W C HP:Bad Mana:Cold>score
64/404 hit, 7/50 mana, and 125/155 moves.
* R W C HP:Bad Mana:Cold>score
64/404 hit, 7/50 mana, and 125/155 moves.
* R W C HP:Bad Mana:Cold>score
65/404 hit, 8/50 mana, and 126/155 moves.
* R W C HP:Bad Mana:Cold>score
65/404 hit, 8/50 mana, and 126/155 moves.
* R W C HP:Bad Mana:Cold>west
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>
A brown fox leaves north.
A brown fox has suddenly arrived.
* R W C HP:Bad Mana:Cold>
You feel bolder.
You begin to feel hungry.
* R W C HP:Bad Mana:Cold>score
65/404 hit, 8/50 mana, and 127/155 moves.
* R W C HP:Bad Mana:Cold>score
65/404 hit, 8/50 mana, and 127/155 moves.
* R W C HP:Bad Mana:Cold>l in backpack
backpack (used) :
Nothing.
* R W C HP:Bad Mana:Cold>south
Endless Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>i
You are carrying:
a black warg fur (brand new)
an ash arrow
a pair of snowshoes (brand new)
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>tell baldy come back ?
Ok.
* R W C HP:Bad Mana:Cold>west
A Dense Thicket
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>score
67/404 hit, 9/50 mana, and 129/155 moves.
* R W C HP:Bad Mana:Cold>score
67/404 hit, 9/50 mana, and 129/155 moves.
* R W C HP:Bad Mana:Cold>score
67/404 hit, 9/50 mana, and 129/155 moves.
* R W C HP:Bad Mana:Cold>score
67/404 hit, 9/50 mana, and 129/155 moves.
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Rolling Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Old East Road
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>tell baldy i gonna spam west s e :)
Ok.
* R W C HP:Bad Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Rolling Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>score
69/404 hit, 10/50 mana, and 130/155 moves.
* R W C HP:Bad Mana:Cold>west
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>
A tree-snake fails to hit you.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Mana:Cold a tree-snake:Healthy>south
No way!
You are fighting for your life!
* R W C HP:Bad Mana:Cold a tree-snake:Healthy>
Baldy tells you 'nod I back across swept'
You pound a tree-snake's tail extremely hard and shatter it.
* R W C HP:Bad Mana:Cold a tree-snake:Fine>flee
You flee head over heels.
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Old East Road
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>wimp
cha mood wimpy
Ok.
* R W C HP:Bad Mana:Cold>south
An Abandoned Path in the Broken Hills
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
An Abandoned Path in the Broken Hills
Exits: *North* *South*.
* R W C HP:Bad Mana:Cold>south
An Abandoned Path in the Broken Hills
Exits: *North* *East*.
* R W C HP:Bad Mana:Cold>south
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>north
An Abandoned Path in the Broken Hills
Exits: *North* *South*.
* R W C HP:Bad Mana:Cold>north
Ramangth narrates 'i txink he's a good player'
An Abandoned Path in the Broken Hills
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Rolling Plains
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Broken Plains
Exits: *North* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Broken Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Rolling Plains
You see two handfuls of clover on the ground.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>south
Rolling Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>south
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>south
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>west
Rolling Plains
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>west
The Flats
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>west
The Flats
Exits: *North* *East* *West*.
* R W C HP:Bad Mana:Cold>north
The Flats
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
The Flats
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>north
Scrubland
Exits: *North* *East* *South* *West*.
Saving Azazello.
* R W C HP:Bad Mana:Cold>west
In The Brush
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Mana:Cold>west
In The Brush
The corpse of a giant rat is lying here.
Exits: North *East* South *West*.
* R W C HP:Bad Mana:Cold>north
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.
o R W C HP:Bad Mana:Cold>ccs
cast n 'cure light'
You muster all of your concentration...
Ozon narrates 'actaonhuntang ys slow cumpared to Elestir's hontang :P'
You are hungry.
Baldy narrates 'elestir with 4'
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Frozen>tell baldy on bad hps need cure and food
Ok.
o R W C HP:Bad Mana:Frozen>score
82/404 hit, 0/50 mana, and 114/155 moves.
o R W C HP:Bad Mana:Frozen>l in backpack
Baldy has arrived from the south riding a pack horse.
backpack (used) :
Nothing.
* R W C HP:Bad Mana:Frozen>
Baldy tells you 'grin'
* R W C HP:Bad Mana:Frozen>
Baldy begins some strange incantations...
* R W C HP:Bad Mana:Frozen>smile
*Tyrion the Half-Elf* has arrived from the south riding a warhorse.
You smile viciously.
* R W C HP:Bad Mana:Frozen>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Bad Mana:Frozen>
Baldy utters the words 'create food'
Baldy magically creates a mushroom.
A magic mushroom suddenly appears.
* R W C HP:Bad Mana:Frozen>west
Baldy has revealed *Relim the Dunadan Man*!
* R W C HP:Bad Mana:Frozen>
You blink and feel weaker under the cruel light of the sun.
Brush-filled Swale
Exits: *North* East *South* *West*.
* R W C HP:Bad Mana:Frozen>east
Oops!
You cannot go there riding!
* R W C HP:Bad Mana:Frozen>ef
eat mushroom
You can't find a mushroom.
*Tyrion the Half-Elf* has arrived from the east riding a warhorse.
* R W C HP:Bad Mana:Frozen>
*Tyrion the Half-Elf* STARTS CASTING!!!
* R W C HP:Bad Mana:Frozen>west
Oops!
You cannot go there riding!
* R W C HP:Bad Mana:Frozen>west
Oops!
You cannot go there riding!
* R W C HP:Bad Mana:Frozen>south
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* shoots your left hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Mana:Frozen *Relim the Dunadan Man*:Healthy>Baldy leaves north riding a pack horse.
No way!
You are fighting for your life!
*Relim the Dunadan Man* nocks a missile in a black horn shortbow.
*Tyrion the Half-Elf* utters the words 'DISPEL EVIL'
*Tyrion the Half-Elf* makes your evil soul suffer with his goodness.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Frozen *Relim the Dunadan Man*:Healthy>lock Door
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Frozen *Relim the Dunadan Man*:Healthy>flee
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Frozen *Relim the Dunadan Man*:Healthy>
You are dead! Sorry...
o W C HP:Awful Mana:Frozen>score
5/404 hit, 2/50 mana, and 125/155 moves.
* W C HP:Awful Mana:Icy>score
6/404 hit, 2/50 mana, and 125/155 moves.
* W C HP:Awful Mana:Icy>stat
OB: 107%, DB: -10%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 872,398 xp, 0 tp. Gold: 0. Alert: normal.