Bomir vs. Gretna, Troll, Orc
posted by Bomir
2001-06-29 19:17:18
<- Back Down to comments Down to last comment
No deaths, I just thought the cocky "*an Orc* (mm)" was funny at the e
## Was a buncha pukes and darkies around Caravansari and I guess we were the ones left
behind ##

-\|*a Troll* has arrived from the west.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Hot>rem cloak
wear fur

*a Troll* crushes your right arm extremely hard.
You feel a strong ache there!

* W C HP:Fine Mana:Hot *a Troll*:Healthy>
You are too busy right now!
You pound *a Troll*'s head extremely hard and tickle it.

* W C HP:Fine Mana:Hot *a Troll*:Fine>
You are already wearing something around your body.

* W C HP:Fine Mana:Hot *a Troll*:Fine>flee
You stop tracking your victim.
You flee head over heels.
Old East Road
The corpse of a pack horse is lying here.
*Gretna the Orc* is here, riding a hungry warg.
*an Orc* (mm) is here, riding a hungry warg driven by *Gretna the Orc*.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>
*Gretna the Orc* and *an Orc* leave west riding a hungry warg.

* W C HP:Fine Mana:Hot>w
Fordable Creek
*Gretna the Orc* is here, riding a hungry warg.
*an Orc* (mm) is here, riding a hungry warg driven by *Gretna the Orc*.
Exits: North =East= South =West=.
*an Orc* (mm) hacks giomme som fud
*Gretna the Orc* and *an Orc* leave east riding a hungry warg.

* W C HP:Fine Mana:Hot>w
Old East Road
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>e
bash mm
sta
Fordable Creek
*a Troll* is -STANDING- here.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>
You don't see any mm here.

* W C HP:Fine Mana:Hot>
You are already standing.

* W C HP:Fine Mana:Hot>e
bash mm
sta
Old East Road
The corpse of a pack horse is lying here.
*Gretna the Orc* is here, riding a hungry warg.
*an Orc* (mm) is here, riding a hungry warg driven by *Gretna the Orc*.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>*a Troll* has arrived from the west.
Your victim has disappeared!
*Gretna the Orc* and *an Orc* leave west riding a hungry warg.

* W C HP:Fine Mana:Hot>*a Troll* crushes your left foot extremely hard.
You feel a strong ache there!
Do you not consider fighting as standing?

* W C HP:Hurt Mana:Hot *a Troll*:Fine>
You bleed from open wounds.
You pound *a Troll*'s head extremely hard and tickle it.

* W C HP:Hurt Mana:Hot *a Troll*:Fine>
*Gretna the Orc* and *an Orc* (mm) have arrived from the west riding a hungry
warg.

* W C HP:Hurt Mana:Hot *a Troll*:Fine>flee
You flee head over heels.
Woodlands below the Hills
Exits: North East South West.

* W C HP:Hurt Mana:Hot>w
Source of the Creek
Exits: North East South West.

* W C HP:Hurt Mana:Hot>w
By the Road
Some delicious wild strawberries grow on the ground.
Exits: North East South.

* W C HP:Hurt Mana:Hot>cha mood wim
Ok.

* W C HP:Hurt Mana:Hot>csn
Arglebargle, glop-glyf!?!

* W C HP:Hurt Mana:Hot>light
/c 'cure light'
You start to concentrate...

light
-\|light
/-Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>|c 'cure light'
You start to concentrate...

rem fur
wear cloak
/-\stat
|/Your scratches and bruises disappear.

* W C HP:Hurt Mana:Warm>\c 'cure light'
You start to concentrate...

|/-\|Your scratches and bruises disappear.

* W C HP:Hurt Mana:Cold>
You aren't wearing a fur.

* W C HP:Hurt Mana:Cold>#   $tar is now set to {*troll*} [local]
You don't have a cloak.

* W C HP:Hurt Mana:Cold>OB: 86%, DB: 14%, PB: 91%, Armour: 93%. Wimpy: 100. Mood: wimpy.
Needed: 625,980 xp, 0 tp. Gold: 312. Alert: normal.
Affected by:
- a deep wound at the left foot.
- a light wound at the right arm.
- panic
- noquit
- novoid

* W C HP:Hurt Mana:Cold>cha mood wim
Ok.

* W C HP:Hurt Mana:Cold>sc
285/407 hit, 12/75 mana, and 123/145 moves.

* W C HP:Fine Mana:Cold>light
|c 'cure light'
You muster all of your concentration...

/-\|/Your scratches and bruises disappear.

* W C HP:Fine Mana:Icy>e
bash *troll*
sta
Source of the Creek
Exits: North East South West.

* W C HP:Fine Mana:Icy>
You don't see any *troll* here.

* W C HP:Fine Mana:Icy>
You are already standing.

* W C HP:Fine Mana:Icy>e
Woodlands below the Hills
Exits: North East South West.

* W C HP:Fine Mana:Icy>s
bash *troll*
sta
Old East Road
The corpse of a pack horse is lying here.
Exits: North =East= South =West=.
*a Troll* has arrived from the west.

* W C HP:Fine Mana:Icy>
Your victim has disappeared!
*a Troll* leaves south.
You are already standing.

* W C HP:Fine Mana:Icy>w
Fordable Creek
Exits: North =East= South =West=.

* W C HP:Fine Mana:Icy>
*Kosmo the Orc* has arrived from the south riding a hungry warg.

* W C HP:Fine Mana:Icy>e
n
Old East Road
The corpse of a pack horse is lying here.
*a Troll* is -STANDING- here.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Icy>Woodlands below the Hills
Exits: North East South West.

* W C HP:Fine Mana:Icy>
*a Troll* has arrived from the south.

* W C HP:Fine Mana:Icy>bash *troll*
sta

*a Troll* crushes your left arm extremely hard.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>As *a Troll* avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>
You stop resting, and stand up.
You pound *a Troll*'s body extremely hard and tickle it.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>
Connavan narrates 'oh, hark died?'

* W C HP:Hurt Mana:Icy *a Troll*:Fine>flee

*a Troll* sends you sprawling with a powerful bash.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>
*a Troll* crushes your body extremely hard.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>
*a Troll* comforts you.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>
*a Troll* crushes your left arm very hard.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>laugh

Your head stops stinging.
* W C HP:Hurt Mana:Icy *a Troll*:Fine>laugh
You flee head over heels.
Source of the Creek
Exits: North East South West.

* W C HP:Hurt Mana:Icy>
You fall down laughing.

* W C HP:Hurt Mana:Icy>
You fall down laughing.

* W C HP:Hurt Mana:Icy>laugh
You fall down laughing.

* W C HP:Hurt Mana:Icy>
*a Troll* has arrived from the east.

* W C HP:Hurt Mana:Icy>laugh
You fall down laughing.
*a Troll* crushes your right leg very hard.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>w
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Icy *a Troll*:Fine>f

You pound *a Troll*'s left leg and tickle it.

* W C HP:Hurt Mana:Icy *a Troll*:Fine>w
You flee head over heels.
Scattered Clumps of Trees
Exits: North East South West.

* W C HP:Hurt Mana:Icy>s
Flat Lands
Exits: North East South West.

* W C HP:Hurt Mana:Icy>By the Road
*a Troll* has arrived from the east.

* W C HP:Hurt Mana:Cold>\c 'cure light'
You muster all of your concentration...


|w
/w
*a Troll* crushes your right leg very hard.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Cold *a Troll*:Fine>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Cold *a Troll*:Fine>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Cold *a Troll*:Fine>
You pound *a Troll*'s right hand extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Cold *a Troll*:Fine>f
You flee head over heels.
Thick Brambles
Exits: North East West.

* W C HP:Hurt Mana:Cold>w
Forest
*a Troll* is -STANDING- here.
Exits: North East West.

* W C HP:Hurt Mana:Cold>
Ethar tells you 'i in'

* W C HP:Hurt Mana:Cold>
*a Troll* leaves east.

* W C HP:Hurt Mana:Cold>w
Small Clearing
Exits: North East West.

* W C HP:Hurt Mana:Cold>s

*a Troll* has arrived from the east.

* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
*a Troll* tries to crush you, but your parry is successful.

* W C HP:Hurt Mana:Cold *a Troll*:Fine>
You pound *a Troll*'s left arm extremely hard and tickle it.

* W C HP:Hurt Mana:Cold *a Troll*:Fine>f
You flee head over heels.
Old East Road
Exits: North =East= South =West=.

* W C HP:Hurt Mana:Cold>
*a Troll* has arrived from the south.

* W C HP:Hurt Mana:Warm>
*a Troll* crushes your left arm extremely hard.

* W C HP:Hurt Mana:Warm *a Troll*:Fine>
You pound *a Troll*'s left arm extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Warm *a Troll*:Fine>f
You flee head over heels.
Dip in the Road
Exits: =East= South =West=.

* W C HP:Hurt Mana:Warm>n
Alas, you cannot go that way...

* W C HP:Hurt Mana:Warm>
Fezz narrates 'someone check corpse in caravanserai '
*a Troll* has arrived from the west.

* W C HP:Hurt Mana:Warm>
*a Troll* crushes your head extremely hard.

* W C HP:Wounded Mana:Warm *a Troll*:Fine>
*a Troll* swiftly dodges your attempt to pound him.

* W C HP:Wounded Mana:Warm *a Troll*:Fine>sigh
You sigh.

* W C HP:Wounded Mana:Warm *a Troll*:Fine>f
n
You flee head over heels.
Forest
Exits: North East West.

* W C HP:Wounded Mana:Warm>Dip in the Road
*a Troll* is -STANDING- here.   ## I cannot win =( ##
Exits: =East= South =West=.

* W C HP:Wounded Mana:Warm>e
Old East Road
Exits: North =East= South =West=.

* W C HP:Wounded Mana:Warm>n
By the Road
Some delicious wild strawberries grow on the ground.
Exits: North East South.

* W C HP:Wounded Mana:Warm>e
Source of the Creek
Exits: North East South West.

* W C HP:Wounded Mana:Warm>e
Woodlands below the Hills
Exits: North East South West.

* W C HP:Wounded Mana:Warm>e
A Wooded Bluff
Exits: East South West.

* W C HP:Wounded Mana:Warm>n

Fezz narrates 'or however the fuck u spell it'

* W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>light
|c 'cure light'
You start to concentrate...

light
/-\|/*Gretna the Orc* and *an Orc* (mm) have arrived from the east riding a hungry
warg.

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Cold>\c 'cure light'
You muster all of your concentration...

|fa

/e
-e
*an Orc* (mm) tries to slash you, but your parry is successful.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Fine>firstaid
No way! 
You are fighting for your life!
You pound *an Orc* (mm)'s head hard.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>f
e
e
You flee head over heels.
Brush and Conifers
Exits: North East South West.

* W C HP:Wounded Mana:Cold>The Old East Road
Exits: North =East= =South= West.

* W C HP:Wounded Mana:Cold>Crossing in the Road
Exits: North =East= South =West=.

* W C HP:Wounded Mana:Cold>cha mood agg
Ok.

* W C HP:Wounded Mana:Cold>#   $tar is now set to {mm} [local]
sc
178/407 hit, 12/75 mana, and 124/145 moves.

* W C HP:Wounded Mana:Cold>light

*Gretna the Orc* and *an Orc* (mm) have arrived from the west riding a hungry
warg.

* W C HP:Wounded Mana:Cold>-c 'cure light'
You muster all of your concentration...


\n
|*a Troll* has arrived from the west.

* W C HP:Wounded Mana:Cold>Blasted Trail
Exits: North East South.

* W C HP:Wounded Mana:Cold>n
Blasted Trail
Exits: North South.

* W C HP:Wounded Mana:Cold>n
e
Blasted Trail
Exits: North East South.

* W C HP:Wounded Mana:Cold>At a Forbidding Obelisk
Exits: North West.

* W C HP:Wounded Mana:Cold>n
e

You bleed from open wounds.

* W C HP:Wounded Mana:Cold>Sulfurous Mud Pits
Exits: South West.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>w
Noxious Mud Flats
Exits: East South Up.     ## Ahhh, a climb room?  Maybe safe from *a Troll* so its just me and the orcs... ##

* W C HP:Wounded Mana:Cold>u
Slipping and sliding, you trod the mucky game trail.
An Ascending Ridge
Exits: North Up Down.

* W C HP:Wounded Mana:Cold>csn
Arglebargle, glop-glyf!?!

* W C HP:Wounded Mana:Cold>sc
180/407 hit, 16/75 mana, and 120/145 moves.
* W C HP:Wounded Mana:Cold>
Smooth narrates 'mammoth w ford'

* W C HP:Wounded Mana:Cold>inv
You are carrying:
a black warg fur (brand new)

* W C HP:Wounded Mana:Cold>light
-c 'cure light'
You muster all of your concentration...

\|/rem cloak
wear fur
-\Your scratches and bruises disappear.

* W C HP:Hurt Mana:Icy>
You stop using a forest green cloak.

* W C HP:Hurt Mana:Icy>#   $tar is now set to {mm} [local]
You wear a black warg fur about your body.

* W C HP:Hurt Mana:Icy>cha mood agg
Ok.

* W C HP:Hurt Mana:Icy>stat
OB: 132%, DB: 9%, PB: 47%, Armour: 93%. Wimpy: 100. Mood: aggressive.
Needed: 625,980 xp, 0 tp. Gold: 312. Alert: normal.
Affected by:
- a deep wound at the left foot.
- a light wound at the right arm.
- panic
- noquit
- novoid

* W C HP:Hurt Mana:Icy>fa

*Gretna the Orc* has arrived from below.
*an Orc* (mm) has arrived from below.
* W C HP:Hurt Mana:Icy>|firstaid
You try to bind your wounds.

fa
/
-d
* W C HP:Hurt Mana:Icy>|firstaid
You try to bind your wounds.

Aye! 
You cannot concentrate any more...
You can't proceed while fighting.
*an Orc* (mm) slashes your body hard.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy *an Orc* (mm):Hurt>u
No way! 
You are fighting for your life!
*an Orc* (mm) swiftly dodges your attempt to pound him.

* W C HP:Wounded Mana:Icy *an Orc* (mm):Hurt>
*Gretna the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>f

*an Orc* (mm) begins some strange incantations...

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>
You flee head over heels.
You navigate the winds and turns of the small game trail.
Noxious Mud Flats
A hungry warg stands here, sniffing around for flesh.
Exits: East South Up.

* W C HP:Wounded Mana:Cold>u

*Gretna the Orc* has arrived from above.
*an Orc* (mm) has arrived from above.

* W C HP:Wounded Mana:Cold>Slipping and sliding, you trod the mucky game trail.
An Ascending Ridge
Exits: North Up Down.

* W C HP:Wounded Mana:Cold>
*Gretna the Orc* has arrived from below.
*an Orc* (mm) has arrived from below.

* W C HP:Wounded Mana:Cold>hit mm
*an Orc* (mm) slashes your right foot extremely hard.
You feel a strong ache there!
*Gretna the Orc* begins some strange incantations...
You're already fighting!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>hit mm
You're already fighting!
You pound *an Orc* (mm)'s right arm extremely hard.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>f

*Gretna the Orc* utters the words 'diesilla barh'
*Gretna the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>u
You flee head over heels.
Along a Precipitous Trail
Exits: East South Down.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>
*Gretna the Orc* has arrived from the south.
*an Orc* (mm) has arrived from the south.

* W C HP:Wounded Mana:Cold>d
s
*Gretna the Orc* begins some strange incantations...
*an Orc* (mm) slashes your left arm and tickles it.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>s
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>f
s
You flee head over heels.
The trail winds along many cutbacks to a series of wooded hills.
Thickly-Wooded Knolls
The corpse of a mosquito swarm is lying here.
A heron is stalking the area, looking for fishes.
Exits: North West Up.

* W C HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>
*Gretna the Orc* has arrived from above.
*an Orc* (mm) has arrived from above.

* W C HP:Wounded Mana:Cold>d
w
Alas, you cannot go that way...
*Gretna the Orc* begins some strange incantations...
*an Orc* (mm) quickly approaches, trying to slash you.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>No way! 
You are fighting for your life!
Naramyr narrates 'anyone rem poison gh pleae?'
* W C HP:Wounded Mana:Cold *an Orc* (mm):Hurt>cha mood wim

You pound *an Orc* (mm)'s right foot extremely hard and shatter it.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>f
Ok.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>w
w
You flee head over heels.
Forested Wetlands
Exits: North East South West.

* W C HP:Wounded Mana:Cold>Scattered Spruce among a Mire
Exits: North East South West.

* W C HP:Wounded Mana:Cold>A Sandy Trail
Exits: North East South West.

* W C HP:Wounded Mana:Cold>#   $tar is now set to {mm} [local]
cha mood agg
e
e
Ok.

* W C HP:Wounded Mana:Cold>hit mm
The sand gives way to a sodden mire.
Scattered Spruce among a Mire
Exits: North East South West.

* W C HP:Wounded Mana:Cold>Forested Wetlands
*Gretna the Orc* is standing here searching for tracks.
*an Orc* (mm) is standing here trying to concentrate.
Exits: North East South West.

* W C HP:Wounded Mana:Cold>* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>
You pound *an Orc* (mm)'s left arm extremely hard and shatter it.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>
*an Orc* (mm) slashes your left leg.

* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>f

*Gretna the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>
You flee head over heels.
Scattered Spruce among a Mire
Exits: North East South West.

* W C HP:Wounded Mana:Cold>
*Gretna the Orc* has arrived from the east.
*an Orc* (mm) has arrived from the east.

* W C HP:Wounded Mana:Cold>hit mm
*Gretna the Orc* begins some strange incantations...
You cannot attack and flee at the same time.

* W C HP:Wounded Mana:Cold>hit mm

*an Orc* (mm) begins some strange incantations...

* W C HP:Wounded Mana:Cold>hit mm
You cannot attack and flee at the same time.

* W C HP:Wounded Mana:Cold>f
You cannot attack and flee at the same time.   ## Weeeeeeeeeeeeeee x3 ##

* W C HP:Wounded Mana:Cold>e
You flee head over heels.
A Sandy Trail
Exits: North East South West.

* W C HP:Wounded Mana:Cold>The sand gives way to a sodden mire.
Scattered Spruce among a Mire
*Gretna the Orc* is -STANDING- here.
*an Orc* (mm) is standing here trying to concentrate.
Exits: North East South West.

* W C HP:Wounded Mana:Cold>
*Gretna the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Cold>
*an Orc* (mm) utters the words 'judicandus gzfuajg'

* W C HP:Wounded Mana:Cold>hit mm
* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>
You pound *an Orc* (mm)'s body extremely hard and shatter it.

hit mm
* W C HP:Wounded Mana:Cold *an Orc* (mm):Wounded>
Kokane narrates 'anyone trade me an fgc and i will give you an eket?'

f
* W C HP:Bad Mana:Cold *an Orc* (mm):Wounded>
*Gretna the Orc* utters the words 'diesilla barh'
*Gretna the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
*an Orc* (mm) panics, and attempts to flee.
*an Orc* leaves south.

* W C HP:Bad Mana:Cold>
*Gretna the Orc* begins some strange incantations...

* W C HP:Bad Mana:Cold>They aren't here.

* W C HP:Bad Mana:Cold>
You flee head over heels.
Forested Wetlands
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* W C HP:Bad Mana:Cold>f
You flee head over heels.
Thickly-Wooded Knolls
The corpse of a mosquito swarm is lying here.
A heron is stalking the area, looking for fishes.
Exits: North West Up.

* W C HP:Bad Mana:Cold>u
You navigate a series of treacherous cutbacks.
Along a Precipitous Trail
Exits: East South Down.

* W C HP:Bad Mana:Cold>csn
Arglebargle, glop-glyf!?!

* W C HP:Bad Mana:Cold>sc
88/407 hit, 12/75 mana, and 90/145 moves.

* W C HP:Bad Mana:Cold>light
|c 'cure light'
You muster all of your concentration...

/-\|/Mona narrates 'can anyone help us at massive roots near BM, please.....'
Your scratches and bruises disappear.

* W C HP:Bad Mana:Icy>cha wim 90
sc
Wimpy set to: 90

* W C HP:Bad Mana:Icy>98/407 hit, 1/75 mana, and 92/145 moves.

* W C HP:Bad Mana:Icy>d
*Gretna the Orc* has arrived from below.
The trail winds along many cutbacks to a series of wooded hills.
Thickly-Wooded Knolls
The corpse of a mosquito swarm is lying here.
A heron is stalking the area, looking for fishes.
Exits: North West Up.

* W C HP:Bad Mana:Icy>hit mm
They aren't here.

* W C HP:Bad Mana:Icy>w

*Gretna the Orc* has arrived from above.

* W C HP:Bad Mana:Icy>hit mm
Forested Wetlands
Exits: North East South West.

* W C HP:Bad Mana:Icy>s
They aren't here.

* W C HP:Bad Mana:Icy>*Gretna the Orc* has arrived from the east.
Cleft in the Hills
A swarm of mosquitoes is here, humming around you.
Exits: North West.

* W C HP:Bad Mana:Icy>
*Gretna the Orc* has arrived from the north.

* W C HP:Bad Mana:Icy>
*Gretna the Orc* begins some strange incantations...

* W C HP:Bad Mana:Icy>w
Forested Borderlands
The corpse of a forest cat is lying here.
*an Orc* (mm) is standing here trying to concentrate.
Exits: North East South West.

* W C HP:Bad Mana:Icy>n

*an Orc* (mm) utters the words 'judicandus gzfuajg'

* W C HP:Bad Mana:Icy>Scattered Spruce among a Mire
Exits: North East South West.

* W C HP:Bad Mana:Icy>s
hit mm

You bleed from open wounds.

* W C HP:Bad Mana:Icy>Forested Borderlands
The corpse of a forest cat is lying here.
*an Orc* (mm) is -STANDING- here.
*Gretna the Orc* is -STANDING- here.
Exits: North East South West.
*an Orc* (mm) slashes your left arm very hard.

* W C HP:Bad Mana:Icy *an Orc* (mm):Hurt>
You're already fighting!

* W C HP:Bad Mana:Icy *an Orc* (mm):Hurt>
Meneldur narrates 'coming to help, mona'

* W C HP:Bad Mana:Icy *an Orc* (mm):Hurt>
You pound *an Orc* (mm)'s body very hard.
*an Orc* (mm) panics, and attempts to flee.
*an Orc* leaves north.

* W C HP:Bad Mana:Icy>f
You flee head over heels.
Serpentine Trail
Exits: North East South West.

* W C HP:Bad Mana:Icy>
*a Troll* has arrived from the east.

* W C HP:Bad Mana:Icy>n

*a Troll* leaves north.

* W C HP:Bad Mana:Icy>A Sandy Trail
*a Troll* is -STANDING- here.
Exits: North East South West.

* W C HP:Bad Mana:Icy>e

*a Troll* leaves north.

* W C HP:Bad Mana:Icy>e
The sand gives way to a sodden mire.
Scattered Spruce among a Mire
*an Orc* (mm) is -STANDING- here.
Exits: North East South West.

* W C HP:Bad Mana:Icy>e
e
Forested Wetlands
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* W C HP:Bad Mana:Icy>Thickly-Wooded Knolls
The corpse of a mosquito swarm is lying here.
A heron is stalking the area, looking for fishes.
Exits: North West Up.

* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>u
You navigate a series of treacherous cutbacks.
Along a Precipitous Trail
Exits: East South Down.

* W C HP:Bad Mana:Icy>yell too many
Ok.

* W C HP:Bad Mana:Icy>yell wave
Ok.
d
* W C HP:Bad Mana:Icy>The trail winds along many cutbacks to a series of wooded hills.
Thickly-Wooded Knolls
The corpse of a mosquito swarm is lying here.
A heron is stalking the area, looking for fishes.
Exits: North West Up.

* W C HP:Bad Mana:Icy>n

*an Orc* yells 'puss'

* W C HP:Bad Mana:Icy>e
In a Swampy Forest
Exits: North East South West.

* W C HP:Bad Mana:Icy>Deepening Swamp Forest
Exits: North East South West.

* W C HP:Bad Mana:Icy>yell three
Ok.

* W C HP:Bad Mana:Icy>
Draglador narrates 'anything?'

* W C HP:Bad Mana:Icy>yell and me bad
Ok.

* W C HP:Bad Mana:Icy>yell and you too

*a Troll* yells '*wavers*'

* W C HP:Bad Mana:Icy>
Ok.

* W C HP:Bad Mana:Cold>
*Gretna the Orc* has arrived from the west.
*an Orc* (mm) has arrived from the west.

* W C HP:Bad Mana:Cold>yell yah I the puss
w
Ok.
*Gretna the Orc* lightly slashes your left arm and tickles it.

* W C HP:Bad Mana:Cold *Gretna the Orc*:Healthy>w
No way! 
You are fighting for your life!
*an Orc* (mm) slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
f

## And I am off... was fun, but not much I coulda done there... ##
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Bomir2001-06-29 19:20:04
Nothing posted lately, so I figured i would give you something to read no matter how boring/shitty it was.
Igneous2001-06-29 19:30:24
Hehe, i was the noname trollie! all i had was a crappy unenchanted heavy star,
would have been nice to have a real weapon
When you were wounded i thought you might have climbed to get away :) but i
had no rope on me and was sun soon, so i went in
Devastator2001-06-29 19:42:20
Maybe next time go aggro against a troll any troll with a little dex (needed since changes alot) can dodge pukies who fight on wimpy =P
Alcion2001-06-29 20:00:00
I never saw him calling you a "pussy", he probably took you for a swede and wanted to kiss you (puss = kiss in swedish). Silly.
Mammoth2001-06-29 21:30:19
uugh.. did i get it right - lots of spam no blood?
*yawn*
Galurin2001-06-29 21:37:24
You go girl.
Namo2001-06-29 22:44:36
You TROD up the hill?!?!?
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