Macho fight!
posted by Vishnak
2001-06-30 16:48:48
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I and Kosmo was fighting Elmir around Fornost. He had taken cover within the cit
/* I and Kosmo was fighting Elmir around Fornost. He had taken cover within the city walls
   and we thought the fight was over since we'd hit him to wounded. But how wrong we were!
   Out comes Elmir with two little companions! */


o R W C HP:Hurt Move:Tired>wher
Players in your zone
--------------------
Vishnak              - Before the Gates of Fornost
Kosmo                - Before the Gates of Fornost

o R W C HP:Hurt Move:Tired>sco
300/430 hit, 71/71 mana, and 41/155 moves.
The Portcullis is opened from the other side.

o R W C HP:Hurt Move:Tired>
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.
*a Dwarf* has arrived from the north.
*a Man* has arrived from the north riding a pack horse.
The Portcullis closes quietly.

* R W C HP:Fine Move:Tired>sco
301/430 hit, 71/71 mana, and 42/155 moves.

* R W C HP:Fine Move:Tired>kt
* R W C HP:Fine Move:Tired *Elmir the Dúnadan Man*:Wounded>
You pound *Elmir the Dúnadan Man*'s body extremely hard.

* R W C HP:Fine Move:Tired *Elmir the Dúnadan Man*:Wounded>
Kosmo leaves south riding a hungry warg.

* R W C HP:Fine Move:Tired *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* pounds your right hand extremely hard.

* R W C HP:Hurt Move:Tired *Elmir the Dúnadan Man*:Wounded>
A butterfly has arrived from the west.

* R W C HP:Hurt Move:Tired *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves west riding a warhorse.

* R W C HP:Hurt Move:Tired>bt
e
*Elmir the Dúnadan Man* has arrived from the west riding a warhorse.
*Aremir the Noldorin Elf* has arrived from the south riding a trained horse.

w
*Aremir the Noldorin Elf* leaves south riding a trained horse.

* R W C HP:Hurt Move:Tired *a Dwarf*:Healthy>
*a Dwarf* sends you sprawling with a powerful bash.				<-----	No! That was my move!

flee										<-----  Not smart to flee before trying
											to close the portcullis...
* R W C HP:Hurt Move:Tired *a Dwarf*:Healthy>
*Elmir the Dúnadan Man* pounds your right leg extremely hard.

* R W C HP:Hurt Move:Tired *a Dwarf*:Healthy>
Saving Vishnak.

* R W C HP:Hurt Move:Tired *a Dwarf*:Healthy>
*a Dwarf* cleaves your body extremely hard.
You feel a strong ache there!

* R W C HP:Hurt Move:Tired *a Dwarf*:Healthy>
*Elmir the Dúnadan Man* pounds your head extremely hard.
You feel a strong ache there!

* R W C HP:Wounded Move:Tired *a Dwarf*:Healthy>s

*Elmir the Dúnadan Man* calls for the Portcullis to be opened.

s
* R W C HP:Wounded Move:Tired *a Dwarf*:Healthy>s
*Aremir the Noldorin Elf* has arrived from the south riding a trained horse.
The Portcullis is opened from the other side.

Your head stops stinging.
You flee head over heels.
Road to Fornost									<-----	Ah, I was lucky!
A domesticated pony, beast of burden to many, stands here.
Exits: =North= East =South= West.

o R W C HP:Wounded Move:Tired>
Small Path
Exits: North East West.

o R W C HP:Wounded Move:Tired>
Road to Fornost
A domesticated pony, beast of burden to many, stands here.
Exits: =North= East =South= West.

o R W C HP:Wounded Move:Tired>
You flee head over heels.
Bend in the Road
A boar cub is playing here, and exploring the wide world.
A tall stag is here, grazing peacefully.
Exits: =North= South =West=.

Shaded Path
A squirrel scampers around here, looking for nuts from the trees.
A boar cub is playing here, and exploring the wide world.
Kosmo is here, riding a hungry warg.
Exits: North East South West.

Gloomy Forest
A sparrow is flapping around on the ground.
Exits: North East South West.

o R W C HP:Wounded Move:Tired>A sparrow leaves west.

s
Gloomy Forest
Exits: North East South West.

o R W C HP:Wounded Move:Tired>
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.
*a Dwarf* has arrived from the north.
*a Man* has arrived from the north riding a pack horse.

* R W C HP:Wounded Move:Tired>s
*Elmir the Dúnadan Man* leaves south riding a warhorse.
*a Dwarf* leaves south.
*a Man* leaves south riding a pack horse.

o R W C HP:Wounded Move:Tired>e

o R W C HP:Wounded Move:Tired>n
Gloomy Forest
Exits: North East South West.

Wooded Plains
Exits: North East South West.

o R W C HP:Wounded Move:Tired>e
Forest Border
Exits: East South West.

o R W C HP:Wounded Move:Tired>
Alas, you cannot go that way...

Forest Border
Exits: North East South West.

o R W C HP:Wounded Move:Tired>s
Rising Hills
Exits: North East South West.

o R W C HP:Wounded Move:Tired>s
Gentle Slope
Exits: North East South West.
Kosmo giggles.

o R W C HP:Wounded Move:Tired>s
Rocky Rise
Exits: North East South West.

o R W C HP:Wounded Move:Tired>sa fuckers
Ok.
Kosmo seletab 'man is cleric'

o R W C HP:Wounded Move:Tired>s
Rocky Inlet
A lone hawk soars high above you.
A fierce boar is here, grunting at you.
Exits: North South West.

o R W C HP:Wounded Move:Tired>s
Bend in the River
Exits: North East South West.

o R W C HP:Wounded Move:Tired>sc
181(418) 71(71) 32(153)  wimpy: [200]  mood: aggressive

 [#] Cure cure cure, rest rest rest [#]

o R W C HP:Hurt Mana:Cold Move:Tired>sa calling portcullis
Ok.

o R W C HP:Hurt Mana:Cold Move:Tired>grin
You grin evilly.

o R W C HP:Hurt Mana:Cold Move:Tired>sco
264/418 hit, 12/71 mana, and 39/153 moves.

o R W C HP:Hurt Mana:Cold Move:Tired>
Kosmo nods solemnly.

o R W C HP:Hurt Mana:Cold Move:Tired>w
Wooded Riverside
A heron is stalking the area, looking for fishes.
Exits: North East South West.

 [#] Cure cure cure, rest rest rest [#]

o R W C HP:Hurt Mana:Frozen Move:Tired>l
Wooded Riverside
A heron is stalking the area, looking for fishes.
Kosmo is here, riding a hungry warg.

o R W C HP:Hurt Mana:Frozen Move:Tired>sa spam bash on that elmir guy
Ok.

o R W C HP:Hurt Mana:Frozen Move:Tired>tr elmir
 target set to: elmir 
o R W C HP:Hurt Mana:Frozen Move:Tired>rest
You sit down and rest your tired bones.

o R W C HP:Hurt Mana:Frozen Move:Tired>
You bleed from open wounds.

o R W C HP:Hurt Mana:Frozen Move:Tired>sa I need a cpl of moves
Ok.

o R W C HP:Hurt Mana:Frozen Move:Tired>sco
265/418 hit, -1/71 mana, and 38/153 moves.

 [#] Cure cure cure, rest rest rest, and move a little south [#]

o R W C HP:Fine Mana:Cold>s
Forest River
Exits: North East South West.

o R W C HP:Fine Mana:Cold>ponder
You ponder life, the universe, and everything.

o R W C HP:Fine Mana:Cold>
Kosmo giggles.

o R W C HP:Fine Mana:Cold>sa why don't they come?
Ok.

o R W C HP:Fine Mana:Cold>wher
Kosmo shrugs indifferently.
Players in your zone
--------------------
Vishnak              - Forest River
Kosmo                - Forest River

o R W C HP:Fine Mana:Cold>s
Forest of Fornost
Exits: North South West.

o R W C HP:Fine Mana:Cold>s
Forest of Fornost
The corpse of a wolf cub is lying here.
Exits: North South West.

o R W C HP:Fine Mana:Cold>t
Kosmo seletab '2 of them lowlevels'
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of a large elk leading south (done less than 6 hours ago).

A wolf cub has arrived from the south.

Kosmo seletab 'i spanked them before alone'

   - a track of a wolf cub leading south (done less than 1 hour ago).
   - a track of a wolf cub leading west (done less than 1 hour ago).
   - two tracks of a hungry warg leading north (done less than 8 hours ago).

You stop searching, you don't seem to find anything else.

o R W C HP:Fine Mana:Cold>gig
You giggle.

o R W C HP:Fine Mana:Cold>sco
309/418 hit, 14/71 mana, and 83/153 moves.

o R W C HP:Fine Mana:Cold>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You shiver and feel a watchful eye on you... Someone is searching you!

stare
Kosmo grins evilly.

Hmm... It seems there is no sign of Warhorse here.

o R W C HP:Fine Mana:Cold>
You stare at the sky.

o R W C HP:Fine Mana:Cold>l
Forest of Fornost
The corpse of a wolf cub is lying here.
Kosmo is here, riding a hungry warg.
A wolf cub happily plays here.

o R W C HP:Fine Mana:Cold>w
North Downs
Exits: North East South West.

o R W C HP:Fine Mana:Cold>w
Plains below the Downs
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

o R W C HP:Fine Mana:Cold>w
Road to Fornost
Exits: =North= East =South=.

o R W C HP:Fine Mana:Cold>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading south
 (done less than 3 hours ago).

o R W C HP:Fine Mana:Cold>sa s 3
Ok.

o R W C HP:Fine Mana:Cold>t

Kosmo gets a fine grey cloak from a leather backpack.

o R W C HP:Fine Mana:Cold>Kosmo stops using a forest green cloak.
You stop tracking your victim.

o R W C HP:Fine Mana:Cold>
Kosmo wears a fine grey cloak about her body.

o R W C HP:Fine Mana:Cold>
Kosmo puts a forest green cloak in a leather backpack.

o R W C HP:Fine Mana:Cold>sco
316/418 hit, 17/71 mana, and 91/153 moves.

o R W C HP:Fine Mana:Warm>stat
OB: 130%, DEF: 21+48=69%, Abs: 93%. Wimpy: 200. Mood: aggressive.
Needed: 220,438 xp, 0 tp. Gold: 676. Alert: normal.
target: elmir. mount: warhorse. tank: macros.
Affected by:
- a deep wound at the body (bound up).
- a light wound at the head.
- noquit
- novoid

o R W C HP:Fine Mana:Warm>
Kosmo nods solemnly.

 [#] Spam spam spam to Lane! [#]

o R W C HP:Fine Mana:Warm>w
The Lane
Exits: =North= East =South= West.

o R W C HP:Fine Mana:Warm>t
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a warhorse leading east (done less than 1 hour ago).
   - a track of a warhorse leading north (done less than 1 hour ago).
   - a track of a trained horse leading south (done less than 2 hours ago).
   - a track of a pack horse leading south (done less than 2 hours ago).
   - a track of a young ranger leading south (done less than 3 hours ago).
   - a track of a young ranger leading north (done less than 5 hours ago).
   - a track of a hardened ranger leading east (done less than 5 hours ago).
   - a track of a hardened ranger leading east (done less than 5 hours ago).
   - a track of a hardened ranger leading south (done less than 6 hours ago).
   - a track of a hardened ranger leading south (done less than 6 hours ago).
   - a track of a hardened ranger leading north (done less than 7 hours ago).
   - a track of a hardened ranger leading north (done less than 7 hours ago).
   - a track of a trained horse leading north (done less than 7 hours ago).
   - a track of a pack horse leading north (done less than 10 hours ago).

Kosmo begins some strange incantations...

Kosmo utters the words 'cure light'
Your scratches and bruises disappear.

You stop searching, you don't seem to find anything else.

o R W C HP:Fine Mana:Warm>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Warm>e
Farm Road
Exits: North East South West.

You see some tracks of a warhorse leading north
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Warm>n
Abandoned Fields
Exits: East South.

e
You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

Sparse Forest
Exits: East West.

e
You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

Sparse Woods
Exits: North South West.

Kosmo giggles.
You see some tracks of a warhorse leading south
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Warm>s
Backyard
*Elmir the Dúnadan Man* is here, resting on a warhorse.
Exits: North East South [West].
Aha, you have found your victim!

* R W C HP:Fine Mana:Warm>
Boôkà narrates 'p(dragoth)on?'

* R W C HP:Fine Mana:Warm>kt
* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Hurt>
You pound *Elmir the Dúnadan Man*'s right foot extremely hard.
Your victim is shocked by your hit!

* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Hurt>bt

Kosmo tries to pound *Elmir the Dúnadan Man*, but he parries successfully.
*Elmir the Dúnadan Man* pounds your body extremely hard.

* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Hurt>
*Elmir the Dúnadan Man* panics, and attempts to flee.

* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Hurt>*Elmir the Dúnadan Man* panics, and attempts to flee.

*Elmir the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Fine Mana:Warm>e
kt
Path
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: East West.
*Elmir the Dúnadan Man* leaves west riding a warhorse.

o R W C HP:Fine Mana:Warm>They aren't here.

o R W C HP:Fine Mana:Warm>w
Backyard
Exits: North East South [West].

o R W C HP:Fine Mana:Warm>kt
They aren't here.

o R W C HP:Fine Mana:Warm>n
Sparse Woods
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North South West.

* R W C HP:Fine Mana:Warm>kt
* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Hurt>
You pound *Elmir the Dúnadan Man*'s right arm extremely hard.
Your victim is shocked by your hit!

* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Wounded>
Kosmo pounds *Elmir the Dúnadan Man*'s body very hard.

* R W C HP:Fine Mana:Warm *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* pounds your head extremely hard.

* R W C HP:Hurt Mana:Warm *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves south riding a warhorse.

bt
o R W C HP:Hurt Mana:Warm>
You don't see any elmir here.

o R W C HP:Hurt Mana:Warm>s
kt
Backyard
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North East South [West].
Saving Vishnak.

* R W C HP:Hurt Mana:Warm>s
kt
* R W C HP:Hurt Mana:Warm *Elmir the Dúnadan Man*:Wounded>
You approach *Elmir the Dúnadan Man*, trying to pound him.
Kosmo approaches *Elmir the Dúnadan Man*, trying to pound him.

* R W C HP:Hurt Mana:Warm *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

* R W C HP:Hurt Mana:Warm>
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Hurt Mana:Warm>kt

*Elmir the Dúnadan Man* leaves north riding a warhorse.

o R W C HP:Hurt Mana:Warm>kt
Oops! 
You cannot go there riding!

o R W C HP:Hurt Mana:Warm>They aren't here.

o R W C HP:Hurt Mana:Warm>n
kt
They aren't here.

o R W C HP:Hurt Mana:Warm>n
They aren't here.

o R W C HP:Hurt Mana:Warm>kt
Sparse Woods
Exits: North South West.

o R W C HP:Hurt Mana:Warm>They aren't here.

Dried out Brook
Exits: North East South.

o R W C HP:Hurt Mana:Warm>n
n
They aren't here.

o R W C HP:Hurt Mana:Warm>kt
Oak Forest
Exits: North East South West.

o R W C HP:Hurt Mana:Warm>n
Oak Forest
Exits: East South West Down.

o R W C HP:Hurt Mana:Warm>n
They aren't here.

o R W C HP:Hurt Mana:Warm>kt
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Warm>They aren't here.

o R W C HP:Hurt Mana:Warm>tt
 tracking: elmir...
You carefully examine the ground around you, looking for tracks...


You stop searching.

o R W C HP:Hurt Mana:Warm>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

tr
 target: elmir 
Kosmo seletab 'wounded again'


s
s
You stop searching.

Oak Forest
Exits: North East South West.

Dried out Brook
Exits: North East South.

o R W C HP:Hurt Mana:Warm>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading south
 (done less than 4 hours ago).

o R W C HP:Hurt Mana:Warm>s
Sparse Woods
Exits: North South West.

w
You see some tracks of a warhorse leading west
 (done less than 1 hour ago).

Sparse Forest
Exits: East West.

w
You see some tracks of a warhorse leading west
 (done less than 1 hour ago).

Abandoned Fields
Exits: East South.

s
You see some tracks of a warhorse leading south
 (done less than 1 hour ago).

o R W C HP:Hurt Mana:Warm>w
Farm Road
Exits: North East South West.

You see some tracks of a warhorse leading west
 (done less than 1 hour ago).

The Lane
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: =North= East =South= West.
Aha, you have found your victim!
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Hurt Mana:Warm>kt
They aren't here.

o R W C HP:Hurt Mana:Warm Move:Tired>w
Old Dirt Road
Exits: North East West.

o R W C HP:Hurt Mana:Warm Move:Tired>e
kt
The Lane
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: =North= East =South= West.

* R W C HP:Hurt Mana:Warm Move:Tired>e
kt
* R W C HP:Hurt Mana:Warm Move:Tired *Elmir the Dúnadan Man*:Wounded>
You pound *Elmir the Dúnadan Man*'s body extremely hard.

* R W C HP:Hurt Mana:Warm Move:Tired *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* pounds your left foot extremely hard.

o R W C HP:Hurt Mana:Warm Move:Tired>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Hurt Mana:Warm Move:Tired>kt
Farm Road
Exits: North East South West.

o R W C HP:Hurt Mana:Warm Move:Tired>They aren't here.

o R W C HP:Hurt Mana:Warm Move:Tired>They aren't here.

o R W C HP:Hurt Mana:Warm Move:Tired>kt
e
They aren't here.

o R W C HP:Hurt Mana:Warm Move:Tired>kt
Oops! 
You cannot go there riding!

o R W C HP:Hurt Mana:Warm Move:Tired>They aren't here.

o R W C HP:Hurt Mana:Warm Move:Tired>w
The Lane
Exits: =North= East =South= West.

o R W C HP:Hurt Mana:Warm Move:Tired>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

e
You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

Farm Road
Exits: North East South West.

You see some tracks of a warhorse leading north
 (done less than 1 hour ago).

o R W C HP:Hurt Mana:Hot Move:Tired>n
Abandoned Fields
Exits: East South.

e
You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

Sparse Forest
Exits: East West.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Hurt Mana:Hot Move:Tired>e
Sparse Woods
Exits: North South West.

You see some tracks of a warhorse leading north
 (done less than 1 hour ago).

o R W C HP:Hurt Mana:Hot Move:Tired>n
Dried out Brook
Exits: North East South.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Hurt Mana:Hot Move:Tired>e
Dried out Brook
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: East West.
Aha, you have found your victim!

* R W C HP:Hurt Mana:Hot Move:Tired>bt
*Elmir the Dúnadan Man* swiftly dodges Kosmo's attempt to pound him.

*Elmir the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Hurt Mana:Hot Move:Tired>
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Tired>bt
Your victim has disappeared!
*Elmir the Dúnadan Man* leaves west riding a warhorse.

o R W C HP:Hurt Mana:Hot Move:Tired>w
kt
Dried out Brook
Exits: North East South.

o R W C HP:Hurt Mana:Hot Move:Tired>w
They aren't here.

o R W C HP:Hurt Mana:Hot Move:Tired>kt
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Hot Move:Tired>s
They aren't here.

Sparse Woods
Exits: North South West.

o R W C HP:Hurt Mana:Hot Move:Tired>s
Backyard
A little boy is here, running around.
Exits: North East South [West].
A little boy yells 'Some Orcs are here at Byckyard!'

* R W C HP:Hurt Mana:Hot Move:Tired>w
The Door seems to be closed.

* R W C HP:Hurt Mana:Hot Move:Tired>w
The Door seems to be closed.
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Tired>n
*Elmir the Dúnadan Man* leaves north riding a warhorse.
Sparse Woods
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North South West.

* R W C HP:Hurt Mana:Hot Move:Tired>kt
* R W C HP:Hurt Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Wounded>
You pound *Elmir the Dúnadan Man*'s right hand extremely hard and shatter it.
Kosmo tries to pound *Elmir the Dúnadan Man*, but he parries successfully.

* R W C HP:Hurt Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Wounded>
*Elmir the Dúnadan Man* pounds your right foot extremely hard.

* R W C HP:Hurt Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Wounded>
*a Dwarf* has arrived from the north.
*a Man* has arrived from the north riding a pack horse.

* R W C HP:Hurt Mana:Hot Move:Tired>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves north riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Tired>kt
They aren't here.

* R W C HP:Hurt Mana:Hot Move:Tired>n
kt
Kosmo approaches *a Man*, trying to pound him.
Dried out Brook
Exits: North East South.

o R W C HP:Hurt Mana:Hot Move:Tired>They aren't here.

o R W C HP:Hurt Mana:Hot Move:Slow>n
kt
Oak Forest
Exits: North East South West.

o R W C HP:Hurt Mana:Hot Move:Slow>They aren't here.

o R W C HP:Hurt Mana:Hot Move:Slow>s
Dried out Brook
Exits: North East South.

o R W C HP:Hurt Mana:Hot Move:Slow>
Kosmo has arrived from the south riding a hungry warg.

o R W C HP:Hurt Mana:Hot Move:Slow>
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Slow>bt
*Elmir the Dúnadan Man* leaves south riding a warhorse.
You don't see any elmir here.

o R W C HP:Hurt Mana:Hot Move:Slow>s
kt
Sparse Woods
*a Dwarf* is standing here.
*a Man* is here, riding a pack horse.
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North South West.
*a Dwarf* cleaves your body extremely hard.

* R W C HP:Hurt Mana:Hot Move:Slow *a Dwarf*:Healthy>* R W C HP:Hurt Mana:Hot Move:Slow *a Dwarf*:Healthy>
Alas! 
You failed to reach him through the melee.

* R W C HP:Hurt Mana:Hot Move:Slow *a Dwarf*:Healthy>
*a Man* begins some strange incantations...
You pound *a Dwarf*'s right arm extremely hard.

* R W C HP:Hurt Mana:Hot Move:Slow *a Dwarf*:Fine>
Kosmo leaves north riding a hungry warg.

* R W C HP:Hurt Mana:Hot Move:Slow *a Dwarf*:Fine>flee
You flee head over heels.
Sparse Forest
Exits: East West.

o R W C HP:Hurt Mana:Hot Move:Slow>
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Slow>e

*Elmir the Dúnadan Man* pounds your right leg extremely hard.

* R W C HP:Hurt Mana:Hot Move:Slow *Elmir the Dúnadan Man*:Wounded>No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Hot Move:Slow *Elmir the Dúnadan Man*:Wounded>bash
A little boy yells 'An Orc is here at Backyard!'
You flee head over heels.
You were not able to keep your concentration while moving.
Sparse Woods
*a Dwarf* is standing here.
*a Man* is here, riding a pack horse.
Exits: North South West.

* R W C HP:Hurt Mana:Hot Move:Slow>
*Elmir the Dúnadan Man* has arrived from the west riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Slow>w
Sparse Forest
Exits: East West.

o R W C HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Hot Move:Slow>w
n
Abandoned Fields
Exits: East South.

o R W C HP:Hurt Mana:Hot Move:Slow>
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Hot Move:Slow>
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Hurt Mana:Hot Move:Slow>
*Elmir the Dúnadan Man* pounds your right leg extremely hard and shatters it.

* R W C HP:Wounded Mana:Hot Move:Slow *Elmir the Dúnadan Man*:Wounded>150

You pound *Elmir the Dúnadan Man*'s body extremely hard.

* R W C HP:Wounded Mana:Hot Move:Slow *Elmir the Dúnadan Man*:Wounded>bt
Wimpy set to: 150

* R W C HP:Wounded Mana:Hot Move:Slow *Elmir the Dúnadan Man*:Wounded>Kosmo has arrived from the east riding a hungry warg.

Kosmo leaves south riding a hungry warg.

*a Dwarf* has arrived from the east.
*a Man* has arrived from the east riding a pack horse.

Kosmo has arrived from the south riding a hungry warg.
*a Dwarf* cleaves your left foot extremely hard and shatters it.

flee
You flee head over heels.
You were not able to keep your concentration while moving.
Farm Road
Exits: North East South West.

o R W C HP:Wounded Mana:Hot Move:Slow>
Kosmo has arrived from the north riding a hungry warg.
You flee head over heels.
Farmer's Fields
Exits: North East.

o R W C HP:Wounded Mana:Hot Move:Slow>o R W C HP:Wounded Mana:Hot Move:Slow>e
Farmer's Fields
Exits: East West.

o R W C HP:Wounded Mana:Hot Move:Slow>e
Oops! 
You cannot go there riding!

o R W C HP:Wounded Mana:Hot Move:Slow>
Kosmo has arrived from the west riding a hungry warg.

o R W C HP:Wounded Mana:Hot Move:Slow>e
Oops! 
You cannot go there riding!

o R W C HP:Wounded Mana:Hot Move:Slow>le
You stop riding a hungry warg.
A hungry warg starts following you.

o W C HP:Wounded Mana:Hot Move:Slow>
Kosmo dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Kosmo.

o W C HP:Wounded Mana:Hot Move:Slow>e
Shed
Exits: North West.

* W C HP:Wounded Mana:Hot Move:Slow>n
Backyard
A little boy is here, running around.
Exits: North East South [West].
A little boy yells 'Some Orcs are here at Backyard!'

* W C HP:Wounded Mana:Hot Move:Slow>ri
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.

* R W C HP:Wounded Mana:Hot Move:Slow>
A little boy leaves south.

* R W C HP:Wounded Mana:Hot Move:Slow>n
Sparse Woods
Exits: North South West.

o R W C HP:Wounded Mana:Hot Move:Slow>n
Dried out Brook
Exits: North East South.

o R W C HP:Wounded Mana:Hot Move:Slow>e
Dried out Brook
Exits: East West.

o R W C HP:Wounded Mana:Hot Move:Slow>
A hungry warg stops following Kosmo.
Kosmo picks up a hungry warg's reins, and starts riding it.

o R W C HP:Wounded Mana:Hot Move:Slow>e
Dried out Brook
Exits: North East West.

o R W C HP:Wounded Mana:Hot Move:Slow>100
Wimpy set to: 100

o R W C HP:Wounded Mana:Hot Move:Slow>sa spam him
Ok.

o R W C HP:Wounded Mana:Hot Move:Slow>
Kosmo giggles.

o R W C HP:Wounded Mana:Hot Move:Slow>look
Dried out Brook
Kosmo is here, riding a hungry warg.

o R W C HP:Wounded Mana:Hot Move:Slow>w
Dried out Brook
Exits: East West.

o R W C HP:Wounded Mana:Hot Move:Slow>bt
You don't see any elmir here.

o R W C HP:Wounded Mana:Hot Move:Slow>w
bt
Dried out Brook
Exits: North East South.
*Elmir the Dúnadan Man* has arrived from the south riding a warhorse.

* R W C HP:Wounded Mana:Hot Move:Slow>Kosmo pounds *Elmir the Dúnadan Man*'s body extremely hard and shatters it.

*Elmir the Dúnadan Man* pounds Kosmo's body extremely hard and tickles it.

*Elmir the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Elmir the Dúnadan Man* leaves south riding a warhorse.

o R W C HP:Wounded Mana:Hot Move:Slow>s
kt
Sparse Woods
Exits: North South West.
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south riding a pack horse.

* R W C HP:Wounded Mana:Hot Move:Slow>*a Dwarf* intercepts Kosmo's blow.
Kosmo approaches *a Dwarf*, trying to pound him.
They aren't here.

* R W C HP:Wounded Mana:Hot Move:Slow>s
Backyard
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North East South [West].

* R W C HP:Wounded Mana:Hot Move:Weak>kt
* R W C HP:Wounded Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
You pound *Elmir the Dúnadan Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Wounded Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Wounded Mana:Hot Move:Weak>
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Wounded Mana:Hot Move:Weak>e
kt
Path
Exits: East West.

o R W C HP:Wounded Mana:Hot Move:Weak>w
kt
They aren't here.

Backyard
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North East South [West].

* R W C HP:Wounded Mana:Hot Move:Weak>* R W C HP:Wounded Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
You approach *Elmir the Dúnadan Man*, trying to pound him.

* R W C HP:Wounded Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
*a Dwarf* has arrived from the north.
*a Man* has arrived from the north riding a pack horse.

* R W C HP:Wounded Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
*Elmir the Dúnadan Man* pounds your left foot extremely hard and shatters it.

* R W C HP:Bad Mana:Hot Move:Weak *Elmir the Dúnadan Man*:Bad>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves north riding a warhorse.

* R W C HP:Bad Mana:Hot Move:Weak>
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.

* R W C HP:Bad Mana:Hot Move:Weak>
*a Dwarf* leaves north.
*a Man* leaves north riding a pack horse.

* R W C HP:Bad Mana:Hot Move:Weak>n
kt
Sparse Woods
*a Dwarf* is standing here.
*a Man* is here, riding a pack horse.
Exits: North South West.

* R W C HP:Bad Mana:Hot Move:Weak>Kosmo has arrived from the west riding a hungry warg.
They aren't here.
*a Dwarf* leaves south.
*a Man* leaves south riding a pack horse.

o R W C HP:Bad Mana:Hot Move:Weak>s
kt
Backyard
*Elmir the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is standing here.
*a Man* is here, riding a pack horse.
Exits: North East South [West].
Kosmo tries to pound *Elmir the Dúnadan Man*, but he parries successfully.
*a Dwarf* cleaves your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Hot Move:Weak *a Dwarf*:Fine>
You're already fighting!

* R W C HP:Bad Mana:Hot Move:Weak *a Dwarf*:Fine>flee
You flee head over heels.
Oops! 
You cannot go there riding!
Path
Exits: East West.

o R W C HP:Bad Mana:Hot Move:Weak>e
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Weak>qq
You get a flask of orkish draught from a leather backpack.

o R W C HP:Bad Mana:Hot Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o R W C HP:Bad Mana:Hot Move:Tired>e

Kosmo has arrived from the west riding a hungry warg.

Path
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Tired>s
Short Grass
Exits: North South.

o R W C HP:Bad Mana:Hot Move:Tired>s
Short Grass
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Tired>w
Tiny Creek
Exits: North East.

o R W C HP:Bad Mana:Hot Move:Tired>w
Alas, you cannot go that way...

o R W C HP:Bad Mana:Hot Move:Tired>n
Tiny Creek
Exits: North South.

o R W C HP:Bad Mana:Hot Move:Tired>n
kt
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: East South West.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Bad Mana:Hot Move:Tired>They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>e
kt
Path
Exits: East South West.
*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Bad Mana:Hot Move:Tired>Kosmo tries to pound *Elmir the Dúnadan Man*, but he parries successfully.
You are too afraid.

* R W C HP:Bad Mana:Hot Move:Tired>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves west riding a warhorse.

o R W C HP:Bad Mana:Hot Move:Tired>w
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: East South West.

* R W C HP:Bad Mana:Hot Move:Tired>kt
You are too afraid.

* R W C HP:Bad Mana:Hot Move:Tired>kt
You are too afraid.
Kosmo approaches *Elmir the Dúnadan Man*, trying to pound him.

* R W C HP:Bad Mana:Hot Move:Tired>kt
You are too afraid.

* R W C HP:Bad Mana:Hot Move:Tired>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Bad Mana:Hot Move:Tired>0
kt
Wimpy set to: 0

o R W C HP:Bad Mana:Hot Move:Tired>They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>kt
kt
e
They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>kt
They aren't here.

Path
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Tired>They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>e
kt
Grove of Trees
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Tired>They aren't here.

o R W C HP:Bad Mana:Hot Move:Slow>e
Grassy Plains
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Slow>kt
They aren't here.

o R W C HP:Bad Mana:Hot Move:Slow>w
Grove of Trees
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Slow>s
Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.

o R W C HP:Bad Mana:Hot Move:Slow>n
Grove of Trees
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Slow>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Hot Move:Slow>e
Grassy Plains
Exits: East South West.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Hot Move:Slow>e
Narrow Trail
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*Elmir the Dúnadan Man* is here trying to concentrate, riding a warhorse.
Exits: East South West.
Aha, you have found your victim!
*Elmir the Dúnadan Man* utters the words 'cure light'
A hardened ranger yells 'Sume Orcs are here yt Nirrow Trail!'
A hardened ranger yells 'Some Orcs are here at Narrow Trail!'
A hardened ranger barely hits your right foot and tickles it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Healthy>
*Elmir the Dúnadan Man* begins some strange incantations...

* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Healthy>kt
* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Healthy>
Alas! 
You failed to reach him through the melee.
You pound a hardened ranger's body extremely hard.
Your victim is shocked by your hit!

* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Fine>

Kosmo tries to pound *Elmir the Dúnadan Man*, but he parries successfully.

flee
* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Fine>
Hate narrates 'any orc near bree?'

* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Fine>* R W C HP:Bad Mana:Hot Move:Slow a hardened ranger:Fine>
You flee head over heels.
Bend in the Trail
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Slow>n
kt
Narrow Trail
A hardened ranger is here, fighting Kosmo.
A hardened ranger is here, fighting Kosmo.
Kosmo is here, riding a hungry warg, fighting a hardened ranger.
Exits: East South West.

* R W C HP:Bad Mana:Hot Move:Slow>They aren't here.

* R W C HP:Bad Mana:Hot Move:Slow>w
kt
Grassy Plains
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Slow>They aren't here.

o R W C HP:Bad Mana:Hot Move:Slow>w
kt
Grove of Trees
*Elmir the Dúnadan Man* is here, riding a warhorse.
Exits: North East South West.
*Elmir the Dúnadan Man* leaves east riding a warhorse.

o R W C HP:Bad Mana:Hot Move:Slow>They aren't here.

o R W C HP:Bad Mana:Hot Move:Slow>w
Path
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Slow>e
kt
e
kt
Grove of Trees
Exits: North East South West.

o R W C HP:Bad Mana:Hot Move:Slow>They aren't here.

Grassy Plains
Kosmo is here, riding a hungry warg.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
A hardened ranger barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'Some Orcs are here at Grassy Plaans!'
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'Some Urcs are here at Grassy Plians!'

* R W C HP:Bad Mana:Hot Move:Weak a hardened ranger:Fine>They aren't here.
You pound a hardened ranger's right leg extremely hard.

* R W C HP:Bad Mana:Hot Move:Weak a hardened ranger:Fine>flee
You flee head over heels.
Narrow Trail
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Weak>
Kosmo has arrived from the west riding a hungry warg.

o R W C HP:Bad Mana:Hot Move:Weak>qq

You suddenly notice a hardened ranger.

* R W C HP:Bad Mana:Hot Move:Weak>
You suddenly notice a hardened ranger.
*Elmir the Dúnadan Man* has arrived from the south riding a warhorse.
You get a flask of orkish draught from a leather backpack.

* R W C HP:Bad Mana:Hot Move:Weak>w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

Grassy Plains
Exits: East South West.

o R W C HP:Bad Mana:Hot Move:Tired>kt
They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>kt
They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>kt
They aren't here.

o R W C HP:Bad Mana:Hot Move:Tired>kt

*Elmir the Dúnadan Man* has arrived from the east riding a warhorse.

* R W C HP:Bad Mana:Hot Move:Tired>* R W C HP:Bad Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Bad>
You pound *Elmir the Dúnadan Man*'s head very hard and shatter it.

kt
* R W C HP:Bad Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Bad>
*Elmir the Dúnadan Man* pounds your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful Mana:Hot Move:Tired *Elmir the Dúnadan Man*:Bad>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves south riding a warhorse.

o R W C HP:Awful Mana:Hot Move:Tired>They aren't here.

o R W C HP:Awful Mana:Hot Move:Tired>w
Grove of Trees
Exits: North East South West.

o R W C HP:Awful Mana:Hot Move:Tired>n
Oops! 
You cannot go there riding!

o R W C HP:Awful Mana:Hot Move:Tired>w
Path
Exits: East South West.

o R W C HP:Awful Mana:Hot Move:Tired>n
Alas, you cannot go that way...

o R W C HP:Awful Mana:Hot Move:Tired>cure
cast 'cure light'
You start to concentrate...

w
w
Your scratches and bruises disappear.

Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.

o R W C HP:Awful Mana:Hot Move:Tired>Kosmo begins some strange incantations...
Path
Exits: East West.

o R W C HP:Awful Mana:Hot Move:Tired>w
Backyard
Exits: North East South [West].

o R W C HP:Awful Mana:Hot Move:Tired>cure
cast 'cure light'
You start to concentrate...

wim
 mood: wimpy 
Your scratches and bruises disappear.

o R W C HP:Bad Mana:Warm Move:Tired>
Ok.

o R W C HP:Bad Mana:Warm Move:Tired>
Kosmo seletab 'he bad'

o R W C HP:Bad Mana:Warm Move:Tired>sco
40/418 hit, 27/71 mana, and 40/153 moves.

o R W C HP:Bad Mana:Warm Move:Tired>sa 40 hp
Ok.

o R W C HP:Bad Mana:Warm Move:Tired>sm
Ok.

o R W C HP:Bad Mana:Warm Move:Tired>n
Sparse Woods
Exits: North South West.

o R W C HP:Bad Mana:Warm Move:Tired>cure
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

o R W C HP:Bad Mana:Cold Move:Tired>sco
55/418 hit, 17/71 mana, and 43/153 moves.

o R W C HP:Bad Mana:Cold Move:Tired>cure
*Elmir the Dúnadan Man* has arrived from the south riding a warhorse.
cast 'cure light'
You muster all of your concentration...


kt
Kosmo pounds *Elmir the Dúnadan Man*'s head extremely hard and shatters it.

* R W C HP:Bad Mana:Cold Move:Tired>* R W C HP:Bad Mana:Cold Move:Tired *Elmir the Dúnadan Man*:Awful Kosmo:Fine>
You try to pound *Elmir the Dúnadan Man*, but he parries successfully.

* R W C HP:Bad Mana:Cold Move:Tired *Elmir the Dúnadan Man*:Awful Kosmo:Fine>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* panics, but can't stop fighting to flee.

* R W C HP:Bad Mana:Cold Move:Tired *Elmir the Dúnadan Man*:Awful Kosmo:Fine>
*Elmir the Dúnadan Man* pounds Kosmo's right hand extremely hard.

o R W C HP:Bad Mana:Cold Move:Tired>
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves north riding a warhorse.

o R W C HP:Bad Mana:Cold Move:Tired>
*Elmir the Dúnadan Man* has arrived from the north riding a warhorse.

* R W C HP:Bad Mana:Cold Move:Tired>
Kosmo approaches *Elmir the Dúnadan Man*, trying to pound him.
*Elmir the Dúnadan Man* panics, and attempts to flee.
*Elmir the Dúnadan Man* leaves north riding a warhorse.

o R W C HP:Bad Mana:Cold Move:Tired>kt
They aren't here.

o R W C HP:Bad Mana:Cold Move:Tired>n
kt
Dried out Brook
An ibex is watching you from afar.
A black snake, with red markings, is lying here.
Exits: North East South.

o R W C HP:Bad Mana:Cold Move:Tired>They aren't here.

o R W C HP:Bad Mana:Cold Move:Tired>n
kt
Oak Forest
Exits: North East South West.

o R W C HP:Bad Mana:Warm Move:Tired>They aren't here.

o R W C HP:Bad Mana:Warm Move:Tired>n
kt
Oak Forest
An ibex is watching you from afar.
Exits: East South West Down.

o R W C HP:Bad Mana:Warm Move:Tired>They aren't here.

o R W C HP:Bad Mana:Warm Move:Tired>s
kt
Oak Forest
Exits: North East South West.

o R W C HP:Bad Mana:Warm Move:Tired>Kosmo seletab 'awaful'
They aren't here.

o R W C HP:Bad Mana:Warm Move:Tired>agg
 mood: aggressive 
Ok.

o R W C HP:Bad Mana:Warm Move:Tired>tm
 tracking: warhorse...
You carefully examine the ground around you, looking for tracks...

You see some tracks of a warhorse leading south
 (done less than 2 hours ago).

o R W C HP:Bad Mana:Warm Move:Tired>agg
 mood: aggressive 
Ok.

o R W C HP:Bad Mana:Warm Move:Tired>s
Dried out Brook
An ibex is watching you from afar.
A black snake, with red markings, is lying here.
Exits: North East South.

You see some tracks of a warhorse leading south
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Tired>s
Sparse Woods
Exits: North South West.

You see some tracks of a warhorse leading south
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Tired>s
Backyard
Exits: North East South [West].

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Tired>e
kt
Path
Exits: East West.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Tired>They aren't here.

o R W C HP:Bad Mana:Warm Move:Tired>e
kt
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Tired>They aren't here.

o R W C HP:Bad Mana:Warm Move:Tired>e
kt
Path
Exits: East South West.

You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Slow>They aren't here.

o R W C HP:Bad Mana:Warm Move:Slow>e
Grove of Trees
Exits: North East South West.

kt
You see some tracks of a warhorse leading east
 (done less than 1 hour ago).

o R W C HP:Bad Mana:Warm Move:Slow>They aren't here.

o R W C HP:Bad Mana:Warm Move:Slow>e
kt
Grassy Plains
*Elmir the Dúnadan Man* is here, resting on a warhorse.
Exits: East South West.
Aha, you have found your victim!

* R W C HP:Bad Mana:Warm Move:Slow>* R W C HP:Bad Mana:Warm Move:Slow *Elmir the Dúnadan Man*:Awful>
You pound *Elmir the Dúnadan Man*'s left arm extremely hard and shatter it.

* R W C HP:Bad Mana:Warm Move:Slow *Elmir the Dúnadan Man*:Dying>
Mammoth narrates 'kill 8)'
Kosmo pounds *Elmir the Dúnadan Man*'s right hand extremely hard and shatters it.
*Elmir the Dúnadan Man* dismounts from a warhorse, and stops riding him.
*Elmir the Dúnadan Man* is incapacitated and will slowly die, if not aided.

* R W C HP:Bad Mana:Warm Move:Slow *Elmir the Dúnadan Man*:Dying>
Vecna narrates 'well that.... uh ... dork'

* R W C HP:Bad Mana:Warm Move:Slow *Elmir the Dúnadan Man*:Dying>kick elmir
ga
You kick *Elmir the Dúnadan Man* to death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Elmir the Dúnadan Man*'s death cry.
*Elmir the Dúnadan Man* has drawn his last breath! R.I.P.

o R W C HP:Bad Mana:Warm Move:Slow>
You get a ruby ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a thick metal breastplate from the corpse of *a Man*.
You get a great helm from the corpse of *a Man*.
You get a heavy pair of greaves from the corpse of *a Man*.
You get a thick pair of metal boots from the corpse of *a Man*.
You get a pair of metal gauntlets from the corpse of *a Man*.
You get a heavy pair of vambraces from the corpse of *a Man*.
You get a bejewelled shield from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a keyring with a set of lock picks from the corpse of *a Man*.
You get an ornate, steel-shafted warhammer from the corpse of *a Man*.
You get a gleaming belt from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 64 gold coins, 19 silver pennies, and 76 copper pennies.

o R W C HP:Bad Mana:Warm Move:Slow>e
Narrow Trail
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
Kosmo swiftly dodges a hardened ranger's attempt to hit her.
A hardened ranger yells 'Some Orcs are here at Nyrruw Trail!'
A hardened ranger strongly hits Kosmo's head and tickles it.
A hardened ranger yells 'Some Orcs yre here it Narrow Tryil!'

/* This fight was the best I've had in a long time, not since Enso and Grok were fighting
   eachother until they bled over all of oer =) Muchos creditos to Elmir for doing the
   right thing! */
Top of Page Down to last comment


Cagim2001-06-30 17:02:31
Bahahahaha, Elmir the "goodplayer" got spammed down!1
Unknown2001-06-30 17:06:51
Now all we need is a log of Hark dying with linkless flag and thats two fuckers who'll get what's due to them! (Please dont post log of Hark dying linkless without flag, everyone knows hes kinda easy to kill - that's really not the poitn!)
Kostihryz2001-06-30 17:09:34
Rocking!
Cagim2001-06-30 17:13:46
I can post a log of Hark dying to me,gretna and nacs, then whines alot!
Elmir2001-06-30 17:20:06
I wasnt spammed down at all, I was thinking that I would be able to kill Vishnak. I rested cause I was slow, then I needed one cure to enter again, and to hope vishnak hits before Kosmo, that way i would hit back then Id be able to flee... I do know what Im doin :P Was a very exciting movie on TV at that time aswell... Stevie or something, BUT I must say that Vishnak, even though he is a newbie ;) Knew how to spam
Sung/*a man*2001-06-30 17:20:57
Wohoo, finally some action after days of bored suiciding!
Elmir (hed) says 'stay here and tell me if they pass' Hmmm... :)
Rogon2001-06-30 17:21:26
Was a good fight :) But please post hark's death too!
Elmir2001-06-30 17:29:22
Btw, enjoy the wafers! :)
Relim2001-06-30 17:35:11
I only wanna see Hark dying linkless :) he's died many times to me - me none to him though he tried his damndest yesterday - when I was *gasp* linkless! the guy's more of a fraud on that damn list than I am.
Tiamat2001-06-30 17:39:24
nice deathblow, always wanted to kick someone after he died.
(or just when he's about to)
Tsejov2001-06-30 17:39:43
i like to see how you finished him off :)
Unknown2001-06-30 17:42:34
yeah, post it cagim
hate2001-06-30 18:17:02
Muchos creditos to Elmir?
Mammoth2001-06-30 18:29:29
Awesome.
Alcion2001-06-30 18:41:18
Clap, on both sides.
Unknown2001-06-30 19:07:40
Get some fucking ob kosmo!
Kosmo2001-06-30 19:36:11
Get brains unknown
Zoone2001-06-30 19:48:46
i wanna see hark dying too :)
Kroms2001-06-30 19:50:37
Elmir is a badass i can say no more
last.Unknown2001-06-30 20:34:49
Nah, I cant afford em. :(
Zhagrat2001-06-30 21:29:53
Vishank = Enso so Elmir cant talk about newbies spamming here :)
Vishnak2001-06-30 22:17:03
i almost laughed my ass off when elmir said i was a spamming newbie, you know i can beat you whenever i want, wherever i want. hah.
Alcion2001-06-30 22:25:25
He know who Vishnak is.
Elmo2001-06-30 22:40:01
so elmir died, he fought bravely and almost had vishnak at points during this battle, i think that woulda been fun and worth the death. and i doubt he meant your a spamming newbie he's just fucking with ya :)
Drokk2001-06-30 22:54:08
Vishnak is just a spamming newbie...
Wroom2001-06-30 23:02:33
If hark doesn't keep his maxwimpy at all times he'll die like the rat he is about every time he enters warrens
Üks2001-06-30 23:34:25
Yeah, Hark is now wanted in Warrens.
Nazgum wannabe2001-07-01 00:02:23
ginlon/drokk and you are not a spamming newbi?!?! LAUGH a spam dying selfinflicted critical wound in the head thats what you are and your whois on ginlon i really cute be lucky she staid with you for ass long as she did you self senterd whore! go spam die ginlon to level 1 will you...it will make us all happy
Grok2001-07-01 00:22:02
Have no fear, Grok is here! I remember that battle! Enso and I rumbled hard that grim day.
Ethar2001-07-01 00:30:51
you guys fucking suck, you have no sense of humor what so ever. obviously elmir was joking around with vishnak, and kosmo took it to heart when some unkown told him to get some ob. soooo uptight...
Edvard2001-07-01 01:48:07
Yes please Cagim!!! =) Hark death would warm my heart *grin*
Edvard2001-07-01 01:49:30
oh and nice playing.. by both sides
Vishnak2001-07-01 03:59:31
Just for the record, the last "Vishnak" wasn't me =)
Drokk2001-07-01 07:47:45
Kul o se dig göra lite nytta Joel...
Inte ofta :)
Rogon2001-07-01 08:46:43
I hate to point this out to all you unknowns etc, but vishnak drokk elmir etc are all buttbuddies and joke with eachother. stop thinking they're seriously please, you're annoying with your "return flames". Thank you.
Ainagul2001-07-01 11:25:51
5-star log.
Deor2001-07-02 04:01:05
k0ol log.
Deor2001-07-04 22:10:50
I should burn in a spectical hell.
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