*Ragface the Bugger Numenorean*
Date: July 5, 2001
> Last time i was Shire i mobdied to rangers just after getting past Michel Delving.
> So this was sort of a "facing my demons" run.
> All was nice and well, until i tried to go back....
> Kaldae and Falemir were after me for ever like rabid dogs, so i knew this was not gonna
> be easy...i took the plunge anyway...
Ruined Tower
Exits: East South West [Down].
* R W Mana:Burning>s
An Eerie Vale
Exits: North East South West.
* R W>s
Far Downs
Exits: North East South West.
* R W>s
Far Downs
Exits: North East South West.
* R W>score
194/194 hit, 126/126 mana, and 65/112 moves.
* R W>stat
OB: 41%, DB: 65%, PB: 64%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 97,925 xp, 0 tp. Gold: 155. Alert: normal.
Affected by:
- shroud
- panic
- noquit
- shield
- armour
- novoid
* R W>bob
c 'br'
You start to concentrate...
Tarkano narrates 'just old rangers got names, or have they added NEW rangers?'
score
An energy begins to flow within your legs as your body becomes lighter.
* R W Mana:Burning>194/194 hit, 101/126 mana, and 112/112 moves.
* R W Mana:Burning>stat
OB: 41%, DB: 65%, PB: 64%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 97,925 xp, 0 tp. Gold: 155. Alert: normal.
Affected by:
- shroud
- panic
- noquit
- shield
- armour
- novoid
* R W Mana:Burning>score
194/194 hit, 102/126 mana, and 112/112 moves.
* R W Mana:Burning>s
The Road to the Grey Havens
Exits: North =East= =South= West.
* R W Mana:Burning>e
The Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>e
The Road to the Grey Havens
A huge, hungry-looking rat is here.
Exits: North =East= South =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: North =East= =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: =North= =West=.
* R W Mana:Burning>n
Road to the Grey Havens
Exits: North =East= =South=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>e
e
Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: North =East= South =West=.
* R W Mana:Burning>n
Road to the Grey Havens
Exits: =North= =West=.
* R W Mana:Burning>e
Road to the Grey Havens
Exits: =East= =South=.
* R W Mana:Burning>e
Road to the Grey Havens
*Kaldae the Sindarin Elf* is here searching for tracks, riding a horse. <---------groovy baby
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: =East= =West=.
* R W Mana:Burning>e
e
Road to the Grey Havens
Exits: =East= =West=.
* R W Mana:Burning>e
Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: =East= South =West=.
You feel yourself exposed.
A Bounder lightly pierces your left arm and tickles it.
* R W HP:Fine Mana:Burning a Bounder:Healthy>n
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning a Bounder:Healthy>No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning a Bounder:Healthy>flee
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning a Bounder:Healthy>e
You flee head over heels.
A Gorge
Exits: South.
> For me Shire is mostly like a big road from BWB to MD....
> Whenever i have the luck to flee off it...well....TROUBLE
* R W HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>s
A Gorge
Exits: North South.
* R W HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>
Dell narrates 'resc'
* R W HP:Fine Mana:Burning>s
A Gorge
A big, brown, angry-looking bear is here.
Exits: North East.
* R W HP:Fine Mana:Burning>e
A brown bear leaves east.
A Gorge
A lone hawk soars high above you.
A big, brown, angry-looking bear is here.
Exits: East West.
* R W HP:Fine Mana:Burning>e
You feel bolder.
* R W HP:Fine Mana:Burning>The Path to Sarn Ford
Exits: North East West.
* R W HP:Fine Mana:Burning>e
The Path to Sarn Ford
Exits: East South West.
* R W HP:Fine Mana:Burning>n
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>e
Outside an Old, Ruined Cottage
Exits: North East South West.
* R W HP:Fine Mana:Burning>n
A Field Of Hay
Exits: North East South.
* R W HP:Fine Mana:Burning>e
A Field
A worm is here slithering around.
Exits: North East South West.
* R W HP:Fine Mana:Burning>n
A Field
Exits: North East South West.
* R W HP:Fine Mana:Burning>n
A Bend in the Road
Exits: =North= East South =West=.
* R W HP:Fine Mana:Burning>n
A Bend in the Road
Exits: North =East= =South= West.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= South =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= South =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= South =West=.
* R W HP:Fine Mana:Burning>
Tarkano narrates 'makes no sense however for a Rider of Rohir to be a ranger.'
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= South =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= South =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: =East= =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: North =East= =West=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: =East= South =West=.
* R W HP:Fine Mana:Burning>e
Bend in the East Road
Exits: =North= East South =West=.
* R W HP:Fine Mana:Burning>n
Bend in the East Road
Exits: =East= =South=.
* R W HP:Fine Mana:Burning>e
The East Road
Exits: =East= South =West=.
* R W HP:Fine Mana:Burning>e
The East Road
*Kaldae the Sindarin Elf* is here searching for tracks, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: [North] =East= South =West=.
* R W HP:Fine Mana:Burning>e
Bend in the East Road
Exits: =North= South =West=.
*Kaldae the Sindarin Elf* and *Falemir the Noldorin Elf* have arrived from the west riding a horse.
* R W HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>
*Falemir the Noldorin Elf* begins some strange incantations...
* R W HP:Fine Mana:Burning>e
Alas, you cannot go that way...
*Kaldae the Sindarin Elf* lightly slashes your body and tickles it.
* R W HP:Fine Mana:Burning *Kaldae the Sindarin Elf*:Healthy>n
No way!
You are fighting for your life!
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R W HP:Fine Mana:Burning *Kaldae the Sindarin Elf*:Healthy>
*Falemir the Noldorin Elf* begins some strange incantations...
* R W HP:Fine Mana:Burning *Kaldae the Sindarin Elf*:Healthy>flee
n
You flee head over heels.
The East Road
Exits: [North] =East= South =West=.
* R W HP:Fine Mana:Burning>The door seems to be closed.
* R W HP:Fine Mana:Burning>n
The door seems to be closed.
* R W HP:Fine Mana:Burning>e
Bend in the East Road
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: =North= South =West=.
* R W HP:Fine Mana:Burning>e
*Falemir the Noldorin Elf* begins some strange incantations...
Alas, you cannot go that way...
You swiftly dodge *Kaldae the Sindarin Elf*'s attempt to slash you.
* R W HP:Fine Mana:Burning *Kaldae the Sindarin Elf*:Healthy>e
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Kaldae the Sindarin Elf*:Healthy>flee
You flee head over heels.
The East Road
Exits: [North] =East= South =West=.
* R W HP:Fine Mana:Burning>e
Bend in the East Road
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: =North= South =West=.
* R W HP:Fine Mana:Burning>e
*Falemir the Noldorin Elf* begins some strange incantations...
* R W HP:Fine Mana:Burning>
Alas, you cannot go that way...
* R W HP:Fine Mana:Burning>
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>s
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>flee
*Kaldae the Sindarin Elf* quickly approaches, trying to slash you.
PANIC!
You can't quit the fight!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>s
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>e
flee
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>s
PANIC!
You can't quit the fight!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>*Falemir the Noldorin Elf* begins some strange incantations...
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>e
No way!
You are fighting for your life!
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>flee
s
PANIC!
You can't quit the fight!
*Kaldae the Sindarin Elf* barely slashes your body and tickles it.
* R W HP:Fine Mana:Burning *Falemir the Noldorin Elf*:Healthy>e
No way!
You are fighting for your life!
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
You feel less protected.
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R W HP:Hurt Mana:Burning *Falemir the Noldorin Elf*:Healthy>No way!
You are fighting for your life!
*Falemir the Noldorin Elf* begins some strange incantations...
* R W HP:Hurt Mana:Burning *Falemir the Noldorin Elf*:Healthy>flee
PANIC!
You can't quit the fight!
* R W HP:Hurt Mana:Burning *Falemir the Noldorin Elf*:Healthy>s
No way!
You are fighting for your life!
* R W HP:Hurt Mana:Burning *Falemir the Noldorin Elf*:Healthy>flee
You flee head over heels.
Bend in the East Road
Exits: North =East= =South=.
* R W HP:Hurt Mana:Burning>flee
You flee head over heels.
A Small Pond
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.
* R W HP:Hurt Mana:Burning>s
Bend in the East Road
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: North =East= =South=.
* R W HP:Hurt Mana:Burning>e
*Falemir the Noldorin Elf* begins some strange incantations...
*Kaldae the Sindarin Elf* and *Falemir the Noldorin Elf* leave east riding a horse.
The East Road
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: North =East= =West=.
* R W HP:Hurt Mana:Burning>s
*Falemir the Noldorin Elf* begins some strange incantations...
Alas, you cannot go that way...
* R W HP:Hurt Mana:Burning>s
flee
w
w
*Kaldae the Sindarin Elf* quickly approaches, trying to slash you.
* R W HP:Hurt Mana:Burning *Kaldae the Sindarin Elf*:Healthy>No way!
You are fighting for your life!
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
* R W HP:Wounded Mana:Burning *Kaldae the Sindarin Elf*:Healthy>PANIC!
You can't quit the fight!
You lightly slash *Kaldae the Sindarin Elf*'s left hand and tickle it.
* R W HP:Wounded Mana:Burning *Kaldae the Sindarin Elf*:Fine>w
No way!
You are fighting for your life!
* R W HP:Wounded Mana:Burning *Kaldae the Sindarin Elf*:Fine>flee
No way!
You are fighting for your life!
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* R W HP:Bad Mana:Burning *Kaldae the Sindarin Elf*:Fine>w
No way!
You are fighting for your life!
* R W HP:Bad Mana:Burning *Kaldae the Sindarin Elf*:Fine>flee
You flee head over heels.
The East Road
Exits: North =East= =West=.
* R W HP:Bad Mana:Burning>flee
The East Road
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
Exits: North =East= =West=.
* R W HP:Bad Mana:Burning>w
*Kaldae the Sindarin Elf* quickly approaches, trying to slash you.
PANIC!
You can't quit the fight!
*Falemir the Noldorin Elf* begins some strange incantations...
* R W HP:Bad Mana:Burning *Kaldae the Sindarin Elf*:Fine>
You flee head over heels.
Bend in the East Road
Exits: North =East= =South=.
* R W HP:Bad Mana:Burning>
Alas, you cannot go that way...
* R W HP:Bad Mana:Burning>flee
flee
You flee head over heels.
Bend in the East Road
Exits: =North= South =West=.
* R W HP:Bad Mana:Burning>
You flee head over heels.
The East Road
Exits: [North] =East= South =West=.
* R W HP:Bad Mana:Burning>ca
c 'armour'
You start to concentrate...
A blue transparent wall slowly appears around you.
* R W HP:Bad Mana:Hot>n
The door seems to be closed.
* R W HP:Bad Mana:Hot>w
The East Road
Exits: =East= South =West=.
* R W HP:Bad Mana:Hot>cure
c 'cure serious'
You start to concentrate...
w
You begin to see scars fade away and a feeling of health comes over you.
> Cure from bad to bad. Guess i had some 15-20 hps left...
* R W HP:Bad Mana:Hot>Bend in the East Road
Exits: =East= =South=.
* R W HP:Bad Mana:Hot>cure
c 'cure serious'
You start to concentrate...
Saving Ragface.
You begin to see scars fade away and a feeling of health comes over you.
* R W HP:Wounded Mana:Hot>
*Kaldae the Sindarin Elf* and *Falemir the Noldorin Elf* have arrived from the east riding a horse.
* R W HP:Wounded Mana:Hot>cure
c 'cure serious'
You start to concentrate...
*Falemir the Noldorin Elf* begins some strange incantations...
You swiftly dodge *Kaldae the Sindarin Elf*'s attempt to slash you.
e
*Falemir the Noldorin Elf* utters the words 'lightning bolt'
*Falemir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R W HP:Bad Mana:Hot *Kaldae the Sindarin Elf*:Fine>*Falemir the Noldorin Elf* begins some strange incantations...
No way!
You are fighting for your life!
* R W HP:Bad Mana:Hot *Kaldae the Sindarin Elf*:Fine>flee
e
You flee head over heels.
Bend in the East Road
Exits: =North= East South =West=.
* R W HP:Bad Mana:Hot>e
Plains
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
A Bounder tries to pierce you, but your parry is successful.
* R W HP:Bad Mana:Hot a Bounder:Healthy>
You flee head over heels.
You were not able to keep your concentration while moving.
The East Road
Exits: =East= South =West=.
* R W HP:Bad Mana:Hot>e
flee
The East Road
Exits: [North] =East= South =West=.
* R W HP:Bad Mana:Hot>e
You flee head over heels.
Plains
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
* R W HP:Bad Mana:Hot>Plains
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
* R W HP:Bad Mana:Hot>e
A Bounder tries to pierce you, but your parry is successful.
* R W HP:Bad Mana:Hot a Bounder:Healthy>No way!
You are fighting for your life!
A Bounder tries to pierce you, but your parry is successful.
* R W HP:Bad Mana:Hot a Bounder:Healthy>e
No way!
You are fighting for your life!
* R W HP:Bad Mana:Hot a Bounder:Healthy>flee
e
PANIC!
You can't quit the fight!
* R W HP:Bad Mana:Hot a Bounder:Healthy>e
No way!
You are fighting for your life!
* R W HP:Bad Mana:Hot a Bounder:Healthy>No way!
You are fighting for your life!
* R W HP:Bad Mana:Hot a Bounder:Healthy>flee
e
You flee head over heels.
Plains
Exits: [West].
> BLOODY hell, what is this place?!
> I had NO idea what this place was like....so i spammmed randomly
* R W HP:Bad Mana:Hot Move:Tired>
Alas, you cannot go that way...
* R W HP:Bad Mana:Hot Move:Tired>e
Alas, you cannot go that way...
* R W HP:Bad Mana:Hot Move:Tired>{unlock exit;open exit}
You do not have the proper key for that.
* R W HP:Bad Mana:Hot>
Ok.
* R W HP:Bad Mana:Hot>flee
You flee head over heels.
PANIC!
You couldn't escape!
* R W HP:Bad Mana:Hot>w
Plains
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A smiling hobbit child is playing around here.
Exits: North East South West.
* R W HP:Bad Mana:Hot>s
Plains
Exits: North East South West.
* R W HP:Bad Mana:Hot Move:Tired>s
Plains
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
Exits: North.
* R W HP:Bad Mana:Hot Move:Tired>n
e
Plains
Exits: North East South West.
You suddenly notice a hobbit child.
* R W HP:Bad Mana:Hot Move:Tired>A brown fox has arrived from the east.
Plains
Exits: North West.
* R W HP:Bad Mana:Hot Move:Tired>e
Alas, you cannot go that way...
* R W HP:Bad Mana:Hot Move:Tired>n
Plains
A smiling hobbit child is playing around here.
Exits: South West.
A hobbit child tries to hit you, but your parry is successful.
* R W HP:Bad Mana:Hot Move:Tired a hobbit child:Healthy>e
No way!
You are fighting for your life!
* R W HP:Bad Mana:Hot Move:Tired a hobbit child:Healthy>flee
PANIC!
You can't quit the fight!
* R W HP:Bad Mana:Hot Move:Tired a hobbit child:Healthy>
You flee head over heels.
Plains
Exits: North West.
* R W HP:Bad Mana:Hot Move:Tired>w
Plains
A smiling hobbit child is playing around here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* R W HP:Bad Mana:Hot Move:Tired>n
Plains
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
Exits: North East South West.
* R W HP:Bad Mana:Hot Move:Tired>
*Kaldae the Sindarin Elf* and *Falemir the Noldorin Elf* have suddenly arrived riding a horse.
* R W HP:Bad Mana:Hot Move:Tired>flee
You flee head over heels.
Plains
A smiling hobbit child is playing around here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
A hobbit child tries to hit you, but your parry is successful.
* R W HP:Bad Mana:Hot Move:Tired a hobbit child:Healthy>w
No way!
You are fighting for your life!
A garden snake has arrived from the south.
* R W HP:Bad Mana:Hot Move:Tired a hobbit child:Healthy>flee
You flee head over heels.
Plains
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
*Kaldae the Sindarin Elf* is here, riding a horse.
*Falemir the Noldorin Elf* is here, riding a horse driven by *Kaldae the Sindarin Elf*.
A smiling hobbit child is playing around here.
Exits: North East South West.
*Kaldae the Sindarin Elf* and *Falemir the Noldorin Elf* leave south riding a horse.
* R W HP:Bad Mana:Hot Move:Tired>n
Plains
A snake slithers towards you.
A snake slithers towards you.
Exits: South West.
* R W HP:Bad Mana:Hot Move:Tired>w
Plains
The garden snake slithers harmlessly here.
Exits: East South.
* R W HP:Bad Mana:Hot Move:Tired>w
Alas, you cannot go that way...
* R W HP:Bad Mana:Hot Move:Tired>s
Plains
A smiling hobbit child is playing around here.
Exits: North East South.
* R W HP:Bad Mana:Hot Move:Tired>s
Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
* R W HP:Bad Mana:Hot Move:Tired>w
Plains
The garden snake slithers harmlessly here.
Exits: North East West.
* R W HP:Bad Mana:Hot Move:Tired>w
A Dusty Path
Exits: North East.
* R W HP:Bad Mana:Hot Move:Tired>n
A Dusty Path
Exits: North East South.
* R W HP:Bad Mana:Hot Move:Tired>bob
c 'br'
You start to concentrate...
n
An energy begins to flow within your legs as your body becomes lighter.
* R W HP:Bad Mana:Warm>A Dusty Path
Exits: North East South.
* R W HP:Bad Mana:Warm>n
A Dusty Path
Exits: North South.
* R W HP:Bad Mana:Warm>n
A Dusty Path
Exits: North East South.
* R W HP:Bad Mana:Warm>n
A Dusty Path
Exits: North East South.
* R W HP:Bad Mana:Warm>n
The East Road
Exits: =East= South =West=.
* R W HP:Bad Mana:Warm>e
Bend in the East Road
Exits: =North= East South =West=.
* R W HP:Bad Mana:Warm>e
Plains
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
* R W HP:Bad Mana:Warm>n
The East Road
Exits: =East= South =West=.
* R W HP:Bad Mana:Warm>n
Alas, you cannot go that way...
* R W HP:Bad Mana:Warm>
A Bounder has arrived from the east.
* R W HP:Bad Mana:Warm>e
The East Road
Exits: [North] =East= South =West=.
* R W HP:Bad Mana:Warm>e
Bend in the East Road
Exits: =North= South =West=.
* R W HP:Bad Mana:Warm>e
Alas, you cannot go that way...
* R W HP:Bad Mana:Warm>n
Bend in the East Road
Exits: North =East= =South=.
* R W HP:Bad Mana:Warm>e
The East Road
Exits: North =East= =West=.
* R W HP:Bad Mana:Warm>e
The East Road
Exits: North =East= =West=.
* R W HP:Bad Mana:Warm>cure
c 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* R W HP:Wounded Mana:Warm>e
The East Road
A sparrow is flapping around on the ground.
The garden snake slithers harmlessly here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
The garden snake slithers harmlessly here.
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =North= East =South= =West=.
* R W HP:Wounded Mana:Warm>e
Thin forest
Exits: North East South West.
* R W HP:Wounded Mana:Warm>e
Forest in the Hills
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
Low Hills
Exits: North East South West.
* R W HP:Wounded Mana:Warm>e
Thin forest
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =North= East =West=.
* R W HP:Wounded Mana:Warm>e
A Small Farm
There are two potatoes here.
Exits: North East West.
* R W HP:Wounded Mana:Warm>n
The East Road
Exits: =North= East South =West=.
* R W HP:Wounded Mana:Warm>e
Cultivated Landscape
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
The East Road
Exits: =North= East South =West=.
* R W HP:Wounded Mana:Warm>e
Rich Farmland
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>n
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>e
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North =East= South =West=.
Astrid narrates 'fuck im bad'
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =North= East South =West=.
* R W HP:Wounded Mana:Warm>
A Bounder has arrived from the west.
* R W HP:Wounded Mana:Warm>e
A Well-Farmed Field
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
The Three-Farthings Stone
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
A Crossroad
A young man in ranger's attire is here, travelling the roads.
Exits: North =East= South =West=.
A young ranger yells 'A Man is here at A Crossroad!'
A young ranger leaves east.
* R W HP:Wounded Mana:Warm>e
e
The East Road
A young man in ranger's attire is here, travelling the roads.
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
Screyo narrates 'where'
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
A Fork
Exits: =North= =East= South =West=.
* R W HP:Wounded Mana:Warm>cure
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>c 'cure serious'
You start to concentrate...
Astrid narrates 'im out wolf gate'
Mimic narrates 'run :)'
e
Malock narrates 'come join the club :P'
You begin to see scars fade away and a feeling of health comes over you.
* R W HP:Wounded Mana:Cold>The East Road
Exits: North East South =West=.
* R W HP:Wounded Mana:Cold>e
e
Inside the Small Village of Frogmorton
A large fountain, made from grey stone, pours water from its centre.
Exits: [North] East West.
* R W HP:Wounded Mana:Cold>Inside the Small Village of Frogmorton
Exits: North East West.
* R W HP:Wounded Mana:Cold>e
The East Road
Exits: North =East= South West.
* R W HP:Wounded Mana:Cold>e
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Cold>e
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
e
e
Witfurrows
A Bounder is here safeguarding the Shire.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North =East= =West=.
* R W HP:Wounded Mana:Warm>
You swiftly dodge a Bounder's attempt to pierce you.
e
No way!
You are fighting for your life!
You flee head over heels.
Road Through the Village
Exits: North East South West.
* R W HP:Wounded Mana:Warm>The Village of Witfurrows
A cute rabbit is here.
A duck is here, quacking happily.
Exits: West.
* R W HP:Wounded Mana:Warm>flee
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>e
You flee head over heels.
PANIC!
You couldn't escape!
* R W HP:Wounded Mana:Warm>e
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>w
Road Through the Village
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
Budge Ford
Exits: =North= East South West.
* R W HP:Wounded Mana:Warm>n
A Wide Path
Exits: =North= =South= West.
* R W HP:Wounded Mana:Warm>
Mimic narrates 'I fine, so no worries... lol'
* R W HP:Wounded Mana:Warm>e
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>s
Budge Ford
Exits: =North= East South West.
* R W HP:Wounded Mana:Warm>s
Road Through the Village
Exits: North East South West.
* R W HP:Wounded Mana:Warm>s
Witfurrows
A Bounder is here safeguarding the Shire.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North =East= =West=.
A Bounder tries to pierce you, but your parry is successful.
* R W HP:Wounded Mana:Warm a Bounder:Healthy>s
No way!
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.
* R W HP:Wounded Mana:Warm a Bounder:Healthy>flee
You flee head over heels.
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>s
Green Fields
Exits: North East South West.
* R W HP:Wounded Mana:Warm>
Zorgmol narrates 'anyone still out west ?'
* R W HP:Wounded Mana:Warm>e
Green Fields
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.
* R W HP:Wounded Mana:Warm>n
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>e
Green Fields
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
* R W HP:Wounded Mana:Warm>
A brown fox has arrived from the west.
* R W HP:Wounded Mana:Warm>e
Alas, you cannot go that way...
* R W HP:Wounded Mana:Warm>n
The East Road
Exits: =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= [South] =West=.
* R W HP:Wounded Mana:Warm>e
The East Road
Exits: North =East= =West=.
* R W HP:Wounded Mana:Warm>e
e
The East Road
Exits: North =East= =South= =West=.
* R W HP:Wounded Mana:Warm>e
Brandywine Bridge
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: =East= =West=.
A Bounder lightly pierces your right leg.
* R W HP:Wounded Mana:Warm a Bounder:Healthy>
You swiftly dodge a Bounder's attempt to pierce you.
e
No way!
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.
You swiftly dodge a Shirriff's attempt to slash you.
* R W HP:Wounded Mana:Warm a Bounder:Healthy>flee
No way!
You are fighting for your life!
A Shirriff strongly slashes your right leg.
* R W HP:Wounded Mana:Warm a Bounder:Healthy>e
You flee head over heels.
East of the Bridge
Exits: North =East= [South] =West=.
* R W HP:Wounded Mana:Warm>Old East Road
Exits: =North= East =West=.
* R W HP:Wounded Mana:Warm>
Malock narrates 'ok mimic buffs gg :P'
* R W HP:Wounded Mana:Warm>e
Light Forest Bordering the Road
Exits: North East South West.
* R W HP:Wounded Mana:Warm>n
Old East Road
Exits: =North= East South =West=.
* R W HP:Wounded Mana:Warm>n
Old East Road
Exits: North =East= =South= West.
* R W HP:Wounded Mana:Warm>e
Old East Road
Exits: North =East= South =West=.
* R W HP:Wounded Mana:Warm>n
Light Forest Bordering the Road
Exits: North South West.
* R W HP:Wounded Mana:Warm Move:Tired>n
Fields
Exits: North South West.
* R W HP:Wounded Mana:Warm Move:Tired>e
> Luckily the end was sweeter....