New flee works..
posted by Backfire ©
2001-07-14 11:40:40
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Been so much flaming about the new flee system, so why not post a log showing it
############################################################################
## Story goes:                                                            ##
## Been around tryin to pk a while around bree, fnost, necro,...          ##
## Group got spanked fnost, rest in necro at stairs.. I sleep.            ##
## I wake up with a big: "That HURT!" and kinda wonder where group went   ##
## (fled out), so I flee, a bit disorientated from sleepin I manage to go ##
## into "Prison Cell" where they off cause close door!                    ##
##                                                                        ##
## Just to show that the new panic system kinda works (and I like it):    ##
############################################################################


* W C HP:Wounded Mana:Warm *a Man*:Fine>
You are already attempting to flee!
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded Mana:Warm *a Man*:Fine>o
open exit
Ok.
*Rhodry the Half-Elf* closes the bars.

* W C HP:Wounded Mana:Warm *a Man*:Fine>
You try to slash *a Man*, but he parries successfully.

* W C HP:Wounded Mana:Warm *a Man*:Fine>
Grishtar narrates 'go in necroarea'

* W C HP:Wounded Mana:Warm *a Man*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded Mana:Warm *a Man*:Fine>
*Zeddicus the Dwarf* strongly pounds your right leg.

* W C HP:Wounded Mana:Warm *a Man*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
*a Man* pounds your body very hard and shatters it.

* W C HP:Wounded Mana:Warm *a Man*:Fine>o

Your head stops stinging.
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded Mana:Warm *a Man*:Fine>open exit
Ok.

* W C HP:Wounded Mana:Warm *a Man*:Fine>
*Rhodry the Half-Elf* closes the bars.

* W C HP:Wounded Mana:Warm *a Man*:Fine>o
open exit
Ok.
You try to slash *a Man*, but he parries successfully.

* W C HP:Wounded Mana:Warm *a Man*:Fine>
*Rhodry the Half-Elf* closes the bars.
* W C HP:Wounded Mana:Warm *a Man*:Fine>o
open exit
Ok.
You flee head over heels.
The Dungeon
The corpse of a prison guard is lying here.
Exits: East Up.

* W C HP:Wounded Mana:Warm>
The bars closes quietly.

* W C HP:Wounded Mana:Warm>o
open exit
Ok.
The bars closes quietly.

* W C HP:Wounded Mana:Warm>u
Stairs Leading Down
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.

* W C HP:Wounded Mana:Warm>w
Hallway
The corpse of a giant rat is lying here.
Exits: East South West.

* W C HP:Wounded Mana:Warm>w
n
n
n


## 15 dex and off I go..
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Rogon2001-07-14 12:03:33
That recovery from bash insta sure saved yer ass there!
Tarden2001-07-14 12:45:55
yeah... thats what i am thinking, you hit flee once, then just spam open the
rest.. it has its good and its bad.. i rather like it..
Tsejov2001-07-14 12:54:22
best way to do it just to change wimpy maxhp+5 and just spam open
Lia/Aira2001-07-14 12:56:25
I like it too. I have never died to hugegroups with it (yes, I met them, and not once). :o)
rhodry2001-07-14 13:30:09
bleh we should have blocked us in stonedoor with those orcs too would been nice fight, but by experience svin and co often have ppl in bars :P
Backfire ©2001-07-14 13:35:17
You're right Rogon, but the chances of escaping with 4 pukes spamming close and bash wasn't any better in closables before the change..
Enforcer2001-07-14 13:51:25
i havent managed to flee from a closable yet vs ppl...suck
Haazheel2001-07-14 15:40:18
I think it's harder to flee now from closable...
Wellknown2001-07-14 16:06:38
Why it's harded?! Ofcourse, if only one closes exit it's not hard, you automatically fleeing, just spam open exit. But when many closers and slow link "panic!"-spam doesn't allow to recite scrolls or can't even figure out "wtf is going on"...
Caolin2001-07-14 17:50:04
low dex casters are going to be dropping like flies.
Twinkle2001-07-14 20:11:58
The bash-instaflee thingy is obviously a bug, so expect it to get fixed. Bash should cancel flee and that's the way it will work.
Bash2001-07-15 16:02:03
But the bash bug is ancient, well-known and has been reclassifed as a feature!
Devastator2001-07-16 08:05:59
Hehe nod=P also ancient bug: if you get a flee in (or fleeround since new changes) just at moment opponent is gonna bash u u always flee =P and often also good dir=P *burp*
Elestir2001-07-16 14:31:23
Well, fleeing from closable is harder indeed. True is that you can just spam open and hope for well-timed flee attempt, but still you get like 1/5 attempts compared to old flee. I would prefer 5 attempts with lower chance than 1 attempt with bit higher chance to flee. Any1 xplain me why did he recover from bash that fast? Is it part of that adrenaline rush feature?
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