>Hooger narrates 'some man chased me into the ohurks south of ford'
Trail
Exits: ^East^ ^South^ ^West^.
o>Trail
Exits: ^East^ ^South^ ^West^.
o>Canyon Trail
Exits: North ^East^ ^West^.
o>Canyon Trail
Exits: North ^South^ ^West^.
o>Canyon Trail
Exits: ^North^ ^East^.
o>Canyon Trail
Exits: North ^East^ ^West^.
o>Canyon Trail
Exits: North ^East^ ^West^.
o>Narrate coming
Ok.
o>Canyon Trail
Exits: ^South^ ^West^.
o>Trail through a Forest
Exits: ^North^ ^East^.
o>Trail through a Forest
Exits: North ^East^ South ^West^.
o>Time
According to the Dúnadan calendar, it is:
1am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:21:57 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o>Trail through a Forest
Exits: North ^South^ ^West^.
o>Trail through a Forest
Exits: ^North^ ^East^.
o>Border Trail
Exits: ^North^ ^East^ ^South^ ^West^.
o>Border Trail
Exits: ^North^ ^East^ ^South^ ^West^.
o>Border Trail
A ferocious warg is here, snarling angrily.
Exits: ^North^ ^East^ ^South^.
o>Worn Hills
Exits: ^North^ ^South^ ^West^.
o>Worn Hills
Exits: ^North^ ^South^ ^West^.
o>Brooding Hills
A piece of raw meat is on the ground.
A shortbow has been left here.
You see two torches on the ground.
A quiver lies on the ground.
Exits: ^North^ ^South^ ^West^ ^Down^.
o>
Hooger narrates 'he thinks he's gonna get hooger the clever :)'
o>Tell hooger stay there
Ok.
o>Brooding Hills
Exits: ^North^ ^South^.
o>Cragged River Bank
Exits: ^North^ ^West^.
o>Northern Wall of a Green Valley
Exits: ^East^ ^South^ ^West^.
o>A Secluded, Green Valley
Exits: ^North^ ^East^ ^South^ ^West^.
o>Entering a Green Valley
Exits: ^North^ ^East^ ^South^ ^West^.
o>Flat Riverside
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: ^North^ ^East^ ^South^ ^West^.
o>Blustery Plains by the River
Exits: ^North^ ^East^ ^South^ ^West^.
o>Dusty Lowlands
Exits: ^East^ ^South^ ^West^ ^Down^.
o>Drink Water
You can't find a water.
o>Grassy Riverbank
A clear spring babbles as cool water trickles out of the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
o>
You carefully try to walk on the frozen water.
A Meander in the Bruinen River
A salmon swims here.
A crayfish is here, snapping its claws at you.
Exits: ^North^ ^East^ ^South^.
Thick ice covers the water.
Hooger tells you 'nod. he's wary'
o>
A salmon leaves south.
o>
You carefully try to walk on the frozen water.
Grassy Riverbank
A clear spring babbles as cool water trickles out of the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is very frosty.
o>Drink Water
You drink the water.
o>Get Golden Backpack
You get a golden cup from a leather backpack.
o>Pour Water 1.Golden
You fill your 1.golden with some water.
o>Put Golden Backpack
You put a golden cup in a leather backpack.
o>Old Trail
Exits: ^North^ ^East^ ^South^ ^West^.
o>An Old Trail along the Riverbank
Exits: ^North^ ^South^ ^West^.
o>The worn trail runs around the foot of the hill standing on your right.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
o>The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
o>A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
o>A Path along a Steep, Brown Bank
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is very frosty.
o>A Rock-bristled Riverside
A partridge attempts to hide in the undergrowth.
Exits: ^North^ ^East^ ^South^ ^West^.
o>Trail Approaching the River
Exits: ^North^ ^East^ ^South^ ^West^.
o>Score
618/618 hit, and 69/132 moves.
o>Trail Along the River
Exits: ^North^ ^South^ ^West^.
Thick ice covers the water.
o>Trail Along the River
Exits: ^North^ ^East^ ^South^ ^West^.
o>On a Trail
Exits: ^South^ ^West^.
The ground is very frosty.
o>On a Trail
Exits: ^North^ ^South^.
o>Bend in the Trail
Exits: ^North^ ^West^.
o>
Alas, you cannot go that way...
o>On a Trail
Exits: ^East^ ^West^.
o>On a Trail
Exits: ^East^ ^West^.
o>Tell hooger go shrub?
Ok.
Saving Devastator.
o>Tell hooger check if he in
Ok.
o>Tell hooger if he in i come
Ok.
o>
Hooger tells you 'i'm out of moves.'
o>Tell hooger damn
Ok.
o>Score
618/618 hit, and 68/132 moves.
o>Look
On a Trail
o>Score
618/618 hit, and 68/132 moves.
o>Time
According to the Dúnadan calendar, it is:
1am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:22:37 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o>Equipment
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a smelly piece of worm hide (brand new)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (ragged)
<worn on legs> a pair of cotton pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a dark stone
<worn on wrist> a keyring with a set of lock picks
<worn on wrist> a jade bracelet
<worn on finger> an iron ring
<worn on finger> an icy ring
<worn on back> a leather baldric
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> the huge shovel
<worn on belt> a weapon harness
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a sable pouch
o>Score
618/618 hit, and 69/132 moves.
o>Bend in the Trail
Exits: ^East^ ^South^.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>A Grassy Trail
*Regin the Dwarf* is here searching for tracks, riding a mountain mule.
Exits: ^North^ ^South^.
*>Kill *Dwarf*
You strongly pound *Regin the Dwarf*'s right arm.
You swiftly dodge *Regin the Dwarf*'s attempt to hit you.
* *Regin the Dwarf*:Fine>Bash
*Regin the Dwarf* spits over his left shoulder.
You swiftly dodge *Regin the Dwarf*'s attempt to hit you.
Hooger tells you 'i'll let you know if he enters ohurk'
*Regin the Dwarf*'s bunny says argh
Your bash at *Regin the Dwarf* sends him sprawling.
* *Regin the Dwarf*:Fine>Label ff
Ok.
* *Regin the Dwarf* (ff):Fine>
You smile viciously at him.
* *Regin the Dwarf* (ff):Fine>Comment humms "howdy" --
Ok.
* *Regin the Dwarf* (ff):Fine>Look
A Grassy Trail
*Regin the Dwarf* (ff) is here, sitting on a mountain mule.
You pound *Regin the Dwarf* (ff)'s left arm extremely hard.
Your victim is shocked by your hit!
* *Regin the Dwarf* (ff):Fine>No way!
You are fighting for your life!
* *Regin the Dwarf* (ff):Fine>
*Regin the Dwarf* (ff) seems to have recovered his senses.
* *Regin the Dwarf* (ff):Fine>
*Regin the Dwarf* (ff) panics, and attempts to flee.
You pound *Regin the Dwarf* (ff)'s body hard.
* *Regin the Dwarf* (ff):Hurt>
You smile viciously.
* *Regin the Dwarf* (ff):Hurt>Bash ff
*Regin the Dwarf* (ff) panics, and attempts to flee.
Your victim has disappeared!
*Regin the Dwarf* leaves south riding a mountain mule.
o>Switchback
Exits: ^North^ ^West^.
o>Kill ff
They aren't here.
o>
*Regin the Dwarf* (ff) has arrived from the west riding a mountain mule.
*>
Alas, you cannot go that way...
*>Switchback
Exits: ^East^ ^South^.
o>Kill ff
They aren't here.
o>Switchback
Exits: ^North^ ^West^.
o>Kill ff
They aren't here.
o>A Grassy Trail
Exits: ^North^ ^South^.
o>Kill ff
They aren't here.
o>Kill ff
They aren't here.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>Bend in the Trail
Exits: ^East^ ^South^.
o>On a Trail
Exits: ^East^ ^West^.
o>On a Trail
Exits: ^East^ ^West^.
o>
Alas, you cannot go that way...
o>
Alas, you cannot go that way...
o>Bend in the Trail
Exits: ^North^ ^West^.
o>On a Trail
Exits: ^North^ ^South^.
o>On a Trail
Exits: ^South^ ^West^.
o>
Alas, you cannot go that way...
o>Trail Along the River
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
o>On a Trail
Exits: ^South^ ^West^.
The ground is very frosty.
o>On a Trail
Exits: ^North^ ^South^.
o>Bend in the Trail
Exits: ^North^ ^West^.
o>On a Trail
Exits: ^East^ ^West^.
o>
Alas, you cannot go that way...
o>
Alas, you cannot go that way...
o>On a Trail
Exits: ^East^ ^West^.
o>
Alas, you cannot go that way...
o>Bend in the Trail
Exits: ^East^ ^South^.
o>
*Regin the Dwarf* yells 'a bad time'
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o>
*Regin the Dwarf* yells 'was'
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o Move:Tired>
*Regin the Dwarf* yells 'bad'
o Move:Tired>
*Regin the Dwarf* yells 'icy'
o>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o Move:Tired>Marsh
*Regin the Dwarf* (ff) is here, riding a mountain mule.
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
* Move:Tired>Kill ff
You strongly pound *Regin the Dwarf* (ff)'s body.
You swiftly dodge *Regin the Dwarf* (ff)'s attempt to hit you.
* Move:Tired *Regin the Dwarf* (ff):Hurt>Bash ff
*Regin the Dwarf* (ff) yells 'exhausted'
*Regin the Dwarf* (ff) panics, and attempts to flee.
Your victim has disappeared!
*Regin the Dwarf* leaves east riding a mountain mule.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
The ground is very frosty.
o Move:Tired>Kill ff
They aren't here.
o Move:Tired>Yell nod
Ok.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o Move:Tired>A Grassy Trail
Exits: ^North^ ^South^.
o Move:Tired>Tell hooger dwarf was here i kicked his arse
Ok.
o Move:Tired>Time
According to the Dúnadan calendar, it is:
2am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:23:28 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o Move:Tired>Rest
You sit down and rest your tired bones.
o Move:Tired>
WARNING: inactivity timeout in 10 seconds.
o Move:Tired>Tell arumbar some bn needed help with pukes, i am tired some s of ford now
Ok.
o Move:Tired>
Hooger tells you 'of course the silly man narrated for help'
o>Tell arumbar try t oget in dt?
Ok.
o>Tell hooger hehe
Ok.
o>Tell hooger dwarf gone hurt i kicked his butt
Ok.
o>
*a Dwarf* has arrived from the north.
*>Stand
You stop resting, and stand up.
*>Kill *Dwarf*
You pound *a Dwarf*'s left leg extremely hard.
*a Dwarf* smites your body extremely hard and tickles it.
* HP:Fine *a Dwarf*:Fine>Bash
Hooger tells you 'against a level 2 troll :)'
* HP:Fine *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
* HP:Fine *a Dwarf*:Fine>
*a Dwarf* giggles.
* HP:Fine *a Dwarf*:Fine>
*a Dwarf* smites your left foot extremely hard.
* HP:Fine *a Dwarf*:Fine>
*a Dwarf* says 'Dev!'
* HP:Fine *a Dwarf*:Fine>
Your head stops stinging.
* HP:Fine *a Dwarf*:Fine>Label ff
Ok.
* HP:Fine *a Dwarf* (ff):Fine>
You clap your small hands together.
*a Dwarf* (ff) giggles.
* HP:Fine *a Dwarf* (ff):Fine>Label ff
Ok. Changed label ff.
* HP:Fine *a Dwarf* (ff):Fine>
You giggle.
* HP:Fine *a Dwarf* (ff):Fine>Change Linkdrop 20
Ok.
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves north.
o HP:Fine>Bash ff
You don't see any ff here.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Marsh
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
The ground is very frosty.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Bend in the Trail
*a Dwarf* (ff) is standing here.
Exits: ^East^ ^South^.
* HP:Fine>Kill ff
You pound *a Dwarf* (ff)'s left foot extremely hard.
*a Dwarf* (ff) smites your left hand extremely hard.
* HP:Fine *a Dwarf* (ff):Fine>Bash ff
*a Dwarf* (ff) nods solemnly.
*a Dwarf* (ff) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south.
o HP:Fine>
You snicker softly.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine Move:Tired>Kill ff
They aren't here.
o HP:Fine Move:Tired>
Arumbar tells you 'i am a small bn :) '
o HP:Fine Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine Move:Tired>Kill ff
They aren't here.
o HP:Fine Move:Tired>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine Move:Tired>A Grassy Trail
Exits: ^North^ ^South^.
o HP:Fine Move:Tired>Rest
You sit down and rest your tired bones.
o HP:Fine Move:Tired>Look
A Grassy Trail
o HP:Fine Move:Tired>Score
515/618 hit, and 47/132 moves.
o HP:Fine Move:Tired>Equipment
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a smelly piece of worm hide (brand new)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (ragged)
<worn on legs> a pair of cotton pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a dark stone
<worn on wrist> a keyring with a set of lock picks
<worn on wrist> a jade bracelet
<worn on finger> an iron ring
<worn on finger> an icy ring
<worn on back> a leather baldric
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> the huge shovel
<worn on belt> a weapon harness
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a sable pouch
o HP:Fine Move:Tired>Sheath
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
o HP:Fine Move:Tired>Remove Hide
You stop using a smelly piece of worm hide.
o HP:Fine>
Hooger tells you 'i used to pull this trap 5 years ago. people fell for it then too'
o HP:Fine>Put Hide Backpack
You put a smelly piece of worm hide in a leather backpack.
o HP:Fine>Get Buckler Backpack
You get the black buckler from a leather backpack.
o HP:Fine>Wear Buckler
You fasten the black buckler on your arm, becoming very impressive.
o HP:Fine>Draw Baldric
You masterfully draw a great warsword, ready to kill.
o HP:Fine>Tell hooger nod=)
Ok.
o HP:Fine>
Arumbar tells you 'i am a small and stupid bn :)'
o HP:Fine>Time
According to the Dúnadan calendar, it is:
3am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:24:30 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o HP:Fine>Tell hooger
Who do you wish to tell what?
o HP:Fine>Tell arumbar try get to dt
Ok.
o HP:Fine>
Hooger tells you 'the more things change, the more they stay the same'
o HP:Fine>Tell arumbar go to trail along a river
Ok.
o HP:Fine>Tell arumba w n or so
No-one by that name here...
o HP:Fine>Tell arumbar then fol that trail west
Ok.
o HP:Fine>
Arumbar tells you 'damn work :('
o HP:Fine>Tell arumbar
Who do you wish to tell what?
o HP:Fine>Time
According to the Dúnadan calendar, it is:
3am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:24:49 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o HP:Fine>Score
540/618 hit, and 63/132 moves.
o HP:Fine>Score
540/618 hit, and 64/132 moves.
o HP:Fine>
*a Dwarf* (ff) has arrived from the north.
* HP:Fine>Tell arumbar np =)
Ok.
* HP:Fine>Tell hooger true
Ok.
* HP:Fine>
You giggle.
* HP:Fine>Stand
You stop resting, and stand up.
* HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>A Grassy Trail
*a Dwarf* (ff) is standing here.
Exits: ^North^ ^South^.
* HP:Fine>Bash ff
*a Dwarf* (ff) peers closely at you. Guard your secrets carefully.
Your victim has disappeared!
*a Dwarf* leaves north.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Bash ff
You don't see any ff here.
o HP:Fine>Yell fight some?
Ok.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^.
o HP:Fine>Yell i'm bored
Ok.
o HP:Fine>Time
According to the Dúnadan calendar, it is:
4am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:25:06 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o HP:Fine>Score
553/618 hit, and 65/132 moves.
o HP:Fine>Look
A Grassy Trail
o HP:Fine>
*a Dwarf* yells 'who'
o HP:Fine>Yell and low moves=P
Ok.
o HP:Fine>
*a Dwarf* yells 'iznl'
o HP:Fine>Rest
You sit down and rest your tired bones.
o HP:Fine>Look
A Grassy Trail
o HP:Fine>Score
560/618 hit, and 69/132 moves.
o HP:Fine>Equipment
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on forearm> the black buckler (brand new)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (ragged)
<worn on legs> a pair of cotton pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a dark stone
<worn on wrist> a keyring with a set of lock picks
<worn on wrist> a jade bracelet
<worn on finger> an iron ring
<worn on finger> an icy ring
<worn on back> a leather baldric
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> the huge shovel
<worn on belt> a weapon harness
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a sable pouch
o HP:Fine>
*a Dwarf* (ff) has arrived from the north.
* HP:Fine>Change Mood Wimpy
Ok.
* HP:Fine>Stand
You stop resting, and stand up.
* HP:Fine>
*a Dwarf* (ff) sends you sprawling with a powerful bash.
*a Dwarf* (ff) tries to smite you, but your parry is successful.
* HP:Fine *a Dwarf* (ff):Fine>
Goretongue narrates 'DUNDERKLUMPNE'
* HP:Fine *a Dwarf* (ff):Fine>
You swiftly dodge *a Dwarf* (ff)'s attempt to smite you.
* HP:Fine *a Dwarf* (ff):Fine>
Your head stops stinging.
You smite *a Dwarf* (ff)'s left arm very hard and tickle it.
* HP:Fine *a Dwarf* (ff):Fine>
You snicker softly.
* HP:Fine *a Dwarf* (ff):Fine>
You giggle.
* HP:Fine *a Dwarf* (ff):Fine>Bash ff
You dodge a bash from *a Dwarf* (ff) who loses his balance and falls.
Your bash at *a Dwarf* (ff) sends him sprawling.
* HP:Fine *a Dwarf* (ff):Fine>Change Mood Aggressive
Ok.
* HP:Fine *a Dwarf* (ff):Fine>Comment humms "yay" --
Ok.
* HP:Fine *a Dwarf* (ff):Fine>
You smite *a Dwarf* (ff)'s left leg extremely hard.
* HP:Fine *a Dwarf* (ff):Fine>Comment humms "my def rocks=P" --
Ok.
* HP:Fine *a Dwarf* (ff):Fine>
*a Dwarf* (ff) seems to have recovered his senses.
* HP:Fine *a Dwarf* (ff):Fine>
*a Dwarf* (ff) says 'I cslJ halg!'
* HP:Fine *a Dwarf* (ff):Fine>
*a Dwarf* (ff) nods to himself. Must need some reassurance...
* HP:Fine *a Dwarf* (ff):Fine>
You smirk.
* HP:Fine *a Dwarf* (ff):Fine>Change Mood Wimpy
Ok.
* HP:Fine *a Dwarf* (ff):Fine>
*a Dwarf* (ff) says 'I ral wimvy'
* HP:Fine *a Dwarf* (ff):Fine>
*a Dwarf* (ff) smites your body extremely hard.
* HP:Fine *a Dwarf* (ff):Fine>
You smite *a Dwarf* (ff)'s head extremely hard.
Your victim is shocked by your hit!
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves south.
o HP:Fine>
You nod solemnly.
o HP:Fine>Change Mood Aggressive
Ok.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Look
A Grassy Trail
o HP:Fine>Kill ff
They aren't here.
*a Dwarf* (ff) has arrived from the south.
* HP:Fine>Switchback
Exits: ^North^ ^West^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Marsh
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
The ground is very frosty.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>A Grassy Trail
*Regin the Dwarf* is here, riding a mountain mule.
Exits: ^North^ ^South^ ^West^.
* HP:Fine>*Regin the Dwarf* leaves south riding a mountain mule.
Bend in the Trail
Exits: ^East^ ^South^.
o HP:Fine>
Alas, you cannot go that way...
o HP:Fine>
Alas, you cannot go that way...
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>
*Regin the Dwarf* has arrived from the south riding a mountain mule.
* HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Kill *Dwarf*
They aren't here.
o HP:Fine>
*a Dwarf* (ff) has arrived from the south.
* HP:Fine>Bend in the Trail
*Regin the Dwarf* is here, riding a mountain mule.
Exits: ^East^ ^South^.
* HP:Fine>
*a Dwarf* (ff) has arrived from the south.
* HP:Fine>Kill *Dwarf*
You smite *Regin the Dwarf*'s body extremely hard.
*Regin the Dwarf* fails to hit you.
* HP:Fine *Regin the Dwarf*:Fine>
*Regin the Dwarf* panics, but can't stop fighting to flee.
* HP:Fine *Regin the Dwarf*:Fine>Look
Bend in the Trail
*Regin the Dwarf* is here, riding a mountain mule, fighting YOU.
*a Dwarf* (ff) is standing here.
* HP:Fine *Regin the Dwarf*:Fine>
*a Dwarf* (ff) tries to smite you, but your parry is successful.
* HP:Fine *Regin the Dwarf*:Fine>
*Regin the Dwarf* panics, and attempts to flee.
*Regin the Dwarf* leaves south riding a mountain mule.
* HP:Fine *a Dwarf* (ff):Hurt>
*Regin the Dwarf* has arrived from the south riding a mountain mule.
Saving Devastator.
* HP:Fine *a Dwarf* (ff):Hurt>
*Regin the Dwarf* begins some strange incantations...
* HP:Fine *a Dwarf* (ff):Hurt>*Regin the Dwarf* utters the words 'diesilla barh'
*Regin the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>
*Regin the Dwarf* has arrived from the north riding a mountain mule.
* HP:Fine>Bend in the Trail
*a Dwarf* (ff) is standing here.
Exits: ^East^ ^South^.
*a Dwarf* (ff) quickly approaches, trying to smite you.
You try to smite *a Dwarf* (ff), but he parries successfully.
* HP:Fine *a Dwarf* (ff):Hurt>*Regin the Dwarf* has arrived from the south riding a mountain mule.
You giggle.
* HP:Fine *a Dwarf* (ff):Hurt>
*Regin the Dwarf* begins some strange incantations...
* HP:Fine *a Dwarf* (ff):Hurt>
You flee head over heels.
A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Score
524/618 hit, and 58/132 moves.
o HP:Fine>Time
According to the Dúnadan calendar, it is:
5am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:26:06 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o HP:Fine>A Grassy Trail
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Bend in the Trail
*a Dwarf* (ff) is standing here.
Exits: ^East^ ^South^.
* HP:Fine>
Alas, you cannot go that way...
*a Dwarf* leaves south.
o HP:Fine>On a Trail
Exits: ^East^ ^West^.
o HP:Fine>On a Trail
Exits: ^East^ ^West^.
o HP:Fine>Bend in the Trail
Exits: ^North^ ^West^.
o HP:Fine>On a Trail
Exits: ^North^ ^South^.
o HP:Fine>Yell time to leave
Ok.
*a Dwarf* (ff) has arrived from the south.
* HP:Fine>
*a Dwarf* leaves north.
o HP:Fine>Yell close sun
Ok.
o HP:Fine>On a Trail
*a Dwarf* (ff) is standing here.
Exits: ^South^ ^West^.
* HP:Fine>
*a Dwarf* leaves south.
o HP:Fine>Change Mood Aggressive
Ok.
o HP:Fine>*a Dwarf* (ff) has arrived from the south.
Kill ff
You smite *a Dwarf* (ff)'s body extremely hard and shatter it.
*a Dwarf* (ff) smites your body very hard and tickles it.
* HP:Fine *a Dwarf* (ff):Hurt>No way!
You are fighting for your life!
* HP:Fine *a Dwarf* (ff):Hurt>Bash ff
Your bash at *a Dwarf* (ff) sends him sprawling.
* HP:Fine *a Dwarf* (ff):Hurt>Time
According to the Dúnadan calendar, it is:
5am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:26:18 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
* HP:Fine *a Dwarf* (ff):Hurt>
You giggle.
* HP:Fine *a Dwarf* (ff):Hurt>
You smite *a Dwarf* (ff)'s body extremely hard.
* HP:Fine *a Dwarf* (ff):Wounded>
You nod to yourself. Very reassuring.
* HP:Fine *a Dwarf* (ff):Wounded>
You lick him.
* HP:Fine *a Dwarf* (ff):Wounded>
You smite *a Dwarf* (ff)'s left leg extremely hard and shatter it.
* HP:Fine *a Dwarf* (ff):Wounded>
*a Dwarf* (ff) seems to have recovered his senses.
* HP:Fine *a Dwarf* (ff):Wounded>
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves south.
o HP:Fine>
*a Dwarf* (ff) has arrived from the south.
* HP:Fine>*a Dwarf* leaves west.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>
Alas, you cannot go that way...
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Trail Along the River
Exits: ^North^ ^East^ ^South^ ^West^.
Thick ice covers the water.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>
*a Dwarf* yells 'damsit'
o HP:Fine>*a Dwarf* (ff) has arrived from the north.
Trail Along the River
Exits: ^North^ ^South^ ^West^.
o HP:Fine Move:Tired>Kill ff
They aren't here.
o HP:Fine Move:Tired>Trail Approaching the River
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is very frosty.
o HP:Fine Move:Tired>Trail Along the River
Exits: ^North^ ^South^ ^West^.
Thick ice covers the water.
o HP:Fine Move:Tired>Trail Along the River
*a Dwarf* (ff) is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine Move:Tired>Kill ff
You approach *a Dwarf* (ff), trying to smite him.
*a Dwarf* (ff) tries to smite you, but your parry is successful.
* HP:Fine Move:Tired *a Dwarf* (ff):Wounded>
You smite *a Dwarf* (ff)'s right leg extremely hard and shatter it.
* HP:Fine Move:Tired *a Dwarf* (ff):Wounded>
*a Dwarf* (ff) giggles.
* HP:Fine Move:Tired *a Dwarf* (ff):Wounded>
*Regin the Dwarf* has arrived from the east riding a mountain mule.
* HP:Fine Move:Tired *a Dwarf* (ff):Wounded>Get Draught All.Sable
You get a flask of orkish draught from a sable pouch.
* HP:Fine Move:Tired *a Dwarf* (ff):Wounded>
*Regin the Dwarf* begins some strange incantations...
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves west.
* HP:Fine Move:Tired>Quaff Draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Fine>Trail Along the River
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Trail Along the River
*Regin the Dwarf* is here, riding a mountain mule.
*a Dwarf* (ff) is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>*a Dwarf* leaves north.
*Regin the Dwarf* leaves north riding a mountain mule.
You carefully try to walk on the frozen water.
The River Bruinen
A gorcrow is standing here.
Exits: ^North^ ^East^ ^South^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>
You carefully try to walk on the frozen water.
Trail Along the River
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>
*Regin the Dwarf* has arrived from the north riding a mountain mule.
* HP:Fine>
*Regin the Dwarf* begins some strange incantations...
* HP:Fine>Trail Along the River
Exits: ^North^ ^South^ ^West^.
o HP:Fine>Trail Approaching the River
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is very frosty.
o HP:Fine>A Rock-bristled Riverside
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Time
According to the Dúnadan calendar, it is:
5am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:26:41 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
o HP:Fine>
*Regin the Dwarf* has arrived from the south riding a mountain mule.
* HP:Fine>A Path along a Steep, Brown Bank
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>
*Regin the Dwarf* has arrived from the south riding a mountain mule.
* HP:Fine>
*Regin the Dwarf* begins some strange incantations...
* HP:Fine>Kill *Dwarf*
You smite *Regin the Dwarf*'s right hand extremely hard and shatter it.
*Regin the Dwarf* fails to hit you.
* HP:Fine *Regin the Dwarf*:Hurt>Bash
*Regin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Regin the Dwarf* leaves south riding a mountain mule.
o HP:Fine>Kill *Dwarf*
They aren't here.
o HP:Fine>A Rock-bristled Riverside
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Kill *Dwarf*
They aren't here.
o HP:Fine>Trail Approaching the River
*a Dwarf* (ff) is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>Kill *Dwarf*
You approach *a Dwarf* (ff), trying to smite him.
You swiftly dodge *a Dwarf* (ff)'s attempt to smite you.
* HP:Fine *a Dwarf* (ff):Wounded>
You smite *a Dwarf* (ff)'s right arm extremely hard and shatter it.
* HP:Fine *a Dwarf* (ff):Bad>Kill ff
You're already fighting!
* HP:Fine *a Dwarf* (ff):Bad>Change Mood Wimpy
Ok.
* HP:Fine *a Dwarf* (ff):Bad>Time
According to the Dúnadan calendar, it is:
5am on Trewsday, the 9th of Foreyule, Year 2892 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Eporedax.
Real time is Mon Jul 16 15:26:51 2001 GMT.
Last reboot after manual immediate reboot at Mon Jul 16 08:51:58 2001 GMT
* HP:Fine *a Dwarf* (ff):Bad>
*a Dwarf* (ff) says 'low hpr!'
* HP:Fine *a Dwarf* (ff):Bad>
You feel stronger, as your Master's strength begins to grow... // Fuck 1 tic to sun... =(
*a Dwarf* (ff) bleeds from open wounds.
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves west.
o HP:Fine>
*a Dwarf* (ff) has arrived from the west.
* HP:Fine>A Ridge Overlooking the River
Exits: ^East^.
o HP:Fine>Kill ff
They aren't here.
o HP:Fine>Change Mood Aggressive
Ok.
o HP:Fine>Trail Approaching the River
Exits: ^North^ ^East^ ^South^ ^West^.
// I thought it was sunrise, was 1 tic to sun anyway... had to leave bad dwarf (misthought)
the usual troll problem=P no brains and sun=P