Please?
posted by Unknown
2001-07-18 23:00:36
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no!

I, the mysterious Unknown, think that the new flee rocks, and you all have
to shut your whining mouthes. I think, ya'll hate it, becuse you have played
a game for so long, where there is a very little chance of dying, if your
not in a closable or if your name is Nacs. This way ppl are dying easier and
i hope, that by time, this will also decrease the eqwhores, cuz they can 
also die easier...

I didnt write this to give you my opinion tho, cuz noone cares anyway. I
wrote it, to gently ASK you to stop sending in logs where you blaim the
new system... If you're gonna post a log, please make sure its something
that people want to read, that is special, and not some junk... 

And im sure you didnt want to read this... so lets make this the absolut
LAST crap-log!!!! Together is strong! =)


Meeeoooowww!!!!!
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l2001-07-18 23:04:53
brother of L2001-07-18 23:06:19
our family L....it stands for LAME and well this is a lame log*what a coincidence that we are here....*cough*WHINE.NET*cough*
Father of Myste2001-07-18 23:11:39
I'm ashamed of your english son. You make it quite clear that you're a 14 year old swede.
Backfire ©2001-07-18 23:19:13
Well, to all unknowns, I'm one those liking the new system (even though I'm usually on 20-80ms link).. It equals things out a bit. And, I'm almost sure a LOT of players use lots of actions for stuff, like hiddendoors, autotrack, , automaps, autohit, autocast, spamruns, spam this, spam that... Try play mume from Telnet once, and you get the idea of how it should be played :)
Everhate2001-07-19 00:31:19
I have played from telnet for longer than most have played Mume, and new flee is ok except for the delay after you flee. Kinda impossible for slower linked guys to run away from fast linked guys in corridors, and if you running from a .se lab group might as well just not flee at all, since you are now game mechanically dead then.
Skojardu2001-07-19 01:11:09
I remeber a certain person narring he had no problem with new flee - then he dies because of new flee AND voila all of a sudden its a bad change.
David2001-07-19 02:48:16
this change leads to bigger and faster groups.. all i gotta say..
Prist2001-07-19 03:35:37
I didn't care about the new flee at first but after playing my pukes all day today and dying to 4+ orcgroups 4 times total with my different chars, i gotta say that well... it blows... tbad used to be a place where u could get nice 1vs1 or 2vs2 fights often but today i saw something i was hoping i'd never see- 4 bns in one grp, folling one leader... sheesh... what else can you do but laugh and watch how you eat 4-5 spells per each failed flee? :/
MOANWE2001-07-19 07:23:26
You should all quit.
Mumma2001-07-19 09:09:20
new flee is so abusable, as pukecaster. And esp vs bns
U hit, then quickbolt, and impossible to flee vs that. Fucking sucks (not for me but still)
darkcat2001-07-19 12:37:10
im the stupid fuck who posted this... if your wondering how i know its me: Darkcat narrates 'MEEEEOOOWWWW' x 2398573
Edvard2001-07-19 14:46:15
i have an idea.. the flee thing should be based on how scared you are! If many enemies hit you, you should be extra scared, and then flee faster, but if only one enemy hit you, it should be slower... WOHO!
shydae2001-07-19 16:11:24
agree david, fast biggroups rule now. system is okay, just not the settings.
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