Hmmm.... we sucked at the end but still =P
// We were Bree, no pukes scarred nor ferny nor golden when Ethar finds us at 4am.
Running Necro we kill necro and then some pukies charge=)
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Echo is standing here.
Korkad is standing here.
* HP:Fine>Unlock Exit
*click*
* HP:Fine>Open Exit
Ok.
* HP:Fine>The Ledge Before the Door
The corpse of a living statue is lying here.
The corpse of a living statue is lying here.
Exits: South West.
Echo has arrived from the south.
Korkad has arrived from the south.
o HP:Fine>The Ledge of Theddin's Deep
Exits: East West Down.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Fine>o HP:Fine>The Ledge of Theddin's Deep
Exits: East South Down.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Fine>The Ledge of Theddin's Deep
Exits: North South West Down.
Echo has arrived from the north.
Korkad has arrived from the north.
o HP:Fine>Comment humms "ok meet barbaras" --
Ok.
o HP:Fine>The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
* HP:Fine>The Ledge of Theddin's Deep
Exits: North South West Down.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>The Ledge of Theddin's Deep
Exits: North East Down.
Echo has arrived from the north.
Korkad has arrived from the north.
o HP:Fine>The Ledge of Theddin's Deep
Exits: North South West Down.
Echo has arrived from the south.
Korkad has arrived from the south.
o HP:Fine>The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
* HP:Fine>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: East South.
Echo has arrived from the east.
Korkad has arrived from the east.
* HP:Fine>
Echo nods solemnly.
* HP:Fine>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
Korkad has arrived from the north.
o HP:Fine>The Hewn Passageway Bends
Exits: South West.
Korkad has arrived from the west.
o HP:Fine>Look
The Hewn Passageway Bends
Korkad is standing here.
o HP:Fine>Players in your zone
--------------------
Echo - Before Athoin's Vault
Korkad - The Hewn Passageway Bends
Devastator - The Hewn Passageway Bends
o HP:Fine>Look
The Hewn Passageway Bends
Korkad is standing here.
o HP:Fine>
Echo has arrived from the west.
o HP:Fine>Players in your zone
--------------------
Echo - The Hewn Passageway Bends
Korkad - The Hewn Passageway Bends
Devastator - The Hewn Passageway Bends
o HP:Fine>Hewn Passageway
Exits: North South.
Echo has arrived from the north.
Korkad has arrived from the north.
Echo leaves south.
o HP:Fine>A Junction
Echo is standing here.
Exits: North East South.
Korkad has arrived from the north.
o HP:Fine>Landing on the Long Stair
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here (shrouded).
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: North Down.
Echo has arrived from the north.
Korkad has arrived from the north.
* HP:Fine>The Long Passageway
Exits: South Up.
Echo has arrived from above.
Korkad has arrived from above.
* HP:Fine>End of Orchabal's Fissure
Exits: North East.
Echo has arrived from the north.
Korkad has arrived from the north.
o HP:Fine>
You giggle.
o HP:Fine>
Echo says: shit
o HP:Fine>Orchabal's Fissure
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Korkad says 'aga
Orchabal's Fissure
Exits: East South West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Comment humms "ok" --
Ok.
o HP:Fine>
You hear some apparently very close noise coming from the west.
o HP:Fine>Orchabal's Fissure
*Filin the Dúnadan Man* is standing here.
Exits: South West.
Echo has arrived from the west.
Korkad has arrived from the west.
*Filin the Dúnadan Man* leaves west.
o HP:Fine>
You hear some apparently very close noise coming from the west.
o HP:Fine>
*a Man* has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
*Vanir the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Filin the Dúnadan Man* has arrived from the west.
* HP:Fine>Comment humms "plan?" --
Ok.
* HP:Fine>
*Vanir the Dwarf* strongly pounds your left hand and tickles it.
You pound *Vanir the Dwarf*'s left foot extremely hard.
* HP:Fine *Vanir the Dwarf*:Fine>
*Filin the Dúnadan Man* leaves south.
You swiftly dodge *a Man*'s attempt to pound you.
* HP:Fine *Vanir the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Fine *Vanir the Dwarf*:Fine>Look
Orchabal's Fissure
Echo is standing here.
Korkad is standing here.
*a Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here trying to concentrate.
*Aremir the Noldorin Elf* is standing here trying to concentrate (shrouded).
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is here, fighting YOU.
*a Dwarf* is standing here.
* HP:Fine *Vanir the Dwarf*:Fine>
*a Dwarf* crushes your right arm extremely hard and tickles it.
* HP:Fine *Vanir the Dwarf*:Fine>
You flee head over heels.
Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
o HP:Fine>Narrate tar
You try to narrate, but your voice is swallowed by the thick air surrounding you.
o HP:Fine>
Echo has arrived from the east.
o HP:Fine>
Echo leaves west.
o HP:Fine>
Korkad has arrived from the east.
o HP:Fine>Tell echo target darf
Ok.
o HP:Fine>
Korkad leaves west.
o HP:Fine>Orchabal's Fissure
Echo is standing here.
Korkad is standing here.
Exits: East South West.
o HP:Fine>Orchabal's Fissure
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Fine>Comment humms "target dawrf" --
Ok.
o HP:Fine>Change Mood Aggressive
Ok.
o HP:Fine>Time
According to the Dúnadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:28:06 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Fine>
Korkad says 'in necro?
o HP:Fine>Comment humms "dont panic" --
Ok.
o HP:Fine>Look
Orchabal's Fissure
Echo is standing here.
Korkad is standing here.
o HP:Fine>
Saving Devastator.
o HP:Fine>Comment humms "target dwarf" --
Ok.
o HP:Fine>Look
Orchabal's Fissure
Echo is standing here.
Korkad is standing here.
o HP:Fine>Korkad nods solemnly.
Time
According to the Dúnadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:28:16 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Fine>Echo says: 2.d
Score
501/624 hit, and 126/132 moves.
o HP:Fine>Score
502/624 hit, and 126/132 moves.
o HP:Fine>
You nod solemnly.
o HP:Fine>
Ok.
o HP:Fine>Orchabal's Fissure
Exits: East South West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Korkad says 'second dwarfd?
Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Orchabal's Fissure
Exits: South West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Bridge across the Fissure
Exits: North East.
Echo has arrived from the north.
Korkad has arrived from the north.
o HP:Fine>Orchabal's Fissure
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Orchabal's Fissure
Exits: East West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>End of Orchabal's Fissure
Exits: South West.
Echo has arrived from the west.
Korkad has arrived from the west.
o HP:Fine>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
Echo has arrived from the north.
Korkad has arrived from the north.
o HP:Fine>Bend in the Long Tunnel
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is standing here.
Exits: East South West.
Echo has arrived from the west.
Korkad has arrived from the west.
* HP:Fine>
*a Man* leaves west.
*Ethar the Dúnadan Man* leaves west.
*Aremir the Noldorin Elf* leaves west.
A horse leaves west.
*Vanir the Dwarf* leaves west.
o HP:Fine>Bend in the Long Tunnel
A black pond of water is here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is standing here.
Exits: North East.
Echo has arrived from the east.
Korkad has arrived from the east.
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Fine>
*a Man* leaves east.
*Ethar the Dúnadan Man* leaves east.
*Aremir the Noldorin Elf* leaves east.
A horse leaves east.
*Vanir the Dwarf* leaves east.
o HP:Fine>
*a Man* has arrived from the east.
*Ethar the Dúnadan Man* has arrived from the east.
*Aremir the Noldorin Elf* has arrived from the east.
A horse has arrived from the east.
*Vanir the Dwarf* has arrived from the east.
* HP:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
*Vanir the Dwarf* pounds your right leg extremely hard and tickles it.
*a Man* pounds your head extremely hard.
You pound *Vanir the Dwarf*'s left leg extremely hard.
* HP:Fine *Vanir the Dwarf*:Fine>
Korkad pounds *Vanir the Dwarf*'s body extremely hard.
*Vanir the Dwarf* bleeds from open wounds.
* HP:Fine *Vanir the Dwarf*:Fine>Look
Bend in the Long Tunnel
A black pond of water is here.
Echo is standing here.
Korkad is here, fighting *Vanir the Dwarf*.
*a Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here trying to concentrate.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is here, fighting YOU.
The stone in your necklace fades to black.
* HP:Fine *Vanir the Dwarf*:Fine>
Korkad panics, but can't stop fighting to flee.
* HP:Fine *Vanir the Dwarf*:Fine>
You swiftly dodge *a Man*'s attempt to pound you.
* HP:Fine *Vanir the Dwarf*:Fine>
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
* HP:Fine *Vanir the Dwarf*:Fine>
Korkad panics, but can't stop fighting to flee.
You pound *Vanir the Dwarf*'s right leg extremely hard.
* HP:Fine *Vanir the Dwarf*:Hurt>Look
Bend in the Long Tunnel
A black pond of water is here.
Echo is here, fighting *Ethar the Dúnadan Man*.
Korkad is here, fighting *Vanir the Dwarf*.
*a Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is here, fighting Echo.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is here, fighting YOU.
* HP:Fine *Vanir the Dwarf*:Hurt>
You dodge a bash from *Vanir the Dwarf* who loses his balance and falls.
Korkad panics, and attempts to flee.
* HP:Fine *Vanir the Dwarf*:Hurt>
*Vanir the Dwarf* stops resting, and clambers on his feet.
* HP:Fine *Vanir the Dwarf*:Hurt>
Korkad panics, and attempts to flee.
Korkad leaves north.
*Vanir the Dwarf* pounds your left arm extremely hard and tickles it.
* HP:Hurt *Vanir the Dwarf*:Hurt>Look
Bend in the Long Tunnel
A black pond of water is here.
Echo is here, fighting *Ethar the Dúnadan Man*.
*a Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is here, fighting Echo.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is standing here.
Echo leaves east.
* HP:Hurt *Vanir the Dwarf*:Hurt>
Korkad has arrived from the north.
You pound *Vanir the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!
* HP:Hurt *Vanir the Dwarf*:Hurt>
Korkad pounds *Vanir the Dwarf*'s right arm extremely hard and shatters it.
* HP:Hurt *Vanir the Dwarf*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt *Vanir the Dwarf*:Hurt>
*a Man* sends you sprawling with a powerful bash.
* HP:Hurt *Vanir the Dwarf*:Hurt>
Echo has arrived from the east.
* HP:Hurt *Vanir the Dwarf*:Hurt>
*a Man* pounds your left foot extremely hard.
*Vanir the Dwarf* panics, and attempts to flee.
*Vanir the Dwarf* leaves east.
* HP:Hurt *a Man*:Fine>
*Aremir the Noldorin Elf* utters the word 'yufzbarr'
*Aremir the Noldorin Elf*'s fireball completely envelops you, causing infernal pain.
Your head stops stinging.
You flee head over heels.
End of Orchabal's Fissure
Exits: South West.
o HP:Hurt>Bend in the Long Tunnel
A black pond of water is here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
Echo is standing here.
Exits: North East.
* HP:Hurt>
*Ethar the Dúnadan Man* begins some strange incantations...
Echo leaves north.
* HP:Hurt>Kill *Dwarf*
They aren't here.
* HP:Hurt>*a Man* quickly approaches, trying to pound you.
No way!
You are fighting for your life!
* HP:Hurt *a Man*:Fine>
Echo has arrived from the north.
*Aremir the Noldorin Elf* begins some strange incantations...
* HP:Hurt *a Man*:Fine>
You flee head over heels.
Bend in the Long Tunnel
Korkad is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Korkad.
Exits: East South West.
* HP:Hurt>
*Vanir the Dwarf* has arrived from the east.
* HP:Hurt>Kill *Man*
They aren't here.
* HP:Hurt>* HP:Hurt>
*Vanir the Dwarf* leaves east.
Kill *Dwarf*
Alas!
You failed to reach him through the melee.
* HP:Hurt>
*Vanir the Dwarf* has arrived from the east.
* HP:Hurt>
*Vanir the Dwarf* says 'b'
* HP:Hurt>* HP:Hurt>
Kill *Dwarf*
Alas!
You failed to reach him through the melee.
* HP:Hurt>
*Vanir the Dwarf* leaves east.
Korkad sends *a Dwarf* sprawling with a powerful bash.
* HP:Hurt>Change Mood Aggressive
Ok.
Korkad panics, and attempts to flee.
Korkad leaves east.
* HP:Hurt>Kill *Dwarf*
You pound *a Dwarf*'s body extremely hard.
* HP:Hurt *a Dwarf*:Fine>Look
Bend in the Long Tunnel
*a Dwarf* is here, fighting YOU.
* HP:Hurt *a Dwarf*:Fine>Change Mood Wimpy
Ok.
* HP:Hurt *a Dwarf*:Fine>Look
Bend in the Long Tunnel
*a Dwarf* is here, fighting YOU.
* HP:Hurt *a Dwarf*:Fine>
Echo has arrived from the west.
* HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
Bend in the Long Tunnel
A black pond of water is here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: North East.
* HP:Hurt>
*a Man* pounds your left foot extremely hard and tickles it.
You try to pound *a Man*, but he parries successfully.
* HP:Hurt *a Man*:Fine>No way!
You are fighting for your life!
* HP:Hurt *a Man*:Fine>Change Mood Aggressive
Ok.
*Ethar the Dúnadan Man* tries to pierce you, but your parry is successful.
* HP:Hurt *a Man*:Fine>
You flee head over heels.
End of Orchabal's Fissure
Exits: South West.
o HP:Hurt>Bend in the Long Tunnel
A black pond of water is here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
*a Dwarf* is standing here.
Exits: North East.
* HP:Hurt>Bend in the Long Tunnel
Echo is standing here.
Exits: East South West.
o HP:Hurt>
Echo leaves west.
o HP:Hurt>
*Vanir the Dwarf* has arrived from the south.
Korkad has arrived from the east.
* HP:Hurt>
*Vanir the Dwarf* leaves west.
o HP:Hurt>
Korkad leaves west.
o HP:Hurt>Look
Bend in the Long Tunnel
o HP:Hurt>Bend in the Long Tunnel
A black pond of water is here.
*a Dwarf* is here, fighting Echo.
Echo is here, fighting *a Dwarf*.
*a Man* is standing here.
*Ethar the Dúnadan Man* is here, fighting Echo.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Korkad is standing here.
Exits: North East.
* HP:Hurt>Kill *Dwarf*
You pound *a Dwarf*'s body extremely hard.
*a Man* leaves east.
*Aremir the Noldorin Elf* leaves east.
A horse leaves east.
*a Dwarf* crushes Echo's left arm extremely hard.
* HP:Hurt *a Dwarf*:Hurt Echo:Hurt>
Korkad leaves east.
* HP:Hurt *a Dwarf*:Hurt Echo:Hurt>
Echo panics, and attempts to flee.
Echo leaves east.
* HP:Hurt *a Dwarf*:Hurt>
*Vanir the Dwarf* has arrived from the north.
* HP:Hurt *a Dwarf*:Hurt>Look
Bend in the Long Tunnel
A black pond of water is here.
*a Dwarf* is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here.
*Vanir the Dwarf* is standing here.
* HP:Hurt *a Dwarf*:Hurt>
You flee head over heels.
Bend in the Long Tunnel
*a Man* is here, fighting Echo.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Echo is here, fighting *a Man*.
Exits: East South West.
* HP:Hurt>
Korkad has arrived from the east.
* HP:Hurt>Kill *Man*
You approach *a Man*, trying to pound him.
* HP:Hurt *a Man*:Fine Echo:Hurt>Kill *Man*
You're already fighting!
Echo panics, and attempts to flee.
Echo leaves east.
* HP:Hurt *a Man*:Fine>
*Aremir the Noldorin Elf* begins some strange incantations...
* HP:Hurt *a Man*:Fine>Look
Bend in the Long Tunnel
*a Man* is here, fighting YOU.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Korkad is standing here.
* HP:Hurt *a Man*:Fine>
Korkad leaves east.
You lightly pound *a Man*'s body and tickle it.
* HP:Hurt *a Man*:Fine>
You flee head over heels.
Bend in the Long Tunnel
A black pond of water is here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Vanir the Dwarf* is standing here trying to concentrate.
Exits: North East.
* HP:Hurt>
*Vanir the Dwarf* utters the words 'judicandus dies'
* HP:Hurt>
*Vanir the Dwarf* begins some strange incantations...
* HP:Hurt>Change Mood Aggressive
Ok.
* HP:Hurt>
*Vanir the Dwarf* leaves east.
*a Dwarf* leaves east.
* HP:Hurt>End of Orchabal's Fissure
Exits: South West.
o HP:Hurt>
*a Man* has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
*Aremir the Noldorin Elf* has arrived from the south.
A horse has arrived from the south.
*Vanir the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*Ethar the Dúnadan Man* tries to pierce you, but your parry is successful.
You pound *Ethar the Dúnadan Man*'s head hard.
* HP:Hurt *Ethar the Dúnadan Man*:Fine>
*a Man* leaves west.
*Aremir the Noldorin Elf* leaves west.
A horse leaves west.
*Vanir the Dwarf* leaves west.
*a Dwarf* leaves west.
You hear some apparently very close noise coming from the west.
* HP:Hurt *Ethar the Dúnadan Man*:Fine>
*a Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
*Vanir the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
* HP:Hurt *Ethar the Dúnadan Man*:Fine>
*a Man* pounds your left foot very hard and tickles it.
* HP:Hurt *Ethar the Dúnadan Man*:Fine>
You flee head over heels.
Bend in the Long Tunnel
A black pond of water is here.
Echo is standing here.
Exits: North East.
o HP:Hurt>
Echo leaves north.
o HP:Hurt>
*a Man* has arrived from the north.
*Ethar the Dúnadan Man* has arrived from the north.
*Aremir the Noldorin Elf* has arrived from the north.
A horse has arrived from the north.
* HP:Hurt>*Aremir the Noldorin Elf* begins some strange incantations...
Bend in the Long Tunnel
Exits: East South West.
o HP:Hurt>Time
According to the Dúnadan calendar, it is:
4pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:29:19 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Hurt>
Korkad has arrived from the east.
o HP:Hurt>
*a Man* has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
* HP:Hurt>A Narrow Crawlway
Exits: North West.
Korkad has arrived from the west.
o HP:Hurt>
*a Man* has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Hurt>Bend in the Long Tunnel
Exits: East South West.
Korkad has arrived from the east.
o HP:Hurt>Bend in the Long Tunnel
A black pond of water is here.
*Vanir the Dwarf* is standing here.
Exits: North East.
Korkad has arrived from the east.
* HP:Hurt>End of Orchabal's Fissure
*a Dwarf* is standing here.
Echo is standing here.
Exits: South West.
Korkad has arrived from the south.
Korkad pounds *a Dwarf*'s left foot extremely hard.
*a Dwarf* crushes Korkad's right leg very hard and tickles it.
* HP:Hurt>
Echo leaves south.
* HP:Hurt>Orchabal's Fissure
Exits: East West.
o HP:Hurt>End of Orchabal's Fissure
*a Dwarf* is here, fighting Korkad.
Korkad is here, fighting *a Dwarf*.
Exits: South West.
* HP:Hurt>* HP:Hurt>
Kill *Dwarf*
Alas!
You failed to reach him through the melee.
* HP:Hurt>
*a Dwarf* crushes Korkad's right hand extremely hard and tickles it.
* HP:Hurt>Kill *Dwarf*
You pound *a Dwarf*'s body extremely hard.
*a Dwarf* yells 'freeeeeeeeze'
* HP:Hurt *a Dwarf*:Hurt Korkad:Fine>Bash
*a Man* has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
*Aremir the Noldorin Elf* has arrived from the south.
A horse has arrived from the south.
*Vanir the Dwarf* has arrived from the south.
*a Man* leaves west.
*Ethar the Dúnadan Man* leaves west.
*Aremir the Noldorin Elf* leaves west.
A horse leaves west.
*Vanir the Dwarf* leaves west.
You hear some apparently very close noise coming from the west.
Korkad sends *a Dwarf* sprawling with a powerful bash.
*a Dwarf* has lost his link.
*a Man* has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
*Vanir the Dwarf* has arrived from the west.
* HP:Hurt *a Dwarf*:Hurt Korkad:Fine>Label ff
Ok.
* HP:Hurt *a Dwarf* (ff):Hurt Korkad:Fine>
Korkad pounds *a Dwarf* (ff)'s right foot extremely hard and shatters it.
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
*a Man* pounds Korkad's right arm extremely hard.
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
Korkad panics, but can't stop fighting to flee.
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
*Ethar the Dúnadan Man* utters the words 'diesilla barh'
Korkad staggers back as the lightning bolt sent by *Ethar the Dúnadan Man* hits him.
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
*a Dwarf* (ff) seems to have recovered his senses.
*a Dwarf* (ff) panics, and attempts to flee.
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>PANIC!
You can't quit the fight!
* HP:Hurt *a Dwarf* (ff):Wounded Korkad:Fine>
Korkad panics, and attempts to flee.
Korkad leaves west.
* HP:Hurt *a Dwarf* (ff):Wounded>
*a Dwarf* (ff) crushes your right hand very hard and tickles it.
* HP:Hurt *a Dwarf* (ff):Wounded>
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves south.
* HP:Hurt>
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Hurt>
*Aremir the Noldorin Elf* begins some strange incantations...
* HP:Hurt>
Korkad has arrived from the west.
*a Man* quickly approaches, trying to pound you.
You pound *a Man*'s right hand extremely hard.
Your victim is shocked by your hit!
* HP:Hurt *a Man*:Hurt>No way!
You are fighting for your life!
*Ethar the Dúnadan Man* utters the words 'diesilla barh'
*Ethar the Dúnadan Man* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Wounded *a Man*:Hurt>*Ethar the Dúnadan Man* begins some strange incantations...
Korkad approaches *Vanir the Dwarf*, trying to pound him.
Kill ff
They aren't here.
* HP:Wounded *a Man*:Hurt>
You flee head over heels.
Orchabal's Fissure
Exits: East West.
o HP:Wounded>Change Mood Wimpy
Ok.
o HP:Wounded>End of Orchabal's Fissure
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here trying to concentrate.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
*Vanir the Dwarf* is here, fighting Korkad.
Korkad is here, fighting *Vanir the Dwarf*.
*a Dwarf* (ff) is standing here.
Exits: South West.
*Vanir the Dwarf* panics, and attempts to flee.
*Vanir the Dwarf* leaves south.
* HP:Wounded>
*a Man* pounds Korkad's body extremely hard.
* HP:Wounded>Bend in the Long Tunnel
A black pond of water is here.
Echo is standing here.
*Vanir the Dwarf* is standing here.
Exits: North East.
* HP:Wounded>
Echo approaches *Vanir the Dwarf*, trying to smite him.
* HP:Wounded>
*Vanir the Dwarf* bleeds from open wounds.
*Vanir the Dwarf* pounds Echo's head extremely hard.
* HP:Wounded>
*Vanir the Dwarf* panics, and attempts to flee.
*Vanir the Dwarf* leaves north.
o HP:Wounded>Kill *Dwarf*
They aren't here.
o HP:Wounded>Look
Bend in the Long Tunnel
A black pond of water is here.
Echo is standing here.
o HP:Wounded>
Echo leaves north.
Korkad has arrived from the north.
o HP:Wounded>
Echo has arrived from the north.
o HP:Wounded>Change Mood Aggressive
Ok.
o HP:Wounded>Look
Bend in the Long Tunnel
A black pond of water is here.
Korkad is standing here.
Echo is standing here.
o HP:Wounded>
Echo leaves north.
o HP:Wounded>
Echo has arrived from the north.
o HP:Wounded>
Echo panics, and attempts to flee.
Echo leaves north.
o HP:Wounded>
*a Man* has arrived from the north.
*Ethar the Dúnadan Man* has arrived from the north.
*Aremir the Noldorin Elf* has arrived from the north.
A horse has arrived from the north.
*Vanir the Dwarf* has arrived from the north.
*a Dwarf* (ff) has arrived from the north.
Korkad says 'both bad
* HP:Wounded>Comment humms "me woudned" --
Ok.
*a Man* pounds your left arm extremely hard.
*Aremir the Noldorin Elf* begins some strange incantations...
You pound *a Man*'s left arm extremely hard.
* HP:Wounded *a Man*:Hurt>Time
According to the Dúnadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:29:46 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
Echo has arrived from the north.
* HP:Wounded *a Man*:Hurt>
You flee head over heels.
Bend in the Long Tunnel
Exits: East South West.
o HP:Wounded>
*a Man* has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
* HP:Wounded>Arglebargle, glop-glyf!?!
*a Man* quickly approaches, trying to pound you.
* HP:Wounded *a Man*:Hurt>No way!
You are fighting for your life!
* HP:Wounded *a Man*:Hurt>
*Vanir the Dwarf* has arrived from the west.
* HP:Wounded *a Man*:Hurt>
You flee head over heels.
Bend in the Long Tunnel
A black pond of water is here.
Korkad is standing here.
*a Dwarf* (ff) is standing here.
Exits: North East.
* HP:Wounded>
Korkad leaves east.
* HP:Wounded>End of Orchabal's Fissure
Exits: South West.
o HP:Wounded>Time
According to the Dúnadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:29:53 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Wounded>Time
According to the Dúnadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:29:55 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Wounded>Score
263/624 hit, and 103/132 moves.
o HP:Wounded>
Korkad has arrived from the south.
Echo has arrived from the west.
o HP:Wounded>Score
263/624 hit, and 103/132 moves.
Korkad leaves south.
o HP:Wounded>Orchabal's Fissure
Exits: East West.
Echo has arrived from the east.
o HP:Wounded>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
Echo has arrived from the east.
o HP:Wounded>Comment humms "do dwarf" --
Ok.
o HP:Wounded>
*a Dwarf* (ff) has arrived from the east.
* HP:Wounded>
*a Dwarf* (ff) panics, and attempts to flee.
*a Dwarf* leaves east.
o HP:Wounded>Comment humms "me wounded" --
Ok.
*a Dwarf* (ff) has arrived from the east.
* HP:Wounded>*a Dwarf* leaves east.
Kill ff
They aren't here.
Korkad has arrived from the east.
o HP:Wounded>
Echo says: me bad
o HP:Wounded>
Korkad leaves east.
o HP:Wounded>Kill ff
They aren't here.
o HP:Wounded>Orchabal's Fissure
*a Dwarf* (ff) is here, fighting Korkad.
Korkad is here, fighting *a Dwarf* (ff).
Exits: East West.
Echo has arrived from the west.
* HP:Wounded>Kill ff
You pound *a Dwarf* (ff)'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* (ff) panics, but can't stop fighting to flee.
* HP:Wounded *a Dwarf* (ff):Awful Korkad:Wounded>
Echo smites *a Dwarf* (ff)'s right arm extremely hard and shatters it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf* (ff)'s death cry.
*a Dwarf* (ff) has drawn his last breath! R.I.P.
o HP:Wounded>
*a Man* has arrived from the east.
*Ethar the Dúnadan Man* has arrived from the east.
*Aremir the Noldorin Elf* has arrived from the east.
A horse has arrived from the east.
Korkad leaves east.
* HP:Wounded>
*a Man* strongly pounds your left leg and tickles it.
* HP:Wounded *a Man*:Hurt>Look
Orchabal's Fissure
The corpse of *a Dwarf* is lying here.
Echo is standing here.
*a Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
* HP:Wounded *a Man*:Hurt>
*Aremir the Noldorin Elf* begins some strange incantations...
* HP:Wounded *a Man*:Hurt>Echo gets a pile of coins from the corpse of *a Dwarf*.
No way!
You are fighting for your life!
* HP:Wounded *a Man*:Hurt>
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Wounded *a Man*:Hurt>Echo approaches *a Man*, trying to smite him.
You flee head over heels.
Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
o HP:Wounded>Change Mood Aggressive
Ok.
o HP:Wounded>Orchabal's Fissure
The corpse of *a Dwarf* is lying here.
Echo is here, fighting *a Man*.
*a Man* is here, fighting Echo.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Exits: East West.
* HP:Wounded>End of Orchabal's Fissure
Exits: South West.
o HP:Wounded>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
o HP:Wounded>Bend in the Long Tunnel
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Korkad is standing here.
Exits: East South West.
o HP:Wounded>
Korkad leaves west.
o HP:Wounded>
Korkad has arrived from the west.
o HP:Wounded>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
Korkad has arrived from the east.
o HP:Wounded>End of Orchabal's Fissure
Echo is standing here.
Exits: South West.
Korkad has arrived from the south.
o HP:Wounded>Orchabal's Fissure
The corpse of *a Dwarf* is lying here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
*a Man* leaves east.
*Ethar the Dúnadan Man* leaves east.
*Aremir the Noldorin Elf* leaves east.
A horse leaves east.
o HP:Wounded>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
Echo leaves west.
o HP:Wounded>Orchabal's Fissure
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Echo is standing here.
Exits: East West.
Korkad has arrived from the east.
o HP:Wounded>Bridge across the Fissure
Exits: North East.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Wounded>Comment humms "ok next" --
Ok.
o HP:Wounded>
Alas, you cannot go that way...
Echo leaves north.
o HP:Wounded>Echo has arrived from the north.
Korkad tells you 'both dwarves dead'
Comment humms "l" --
Ok.
o HP:Wounded>*a Man* has arrived from the east.
*Ethar the Dúnadan Man* has arrived from the east.
*Aremir the Noldorin Elf* has arrived from the east.
A horse has arrived from the east.
Orchabal's Fissure
Exits: South West.
Echo has arrived from the south.
Korkad has arrived from the south.
o HP:Wounded>Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Wounded>Orchabal's Fissure
Exits: East South West.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Wounded>Orchabal's Fissure
Exits: East West.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Wounded>Comment humms "leading man" --
Ok.
o HP:Wounded>End of Orchabal's Fissure
Exits: North East.
Echo has arrived from the east.
Korkad has arrived from the east.
o HP:Wounded>The Long Passageway
Exits: South Up.
Echo has arrived from the south.
Korkad has arrived from the south.
* HP:Wounded>
Korkad says 'me bad
* HP:Wounded>Time
According to the Dúnadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:30:22 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Wounded>*a Man* has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
*Aremir the Noldorin Elf* has arrived from the south.
A horse has arrived from the south.
You nod solemnly.
* HP:Wounded>Landing on the Long Stair
Exits: North Down.
Echo has arrived from below.
Korkad has arrived from below.
o HP:Wounded>
*a Man* has arrived from below.
*Ethar the Dúnadan Man* has arrived from below.
*Aremir the Noldorin Elf* has arrived from below.
A horse has arrived from below.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>
You swiftly dodge *a Man*'s attempt to pound you.
You try to pound *a Man*, but he parries successfully.
* HP:Wounded *a Man*:Hurt>No way!
You are fighting for your life!
* HP:Wounded *a Man*:Hurt>*Ethar the Dúnadan Man* begins some strange incantations...
No way!
You are fighting for your life!
* HP:Wounded *a Man*:Hurt>No way!
You are fighting for your life!
* HP:Wounded *a Man*:Hurt>
You flee head over heels.
The Long Passageway
Exits: South Up.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>Korkad has arrived from above.
Alas, you cannot go that way...
* HP:Wounded>Landing on the Long Stair
Echo is standing here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Exits: North Down.
Korkad has arrived from below.
*a Man* approaches Echo, trying to pound her.
*Ethar the Dúnadan Man* begins some strange incantations...
*Aremir the Noldorin Elf* utters the words 'qahijf gsfal'
*Aremir the Noldorin Elf* sprays Echo with painfully bright, concentrated rays of light.
Echo tries to smite *a Man*, but he parries successfully.
* HP:Wounded>Korkad pounds *a Man*'s right leg extremely hard and shatters it.
A Junction
Exits: North East South.
o HP:Wounded>
Alas, you cannot go that way...
Echo has arrived from the south.
o HP:Wounded>Hewn Passageway
Exits: North South.
Echo has arrived from the south.
o HP:Wounded>
Echo panics, and attempts to flee.
Echo leaves north.
o HP:Wounded>The Hewn Passageway Bends
Echo is standing here.
Exits: South West.
o HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
Echo has arrived from the east.
o HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Echo has arrived from the south.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
Echo has arrived from the north.
o HP:Wounded>
Saving Devastator.
o HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Echo has arrived from the south.
* HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
o HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
* HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
o HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
* HP:Wounded>The Vault of Athoin
Echo is standing here.
Exits: East West.
* HP:Wounded>
Echo says: awful
* HP:Wounded>The Ledge of Theddin's Deep
Exits: North South West Down.
o HP:Wounded>Tell echo get in
Ok.
o HP:Wounded>The Ledge of Theddin's Deep
Exits: East South Down.
o HP:Wounded>The Ledge of Theddin's Deep
Exits: East West Down.
o HP:Wounded>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
o HP:Wounded>Unlock Exit
It isn't even closed!
o HP:Wounded>Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.
* HP:Wounded>
Korkad tells you 'man'
* HP:Wounded>Tell echo COME
Ok.
* HP:Wounded>Tell korkad COME NECRO
Ok.
* HP:Wounded>Close Exit
Ok.
* HP:Hurt>Lock Exit
*click*
* HP:Hurt>Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West [Down].
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:30:48 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Unlock grating
*click*
* HP:Hurt>Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is standing here.
Exits: North East.
* HP:Hurt>
Korkad closes the Oakendoor.
* HP:Hurt>
Korkad locks the Oakendoor.
* HP:Hurt>
You nod solemnly.
* HP:Hurt>Look
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is standing here.
* HP:Hurt>Score
287/624 hit, and 76/132 moves.
* HP:Hurt>
Echo nods solemnly.
* HP:Hurt>
Echo sits down and rests.
* HP:Hurt>Comment humms "=)" --
Ok.
* HP:Hurt>
Korkad says 'man bad
* HP:Hurt>Comment humms "nice going" --
Ok.
* HP:Hurt>
You nod solemnly.
* HP:Hurt>Look
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is resting here.
* HP:Hurt>Korkad says '2 dwarves dead
Comment humms "no hps" --
Ok.
* HP:Hurt>
Echo says: me awful
* HP:Hurt>Score
291/624 hit, and 79/132 moves.
* HP:Hurt>Korkad nods solemnly.
Trophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Vanir | 1, 0%, #Bellows |
| 1, 0%, #Arágas | 1, 0%, #Tamarack |
| 1, 0%, #Grunga | 1, 0%, #Physedrin |
| 1, 0%, #Buto | 1, 0%, #Warok |
| 1, 0%, #Artanis | 1, 0%, #Zith |
| 1, 0%, #Drenical | 1, 0%, #Grumph |
| 1, 1%, #Regin | 1, 0%, #Sarec |
| 1, 0%, #Itil | 1, 0%, #Grakka |
| 2, 0%, #Khzandros | 1, 0%, #Jandor |
| 2, 0%, #Zubr | 1, 0%, #Borondir |
| 1, 0%, #Tembu | 2, 0%, #Smooth |
| 1, 0%, #Shreik | 1, 0%, #Herlcumir |
| 1, 0%, #Väinämöinen | 1, 0%, #Ethar |
| 2, 0%, #Kokane | 2, 0%, #Tramd |
| 3, 0%, #Abelian | 1, 0%, #Mandorthran |
| 1, 0%, #Nightwolf | 1, 0%, #Taelus |
| 1, 0%, #Gohr | 1, 0%, #Gogul |
| 1, 0%, #Kirmin | 1, 0%, #Irogla |
| 2, 0%, #Ratark | 1, 0%, #Xaoc |
| 1, 0%, #Rixie | 1, 0%, #Torkild |
| 1, 0%, #Moreides | 1, 0%, #Serini |
| 3, 0%, #Zara | 1, 0%, #Gruff |
| 1, 0%, #Larnar | 1, 0%, #Lokken |
| 2, 0%, #Ealendel | 1, 0%, #Nakki |
| 1, 0%, #Liari | 1, 0%, #Theofur |
| 6, 0%, #Degos | 1, 0%, #Zapo |
| 1, 0%, #Galed | 1, 0%, #Squidge |
| 1, 0%, #Smithy | 1, 0%, #Free |
| 1, 0%, #Kedr | 1, 0%, #Madrieriand |
| 2, 0%, #Zippo | 1, 0%, #Fezz |
| 1, 0%, #Lom | 1, 0%, #Crogo |
| 1, 0%, #Clyde | 1, 0%, #Niir |
| 2, 0%, #Filorn | 1, 0%, #Curufinwë |
| 1, 0%, #Mux | 1, 0%, #Daerandir |
| 1, 0%, #Lonie | 1, 0%, #Vande |
| 1, 0%, #Caolin | 1, 0%, #Ozzy |
| 1, 0%, #Selphie | 1, 0%, #Khayman |
| 1, 0%, #Halal | 2, 0%, #Bobb |
| 1, 0%, #Thoronwë | 1, 0%, #Stabba |
| 2, 0%, #Deathblade | 1, 0%, #Bren |
| 1, 0%, #Zedd | 3, 0%, #Célol |
*** Return: continue, b: back one page, r: redisplay, q:quit (91%) *** * HP:Hurt>Look
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is resting here.
Echo says: 12 hps
* HP:Hurt>
You nod solemnly.
* HP:Hurt>
Echo licks her mouth and smiles.
* HP:Hurt>Look
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is resting here.
* HP:Hurt>
You giggle.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:08 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>
A skeleton slowly decays into dust.
A skeleton slowly decays into dust.
A skeleton slowly decays into dust.
* HP:Hurt>Score
298/624 hit, and 84/132 moves.
* HP:Hurt>Look
Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Korkad is standing here.
Echo is resting here.
* HP:Hurt>Comment humms "nice going" --
Ok.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:14 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>
Echo says: night in 2
* HP:Hurt>
You hear a *click* in a lock.
* HP:Hurt>
The Oakendoor is opened from the other side.
* HP:Hurt>Echo stops resting, and clambers on her feet.
*a Man* has arrived from the north.
*Ethar the Dúnadan Man* has arrived from the north.
*Aremir the Noldorin Elf* has arrived from the north.
A horse has arrived from the north.
Comment humms "get hps" --
Ok.
* HP:Hurt>
*a Man* leaves north.
*Ethar the Dúnadan Man* leaves north.
*Aremir the Noldorin Elf* leaves north.
A horse leaves north.
* HP:Hurt>The Ledge Before the Door
The corpse of a living statue is lying here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: South West.
Echo has arrived from the south.
Korkad has arrived from the south.
* HP:Hurt>
*Aremir the Noldorin Elf* begins some strange incantations...
* HP:Hurt>
*Ethar the Dúnadan Man* begins some strange incantations...
* HP:Hurt>Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.
Echo has arrived from the north.
Korkad has arrived from the north.
* HP:Hurt>
Korkad leaves east.
* HP:Hurt>Close Exit
Ok.
* HP:Hurt>
Korkad has arrived from the east.
* HP:Hurt>Lock Exit
*click*
* HP:Hurt>Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West [Down].
Echo has arrived from the west.
Korkad has arrived from the west.
* HP:Hurt>Close board
Ok.
* HP:Hurt>*click*
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:25 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>
Echo sits down and rests.
* HP:Hurt>
Korkad sits down and rests.
* HP:Hurt>
Ok.
* HP:Hurt>
Ok.
* HP:Hurt>
Korkad says 'bob vanir
Echo says: man cured by now
* HP:Hurt>
Ok.
* HP:Hurt>open oakdoor
You don't see any oakdoor here.
* HP:Hurt>
You nod solemnly.
* HP:Hurt>
You shrug.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>Score
317/624 hit, and 95/132 moves.
You feel bolder.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:43 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Comment humms "1 tic" --
Ok.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
Echo drinks water from a barrel.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:51 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Drink Water
You can't find a water.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
Echo nods solemnly.
* HP:Hurt>Korkad says 'u all in on both kills?
You drink the water.
You do not feel thirsty anymore.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:31:54 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Comment humms "no" --
Ok.
* HP:Hurt>
Korkad drinks water from a barrel.
* HP:Hurt>Comment humms "i was in on dwarf" --
Ok.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'yawn'
* HP:Hurt>*Ethar the Dúnadan Man* yells 'we 3'
Comment humms "u solo on vanir" --
Ok.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>Score
330/624 hit, and 105/132 moves.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
*a Man* yells 'cofe?'
* HP:Hurt>Yell nod
Ok.
* HP:Hurt>Score
332/624 hit, and 106/132 moves.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
Korkad says 'i was chasing dwarves they paniked
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:32:09 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Score
334/624 hit, and 107/132 moves.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'quit regening'
* HP:Hurt>Comment humms "lets killem" --
Ok.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'we beat up'
* HP:Hurt>
Echo says: yeah hosers you were 6
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
Echo snores loudly.
* HP:Hurt>Score
337/624 hit, and 110/132 moves.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
Korkad says 'wait some
* HP:Hurt>Yell we too =)
Ok.
* HP:Hurt>Score
339/624 hit, and 110/132 moves.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'then come?'
Korkad says 'man next
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
You nod solemnly.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'deva'
* HP:Hurt>Score
343/624 hit, and 113/132 moves.
* HP:Hurt>
*Ethar the Dúnadan Man* yells 'you proving'
* HP:Hurt>*Ethar the Dúnadan Man* yells 'you wipm'
Comment humms "protect echo" --
Ok.
* HP:Hurt>Protect echo
You will now try to protect Echo.
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>Yell who cares
Ok.
* HP:Hurt>Echo nods solemnly.
Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:32:31 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>
*a Man* yells 'vimlv cozg riuhb n jojvfpovz?'
Korkad says 'dont fight at randoms
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
You nod solemnly.
* HP:Hurt>
Korkad says 'where u can flee d
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:32:36 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Comment humms "lets go w?" --
Ok.
* HP:Hurt>Time
According to the Dúnadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:32:39 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Hurt>Look
Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Echo is resting here.
Korkad is resting here.
* HP:Hurt>
Echo stops resting, and clambers on her feet.
* HP:Hurt>
Korkad stops resting, and clambers on his feet.
* HP:Hurt>Unlock board
*click*
* HP:Hurt>
Echo says: 50 hps // Missed this... coulda used scroll on Echo
* HP:Hurt>Open board
Ok.
* HP:Hurt>Research Chamber
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*a Man* is standing here.
*Ethar the Dúnadan Man* is resting here.
*Aremir the Noldorin Elf* is standing here.
A beautiful and docile horse is standing here.
Exits: [North] East.
Echo has arrived from the east.
Korkad has arrived from the east.
* HP:Hurt>
You swiftly dodge *a Man*'s attempt to pound you.
You pound *a Man*'s left foot extremely hard.
* HP:Hurt *a Man*:Hurt>
*Ethar the Dúnadan Man* stops resting, and clambers on his feet.
* HP:Hurt *a Man*:Hurt>Bash
Korkad pounds *a Man*'s body very hard.
*Ethar the Dúnadan Man* begins some strange incantations...
*a Man* closes the board.
*Aremir the Noldorin Elf* utters the word 'yufzbarr' // Fucking newbie Devastator
*Aremir the Noldorin Elf* throws a fireball at Echo, completely enveloping her in flames.
Your blood freezes as you hear Echo's death cry.
Echo has drawn her last breath! R.I.P.
Saving Devastator.
*Kuku the Eriadorian Man* pounds your left arm and tickles it.
Your bash at *Kuku the Eriadorian Man* sends him sprawling.
* HP:Hurt *Kuku the Eriadorian Man*:Hurt>
Korkad pounds *Kuku the Eriadorian Man*'s right arm extremely hard.
* HP:Hurt *Kuku the Eriadorian Man*:Wounded>Get All All.Corpse
You get a ring from the corpse of the Necromancer.
You get a gold ring from the corpse of the Necromancer.
You get a libram from the corpse of the Necromancer.
You get a mottled cloak from the corpse of the Necromancer.
You get a nasty orkish fang from the corpse of the Necromancer.
You get a ring from the corpse of the Necromancer.
You get a gold ring from the corpse of the Necromancer.
You get a mottled cloak from the corpse of the Necromancer.
You get a nasty orkish fang from the corpse of the Necromancer.
You get a flask of orkish draught from the corpse of *a Troll*.
You get a small key carved from ebony from the corpse of *a Troll*.
You get a metal key from the corpse of *a Troll*.
You get a black warg fur from the corpse of *a Troll*.
You get a thin, soft leather jerkin from the corpse of *a Troll*.
You get a wooden push-toy from the corpse of *a Troll*.
You get a gold ring from the corpse of *a Troll*.
You get a necklace of bones from the corpse of *a Troll*.
You get a grotesque necklace with a pair of ears from the corpse of *a Troll*.
You can't get a white chain mail jerkin, you are carrying too many items already.
* HP:Hurt *Kuku the Eriadorian Man*:Wounded>
Korkad opens the board.
* HP:Hurt *Kuku the Eriadorian Man*:Wounded>Look
Research Chamber
The corpse of *a Troll* is lying here.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*Kuku the Eriadorian Man* is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here trying to concentrate.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Korkad is here, fighting *Kuku the Eriadorian Man*.
* HP:Hurt *Kuku the Eriadorian Man*:Wounded>Label ff
Ok.
You pound *Kuku the Eriadorian Man* (ff)'s body extremely hard.
* HP:Hurt *Kuku the Eriadorian Man* (ff):Wounded>Look
Research Chamber
The corpse of *a Troll* is lying here.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*Kuku the Eriadorian Man* (ff) is here, fighting YOU.
*Ethar the Dúnadan Man* is standing here trying to concentrate.
*Aremir the Noldorin Elf* is standing here trying to concentrate.
A beautiful and docile horse is standing here.
Korkad is here, fighting *Kuku the Eriadorian Man* (ff).
// Have fresh Icy, can eat some fireballs.... Lets try kill Kuku=)
* HP:Hurt *Kuku the Eriadorian Man* (ff):Wounded>
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man*'s fireball completely envelops you, causing infernal pain.
* HP:Hurt *Kuku the Eriadorian Man* (ff):Wounded>
*Ethar the Dúnadan Man* begins some strange incantations...
Korkad pounds *Kuku the Eriadorian Man* (ff)'s right hand extremely hard and shatters it.
* HP:Hurt *Kuku the Eriadorian Man* (ff):Wounded>
*Kuku the Eriadorian Man* (ff) seems to have recovered his senses.
*Aremir the Noldorin Elf* utters the word 'yufzbarr'
*Aremir the Noldorin Elf*'s fireball completely envelops you, causing infernal pain.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Wounded>
*Kuku the Eriadorian Man* (ff) closes the board.
*Aremir the Noldorin Elf* begins some strange incantations...
You pound *Kuku the Eriadorian Man* (ff)'s right arm extremely hard and shatter it.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man*'s fireball completely envelops you, causing infernal pain.
Your icy ring feels thinner than before.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>Unlock board
It's already unlocked, it seems.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>Open boarf
You don't see any boarf here.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>
Korkad pounds *Kuku the Eriadorian Man* (ff)'s body extremely hard and shatters it.
* HP:Wounded *Kuku the Eriadorian Man* (ff):Bad>
*Aremir the Noldorin Elf* utters the word 'yufzbarr'
*Aremir the Noldorin Elf*'s fireball completely envelops you, causing infernal pain.
*Kuku the Eriadorian Man* (ff) pounds your left arm hard.
* HP:Bad *Kuku the Eriadorian Man* (ff):Bad> // Ok lets flee and spam hit ff
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad *Kuku the Eriadorian Man* (ff):Bad>Change Mood Wimpy
Ok.
You pound *Kuku the Eriadorian Man* (ff)'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Bad *Kuku the Eriadorian Man* (ff):Awful>
You are already attempting to flee!
* HP:Bad *Kuku the Eriadorian Man* (ff):Awful>
PANIC!
You can't quit the fight!
* HP:Bad *Kuku the Eriadorian Man* (ff):Awful>
*Aremir the Noldorin Elf* utters the word 'yufzbarr'
*Aremir the Noldorin Elf*'s fireball completely envelops you, causing infernal pain.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *Kuku the Eriadorian Man* (ff):Awful>
*Kuku the Eriadorian Man* (ff) unlocks the Oakendoor.
* HP:Bad *Kuku the Eriadorian Man* (ff):Awful>
*Kuku the Eriadorian Man* (ff) opens the Oakendoor.
You flee head over heels.
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
o HP:Bad>
*Kuku the Eriadorian Man* (ff) has arrived from the south. // Fleelag.....
* HP:Bad>Korkad has arrived from the south. // He had 200 hps left... why flee?
*Kuku the Eriadorian Man* leaves south.
The Ledge of Theddin's Deep
Exits: East West Down.
Korkad has arrived from the east.
o HP:Bad>The Ledge of Theddin's Deep
Exits: East South Down.
Korkad has arrived from the east.
o HP:Bad>Change Mood Aggressive
Ok.
o HP:Bad>Look
The Ledge of Theddin's Deep
Korkad is standing here.
o HP:Bad>Comment humms "fuck=)" -- // Damn hit Ethar he outta mana... I do kuku=P
Ok.
o HP:Bad>Equipment
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a smelly piece of worm hide (brand new)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (ragged)
<worn on legs> a pair of cotton pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a dark stone
<worn on wrist> a keyring with several keys and a set of lock picks
<worn on wrist> a jade bracelet
<worn on finger> an iron ring
<worn on finger> an icy ring
<worn on back> a leather baldric
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> the huge shovel
<worn on belt> a weapon harness
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a sable pouch
o HP:Bad>Score
71/624 hit, and 125/132 moves.
o HP:Bad>Look
The Ledge of Theddin's Deep
Korkad is standing here.
o HP:Bad>
Korkad says 'man awful
o HP:Bad>Comment humms "kuku awful" --
Ok.
o HP:Bad>Get Azure All.Sable
You can't get an azure scroll, you are carrying too many items already. // Stupid looter...
o HP:Bad>Inventory
You are carrying:
a grotesque necklace with a pair of ears
a necklace of bones
a gold ring
a wooden push-toy
a thin, soft leather jerkin (used)
a black warg fur (brand new)
a metal key
a small key carved from ebony
a flask of orkish draught
a nasty orkish fang (dented)
a mottled cloak (used)
a gold ring
a ring
a nasty orkish fang (dented)
a mottled cloak (used)
a libram
a gold ring
a ring
a black warg fur (brand new)
a russet cloak (brand new)
o HP:Bad>
You drop the cloak.
You drop the fur.
You drop the ring.
You drop the ring.
You drop the book.
You drop the cloak.
You drop the fang.
You drop the ring.
You drop the ring.
You drop the cloak.
You drop the fang.
You drop the flask.
You drop the key.
You drop the key.
You drop the fur.
You drop the jerkin.
You drop the toy.
You drop the ring.
You drop the necklace.
You drop the thong.
o HP:Bad>
You get a black warg fur.
o HP:Bad>
You get a russet cloak.
o HP:Bad>Get Azure All.Sable
You get an azure scroll from a sable pouch.
o HP:Bad>Recite Azure
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
o HP:Bad>Look
The Ledge of Theddin's Deep
A black warg fur is here lying on the ground.
A gelatinous mixture in a brown flask rests here.
On the ground, there are three gold rings.
A grotesque thong lies on the ground.
A large, hide-bound book is here.
A small metal key has been dropped here.
There are two mottled cloaks here.
There are two nasty orkish fangs here.
A string of bones, loosely tied together, is on the ground.
On the ground, there are two rings.
A black key lies here.
A thin, soft leather jerkin is on the ground.
A child's wooden push-toy has been left on the ground.
Korkad is standing here.
o HP:Bad>
*Kuku the Eriadorian Man* (ff) has arrived from the east.
*Ethar the Dúnadan Man* has arrived from the east.
*Aremir the Noldorin Elf* has arrived from the east.
A horse has arrived from the east.
* HP:Bad>*Kuku the Eriadorian Man* (ff) tries to pound you, but your parry is successful.
No way!
You are fighting for your life!
You pound *Kuku the Eriadorian Man* (ff)'s left foot extremely hard and shatter it.
* HP:Bad *Kuku the Eriadorian Man* (ff):Bad>No way!
You are fighting for your life!
* HP:Bad *Kuku the Eriadorian Man* (ff):Bad>*Ethar the Dúnadan Man* fails to pierce you.
You flee head over heels.
The Ledge of Theddin's Deep
Exits: East West Down.
o HP:Bad>
Korkad has arrived from the west.
o HP:Bad>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
Korkad has arrived from the west.
o HP:Bad>
*Kuku the Eriadorian Man* (ff) has arrived from the west.
*Ethar the Dúnadan Man* has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
* HP:Bad>Comment humms "do kuk" -- // Trying to let Korkad hit kuku.. no client can't tell
fast.. had no tell alias made=P
Ok.
*Ethar the Dúnadan Man* tries to pierce you, but your parry is successful.
You pound *Ethar the Dúnadan Man*'s right leg and tickle it.
* HP:Bad *Ethar the Dúnadan Man*:Fine>No way!
You are fighting for your life!
* HP:Bad *Ethar the Dúnadan Man*:Fine>
*Kuku the Eriadorian Man* leaves west.
*Aremir the Noldorin Elf* leaves west.
A horse leaves west.
* HP:Bad *Ethar the Dúnadan Man*:Fine>No way!
You are fighting for your life!
* HP:Bad *Ethar the Dúnadan Man*:Fine>*Kuku the Eriadorian Man* (ff) has arrived from the west.
*Aremir the Noldorin Elf* has arrived from the west.
A horse has arrived from the west.
You flee head over heels.
The Ledge of Theddin's Deep
Exits: East West Down.
o HP:Bad>
Korkad has arrived from the east.
o HP:Bad>The Ledge of Theddin's Deep
A black warg fur is here lying on the ground.
A gelatinous mixture in a brown flask rests here.
There are three gold rings here.
A grotesque thong lies on the ground.
A large, hide-bound book is here.
A small metal key has been dropped here.
There are two mottled cloaks here.
You see two nasty orkish fangs on the ground.
A string of bones, loosely tied together, is on the ground.
You see two rings on the ground.
A black key lies here.
A thin, soft leather jerkin is on the ground.
A child's wooden push-toy has been left on the ground.
Exits: East South Down.
Korkad has arrived from the east.
o HP:Bad>Time
According to the Dúnadan calendar, it is:
8pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:33:36 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Bad>The Ledge of Theddin's Deep
Exits: North South West Down.
Korkad has arrived from the north.
o HP:Bad>The Vault of Athoin
Exits: East West.
Korkad has arrived from the east.
* HP:Bad>The Ledge of Theddin's Deep
Exits: North South West Down.
Korkad has arrived from the west.
o HP:Bad>The Vault of Athoin
Exits: East West.
Korkad has arrived from the east.
* HP:Bad>The Ledge of Theddin's Deep
Exits: North South West Down.
Korkad has arrived from the west.
o HP:Bad>The Vault of Athoin
Exits: East West.
Korkad has arrived from the east.
* HP:Bad>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Korkad has arrived from the east.
* HP:Bad>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
Korkad has arrived from the north.
o HP:Bad>The Hewn Passageway Bends
Exits: South West.
Korkad has arrived from the west.
o HP:Bad>Hewn Passageway
Exits: North South.
Korkad has arrived from the north.
o HP:Bad>A Junction
Exits: North East South.
Korkad has arrived from the north.
o HP:Bad>Landing on the Long Stair
Exits: North Down.
Korkad has arrived from the north.
o HP:Bad>The Long Passageway
Exits: South Up.
Korkad has arrived from above.
* HP:Bad>Korkad says 'ok
End of Orchabal's Fissure
Exits: North East.
Korkad has arrived from the north. // Damnit DON'T FLEE!!! =(
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>Comment humms "do kuku" --
Ok.
o HP:Bad>Orchabal's Fissure
Exits: East West.
Korkad has arrived from the west.
o HP:Bad>Orchabal's Fissure
Exits: East South West.
Korkad has arrived from the west.
o HP:Bad>Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
Exits: East West.
Korkad has arrived from the west.
o HP:Bad>Tell echo doh =P
Ok.
o HP:Bad>Orchabal's Fissure
Exits: South West.
Korkad has arrived from the west.
o HP:Bad>Bridge across the Fissure
Exits: North East.
Korkad has arrived from the north.
o HP:Bad>Orchabal's Fissure
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
Korkad has arrived from the west.
o HP:Bad>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
Korkad has arrived from the west.
o HP:Bad>Orchabal's Fissure
The corpse of *a Dwarf* is lying here.
Exits: East West.
Korkad has arrived from the west.
o HP:Bad>End of Orchabal's Fissure
Exits: South West.
Korkad has arrived from the west.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>
Korkad says 'he healded // Yeah if U didn't run coulda kill him =)
o HP:Bad>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
Korkad has arrived from the north.
o HP:Bad>
You nod solemnly.
Korkad says 'he fine
o HP:Bad>Bend in the Long Tunnel
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: East South West.
Korkad has arrived from the west.
o HP:Bad>A Narrow Crawlway
Exits: North West.
Korkad has arrived from the west.
o HP:Bad>Arglebargle, glop-glyf!?!
o HP:Bad>A Great, Dirty Cave
The corpse of a young troll is lying here.
A sturdy pack horse is standing here.
A powerful young troll stares at you.
Exits: South [Up] Down.
Korkad has arrived from the south.
o HP:Bad>
You nod solemnly.
o HP:Bad>Open Exit u
That's impossible, I'm afraid.
o HP:Bad>Time
According to the Dúnadan calendar, it is:
9pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:33:58 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
o HP:Bad>
Korkad says 'check corpse
Bathmhûrz the Ancient has arrived from below.
o HP:Bad>A Narrow Crawlway
Exits: North West.
Korkad has arrived from the north.
o HP:Bad>Bend in the Long Tunnel
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: East South West.
Korkad has arrived from the east.
o HP:Bad>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
Korkad has arrived from the east.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>Bend in the Long Tunnel
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: East South West.
Korkad has arrived from the west.
o HP:Bad>Long Tunnel
Exits: North South.
Korkad has arrived from the north.
o HP:Bad>End of the Long Tunnel
Exits: North.
Korkad has arrived from the north.
o HP:Bad>Open sl
You don't see any sl here.
o HP:Bad>Arglebargle, glop-glyf!?!
o HP:Bad>Open wall
That's impossible, I'm afraid.
o HP:Bad>Comment humms "blocked" --
Ok.
o HP:Bad>*Kuku the Eriadorian Man* (ff) has arrived from the north.
*Ethar the Dúnadan Man* has arrived from the north.
*Aremir the Noldorin Elf* has arrived from the north.
A horse has arrived from the north.
Time
According to the Dúnadan calendar, it is:
9pm on Trewsday, the 14th of Forelithe, Year 2893 of the Third Age.
Real time is Thu Jul 19 18:34:07 2001 GMT.
Last reboot due to manual reboot at Tue Jul 17 20:06:42 2001 GMT
* HP:Bad>Long Tunnel
Exits: North South.
Korkad has arrived from the south.
o HP:Bad>Bend in the Long Tunnel
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: East South West.
Korkad has arrived from the south.
o HP:Bad>Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
Korkad has arrived from the east.
o HP:Bad>End of Orchabal's Fissure
Exits: South West.
Korkad has arrived from the south.
o HP:Bad>Orchabal's Fissure
The corpse of *a Dwarf* is lying here.
Exits: East West.
Korkad has arrived from the east.
o HP:Bad>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: East West.
Korkad has arrived from the east.
o HP:Bad>Orchabal's Fissure
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
Korkad has arrived from the east.
o HP:Bad>Bridge across the Fissure
Exits: North East.
Korkad has arrived from the east.
Korkad says 'swim out
o HP:Bad>Orchabal's Fissure
Exits: South West.
Korkad has arrived from the south.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>Orchabal's Fissure
A sturdy crate made of nailed wooden planks sits on the floor.
The corpse of a pony is lying here.
A soft pouch, made from leather, has been left here.
Exits: East West.
Korkad has arrived from the east.
o HP:Wounded>
You nod solemnly.
o HP:Wounded>Orchabal's Fissure
Exits: East South West.
Korkad has arrived from the east.
o HP:Wounded>Orchabal's Fissure
Exits: East West.
Korkad has arrived from the east.
o HP:Wounded>End of Orchabal's Fissure
Exits: North East.
Korkad has arrived from the east.
o HP:Wounded>The Long Passageway
Exits: South Up.
Korkad has arrived from the south.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>Landing on the Long Stair
Exits: North Down.
Korkad has arrived from below.
o HP:Wounded>A Junction
Exits: North East South.
Korkad has arrived from the south.
o HP:Wounded>Hewn Passageway
Exits: North South.
Korkad has arrived from the south.
o HP:Wounded>The Hewn Passageway Bends
Exits: South West.
Korkad has arrived from the south.
o HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
Korkad has arrived from the east.
Korkad says 'mps for fall?
o HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Korkad has arrived from the south.
* HP:Wounded>The Vault of Athoin
Exits: East West.
Korkad has arrived from the west.
* HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Korkad has arrived from the east.
* HP:Wounded>The Vault of Athoin
Exits: East West.
Korkad has arrived from the west.
* HP:Wounded>The Vault of Athoin
A sturdy pack horse is standing here.
Exits: East South.
Korkad has arrived from the east.
* HP:Wounded>The Vault of Athoin
Exits: East West.
Korkad has arrived from the west.
* HP:Wounded>The Ledge of Theddin's Deep
Exits: North South West Down.
Korkad has arrived from the west.
o HP:Wounded>
Korkad says 'or go grating
o HP:Wounded>The Ledge of Theddin's Deep
A black warg fur is here lying on the ground.
A gelatinous mixture in a brown flask rests here.
You see three gold rings on the ground.
A grotesque thong lies on the ground.
A large, hide-bound book is here.
A small metal key has been dropped here.
There are two mottled cloaks here.
On the ground, there are two nasty orkish fangs.
A string of bones, loosely tied together, is on the ground.
You see two rings on the ground.
A black key lies here.
A thin, soft leather jerkin is on the ground.
A child's wooden push-toy has been left on the ground.
Exits: East South Down.
Korkad has arrived from the south.
o HP:Wounded>The Ledge of Theddin's Deep
Exits: East West Down.
Korkad has arrived from the west.
o HP:Wounded>The Ledge of Theddin's Deep
A black warg fur is here lying on the ground.
A gelatinous mixture in a brown flask rests here.
There are three gold rings here.
A grotesque thong lies on the ground.
A large, hide-bound book is here.
A small metal key has been dropped here.
You see two mottled cloaks on the ground.
On the ground, there are two nasty orkish fangs.
A string of bones, loosely tied together, is on the ground.
On the ground, there are two rings.
A black key lies here.
A thin, soft leather jerkin is on the ground.
A child's wooden push-toy has been left on the ground.
Exits: East South Down.
Korkad has arrived from the east.
o HP:Wounded>Comment humms "get" --
Ok.
o HP:Wounded>
Korkad gets a black warg fur.
Korkad gets a ring.
Korkad gets a gold ring.
Korkad gets a libram.
Korkad gets a mottled cloak.
Korkad gets a nasty orkish fang.
Korkad gets a ring.
Korkad gets a gold ring.
Korkad gets a mottled cloak.
Korkad gets a nasty orkish fang.
Korkad gets a flask of orkish draught.
Korkad gets a small key carved from ebony.
Korkad gets a metal key.
Korkad gets a thin, soft leather jerkin.
o HP:Wounded>Comment humms "GET" --
Ok.
o HP:Wounded>The Ledge of Theddin's Deep
Exits: East West Down.
Korkad has arrived from the west.
o HP:Wounded>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
Korkad has arrived from the west.
o HP:Wounded>Research Chamber
The corpse of *a Troll* is lying here.
A small pouch, made from leather, lies on the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A small pouch, made from leather, lies on the dust.
Exits: North East.
Korkad has arrived from the north.
* HP:Wounded>Get All All.Corpse
You get a white chain mail jerkin from the corpse of *a Troll*.
You get a hard leather cap from the corpse of *a Troll*.
You get a thin pair of soft leather trousers from the corpse of *a Troll*.
You get a pair of smooth, black boots from the corpse of *a Troll*.
You get a thin pair of leather gloves from the corpse of *a Troll*.
You get a thin pair of soft leather sleeves from the corpse of *a Troll*.
You get a forest green cloak from the corpse of *a Troll*.
You get a leather backpack from the corpse of *a Troll*.
You get a keyring with a set of lock picks from the corpse of *a Troll*.
You get a great warsword from the corpse of *a Troll*.
You get a gleaming belt from the corpse of *a Troll*.
You get a sable pouch from the corpse of *a Troll*.
You get a water skin from the corpse of *a Troll*.
You get a gem-inlaid knife from the corpse of *a Troll*.
You get a stone from the corpse of *a Troll*.
You get a fortune in gold from the corpse of *a Troll*.
There was 86 gold coins, 10 silver pennies, and 23 copper pennies.
* HP:Wounded>Back Laboratory
A water barrel has been left here.
A brass lantern has been set on the ground.
A foot long silver rod is lying here, sigils and glyphs marking one end.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West [Down].
Korkad has arrived from the west.
// Ok lets get out, too low hps=)
* HP:Wounded>Open grating
Ok.
* HP:Wounded>The Watery Chute
Exits: ^East^ Up.
Korkad has arrived from above.
// Korkad later told me he pissed pants when I fled, he had 200 hps, we coulda have killed
Kuku =P but still nice fight, thanx pukies=) also nice we both sides didn't loot,
loosing eq is boring=)