Dax att dö!
posted by Dax
2001-07-20 02:23:24
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For those of you who dont understand that name of the log, i want to say........
// This is a trip for me, the GREAT!. Nsl are searching pukes, this group is the only fighting once. And We try to fightem, and check our total failur. And check my skill. I got some words to say. 
You can NEVER kill
a labrat. (muhaha)! and you can never take me down. BITCHES. I flamed you alot, now this is your time,
just think of it. I killed bohemond and grumph later you foolish fucking pukes cock sucking morons. hrm...
Yeah I wasent alone :) // And yeah my english sucks, still you cant kill me. IDIOTS


*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is here, fighting Dûrlak (turken).
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Dûrlak (turken) is here, riding a hungry warg, fighting *Grumph the Dwarf*.
Exits: =South= =West=.
*Elebor the Eriadorian Man* approaches Dûrlak (turken), trying to slash him.
Dûrlak (turken) pounds *Grumph the Dwarf*'s head very hard and tickles it.

* R C HP:Fine>
*Elle the Sindarin Elf* begins some strange incantations...
*Bohemond the Dwarf* begins some strange incantations...

* R C HP:Fine>east
Alas, you cannot go that way...

* R C HP:Fine>east
Alas, you cannot go that way...
*a Dwarf* approaches Dûrlak (turken), trying to pound him.
Dûrlak (turken) panics, and attempts to flee.
Dûrlak leaves SOUTH riding a hungry warg.

* R C HP:Fine>north
east
*Elebor the Eriadorian Man* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!
*Grumph the Dwarf* quickly approaches, trying to stab you.

* R C HP:Fine *Elebor the Eriadorian Man*:Healthy>No way! 
You are fighting for your life!

* R C HP:Fine *Elebor the Eriadorian Man*:Healthy>east
flee
No way! 
You are fighting for your life!
Baldy has arrived from the west riding a pack horse.

* R C HP:Fine *Elebor the Eriadorian Man*:Healthy>east
*Grumph the Dwarf* stabs your left leg extremely hard.
You feel a strong ache there!
You flee head over heels.
Old East Road
Exits: =East= =West=.

* R C HP:Fine>Old East Road
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Baldy the Black Númenórean is here, riding a pack horse.
Exits: =South= =West=.
*Bohemond the Dwarf* leaves SOUTH riding a mountain mule.
*Elle the Sindarin Elf* leaves SOUTH riding a horse of the Rohirrim.
*Grumph the Dwarf* leaves SOUTH.
*a Dwarf* leaves SOUTH.
*Elebor the Eriadorian Man* leaves SOUTH riding a pack horse.

* R C HP:Fine>east
Alas, you cannot go that way...

* R C HP:Fine>
*Bohemond the Dwarf* has arrived from the south riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the south riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*Elebor the Eriadorian Man* has arrived from the south riding a pack horse.
*Elle the Sindarin Elf* begins some strange incantations...
*a Dwarf* pounds your left arm extremely hard.
*Elebor the Eriadorian Man* slashes your head extremely hard.

* R C HP:Hurt *a Dwarf*:Fine>flee
----------- P A N I C  -----------

* R C HP:Hurt *a Dwarf*:Fine>east
No way! 
You are fighting for your life!

* R C HP:Hurt *a Dwarf*:Fine>flee
You are already attempting to flee!

* R C HP:Hurt *a Dwarf*:Fine>
----------- P A N I C  -----------

* R C HP:Hurt *a Dwarf*:Fine>
*Elle the Sindarin Elf* utters the words 'eugszr zzur'
*Elle the Sindarin Elf* makes your evil soul suffer with her goodness.
That really HURT!

* R C HP:Wounded *a Dwarf*:Fine>
Baldy leaves SOUTH riding a pack horse.

* R C HP:Wounded *a Dwarf*:Fine>flee
You are already attempting to flee!
*Elebor the Eriadorian Man* slashes your body extremely hard.
You pound *a Dwarf*'s head extremely hard.
Your victim is shocked by your hit!

* R C HP:Wounded *a Dwarf*:Fine>flee
You are already attempting to flee!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves SOUTH.

* R C HP:Wounded *Elebor the Eriadorian Man*:Healthy>
You flee head over heels.
Old East Road
Exits: =East= =West=.

* R C HP:Wounded>east
Old East Road
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: =South= =West=.

* R C HP:Wounded>east

*Elle the Sindarin Elf* begins some strange incantations...
*Grumph the Dwarf* stabs your body extremely hard.
You feel a strong ache there!
*Elebor the Eriadorian Man* quickly approaches, trying to slash you.

* R C HP:Wounded *Grumph the Dwarf*:Fine>*Bohemond the Dwarf* leaves WEST riding a mountain mule.
*Elle the Sindarin Elf* leaves WEST riding a horse of the Rohirrim.
No way! 
You are fighting for your life!

* R C HP:Wounded *Grumph the Dwarf*:Fine>north
* R C HP:Wounded *Grumph the Dwarf*:Fine>north
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
*a Dwarf* is standing here.
Exits: =North= =East=.

/CUT OUT WHEN I SPAM AROUND IN BRUSH /
* R C HP:Wounded>west

A Patch of Brush
Exits: North East South West.

* R C HP:Wounded>south
Plains
Exits: North East West.

* R C HP:Wounded>west
Plains
Exits: North East West.

* R C HP:Wounded>west
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Verminaard (GayLord) is here, riding a hungry warg.
Dûrlak (turken) is here, riding a hungry warg.
Vridush is here, riding a hungry warg.
Baldy the Black Númenórean is here, riding a pack horse.
Exits: North East South Down.
*Bohemond the Dwarf* has arrived from the north riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the north riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.
*Elebor the Eriadorian Man* has arrived from the north riding a pack horse.

* R C HP:Wounded>
*Elebor the Eriadorian Man* dax wounded
*Bohemond the Dwarf* leaves SOUTH riding a mountain mule.
*Elle the Sindarin Elf* leaves SOUTH riding a horse of the Rohirrim.
*Grumph the Dwarf* leaves SOUTH.
*a Dwarf* leaves SOUTH.
*Elebor the Eriadorian Man* leaves SOUTH riding a pack horse.

* R C HP:Wounded>north

Verminaard leaves EAST riding a hungry warg.
Plains

* R C HP:Wounded>Plains
Exits: North East South West.

* R C HP:Wounded>
Vridush has arrived from the west riding a hungry warg.

* R C HP:Wounded>
Vridush leaves EAST riding a hungry warg.

* R C HP:Wounded>l
Plains
Verminaard narrates 'lb fort'

* R C HP:Wounded>north
Old East Road
Exits: North =East= South =West=.

* R C HP:Wounded>north
Plains
Exits: North East South West.

* R C HP:Wounded>north
Posh narrates 'ack! save dax!!'

Plains
There are two handfuls of clover here.
Exits: East South West.

* R C HP:Wounded>north
Alas, you cannot go that way...

* R C HP:Wounded>east
Plains
On the ground, there are two handfuls of clover.
Exits: East South West.

* R C HP:Wounded>east
Plains
A fallow deer is grazing peacefully here.
Exits: East South West.

* R C HP:Wounded>east
Plains
Exits: East South West.

* R C HP:Wounded>east
Verminaard narrates 'fåkking hell'
Plains
On the ground, there are two handfuls of clover.
Exits: East South West.

* R C HP:Wounded>east
Plains
Exits: East South West.

* R C HP:Wounded>east
Abandoned Farm
Exits: East South West.

* R C HP:Wounded>cl
cast 'cure light'
You start to concentrate...

cl
cl
cl
Your scratches and bruises disappear.

* R C HP:Wounded Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R C HP:Wounded Mana:Hot>Dûrlak narrates 'Saving private Dax'
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.


* R C HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R C HP:Wounded Mana:Cold>na hehe
cl
Ok.

* R C HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

* R C HP:Wounded Mana:Icy>cl
cast 'cure light'
Alas, not enough mana flows through you...

* R C HP:Wounded Mana:Icy>l
Abandoned Farm

* R C HP:Wounded Mana:Icy>cmw
cha mood wimpy
Ok.

* R C HP:Wounded Mana:Icy>nar me wounded
sc
Ok.

* R C HP:Wounded Mana:Icy>197/460 hit, 3/69 mana, and 102/159 moves.

* R C HP:Wounded Mana:Icy>nar after some ubercures from myself
Ok.

* R C HP:Wounded Mana:Icy>
A fallow deer has arrived from the south.

* R C HP:Wounded Mana:Icy>nar me dead in 30 - 2 seconds
Ok.

* R C HP:Wounded Mana:Icy>east

A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West.

* R C HP:Wounded Mana:Icy>east
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
Exits: North East South West.

* R C HP:Wounded Mana:Icy>east
In the Brush
Exits: North East South West.

* R C HP:Wounded Mana:Icy>north
In the Brush
The black crow flies low to the ground here, looking for carrion to eat.
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: East South West.

* R C HP:Wounded Mana:Icy>east
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West.

* R C HP:Wounded Mana:Icy>east
Thorny Brush
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: East South West.

* R C HP:Wounded Mana:Icy>east
Thorny Brush
Exits: [East] South West.

* R C HP:Wounded Mana:Icy>east
#   $door is now set to {bushes}.
The bushes seems to be closed.

* R C HP:Wounded Mana:Icy>

Dûrlak narrates 'they're 5, we're 5.. and we're running'

* R C HP:Wounded Mana:Icy>
Baldy narrates 'I just backfired :('

* R C HP:Wounded Mana:Icy>south
Thorny Brush
On the ground, there are three hemlock plants.
A giant rat patters against you, squeaking maliciously.
Exits: North East [South] West.

* R C HP:Wounded Mana:Icy>east
Thorny Brush
A large bush grows here, its great spiny branches waving in the wind.
Exits: North East [South] West.

* R C HP:Wounded Mana:Cold>
A giant spine-bush barely hits your left hand and tickles it.

* R C HP:Wounded Mana:Cold a giant spine-bush:Healthy>flee
You flee head over heels.
Thorny Brush
On the ground, there are three hemlock plants.
A giant rat patters against you, squeaking maliciously.
Exits: North East [South] West.

* R C HP:Wounded Mana:Cold>east
Thorny Brush
A large bush grows here, its great spiny branches waving in the wind.
Exits: North East [South] West.

* R C HP:Wounded Mana:Cold>east
The bushes seem to shift behind you.
Thorny Brush
A stocky mountain mule is here, waiting to serve.
Exits: North East [South] [West].

* R C HP:Wounded Mana:Cold>east
The bushes seem to shift behind you.
Thorny Brush
Exits: North East [South] [West].

 R C HP:Wounded Mana:Cold>
Verminaard narrates 'jeah well Dax is whining like a bitch!'

* R C HP:Wounded Mana:Cold>east
The Flats
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
Saving Dax.

* R C HP:Wounded Mana:Cold>
Dûrlak narrates 'What's NEW!'

* R C HP:Hurt Mana:Cold>nar they quick harm kinda very fast and nasty
Mâlak narrates 'a little bitch??'
Ok.

* R C HP:Hurt Mana:Cold>
Verminaard narrates '...I hate loosing :('

* R C HP:Hurt Mana:Cold>
Baldy narrates 'I no mana as usualy'

* R C HP:Hurt Mana:Cold>l
The Flats

* R C HP:Hurt Mana:Cold>east
Rolling Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>cl
cast 'cure light'
You muster all of your concentration...

You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

* R C HP:Hurt Mana:Icy>l
Rolling Plains

* R C HP:Hurt Mana:Icy>stat
OB: 90%, DB: 22%, PB: 94%, Armour: 74%. Wimpy: 200. Mood: wimpy.
Needed: 925,662 xp, 0 tp. Gold: 196. Alert: normal.

cha mood wimpy
Ok.

* R C HP:Hurt Mana:Icy>l
Rolling Plains

* R C HP:Hurt Mana:Icy>east
A Dense Thicket
A man's-waist high evergreen shrub grows here, with bright green branches.
A suspicious-looking man watches you carefully.
Exits: East South West.

* R C HP:Hurt Mana:Icy>east
Rolling plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
A Circle of Trees
A clear spring babbles as cool water trickles out of the ground.
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: East South West.

* R C HP:Hurt Mana:Cold>
A tree-snake tries to hit you, but your parry is successful.
You pound a tree-snake's body extremely hard and shatter it.

* R C HP:Hurt Mana:Cold a tree-snake:Hurt>east
No way! 
You are fighting for your life!


* R C HP:Hurt Mana:Cold a tree-snake:Hurt>flee
----------- P A N I C  -----------

* R C HP:Hurt Mana:Cold a tree-snake:Hurt>east
No way! 
You are fighting for your life!
A tree-snake fails to hit you.

* R C HP:Hurt Mana:Cold a tree-snake:Hurt>flee
You are already attempting to flee!

* R C HP:Hurt Mana:Cold a tree-snake:Hurt>
You flee head over heels.
Rolling Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
Rolling Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
A Dense Thicket
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
Rolling Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>east
Rolling Plains
Exits: North East South West.

* R C HP:Hurt Mana:Cold>east
Endless Plains
A sturdy pack horse is standing here.
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>
*Bohemond the Dwarf* leaves SOUTH riding a mountain mule.
*Elle the Sindarin Elf* leaves SOUTH riding a horse of the Rohirrim.
*Grumph the Dwarf* leaves SOUTH.
*a Dwarf* leaves SOUTH.
*Elebor the Eriadorian Man* leaves SOUTH riding a pack horse.

* R C HP:Hurt Mana:Cold>east
south
*Bohemond the Dwarf* has arrived from the south riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the south riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*Elebor the Eriadorian Man* has arrived from the south riding a pack horse.
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.

* R C HP:Hurt Mana:Cold>south
*Bohemond the Dwarf* has arrived from the west riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the west riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Elebor the Eriadorian Man* has arrived from the west riding a pack horse.
*a Dwarf* pounds your left arm hard and tickles it.
No way! 
You are fighting for your life!
You pound *a Dwarf*'s head hard.

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>south
*Grumph the Dwarf* stabs your head extremely hard.
No way! 
You are fighting for your life!
*Bohemond the Dwarf*'s blade starts to glow very brightly!

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
----------- P A N I C  -----------

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>flee
west
west
You are already attempting to flee!
Vridush narrates 'awesome ate 200hp harm.'
*Elebor the Eriadorian Man*'s blade starts to glow very brightly!
*a Dwarf* bleeds from open wounds.

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>west
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold *a Dwarf*:Fine>flee
You are already attempting to flee!
You flee head over heels.
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.

* R C HP:Wounded Mana:Cold>west
Endless Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
west
Endless Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Endless Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
Posh narrates 'they dont have to quick harm, they have staves'

Endless Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
Endless Plains

Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
Old East Road
Exits: North =East= South =West=.

* R C HP:Wounded Mana:Cold>south
Grassy Plains
Exits: North East West.

* R C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold>Grassy Plains
Exits: North East West.

* R C HP:Wounded Mana:Cold>west
Grassy Plains
Exits: North East West.

* R C HP:Wounded Mana:Cold>west
A Charred Slope
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
A Stand of Stunted Trees
Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
A Stand of Stunted Trees
Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
Broken Plains
Exits: North West.

* R C HP:Wounded Mana:Cold>west
Broken Plains
Exits: East South.

* R C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...


* R C HP:Wounded Mana:Cold>south
Broken Plains
Exits: North East South.

* R C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold>south
A Dense Thicket
Exits: North East South West.

* R C HP:Wounded Mana:Cold>south
Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
A Dense Thicket
Exits: North East West.

* R C HP:Wounded Mana:Cold>south
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold>nar need help brush
Ok.

* R C HP:Wounded Mana:Cold>west
Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west

Rolling Plains
You see two handfuls of clover on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Rolling Plains
You see two handfuls of clover on the ground.
A black wolf pads restlessly, looking for its next prey.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>north
Rolling Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Rolling Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
Rolling Plains
Exits: North East South West.

* R C HP:Wounded Mana:Cold>north
In the Brush
Exits: North East South West.

* R C HP:Wounded Mana:Cold>west
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
A patch of weeds strongly hits your left leg and tickles it.
You pound a patch of weeds' crown extremely hard.

* R C HP:Wounded Mana:Cold a patch of weeds:Fine>west
No way! 
You are fighting for your life!
You flee head over heels.
In The Brush
Exits: North East South West.

 R C HP:Wounded Mana:Cold>west
flee
west
Dark Clump of Trees
Exits: North East South West.

o R C HP:Wounded Mana:Cold>
You flee head over heels.
Thorny Brush
Exits: North East South West Down.

* R C HP:Wounded Mana:Cold>Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold>north
Thorny Brush
Exits: North East South West Down.

* R C HP:Wounded Mana:Cold>north
Thorny Brush
Exits: North [East] South West.
You smell blood.
You suddenly notice a brushman.

* R C HP:Wounded Mana:Cold>north
Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold>north
Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold>west
Brush-covered Stones
Exits: East South.

* R C HP:Wounded Mana:Cold>east
Thorny Brush
A small, naked humanoid creature glares at you.
Exits: North [East] South West.

* R C HP:Wounded Mana:Cold>east
#   $door is now set to {branches}.
The branches seems to be closed.

* R C HP:Wounded Mana:Cold>south
Thorny Brush

// SPAM SPAM // CURE CURE // (I messed up in the client)

 *Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: =East= South =West=.
*Bohemond the Dwarf* leaves EAST riding a mountain mule.
*Elle the Sindarin Elf* leaves EAST riding a horse of the Rohirrim.
*Grumph the Dwarf* leaves EAST.
*a Dwarf* leaves EAST.
*Elebor the Eriadorian Man* leaves EAST riding a pack horse.

* R C HP:Hurt Mana:Cold>east
Old East Road
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: =East= South =West=.
*Grumph the Dwarf* strongly stabs your body and tickles it.
*Elle the Sindarin Elf* lightly pierces your head and tickles it.
*Bohemond the Dwarf* leaves EAST riding a mountain mule.
*a Dwarf* leaves EAST.
*Elebor the Eriadorian Man* leaves EAST riding a pack horse.
You pound *Grumph the Dwarf*'s body very hard and tickle it.

* R C HP:Hurt Mana:Cold *Grumph the Dwarf*:Fine>east
No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Cold *Grumph the Dwarf*:Fine>flee
You flee head over heels.
Old East Road
Exits: =East= South =West=.

* R C HP:Hurt Mana:Cold>west
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>west
Old East Road
Exits: North =East= =West=.

Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold Move:Tired>north
Endless Plains
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
A Dip in the Grass
Exits: East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
A brown fox leaves NORTH.
A brown fox has suddenly arrived.

* R C HP:Hurt Mana:Cold Move:Tired>west
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>cl
cast 'cure light'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Cold Move:Tired>south
Endless Plains
A sturdy pack horse is standing here.
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west

 R C HP:Hurt Mana:Cold Move:Tired>west
Rolling Plains
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>south
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold Move:Tired>south
A Charred Slope
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>south
A Shallow Basin
A brown snake watches you.
Exits: North East West.

* R C HP:Hurt Mana:Cold Move:Tired>south
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold Move:Tired>west
A Stand of Stunted Trees
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Broken Plains
Exits: North South.

* R C HP:Hurt Mana:Cold Move:Tired>west
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold Move:Tired>south
Broken Plains
Exits: East South.

* R C HP:Hurt Mana:Cold Move:Tired>west
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold Move:Tired>south
Broken Plains
Exits: North East South.

 R C HP:Hurt Mana:Cold Move:Tired>west
south
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold Move:Tired>A Dense Thicket
Exits: North East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Raised Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold Move:Tired>west
Bleak Grassland
Exits: East South West.

* R C HP:Hurt Mana:Cold Move:Tired>rest
l
You sit down and rest your tired bones.

* R C HP:Hurt Mana:Cold Move:Tired>Bleak Grassland

* R C HP:Hurt Mana:Cold Move:Tired>sc
223/460 hit, 10/69 mana, and 40/159 moves.

* R C HP:Hurt Mana:Cold Move:Tired>rest
You are already resting.

* R C HP:Hurt Mana:Cold Move:Tired>l
Bleak Grassland

* R C HP:Hurt Mana:Cold>cmw
rest
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Cold>
You are already resting.

* R C HP:Hurt Mana:Cold>sc
232/460 hit, 15/69 mana, and 55/159 moves.

* R C HP:Hurt Mana:Cold>
Saving Dax.


* R C HP:Hurt Mana:Cold>cw 348938
cha wimpy 348938
Wimpy set to: 459

* R C HP:Hurt Mana:Cold>stat
OB: 90%, DB: -28%, PB: 94%, Armour: 74%. Wimpy: 459. Mood: wimpy.
Needed: 925,250 xp, 0 tp. Gold: 196. Alert: normal.
Affected by:
- a light wound at the left leg.
- panic
- a light wound at the body.
- noquit
- strength
- novoid

* R C HP:Hurt Mana:Cold>st
You stop resting, and stand up.

* R C HP:Hurt Mana:Cold>cl
cast 'cure light'
You muster all of your concentration...

#   $namn is now set to {Baldy}.
Baldy tells you 'ok?'

Your scratches and bruises disappear.

* R C HP:Hurt Mana:Frozen>cmw
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Frozen>stat
OB: 90%, DB: 22%, PB: 94%, Armour: 74%. Wimpy: 459. Mood: wimpy.
Needed: 925,250 xp, 0 tp. Gold: 196. Alert: normal.
Affected by:
- a light wound at the left leg.
- panic
- a light wound at the body.
- noquit
- strength
- novoid


* R C HP:Hurt Mana:Icy>cmw
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Icy>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (used)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a silver wedding ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a small pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin

* R C HP:Hurt Mana:Icy>#ali azur
{azur}={get azurescroll pouch;reci azurescroll}
cmw
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Icy>cmw
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Icy>cmw
cha mood wimpy
Ok.

* R C HP:Hurt Mana:Icy>l
Bleak Grassland

* R C HP:Hurt Mana:Icy>l e

*Bohemond the Dwarf* has arrived from the east riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the east riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*Elebor the Eriadorian Man* has arrived from the east riding a pack horse.
*Elebor the Eriadorian Man*'s blade starts to glow very brightly!

* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy>
*Elebor the Eriadorian Man* slashes your left foot very hard.
*Grumph the Dwarf* stabs your right foot extremely hard.
You pound *Elebor the Eriadorian Man*'s head extremely hard and tickle it.

* R C HP:Hurt Mana:Icy *Elebor the Eriadorian Man*:Fine>ride MIN
flee
No way! 
You are fighting for your life!
----------- P A N I C  -----------

* R C HP:Hurt Mana:Icy *Elebor the Eriadorian Man*:Fine>
You are already attempting to flee!
*a Dwarf* pounds your right arm extremely hard.
You feel a strong ache there!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>east
flee
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>
You are already attempting to flee!
----------- P A N I C  -----------

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee

You are already attempting to flee!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!
----------- P A N I C  -----------

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!
You pound *Elebor the Eriadorian Man*'s body extremely hard and tickle it.

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
You are already attempting to flee!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>flee
flee
* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>
You are already attempting to flee!
*a Dwarf* sends you sprawling with a powerful bash.
*Elebor the Eriadorian Man* slashes your right hand extremely hard.
You feel a strong ache there!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>
*Grumph the Dwarf* stabs your body extremely hard and shatters it.
You feel a strong ache there!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>azur

You try to flee, but cannot!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>azur

You try to flee, but cannot!

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>
*a Dwarf* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad Mana:Icy *Elebor the Eriadorian Man*:Fine>
*Grumph the Dwarf* stabs your right hand extremely hard and shatters it.

Your head stops stinging.
You flee head over heels.
Raised Plains
Exits: East South West.

* R C HP:Bad Mana:Icy>
You flee head over heels.
A Dense Thicket
Exits: North East South West.

* R C HP:Bad Mana:Icy>
You get an azure scroll from a sable pouch.

* R C HP:Bad Mana:Icy>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

* R C HP:Bad Mana:Icy>azur
You get an azure scroll from a sable pouch.

* R C HP:Bad Mana:Icy>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

* R C HP:Wounded Mana:Icy>east
north
You can't find an azurescroll in the pouch.

* R C HP:Wounded Mana:Icy>
You don't have an azurescroll.
*Bohemond the Dwarf* has arrived from the west riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the west riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Elebor the Eriadorian Man* has arrived from the west riding a pack horse.
*Elle the Sindarin Elf* tries to pierce you, but your parry is successful.
*a Dwarf* quickly approaches, trying to pound you.

* R C HP:Wounded Mana:Icy *Elle the Sindarin Elf*:Healthy>east
No way! 
You are fighting for your life!
*Elebor the Eriadorian Man* strongly slashes your body.

* R C HP:Wounded Mana:Icy *Elle the Sindarin Elf*:Healthy>No way! 
You are fighting for your life!
You flee head over heels.

Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Icy>Above a River Canyon
Exits: North South West.

* R C HP:Wounded Mana:Icy>flee
flee
You flee head over heels.
Above the River
Exits: North West.

* R C HP:Wounded Mana:Icy>flee
You flee head over heels.
Irregular Ground
Exits: North East West.

* R C HP:Wounded Mana:Icy>* R C HP:Wounded Mana:Icy>
You flee head over heels.
----------- P A N I C  -----------

* R C HP:Wounded Mana:Icy>
*Bohemond the Dwarf* has arrived from the north riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the north riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.
*Elebor the Eriadorian Man* has arrived from the north riding a pack horse.
*Elebor the Eriadorian Man* quickly approaches, trying to slash you.
You pound *Elebor the Eriadorian Man*'s left foot extremely hard.

* R C HP:Wounded Mana:Icy *Elebor the Eriadorian Man*:Fine>purple
flee
*Elle the Sindarin Elf* tries to pierce you, but your parry is successful.
You get a purple scroll from a sable pouch.
*Grumph the Dwarf* stabs your body extremely hard and shatters it.
You feel a strong ache there!
You flee head over heels.
Broken Plains
A black wolf pads restlessly, looking for its next prey.
Exits: North East South West.

* R C HP:Wounded Mana:Icy>
You recite a purple scroll which dissolves.

You start glowing.
Dax creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.

* R C HP:Wounded Mana:Icy>flee
You flee head over heels.
Irregular Ground
Exits: North East West.

* R C HP:Wounded Mana:Icy>north
You flee head over heels.
Desolate Plains
Exits: North East West.

* R C HP:Wounded Mana:Icy>north
east
Broken Plains
Exits: North East South West.

* R C HP:Wounded Mana:Icy>Raised Plains
Exits: East South West.

* R C HP:Wounded Mana:Icy>north
A Dense Thicket
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: North East South West.

* R C HP:Wounded Mana:Icy>east
You swiftly dodge *a Dwarf*'s attempt to pound you.
*Grumph the Dwarf* quickly approaches, trying to stab you.
*Elebor the Eriadorian Man*'s blade starts to glow very brightly!

No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *a Dwarf*:Fine>east
flee
Broken Plains
Exits: North East South.

* R C HP:Wounded Mana:Icy>west
*Bohemond the Dwarf* has arrived from the south riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the south riding a horse of the
Rohirrim.
*Grumph the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*Elebor the Eriadorian Man* has arrived from the south riding a pack horse.
Broken Plains
Exits: North South West.

* R C HP:Wounded Mana:Icy>north
You flee head over heels.
Broken Plains
Exits: North West.

* R C HP:Wounded Mana:Icy>Broken Plains
Exits: East South.

* R C HP:Wounded Mana:Icy>north
Alas, you cannot go that way...

* R C HP:Wounded Mana:Icy>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Icy>east
Broken Plains
Exits: North West.

* R C HP:Wounded Mana:Icy>east
Alas, you cannot go that way...

* R C HP:Wounded Mana:Icy>north

*Bohemond the Dwarf* has suddenly arrived riding a mountain mule.
*Elle the Sindarin Elf* has suddenly arrived riding a horse of the Rohirrim.
*Grumph the Dwarf* has suddenly arrived.
*a Dwarf* has suddenly arrived.
*Elebor the Eriadorian Man* has suddenly arrived riding a pack horse.
*Grumph the Dwarf* stabs your body hard.

* R C HP:Bad Mana:Icy *Grumph the Dwarf*:Healthy>No way! 
You are fighting for your life!
*a Dwarf* quickly approaches, trying to pound you.

* R C HP:Bad Mana:Icy *Grumph the Dwarf*:Healthy>north
No way! 
You are fighting for your life!
*Bohemond the Dwarf* leaves NORTH riding a mountain mule.
*Elle the Sindarin Elf* leaves NORTH riding a horse of the Rohirrim.
*Elebor the Eriadorian Man* leaves NORTH riding a pack horse.
You flee head over heels.
Broken Plains
Exits: East South.

* R C HP:Bad Mana:Icy>flee
west
You flee head over heels.
Broken Plains
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: North West.
*a Dwarf* quickly approaches, trying to pound you.

* R C HP:Bad Mana:Icy *a Dwarf*:Fine>No way! 
You are fighting for your life!
*Grumph the Dwarf* quickly approaches, trying to stab you.

* R C HP:Bad Mana:Icy *a Dwarf*:Fine>east
*Bohemond the Dwarf* has arrived from the north riding a mountain mule.
*Elle the Sindarin Elf* has arrived from the north riding a horse of the
Rohirrim.
*Elebor the Eriadorian Man* has arrived from the north riding a pack horse.
No way! 
You are fighting for your life!
*a Dwarf* pounds your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad Mana:Icy *a Dwarf*:Fine>flee
You are already attempting to flee!
You flee head over heels.
A Stand of Stunted Trees
Exits: North East South West.

* R C HP:Bad Mana:Icy Move:Tired>east
A Shallow Basin
A brown snake watches you.
Exits: North East West.

* R C HP:Bad Mana:Icy Move:Tired>flee
You flee head over heels.
A Wooded Draw
A black snake, with red markings, is lying here.
Exits: East West.

* R C HP:Bad Mana:Icy Move:Tired>east
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.

* R C HP:Bad Mana:Icy Move:Tired>east
Alas, you cannot go that way...

* R C HP:Bad Mana:Icy Move:Tired>south
A Wooded Draw
A small brown snake is slithering around here.
Exits: North East.

* R C HP:Bad Mana:Icy Move:Tired>south
Alas, you cannot go that way...

* R C HP:Bad Mana:Icy Move:Tired>east
A Wooded Draw
Exits: East West.

* R C HP:Bad Mana:Icy Move:Tired>east
A Rocky Gully
Exits: South West.

* R C HP:Bad Mana:Icy Move:Tired>east
Alas, you cannot go that way...

* R C HP:Bad Mana:Icy Move:Tired>south
A Rocky Gully
A black snake, with red markings, is lying here.
Exits: North West.

* R C HP:Bad Mana:Icy Move:Tired>south
Alas, you cannot go that way...

* R C HP:Bad Mana:Icy Move:Tired>west
Oops! 
You cannot go there riding!

* R C HP:Bad Mana:Icy Move:Tired>west
Oops! 
You cannot go there riding!

* R C HP:Bad Mana:Icy Move:Tired>north
A Rocky Gully
Exits: South West.

* R C HP:Bad Mana:Cold Move:Tired>north
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold Move:Tired>west
north
A Wooded Draw
Exits: East West.

* R C HP:Bad Mana:Cold Move:Tired>west
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold Move:Tired>north
A Wooded Draw
A small brown snake is slithering around here.
Exits: North East.

* R C HP:Bad Mana:Cold Move:Tired>west
north
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.

* R C HP:Bad Mana:Cold Move:Tired>west
north
west
A Wooded Draw
A black snake, with red markings, is lying here.
Exits: East West.

* R C HP:Bad Mana:Cold Move:Tired>north
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold Move:Tired>west
A Shallow Basin
A brown snake watches you.
Exits: North East West.

* R C HP:Bad Mana:Cold Move:Tired>A Charred Slope
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>A Stand of Stunted Trees
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>A Bend in the Old East Road
Exits: North =East= =South= West.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: =North= East South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
A Roadside Thicket
A brown snake watches you.
Exits: North South West.

* R C HP:Bad Mana:Cold Move:Tired>north
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: North =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Posh narrates 'nsl, you're a grey mass.'

Old East Road
Exits: =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
Old East Road
Exits: =East= South =West=.

* R C HP:Bad Mana:Cold Move:Tired>east
east
You feel weaker.

Old East Road
A large WARNING SIGN is here.
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: =East= =West=.

* R C HP:Bad Mana:Cold Move:Tired>*Grumph the Dwarf* tries to stab you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
*Elebor the Eriadorian Man* slashes your right leg extremely hard and shatters
it.
You wish that your wounds would stop BLEEDING so much!

No way! 
You are fighting for your life!

* R C HP:Bad Mana:Cold Move:Tired *Grumph the Dwarf*:Healthy>east

You flee head over heels.
Old East Road
Exits: =East= South =West=.

* R C HP:Bad Mana:Cold Move:Slow>Old East Road
A large WARNING SIGN is here.
*Bohemond the Dwarf* is here, riding a mountain mule.
*Elle the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Grumph the Dwarf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is here, riding a pack horse.
Exits: =East= =West=.
*a Dwarf* pounds your right arm extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* R C HP:Awful Mana:Cold Move:Slow *a Dwarf*:Fine>
*Elebor the Eriadorian Man* quickly approaches, trying to slash you.
You flee head over heels.
Old East Road
Exits: =East= =West=.

* R C HP:Awful Mana:Cold Move:Slow>east
Old East Road
Vridush is here, riding a hungry warg.
Verminaard (GayLord) is here, riding a hungry warg.
Dûrlak (turken) is here, riding a hungry warg.
Exits: =South= =West=.

* R C HP:Awful Mana:Cold Move:Slow>flee
You flee head over heels.
Old East Road
Exits: =East= =West=.
* R C HP:Awful Mana:Cold Move:Slow>east
Old East Road
Vridush is here, riding a hungry warg.
Verminaard (GayLord) is here, riding a hungry warg.
Dûrlak (turken) is here, riding a hungry warg.
Exits: =South= =West=.

* R C HP:Awful Mana:Cold Move:Slow>south
Vridush leaves SOUTH riding a hungry warg.
Old East Road

east
Country Path
A huge, black wolf is here, ready to devour.
Exits: North South.

* R C HP:Awful Mana:Cold Move:Slow>
Alas, you cannot go that way...

* R C HP:Awful Mana:Cold Move:Slow>south
Country Path
A black snake, with red markings, is lying here.
Exits: North South.

* R C HP:Awful Mana:Cold Move:Slow>south
Country Path
The garden snake slithers harmlessly here.
Exits: North East.

* R C HP:Awful Mana:Cold Move:Slow>south
Alas, you cannot go that way...

* R C HP:Awful Mana:Cold Move:Slow>east
Country Path
A huge, black wolf is here, ready to devour.
Exits: South West.

* R C HP:Awful Mana:Cold Move:Weak>east
Alas, you cannot go that way...
A huge, black wolf tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You pound a huge, black wolf's left hindfoot extremely hard and shatter it.
Your victim is shocked by your hit!


* R C HP:Awful Mana:Cold Move:Weak a huge, black wolf:Fine>south
No way! 
You are fighting for your life!
You flee head over heels.
Country Path
Exits: North East [West].

* R C HP:Awful Mana:Cold Move:Weak>flee
You flee head over heels.
Country Path
A huge, black wolf is here, ready to devour.
Exits: South West.

* R C HP:Awful Mana:Cold Move:Weak>south
Country Path
Exits: North East [West].

* R C HP:Awful Mana:Cold Move:Weak>east
Along the Path
Exits: North East West.

* R C HP:Awful Mana:Cold Move:Weak>east
east
Light Forest
Exits: East West.

* R C HP:Awful Mana:Cold Move:Weak>Light Forest
Exits: North East West.

* R C HP:Awful Mana:Cold Move:Weak>lead
You stop riding a hungry warg (MIN).
A hungry warg (MIN) starts following you.

* C HP:Awful Mana:Cold Move:Weak>swim
east
Ok, from now you'll try to swim.

* W C HP:Awful Mana:Cold Move:Weak>Hilly Forest
A wild dog bares his yellow fangs at you.
A wild dog bares his yellow fangs at you.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East West.


* W C HP:Awful Mana:Cold Move:Weak>east
Hilly Forest
A waist-high evergreen shrub grows here, with thick, reaching branches.
Exits: North East West.

* W C HP:Awful Mana:Cold Move:Fainting>east
A Light Forest
Exits: North East West.

* W C HP:Awful Mana:Cold Move:Fainting>east
Sauros narrates 'ooc dead ??'
Barren Plains
Exits: North East West.

* W C HP:Awful Mana:Cold Move:Exhausted>east
You are too exhausted.

* W C HP:Awful Mana:Cold Move:Fainting>east
You are too exhausted.

* W C HP:Awful Mana:Cold Move:Fainting>vell
You get a vellum scroll from a sable pouch.

* W C HP:Awful Mana:Cold Move:Fainting>
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Awful Mana:Cold>east
Barren Plains
A small and tough weed grows here.
Exits: North East West.

* W C HP:Awful Mana:Cold>east
The Mitheithel
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: North East South West.
ACK! A hungry warg didn't follow you, you lost it.

* W C HP:Awful Mana:Cold>east
Riverbank

// I swim to portcullis, and thos fucking bitches tried to kill me in there, but ONO. I live and I live and I kill /
Top of Page Down to last comment


Alcion/Verminaa2001-07-20 02:31:15
Well, I just hate loosing. Bleh. I hate it!
Rogon2001-07-20 02:40:18
The childish caps-cursing discouraged me from even bothering to read it, hope i didnt miss anything fun.
David2001-07-20 02:44:33
hmpf... was it just me or did you panic? =P you shoulda ran back west slowly.. =P and regged moves..
Dork2001-07-20 02:46:43
Is this a newbie log plus a few scholls? WHAT THE FUCK IS THE POINT. Some Euro crap mentality i guess. You got to be a zit faced teen,, right? Please tell me that is it so.
Dork2001-07-20 02:47:53
Is this a newbie log plus a few scholls? WHAT THE FUCK IS THE POINT. Some Euro crap mentality i guess. You got to be a zit faced teen,, right? Please tell me that is it so.
Dax2001-07-20 02:50:42
Yep, your right......they call me the zit man
Dax2001-07-20 02:51:19
I did not panic all the time, i ran west and cured and shit.
i was close to run downt tharbad but lab said no.. not that we talk RL under a session tho.
Malak2001-07-20 03:15:56
What was the point of all the childish cap swearing? Are you proud of being immature?
Dax2001-07-20 03:25:05
Nah, I dont know. I kinda turn on on it.
Aschit2001-07-20 03:26:27
You say you rock tons, and they suck, but who was the one running for his life?
Juston2001-07-20 03:42:20
I guess we can take your word on the kills, but you aren't doing a whole lot of "kicking sorry asses", at least not in the log. All I can see is someone bragging about his lab in the most immature fashion, getting his ass kicked by a puke group, wasting a ton o' scrolls, and running like hell. But hey, no one likes a literalist.
Dax2001-07-20 03:54:02
Heheheheheheh....I logged it ONLY so you could flame me some, but you are not...
I said I rock so you could flame me FOR REAL, but you are not. So I guess it was kinda pointless to log it at all..sorry for the log..
a newly pair of2001-07-20 05:20:31
If your in a lab and have SUCH high lvls and expertise in mume and spamming,why couldn't ya stay on road?ya hit brush and EVERYTHIN!!!!
Uldrak2001-07-20 07:51:39
(For durlak and Co) Aha verkar som ni labbar fett just nu, devran alex johan hannerstal, sjalv sitter man pa Tioman Island o softar fett. Ska ivag o bada nu, har mailat lite ville bara saga hej.
Frances2001-07-20 08:12:29
Gig, Jeremy! :-) Vart e Tioman Island då? Iaf hoppas du har skit kul o blir jättebrun!!!! Förresten har bytt mobilnummer du får det sen!
Sharmak2001-07-20 08:38:47
Yeah i can see the rocking here! Call lab to help u!
Demote2001-07-20 09:16:59
# $door is now set to {branches}.
Rogon2001-07-20 11:00:14
Kan du inte bara skriva mobil nummret här?
Porien/Azazello2001-07-20 12:23:10
GO Baldy GO :)
Zaber2001-07-20 13:19:54
Men jag trenger nummret jag med..!!
Alcion2001-07-20 13:50:22
Tjena fan, hoppas du har det grejt sickan!
Dax2001-07-20 13:55:24
Fam jeremy, jag har varit på Timon, jag tog dykar certificatet på dykarskolan som ligger på stranden.....
Fan vad fettt....
Frances2001-07-20 14:53:26
gig :-) här e mobilnumret 0702 234 4442 .. ring mig.. !..
Frances2001-07-20 15:32:24
Kul att NSL commentar i mitt namn... *wink posten above*
Steele2001-07-20 16:24:44
I don't see your logic at all here. Not only did you get lucky and use alot of scrolls but then you sit on your high horse and rub in the fact that you have a lab to hide behind. Try looking up the word tact in the dictionary. It might provide some light on what I'm talking about here. When this lab enters the game, the tide turns toward their side. If I had a bunch of Steele's sitting where I played mume we'd massacre and pillage too, but I wouldn't post logs about it to rub it in, either.
Unknown2001-07-20 18:17:50
Ummmm..i'm still waiting to see the skill you mentioned that you had. All i saw was you and you labmates running like cowards from an even fight. I didn't see you get any kills even though you say you "rock". I guess running away in a burst of feathers and living to tell about it is sort of a victory.
Zhagrat2001-07-20 18:33:16
Our group was me Bohemond Grumph Elle and level 16 dwarf :). And we always beated Vridush and co untill they figured that they cant run forever and stopped wswept ... We knew that ya ther cuase of glowswords but we didnt know that the backup ya caled was Posh :) Everhate Tarden and some nonames :) SO ya were twice more . And Dax would have died but Vridush and Verminaard played nice and Bohemond made a mistake by hitting them wswept cause we knew ya would run into fort and were runnin there ...
Alexander2001-07-20 18:37:55
...var inte jag iaf. Haru nytt nummer så har inte jag det, tror ja'...
Dax2001-07-20 18:40:36
hehee.. love you all
Devastator2001-07-20 19:52:21
Wow congratz you lived walking on oer.... woohoo. Try survive 12 pukes in necro during
a wedmath day as troll instead.
Steele2001-07-20 20:30:53
Players who have the luxury of playing in a lab setting, for the most part, seriously take it as the norm. What's really scewed about all of this is that Dax really thinks it's 'OK' for these lab players to continue what they're doing. It's a serious advantage. And then, when you add the fact that they play with a 20 ms or lower and most of them are skillful, it's way unbalanced. But, until it's enforced, I know these labbies will continue to do what they do. And, they love every minute of it. They seem like a bunch of nice guys but it's hard for me to justify it when they continue to do what they do and then rub it in afterwards as if it was some kind of feet or skill.
Dax2001-07-20 21:36:38
You did not understand, i just wrote about lab shit only because you whine about it all the time? I was not rubbing or whatever you call it...I wrote it to make you guys upset, but go fucking figure you understand everything the wrong way. Im kinda suprised Steele flames the way he does, since he is got TONS of stuff from me the past days, and I only been nice to him..yeahyeah....Noone are what you think under the shell...
Silwyth2001-07-21 01:06:44
Dax, your mistake is in thinking that just because you give Steele eq he has to be nice to you? Steele has played MORE than long enough to realize that eq isn't what it's about, you win some, you loose some ect. I think Steele is just responding how any1 who isn't a part of a lab would respond. Much like myself but i'm not gonna flame away, just a waste of my typing skills!
Blake2001-07-21 02:06:21
Ahh but Steele,remember how satisfying it is killing a labbie?
Steele2001-07-21 07:49:45
*nod Blake* - Dax, if ya think because you gave me a pretty gleaming belt when I was on as my orc counts for something, it does. Thanks for the eq. But, when someone gives me eq that doesn't mean they automatically gain my respect. You, you're just an odd individual who thinks it's funny to flame like you do with these logs. Me, I find it a bit rude and I'm dissapointed. I doubt that ya care, but I am just stating my opinion. Take it or leave it.
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