I was wandering around nen when I came across grim man. We played some, he spel
* C HP:Fine Mana:Icy>th
track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
(done less than 2 hours ago).
* C HP:Fine Mana:Icy>cma
change mood aggressive
Ok.
* C HP:Fine Mana:Icy>tr
You stop tracking your victim.
* C HP:Fine Mana:Icy>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a pack horse leading south (done less than 2 hours ago).
- a track of a Dwarf coming from the north (done less than 1 hour ago).
- a track of *a Man* leading south (done less than 2 hours ago).
- a track of *a Man* coming from the north (done less than 2 hours ago).
- a track of a young ruffian leading north (done less than 3 hours ago).
- a track of a ruffian leading north (done less than 3 hours ago).
You stop searching, you don't seem to find anything else.
* C HP:Fine Mana:Cold>
cma
* C HP:Fine Mana:Cold>change mood aggressive
Ok.
* C HP:Fine Mana:Cold>alias q close cloakroom
op cloakrooms
Ok.
* C HP:Fine Mana:Cold>
You don't see any cloakrooms here.
* C HP:Fine Mana:Cold>s
The cloakroom seems to be closed.
* C HP:Fine Mana:Cold>op cloakroom
s
Ok.
* C HP:Fine Mana:Cold>kh
q
Cloak Room
*a grim Man* is resting here.
A sturdy pack horse is standing here.
Exits: North.
* C HP:Fine Mana:Cold>hit *man*
You smite *a grim Man*'s right foot hard.
*a grim Man* lightly slashes your body and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>close cloakroom
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>cma
q
q
*a grim Man* opens the cloakroom.
change mood aggressive
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
Ok.
*a grim Man* panics, and attempts to flee.
*a grim Man* slashes your left leg and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>close cloakroom
It's already closed!
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
It's already closed!
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
*a grim Man* opens the cloakroom.
close cloakroom
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
It's already closed!
*a grim Man* opens the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
Ok.
*a grim Man* panics, and attempts to flee.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>*a grim Man* opens the cloakroom.
close cloakroom
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
close cloakroom
It's already closed!
*a grim Man* opens the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
Ok.
*a grim Man* opens the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Hurt>q
q
close cloakroom
Ok.
You strongly smite *a grim Man*'s head.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>*a grim Man* opens the cloakroom.
close cloakroom
Ok.
*a grim Man* panics, and attempts to flee.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>close cloakroom
It's already closed!
*a grim Man* opens the cloakroom.
*a grim Man* slashes your body hard and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>q
q
b
close cloakroom
Ok.
*a grim Man* opens the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>close cloakroom
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>st
*a grim Man* opens the cloakroom.
close cloakroom
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>*a grim Man* opens the cloakroom.
*a grim Man* panics, but can't stop fighting to flee.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* opens the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* opens the cloakroom.
*a grim Man* lightly slashes your right hand and tickles it.
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north.
* C HP:Fine Mana:Cold>q
You are already standing.
* C HP:Fine Mana:Cold>n
close cloakroom
Ok.
* C HP:Fine Mana:Cold>kh
The cloakroom seems to be closed.
The cloakroom is opened from the other side.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>l
Cloak Room
A sturdy pack horse is standing here.
* C HP:Fine Mana:Cold>n
Entrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
*a grim Man* is standing here.
Exits: North East South West.
* C HP:Fine Mana:Cold>kh
hit *man*
You strongly smite *a grim Man*'s head.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* closes the cloakroom.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>cma
change mood aggressive
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>q
A ruffian leaves east.
A young ruffian leaves east.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>op cloakroom
close cloakroom
It's already closed!
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.
* C HP:Fine Mana:Cold>
*a grim Man* has arrived from the west.
* C HP:Fine Mana:Cold>
*a grim Man* leaves east.
* C HP:Fine Mana:Cold>
Torkild narrates 'fol etc'
* C HP:Fine Mana:Cold>alias 1 op cloakroom
Ok.
* C HP:Fine Mana:Cold>e
Ok.
* C HP:Fine Mana:Cold>kh
Hallway
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: [East] South West.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>e
The stonedoor seems to be closed.
* C HP:Fine Mana:Cold>w
kh
Entrance to the Castle Keep
Exits: North East South West.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
The chief thug has arrived from the north.
A thug has arrived from the north.
* C HP:Fine Mana:Cold>kh
w
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>s
Corridor
Exits: East South.
* C HP:Fine Mana:Cold>s
s
Corridor
*a grim Man* is standing here.
Exits: North South.
* C HP:Fine Mana:Cold>End of Corridor
Exits: North East.
* C HP:Fine Mana:Cold>n
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>n
kh
Corridor
Exits: North South.
* C HP:Fine Mana:Cold>Corridor
*a grim Man* is standing here.
Exits: East South.
*a grim Man* leaves east.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>e
kh
Entrance to the Castle Keep
A large rough-looking man walks towards you, eyeing you critically.
A thug is here, fighting *a grim Man*.
*a grim Man* is here, fighting a thug.
Exits: North East South West.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east.
* C HP:Fine Mana:Cold>e
kh
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>Hallway
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: [East] South West.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>w
w
Entrance to the Castle Keep
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: North East South West.
* C HP:Fine Mana:Cold>kh
Corridor
Exits: East South.
* C HP:Fine Mana:Cold>s
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>kh
Corridor
Exits: North South.
* C HP:Fine Mana:Cold>s
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>kh
End of Corridor
Exits: North East.
* C HP:Fine Mana:Cold>e
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>kh
Banqueting Hall
*a grim Man* is standing here.
Exits: East South West.
* C HP:Fine Mana:Cold>e
kh
hit *man*
You smite *a grim Man*'s body hard.
*a grim Man* lightly slashes your head and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>No way!
You are fighting for your life!
* C HP:Fine Mana:Cold *a grim Man*:Wounded>cma
hit *man*
You're already fighting!
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east.
* C HP:Fine Mana:Cold>w
change mood aggressive
Ok.
* C HP:Fine Mana:Cold>e
*a grim Man* has arrived from the east.
End of Corridor
Exits: North East.
* C HP:Fine Mana:Cold>e
Banqueting Hall
Exits: East South West.
* C HP:Fine Mana:Cold>kh
w
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* C HP:Fine Mana:Cold>w
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>kh
Banqueting Hall
Exits: East South West.
* C HP:Fine Mana:Cold>End of Corridor
Exits: North East.
* C HP:Fine Mana:Cold>n
n
kh
e
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>Corridor
Exits: North South.
* C HP:Fine Mana:Cold>kh
Corridor
Exits: East South.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
Torkild narrates 'retell'
* C HP:Fine Mana:Cold>Entrance to the Castle Keep
Exits: North East South West.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>n
The Castle Square
A crumbling fountain is in the middle of the place.
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: North South.
* C HP:Fine Mana:Warm>s
Entrance to the Castle Keep
A dirty ruffian draped in rags advances towards you.
Exits: North East South West.
You suddenly notice a ruffian.
Plaz narrates 'man track abr'
* C HP:Fine Mana:Warm>th
track *man*
You carefully examine the ground around you, looking for tracks...
Aye!
You cannot concentrate any more...
You stop searching.
A young ruffian lightly hits your right leg and tickles it.
A ruffian pierces your head hard and tickles it.
You smite a young ruffian's body extremely hard and shatter it.
* C HP:Hurt Mana:Warm a young ruffian:Bad>f
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Warm a young ruffian:Bad>
A ruffian pierces your right foot and tickles it.
* C HP:Hurt Mana:Warm a young ruffian:Bad>
You flee head over heels.
Corridor
Exits: East South.
* C HP:Hurt Mana:Warm>e
n
n
Entrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: North East South West.
* C HP:Hurt Mana:Warm>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.
* C HP:Hurt Mana:Warm>Castle Yard
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: North East South Up.
* C HP:Hurt Mana:Warm>n
Old Castle Gate
Exits: North South.
* C HP:Hurt Mana:Warm>tr pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading south
(done less than 3 hours ago).
* C HP:Hurt Mana:Warm>
Brawn narrates 'another item has found its rightful owner'
Plaz narrates 'gimil ford'
* C HP:Hurt Mana:Warm>tr
Brawn narrates 'worn on head a large visored helmet (brand new)'
* C HP:Hurt Mana:Warm>th
You stop tracking your victim.
* C HP:Hurt Mana:Warm>track *man*
You carefully examine the ground around you, looking for tracks...
Hmm... It seems there is no sign of *man* here.
* C HP:Hurt Mana:Warm>s
* C HP:Hurt Mana:Warm>s
Castle Yard
Exits: North East South Up.
* C HP:Hurt Mana:Warm>kh
Ypsilon narrates 'Glonw serlatah 'lbln ah hsJb e lulpa wafalet wjRmkp
(dlosb now)''
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.
* C HP:Hurt Mana:Warm>hit *man*
They aren't here.
* C HP:Hurt Mana:Warm>s
s
Entrance to the Castle Keep
Exits: North East South West.
* C HP:Hurt Mana:Warm>kh
Cloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: North.
* C HP:Hurt Mana:Warm>hit *man*
They aren't here.
* C HP:Hurt Mana:Warm>n
Entrance to the Castle Keep
Exits: North East South West.
* C HP:Hurt Mana:Warm>th
*a grim Man* yells 'whats yer name??'
* C HP:Hurt Mana:Warm>track *man*
You carefully examine the ground around you, looking for tracks...
cure
Susanna narrates 'laters!'
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Fine Mana:Warm>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* C HP:Fine Mana:Cold>e
kh
Hallway
Exits: [East] South West.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>s
kh
End of Hallway
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: North South.
Aha, you have found your victim!
* C HP:Fine Mana:Cold>hit *man*
You smite *a grim Man*'s body.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>cma
change mood aggressive
Ok.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
* C HP:Fine Mana:Cold>n
kh
*a grim Man* has arrived from the north.
* C HP:Fine Mana:Cold>Hallway
Exits: [East] South West.
* C HP:Fine Mana:Cold>s
hit *man*
They aren't here.
* C HP:Fine Mana:Cold>kh
End of Hallway
Exits: North South.
* C HP:Fine Mana:Cold>hit *man*
They aren't here.
* C HP:Fine Mana:Cold>s
s
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* C HP:Fine Mana:Cold>w
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>kh
Banqueting Hall
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: East South West.
* C HP:Fine Mana:Cold>hit *man*
You smite *a grim Man*'s left arm hard and shatter it.
*a grim Man* slashes your left foot and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>cma
change mood aggressive
Ok.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* issues the order 'assist nushenak'.
A pack horse joins *a grim Man*'s fight.
A pack horse hits your left leg and tickles it.
* C HP:Fine Mana:Cold *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.
* C HP:Fine Mana:Cold a pack horse:Healthy>w
*a grim Man* has arrived from the west.
* C HP:Fine Mana:Cold a pack horse:Healthy>kh
No way!
You are fighting for your life!
* C HP:Fine Mana:Cold a pack horse:Healthy>f
hit *man*
You're already fighting!
* C HP:Fine Mana:Cold a pack horse:Healthy>PANIC!
You can't quit the fight!
* C HP:Fine Mana:Cold a pack horse:Healthy>
A pack horse hits your body hard and tickles it.
* C HP:Hurt Mana:Cold a pack horse:Healthy>
You flee head over heels.
The Throne-Hall
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
A sturdy pack horse is standing here.
Exits: North.
* C HP:Hurt Mana:Cold>n
*a grim Man* has arrived from the north.
A pack horse has arrived from the north.
* C HP:Hurt Mana:Cold>w
*a grim Man* closes the stonedoor.
The stonedoor seems to be closed.
* C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold>kh
Barbaras slashes your right foot and tickles it.
You smite Barbaras' right hand extremely hard.
* C HP:Hurt Mana:Cold Barbaras:Fine>hit *man*
You're already fighting!
* C HP:Hurt Mana:Cold Barbaras:Fine>kh
hit *man*
You're already fighting!
* C HP:Hurt Mana:Cold Barbaras:Fine>op stonedoor
f
Barbaras slashes your right foot extremely hard.
* C HP:Hurt Mana:Cold Barbaras:Fine>
Ok.
*a grim Man* closes the stonedoor.
* C HP:Hurt Mana:Cold Barbaras:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
You smite Barbaras' left hand extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt Mana:Cold Barbaras:Hurt>
*a grim Man* begins some strange incantations...
* C HP:Hurt Mana:Cold Barbaras:Hurt>
You swiftly dodge a bandit bodyguard's attempt to pierce you.
* C HP:Hurt Mana:Cold Barbaras:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Cold Barbaras:Hurt>
A bandit bodyguard strongly pierces your body and tickles it.
* C HP:Hurt Mana:Cold Barbaras:Hurt>
Barbaras slashes your body extremely hard.
You feel a strong ache there!
* C HP:Hurt Mana:Cold Barbaras:Hurt>op throne
f
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Cold Barbaras:Hurt>
Ok.
* C HP:Hurt Mana:Cold Barbaras:Hurt>Fundin narrates 'anyone else lagging bad?'
You are already attempting to flee!
* C HP:Hurt Mana:Cold Barbaras:Hurt>
You flee head over heels.
A Secret Chamber
Exits: Up.
* C HP:Hurt Mana:Cold>
*a grim Man* has arrived from above.
* C HP:Hurt Mana:Cold>
*a grim Man* leaves up.
* C HP:Hurt Mana:Cold>alias q op stonedoor
cma
Ok.
* C HP:Hurt Mana:Cold>change mood aggressive
Ok.
* C HP:Hurt Mana:Cold>
*a grim Man* has arrived from above.
A pack horse has arrived from above.
* C HP:Hurt Mana:Cold>
*a grim Man* leaves up.
A pack horse leaves up.
* C HP:Hurt Mana:Cold>
Nive narrates 'am at twisty path 2 zone e of gh'
*a grim Man* has arrived from above.
-----------------lots of hit man spam edited------------------------
* C HP:Hurt Mana:Cold>cma
231/408 hit, 13/58 mana, and 107/150 moves.
* C HP:Hurt Mana:Cold>change mood aggressive
Ok.
* C HP:Hurt Mana:Cold>cure
cast 'cure light'
You muster all of your concentration...
u
kh
*a grim Man* has arrived from above.
A pack horse has arrived from above.
Your scratches and bruises disappear.
* C HP:Hurt Mana:Icy>d
The Throne-Hall
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
A sturdy pack horse is standing here.
Exits: [North] Down.
* C HP:Hurt Mana:Icy>kh
hit *man*
They aren't here.
* C HP:Hurt Mana:Icy>A Secret Chamber
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: Up.
* C HP:Hurt Mana:Icy>1
hit *man*
You smite *a grim Man*'s right arm extremely hard and shatter it.
*a grim Man* slashes your left leg and tickles it.
* C HP:Hurt Mana:Icy *a grim Man*:Awful>
*a grim Man* issues the order 'assist nushenak'.
A pack horse joins *a grim Man*'s fight.
* C HP:Hurt Mana:Icy *a grim Man*:Dying>
A pack horse hits your left leg and tickles it.
You smite *a grim Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Nushenak the Black Numenorean*'s death cry.
*Nushenak the Black Numenorean* has drawn his last breath! R.I.P.