<HTML> <BODY BGCOLOR = TAN> <PRE> ### Logged by Baphomet, 5/19/00 ### I decide to watch E priest since Im just sitting around: *>i You are carrying: a forest green cloak (used) a water skin *>st watchp You stop resting, and stand up. *>riest r l You start to concentrate... Draaz says we just hit margold hard during bash.. in wich she reconnected in the middle of =P You feel aware of this room. * Mana:Burning> You sit down and rest your tired bones. * Mana:Burning>Cave Bodies lie piled on a funeral pyre, the flames consuming the flesh. A mailbox stands here stuffed full of messages. You see two plain cloaks on the ground. The corpse of an olog-hai troll is lying here. A half-decayed corpse of a goblin. A half-rotten corpse is hanging here. A young and vicious olog-hai eagerly awaits intruders. Khwaj the Troll is resting here. A dark wraith (hiss) is resting here here watching over his lord, Baphomet. Draaz the Orc is resting here. A hungry warg stands here, sniffing around for flesh. Kurch the Orc is resting here. A hungry warg stands here, sniffing around for flesh. * Mana:Burning> Saving Baphomet. * Mana:Burning> [priest] The irondoor is opened from the other side. * Mana:Burning>sa irondoor opened sa f Ok. * Mana:Burning>rom outsid [priest] *an Elf* has arrived from the west. * Mana:Burning>e [priest] *an Elf* leaves east. * Mana:Burning>sa e Ok. * Mana:Burning>lf in st Ok. * Mana:Burning>goprie You stop resting, and stand up. * Mana:Burning>st sd ir You quickly recall your stored spell... ondoorDraaz stops resting, and clambers on his feet. #Ok. $doorname is now set to {irondoor}. 4 * Mana:Hot> The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. A strong, tall orc-guard is looking for non-orcs here. A strong, tall orc-guard is looking for non-orcs here. A huge orc bodyguard looks at you suspiciously. Your vision is troubled and you feel disoriented. * Mana:Hot> You slowly regain your bearings as your head clears. * Mana:Hot> Ok. * Mana:Hot> You start to concentrate... The exit west seems to blur for a while. * Mana:Warm>e e e Domed Chamber Exits: East West. o Mana:Warm>Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o Mana:Warm>Small Chamber Exits: West. o Mana:Warm>r wh You sit down and rest your tired bones. o Mana:Warm> Players in your zone -------------------- Baphomet - Small Chamber o Mana:Warm>l 177/177 hit, 50/125 mana, and 112/112 moves. o Mana:Warm>Small Chamber o Mana:Warm>nn Ok. o Mana:Warm>st op You stop resting, and stand up. o Mana:Warm>floorstone d Kurch tells you 'he out?' Ok. o Mana:Warm>4 Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o Mana:Warm> It's already closed! o Mana:Warm> You start to concentrate... clos trapdThe exit east seems to blur for a while. o Mana:Cold>oor d Ok. o Mana:Cold>n Underground Crypt Exits: North West Up. o Mana:Cold>Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o Mana:Cold>w Underground Crypt Exits: North East South. o Mana:Cold>n u A Chamber in the Rock Exits: South Up. o Mana:Cold>Winding Stairwell Exits: Up Down. o Mana:Cold>u u waOn a Landing Exits: East Up Down. o Mana:Cold>tch In the Bell-Tower Exits: Down. * Mana:Cold> You start watching the surroundings. * Mana:Cold>reply dont think so sc You stop watching the surroundings. Ok. * Mana:Cold>search w * Mana:Cold>177/177 hit, 29/125 mana, and 110/112 moves. * Mana:Cold> Just below the tower to the west you can see tops of the pines which grow by the wall of the temple; a bit to the south you can see an iron door in the stone wall. To the west the ground slopes down and the forest recedes, leaving the landscape rocky and barren. At some distance in that direction you can see a river crossing the rocky plains and a ruined fortress rising on its further bank. You begin to search the terrain to the west. You can't see anything special in that direction. * Mana:Cold>d d d On a Landing Exits: East Up Down. o Mana:Cold>s s w Winding Stairwell Exits: Up Down. o Mana:Warm>A Chamber in the Rock Exits: South Up. o Mana:Warm>Underground Crypt Exits: North East South. o Mana:Warm>Underground Crypt Exits: North East West. o Mana:Warm>Underground Crypt Exits: East. o Mana:Warm>e n nUnderground Crypt Exits: North East West. o Mana:Warm> Underground Crypt Exits: North East South. o Mana:Warm>A Chamber in the Rock Exits: South Up. o Mana:Warm>u Winding Stairwell Exits: Up Down. o Mana:Warm>u e On a Landing Exits: East Up Down. o Mana:Warm>The Hidden Passage Exits: East West. o Mana:Warm>e do #Ok. $doorname is now set to {curtain}. The curtain seems to be closed. o Mana:Warm>Nobody here by that name. o Mana:Warm>e Ok. o Mana:Warm>do The Priest's Study You see three ash arrows on the ground. A large bookshelf sits against the wall. The evil priest is here, fighting *an Elf* (Glowing). *an Elf* is here, fighting the evil priest. Exits: South West. * Mana:Warm> *an Elf* shoots the evil priest's body extremely hard. * Mana:Warm> *an Elf* nocks a missile in a black horn shortbow. * Mana:Warm> You start to concentrate... cl*an Elf* nocks a missile in a black horn shortbow. The evil priest pierces *an Elf*'s right arm hard. os door*an Elf* nocks a missile in a black horn shortbow. Ok. The lightning bolt hits *an Elf* with full impact. * Mana:Cold> *an Elf* nocks a missile in a black horn shortbow. * Mana:Cold> clos *an Elf* nocks a missile in a black horn shortbow. * Mana:Cold> cur Ok. * Mana:Cold> *an Elf* nocks a missile in a black horn shortbow. *an Elf* panics, and attempts to flee. *an Elf* leaves west. o Mana:Cold>tain do Ok. o Mana:Cold>Nobody here by that name. o Mana:Cold>r wh You sit down and rest your tired bones. o Mana:Cold>sco Players in your zone -------------------- Baphomet - The Priest's Study o Mana:Cold>177/177 hit, 25/125 mana, and 110/112 moves. o Mana:Cold> Kurch tells you 'portal ther?' o Mana:Cold> The curtain is opened from the other side. o Mana:Cold>st fe You stop resting, and stand up. * Mana:Cold>sd You suddenly notice *an Elf*. * Mana:Cold> curt You begin to search ... ain #Ok. $doorname is now set to {curtain}. *an Elf* swiftly dodges the evil priest's attempt to pierce him. *an Elf* lightly hits the evil priest's left leg and tickles it. * Mana:Cold>do You start to concentrate... *an Elf* opens the door. clos c*an Elf* panics, and attempts to flee. Your victim has disappeared! *an Elf* leaves south. o Mana:Cold>urtain Ok. o Mana:Cold>s s By the Dark Altar A spirit floats towards you and howls with an evil laughter. Exits: North South. o Mana:Warm>Dark Hallway Exits: North East South West. o Mana:Warm>nn w w do Ok. o Mana:Warm>Domed Chamber Exits: East West. You suddenly notice *an Elf*. *an Elf* leaves west. o Mana:Warm>The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. A strong, tall orc-guard is looking for non-orcs here. A strong, tall orc-guard is looking for non-orcs here. A huge orc bodyguard looks at you suspiciously. *an Elf* is standing here. Exits: East West. * Mana:Warm> You start to concentrate... * Mana:Cold *an Elf*:Bad> Ok. The lightning bolt hits *an Elf* with full impact. An orc-guard cleaves *an Elf*'s body. * Mana:Cold *an Elf*:Bad> *an Elf* panics, and attempts to flee. *an Elf* panics, but can't stop fighting to flee. * Mana:Cold *an Elf*:Bad>kk k *an Elf* panics, and attempts to flee. *an Elf* leaves east. * Mana:Cold>k e They aren't here. * Mana:Cold>kk They aren't here. * Mana:Cold>agDomed Chamber Exits: East West. o Mana:Cold>g e kThey aren't here. o Mana:Cold>k Ok. o Mana:Cold>Kurch tells you 'elf still in?' Dark Hallway Exits: North East South West. o Mana:Cold>They aren't here. * Mana:Cold>e repSmall Chamber Exits: West. o Mana:Cold>ly yes w s Ok. o Mana:Cold>do Dark Hallway Exits: North East South West. o Mana:Cold>Dark Hallway Exits: North. o Mana:Cold>Nobody here by that name. o Mana:Cold>n n n Dark Hallway Exits: North East South West. o Mana:Cold>By the Dark Altar A spirit floats towards you and howls with an evil laughter. Exits: North South. o Mana:Cold>The Priest's Study There are four ash arrows here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South. o Mana:Cold>clos door s Ok. o Mana:Cold>s Kurch tells you 'portal door?' o Mana:Cold> The door seems to be closed. o Mana:Cold> The door seems to be closed. o Mana:Cold> Ok. o Mana:Cold>It's already open! o Mana:Cold>s s By the Dark Altar A spirit floats towards you and howls with an evil laughter. Exits: North South. o Mana:Cold>Dark Hallway Exits: North East South West. o Mana:Cold>w w do Domed Chamber Exits: East West. o Mana:Cold>The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. A strong, tall orc-guard is looking for non-orcs here. A strong, tall orc-guard is looking for non-orcs here. A huge orc bodyguard looks at you suspiciously. Exits: East West. * Mana:Cold>Nobody here by that name. * Mana:Cold>ex East - Domed Chamber West - A closed 'irondoor' * Mana:Cold>e e s Domed Chamber Exits: East West. o Mana:Cold>Dark Hallway Exits: North East South West. o Mana:Cold>Dark Hallway Exits: North. o Mana:Cold>n e Dark Hallway Exits: North East South West. o Mana:Cold>Small Chamber *an Elf* is standing here. Exits: West. o Mana:Cold>do You start to concentrate... o Mana:Cold *an Elf*:Dying> Ok. The lightning bolt hits *an Elf* with full impact. *an Elf* is mortally wounded and will die soon if not aided. You slash *an Elf*'s left foot extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf*'s death cry. *an Elf* is dead! R.I.P. qq o Mana:Cold>reply h You get a pile of coins from the corpse of *an Elf*. There was 27 gold coins, 13 silver pennies, and 87 copper pennies. o Mana:Cold>es dead corpse (here) : an ash arrow a banded ring a bejewelled shield (brand new) a black arm wrapping (used) a black horn shortbow an embroidered surcoat (brand new) a forest green cloak (used) a large skin a lembas wafer a nasty orkish fang (brand new) a black hood (used) a black pair of pants (worn out) a black shirt (brand new) a plain silken sash a red ruby; it has a soft glowing aura a set of lock picks a stone a quiver a leather backpack a pair of smooth, black boots o Mana:Cold> Ok. o Mana:Cold>=) Ok. Facil is a level seventeen Noldorin Scout. Master Assassin of Mirkwood. ### Kinda like a deer in headlights...and ### I figured the MA of Mirkwood would be more than 2 wps </HTML>