Bm-run!
posted by Svin
2001-07-25 23:05:25
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Start logging: 25.07.2001 21:53
// Me and azhal jumping some 4 pukes at amon //

* HP:Fine>close The hedgerow
Ok.

* HP:Fine>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Orc coming from the north (done less than 1 hour ago).
   - a track of a pony leading down (done less than 2 hours ago).
   - a track of *an Elf* leading down (done less than 2 hours ago).
   - a track of *a Dwarf* leading down (done less than 2 hours ago).

Saving Svin.

   - a track of *a Hobbit* leading down (done less than 2 hours ago).
   - a track of a mountain mule leading down (done less than 2 hours ago).
   - two tracks of *a Hobbit* coming from below (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 7 hours ago).
You stop searching, you don't seem to find anything else.

* HP:Fine>exa d
There is a huge slab of solid granite embedded in the ground. It would 
take a mighty force indeed to budge it from its resting place.
The tombstone is open.

* HP:Fine>sc
418/446 hit, 48/48 mana, and 96/152 moves.

* HP:Fine>q
search q
You begin to search ...

tr jon
* HP:Fine>
You carefully examine the ground around you, looking for tracks...

Hmm... It seems there is no sign of Jon here.

* HP:Fine>exa n
A thick hedgerow blocks the way off the hill in all directions, completely
encircling Amon Othar.
The hedgerow is closed.

* HP:Fine>exa d
There is a huge slab of solid granite embedded in the ground. It would 
take a mighty force indeed to budge it from its resting place.
The tombstone is open.

* HP:Fine>pick The tombstone
You realize that the door is already open.

* HP:Fine>exa d
There is a huge slab of solid granite embedded in the ground. It would 
take a mighty force indeed to budge it from its resting place.
The tombstone is open.

* HP:Fine>n
The hedgerow seems to be closed.

* HP:Fine>open The hedgerow
n
Ok.

* HP:Fine>Bleak Plains
Exits: *South* *West*.

* HP:Fine>close The hedgerow
You don't see any hedgerow here.

* HP:Fine>w
An Earthen Path
The corpse of a brown snake is lying here.
The corpse of a brown snake is lying here.
A robin is here, carrying small pieces of wood to its nest.
Exits: *East* *South* *West*.

* HP:Fine>w
Rolling Grasslands
Exits: *East* *South*.

* HP:Fine>s
An Earthen Path
Exits: *North* *East* *South* *West*.

* HP:Fine>s
An Earthen Path
Exits: *North* *South* *West*.

* HP:Fine>s
An Earthen Path
Exits: *North* *East* *South* *West*.
Azhal has arrived from the east.

* HP:Fine>e
Forest bordering the River
A tall stag is here, grazing peacefully.
A frog is standing here.
A frog is standing here.
Exits: *East* *South* *West*.

* HP:Fine>w

Azhal leaves west.

* HP:Fine>An Earthen Path
Azhal is standing here.
Exits: *North* *East* *South* *West*.

* HP:Fine>l

Azhal leaves east.

* HP:Fine>An Earthen Path

* HP:Fine>
Azhal has arrived from the east.

* HP:Fine>n
An Earthen Path
Exits: *North* *South* *West*.

* HP:Fine>e
Alas, you cannot go that way...

* HP:Fine>n
An Earthen Path
Exits: *North* *East* *South* *West*.

* HP:Fine>e
An Earthen Path
Exits: *North* *West*.
Blayde narrates 'I'm going to target dawrf and hbobit.'
Britney narrates 'doin shadow dt door'

* HP:Fine>s
Alas, you cannot go that way...

* HP:Fine>n
An Earthen Path
The corpse of a brown snake is lying here.
The corpse of a brown snake is lying here.
Exits: *East* *South* *West*.

* HP:Fine>e
Bleak Plains
Exits: *South* *West*.

* HP:Fine>s
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
Exits: *North* Down.

* HP:Fine>exa n
A thick hedgerow blocks the way off the hill in all directions, completely
encircling Amon Othar.
The hedgerow is open.

* HP:Fine>close The hedgerow
Ok.

* HP:Fine>l
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
Azhal is standing here.

* HP:Fine>sc
tr
433/446 hit, 48/48 mana, and 101/152 moves.

* HP:Fine>
You carefully examine the ground around you, looking for tracks...

You stop searching.

* HP:Fine>l
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
Azhal is standing here.

* HP:Fine>sc
434/446 hit, 48/48 mana, and 102/152 moves.

* HP:Fine>sc
434/446 hit, 48/48 mana, and 102/152 moves.

* HP:Fine>sc
434/446 hit, 48/48 mana, and 102/152 moves.

* HP:Fine>sc
434/446 hit, 48/48 mana, and 102/152 moves.

* HP:Fine>sc
sc
434/446 hit, 48/48 mana, and 102/152 moves.

* HP:Fine>434/446 hit, 48/48 mana, and 103/152 moves.

* HP:Fine>norm
ag
cha spell norm
Ok.

* HP:Fine>cha mood ag
Ok.

* HP:Fine>l
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
Azhal is standing here.

* HP:Fine>info OB: %O, DB: %D, PB: %k, Armour: %A. Wimpy: %y. Mood: %Y. %.Needed: %X Xp, %T Tp. Gold: %g | Target: zubr - Hps: Unknown%.%f

Azhal gets a flask of orkish draught from a leather backpack.

* HP:Fine>Azhal drinks a flask of orkish draught.
Azhal gulps down the draught, staggers but regains his balance.
OB: 107, DB: -22, PB: 24, Armour: 92. Wimpy: 250. Mood: aggressive. 
Needed: 240962 Xp, 0 Tp. Gold: 1163 | Target: zubr - Hps: Unknown
Affected by:
- strength
- tiredness


* HP:Fine>* HP:Fine>* HP:Fine>d
close tombstone
You feel so much better hiding in the shadows!
A Steep Staircase
Exits: *Up* Down.

o HP:Fine>
Ok.

o HP:Fine>l
A Steep Staircase

o HP:Fine>open tombstone
It seems to be locked.

o HP:Fine>
You suddenly notice Azhal.

o HP:Fine>l
A Steep Staircase
Azhal is standing here.

o HP:Fine>norm
ag
cha spell norm
Ok.

o HP:Fine>sc
cha mood ag
Ok.

o HP:Fine>439/446 hit, 48/48 mana, and 109/152 moves.

o HP:Fine>sc
439/446 hit, 48/48 mana, and 109/152 moves.

o HP:Fine>sc
439/446 hit, 48/48 mana, and 109/152 moves.

o HP:Fine>sc
439/446 hit, 48/48 mana, and 109/152 moves.

o HP:Fine>sc
439/446 hit, 48/48 mana, and 109/152 moves.

o HP:Fine>sc
440/446 hit, 48/48 mana, and 110/152 moves.

o HP:Fine>sc
440/446 hit, 48/48 mana, and 110/152 moves.

o HP:Fine>sc
440/446 hit, 48/48 mana, and 110/152 moves.

o HP:Fine>sc
441/446 hit, 48/48 mana, and 111/152 moves.

o HP:Fine>ag
o HP:Fine>d
cha mood ag
Ok.

o HP:Fine>The Bottom of a Dwarven Tomb
A moaning ghost advances towards you, shimmering with a pale light.
A stocky mountain mule is here, waiting to serve.
Exits: East Up.

o HP:Fine>
You suddenly notice Azhal.

o HP:Fine>u

A ghost tries to hit you, but your parry is successful.
You smite a ghost's right arm extremely hard.
Your victim is shocked by your hit!

o HP:Fine a ghost:Fine>No way! 
You are fighting for your life!

o HP:Fine a ghost:Fine>l
The Bottom of a Dwarven Tomb
A ghost is here, fighting YOU.
A stocky mountain mule is here, waiting to serve.
Azhal is standing here.

o HP:Fine a ghost:Fine>norm
ag
cha spell norm
Ok.

o HP:Fine a ghost:Fine>cha mood ag
Ok.

o HP:Fine a ghost:Fine>exa e
The block is open.

o HP:Fine a ghost:Fine>
A ghost lightly hits your left foot and tickles it.

o HP:Fine a ghost:Fine>
Azhal joins your fight.
A ghost says 'A will rap iour heart out, Yzhal!'

o HP:Fine a ghost:Fine>
You smite a ghost's head extremely hard.

o HP:Fine a ghost:Fine>
Azhal pierces a ghost's head hard.

o HP:Fine a ghost:Hurt>
A ghost barely hits your right arm and tickles it.

o HP:Fine a ghost:Hurt>
Azhal pierces a ghost's right arm and tickles it.

o HP:Fine a ghost:Hurt>
You smite a ghost's head extremely hard and shatter it.
Your victim is shocked by your hit!

o HP:Fine a ghost:Hurt>
A ghost lightly hits your right foot and tickles it.

o HP:Fine a ghost:Hurt>
Azhal strongly pierces a ghost's head.

o HP:Fine a ghost:Wounded>
A ghost hits your head and tickles it.

o HP:Fine a ghost:Wounded>
Azhal pierces a ghost's head very hard.

o HP:Fine a ghost:Wounded>
You smite a ghost's body extremely hard and shatter it.

o HP:Fine a ghost:Bad>
A ghost lightly hits your body and tickles it.

o HP:Fine a ghost:Bad>norm
ag
cha spell norm
Ok.

o HP:Fine a ghost:Bad>cha mood ag
Ok.

o HP:Fine a ghost:Bad>info OB: %O, DB: %D, PB: %k, Armour: %A. Wimpy: %y. Mood: %Y. %.Needed: %X Xp, %T Tp. Gold: %g | Target: zubr - Hps: Unknown%.%f
OB: 137, DB: 8, PB: 24, Armour: 92. Wimpy: 250. Mood: aggressive. 
Needed: 239048 Xp, 0 Tp. Gold: 1163 | Target: zubr - Hps: Unknown
Affected by:
- noquit
- strength
- tiredness


o HP:Fine a ghost:Bad>
Azhal strongly pierces a ghost's left foot.

o HP:Fine a ghost:Bad>
You smite a ghost's left leg extremely hard and shatter it.

o HP:Fine a ghost:Awful>
A ghost barely hits your left leg and tickles it.

o HP:Fine a ghost:Awful>
Azhal pierces a ghost's right arm very hard and shatters it.
A ghost is incapacitated and will slowly die, if not aided.

o HP:Fine a ghost:Dying>o HP:Fine a ghost:Dying>l
sc
The Bottom of a Dwarven Tomb
A ghost is lying here, incapacitated.
A stocky mountain mule is here, waiting to serve.
Azhal is here, fighting a ghost.

o HP:Fine a ghost:Dying>
You can't do that while fighting.

o HP:Fine a ghost:Dying>sc

Azhal pierces a ghost's right leg extremely hard and shatters it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a ghost's death cry.
A ghost is dead! R.I.P.
A ghost disappears into nothing.

o HP:Fine>426/446 hit, 48/48 mana, and 121/152 moves.

o HP:Fine>sc
426/446 hit, 48/48 mana, and 121/152 moves.

o HP:Fine>
Azhal leaves east.

o HP:Fine>e
A Secret Passage
Exits: West Down.

o HP:Fine>exa d
The force is open.

o HP:Fine>l
A Secret Passage

o HP:Fine>
Saving Svin.

o HP:Fine>q
search q
You begin to search ...

o HP:Fine>l
whe
A Secret Passage

o HP:Fine>Players in your zone
--------------------
Svin                 - A Secret Passage
Azhal                - Small Antechamber

o HP:Fine>ag
cha mood ag
Ok.

o HP:Fine>w
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.
Exits: East Up.

o HP:Fine>l
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.

o HP:Fine>q
search q
You begin to search ...

o HP:Fine>whe
Players in your zone
--------------------
Svin                 - The Bottom of a Dwarven Tomb

o HP:Fine>e
A Secret Passage
Exits: West Down.

o HP:Fine>l
A Secret Passage

o HP:Fine>o HP:Fine>d
Small Antechamber
Azhal is standing here.
Exits: East Up.

o HP:Fine>exa u
The secret is open.

o HP:Fine>ag
cha mood ag
Ok.

o HP:Fine>l
Small Antechamber
Azhal is standing here.

o HP:Fine>ag
cha mood ag
Ok.

o HP:Fine>info OB: %O, DB: %D, PB: %k, Armour: %A. Wimpy: %y. Mood: %Y. %.Needed: %X Xp, %T Tp. Gold: %g | Target: zubr - Hps: Unknown%.%f
OB: 137, DB: 8, PB: 24, Armour: 92. Wimpy: 250. Mood: aggressive. 
Needed: 234640 Xp, 0 Tp. Gold: 1163 | Target: zubr - Hps: Unknown
Affected by:
- noquit
- strength
- tiredness


o HP:Fine>
Azhal stops following you.
Azhal starts following you.

o HP:Fine>o HP:Fine>e
close exit w
Long Corridor
Exits: East West.

o HP:Fine>
You don't seem able to move it.

o HP:Fine>exa w
The passage opens up into a small chamber as it travels westward through the 
mountain.
The slab is open.

o HP:Fine>exa e
The corridor continues its path into the depths of the mountain.
The slab is open.
You suddenly notice Azhal.

o HP:Fine>w
Small Antechamber
Exits: East Up.

o HP:Fine>exa u
The secret is open.

o HP:Fine>close The secret
Ok.

o HP:Fine>pick The secret
You seem to be unable to pick this lock.

o HP:Fine>e
Long Corridor
Exits: East West.

o HP:Fine>ag
cha mood ag
Ok.

o HP:Fine>o HP:Fine>sc
445/446 hit, 48/48 mana, and 139/152 moves.

o HP:Fine>sc
445/446 hit, 48/48 mana, and 140/152 moves.

o HP:Fine>sc
445/446 hit, 48/48 mana, and 140/152 moves.

o HP:Fine>sc
445/446 hit, 48/48 mana, and 140/152 moves.

o>l
Long Corridor
Azhal is standing here.

o>exa e
The corridor continues its path into the depths of the mountain.
The slab is open.

o>
Azhal leaves east.

o>o>ag
cha mood ag
Ok.

o>ag
cha mood ag
Ok.

o>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a silver cloakpin
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     an unfinished band of gold
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       the scalp of Eale
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a small wooden box

o>rem fur
get fur pack
wear fur
put fur pack
You aren't wearing a fur.

o>
You get a black warg fur from a leather backpack.

o>
You are already wearing something around your body.

o>
You put a black warg fur in a leather backpack.

o>ag
cha mood ag
Ok.

o>info OB: %O, DB: %D, PB: %k, Armour: %A. Wimpy: %y. Mood: %Y. %.Needed: %X Xp, %T Tp. Gold: %g | Target: zubr - Hps: Unknown%.%f
OB: 132, DB: 8, PB: 24, Armour: 92. Wimpy: 250. Mood: aggressive. 
Needed: 234640 Xp, 0 Tp. Gold: 1163 | Target: zubr - Hps: Unknown
Affected by:
- noquit
- strength
- tiredness


o>e
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
*a Hobbit* is standing here.
Exits: East West.

*>hit *Hobbit*
*a Hobbit* swiftly dodges your attempt to smite him.
*a Hobbit* barely pierces your body and tickles it.

* HP:Fine *a Hobbit*:Healthy>bash
exa e
*a Hobbit* panics, and attempts to flee.
Your victim has disappeared!
*a Hobbit* leaves east.

o HP:Fine>The passage continues deeper into the mountain, slowly descending as it reaches
eastwards.
The slab is open.

o HP:Fine>
You suddenly notice Azhal.
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
A pony has arrived from the east.

* HP:Fine>w

*a Dwarf* slashes your left foot extremely hard.
You feel a strong ache there!

* HP:Fine *a Dwarf*:Healthy>No way! 
You are fighting for your life!
Azhal tries to sneak behind *an Elf*...

* HP:Fine *a Dwarf*:Healthy>
You smite *a Dwarf*'s right arm very hard and tickle it.

* HP:Fine *a Dwarf*:Fine>f
You flee head over heels.
Long Corridor
Exits: East West.

o HP:Fine>w
hit *dwarf*
Small Antechamber
Exits: East [Up].

o HP:Fine>They aren't here.

o HP:Fine>e
Long Corridor
Exits: East West.

o HP:Fine>e
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Hobbit* is standing here.
Exits: East West.

* HP:Fine>hit *dwarf*
You approach *a Dwarf*, trying to smite him.

* HP:Fine *a Dwarf*:Fine>ag
cha mood ag
Ok.

* HP:Fine *a Dwarf*:Fine>
*a Hobbit* leaves west.

* HP:Fine *a Dwarf*:Fine>exa dwarf
You suddenly notice Azhal.
You see nothing special about him.
*a Dwarf* has a few scratches.
*a Dwarf* is using: 
<wielded>            a Dunadan blade (brand new)
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on finger>     a ring of silver
<worn on finger>     an unfinished band of gold
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks
<worn on belt>       a belt pouch
<worn on belt>       a stone
Azhal leaves west.
You smite *a Dwarf*'s body extremely hard.

* HP:Fine *a Dwarf*:Fine>f
You flee head over heels.
Carved Hall
A small campfire burns here, its low flames giving off only a little light.
The corpse of a stone statue is lying here.
The corpse of a stone statue is lying here.
*a Dwarf* is sitting here.
Exits: South West.
You suddenly notice *a Hobbit*.

* HP:Fine>w

*a Hobbit* leaves west.

* HP:Fine>w
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Azhal is standing here.
Exits: East West.
You suddenly notice *a Hobbit*.

* HP:Fine>*a Hobbit* leaves west.
Long Corridor
Exits: East West.
You suddenly notice *a Hobbit*.

* HP:Fine>w

*a Hobbit* leaves west.

o HP:Fine>close The slab
Small Antechamber
Exits: East [Up].
You suddenly notice *a Hobbit*.

* HP:Fine>
You don't seem able to move it.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>
*a Hobbit* opens the secret.

* HP:Fine>
*a Hobbit* leaves up.

o HP:Fine>hit *Hobbit*
They aren't here.

o HP:Fine>u
A Secret Passage
Exits: West Down.
You suddenly notice *a Hobbit*.
*a Hobbit* leaves west.

o HP:Fine>w
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.
Exits: East Up.
You smell blood.

* HP:Fine>hit *Hobbit*
hit *Hobbit*
They aren't here.

* HP:Fine>They aren't here.

* HP:Fine>u
qq
A Steep Staircase
Exits: [Up] Down.

o HP:Fine>flush q
You begin to search ...
You have revealed Azhal!
Azhal stops following you.
You smite Azhal's right foot extremely hard.
Azhal barely pierces your right foot and tickles it.

o HP:Fine Azhal:Fine>f
You will attempt to flee!

* HP:Fine Azhal:Fine>
You flee head over heels.
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.
Exits: East Up.

o HP:Fine>
Azhal has arrived from above.

o HP:Fine>e
A Secret Passage
Exits: West Down.

o HP:Fine>exa d
l
The force is open.

o HP:Fine>A Secret Passage

o HP:Fine>d
close The force
Small Antechamber
Exits: East Up.

o HP:Fine>
You don't see any force here.

o HP:Fine>u
A Secret Passage
Exits: West Down.

o HP:Fine>d
Small Antechamber
Exits: East Up.

o HP:Fine>exa u
The secret is open.

o HP:Fine>close The secret
Ok.

o HP:Fine>e
Long Corridor
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* HP:Fine>hit *dwarf*
You smite *a Dwarf*'s right foot extremely hard.
*a Dwarf* slashes your right arm very hard and tickles it.

* HP:Fine *a Dwarf*:Fine>f
You will attempt to flee!

* HP:Fine *a Dwarf*:Fine>
You flee head over heels.
Small Antechamber
Exits: East [Up].

o HP:Fine>e
hit *dwarf*
Long Corridor
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* HP:Fine>
You approach *a Dwarf*, trying to smite him.

* HP:Fine *a Dwarf*:Fine>close The secret w
You don't see any secret there.

* HP:Fine *a Dwarf*:Fine>
You smite *a Dwarf*'s right arm extremely hard.

* HP:Fine *a Dwarf*:Fine>f
You flee head over heels.
Small Antechamber
Exits: East [Up].

o HP:Fine>w
e
hit *dwarf*
Alas, you cannot go that way...

o HP:Fine>Long Corridor
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
*a Dwarf* leaves west.
*an Elf* leaves west.
A pony leaves west.

o HP:Fine>They aren't here.

o HP:Fine>w
hit *dwarf*
Small Antechamber
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East [Up].
You feel your muscles regain some of their former energy.

* HP:Fine>
You approach *a Dwarf*, trying to smite him.
*an Elf* drinks water from a water skin.
*a Dwarf* slashes your head very hard and tickles it.

* HP:Fine *a Dwarf*:Fine>exa u
The secret is closed.

* HP:Fine *a Dwarf*:Fine>* HP:Fine *a Dwarf*:Fine>
You smite *a Dwarf*'s right arm extremely hard.

* HP:Fine *a Dwarf*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine *a Dwarf*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.

* HP:Fine *a Dwarf*:Hurt>
*a Dwarf* slashes your left arm very hard and tickles it.
You try to flee, but cannot!

* HP:Fine *a Dwarf*:Hurt>
*an Elf* joins *a Dwarf*'s fight.
*an Elf* lightly slashes your right arm and tickles it.

* HP:Fine *a Dwarf*:Hurt>
Your head stops stinging.
You flee head over heels.
Long Corridor
Exits: East West.

o HP:Fine>w
hit *dwarf*
Small Antechamber
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East [Up].

* HP:Fine>
You approach *a Dwarf*, trying to smite him.

* HP:Fine *a Dwarf*:Hurt>
You smite *a Dwarf*'s body extremely hard.

* HP:Fine *a Dwarf*:Hurt>wimp y02
cha mood wimpy y02
   _  
  | |   berserk
  |~|<- aggressive
  | |   brave
  | |   normal
  | |   prudent
  | |   wimpy
  / \ 
  \_/

* HP:Fine *a Dwarf*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.

wimpy 200
* HP:Fine *a Dwarf*:Hurt>
*a Dwarf* slashes your left arm extremely hard.
You feel a strong ache there!
You try to flee, but cannot!

* HP:Fine *a Dwarf*:Hurt>
Your head stops stinging.
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine *a Dwarf*:Hurt>cha wimpy 200
Wimpy set to: 200
You stop your fleeing attempts.

* HP:Fine *a Dwarf*:Hurt>
You smite *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine *a Dwarf*:Wounded>
*an Elf* joins *a Dwarf*'s fight.
*an Elf* barely slashes your body and tickles it.

* HP:Fine *a Dwarf*:Wounded>
*a Dwarf* slashes your body hard and tickles it.

* HP:Fine *a Dwarf*:Wounded>
*an Elf* begins some strange incantations...

* HP:Fine *a Dwarf*:Wounded>
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.

* HP:Fine *a Dwarf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

* HP:Fine *a Dwarf*:Wounded>wf

*a Dwarf* slashes your right foot extremely hard and tickles it.

* HP:Hurt *a Dwarf*:Wounded>*an Elf* has arrived from the east.
Arglebargle, glop-glyf!?!

* HP:Hurt *a Dwarf*:Wounded>f
You flee head over heels.
Long Corridor
Exits: East West.

o HP:Hurt>w
hit *Elf*
Small Antechamber
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*an Elf* is standing here.
Exits: East [Up].

* HP:Hurt>
You approach *an Elf*, trying to smite him.
*an Elf* barely slashes your head and tickles it.

* HP:Hurt *an Elf*:Healthy>f
You will attempt to flee!

* HP:Hurt *an Elf*:Healthy>
You flee head over heels.
Long Corridor
Exits: East West.

o HP:Hurt>w
Small Antechamber
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*an Elf* is standing here.
Exits: East [Up].

* HP:Hurt>hit *dwarf*
You approach *a Dwarf*, trying to smite him.
*a Dwarf* slashes your left arm extremely hard and tickles it.

* HP:Hurt *a Dwarf*:Wounded>f
You will attempt to flee!

* HP:Hurt *a Dwarf*:Wounded>
*an Elf* leaves east.
A pony leaves east.
You flee head over heels.
PANIC! 
You couldn't escape!
You smite *a Dwarf*'s right hand extremely hard.

* HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o HP:Hurt>ag
cha mood ag
Ok.

o HP:Hurt>w

*a Dwarf* has arrived from the east.

* HP:Hurt>hit *dwarf*
Alas, you cannot go that way...

* HP:Hurt>
You approach *a Dwarf*, trying to smite him.

* HP:Hurt *a Dwarf*:Wounded>hit *dwarf*
You're already fighting!

* HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* slashes your body hard and tickles it.

* HP:Hurt *a Dwarf*:Wounded>
You smite *a Dwarf*'s right foot very hard.

* HP:Hurt *a Dwarf*:Wounded>f
You flee head over heels.
Long Corridor
Exits: East West.

o HP:Hurt>w
Small Antechamber
*a Dwarf* is standing here.
Exits: East [Up].

* HP:Hurt>hit *dwarf*
You approach *a Dwarf*, trying to smite him.

* HP:Hurt *a Dwarf*:Wounded>exa u
The secret is closed.

* HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o HP:Hurt>e
hit *dwarf*
Long Corridor
Exits: East West.

o HP:Hurt>They aren't here.

o HP:Hurt>w
hit *dwarf*
Small Antechamber
Exits: East [Up].

o HP:Hurt>They aren't here.

o HP:Hurt>e
Long Corridor
Exits: East West.

o HP:Hurt>e
hit *dwarf*
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* HP:Hurt>
You approach *a Dwarf*, trying to smite him.
*a Dwarf* slashes your right foot extremely hard.

* HP:Hurt *a Dwarf*:Wounded>
You smite *a Dwarf*'s right hand extremely hard and shatter it.

* HP:Hurt *a Dwarf*:Wounded>f
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* HP:Hurt>w
Long Corridor
Exits: East West.

o HP:Hurt>w
hit *dwarf*
Small Antechamber
*a Dwarf* is standing here.
Exits: East [Up].

* HP:Hurt>
You approach *a Dwarf*, trying to smite him.
*a Dwarf* opens the secret.

* HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* slashes your right leg very hard.

* HP:Hurt *a Dwarf*:Wounded>close The secret
Ok.

* HP:Hurt *a Dwarf*:Wounded>hit *dwarf*
close The secret
You're already fighting!
*a Dwarf* panics, and attempts to flee.

* HP:Hurt *a Dwarf*:Wounded>
It's already closed!

* HP:Hurt *a Dwarf*:Wounded>
You smite *a Dwarf*'s left arm extremely hard and shatter it.

* HP:Hurt *a Dwarf*:Bad>close The secret
It's already closed!
*a Dwarf* opens the secret.

* HP:Hurt *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

* HP:Hurt *a Dwarf*:Bad>close The secret
Ok.
*a Dwarf* slashes your left foot hard and tickles it.

* HP:Hurt *a Dwarf*:Bad>close The secret
It's already closed!

* HP:Hurt *a Dwarf*:Bad>close The secret
It's already closed!

* HP:Hurt *a Dwarf*:Bad>close The secret
close The secret
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o HP:Hurt>
It's already closed!

o HP:Hurt>close The secret
e
It's already closed!

o HP:Hurt>hit *dwarf*
Long Corridor
Exits: East West.

o HP:Hurt>They aren't here.

o HP:Hurt>w
Small Antechamber
Exits: East [Up].

o HP:Hurt>close The secret
It's already closed!

o HP:Hurt>e
Long Corridor
Exits: East West.
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
A pony has arrived from the east.

* HP:Hurt>e
w
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
Exits: East West.

o HP:Hurt>w
Long Corridor
Exits: East West.

o HP:Hurt>hit *dwarf*
Small Antechamber
*a Dwarf* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East [Up].

* HP:Hurt>*a Dwarf* opens the secret.
You smite *a Dwarf*'s left foot extremely hard and shatter it.
*a Dwarf* slashes your right foot extremely hard.

* HP:Hurt *a Dwarf*:Awful>close The secret
Ok.

* HP:Hurt *a Dwarf*:Awful>close The secret

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* HP:Hurt>close The secret
It's already closed!
*a Dwarf* has arrived from the east.

* HP:Hurt>
It's already closed!

* HP:Hurt>e
w
Long Corridor
Exits: East West.

o HP:Hurt>hit *dwarf*
Small Antechamber
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: East [Up].

* HP:Hurt>
You approach *a Dwarf*, trying to smite him.

* HP:Hurt *a Dwarf*:Awful>close The secret
It's already closed!
*a Dwarf* panics, and attempts to flee.

* HP:Hurt *a Dwarf*:Awful>close The secret

Saving Svin.

* HP:Hurt *a Dwarf*:Awful>close The secret
close The secret
It's already closed!

* HP:Hurt *a Dwarf*:Awful>close The secret
It's already closed!

* HP:Hurt *a Dwarf*:Awful>close The secret
It's already closed!

* HP:Hurt *a Dwarf*:Awful>close The secret
close The secret
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* HP:Hurt>close The secret
It's already closed!

* HP:Hurt>
It's already closed!

* HP:Hurt>e
hit *dwarf*
It's already closed!

* HP:Hurt>w
It's already closed!

* HP:Hurt>hit *dwarf*
Long Corridor
Exits: East West.

o HP:Hurt>They aren't here.

o HP:Hurt>Small Antechamber
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East [Up].

* HP:Hurt>They aren't here.

* HP:Hurt>e
Long Corridor
Exits: East West.

o HP:Hurt>e
Blackened Corridor
The burnt and blackened skeletal remains of a human are here.
*a Dwarf* is standing here.
Exits: East West.

* HP:Hurt>hit *dwarf*
*a Dwarf* leaves west.
They aren't here.

o HP:Hurt>w
Long Corridor
Exits: East West.

o HP:Hurt>w
hit *dwarf*
Small Antechamber
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: East [Up].

* HP:Hurt>
You smite *a Dwarf*'s right foot hard and shatter it.
*a Dwarf* slashes your left foot extremely hard.
You feel a strong ache there!

* HP:Wounded *a Dwarf*:Awful>close The secret
*a Dwarf* opens the secret.
Ok.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* HP:Wounded>close The secret
It's already closed!

* HP:Wounded>close The secret
It's already closed!

* HP:Wounded>e
hit *dwarf*
Long Corridor
*a Dwarf* is standing here.
Exits: East West.

* HP:Wounded>
You are too afraid.

* HP:Wounded>w
Small Antechamber
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East [Up].
*a Dwarf* has arrived from the east.

* HP:Wounded>wimpy 150
hit *dwarf*
cha wimpy 150
Wimpy set to: 150

* HP:Wounded>
You smite *a Dwarf*'s left leg extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* HP:Wounded *a Dwarf*:Dying>close The secret
It's already closed!

* HP:Wounded *a Dwarf*:Dying>l
Small Antechamber
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is lying here, incapacitated.

* HP:Wounded *a Dwarf*:Dying>
The secret is opened from the other side.

* HP:Wounded *a Dwarf*:Dying>
You bleed from open wounds.

* HP:Wounded *a Dwarf*:Dying>
*an Elf* leaves up.
A pony leaves up.

* HP:Wounded *a Dwarf*:Dying>
You smite *a Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

o HP:Wounded>get all corpse
The icy grasp of a shadow blocks your attempt!

o HP:Wounded>u
A Secret Passage
Exits: West Down.

o HP:Wounded>w
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.
*Brawn the Dwarf* is standing here searching for tracks.
A stocky mountain mule is here, waiting to serve.
Exits: East Up.

* HP:Wounded>u
A Steep Staircase
Exits: Up Down.

o HP:Wounded>u
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
Exits: North Down.

o HP:Wounded>exa d
l
A broken tombstone.

o HP:Wounded>Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.

o HP:Wounded>sc
190/446 hit, 48/48 mana, and 99/150 moves.

o HP:Wounded>sc
190/446 hit, 48/48 mana, and 99/150 moves.

o HP:Wounded>

// Eeeks time to run.. /
*Brawn the Dwarf* has arrived from below.
A mountain mule has arrived from below.

* HP:Wounded>sc
190/446 hit, 48/48 mana, and 100/150 moves.
*Brawn the Dwarf* pounds your left foot extremely hard and shatters it.
You feel a strong ache there!

* HP:Wounded *Brawn the Dwarf*:Healthy>
*Brawn the Dwarf* closes the hedgerow.

* HP:Wounded *Brawn the Dwarf*:Healthy>d
No way! 
You are fighting for your life!
You flee head over heels.
A Steep Staircase
Exits: Up Down.

o HP:Wounded>con
Consider whom or what?

o HP:Wounded>d
The Bottom of a Dwarven Tomb
A stocky mountain mule is here, waiting to serve.
Azhal is standing here.
Exits: East Up.

o HP:Wounded>u
A Steep Staircase
Exits: Up Down.

o HP:Wounded>u
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
*Brawn the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [North] Down.

* HP:Wounded>n
*Brawn the Dwarf* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* HP:Wounded *Brawn the Dwarf*:Healthy>
You flee head over heels.
A Steep Staircase
Exits: Up Down.

o HP:Wounded>open The secret
You don't see any secret here.

o HP:Wounded>u
n
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
*Brawn the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [North] Down.

* HP:Wounded>The hedgerow seems to be closed.

* HP:Wounded>open The hedgerow
Ok.
*Brawn the Dwarf* quickly approaches, trying to pound you.

* HP:Wounded *Brawn the Dwarf*:Healthy>n
f
*Brawn the Dwarf* closes the hedgerow.
Azhal has arrived from below.
No way! 
You are fighting for your life!
You flee head over heels.
A Steep Staircase
Exits: Up Down.

o HP:Wounded>
You flee head over heels.
Amon Othar
The corpse of a rattlesnake is lying here.
A sturdy pack horse is standing here.
*Brawn the Dwarf* is here, fighting Azhal.
A stocky mountain mule is here, waiting to serve.
Azhal is here, fighting *Brawn the Dwarf*.
Exits: [North] Down.
Azhal barely pierces *Brawn the Dwarf*'s left arm and tickles it.

* HP:Wounded>n
The hedgerow seems to be closed.

* HP:Wounded>open The hedgerow
Ok.

* HP:Wounded>n
Bleak Plains
*a Hobbit* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Celol the Noldorin Elf* is here searching for something, riding a pack horse
(shrouded).
A young mountain lion is sizing his next meal from the nearby cover.
Exits: South West.

* HP:Wounded>l
Bleak Plains
*a Hobbit* is standing here.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Celol the Noldorin Elf* is here searching for something, riding a pack horse
(shrouded).
A young mountain lion is sizing his next meal from the nearby cover.

* HP:Wounded>w
An Earthen Path
The corpse of a brown snake is lying here.
The corpse of a brown snake is lying here.
Exits: East South West.

o HP:Wounded>s
An Earthen Path
Exits: North West.

// I spam to bree and then down towards tbad //

o Mana:Warm Move:Slow>Bridge over the River Glanduin
*Dubro the Dunadan Man* is here, riding a pack horse.
Exits: =North= =South= [Down].
The rain has stopped.

* Mana:Warm Move:Slow>tp
*Dubro the Dunadan Man* begins some strange incantations...
track pack
You carefully examine the ground around you, looking for tracks...

hit *Man*
You stop searching.

* Mana:Warm Move:Slow>
You smite *Dubro the Dunadan Man*'s right leg extremely hard.
*Dubro the Dunadan Man* smites your body extremely hard.

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>bash
st
Your bash at *Dubro the Dunadan Man* sends him sprawling.

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>Do you not consider fighting as standing?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>exa dubro
You see nothing special about him.
*Dubro the Dunadan Man* has some small bruises.
*Dubro the Dunadan Man* is using: 
<wielded two-handed> a halberd (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>norm
cha spell norm
Ok.
You smite *Dubro the Dunadan Man*'s left leg extremely hard.
Your victim is shocked by your hit!

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>ag
cha mood ag
Ok.

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>bash
bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Fine>bash
Bash someone already bashed? Aren't we funny?
You smite *Dubro the Dunadan Man*'s head extremely hard.
Your victim is shocked by your hit!

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Hurt>bash
bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Hurt>
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Hurt>
Bash someone already bashed? Aren't we funny?
*Dubro the Dunadan Man* seems to have recovered his senses.

* HP:Fine Mana:Warm Move:Slow *Dubro the Dunadan Man*:Hurt>* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
Norsu narrates 'anyone need an ornate?'
*Dubro the Dunadan Man* sends you sprawling with a powerful bash.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
*Dubro the Dunadan Man* smites your body extremely hard.
You feel a strong ache there!

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>bash

*Dubro the Dunadan Man* smites your right arm extremely hard.
You feel a strong ache there!

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
Your head stops stinging.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>Britney narrates 'sentenced'

Sentenced narrates 'me!'

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
*Dubro the Dunadan Man* sends you sprawling with a powerful bash.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
*Dubro the Dunadan Man* smites your left foot extremely hard.
You feel a strong ache there!

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>bash

Your head stops stinging.
*Dubro the Dunadan Man* lightly smites your left leg and tickles it.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>Norsu narrates 'well sentenceted can have i gues'

bash
Your bash at *Dubro the Dunadan Man* sends him sprawling.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>exa dubro
You see nothing special about him.
*Dubro the Dunadan Man* has several bruises.
*Dubro the Dunadan Man* seems to have:
       A light wound at the head,
       A light wound at the left leg.
*Dubro the Dunadan Man* is using: 
<wielded two-handed> a halberd (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
norm
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a butcher knife (brand new)

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>ag
cha spell norm
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>cha mood ag
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>tick dubro
You tickle *Dubro the Dunadan Man*.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>norm
ag
cha spell norm
Ok.
You smite *Dubro the Dunadan Man*'s body extremely hard.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>cha mood ag
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>say hi!
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>ag
cha mood ag
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>
Britney narrates 'good... he rocks! :)'
Sentenced narrates 'thanks :)'

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>ag
cha mood ag
Ok.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Hurt>bash
Bash someone already bashed? Aren't we funny?
*Dubro the Dunadan Man* seems to have recovered his senses.
You smite *Dubro the Dunadan Man*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Wounded>bash
bash
*Dubro the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Dubro the Dunadan Man* leaves north riding a pack horse.

o HP:Fine Mana:Hot Move:Slow>bash
Bash what or whom?

o HP:Fine Mana:Hot Move:Slow>Bash what or whom?

o HP:Fine Mana:Hot Move:Slow>hit *Man*
They aren't here.

o HP:Fine Mana:Hot Move:Slow>n
hit *Man*
Road of the Smiths
A bear is here, covered with coarse black fur.
*Dubro the Dunadan Man* is here, riding a pack horse.
Exits: =North= East =South= West.
It starts to rain.

* HP:Fine Mana:Hot Move:Slow>
You approach *Dubro the Dunadan Man*, trying to smite him.

* HP:Fine Mana:Hot Move:Slow *Dubro the Dunadan Man*:Wounded>
*Dubro the Dunadan Man* panics, and attempts to flee.
*Dubro the Dunadan Man* leaves west riding a pack horse.

o HP:Fine Mana:Hot Move:Slow>bash
Bash what or whom?

o HP:Fine Mana:Hot Move:Slow>w
hit *Man*
Lakeshore
*Dubro the Dunadan Man* is here, riding a pack horse.
Exits: North East South West.

* HP:Fine Mana:Hot Move:Slow>
You approach *Dubro the Dunadan Man*, trying to smite him.
*Dubro the Dunadan Man* smites your right hand extremely hard.

* HP:Hurt Mana:Hot Move:Slow *Dubro the Dunadan Man*:Wounded>bash

*Dubro the Dunadan Man* panics, and attempts to flee.

* HP:Hurt Mana:Hot Move:Slow *Dubro the Dunadan Man*:Wounded>*Dubro the Dunadan Man* drinks a flask of orkish draught.
*Dubro the Dunadan Man* gulps down the draught, staggers but regains his
balance.

Norsu narrates 'come up slag and collect'
*Dubro the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Dubro the Dunadan Man* leaves east riding a pack horse.

o HP:Hurt Mana:Hot Move:Slow>e

*Dubro the Dunadan Man* has arrived from the east riding a pack horse.

* HP:Hurt Mana:Hot Move:Slow>hit *Man*
Road of the Smiths
A bear is here, covered with coarse black fur.
Exits: =North= East =South= West.

o HP:Hurt Mana:Hot Move:Slow>*Dubro the Dunadan Man* has arrived from the west riding a pack horse.
You smite *Dubro the Dunadan Man*'s left leg extremely hard and shatter it.

* HP:Hurt Mana:Hot Move:Slow *Dubro the Dunadan Man*:Bad>w
hit *Man*
No way! 
You are fighting for your life!

* HP:Hurt Mana:Hot Move:Slow *Dubro the Dunadan Man*:Bad>
You're already fighting!
*Dubro the Dunadan Man* panics, and attempts to flee.
*Dubro the Dunadan Man* leaves north riding a pack horse.

o HP:Hurt Mana:Hot Move:Slow>s
Bridge over the River Glanduin
Exits: =North= =South= [Down].
The rain has stopped.

o HP:Hurt Mana:Hot Move:Slow>n
Road of the Smiths
A bear is here, covered with coarse black fur.
Exits: =North= East =South= West.
It starts to rain.

o HP:Hurt Mana:Hot Move:Slow>hit *Man*
They aren't here.

o HP:Hurt Mana:Hot Move:Slow>n
Road of the Smiths
Exits: North =East= =South= West.
A black bear has arrived from the south.

o HP:Hurt Mana:Hot Move:Slow>hit *Man*
They aren't here.

o HP:Hurt Mana:Hot Move:Slow>
A black bear lightly hits your body and tickles it.

o HP:Hurt Mana:Hot Move:Slow a black bear:Healthy>tp
track pack
No way! 
You are fighting for your life!

o HP:Hurt Mana:Hot Move:Slow a black bear:Healthy>f
PANIC! 
You can't quit the fight!

o HP:Hurt Mana:Hot Move:Slow a black bear:Healthy>
You smite a black bear's body extremely hard and shatter it.

o HP:Hurt Mana:Hot Move:Slow a black bear:Fine>
You flee head over heels.
Road of the Smiths
Exits: North =East= South =West=.

o HP:Hurt Mana:Hot Move:Slow>tp
track pack
You carefully examine the ground around you, looking for tracks...

w
You stop searching.

o HP:Hurt Mana:Hot Move:Slow>Road of the Smiths
A bear is here, covered with coarse black fur.
Exits: North =East= =South= West.

o HP:Hurt Mana:Hot Move:Slow>s
Road of the Smiths
Exits: =North= East =South= West.

o HP:Hurt Mana:Hot Move:Slow>tp
track pack
You carefully examine the ground around you, looking for tracks...

*Dubro the Dunadan Man* has arrived from the west riding a pack horse.

Sentenced narrates 'we barbaras now'

hit *Man*
You stop searching.

* HP:Hurt Mana:Hot Move:Slow>
You smite *Dubro the Dunadan Man*'s body extremely hard and shatter it.
*Dubro the Dunadan Man* smites your left arm extremely hard.
You feel a strong ache there!

* HP:Hurt Mana:Hot Move:Slow *Dubro the Dunadan Man*:Bad>bash

*Dubro the Dunadan Man* panics, and attempts to flee.
*Dubro the Dunadan Man* leaves north riding a pack horse.

o HP:Hurt Mana:Hot Move:Slow>Bash what or whom?

o HP:Hurt Mana:Hot Move:Slow>
A black bear has arrived from the north.

o HP:Hurt Mana:Hot Move:Slow>hit *Man*
They aren't here.

o HP:Hurt Mana:Hot Move:Slow>hit *Man*
They aren't here.
A black bear strongly hits your left foot and tickles it.

o HP:Hurt Mana:Hot Move:Weak a black bear:Fine>n
hit *Man*
No way! 
You are fighting for your life!

o HP:Hurt Mana:Hot Move:Weak a black bear:Fine>They aren't here.

o HP:Hurt Mana:Hot Move:Weak a black bear:Fine>f
You flee head over heels.
Bridge over the River Glanduin
Exits: =North= =South= [Down].
The rain has stopped.

o HP:Hurt Mana:Hot Move:Weak>n
Norsu narrates 'duh'
Road of the Smiths
A bear is here, covered with coarse black fur.
Exits: =North= East =South= West.
It starts to rain.

o HP:Hurt Mana:Hot Move:Weak>n
Road of the Smiths
Exits: North =East= =South= West.

o HP:Hurt Mana:Hot Move:Weak>e
Road of the Smiths
Exits: North =East= South =West=.

o HP:Hurt Mana:Hot Move:Weak>n
Holly Copse
A bright green holly bush is growing here.
A bright green holly bush is growing here.
A holly bush with dark green leaves is growing here.
Exits: North East South West.

o HP:Hurt Mana:Hot Move:Weak>w
Thick Brake
A holly bush with dark green leaves is growing here.
Exits: North East South West.

o HP:Hurt Mana:Hot Move:Weak>s
Road of the Smiths
Exits: North =East= =South= West.

o HP:Hurt Mana:Hot Move:Weak>s
Road of the Smiths
A bear is here, covered with coarse black fur.
Exits: =North= East =South= West.

o HP:Hurt Mana:Hot Move:Fainting>n
Road of the Smiths
Exits: North =East= =South= West.

o HP:Hurt Mana:Hot Move:Fainting>tp
track pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading east
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>e
Road of the Smiths
Exits: North =East= South =West=.

Brytai narrates 'i'm noc:P'
You see some tracks of a pack horse leading east
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>east
Road of the Smiths
Exits: North =East= South =West=.

You see some tracks of a pack horse leading east
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>east
Road of the Smiths
Exits: North East South =West=.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>north
Approach to the Road
A fallow deer is grazing peacefully here.
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>north
Underneath an Immense Tree
A tall, stately, dome-topped tree grows here.
A tree-snake lies wrapped around one of the tree branches.
A black raven is walking across the ground, looking for carrion.
Exits: North East South West.

Aye! 
You cannot concentrate any more...
You stop tracking your victim.
A black raven tries to hit you, but your parry is successful.
Saving Svin.
You smite a black raven's body extremely hard and shatter it.

o HP:Hurt Mana:Hot Move:Fainting a black raven:Awful>
A black raven squawks desperately!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Awful>l
Underneath an Immense Tree
A tall, stately, dome-topped tree grows here.
A tree-snake lies wrapped around one of the tree branches.
A black raven is here, fighting YOU.

o HP:Hurt Mana:Hot Move:Fainting a black raven:Awful>
A black raven squawks loudly in response!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Awful>
A black raven squawks loudly in response!
A black raven squawks loudly in response!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Awful>
You smite a black raven's left claw extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a black raven's death cry.
A black raven is dead! R.I.P.

o HP:Hurt Mana:Hot Move:Weak>tp
track pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>north
Tangled Trail
A small and tough weed grows here.
A large beautiful rose bush is blooming here.
A mass of wriggling vines drops on you from the trees.
A mass of wriggling vines drops on you from the trees.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>north
Splintered Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: North [East] South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Weak>north
Jutting Rock
A large boulder is here, it must be heavy.
A black raven is walking across the ground, looking for carrion.
Exits: North East South West.
A black raven leaves north.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

o HP:Hurt Mana:Hot Move:Fainting>north
Wildflowers and Grasses
A dense carpet of blue flowers dip their heads in the breeze.
Yellow flowers, with grey-green foliage, grow in clusters here.
A black raven is walking across the ground, looking for carrion.
A fallow deer is grazing peacefully here.
Exits: North East South West.
Aye! 
You cannot concentrate any more...
You stop tracking your victim.
A black raven fails to hit you.
You smite a black raven's left claw extremely hard and shatter it.

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>
A black raven squawks desperately!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>l
Wildflowers and Grasses
A dense carpet of blue flowers dip their heads in the breeze.
Yellow flowers, with grey-green foliage, grow in clusters here.
A black raven is here, fighting YOU.
A fallow deer is grazing peacefully here.

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>dr skin
Your stomach can't contain anymore!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>i
You are carrying:
a black metal staff
a light boat of reeds
a strip of dried meat
a strip of dried meat
a water skin

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>eat meat
You are too full to eat more!
A black raven squawks loudly in response!

o HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>l i sable
pouch (used) : 
an azure scroll
the scalp of Posh
a die
a jewelled ring
three purple scrolls
seven receipts
a red ruby
a stone
a twisted rock fragment
a vellum scroll
a wooden ring

* HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>
A black raven squawks loudly in response!

* HP:Hurt Mana:Hot Move:Fainting a black raven:Hurt>
You smite a black raven's tail extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a black raven's death cry.
A black raven is dead! R.I.P.

* HP:Hurt Mana:Hot Move:Fainting>tp
track pack
You carefully examine the ground around you, looking for tracks...

A fallow deer leaves south.

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Hot Move:Weak>west
Thick Scrub
A holly bush with dark green leaves is growing here.
A small brown snake is slithering around here.
A fallow deer is grazing peacefully here.
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Fainting>west
Dry Grass
A short and sturdy stick lies here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Fainting>north
Quiet Plain
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Fainting>west
Wasteland
Exits: North East South West.
You are too exhausted!

* HP:Hurt Mana:Burning Move:Fainting>get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.

* HP:Hurt Mana:Burning Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* HP:Hurt Mana:Burning Move:Slow>tp
track pack
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Tired>north
A Small Rise
Exits: East South West.

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Slow>west
Scattered Stones
The corpse of a sand viper is lying here.
Some small rocks have been piled into a mound here.
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East South West.

A raccoon leaves south.

w
You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Slow>Rocky Slide
Exits: East South.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Slow>south
Tall Weedy Grounds
A small and tough weed grows here.
A large thorny branched shrub is growing here.
Exits: North East South West.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Burning Move:Slow>south
Dusty Mesa
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west
Old Trail
Exits: =North= East =South= [West].

You see some tracks of a pack horse leading south
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>south
Old Trail
Exits: =North= East =South= West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west
Bramble Thicket
Exits: [North] East South.

You see some tracks of a pack horse leading south
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>south
Old Trail
Exits: North =East= =South= West.

You see some tracks of a pack horse leading south
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>south
Old Trail
Exits: =North= East =South= West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west
Grassy Plains
Exits: North East South West.
You see some fog coming from the west.
The clouds suddenly disappear.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west

A cute, bouncing rabbit has arrived from the west.

* HP:Hurt Mana:Burning Move:Slow>Swanfleet Marshes
A great bustard strides over the grass.
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west
Swanfleet Marshes
A small brown snake is slithering around here.
A cute rabbit is here.
A toad is standing here.
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Slow>west
Swanfleet Marshes
Exits: North East South West.
A large rabbit has arrived from the north.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Weak>west
Junction of Paths
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Weak>west
Wet Path
Exits: North East South West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Weak>west
Wet Path
A great bustard strides over the grass.
Exits: East South West.

A duck has arrived from the south.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Weak>west
Wet Path
Exits: North East West.

You see some tracks of a pack horse leading west
 (done less than 2 hours ago).

* HP:Hurt Mana:Burning Move:Weak>west

*Jon the Harfoot Hobbit* has arrived from the west.
*Feagor the Half-Elf* has arrived from the west riding *Zubr the Dwarf*.
*Valeria the Dunadan Woman* has arrived from the west riding a trained horse.

// Time to run again.. i run and run and end up in noc! //
//				The End 				  //
Top of Page Down to last comment


Jon2001-07-25 23:13:31
* HP:Fine>n
The hedgerow seems to be closed.

* HP:Fine>open The hedgerow
n
Ok.

Nsl just doesn't learn 8P
Eàle2001-07-25 23:18:29
mycket bra ole :P
Svin2001-07-25 23:19:42
:D
Hihi2001-07-25 23:20:19
Obvious trigger on door name :) but then again its not the worst cheating I've ever seen.
Svin2001-07-25 23:20:19
btw, I'm not nsl =)
Cagim2001-07-25 23:20:28
DONT FUCKING HUMILIATE MY LAB AND SAY WE ARE NSL
Mumma2001-07-25 23:21:49
svin isn't nsl :p he's storeportteenlab! We rock!
Cagim2001-07-25 23:21:51
And btw, that's no door triggercheating, Svin using The in front of all doors he
open/close even exit.
Unknown2001-07-25 23:24:28
Also: The secret, The slab (although I love how he uses 'the' in his trigger, it makes it kinda RP-ish.
Unknown2001-07-25 23:25:39
It's not cheating? Are you saying he actually took the time to type "The" for each exit? If his computer sets a variable for the exits, it *is* cheating.
Hihi2001-07-25 23:37:57
Would be nice to see a clear ruling on doorname triggers, I mean there is ALOT of people using it, including me.
Vurm2001-07-25 23:44:28
Why dont those foolish orcs come bm when i play :(
Jon2001-07-26 00:01:47
hhee.e.clarification ... when this guy gets demoted i suppose it's clear enough 8)
Cagim2001-07-26 00:06:11
Unknown is to stupid to even show his name, let's say that the variable for doors is $door, He got a button to - > Open the $door, is that hard to understand?
Unknown2001-07-26 00:12:07
Dolt2001-07-26 00:14:35
That's hard to understand. Why can't he just open the door like a real person instead of using a computer to open the doors for him? If he wants automatic doors he should go to the grocery store and run in and out the sliding doors and leave the rest of us alone. P.S. Be careful you don't knock over any bag-boys or old ladies. They kinda touchy about that.
David2001-07-26 01:42:08
hmpf.. why run?.. you were just low hurt and weak.. you shoulda killed jon and made them flee back to bree..
Unknown2001-07-26 06:46:18
as if Cagim doesnt have a door trigger action. riiight
Wryak2001-07-26 08:15:55
Cagim doesn't get it. Having a trigger that sets the variable automatically is ILLEEEEEEEEGAL. Why is it so hard to realize that? It's clearly stated in rules actions that if you bump into a door for example, it's not legal to have an action that sets that doorname as a variable.
Wryak2001-07-26 08:17:32
On the other hand, I do use a variable for opening doors too, much like everyone can use mume aliases (in fact thats what I did before getting a client - alias 2 open shatteredbranches alias 3 close vegetation), now its just dd1 shatteredbranches and dd2 vegetation, then just od, od2 etc. - nothing automatic, convenient to play with and at not (at least not yet!) illegal.
Sharmak2001-07-26 09:42:56
Its not illegal if client sets the doorvariable for u, its illegal to actionopen it, like if u hit the door u isnta open/close it ;)
Skojardu2001-07-26 09:50:09
As i was told it is illegal to have the client set the doorname so i only need to press #f1 open blabla
rza2001-07-26 10:22:07
fuck it, just demote the stupid cunt anyway
Aschit2001-07-26 13:51:29
I remember a very specific statement by a V+ that using a trigger to set doornames is illegal. I also remember in rules actions or something it said something like: "having your computer do anything for you that would be a benefit in pk is illegal". Besides, why risk demotion for the shit when all you have to do is have an alias for open exit? (Or open exit north, east, etc.)
Aschit2001-07-26 13:52:07
And Cagim, do you think it is *your* lab that is humiliated when someone calls you nsl? *tickle* :)
Cagim2001-07-26 14:16:50
You are all stupid!11, If someone have open the $door as a button but change the $door variable with a command like #alias {sd} {#var door %1} or something it's not cheating, all get it now?
Jon2001-07-26 14:19:10
And you are just as stupid Cagim 8) In this log it's clearly seen that he doesn't have an alias to change his variables.. he has a trigger!
Unknown2001-07-26 14:35:57
Why is that CLEARLY seen Jon? The client doesn't HAVE to show when variables are changed, and you get no feeling of time spent in front of hedgerow, so ...
Jon2001-07-26 14:39:06
I won't bother to answer to you Unknown wuss 8)
Jon2001-07-26 14:41:25
I won't bother to answer to you Unknown wuss 8)
Devastator2001-07-26 15:54:12
Cagim lab blows, we all know. NSL rocks 100 times more then that lab.
faint2001-07-26 16:33:33
but i rock more then both nsl and malmö lab together! and i am just 1 person!
iamgine me beeing like....4 persons!

hell CH-lab would rock!=)
a snot2001-07-26 17:55:08
HEJ! TROLL NÄSTNÄSTA VECKA ELLER? (kanske e i gtb o förbereder exjobb)
Trasis och jatt2001-07-26 18:55:06
um, lite mer exakt tid när vi ska spela isåf!
Ramangth2001-07-26 21:04:41
kth.se rules all
Onatah2001-07-31 10:46:28
dax att käka eq igen alltså
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