I was bored, so I went looking for Orcs around NOC.
/* I decided to go look for some Orcs around NOC, and found fresh */
/* tracks outside crack, which I decided to follow. */
* tt: *orc* d: exit >w
Trail at a Cave
A sign wrought from black metal, inscribed with blood-red letters stands here.
Exits: North East West.
* tt: *orc* d: exit >tr
You carefully examine the ground around you, looking for tracks...
Saving Forin.
You see:
- a track of a Dwarf coming from the east (done less than 1 hour ago).
- a track of *an Orc* leading west (done less than 1 hour ago).
- a track of *an Orc* coming from the north (done less than 1 hour ago).
- two tracks of a hungry warg leading west (done less than 2 hours ago).
- a track of *an Orc* coming from the north (done less than 3 hours ago).
- a track of *an Orc* coming from the north (done less than 3 hours ago).
- a track of *an Orc* coming from the north (done less than 3 hours ago).
You stop searching.
/* I spam west, hoping to catch up */
* tt: *orc* d: exit Mana:Burning>w
Junction
Exits: North East South.
* tt: *orc* d: exit Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...
Shin narrates 'grin i relvl'd on morla:P'
You see:
- a track of a Dwarf coming from the east (done less than 1 hour ago).
- a track of *an Orc* leading south (done less than 2 hours ago).
- a track of *an Orc* coming from the east (done less than 2 hours ago).
- two tracks of a hungry warg leading north (done less than 2 hours ago).
- a track of an orkish patrol-leader leading north (done less than 4 hours ago).
You stop searching.
* tt: *orc* d: exit Mana:Burning>s
Near a Fork
Exits: North East West.
* tt: *orc* d: exit Mana:Burning>trtt
[track *orc*]
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading west
(done less than 2 hours ago).
* tt: *orc* d: exit >w
A Sloping Bridge
Exits: East West Down.
You see some tracks of *an Orc* leading west
(done less than 2 hours ago).
* tt: *orc* d: exit >w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East South West.
Jalin narrates 'laugh, like 4 chasing me now around lb'
You see some tracks of *an Orc* leading west
(done less than 2 hours ago).
* tt: *orc* d: exit >w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South West.
You stop tracking your victim.
* tt: *orc* d: exit >w
A Trail along a River
Exits: East West.
* tt: *orc* d: exit >w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
* tt: *orc* d: exit >w
A Trail along a River
Exits: East South.
* tt: *orc* d: exit >w
Alas, you cannot go that way...
* tt: *orc* d: exit >s
A Trail along a River
AutoLoot Off
*an Orc* is standing here.
Exits: North East West.
* tt: *orc* d: exit >w
*an Orc* leaves east.
* tt: *orc* d: exit >
A Trail along a River
Exits: East South.
* tt: *orc* d: exit >ktt
[kill *orc*]
They aren't here.
* tt: *orc* d: exit >e
e
A Trail along a River
Exits: North East West.
* tt: *orc* d: exit >ktt
[kill *orc*]
Narrow Canyon
A demon wolf lurks here, its dark form twisting and hiding its shape.
*an Orc* is standing here.
Exits: East South West.
*an Orc* leaves west.
* tt: *orc* d: exit >
They aren't here.
* tt: *orc* d: exit >w
ktt
[kill *orc*]
A Trail along a River
*an Orc* is standing here.
Exits: North East West.
* tt: *orc* d: exit >
You pound *an Orc*'s body extremely hard.
* tt: *orc* d: exit *an Orc*:Fine>b
[bash ]
[stand]
*an Orc* begins some strange incantations...
* tt: *orc* d: exit *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves north.
* tt: *orc* d: exit >
You are already standing.
* tt: *orc* d: exit >n
ktt
[kill *orc*]
A Trail along a River
Exits: East South.
* tt: *orc* d: exit >
They aren't here.
* tt: *orc* d: exit >e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
* tt: *orc* d: exit >e
A Trail along a River
Exits: East West.
* tt: *orc* d: exit >e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*an Orc* is standing here.
Exits: North East South West.
* tt: *orc* d: exit >ktt
[kill *orc*]
You pound *an Orc*'s body very hard.
* tt: *orc* d: exit *an Orc*:Fine>lt
[label this]
Ok.
*an Orc* (this) panics, but can't stop fighting to flee.
* tt: *orc* d: exit *an Orc* (this):Fine>
A demon wolf strongly hits your right hand and tickles it.
* tt: *orc* d: exit HP:Fine *an Orc* (this):Fine>
A demon wolf says 'I gill hunz you unxil you're dead, Forin!'
* tt: *orc* d: exit HP:Fine *an Orc* (this):Fine>
*an Orc* (this) panics, but can't stop fighting to flee.
* tt: *orc* d: exit HP:Fine *an Orc* (this):Fine>ttlt
TARGET: this
* tt: *orc* d: exit HP:Fine *an Orc* (this):Fine>
*an Orc* (this) barely hits your body and tickles it.
* tt: this d: exit HP:Fine *an Orc* (this):Fine>
A demon wolf hits your body and tickles it.
*an Orc* (this) panics, and attempts to flee.
*an Orc* leaves west.
* tt: this d: exit HP:Fine a demon wolf:Healthy>
*an Orc* (this) has arrived from the west.
You pound a demon wolf's left hindfoot extremely hard.
* tt: this d: exit HP:Fine a demon wolf:Fine>flee
*an Orc* leaves east.
You flee head over heels.
A Trail along a River
Exits: East West.
* tt: this d: exit HP:Fine>
A demon wolf has arrived from the east.
* tt: this d: exit HP:Fine>e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South West.
* tt: this d: exit HP:Fine>ktt
[kill this]
They aren't here.
* tt: this d: exit HP:Fine>e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East South West.
* tt: this d: exit HP:Fine>e
A Sloping Bridge
Exits: East West Down.
* tt: this d: exit HP:Fine>e
Near a Fork
Exits: North East West.
* tt: this d: exit HP:Fine>ktt
[kill this]
They aren't here.
* tt: this d: exit HP:Fine>tro*
track *orc*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* tt: this d: exit HP:Fine>e
Trail along a River
Exits: East West.
You stop tracking your victim.
/* I spam towards Slag Pit */
* tt: this d: exit HP:Fine>
Bend in the Trail
Exits: North East South.
* tt: this d: exit HP:Fine>tro*
track *orc*
You carefully examine the ground around you, looking for tracks...
Oden narrates 'no was nothing in it'
*Nushènak the Black Númenórean* has arrived from the south riding a pack horse.
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* tt: this d: exit HP:Fine>
*Nushènak the Black Númenórean* leaves east riding a pack horse.
* tt: this d: exit HP:Fine>e
Trail through the Mountains
Exits: East West.
e
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* tt: this d: exit HP:Fine>
Trail through the Mountains
Exits: East West.
e
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* tt: this d: exit HP:Fine>
Small Crossing
A hungry warg stands here, sniffing around for flesh.
Exits: North =East= West.
Oden narrates 'my old corpse'
*an Orc* (this) has arrived from the east.
ktt
[kill this]
You stop tracking your victim.
* tt: this d: exit HP:Fine>
You pound *an Orc* (this)'s left arm extremely hard.
* tt: this d: exit HP:Fine *an Orc* (this):Fine>
*an Orc* (this) panics, but can't stop fighting to flee.
* tt: this d: exit *an Orc* (this):Fine>b
[bash ]
[stand]
*an Orc* (this) panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves west.
* tt: this d: exit >
*an Orc* (this) has arrived from the west.
You are already standing.
* tt: this d: exit >
*an Orc* (this) panics, and attempts to flee.
*an Orc* leaves north.
* tt: this d: exit >w
Trail through the Mountains
Exits: East West.
* tt: this d: exit >e
Small Crossing
A hungry warg stands here, sniffing around for flesh.
Exits: North =East= West.
* tt: this d: exit >n
n
*an Orc* (this) has arrived from the north.
Small Path
Exits: North South.
* tt: this d: exit >ktt
[kill this]
Bend in the Path
Exits: South West.
* tt: this d: exit >
They aren't here.
* tt: this d: exit >s
ktt
[kill this]
Small Path
Exits: North South.
* tt: this d: exit >
They aren't here.
* tt: this d: exit >s
Small Crossing
A hungry warg stands here, sniffing around for flesh.
Exits: North =East= West.
* tt: this d: exit >ktt
[kill this]
They aren't here.
* tt: this d: exit >tro*
track *orc*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* tt: this d: exit >tr
You stop tracking your victim.
* tt: this d: exit >e
Trail through the Mountains
Exits: =West= =Down=.
* tt: this d: exit >e
Alas, you cannot go that way...
* tt: this d: exit >d
Sharp Bend
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: =West= =Up=.
* tt: this d: exit >w
d
Sharp Bend
A black wolf pads restlessly, looking for its next prey.
Exits: =East= =Down=.
* tt: this d: exit >
Road through the Lower Pass
An experienced orkish scout is looking for tracks on the ground.
Exits: =East= =Up=.
An orkish scout yells 'O Dnals oh sela ig Raod gfruabz the Lefol Kass!'
* tt: this d: exit >e
Road through the Lower Pass
Exits: =East= =West=.
* tt: this d: exit >e
Road through the Lower Pass
Exits: =East= South =West=.
* tt: this d: exit >e
e
Road through the Lower Pass
Exits: =East= South =West=.
* tt: this d: exit >n
Bend in the Road
Exits: =North= East South =West=.
* tt: this d: exit >
Road to the Lower Pass
Exits: North =East= =South= =West=.
* tt: this d: exit >w
Trail to the High Pass
Exits: North =East= =Up=.
* tt: this d: exit >u
u
Trail to the High Pass
Exits: =Up= =Down=.
* tt: this d: exit >w
w
End of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =West= =Down=.
* tt: this d: exit >
Narrow Part of the Broken Trail
Exits: =East= West.
* tt: this d: exit >
Trail at a Cave
A sign wrought from black metal, inscribed with blood-red letters stands here.
Exits: North East West.
* tt: this d: exit >n
Dark Dry Cave
Exits: North South.
* tt: this d: exit >ktt
[kill this]
They aren't here.
* tt: this d: exit >n
Behind the Crack
*an Orc* (this) is standing here.
Exits: South Down.
You suddenly notice *an Orc*.
* tt: this d: exit >s
Dark Dry Cave
Exits: North South.
* tt: this d: exit >n
Behind the Crack
*an Orc* (this) is standing here.
*an Orc* is standing here.
Exits: South Down.
*an Orc* leaves south.
* tt: this d: exit >ktt
[kill this]
You pound *an Orc* (this)'s right arm hard.
* tt: this d: exit *an Orc* (this):Fine>b
[bash ]
[stand]
sd crack
DOOR: crack
Your bash at *an Orc* (this) sends her sprawling.
You feel bolder.
* tt: this d: crack *an Orc* (this):Fine>
Do you not consider fighting as standing?
* tt: this d: crack *an Orc* (this):Fine>odr
[open crack ]
It's already open!
* tt: this d: crack *an Orc* (this):Fine>
You pound *an Orc* (this)'s body very hard.
* tt: this d: crack *an Orc* (this):Hurt>exa this
You see nothing special about her.
*an Orc* (this) has several bruises.
*an Orc* (this) is using:
<worn as shield> a gilded round shield (brand new)
<worn on head> a black hood (used)
<worn on legs> a black pair of pants (worn out)
<worn as belt> a plain leather belt
/* She's naked, I should be able to beat her even with */
/* that other one around. */
* tt: this d: crack *an Orc* (this):Hurt>
You suddenly notice *an Orc*.
You swiftly dodge *an Orc*'s attempt to pierce you.
* tt: this d: crack *an Orc* (this):Hurt>b
[bash ]
[stand]
Bash someone already bashed? Aren't we funny?
* tt: this d: crack *an Orc* (this):Hurt>
Do you not consider fighting as standing?
* tt: this d: crack *an Orc* (this):Hurt>
*an Orc* (this) seems to have recovered her senses.
You pound *an Orc* (this)'s right foot extremely hard.
* tt: this d: crack *an Orc* (this):Hurt>
*an Orc* (this) panics, and attempts to flee.
*an Orc* leaves down.
* tt: this d: crack *an Orc*:Fine>b
[bash ]
[stand]
*an Orc* (this) has arrived from below.
*an Orc* (this) closes the crack.
*an Orc* lightly pierces your body and tickles it.
*an Orc* panics, and attempts to flee.
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves down.
* tt: this d: crack HP:Fine>
You are already standing.
* tt: this d: crack HP:Fine>ktt
[kill this]
You approach *an Orc* (this), trying to pound her.
* tt: this d: crack HP:Fine *an Orc* (this):Hurt>
*an Orc* (this) utters the word 'pabraw'
*an Orc* (this) raises her voice and calls great pain upon you.
That really HURT!
* tt: this d: crack HP:Fine *an Orc* (this):Hurt>b
[bash ]
[stand]
You suddenly notice *an Orc*.
*an Orc* fails to pierce you.
*an Orc* (this) panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves down.
* tt: this d: crack HP:Fine *an Orc*:Fine>
Do you not consider fighting as standing?
* tt: this d: crack HP:Fine *an Orc*:Fine>
You pound *an Orc*'s right foot extremely hard and shatter it.
/* Hurt in two hits and can't hit me back, I should be */
/* able to beat them both */
* tt: this d: crack HP:Fine *an Orc*:Hurt>b
[bash ]
[stand]
*an Orc* (this) has arrived from below.
odr
[open crack ]
*an Orc* (this) utters the word 'pabraw'
*an Orc* (this) raises her voice and calls great pain upon you.
Your bash at *an Orc* sends him sprawling.
* tt: this d: crack HP:Hurt *an Orc*:Hurt>
Do you not consider fighting as standing?
* tt: this d: crack HP:Hurt *an Orc*:Hurt>
Ok.
* tt: this d: crack HP:Hurt *an Orc*:Hurt>
The crack closes quietly.
* tt: this d: crack HP:Hurt *an Orc*:Hurt>ktt
[kill this]
You're already fighting!
*an Orc* (this) utters the word 'pabraw'
*an Orc* (this) raises her voice and calls great pain upon you.
That really HURT!
* tt: this d: crack HP:Wounded *an Orc*:Hurt>
You flee head over heels.
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
Exits: [South] Up.
* tt: this d: crack HP:Wounded>
The orkish bodyguard strongly slashes your right arm and tickles it.
* tt: this d: crack HP:Wounded the orkish bodyguard:Healthy>
The orkish bodyguard slashes your right arm and tickles it.
The orkish bodyguard slashes your right leg and tickles it.
* tt: this d: crack HP:Wounded the orkish bodyguard:Healthy>
The orkish bodyguard slashes your left leg hard.
The orkish bodyguard slashes your left leg extremely hard.
* tt: this d: crack HP:Wounded the orkish bodyguard:Healthy>flee
You are already attempting to flee!
Zathdug the Monitor smites your left arm hard.
You flee head over heels.
Behind the Crack
Traces of fierce red tones form the aura of this place.
*an Orc* is standing here.
*an Orc* (this) is standing here.
Exits: [South] Down.
/* Ack, I'm losing, better get out. */
* tt: this d: crack HP:Wounded>odr
[open crack ]
s
Ok.
The crack closes quietly.
/* Evil Nushenak, I guess */
* tt: this d: crack HP:Wounded>
The crack seems to be closed.
* tt: this d: crack HP:Wounded>odr
[open crack ]
Ok.
* tt: this d: crack HP:Wounded>s
*an Orc* (this) closes the crack.
The crack seems to be closed.
* tt: this d: crack HP:Wounded>odr
[open crack ]
s
Ok.
*Draaz the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Tarden the Orc* has arrived from the south.
A hungry warg has arrived from the south.
The crack closes quietly.
/* This might be a good time to use the third rock */
/* I have ever owned. */
* tt: this d: crack HP:Wounded>odr
[open crack ]
s
The crack seems to be closed.
* tt: this d: crack HP:Wounded>
Ok.
*an Orc* (this) closes the crack.
* tt: this d: crack HP:Wounded>odr
[open crack ]
s
The crack seems to be closed.
You swiftly dodge *Draaz the Orc*'s attempt to slash you.
You pound *Draaz the Orc*'s left arm extremely hard.
* tt: this d: crack HP:Wounded *Draaz the Orc*:Fine>odr
[open crack ]
Ok.
* tt: this d: crack HP:Wounded *Draaz the Orc*:Fine>s
*Tarden the Orc* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
*an Orc* (this) closes the crack.
You flee head over heels.
PANIC!
You couldn't escape!
* tt: this d: crack HP:Bad *Draaz the Orc*:Fine>odr
[open crack ]
Ok.
*an Orc* seems to have recovered his senses.
* tt: this d: crack HP:Bad *Draaz the Orc*:Fine>
No way!
You are fighting for your life!
The crack closes quietly.
*an Orc* lightly pierces your right leg and tickles it.
You wish that your wounds would stop BLEEDING so much!
* tt: this d: crack HP:Bad *Draaz the Orc*:Fine>flee
Ok.
* tt: this d: crack HP:Bad *Draaz the Orc*:Fine>
You are already attempting to flee!
*an Orc* (this) closes the crack.
* tt: this d: crack HP:Bad *Draaz the Orc*:Fine>
You flee head over heels.
Orc Guard Room
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
Exits: [South] Up.
* tt: this d: crack HP:Bad>
The orkish bodyguard lightly slashes your left foot and tickles it.
You wish that your wounds would stop BLEEDING so much!
The orkish bodyguard says 'YAU! Neram! Yao werl deu danuli yoal tise.'
The orkish bodyguard slashes your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* tt: this d: crack HP:Bad the orkish bodyguard:Healthy>
The orkish bodyguard slashes your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
The orkish bodyguard slashes your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* tt: this d: crack HP:Awful the orkish bodyguard:Healthy>
Zathdug the Monitor smites your right hand extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
* tt: this d: crack HP:Dying the orkish bodyguard:Healthy>
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.
You are dead! Sorry...
/* Too bad I didn't remember I had it, I might possibly have been */
/* lucky enough to flee south if crack had been broken. */