* R W C HP:Fine Mana:Cold>s
Old East Road
Exits: North =East= South =West=.
* R W C HP:Fine Mana:Cold>
*Jon the Harfoot Hobbit* has arrived from the east.
*Fëagor the Half-Elf* has arrived from the east.
*Valeria the Dúnadan Woman* has arrived from the east.
* R W C HP:Fine Mana:Cold>n
*Valeria the Dúnadan Woman* strongly stabs your left foot.
Your body turns numb as the poison speeds to your brain!(ARACHNIA!)
*Jon the Harfoot Hobbit* strongly smites your right leg.
You suddenly feel a terrible headache! (PSYLONIA!)
* R W C HP:Hurt Mana:Frozen Move:Tired *Valeria the Dúnadan Woman*:Healthy>No way!
You are FIGHTING for your life!
PANIC!
You can't quit the fight!
* R W C HP:Hurt Mana:Frozen Move:Tired *Valeria the Dúnadan Woman*:Healthy>w
flee
No way!
You are FIGHTING for your life!
* R W C HP:Hurt Mana:Frozen Move:Tired *Valeria the Dúnadan Woman*:Healthy>
You are already attempting to flee!
* R W C HP:Hurt Mana:Frozen Move:Tired *Valeria the Dúnadan Woman*:Healthy>w
No way!
You are FIGHTING for your life!
* R W C HP:Hurt Mana:Frozen Move:Tired *Valeria the Dúnadan Woman*:Healthy>
You flee head over heels.
Old East Road
Exits: North =East= =West=.
* R W C HP:Hurt Mana:Frozen Move:Tired>w
Old East Road
Exits: North =East= South =West=.
* R W C HP:Hurt Mana:Frozen Move:Tired>w
n
n
Old East Road
Exits: North =East= =South= West.
* R W C HP:Hurt Mana:Frozen Move:Tired>A Dip in the Grass
Exits: East South West.
* R W C HP:Hurt Mana:Frozen Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen Move:Tired>w
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
* R W C HP:Hurt Mana:Frozen Move:Tired>w
Endless Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Tired>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Hurt Mana:Icy Move:Tired>w
A hot flush overwhelms your brain and makes you dizzy.
You feel sleepy.
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Frozen Move:Exhausted>Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>wa
You are already awake...
* R W C HP:Hurt Mana:Frozen Move:Fainting>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Frozen Move:Fainting>w
You are too exhausted to ride.
* R W C HP:Hurt Mana:Icy Move:Fainting>ride
You are already riding.
* R W C HP:Hurt Mana:Icy Move:Fainting>qqq
[get draught sack]
[quaff draught]
You get a flask of orkish draught from a large sack.
* R W C HP:Hurt Mana:Icy Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.
* R W C HP:Wounded Mana:Icy Move:Tired>n
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>n
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Wounded Mana:Icy Move:Slow>w
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Endless Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>s
Endless Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>s
Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>s
Grassy Plains
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Slow>
Shann narrates 'sturdy rip'
* R W C HP:Wounded Mana:Icy Move:Slow>w
A Charred Slope
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
A Stand of Stunted Trees
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>w
A Bend in the Old East Road
Exits: =North= East South =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Old East Road
Exits: North =East= =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Wounded Mana:Icy Move:Slow>
Kill narrates 'ior ripps'
* R W C HP:Wounded Mana:Icy Move:Slow>w
Old East Road
Exits: North =East= =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>sc
Status: 79(180) 4(100) 19(107) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Slow>w
Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>w
Old East Road
On the ground, there are two handfuls of clover.
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Wounded Mana:Icy Move:Slow>w
Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Icy Move:Slow>remp
[cast 'remove poison' ]
You muster all of your concentration...
w
stat
You have a sudden lapse of memory...
Your spell backfired!
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.
* R W C HP:Wounded Mana:Frozen Move:Slow>Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Frozen Move:Slow>OB: 47%, DB: 58%, PB: 56%, Armour: 62%. Wimpy: 100. Mood: wimpy.
Needed: 762,284 xp, 0 tp. Gold: 1,015. Alert: normal.
Target: *dwarf* Target 2: Target 3: Door: bushes
Affected by:
- depression
- poison (type: poison).
- poison (type: psylonia).
- poison (type: arachnia).
- panic
- armour
- noquit
- novoid
- strength
- shield
- stored spell fireball.
- stored spell fireball.
* R W C HP:Wounded Mana:Frozen Move:Slow>w
Old East Road
Exits: North =East= South =West=.
Kill narrates 'who is sturdy'
* R W C HP:Wounded Mana:Frozen Move:Slow>w
Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Frozen Move:Slow>w
Old East Road
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Frozen Move:Slow>w
Old East Road
Exits: =North= =East= South West.
* R W C HP:Wounded Mana:Frozen Move:Slow>w
Shann narrates 'khazgren :)'
You plunge into the deepest part of the thorny brush...
Thorny Brush
A large bush grows here, its great spiny branches waving in the wind.
Exits: North [East] South West.
* R W C HP:Wounded Mana:Frozen Move:Weak>
Kill narrates 'ior in halls'
* R W C HP:Wounded Mana:Frozen Move:Weak>s
Thorny Brush
Exits: North East South West Down.
* R W C HP:Wounded Mana:Frozen Move:Weak>s
Thorny Brush
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: North East South West Down.
* R W C HP:Wounded Mana:Frozen Move:Weak>w
Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Frozen Move:Weak>w
Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Frozen Move:Weak>s
Dark Clump of Trees
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
Brush-filled Swale
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Frozen Move:Weak>
Saving Macros.
* R W C HP:Hurt Mana:Frozen Move:Weak>s
You swiftly dodge a giant rat's attempt to hit you.
You pierce a giant rat's body very hard.
* R W C HP:Hurt Mana:Frozen Move:Weak a giant rat:Fine>No way!
You are FIGHTING for your life!
* R W C HP:Hurt Mana:Frozen Move:Weak a giant rat:Fine>
PANIC!
You can't quit the fight!
* R W C HP:Hurt Mana:Frozen Move:Weak a giant rat:Fine>
You flee head over heels.
Thorny Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
Thorny Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>sc
Status: 81(180) -5(75) 6(107) Wimpy: [100] Mood: wimpy
* R W C HP:Hurt Mana:Frozen Move:Weak>w
In The Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
In The Brush
A raider is here, looking for plunder.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
In The Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
A Tall Stand of Weeds
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Fainting>w
A Tall Stand of Weeds
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Fainting>stat
OB: 47%, DB: 58%, PB: 56%, Armour: 62%. Wimpy: 100. Mood: wimpy.
Needed: 762,278 xp, 0 tp. Gold: 1,015. Alert: normal.
Target: *dwarf* Target 2: Target 3: Door: bushes
Affected by:
- depression
- poison (type: poison).
- poison (type: psylonia).
- poison (type: arachnia).
- panic
- armour
- noquit
- novoid
- strength
- shield
- stored spell fireball.
- stored spell fireball.
* R W C HP:Hurt Mana:Frozen Move:Weak>w
Chalk Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Fainting>w
Chalk Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Fainting>
Denzel narrates 'macros in need of help brush'
* R W C HP:Hurt Mana:Frozen Move:Weak>exa sack
sack (carried) :
a flask of orkish draught
a pair of snowshoes (used)
a lembas wafer
a flask of orkish draught
a small pouch
a lembas wafer
* R W C HP:Hurt Mana:Frozen Move:Weak>
Your limbs are becoming cold and heavy, your eyelids close.
You go to sleep.
You stop riding a trained horse.
* W C HP:Hurt Mana:Frozen Move:Exhausted>wa
You wake, and sit up.
* W C HP:Hurt Mana:Frozen Move:Fainting>st
You stand up.
* W C HP:Hurt Mana:Frozen Move:Fainting>ride
You pick up a trained horse's reins, and start riding him.
* R W C HP:Hurt Mana:Frozen Move:Fainting>qqq
[get draught sack]
[quaff draught]
You get a flask of orkish draught from a large sack.
* R W C HP:Hurt Mana:Icy Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* R W C HP:Wounded Mana:Icy Move:Tired>w
Chalk Plains
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>n
Plains
On the ground, there are two handfuls of clover.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>w
Rough Grounds
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>w
Rough Grounds
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
Exits: North East.
* R W C HP:Wounded Mana:Icy Move:Tired>n
Rough Grounds
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>
Ior narrates 'khazgren died'
* R W C HP:Wounded Mana:Icy Move:Tired>n
Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>inf
You are a male Black Númenórean.
You are 59 years, 11 months, and 28 days old.
You have played 1 month, 12 days, and 23 hours (real time).
This ranks you as Macros the Black (level 49).
You are six feet three and weigh twelve stone and nine pounds.
Perception: vision 30, hearing 10, smell -5. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying seventy-two pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:15 Dex:9 Con:14 Wil:6 Per:13.
Offensive Bonus: 48%, Dodging Bonus: 58%, Parrying Bonus: 57%.
Your armour provides an average protection of 60%.
You have 68/180 hit, 2/71 mana, and 33/106 movement points.
Your mood is wimpy.
You will flee if your hit points go below 100.
Experience: 33,787,722, Travel: 320,415.
You are one of the greatest chieftains of the forces of the Dark Lord.
You need 762,278 exp. points and 0 travel points to reach the next level.
You have 1,015 gold coins, 12 silver pennies, and 87 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- poison (type: arachnia).
- depression
- poison (type: poison).
- poison (type: psylonia).
- panic
- armour
- noquit
- novoid
- strength
- shield
- stored spell fireball.
- stored spell fireball.
* R W C HP:Wounded Mana:Icy Move:Tired>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Wounded Mana:Icy Move:Tired>n
Old East Road
A bedraggled man stumbles as best he can across the terrain.
Exits: North =East= South =West=.
* R W C HP:Wounded Mana:Icy Move:Tired>
Kill narrates 'but u did too'
* R W C HP:Wounded Mana:Icy Move:Tired>
Ior narrates 'some nw of olog, check corpses... i died too *giggle*'
* R W C HP:Wounded Mana:Icy Move:Tired>n
Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>n
Plains
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>w
Plains
You see two handfuls of clover on the ground.
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>
Ior narrates 'yeah, go check it'
Draaz narrates 'zubr guarding wswpt'
* R W C HP:Wounded Mana:Icy Move:Tired>w
Plains
You see two handfuls of clover on the ground.
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>remp
[cast 'remove poison' ]
Alas, not enough mana flows through you...
* R W C HP:Wounded Mana:Icy Move:Tired>remp
[cast 'remove poison' ]
You muster all of your concentration...
*Fëagor the Half-Elf* has arrived from the east.
*Fëagor the Half-Elf* begins some strange incantations...
You have a sudden lapse of memory...
Your spell backfired!
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.
* R W C HP:Wounded Mana:Frozen Move:Tired>
Bima narrates 'we got it'
* R W C HP:Wounded Mana:Frozen Move:Tired>w
Plains
A raider is here, looking for plunder.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen Move:Tired>n
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Frozen Move:Tired>
Ior narrates 'haha beautiful'
*Fëagor the Half-Elf* has arrived from the east.
* R W C HP:Wounded Mana:Frozen Move:Tired>w
*Fëagor the Half-Elf* begins some strange incantations...
* R W C HP:Wounded Mana:Frozen Move:Tired>Plains
Exits: East South West.
* R W C HP:Wounded Mana:Frozen Move:Tired>flee
*Fëagor the Half-Elf* has arrived from the east.
You flee head over heels.
Plains
A raider is here, looking for plunder.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen Move:Tired>s
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen Move:Tired>e
Plains
A raider is here, looking for plunder.
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.
A bedraggled prisoner leaves S O U T H.
* R W C HP:Wounded Mana:Frozen Move:Tired>e
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen Move:Slow>qqq
[get draught sack]
[quaff draught]
You get a flask of orkish draught from a large sack.
* R W C HP:Wounded Mana:Frozen Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* R W C HP:Wounded Mana:Frozen>e
Plains
Exits: North East South West.
Draaz tells you 'vars e du?'
* R W C HP:Wounded Mana:Frozen>
Ior narrates 'that was focken cool =p'
* R W C HP:Wounded Mana:Frozen>
Ior narrates '* HP:Awful Move:Fainting *a Dwarf*:Awful>'
* R W C HP:Wounded Mana:Frozen>
Kill narrates 'bah i dindt get on trophy'
* R W C HP:Wounded Mana:Frozen>p neni nu
[t Draaz neni nu]
e
Ok.
* R W C HP:Wounded Mana:Frozen>Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen>sc
Status: 55(180) -6(71) 62(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Frozen>
A bedraggled prisoner leaves N O R T H.
* R W C HP:Wounded Mana:Frozen>stat
OB: 48%, DB: 58%, PB: 57%, Armour: 60%. Wimpy: 100. Mood: wimpy.
Needed: 762,278 xp, 0 tp. Gold: 1,015. Alert: normal.
Target: *dwarf* Target 2: Target 3: Door: bushes
Affected by:
- depression
- poison (type: arachnia).
- poison (type: poison).
- poison (type: psylonia).
- panic
- armour
- noquit
- novoid
- strength
- shield
- stored spell fireball.
- stored spell fireball.
* R W C HP:Wounded Mana:Frozen>
*Fëagor the Half-Elf* has arrived from the west.
* R W C HP:Wounded Mana:Frozen>e
Plains
You see two handfuls of clover on the ground.
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen>e
Plains
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen>n
Plains
A raider is here, looking for plunder.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>sc
Status: 56(180) -5(71) 61(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Frozen>
A raider tries to stab you, but your parry is successful.
You pierce a raider's body extremely hard.
* R W C HP:Wounded Mana:Frozen a raider:Fine>
A raider yells 'Raiders ho!'
You flee head over heels.
Plains
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>w
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>n
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Frozen>
A raider yells 'Raiders to the rescue!'
* R W C HP:Wounded Mana:Frozen>w
Plains
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>w
Plains
There are two handfuls of clover here.
A bedraggled man stumbles as best he can across the terrain.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>w
Plains
There are two handfuls of clover here.
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>w
Plains
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>sc
Ior narrates 'and he hit me dead, then warg kill him i guess or did u guys?'
Status: 57(180) -4(71) 55(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Frozen>w
Plains
Exits: East South West.
* R W C HP:Wounded Mana:Frozen>exa sack
sack (carried) :
a pair of snowshoes (used)
a lembas wafer
a small pouch
a lembas wafer
* R W C HP:Wounded Mana:Frozen>w
Plains
A fallow deer is grazing peacefully here.
A raider is here, looking for plunder.
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen>
A fallow deer leaves N O R T H.
* R W C HP:Wounded Mana:Frozen>w
You feel weaker.
Your limbs are becoming cold and heavy, your eyelids close.
You go to sleep.
You stop riding a trained horse.
* W C HP:Wounded Mana:Frozen Move:Weak>In your dreams, or what?
* W C HP:Wounded Mana:Frozen Move:Weak>wa
You wake, and sit up.
* W C HP:Wounded Mana:Frozen Move:Weak>st
You stand up.
* W C HP:Wounded Mana:Frozen Move:Weak>ride
You pick up a trained horse's reins, and start riding him.
*Fëagor the Half-Elf* has arrived from the east.
* R W C HP:Wounded Mana:Frozen Move:Weak>w
The Cracked Land
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen Move:Weak>s
*Fëagor the Half-Elf* has arrived from the east.
Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Frozen Move:Fainting>e
Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Fainting>qqq
[get draught sack]
[quaff draught]
You can't find a draught in the sack.
* R W C HP:Wounded Mana:Icy Move:Fainting>
You don't have a draught.
* R W C HP:Wounded Mana:Icy Move:Fainting>sc
Status: 57(180) 1(71) 4(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Weak>sc
Status: 57(180) 1(71) 5(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Weak>sc
Status: 57(180) 2(71) 5(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Weak>sc
Status: 57(180) 2(71) 5(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Weak>res
You sit down and rest your tired bones.
*Fëagor the Half-Elf* has arrived from the west.
* R W C HP:Wounded Mana:Icy Move:Weak>sc
Status: 57(180) 2(71) 6(106) Wimpy: [100] Mood: wimpy
* R W C HP:Wounded Mana:Icy Move:Weak>
*Fëagor the Half-Elf* begins some strange incantations...
* R W C HP:Wounded Mana:Icy Move:Weak>st
You stop resting, and stand up.
*Fëagor the Half-Elf* utters the words 'eugszr zzur'
*Fëagor the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You strongly pierce *Fëagor the Half-Elf*'s left foot and tickle it.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful Mana:Icy Move:Weak *Fëagor the Half-Elf*:Fine>
*Fëagor the Half-Elf* begins some strange incantations...
* R W C HP:Awful Mana:Icy Move:Weak *Fëagor the Half-Elf*:Fine>
You flee head over heels.
Plains
Exits: North East South West.
* R W C HP:Awful Mana:Icy Move:Fainting>sif
Arglebargle, glop-glyf!?!
* R W C HP:Awful Mana:Icy Move:Fainting>
*Fëagor the Half-Elf* has arrived from the west.
* R W C HP:Awful Mana:Icy Move:Fainting>
*Fëagor the Half-Elf* begins some strange incantations...
* R W C HP:Awful Mana:Icy Move:Fainting>recp
[get purplescroll pouch]
[recite purplescroll]
You get a purple scroll from a sable pouch.
* R W C HP:Awful Mana:Icy Move:Fainting>
You recite a purple scroll which dissolves.
You start glowing.
Macros creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
* R W C HP:Awful Mana:Icy Move:Fainting>
*Fëagor the Half-Elf* utters the words 'eugszr zzur'
*Fëagor the Half-Elf* makes your evil soul suffer with his goodness.
You are mortally wounded and will die soon if not aided.
VARNING
You feel less protected. (ARMOUR)
You lost great renown in this battle!
You are dead! Sorry...
o W C HP:Awful Mana:Icy Move:Fainting>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.