aproach aproach...saved mobdeath
posted by donovan
2001-08-01 23:19:15
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thank god for aproach!








* R W C HP:Fine>e
Old East Road
Exits: North =East= =West=.

* R W C HP:Fine>e
e
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =East= [South] =West=.
The hardened ranger barely hits your body and tickles it.
The hardened ranger lightly hits your left leg and tickles it.
The hardened ranger strongly hits your left foot.
The hardened ranger hits your head hard.

* R W C HP:Fine the hardened ranger:Healthy>No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
Exits: North =East= =West=.

* R W C HP:Fine>flee
flee
You flee head over heels.
Bend in Forest Path
A brass lantern has been set on the ground.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: East South.
* R W C HP:Fine>e
You flee head over heels.
Path Going Down
Exits: East West.

* R W C HP:Fine>Junction
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: North East South West.

* R W C HP:Fine>e
Small Glade near the Marshes
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A boar cub is playing here, and exploring the wide world.
A black wolf pads restlessly, looking for its next prey.
Exits: West.
A huge, poisonous spider tries to hit you, but your parry is successful.

* R W C HP:Fine a huge, poisonous spider:Healthy>e
No way! 
You are fighting for your life!

* R W C HP:Fine a huge, poisonous spider:Healthy>
Ooops! 
You fumble... and hit yourself HARD!

flee
You try to flee, but cannot!

A black wolf has arrived from the west.
P A N I C !
You slash a huge, poisonous spider's left hindfoot very hard.

* R W C HP:Fine a huge, poisonous spider:Fine>
You are already attempting to flee!

* R W C HP:Fine a huge, poisonous spider:Fine>#   {reply} now aliases {tell Baûrk}.

Baûrk tells you 'vars är ni?'
You flee head over heels.
P A N I C !

* R W C HP:Fine a huge, poisonous spider:Fine>
You flee head over heels.
Junction
Exits: North East South West.

* R W C HP:Fine>s
Old East Road
Exits: North =East= =West=.

* R W C HP:Fine>e
Old East Road
Exits: =East= =West=.

* R W C HP:Fine>e
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
You suddenly notice the hardened ranger.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger barely hits your body and tickles it.
The hardened ranger lightly hits your right arm and tickles it.
The hardened ranger lightly hits your right foot and tickles it.

* R W C HP:Hurt the hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: =East= =West=.
* R W C HP:Hurt>flee
You flee head over heels.
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
e
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

* R W C HP:Hurt the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Hurt the hardened ranger:Healthy>flee

You flee head over heels.
Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Move:Tired>
You flee head over heels.
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
SKYDD NERE!!!FETVARNING!                                                 <<<<<<means armour down
The hardened ranger strongly hits your right hand.

* R W C HP:Hurt Move:Tired the hardened ranger:Healthy>flee
You flee head over heels.
Muddy Grasslands
Exits: North East South.

* R W C HP:Hurt Move:Tired>
You flee head over heels.
Low Bluff
Exits: North East South West.

* R W C HP:Hurt Move:Tired>n
Midgewater Marshes
Exits: North East South West.

* R W C HP:Hurt Move:Tired>arm
You start to concentrate...

A blue transparent wall slowly appears around you.

* R W C HP:Hurt Mana:Burning Move:Tired>e
Midgewater Marshes
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Tired>e
Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Tired>e
Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Tired>s
Midgewater Marshes
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Tired>e
Midgewater Marshes
A big hummerhorn is here, flying around you.
Exits: North East South West.
* R W C HP:Hurt Mana:Burning Move:Tired>e
Midgewater Marshes
A frog is standing here.
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Tired>
A frog has arrived from the east.

* R W C HP:Hurt Mana:Burning Move:Tired>heal
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* R W C HP:Fine Mana:Hot Move:Tired>e
Oops! 
You cannot go there riding!

* R W C HP:Fine Mana:Hot Move:Tired>e
s
Oops! 
You cannot go there riding!

* R W C HP:Fine Mana:Hot Move:Tired>e
Edge of Marsh
You see two swamp irises on the ground.
A frog is standing here.
A buzzing dumbledor is here, flying around you in close circles.
A frog is standing here.
Exits: North East South West.

* R W C HP:Fine Mana:Hot Move:Tired>Midgewater Marshes
Exits: North East South West.

* R W C HP:Fine Mana:Hot Move:Tired>e
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R W C HP:Fine Mana:Hot Move:Tired>s
Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.
The hardened ranger hits your left foot and tickles it.
The hardened ranger hits your right foot and tickles it.
The hardened ranger lightly hits your right foot and tickles it.
The hardened ranger lightly hits your left arm and tickles it.

* R W C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Healthy>e
You flee head over heels.
You can't go into deep water!
P A N I C !

* R W C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Healthy>flee
You are already attempting to flee!

* R W C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: North East =South= =West=.

* R W C HP:Hurt Mana:Hot Move:Slow>e
Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger lightly hits your right hand and tickles it.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger hits your right leg.
* R W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>e

The hardened ranger strongly hits your left foot.

* R W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!
You flee head over heels.
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R W C HP:Hurt Mana:Hot Move:Slow>
You flee head over heels.
Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

* R W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>
The hardened ranger hits your head.
You flee head over heels.
You can't go into deep water!
Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Hot Move:Slow>e* R W C HP:Hurt Mana:Hot Move:Weak>
You flee head over heels.
Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

* R W C HP:Hurt Mana:Hot Move:Weak the hardened ranger:Healthy>flee

The hardened ranger hits your right foot.

* R W C HP:Wounded Mana:Hot Move:Weak the hardened ranger:Healthy>
You are already attempting to flee!
The hardened ranger hits your right leg.
You feel a strong ache there!
You flee head over heels.
You can't go into deep water!
Midgewater Marshes
Exits: North East South West.

* R W C HP:Wounded Mana:Hot Move:Fainting>w
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
Exits: North East South West.

* R W C HP:Wounded Mana:Hot Move:Fainting>
A frog has arrived from the west.
* R W C HP:Wounded Mana:Hot Move:Fainting>w
Edge of Marsh
You see two swamp irises on the ground.
A frog is standing here.
Exits: North East South West.

* R W C HP:Wounded Mana:Hot Move:Fainting>
You suddenly notice the hardened ranger.

* R W C HP:Wounded Mana:Hot Move:Fainting>
You swiftly dodge the hardened ranger's attempt to hit you.

* R W C HP:Wounded Mana:Hot Move:Fainting the hardened ranger:Healthy>w
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Hot Move:Fainting the hardened ranger:Healthy>
You flee head over heels.
Edge of Marsh
Exits: North East South West.

* R W C HP:Wounded Mana:Hot Move:Exhausted>flee
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
P A N I C !

* R W C HP:Wounded Mana:Hot Move:Exhausted>g flask pack;quaff draught
You get a flask of orkish draught from a leather backpack.

* R W C HP:Wounded Mana:Hot Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

* R W C HP:Wounded Mana:Hot Move:Tired>flee

You suddenly notice the hardened ranger.
* R W C HP:Wounded Mana:Hot Move:Tired>
You flee head over heels.
Muddy Grasslands
Exits: North East South West.

* R W C HP:Wounded Mana:Hot Move:Tired>w
Muddy Grasslands
Exits: North East South.

* R W C HP:Wounded Mana:Hot Move:Slow>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Hot Move:Tired>s
Old East Road
Exits: North =East= =West=.

* R W C HP:Wounded Mana:Hot Move:Slow>w
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =East= =West=.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger hits your head hard and shatters it.

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>flee
You are already attempting to flee!
You flee head over heels.
Old East Road
Exits: North =East= =West=.

* R W C HP:Bad Mana:Hot Move:Slow>w
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =East= =West=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>w
flee
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.

* R W C HP:Bad Mana:Hot Move:Slow>
You flee head over heels.
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =East= =West=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger has arrived from the west.

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>
P A N I C !

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>n
No way! 
You are fighting for your life!
You suddenly notice the hardened ranger.

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>flee
You are already attempting to flee!
SKYDD NERE!!!FETVARNING!
The hardened ranger lightly hits your right arm.

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>n
No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: North =East= =West=.
* R W C HP:Bad Mana:Hot Move:Weak>n
Muddy Grasslands
Exits: North East South West.

* R W C HP:Bad Mana:Hot Move:Weak>n
Midgewater Marshes
Exits: North East South West.

* R W C HP:Bad Mana:Hot Move:Weak>n
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R W C HP:Bad Mana:Hot Move:Weak>n
Oops! 
You cannot go there riding!

* R W C HP:Bad Mana:Hot Move:Weak>w
Midgewater Marshes
Exits: North East South West.

* R W C HP:Bad Mana:Hot Move:Weak>bob
You start to concentrate...

You suddenly notice the hardened ranger.

Someone says 'YOU! Donovan! 
You will die before your time.'
You suddenly notice the hardened ranger.
The hardened ranger hits your body and shatters it.
Aye! 
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Hot Move:Weak the hardened ranger:Fine>
You flee head over heels.
Path in the Forest
Exits: North East South.

Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

* R W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>flee

You flee head over heels.
Old East Road
Exits: North =East= =West=.





and i make it
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donovan2001-08-01 23:22:48
hmm was some fuckup at the end of log i see. anyway, all those aproaches=P like 4 on bad with armur down
Fredde2001-08-01 23:34:20
bwahaha nice =) tho murakar died!
Vecna2001-08-02 06:16:30
Damnit, give the rangers a weapon. Looks retarded when they punch you to death.
Snoochy2001-08-02 08:37:26
Nasty
gretna2001-08-02 12:31:15
jesus those guys can b nasssssty ;o) , nice to get away tho hehehe, doesnt it seem stupid that rangers always fuk up solo / small groups yet hardly effect massive groups. they need to be changed some so that they dont 'swarm' solo players so much ? or otherwise all they do is encourage ppl to go in bigger+bigger grps/
Woland2001-08-02 14:39:55
Rules Nr1 never spam while ranger are near. Wait for them to move and get lil delay.
Devastator2001-08-02 18:15:42
Nod Gretna they are free xp if a big group is west =P
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