Whinelog! :P
posted by p(Gray)
2001-08-04 08:17:18
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Having 3 legends killed in pk in 3 hours HOWTO.
### Part 1, Gray (real log deleted)

You are subjected to the following temporary effects:
- bless
- shroud
- stored spell armour.
- stored spell colour spray.
- stored spell colour spray.
- stored spell colour spray.
- detect magic
- shield
- armour
- potion

* W C>eq
You are using:
<wielded>            a ceremonial dagger (brand new)
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head>       a plain hood (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a fine grey cloak (brand new); it glows blue
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a jewelled ring; it glows blue
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch; it glows blue


Path to the Misty Mountains (dt door)

ye fight! (to some noname orc warrior)
*an Orc* yells 'i do!' (narrating for help)

*a Norsu pack* arrived from the east riding hungry wargs.

*Norsu the Orc* smites your body extremely hard and shatters it.
--- *** ARACHNIA *** ---
*Kovie the Orc* smites your leg extremely hard and shatters it.
--- *** VENOM *** ---
*Everhate the Orc* crushes your something else extremely hard and shatters it.
--- +++ ARMOUR DOWN +++ ---
etc

You are dead! Sorry...



### Part 2, after 30 mins logging Varvar (real log deleted as well)

o W C>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a black warg fur (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of white chain mail leggings (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with a key and some sets of lock picks
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a ruby ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a large skin
<worn on belt>       a stone


Dark Clump of Trees

---- *a Hobbit* BASHED YOU! ----
*a Dwarf* have arrived from the east.
*a Hobbit* have arrived from the east.
You suddenly notice *Relim the Dunadan Man*.

*Relim the Dunadan Man* shoots your foot extremely hard.
*a Hobbit* slashes your body hard and shatters it.
*a Dwarf* pounds your arm extremely hard and shatters it.

You are dead! Sorry...



### Part 3, logging Ulairy
### Killed some pukes Tbad, became warleader (first time on this char)
### Fighting Waldo and Globur near demons, Waldo wounded (and looks clueless)
### Or just luring? stupid me, can't manage to understand...

* W C>eq
You are using:
<wielded>            a black runed dagger (brand new); it glows blue
<used as shield>     a metal-shod staff; it glows blue
<worn on head>       a green hood (used)
<worn on body>       a plain shirt (used)
<worn about body>    a fine grey cloak (brand new); it glows blue
<worn on arms>       a pair of black arm wrappings (brand new); it glows blue
<worn on hands>      a pair of soft leather gloves (tattered)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a soft pair of padded boots (brand new); it glows blue
<worn around neck>   a red ruby; it glows blue; it has a soft glowing aura
<worn around neck>   a golden necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on wrist>      a jade bracelet
<worn on finger>     a copper ring; it glows blue
<worn on finger>     an icy ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       a stone



* R C HP:Fine Mana:Burning>
You start to concentrate...

Ok.
You grasp at *Waldo the Dwarf*, shocking him.
*Waldo the Dwarf* cleaves your left leg and tickles it.

* R C HP:Fine Mana:Burning *Waldo the Dwarf*:Wounded>f
You will attempt to flee!

* R C HP:Fine Mana:Burning *Waldo the Dwarf*:Wounded>
You flee head over heels.
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.

* R C HP:Fine Mana:Burning>
*Waldo the Dwarf* has arrived from the south.

* R C HP:Fine Mana:Burning>n
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.

* R C HP:Fine Mana:Burning>n
Hollin Road
Exits: =East= =South=.

* R C HP:Fine Mana:Burning>s
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.

* R C HP:Fine Mana:Burning>s
*Waldo the Dwarf* has arrived from the south.
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.
A wild dog tries to hit you, but your parry is successful.

* R C HP:Fine Mana:Burning a wild dog:Healthy>f
You flee head over heels.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning a wild dog:Healthy>
You flee head over heels.
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.

* R C HP:Fine Mana:Burning>s
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.

* R C HP:Fine Mana:Burning>s
Overgrown Track
Traces of red tones form the aura of this place.
The corpse of a wild dog is lying here.
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
INKBERRIES (loads 4/10) - Psylonia, Hemlock
A bright green holly bush is growing here.
*Globur the Dwarf* is standing here.
Exits: North East [South] West.

* R C HP:Fine Mana:Burning>n

*Globur the Dwarf* tries to cleave you, but your parry is successful.

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
A wild dog has arrived from the north.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
A wild dog leaves north.

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
You flee head over heels.
Riverbank of the Sirannon
Exits: North East South West.

* R C HP:Fine Mana:Burning>n
You can't go into deep water!

* R C HP:Fine Mana:Burning>
*Globur the Dwarf* has arrived from the east.

* R C HP:Fine Mana:Burning>
*Globur the Dwarf* quickly approaches, trying to cleave you.

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>e
f
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
You flee head over heels.
Near an Encampment
Exits: North [East] South West.

* R C HP:Fine Mana:Burning>w
East of the Decaying Hut
Exits: North East South West.

* R C HP:Fine Mana:Burning>s
Misty Wetlands
Exits: North East South West.

* R C HP:Fine Mana:Burning>e
Near a Small Encampment
Exits: North East South West.

* R C HP:Fine Mana:Burning>e        ### ONE MORE E!
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: [North] East South West.

* R C HP:Fine Mana:Burning>n        ### trying to get to Stepping, of course...
*Globur the Dwarf* lightly cleaves your left leg and tickles it.
No way! 
You are fighting for your life!
You barely pierce *Globur the Dwarf*'s right leg and tickle it.

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
You flee head over heels.
Hills of Dunland
Exits: North East South West.

* R C HP:Fine Mana:Burning>n
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: North East South West.

* R C HP:Fine Mana:Burning>
*Globur the Dwarf* quickly approaches, trying to cleave you.

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
You flee head over heels.
Hills of Dunland
Exits: North East South West.

* R C HP:Fine Mana:Burning>n
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: North East South West.

* R C HP:Fine Mana:Burning>n
A Small Encampment
Exits: [North] [East] South West.

* R C HP:Fine Mana:Burning>w
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] [East] [South] West.

* R C HP:Fine Mana:Burning Move:Tired>e
The strawdoor seems to be closed.

* R C HP:Fine Mana:Burning Move:Tired>
------ +++ !!! ARMOUR DOWN !!! +++ -------
*Globur the Dwarf* cleaves your right foot and tickles it.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] [East] [South] West.
*Globur the Dwarf* quickly approaches, trying to cleave you.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* R C HP:Fine Mana:Burning Move:Tired>n
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.

* R C HP:Fine Mana:Burning Move:Tired>open gate
---- NO MORE ATTEMPTS - DOOR BLOCKED -----

* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.

* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] East [South] West.
*Globur the Dwarf* cleaves your left foot very hard.
You lightly pierce *Globur the Dwarf*'s body and tickle it.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>n
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>s
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>s
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f

----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You are already attempting to flee!

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
The palisade is opened from the other side.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate

*Waldo the Dwarf* has arrived from the south.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>*Globur the Dwarf* closes the palisade.
You don't see any gate here.

* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate

You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* R C HP:Fine Mana:Burning Move:Tired>---- NO MORE ATTEMPTS - DOOR BLOCKED -----

* R C HP:Fine Mana:Burning Move:Tired>open gate
s
---- NO MORE ATTEMPTS - DOOR BLOCKED -----

* R C HP:Fine Mana:Burning Move:Tired>s
Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Burning Move:Tired>Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.

* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.

* R C HP:Fine Mana:Burning Move:Tired>n
Alas, you cannot go that way...

* R C HP:Fine Move:Tired>open gate
*Waldo the Dwarf* has arrived from the east.
---- NO MORE ATTEMPTS - DOOR BLOCKED -----

* R C HP:Fine Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here CASTING.
Wuda is standing here.
Exits: [North] East [South] West.

* R C HP:Fine Move:Tired>
*Globur the Dwarf* utters the words 'block door'
------- exit south BLOCKED/BROKEN --------

* R C HP:Fine Move:Tired>e
Oops! 
You cannot go there riding!

* R C HP:Fine Move:Tired>n
open gate
The hutdoor seems to be closed.
*Globur the Dwarf* leaves <<<<<<<   WEST   <<<<<<<.

* R C HP:Fine Move:Tired>
You don't see any gate here.

* R C HP:Fine Move:Tired>s

*Globur the Dwarf* has arrived from the west.

* R C HP:Fine Move:Tired>s
The palisade seems to be closed.
You swiftly dodge *Globur the Dwarf*'s attempt to cleave you.

* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>open palisade
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
*Waldo the Dwarf* has arrived from the west.

* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>w

*Waldo the Dwarf* cleaves your right arm extremely hard and shatters it.

* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>
Wuda lightly cleaves *Globur the Dwarf*'s head and tickles it.

* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>f
Wuda yells 'Rhuka shash muk!'
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* R C HP:Hurt Move:Tired>w
The gate seems to be closed.

* R C HP:Hurt Move:Tired>open gate
---- NO MORE ATTEMPTS - DOOR BLOCKED -----

* R C HP:Hurt Move:Tired>s

*Waldo the Dwarf* has arrived from the east.

* R C HP:Hurt Move:Tired>Oops! 
You cannot go there riding!

* R C HP:Hurt Move:Tired>n

*Waldo the Dwarf* quickly approaches, trying to cleave you.

* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>No way! 
You are fighting for your life!
*Globur the Dwarf* has arrived from the east.

* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>
*Globur the Dwarf* cleaves your left arm extremely hard and shatters it.

* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
Exits: [North] East [South] West.

* R C HP:Hurt Move:Tired>dism
You stop riding a pack horse.

* C HP:Hurt Move:Tired>e
Inside a Rough Shelter
Exits: West.
The storewall is opened from the other side.
A Dunlending warrior has arrived from the east.
A Dunlending warrior closes the storewall.
A Dunlending warrior lightly crushes your right leg and tickles it.

* C HP:Hurt Move:Tired a Dunlending warrior:Healthy>e

You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A Dunlending warrior is here, fighting *Globur the Dwarf*.
A Dunlending woman is here tending to her children.
*Globur the Dwarf* is here, fighting a Dunlending warrior.
Exits: [North] East [South] West.

* C HP:Hurt Move:Tired>Inside a Rough Shelter
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: West.

* C HP:Hurt Move:Tired>open gate
You don't see any gate here.

* C HP:Hurt Move:Tired>close gate
You don't see any gate here.
*Globur the Dwarf* has arrived from the west.

* C HP:Hurt Move:Tired>
*Globur the Dwarf* quickly approaches, trying to cleave you.

* C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
*Waldo the Dwarf* is standing here.
Exits: [North] East [South] West.

* C HP:Hurt Move:Slow>w
*Globur the Dwarf* has arrived from the east.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* C HP:Hurt Move:Slow>w

Wuda yells 'Rhuka shash muk!'

* C HP:Hurt Move:Slow>The gate seems to be closed.

* C HP:Hurt Move:Slow>
*Globur the Dwarf* has arrived from the east.

* C HP:Hurt Move:Slow>e
*Globur the Dwarf* cleaves your body extremely hard and shatters it.
No way! 
You are fighting for your life!
You barely pierce *Globur the Dwarf*'s right leg and tickle it.

* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>s

You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is here, fighting *Waldo the Dwarf*.
A sturdy pack horse is standing here.
A Dunlending warrior is here, fighting *Waldo the Dwarf*.
A Dunlending woman is here tending to her children.
*Waldo the Dwarf* is here, fighting Wuda.
Exits: [North] East [South] West.

* C HP:Wounded Move:Slow>The palisade seems to be closed.
*Waldo the Dwarf* --- TRIES TO FLEE! ---
*Waldo the Dwarf* leaves <<<<<<<   WEST   <<<<<<<.

* C HP:Wounded Move:Slow>f
s
*Globur the Dwarf* has arrived from the west.
You flee head over heels.
Inside a Rough Shelter
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: West.

* C HP:Wounded Move:Slow>
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>
*Globur the Dwarf* has arrived from the west.

* C HP:Wounded Move:Slow>w

*Globur the Dwarf* quickly approaches, trying to cleave you.

* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>s
No way! 
You are fighting for your life!
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
Exits: [North] East [South] West.

* C HP:Wounded Move:Slow>f
s
*Globur the Dwarf* has arrived from the east.
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* C HP:Wounded Move:Slow>A Small Chicken Coop
There are four eggs here.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
*Waldo the Dwarf* is standing here.
Exits: North.

* C HP:Wounded Move:Slow>s
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>open palisade
You don't see any palisade here.

* C HP:Wounded Move:Slow>n
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
Saved you, real time is 04-08-2001 03:34.

* C HP:Wounded Move:Slow>e
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [North] East [South] West.
A Dunlending warrior tries to crush you, but your parry is successful.

* C HP:Wounded Move:Slow a Dunlending warrior:Healthy>
You flee head over heels.
Inside a Rough Shelter
*Globur the Dwarf* is standing here.
Exits: West.

* C HP:Wounded Move:Slow>s
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>
*Globur the Dwarf* leaves <<<<<<<   WEST   <<<<<<<.

* C HP:Wounded Move:Slow>w
*Globur the Dwarf* has arrived from the west.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [North] East [South] West.

* C HP:Wounded Move:Slow>s
The palisade seems to be closed.

* C HP:Wounded Move:Slow>open palisade
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
*Globur the Dwarf* has arrived from the east.
A Dunlending warrior says 'Flee before our anger!'

* C HP:Wounded Move:Slow>
*Globur the Dwarf* cleaves your body extremely hard and shatters it.

* C HP:Bad Move:Slow *Globur the Dwarf*:Fine>s
No way! 
You are fighting for your life!
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* C HP:Bad Move:Weak>n
Alas, you cannot go that way...

* C HP:Bad Move:Weak>
*Globur the Dwarf* has arrived from the east.

* C HP:Bad Move:Weak>w
The gate seems to be closed.
*Globur the Dwarf* quickly approaches, trying to cleave you.
*Waldo the Dwarf* has arrived from the south.

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>w
No way! 
You are fighting for your life!
You flee head over heels.
A Small Chicken Coop
On the ground, there are four eggs.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
Exits: North.

* C HP:Bad Move:Weak>s
Alas, you cannot go that way...

* C HP:Bad Move:Weak>
*Globur the Dwarf* has arrived from the north.

* C HP:Bad Move:Weak>change wimpy 0
cast normally 'teleport' bibleedhoeq (DT)
change wimpy 100

*Globur the Dwarf* quickly approaches, trying to cleave you.
You barely pierce *Globur the Dwarf*'s body and tickle it.

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>Wimpy set to: 0
You stop your fleeing attempts.

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
You start to concentrate...                    ### stopped, white area, bns cant port here

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>Wimpy set to: 100
You will attempt to flee!
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
*Waldo the Dwarf* has arrived from the north.

* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
*Waldo the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>n
No way! 
You are fighting for your life!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>f

*Globur the Dwarf* cleaves your right leg and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You are already attempting to flee!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].

* C HP:Awful Move:Weak>
*Globur the Dwarf* has arrived from the south.

* C HP:Awful Move:Weak>e
*Globur the Dwarf* quickly approaches, trying to cleave you.
No way! 
You are fighting for your life!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You flee head over heels.
A Small Chicken Coop
On the ground, there are four eggs.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
*Waldo the Dwarf* is standing here.
Exits: North.

* C HP:Awful Move:Fainting>f
You flee head over heels.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
*Waldo the Dwarf* leaves ^^^^^^^   NORTH   ^^^^^^^.

* C HP:Awful Move:Fainting>n
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
*Globur the Dwarf* is standing here.
*Waldo the Dwarf* is standing here.
Exits: East South [West].
*Globur the Dwarf* leaves vvvvvvv   SOUTH   vvvvvvv.

* C HP:Awful Move:Fainting>
*Waldo the Dwarf* cleaves your head extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Move:Fainting *Waldo the Dwarf*:Hurt>e
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Move:Fainting *Waldo the Dwarf*:Hurt>

You are dead! Sorry...

o C HP:Awful Move:Fainting>
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.

* C HP:Awful Move:Fainting>info Wps: %K.
Wps: involved in skirmishes.

* C HP:Awful Move:Fainting>quit
Goodbye, friend.. Come back soon!


### I don't get it. Not my day? Too stupid to play MUME? Dunno...
### Just one thing I know now. NO MORE SOLO PLAY.
### Back to playing Corvin, maxdefence hugegroupleader. Cya!
Top of Page Down to last comment


Noursu2001-08-04 08:28:51
Kovie the shaman smote and venomed you with a brd. not bad huh!
Norsu2001-08-04 08:29:05
It's sad when one cant spell his own name. :(
Daevia2001-08-04 08:59:00
What do you know, Norsu repracced so he could resume poisonwhoring!
An optimist2001-08-04 08:59:08
*comfort* You certainly are NOT too stupid to play mume. You are just too stupid to be any good at it.
Moonglum2001-08-04 09:12:55
You died 3 vs 1, 3 vs 1 and 2 vs 1 ... hard to win with those odds anymore on MUME - trust me I know - die all the time soloplaying to groups.
Unknown2001-08-04 09:27:28
Guess all that mapping didn't do any good!
Alweon2001-08-04 10:00:19
died to an orkish warrior and an orkish shaman today as well because of this rocking new flee system. why not just remove the shit? it completely discourages soloplay since no solo player has a chance vs. a group near bottlenecks or even open terrain anymore. not that i really care since i log on about twice a week as of late =p
Unknown2001-08-04 10:25:47
Put some pracs into attack you whiners.
hate2001-08-04 11:13:12
Well, i always play solo and i havent died in some weeks with slower link than you...
Call me wimp, but part of the secret is not charge legend puke groups.
faint2001-08-04 11:53:37
you shoulda went for kill on waldo man!
Natash2001-08-04 12:30:43
Dunlending zones a white zone??? U gotta be kidding
Devastator2001-08-04 12:34:11
Hmmm well ofcourse I am a troll with nice hps, so I got easy talking..... if caster looses armour it is fast over. But still, I fought solo and with 2 followers versus groups twice as big as mine- 1 vs 2 or 3 and 3 vs 6- and I had no trouble killing pukes, even nearly killed the whole groups. But I got max dex and 40ms link at university, only no client =/
Natash2001-08-04 12:37:53
btw, attack only works with pierce?
Fredde2001-08-04 12:43:01
are you like blind or something imean "----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----" you need that to see when you panic? its prolly hihglighted some awesome colour that makes your eyes go insane everytime you see it.
Wellknown2001-08-04 13:07:05
Natash you for real?:P "...attack only works with pierce?":))
Natash2001-08-04 13:16:21
Nod, read help attack. Always has been, ONLY piercing weapons get extra rounds, therefor they should only get extra flee rounds. Unless theres some fine print i missed somewhere.
2.Optimist2001-08-04 13:53:54
1.Death: Don't listen to what Lowyn says. You CAN go solo with any class-just listen to narrates so you know when the steamroller is out and can avoid it.
2.Death: Always exa hobbits, so you know what you're dealing with. Little furballs just can't stick to being bstabbers! (Hmm, Relim bashtrapping? Go stab a troll warrens or something.)
3.Death: No bad luck or stupidity here either, just a nicely planned trap. Globur warlord yet?
P.S. You die, you learn. Want to stop learning? c 'store' teleport.
morhol2001-08-04 14:13:12
give bn's attack skill?
Lore2001-08-04 15:13:58
Attack works wity ANY weaponskill when considering flee attempts. It only provides extra attacks when piercing though. A hint from MUME's help files ... "Note that whilst most skills decay with disuse, the attack skill is less apt to do so, as it is something of a measure of agility, and is used NOT ONLY in conjunction with the piercing skill, but also EVERY TIME you are forced to flee from combat."
Natash2001-08-04 15:26:44
Lore, it used to be that u got a wimpy flee every combat round u had. so only with pierce would it have any effect. With new flee, i agree that it could work :P
Rogon2001-08-04 17:57:34
Devastator, i'm sure you win 3 vs 6 battles. 3 legends vs 6 newbies. That's hardly worth mentioning to make a point. You never even TRY to fight even battles vs good whities in neutral zones (outside warrens/moria). Met you plenty of times with even numbers. you always run like a rabbit! i guess you run to leave half your group and come back with smaller group tho - for the challenge!!!
Antar2001-08-04 18:32:19
All I know is "Hot damn"... Just stop pkin'. It's what I am TRYING to do, mainly cause I suck ass at it. *shrugs*
Edvard2001-08-04 19:02:04
fucking disco-mudder with all them fag-highlights/subs... i would become insane...
Axel2001-08-04 19:54:19
yeah,---- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
Prist2001-08-04 20:25:46
Mmmm... died again to new flee, fuck soloplay :P Trolls, come cave, we make some fast portaltraps...
Gray2001-08-04 23:18:08
To Moonglum: 1) Norsupack contained 5 dorks, not counting one that I was fighting before, 2) second time it was 4 pukes, not 3... and yeah OF COURSE i did exa hobbit - he was stabber-warrior as i can see... stabbed me first to hurt, then started PIERCING. I bashed him too of course, but he did his work when I was on wounded already... Didn't recover from that bash (second hobbit was slasher, not first). Shining was Lowin's btw. To 2.Optimist: 1) was no narrates about Norsu - I just logged on, and insta came to find some solo targets at DT, 2) yeah Globur warlorded. To Axel and Edvardfuck: this #sub was just old trigger, I didnt player Ulairy since new flee was implemented. No I'm not blind - but this line (yeah, bold magenta) did make my hand work as fast as trigger - press flee again. What else can I do if I need to flee in pk as fast as with triggerflee?
Wendle2001-08-05 00:17:35
Shoulda loged my How-to get 2 legends pked in 15 minute's *wink*
Prist2001-08-05 01:10:33
Hrmfp, i take my words back, i went back to my nice retirement home after 8 failed flees ine one room and mobdeath to black patrol...
Devastator2001-08-05 01:41:51
I guess Rogon never did read my logs on mume.net unless you call thalanthyr and kuku newbies. And yes I did run several times from you, you know reasons? from the 3 of the 4 times you hitted me in open area 1 tic before sun. the other 1 time in goblins I did flee because i wanted regroup and get plan like i commented but nooka was so newbie she didn't even know goblins. Get lost rogon. Btw I did fight you 5 vs 12 in moria when u were with spark, on as mato and like 5 pukes died and u lost the fight badly. So don't tell me i run like a rabbit, it is total bullshit=)
Rogon2001-08-05 02:16:50
Hah, we hit you 4vs4 at necro, and the OTHER trolls stayed and fought to wounded, and still made it to warrens before day, but you, you insta ran on healthy when you saw us! and i dont recall being in any 12ppl group in moria that lost to 5(??) darkies. you must have been dreaming.
newbie2001-08-05 06:56:29
i win
i lost 4 lvls in about 10 min or so
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