Having 3 legends killed in pk in 3 hours HOWTO.
### Part 1, Gray (real log deleted)
You are subjected to the following temporary effects:
- bless
- shroud
- stored spell armour.
- stored spell colour spray.
- stored spell colour spray.
- stored spell colour spray.
- detect magic
- shield
- armour
- potion
* W C>eq
You are using:
<wielded> a ceremonial dagger (brand new)
<used as shield> a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head> a plain hood (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a fine grey cloak (brand new); it glows blue
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a pair of smooth, black boots
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on wrist> a wolfskin wristband (brand new)
<worn on finger> a jewelled ring; it glows blue
<worn on finger> an icy ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt; it glows blue
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch; it glows blue
Path to the Misty Mountains (dt door)
ye fight! (to some noname orc warrior)
*an Orc* yells 'i do!' (narrating for help)
*a Norsu pack* arrived from the east riding hungry wargs.
*Norsu the Orc* smites your body extremely hard and shatters it.
--- *** ARACHNIA *** ---
*Kovie the Orc* smites your leg extremely hard and shatters it.
--- *** VENOM *** ---
*Everhate the Orc* crushes your something else extremely hard and shatters it.
--- +++ ARMOUR DOWN +++ ---
etc
You are dead! Sorry...
### Part 2, after 30 mins logging Varvar (real log deleted as well)
o W C>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on forearm> a metal buckler (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a black warg fur (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of white chain mail leggings (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and some sets of lock picks
<worn on wrist> a wolfskin wristband (brand new)
<worn on finger> a ruby ring
<worn on finger> a ring
<worn on back> a leather backpack
<worn across back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch
<worn on belt> a large skin
<worn on belt> a stone
Dark Clump of Trees
---- *a Hobbit* BASHED YOU! ----
*a Dwarf* have arrived from the east.
*a Hobbit* have arrived from the east.
You suddenly notice *Relim the Dunadan Man*.
*Relim the Dunadan Man* shoots your foot extremely hard.
*a Hobbit* slashes your body hard and shatters it.
*a Dwarf* pounds your arm extremely hard and shatters it.
You are dead! Sorry...
### Part 3, logging Ulairy
### Killed some pukes Tbad, became warleader (first time on this char)
### Fighting Waldo and Globur near demons, Waldo wounded (and looks clueless)
### Or just luring? stupid me, can't manage to understand...
* W C>eq
You are using:
<wielded> a black runed dagger (brand new); it glows blue
<used as shield> a metal-shod staff; it glows blue
<worn on head> a green hood (used)
<worn on body> a plain shirt (used)
<worn about body> a fine grey cloak (brand new); it glows blue
<worn on arms> a pair of black arm wrappings (brand new); it glows blue
<worn on hands> a pair of soft leather gloves (tattered)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a soft pair of padded boots (brand new); it glows blue
<worn around neck> a red ruby; it glows blue; it has a soft glowing aura
<worn around neck> a golden necklace
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a jade bracelet
<worn on finger> a copper ring; it glows blue
<worn on finger> an icy ring; it glows blue
<worn on back> a leather backpack
<worn as belt> a broad silver belt; it glows blue
<worn on belt> a butcher knife (brand new)
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch; it glows blue
<worn on belt> a stone
* R C HP:Fine Mana:Burning>
You start to concentrate...
Ok.
You grasp at *Waldo the Dwarf*, shocking him.
*Waldo the Dwarf* cleaves your left leg and tickles it.
* R C HP:Fine Mana:Burning *Waldo the Dwarf*:Wounded>f
You will attempt to flee!
* R C HP:Fine Mana:Burning *Waldo the Dwarf*:Wounded>
You flee head over heels.
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.
* R C HP:Fine Mana:Burning>
*Waldo the Dwarf* has arrived from the south.
* R C HP:Fine Mana:Burning>n
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Burning>n
Hollin Road
Exits: =East= =South=.
* R C HP:Fine Mana:Burning>s
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Burning>s
*Waldo the Dwarf* has arrived from the south.
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.
A wild dog tries to hit you, but your parry is successful.
* R C HP:Fine Mana:Burning a wild dog:Healthy>f
You flee head over heels.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning a wild dog:Healthy>
You flee head over heels.
North of the Stepping Stones
Traces of red tones form the aura of this place.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Burning>s
Shallow Sirannon
A grey wolf is here, snarling aggressively.
A wild dog bares his yellow fangs at you.
Exits: North East South West.
* R C HP:Fine Mana:Burning>s
Overgrown Track
Traces of red tones form the aura of this place.
The corpse of a wild dog is lying here.
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
INKBERRIES (loads 4/10) - Psylonia, Hemlock
A bright green holly bush is growing here.
*Globur the Dwarf* is standing here.
Exits: North East [South] West.
* R C HP:Fine Mana:Burning>n
*Globur the Dwarf* tries to cleave you, but your parry is successful.
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
A wild dog has arrived from the north.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
A wild dog leaves north.
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
You flee head over heels.
Riverbank of the Sirannon
Exits: North East South West.
* R C HP:Fine Mana:Burning>n
You can't go into deep water!
* R C HP:Fine Mana:Burning>
*Globur the Dwarf* has arrived from the east.
* R C HP:Fine Mana:Burning>
*Globur the Dwarf* quickly approaches, trying to cleave you.
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>e
f
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>
You flee head over heels.
Near an Encampment
Exits: North [East] South West.
* R C HP:Fine Mana:Burning>w
East of the Decaying Hut
Exits: North East South West.
* R C HP:Fine Mana:Burning>s
Misty Wetlands
Exits: North East South West.
* R C HP:Fine Mana:Burning>e
Near a Small Encampment
Exits: North East South West.
* R C HP:Fine Mana:Burning>e ### ONE MORE E!
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: [North] East South West.
* R C HP:Fine Mana:Burning>n ### trying to get to Stepping, of course...
*Globur the Dwarf* lightly cleaves your left leg and tickles it.
No way!
You are fighting for your life!
You barely pierce *Globur the Dwarf*'s right leg and tickle it.
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
You flee head over heels.
Hills of Dunland
Exits: North East South West.
* R C HP:Fine Mana:Burning>n
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: North East South West.
* R C HP:Fine Mana:Burning>
*Globur the Dwarf* quickly approaches, trying to cleave you.
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>n
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning *Globur the Dwarf*:Fine>f
You flee head over heels.
Hills of Dunland
Exits: North East South West.
* R C HP:Fine Mana:Burning>n
Track leading to a Camp
Traces of white tones form the aura of this place.
*Globur the Dwarf* is standing here.
Exits: North East South West.
* R C HP:Fine Mana:Burning>n
A Small Encampment
Exits: [North] [East] South West.
* R C HP:Fine Mana:Burning>w
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] [East] [South] West.
* R C HP:Fine Mana:Burning Move:Tired>e
The strawdoor seems to be closed.
* R C HP:Fine Mana:Burning Move:Tired>
------ +++ !!! ARMOUR DOWN !!! +++ -------
*Globur the Dwarf* cleaves your right foot and tickles it.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] [East] [South] West.
*Globur the Dwarf* quickly approaches, trying to cleave you.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* R C HP:Fine Mana:Burning Move:Tired>n
Alas, you cannot go that way...
* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.
* R C HP:Fine Mana:Burning Move:Tired>open gate
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.
* R C HP:Fine Mana:Burning Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here.
Exits: [North] East [South] West.
*Globur the Dwarf* cleaves your left foot very hard.
You lightly pierce *Globur the Dwarf*'s body and tickle it.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>n
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>s
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>s
No way!
You are fighting for your life!
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>f
You are already attempting to flee!
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>
The palisade is opened from the other side.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
*Waldo the Dwarf* has arrived from the south.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>*Globur the Dwarf* closes the palisade.
You don't see any gate here.
* R C HP:Fine Mana:Burning Move:Tired *Globur the Dwarf*:Fine>open gate
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* R C HP:Fine Mana:Burning Move:Tired>---- NO MORE ATTEMPTS - DOOR BLOCKED -----
* R C HP:Fine Mana:Burning Move:Tired>open gate
s
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
* R C HP:Fine Mana:Burning Move:Tired>s
Oops!
You cannot go there riding!
* R C HP:Fine Mana:Burning Move:Tired>Oops!
You cannot go there riding!
* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.
* R C HP:Fine Mana:Burning Move:Tired>w
The gate seems to be closed.
* R C HP:Fine Mana:Burning Move:Tired>n
Alas, you cannot go that way...
* R C HP:Fine Move:Tired>open gate
*Waldo the Dwarf* has arrived from the east.
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
* R C HP:Fine Move:Tired>e
A Small Encampment
*Globur the Dwarf* is standing here CASTING.
Wuda is standing here.
Exits: [North] East [South] West.
* R C HP:Fine Move:Tired>
*Globur the Dwarf* utters the words 'block door'
------- exit south BLOCKED/BROKEN --------
* R C HP:Fine Move:Tired>e
Oops!
You cannot go there riding!
* R C HP:Fine Move:Tired>n
open gate
The hutdoor seems to be closed.
*Globur the Dwarf* leaves <<<<<<< WEST <<<<<<<.
* R C HP:Fine Move:Tired>
You don't see any gate here.
* R C HP:Fine Move:Tired>s
*Globur the Dwarf* has arrived from the west.
* R C HP:Fine Move:Tired>s
The palisade seems to be closed.
You swiftly dodge *Globur the Dwarf*'s attempt to cleave you.
* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>No way!
You are fighting for your life!
* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>open palisade
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
*Waldo the Dwarf* has arrived from the west.
* R C HP:Fine Move:Tired *Globur the Dwarf*:Fine>w
*Waldo the Dwarf* cleaves your right arm extremely hard and shatters it.
* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>No way!
You are fighting for your life!
* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>
Wuda lightly cleaves *Globur the Dwarf*'s head and tickles it.
* R C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>f
Wuda yells 'Rhuka shash muk!'
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* R C HP:Hurt Move:Tired>w
The gate seems to be closed.
* R C HP:Hurt Move:Tired>open gate
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
* R C HP:Hurt Move:Tired>s
*Waldo the Dwarf* has arrived from the east.
* R C HP:Hurt Move:Tired>Oops!
You cannot go there riding!
* R C HP:Hurt Move:Tired>n
*Waldo the Dwarf* quickly approaches, trying to cleave you.
* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>No way!
You are fighting for your life!
*Globur the Dwarf* has arrived from the east.
* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>
*Globur the Dwarf* cleaves your left arm extremely hard and shatters it.
* R C HP:Hurt Move:Tired *Waldo the Dwarf*:Hurt>
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
Exits: [North] East [South] West.
* R C HP:Hurt Move:Tired>dism
You stop riding a pack horse.
* C HP:Hurt Move:Tired>e
Inside a Rough Shelter
Exits: West.
The storewall is opened from the other side.
A Dunlending warrior has arrived from the east.
A Dunlending warrior closes the storewall.
A Dunlending warrior lightly crushes your right leg and tickles it.
* C HP:Hurt Move:Tired a Dunlending warrior:Healthy>e
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A Dunlending warrior is here, fighting *Globur the Dwarf*.
A Dunlending woman is here tending to her children.
*Globur the Dwarf* is here, fighting a Dunlending warrior.
Exits: [North] East [South] West.
* C HP:Hurt Move:Tired>Inside a Rough Shelter
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: West.
* C HP:Hurt Move:Tired>open gate
You don't see any gate here.
* C HP:Hurt Move:Tired>close gate
You don't see any gate here.
*Globur the Dwarf* has arrived from the west.
* C HP:Hurt Move:Tired>
*Globur the Dwarf* quickly approaches, trying to cleave you.
* C HP:Hurt Move:Tired *Globur the Dwarf*:Fine>open gate
You don't see any gate here.
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
*Waldo the Dwarf* is standing here.
Exits: [North] East [South] West.
* C HP:Hurt Move:Slow>w
*Globur the Dwarf* has arrived from the east.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* C HP:Hurt Move:Slow>w
Wuda yells 'Rhuka shash muk!'
* C HP:Hurt Move:Slow>The gate seems to be closed.
* C HP:Hurt Move:Slow>
*Globur the Dwarf* has arrived from the east.
* C HP:Hurt Move:Slow>e
*Globur the Dwarf* cleaves your body extremely hard and shatters it.
No way!
You are fighting for your life!
You barely pierce *Globur the Dwarf*'s right leg and tickle it.
* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>s
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is here, fighting *Waldo the Dwarf*.
A sturdy pack horse is standing here.
A Dunlending warrior is here, fighting *Waldo the Dwarf*.
A Dunlending woman is here tending to her children.
*Waldo the Dwarf* is here, fighting Wuda.
Exits: [North] East [South] West.
* C HP:Wounded Move:Slow>The palisade seems to be closed.
*Waldo the Dwarf* --- TRIES TO FLEE! ---
*Waldo the Dwarf* leaves <<<<<<< WEST <<<<<<<.
* C HP:Wounded Move:Slow>f
s
*Globur the Dwarf* has arrived from the west.
You flee head over heels.
Inside a Rough Shelter
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: West.
* C HP:Wounded Move:Slow>
Alas, you cannot go that way...
* C HP:Wounded Move:Slow>
*Globur the Dwarf* has arrived from the west.
* C HP:Wounded Move:Slow>w
*Globur the Dwarf* quickly approaches, trying to cleave you.
* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>No way!
You are fighting for your life!
* C HP:Wounded Move:Slow *Globur the Dwarf*:Fine>s
No way!
You are fighting for your life!
You flee head over heels.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
Exits: [North] East [South] West.
* C HP:Wounded Move:Slow>f
s
*Globur the Dwarf* has arrived from the east.
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* C HP:Wounded Move:Slow>A Small Chicken Coop
There are four eggs here.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
*Waldo the Dwarf* is standing here.
Exits: North.
* C HP:Wounded Move:Slow>s
Alas, you cannot go that way...
* C HP:Wounded Move:Slow>open palisade
You don't see any palisade here.
* C HP:Wounded Move:Slow>n
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
Saved you, real time is 04-08-2001 03:34.
* C HP:Wounded Move:Slow>e
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [North] East [South] West.
A Dunlending warrior tries to crush you, but your parry is successful.
* C HP:Wounded Move:Slow a Dunlending warrior:Healthy>
You flee head over heels.
Inside a Rough Shelter
*Globur the Dwarf* is standing here.
Exits: West.
* C HP:Wounded Move:Slow>s
Alas, you cannot go that way...
* C HP:Wounded Move:Slow>
*Globur the Dwarf* leaves <<<<<<< WEST <<<<<<<.
* C HP:Wounded Move:Slow>w
*Globur the Dwarf* has arrived from the west.
A Small Encampment
Traces of white tones form the aura of this place.
Wuda is standing here.
A sturdy pack horse is standing here.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending woman is here tending to her children.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [North] East [South] West.
* C HP:Wounded Move:Slow>s
The palisade seems to be closed.
* C HP:Wounded Move:Slow>open palisade
---- NO MORE ATTEMPTS - DOOR BLOCKED -----
*Globur the Dwarf* has arrived from the east.
A Dunlending warrior says 'Flee before our anger!'
* C HP:Wounded Move:Slow>
*Globur the Dwarf* cleaves your body extremely hard and shatters it.
* C HP:Bad Move:Slow *Globur the Dwarf*:Fine>s
No way!
You are fighting for your life!
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* C HP:Bad Move:Weak>n
Alas, you cannot go that way...
* C HP:Bad Move:Weak>
*Globur the Dwarf* has arrived from the east.
* C HP:Bad Move:Weak>w
The gate seems to be closed.
*Globur the Dwarf* quickly approaches, trying to cleave you.
*Waldo the Dwarf* has arrived from the south.
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>w
No way!
You are fighting for your life!
You flee head over heels.
A Small Chicken Coop
On the ground, there are four eggs.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
Exits: North.
* C HP:Bad Move:Weak>s
Alas, you cannot go that way...
* C HP:Bad Move:Weak>
*Globur the Dwarf* has arrived from the north.
* C HP:Bad Move:Weak>change wimpy 0
cast normally 'teleport' bibleedhoeq (DT)
change wimpy 100
*Globur the Dwarf* quickly approaches, trying to cleave you.
You barely pierce *Globur the Dwarf*'s body and tickle it.
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>Wimpy set to: 0
You stop your fleeing attempts.
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
You start to concentrate... ### stopped, white area, bns cant port here
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>Wimpy set to: 100
You will attempt to flee!
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
*Waldo the Dwarf* has arrived from the north.
* C HP:Bad Move:Weak *Globur the Dwarf*:Fine>
*Waldo the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>n
No way!
You are fighting for your life!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>f
*Globur the Dwarf* cleaves your right leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You are already attempting to flee!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You flee head over heels.
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
Exits: East South [West].
* C HP:Awful Move:Weak>
*Globur the Dwarf* has arrived from the south.
* C HP:Awful Move:Weak>e
*Globur the Dwarf* quickly approaches, trying to cleave you.
No way!
You are fighting for your life!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You wish that your wounds would stop BLEEDING so much!
* C HP:Awful Move:Weak *Globur the Dwarf*:Fine>
You flee head over heels.
A Small Chicken Coop
On the ground, there are four eggs.
A hen is standing here.
A hen is standing here.
A hen is standing here.
The rooster is here, strutting about.
*Waldo the Dwarf* is standing here.
Exits: North.
* C HP:Awful Move:Fainting>f
You flee head over heels.
----- +++P+++ +++A+++ +++N+++ +++I+++ +++C+++ -----
*Waldo the Dwarf* leaves ^^^^^^^ NORTH ^^^^^^^.
* C HP:Awful Move:Fainting>n
A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
A half wolf is here, loyally protecting his master.
An old man is standing here.
*Globur the Dwarf* is standing here.
*Waldo the Dwarf* is standing here.
Exits: East South [West].
*Globur the Dwarf* leaves vvvvvvv SOUTH vvvvvvv.
* C HP:Awful Move:Fainting>
*Waldo the Dwarf* cleaves your head extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
* C HP:Dying Move:Fainting *Waldo the Dwarf*:Hurt>e
You are in a pretty bad shape, unable to do anything!
* C HP:Dying Move:Fainting *Waldo the Dwarf*:Hurt>
You are dead! Sorry...
o C HP:Awful Move:Fainting>
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.
* C HP:Awful Move:Fainting>info Wps: %K.
Wps: involved in skirmishes.
* C HP:Awful Move:Fainting>quit
Goodbye, friend.. Come back soon!
### I don't get it. Not my day? Too stupid to play MUME? Dunno...
### Just one thing I know now. NO MORE SOLO PLAY.
### Back to playing Corvin, maxdefence hugegroupleader. Cya!