hehe.. well.. this was some 20 minutes =P
this all happens in 20ish minutes time=P
#####
# this story starts with me sitting dt, Scaramanga narrates for backup
# at necro.. so i start running there.. i come to some north of
# of cloakroom exhausted.. so i rest some and then run towards cloakroom
# i dont wanna bash the door incase Zambar will get this kill solo..
# so i sit back some..
#####
* W C HP:Fine Move:Weak>whe
Players in your zone
--------------------
Draaz - Entrance to the Castle Keep
Zambar - Cloak Room
* W C HP:Fine Move:Weak>t zambar whos winning? =P
Ok.
* W C Move:Weak>whe
Players in your zone
--------------------
Draaz - Entrance to the Castle Keep
Zambar - Cloak Room
* W C Move:Weak># {rep} now aliases {tell Merlyn}.
Merlyn tells you 'mind if i snoop u ?'
* W C Move:Slow>
Reboot in 30 minutes called by Dáin (for no apparent reason)
* W C Move:Slow>
### REBOOT in 30 minutes (for no apparent reason) ###
* W C Move:Slow>rep err.. go ahead =P
Ok.
* W C Move:Slow># {rep} now aliases {tell Zambar}.
Zambar tells you 'me losing'
* W C Move:Slow>whois merlyn
Merlyn is a Maia (Wright).
Email: maxim@delfi.lv
* W C Move:Slow>
Merlyn is keeping an eye on you.
* W C Move:Slow>rep fuck
Ok.
* W C Move:Slow>st
You stop resting, and stand up.
* W C Move:Slow>bash cloakroom
The will blocking the cloakroom resisted your bash.
bash cloakroom
* W C Move:Slow>The cloakroom gave away under the pressure.
O
s
C
A mean brigand opens the cloakroom.
* W C Move:Weak>It's already open!
* W C Move:Weak>Cloak Room
A brown bottle labelled Hillman Miracle Medicine is here.
A chopping-cleaver, as favoured by butchers, is lying unused.
A canoe has been left here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A gleaming belt lies on the ground in a heap.
An ancient blade, broad and strong, cleaves the ground here.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
An old-looking ring, covered with runes, lies here.
An ugly, black scale mail shirt is lying here.
On the floor is a foul orkish-looking metal helmet.
A little stone lies on the ground.
A coil of rope is lying here.
There is a water skin lying on the ground.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A hungry warg is sleeping here.
*Bonzo the Stoor Hobbit* is here, fighting Zambar.
Zambar the Black Númenórean is here, fighting *Bonzo the Stoor Hobbit*.
Exits: North.
* W C Move:Weak>
Ok.
* W C Move:Weak>k *hobbit*
You pound *Bonzo the Stoor Hobbit*'s right leg extremely hard and shatter it.
*Bonzo the Stoor Hobbit* is mortally wounded and will die soon if not aided.
* W C Move:Weak *Bonzo the Stoor Hobbit*:Dying Zambar:Bad>
Zambar slashes *Bonzo the Stoor Hobbit*'s left hand extremely hard and
shatters it.
Your blood freezes as you hear *Bonzo the Stoor Hobbit*'s death cry.
*Bonzo the Stoor Hobbit* has drawn his last breath! R.I.P.
* W C Move:Weak>sm
You smile viciously.
* W C Move:Weak>
Zambar shows his approval by clapping his small hands together.
####
# 10-15 minutes later i sit warrens and hear about elves noc..
# so i run there..
####
A Shallow Section of the River
Exits: *North* *East* *South* *West*.
* R W C>tr
You carefully examine the ground around you, looking for tracks...
Verminaard has arrived from the south riding a hungry warg.
Verminaard carefully examines the ground around him, looking for tracks...
You see:
- a track of a hungry warg leading south (done less than 1 hour ago).
s
Daz narrates 'goign w '
- a track of an Orc leading north (done less than 2 hours ago).
- a track of an Orc coming from the south (done less than 2 hours ago).
- a track of a Man leading south (done less than 3 hours ago).
- a track of a Man coming from the north (done less than 3 hours ago).
- a track of a Man leading south (done less than 5 hours ago).
- a track of a Man coming from the west (done less than 5 hours ago).
- a track of a Man leading west (done less than 5 hours ago).
- a track of a Man coming from the north (done less than 5 hours ago).
- a track of a Troll leading south (done less than 9 hours ago).
- a track of a Troll coming from the north (done less than 9 hours ago).
You stop searching, you don't seem to find anything else.
* R W C>Trail Meets a Tributary of the Bruinen
The corpse of a rabid, grey wolf is lying here.
The corpse of an orkish cavalier is lying here.
Exits: *North* *East* *South* *West*.
* R W C>n
A Shallow Section of the River
Verminaard is here searching for tracks, riding a hungry warg.
Exits: *North* *East* *South* *West*.
* R W C>lead
You stop riding a hungry warg.
A hungry warg starts following you.
* W C>ri
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.
* R W C>nar on river?
Ok.
* R W C>whe
Players in your zone
--------------------
Draaz - A Shallow Section of the River
Verminaard - A Shallow Section of the River
Ejgan - Trail to the Misty Mountains
* R W C>
Daz narrates 'goblon caves'
* R W C>fol
You will not follow anyone else now.
* R W C>l
A Shallow Section of the River
Verminaard is here, riding a hungry warg.
* R W C>
Verminaard LEAVES vv S O U T H vv riding a hungry warg.
* R W C>s
* R W C>s
Trail Meets a Tributary of the Bruinen
The corpse of a rabid, grey wolf is lying here.
The corpse of an orkish cavalier is lying here.
Verminaard is here, riding a hungry warg.
Exits: *North* *East* *South* *West*.
* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.
* R W C>Trail to the Misty Mountains
Verminaard is here, riding a hungry warg.
Exits: *East* *West*.
* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.
Trail to the Misty Mountains
Verminaard is here, riding a hungry warg.
Exits: *North* *South* *West*.
* R W C>n
Verminaard LEAVES N O R T H riding a hungry warg.
A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: *East* *South*.
* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.
A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: East *West*.
* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.
You feel so much better hiding in the shadows!
A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: North *West*.
* R W C>n
e
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
Exits: East South.
* R W C>Verminaard has arrived from the south riding a hungry warg.
n
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East West.
* R W C>Verminaard has arrived from the west riding a hungry warg.
e
A Trail along a River
Exits: East South.
* R W C>A Trail along a River
Exits: East West.
* R W C>e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
* R W C>e
A Trail along a River
Exits: North East South West.
* R W C>whe
Players in your zone
--------------------
Silm - A Dangerous Road
Draaz - A Trail along a River
Durcano - A Dangerous Road
Verminaard - Wide Canyon
* R W C>e
A Trail along a River
Exits: East South West.
* R W C>e
A Sloping Bridge
Exits: East West Down.
* R W C>e
Near a Fork
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East West.
* R W C>w
A Sloping Bridge
Exits: East West Down.
* R W C>w
A Trail along a River
Exits: East South West.
* R W C>w
A Trail along a River
A Trail along a River
Exits: North East South West.
* R W C>whe
Players in your zone
--------------------
Silm - Deep Valley
Draaz - A Trail along a River
Durcano - Deep Valley
Verminaard - On Top of a Mountain
* R W C>s
Wide Canyon
Exits: North South West.
* R W C>s
s
Wide Canyon
Exits: North West Up.
* R W C>
Alas, you cannot go that way...
* R W C>u
A Steep Slope
Exits: East West Up.
* R W C>u
u
A Steep Slope
Exits: West Up.
* R W C>On Top of a Mountain
Exits: South.
* R W C>s
Exits: North Down.
* R W C>d
A Gentle Slope
*Feriand the Noldorin Elf* is standing here.
Exits: North South West Up.
*Feriand the Noldorin Elf* LEAVES N O R T H.
* R W C>n
k *elf*
A Mountain Path
Exits: North South.
* R W C>n
k *elf*
They aren't here.
* R W C>Narrow Ledge
Exits: South West.
* R W C>n
They aren't here.
* R W C>w
n
Alas, you cannot go that way...
* R W C>n
A Mountain Path
Exits: North East.
* R W C>k *elf*
A Mountain Path
Exits: South West.
* R W C>
Alas, you cannot go that way...
* R W C>w
They aren't here.
* R W C>n
A Mountain Path
Exits: North East.
* R W C>n
Ledge Above Canyon
*Feriand the Noldorin Elf* is standing here.
Exits: East South.
* R W C>
Alas, you cannot go that way...
* R W C>k *elf*
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.
* R W C *Feriand the Noldorin Elf*:Wounded>bash
e
*Feriand the Noldorin Elf* panics, and attempts to flee.
* R W C *Feriand the Noldorin Elf*:Wounded>k *elf*
Jarlaxle narrates 'we guarding moors'
*Feriand the Noldorin Elf* panics, and attempts to flee.
w
k *elf*
*Feriand the Noldorin Elf* panics, and attempts to flee.
Your bash at *Feriand the Noldorin Elf* sends him sprawling.
* R W C *Feriand the Noldorin Elf*:Bad>No way!
You are fighting for your life!
* R W C *Feriand the Noldorin Elf*:Bad>
You're already fighting!
* R W C *Feriand the Noldorin Elf*:Bad>No way!
You are fighting for your life!
* R W C *Feriand the Noldorin Elf*:Bad>
You're already fighting!
* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!
* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!
* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!
You pound *Feriand the Noldorin Elf*'s right foot extremely hard and shatter
it.
*Feriand the Noldorin Elf* is incapacitated and will slowly die, if not aided.
* R W C *Feriand the Noldorin Elf*:Dying>nar he dies
Ok.
* R W C *Feriand the Noldorin Elf*:Dying>stat
*a Half-Elf* has arrived from the south.
OB: 143%, DB: 30%, PB: 43%, Armour: 88%. Wimpy: 250. Mood: aggressive.
Needed: 181,241 xp, 0 tp. Gold: 136. Alert: normal.
Affected by:
- noquit
- novoid
* R W C *Feriand the Noldorin Elf*:Dying>
*a Half-Elf* LEAVES E A S T.
* R W C *Feriand the Noldorin Elf*:Dying>
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Feriand the Noldorin Elf*'s death cry.
*Feriand the Noldorin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Feriand the Noldorin Elf*.
* R W C>
Verminaard has arrived from the south riding a hungry warg.
* R W C>e
k *elf*
Narrow Canyon
*a Half-Elf* is standing here.
Exits: East South West.
Saving Draaz.
* R W C>
You approach *a Half-Elf*, trying to pound him.
* R W C *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES E A S T.
* R W C>bash
Bash what or whom?
* R W C>e
k *elf*
Narrow Canyon
*a Half-Elf* is standing here.
Exits: East South West.
* R W C>*a Half-Elf* LEAVES E A S T.
They aren't here.
* R W C>e
k *elf*
Wide Canyon
Wide Canyon
*a Half-Elf* is standing here.
Exits: North South West.
*a Half-Elf* LEAVES vv S O U T H vv.
* R W C>They aren't here.
* R W C>s
Verminaard narrates 'feriandx wounde'
* R W C>k *elf*
Wide Canyon
Exits: North West Up.
* R W C>u
They aren't here.
* R W C>k *elf*
A Steep Slope
*a Half-Elf* is standing here.
Exits: East West Up.
* R W C>*a Half-Elf* LEAVES U P P.
They aren't here.
Tragikomix narrates ':P'
* R W C># {rep} now aliases {tell Scaramanga}.
Scaramanga tells you 'loooooooota eq!'
* R W C>u
k *elf*
Your mount refuses to follow your orders!
* R W C>u
k *elf*
They aren't here.
* R W C>
Your mount refuses to follow your orders!
* R W C>u
They aren't here.
* R W C>u
k *elf*
A Steep Slope
Exits: West Up.
* R W C>On Top of a Mountain
*a Half-Elf* is standing here.
Exits: South.
* R W C>
You pound *a Half-Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* R W C *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.
* R W C *a Half-Elf*:Wounded>bash
s
k *elf*
*a Half-Elf* begins some strange incantations...
*a Half-Elf* panics, and attempts to flee.
Tragikomix narrates 'whre ?'
*a Half-Elf* panics, and attempts to flee.
Your bash at *a Half-Elf* sends him sprawling.
* R W C *a Half-Elf*:Wounded>No way!
You are fighting for your life!
* R W C *a Half-Elf*:Wounded>
You're already fighting!
* R W C *a Half-Elf*:Wounded>
Verminaard narrates 'guard tmt I guess'
* R W C *a Half-Elf*:Wounded>dism
You stop riding a hungry warg.
* W C *a Half-Elf*:Wounded>
Ejgan narrates 'frienard'
* W C *a Half-Elf*:Wounded>k *elf*
You're already fighting!
* W C *a Half-Elf*:Wounded>k *elf*
You're already fighting!
* W C *a Half-Elf*:Wounded>k *elf*
You pound *a Half-Elf*'s left hand extremely hard and shatter it.
* W C *a Half-Elf*:Bad>
You're already fighting!
Ejgan narrates 'he dies'
* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!
*a Half-Elf* seems to have recovered his senses.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES vv S O U T H vv.
* W C>k *elf*
s
They aren't here.
* W C>k *elf*
On Top of a Mountain
*a Half-Elf* is standing here trying to concentrate.
Exits: North Down.
* W C>
You approach *a Half-Elf*, trying to pound him.
* W C *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
* W C *a Half-Elf*:Bad>k *elf*
k *elf*
You're already fighting!
* W C *a Half-Elf*:Bad>
You're already fighting!
* W C *a Half-Elf*:Bad>k *elf*
Verminaard narrates 'he dead too?'
* W C *a Half-Elf*:Bad>
You're already fighting!
* W C *a Half-Elf*:Bad>k *elf*
Jarlaxle narrates 'nice'
*a Half-Elf* panics, and attempts to flee.
* W C *a Half-Elf*:Bad>
You're already fighting!
* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!
* W C *a Half-Elf*:Bad>k *elf*
Teufel narrates 'claps'
You're already fighting!
* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!
*a Half-Elf* panics, and attempts to flee.
You pound *a Half-Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
*a Half-Elf* is mortally wounded and will die soon if not aided.
* W C *a Half-Elf*:Dying>k *elf*
You're already fighting!
* W C *a Half-Elf*:Dying>
Verminaard narrates 'YES!'
* W C *a Half-Elf*:Dying>nar other dies
Ok.
* W C *a Half-Elf*:Dying>
Jarlaxle narrates 'horn'
* W C *a Half-Elf*:Dying>stat
You pound *a Half-Elf*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
OB: 143%, DB: 30%, PB: 43%, Armour: 88%. Wimpy: 250. Mood: aggressive.
Needed: 81,241 xp, 0 tp. Gold: 136. Alert: normal.
Affected by:
- noquit
- novoid
####
# i run away some.. dunno what i was gonna do..
# scroll back and check some stuff i guess..
####
* R W C>e
Near a Fork
Exits: North East West.
* R W C>n
# {rep} now aliases {tell Verminaard}.
Verminaard tells you 'grin'
n
Junction
Exits: North East South.
* R W C>e
Angmarian Trail
Exits: North East South.
* R W C>r
Rocky Slope
Exits: North West.
* R W C>
You sit down and rest your tired bones.
* R W C>
Glenn narrates 'elf b ack'
* R W C>
Saving Draaz.
* R W C>
*Feriand the Noldorin Elf* has arrived from the west riding a pack horse.
* R W C>dt
Arglebargle, glop-glyf!?!
* R W C>st
* R W C>st
k *elf*
You stop resting, and stand up.
* R W C>
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* R W C *Feriand the Noldorin Elf*:Wounded>bash
*Feriand the Noldorin Elf* panics, but can't stop fighting to flee.
w
k *elf*
*Feriand the Noldorin Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Feriand the Noldorin Elf* LEAVES W E S T riding a pack horse.
* R W C>Jarlaxle narrates 'where?'
Angmarian Trail
Exits: North East South.
* R W C>They aren't here.
* R W C>s
Junction
Exits: North East South.
* R W C>k *elf*
They aren't here.
* R W C>n
Angmarian Trail
Exits: North East South.
* R W C>n
Bend in the Trail
Exits: North East South West.
* R W C>e
Verminaard narrates 'feriand back'
* R W C>Rocky Slope
Exits: North South West.
* R W C>n
Glenn narrates 'around goblincave'
Rocky Slope
Exits: North South West.
* R W C>w
Rocky Slope
Exits: North East South West.
* R W C>n
Angmarian Trail
Exits: North East South West.
* R W C>e
Angmarian Trail
*Feriand the Noldorin Elf* is here trying to concentrate, riding a pack horse.
Exits: East South West.
* R W C>n
Alas, you cannot go that way...
* R W C>s
k *elf*
Rocky Slope
Exits: North South West.
* R W C>n
k *elf*
They aren't here.
* R W C>Angmarian Trail
A sturdy pack horse is standing here.
Exits: East South West.
* R W C>They aren't here.
* R W C Move:Tired>w
k *elf*
Angmarian Trail
Exits: North East South West.
* R W C Move:Tired>e
They aren't here.
* R W C Move:Tired>Angmarian Trail
A sturdy pack horse is standing here.
Exits: East South West.
* R W C Move:Tired>an SAHDKDSF
Arglebargle, glop-glyf!?!
###
# if that was not a stored port, whitch i doubt it was
# he woulda been so redead if i hadnt overspammed =)
###