Bonzo, Feriand and Glaref rip
posted by Draaz
2001-08-07 12:42:36
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hehe.. well.. this was some 20 minutes =P
this all happens in 20ish minutes time=P 

##### 
# this story starts with me sitting dt, Scaramanga narrates for backup
# at necro.. so i start running there.. i come to some north of
# of cloakroom exhausted.. so i rest some and then run towards cloakroom
# i dont wanna bash the door incase Zambar will get this kill solo..
# so i sit back some.. 
#####
* W C HP:Fine Move:Weak>whe
Players in your zone
--------------------
Draaz                - Entrance to the Castle Keep
Zambar               - Cloak Room

* W C HP:Fine Move:Weak>t zambar whos winning? =P
Ok.

* W C Move:Weak>whe
Players in your zone
--------------------
Draaz                - Entrance to the Castle Keep
Zambar               - Cloak Room

* W C Move:Weak>#   {rep} now aliases {tell Merlyn}.

Merlyn tells you 'mind if i snoop u ?'

* W C Move:Slow>
Reboot in 30 minutes called by Dáin (for no apparent reason)

* W C Move:Slow>
### REBOOT in 30 minutes (for no apparent reason) ###

* W C Move:Slow>rep err.. go ahead =P
Ok.

* W C Move:Slow>#   {rep} now aliases {tell Zambar}.

Zambar tells you 'me losing'

* W C Move:Slow>whois merlyn
Merlyn is a Maia (Wright).
Email: maxim@delfi.lv

* W C Move:Slow>

Merlyn is keeping an eye on you.


* W C Move:Slow>rep fuck
Ok.

* W C Move:Slow>st
You stop resting, and stand up.

* W C Move:Slow>bash cloakroom
The will blocking the cloakroom resisted your bash.

bash cloakroom
* W C Move:Slow>The cloakroom gave away under the pressure.

O
s
C
A mean brigand opens the cloakroom.

* W C Move:Weak>It's already open!

* W C Move:Weak>Cloak Room
A brown bottle labelled Hillman Miracle Medicine is here.
A chopping-cleaver, as favoured by butchers, is lying unused.
A canoe has been left here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A gleaming belt lies on the ground in a heap.
An ancient blade, broad and strong, cleaves the ground here.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
An old-looking ring, covered with runes, lies here.
An ugly, black scale mail shirt is lying here.
On the floor is a foul orkish-looking metal helmet.
A little stone lies on the ground.
A coil of rope is lying here.
There is a water skin lying on the ground.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A hungry warg is sleeping here.
*Bonzo the Stoor Hobbit* is here, fighting Zambar.
Zambar the Black Númenórean is here, fighting *Bonzo the Stoor Hobbit*.
Exits: North.

* W C Move:Weak>
Ok.

* W C Move:Weak>k *hobbit*
You pound *Bonzo the Stoor Hobbit*'s right leg extremely hard and shatter it.
*Bonzo the Stoor Hobbit* is mortally wounded and will die soon if not aided.

* W C Move:Weak *Bonzo the Stoor Hobbit*:Dying Zambar:Bad>
Zambar slashes *Bonzo the Stoor Hobbit*'s left hand extremely hard and
shatters it.
Your blood freezes as you hear *Bonzo the Stoor Hobbit*'s death cry.
*Bonzo the Stoor Hobbit* has drawn his last breath! R.I.P.

* W C Move:Weak>sm
You smile viciously.

* W C Move:Weak>
Zambar shows his approval by clapping his small hands together.

####
# 10-15 minutes later i sit warrens and hear about elves noc..
# so i run there.. 
####

A Shallow Section of the River
Exits: *North* *East* *South* *West*.

* R W C>tr
You carefully examine the ground around you, looking for tracks...

Verminaard has arrived from the south riding a hungry warg.

Verminaard carefully examines the ground around him, looking for tracks...

You see:
   - a track of a hungry warg leading south (done less than 1 hour ago).

s
Daz narrates 'goign w '

   - a track of an Orc leading north (done less than 2 hours ago).
   - a track of an Orc coming from the south (done less than 2 hours ago).
   - a track of a Man leading south (done less than 3 hours ago).
   - a track of a Man coming from the north (done less than 3 hours ago).
   - a track of a Man leading south (done less than 5 hours ago).
   - a track of a Man coming from the west (done less than 5 hours ago).
   - a track of a Man leading west (done less than 5 hours ago).
   - a track of a Man coming from the north (done less than 5 hours ago).
   - a track of a Troll leading south (done less than 9 hours ago).
   - a track of a Troll coming from the north (done less than 9 hours ago).
You stop searching, you don't seem to find anything else.

* R W C>Trail Meets a Tributary of the Bruinen
The corpse of a rabid, grey wolf is lying here.
The corpse of an orkish cavalier is lying here.
Exits: *North* *East* *South* *West*.
* R W C>n
A Shallow Section of the River
Verminaard is here searching for tracks, riding a hungry warg.
Exits: *North* *East* *South* *West*.

* R W C>lead
You stop riding a hungry warg.
A hungry warg starts following you.

* W C>ri
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.

* R W C>nar on river?
Ok.

* R W C>whe
Players in your zone
--------------------
Draaz                - A Shallow Section of the River
Verminaard           - A Shallow Section of the River
Ejgan                - Trail to the Misty Mountains

* R W C>
Daz narrates 'goblon caves'

* R W C>fol
You will not follow anyone else now.

* R W C>l
A Shallow Section of the River
Verminaard is here, riding a hungry warg.

* R W C>
Verminaard LEAVES vv S O U T H vv riding a hungry warg.

* R W C>s
* R W C>s
Trail Meets a Tributary of the Bruinen
The corpse of a rabid, grey wolf is lying here.
The corpse of an orkish cavalier is lying here.
Verminaard is here, riding a hungry warg.
Exits: *North* *East* *South* *West*.

* R W C>e

Verminaard LEAVES E A S T riding a hungry warg.

* R W C>Trail to the Misty Mountains
Verminaard is here, riding a hungry warg.
Exits: *East* *West*.

* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.

Trail to the Misty Mountains 
Verminaard is here, riding a hungry warg.
Exits: *North* *South* *West*.

* R W C>n
Verminaard LEAVES N O R T H riding a hungry warg.

A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: *East* *South*.

* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.

A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: East *West*.
* R W C>e
Verminaard LEAVES E A S T riding a hungry warg.

You feel so much better hiding in the shadows!
A Trail along a River
Verminaard is here, riding a hungry warg.
Exits: North *West*.

* R W C>n
e
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
Exits: East South.

* R W C>Verminaard has arrived from the south riding a hungry warg.

n
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East West.

* R W C>Verminaard has arrived from the west riding a hungry warg.

e
A Trail along a River
Exits: East South.

* R W C>A Trail along a River
Exits: East West.

* R W C>e
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.

* R W C>e
A Trail along a River
Exits: North East South West.

* R W C>whe
Players in your zone
--------------------
Silm                 - A Dangerous Road
Draaz                - A Trail along a River
Durcano              - A Dangerous Road
Verminaard           - Wide Canyon

* R W C>e
A Trail along a River
Exits: East South West.

* R W C>e
A Sloping Bridge
Exits: East West Down.

* R W C>e
Near a Fork
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East West.

* R W C>w
A Sloping Bridge
Exits: East West Down.

* R W C>w
A Trail along a River
Exits: East South West.

* R W C>w
A Trail along a River
A Trail along a River
Exits: North East South West.

* R W C>whe
Players in your zone
--------------------
Silm                 - Deep Valley
Draaz                - A Trail along a River
Durcano              - Deep Valley
Verminaard           - On Top of a Mountain

* R W C>s
Wide Canyon
Exits: North South West.

* R W C>s
s
Wide Canyon
Exits: North West Up.

* R W C>
Alas, you cannot go that way...

* R W C>u
A Steep Slope
Exits: East West Up.

* R W C>u
u
A Steep Slope
Exits: West Up.

* R W C>On Top of a Mountain
Exits: South.

* R W C>s
Exits: North Down.

* R W C>d

A Gentle Slope
*Feriand the Noldorin Elf* is standing here.
Exits: North South West Up.
*Feriand the Noldorin Elf* LEAVES N O R T H.

* R W C>n
k *elf*
A Mountain Path
Exits: North South.

* R W C>n
k *elf*
They aren't here.

* R W C>Narrow Ledge
Exits: South West.

* R W C>n
They aren't here.

* R W C>w
n
Alas, you cannot go that way...

* R W C>n
A Mountain Path
Exits: North East.

* R W C>k *elf*
A Mountain Path
Exits: South West.

* R W C>
Alas, you cannot go that way...

* R W C>w
They aren't here.

* R W C>n
A Mountain Path
Exits: North East.

* R W C>n
Ledge Above Canyon
*Feriand the Noldorin Elf* is standing here.
Exits: East South.

* R W C>
Alas, you cannot go that way...

* R W C>k *elf*
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.

* R W C *Feriand the Noldorin Elf*:Wounded>bash
e

*Feriand the Noldorin Elf* panics, and attempts to flee.

* R W C *Feriand the Noldorin Elf*:Wounded>k *elf*
Jarlaxle narrates 'we guarding moors'

*Feriand the Noldorin Elf* panics, and attempts to flee.

w
k *elf*
*Feriand the Noldorin Elf* panics, and attempts to flee.

Your bash at *Feriand the Noldorin Elf* sends him sprawling.
* R W C *Feriand the Noldorin Elf*:Bad>No way! 
You are fighting for your life!

* R W C *Feriand the Noldorin Elf*:Bad>
You're already fighting!

* R W C *Feriand the Noldorin Elf*:Bad>No way! 
You are fighting for your life!

* R W C *Feriand the Noldorin Elf*:Bad>
You're already fighting!

* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!

* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!

* R W C *Feriand the Noldorin Elf*:Bad>k *elf*
You're already fighting!
You pound *Feriand the Noldorin Elf*'s right foot extremely hard and shatter
it.
*Feriand the Noldorin Elf* is incapacitated and will slowly die, if not aided.

* R W C *Feriand the Noldorin Elf*:Dying>nar he dies
Ok.

* R W C *Feriand the Noldorin Elf*:Dying>stat
*a Half-Elf* has arrived from the south.
OB: 143%, DB: 30%, PB: 43%, Armour: 88%. Wimpy: 250. Mood: aggressive.
Needed: 181,241 xp, 0 tp. Gold: 136. Alert: normal.
Affected by:
- noquit
- novoid

* R W C *Feriand the Noldorin Elf*:Dying>
*a Half-Elf* LEAVES E A S T.

* R W C *Feriand the Noldorin Elf*:Dying>
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Feriand the Noldorin Elf*'s death cry.
*Feriand the Noldorin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Feriand the Noldorin Elf*.

* R W C>
Verminaard has arrived from the south riding a hungry warg.

* R W C>e
k *elf*
Narrow Canyon
*a Half-Elf* is standing here.
Exits: East South West.
Saving Draaz.

* R W C>
You approach *a Half-Elf*, trying to pound him.

* R W C *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES E A S T.

* R W C>bash
Bash what or whom?

* R W C>e
k *elf*
Narrow Canyon
*a Half-Elf* is standing here.
Exits: East South West.

* R W C>*a Half-Elf* LEAVES E A S T.
They aren't here.

* R W C>e
k *elf*
Wide Canyon
Wide Canyon
*a Half-Elf* is standing here.
Exits: North South West.
*a Half-Elf* LEAVES vv S O U T H vv.

* R W C>They aren't here.

* R W C>s

Verminaard narrates 'feriandx wounde'

* R W C>k *elf*
Wide Canyon
Exits: North West Up.

* R W C>u
They aren't here.

* R W C>k *elf*
A Steep Slope
*a Half-Elf* is standing here.
Exits: East West Up.

* R W C>*a Half-Elf* LEAVES U P P.
They aren't here.
Tragikomix narrates ':P'

* R W C>#   {rep} now aliases {tell Scaramanga}.

Scaramanga tells you 'loooooooota eq!'

* R W C>u
k *elf*
Your mount refuses to follow your orders!
* R W C>u
k *elf*
They aren't here.

* R W C>
Your mount refuses to follow your orders!

* R W C>u
They aren't here.

* R W C>u
k *elf*
A Steep Slope
Exits: West Up.

* R W C>On Top of a Mountain
*a Half-Elf* is standing here.
Exits: South.

* R W C>
You pound *a Half-Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.

* R W C *a Half-Elf*:Wounded>bash
s
k *elf*
*a Half-Elf* begins some strange incantations...
*a Half-Elf* panics, and attempts to flee.

Tragikomix narrates 'whre ?'

*a Half-Elf* panics, and attempts to flee.

Your bash at *a Half-Elf* sends him sprawling.
* R W C *a Half-Elf*:Wounded>No way! 
You are fighting for your life!

* R W C *a Half-Elf*:Wounded>
You're already fighting!

* R W C *a Half-Elf*:Wounded>
Verminaard narrates 'guard tmt I guess'

* R W C *a Half-Elf*:Wounded>dism
You stop riding a hungry warg.

* W C *a Half-Elf*:Wounded>
Ejgan narrates 'frienard'

* W C *a Half-Elf*:Wounded>k *elf*
You're already fighting!

* W C *a Half-Elf*:Wounded>k *elf*
You're already fighting!

* W C *a Half-Elf*:Wounded>k *elf*

You pound *a Half-Elf*'s left hand extremely hard and shatter it.

* W C *a Half-Elf*:Bad>
You're already fighting!
Ejgan narrates 'he dies'

* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!
*a Half-Elf* seems to have recovered his senses.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES vv S O U T H vv.

* W C>k *elf*
s
They aren't here.

* W C>k *elf*
On Top of a Mountain
*a Half-Elf* is standing here trying to concentrate.
Exits: North Down.

* W C>
You approach *a Half-Elf*, trying to pound him.

* W C *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.

* W C *a Half-Elf*:Bad>k *elf*
k *elf*
You're already fighting!

* W C *a Half-Elf*:Bad>
You're already fighting!

* W C *a Half-Elf*:Bad>k *elf*

Verminaard narrates 'he dead too?'

* W C *a Half-Elf*:Bad>
You're already fighting!

* W C *a Half-Elf*:Bad>k *elf*

Jarlaxle narrates 'nice'
*a Half-Elf* panics, and attempts to flee.

* W C *a Half-Elf*:Bad>
You're already fighting!

* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!

* W C *a Half-Elf*:Bad>k *elf*
Teufel narrates 'claps'
You're already fighting!

* W C *a Half-Elf*:Bad>k *elf*
You're already fighting!
*a Half-Elf* panics, and attempts to flee.
You pound *a Half-Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
*a Half-Elf* is mortally wounded and will die soon if not aided.

* W C *a Half-Elf*:Dying>k *elf*
You're already fighting!

* W C *a Half-Elf*:Dying>
Verminaard narrates 'YES!'

* W C *a Half-Elf*:Dying>nar other dies
Ok.

* W C *a Half-Elf*:Dying>
Jarlaxle narrates 'horn'

* W C *a Half-Elf*:Dying>stat
You pound *a Half-Elf*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
OB: 143%, DB: 30%, PB: 43%, Armour: 88%. Wimpy: 250. Mood: aggressive.
Needed: 81,241 xp, 0 tp. Gold: 136. Alert: normal.
Affected by:
- noquit
- novoid


####
# i run away some.. dunno what i was gonna do.. 
# scroll back and check some stuff i guess.. 
####

* R W C>e
Near a Fork
Exits: North East West.

* R W C>n
#   {rep} now aliases {tell Verminaard}.
Verminaard tells you 'grin'

n
Junction
Exits: North East South.

* R W C>e
Angmarian Trail
Exits: North East South.

* R W C>r
Rocky Slope
Exits: North West.

* R W C>
You sit down and rest your tired bones.

* R W C>
Glenn narrates 'elf b ack'

* R W C>
Saving Draaz.

* R W C>
*Feriand the Noldorin Elf* has arrived from the west riding a pack horse.

* R W C>dt
Arglebargle, glop-glyf!?!

* R W C>st
* R W C>st
k *elf*
You stop resting, and stand up.

* R W C>
You pound *Feriand the Noldorin Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C *Feriand the Noldorin Elf*:Wounded>bash
*Feriand the Noldorin Elf* panics, but can't stop fighting to flee.

w
k *elf*
*Feriand the Noldorin Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Feriand the Noldorin Elf* LEAVES W E S T riding a pack horse.

* R W C>Jarlaxle narrates 'where?'
Angmarian Trail
Exits: North East South.

* R W C>They aren't here.

* R W C>s
Junction
Exits: North East South.

* R W C>k *elf*
They aren't here.

* R W C>n
Angmarian Trail
Exits: North East South.

* R W C>n
Bend in the Trail
Exits: North East South West.

* R W C>e

Verminaard narrates 'feriand back'

* R W C>Rocky Slope
Exits: North South West.

* R W C>n
Glenn narrates 'around goblincave'
Rocky Slope
Exits: North South West.

* R W C>w
Rocky Slope
Exits: North East South West.

* R W C>n
Angmarian Trail
Exits: North East South West.

* R W C>e
Angmarian Trail
*Feriand the Noldorin Elf* is here trying to concentrate, riding a pack horse.
Exits: East South West.

* R W C>n
Alas, you cannot go that way...

* R W C>s
k *elf*
Rocky Slope
Exits: North South West.
* R W C>n
k *elf*
They aren't here.

* R W C>Angmarian Trail
A sturdy pack horse is standing here.
Exits: East South West.

* R W C>They aren't here.

* R W C Move:Tired>w
k *elf*
Angmarian Trail
Exits: North East South West.

* R W C Move:Tired>e
They aren't here.

* R W C Move:Tired>Angmarian Trail
A sturdy pack horse is standing here.
Exits: East South West.

* R W C Move:Tired>an SAHDKDSF
Arglebargle, glop-glyf!?!

###
# if that was not a stored port, whitch i doubt it was
# he woulda been so redead if i hadnt overspammed =)
###
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David2001-08-07 12:45:27
hehe.. easiest kills of my life =P
Feriand2001-08-07 12:46:51
I don't storeport unless i've just died in some - surelyyoudieifyouentertocheckcorpse - spot, and i still want to check it.

Ie it wasn't a stored port 8p but i was ok mps and all.. wouldn't have died again.
Some extreme luck you had draaz 8p Never figured i could lose 80 mps in 15 rooms.
But shit happens.
David2001-08-07 12:51:34
mwahaha.. well all i needed was 2 more hits on you.. from wounded eqless you die pretty fast i reckon.. ahwell.. time to go to obs and buy some bröd..
Feriand2001-08-07 12:54:45
Just enjoy the eq till my next trap 8p
ejgan2001-08-07 12:55:46
gig, me and mozski where the ppl that scouted you outside slag, thier were heaps of legends dt/noc, you were sorta gonna die at guardian after you quaked, and even I had track... also had people guarding moors. Bwhahahaha!
ejgan2001-08-07 12:56:45
Also, Verminaard shows snaga why he is warl. :)
Feriand2001-08-07 12:59:00
Hmmpf.. so why didn't i die at guardian after i quaked? 8p
If i was going to that is.... pfff
I died because i didn't want to leave our poor midlevel alone in hostile area at low mana and mountless.
ejgan2001-08-07 13:11:02
I thought you saw legend before going to guardian 2nd time and ran out *shrug*, nod, I thought you were only one till I saw you both come in :P why take midlvl around noc? *shrug* wd to draaz :P
Bonzo2001-08-07 13:35:35
Yeah, clap your small hands till ya can zambar:P
Devastator2001-08-07 14:48:38
Go darkies go =P
Draaz2001-08-08 01:12:39
ohwell.. i payed for it when trying to fight Shultz 1 on 1 in stonedoor and he calls mestan and feriand to kill me.. woulda been an even fight to you lame fuck..
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