Some action in bm!
posted by Rasta
2001-08-18 22:45:16
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Start logging: 18.08.2001 21:58
------------------------
// Some action in BM..//
------------------------
* S>l
Stony Path
Dim is resting here.

* S>emote says <vi rör på oss!>
Ok.

* S>exa dim
norm
You see nothing special about him.
Dim is an adult male Orc.
Dim lord of BM is in an excellent condition.
Dim lord of BM is using: 
<wielded>            a nasty orkish fang (brand new)
<worn as shield>     a gilded round shield (brand new)
<worn on head>       a orange hood (brand new)
<worn on body>       a orange shirt (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a pair of soft leather sleeves (used)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a orange pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a butcher knife (dented)
<worn on belt>       a fragrant-smelling bag

You attempt to peek at the inventory:
an orkish shortbow
a flask of orkish draught

* S>wi
cha spell norm
Ok.

* S>cha mood wi
Ok.

* S>
Dim gets a flask of orkish draught from a leather backpack.

* S>Dim gets a flask of orkish draught from a leather backpack.

* S>
Dim stops resting, and clambers on his feet.

* S>l
Stony Path
Dim is standing here.

* S>
Dim stops following you.
Dim starts following you.

* S>w

Dim stops following you.
Dim starts following you.

* S>l
Top of a Hill
A canoe has been left here.
Exits: *East* [Down].

* S>
You suddenly notice Dim.
Top of a Hill
A canoe has been left here.
Dim is standing here.

* S>e
Stony Path
Exits: *South* *West*.

* S>s
Stony Path
Exits: *North* *South*.

* S>s
Rough Terrain
A nightingale is here, chirping a sweet melody.
Exits: *North* *West*.

* S>w
Rough Terrain
Exits: *North* *East* *South* *West*.

* S>w
A Clearing
A clear spring babbles as cool water trickles out of the ground.
Exits: *East*.

* S>e
Rough Terrain
Exits: *North* *East* *South* *West*.

* S>n
Entering The Foothills
Exits: *South* *West*.

* S>w
Small Hills
A canoe has been left here.
Exits: *East*.

* S>open rocks
n
Ok.

* S>close rocks
In a Valley
Exits: *South* *West*.

* S>ti
Ok.

* S>According to the Dúnadan calendar, it is:
4pm on Monday, the 20th of Forelithe, Year 2898 of the Third Age.
You don't feel well outside.
It is the middle of the afternoon.
Real time is Sat Aug 18 19:55:23 2001 GMT.
Last reboot due to manual reboot at Sat Aug 18 19:32:26 2001 GMT

* S>l
In a Valley

* S>w
In a Valley
Exits: *North* *East* *South*.

* S>n
Small Hills
Exits: *North* *South* *West*.

* S>q
search q

You have revealed Dim!
You begin to search ...

* S>w
Rolling Hills
Exits: *North* *East* *South*.

* S>gig
n
You giggle.

* S>Rolling Hills
Exits: *North* *East* *South* *West*.

* S>w
Low Hills
Exits: *East* *South*.

* S>n
Alas, you cannot go that way...

* S>s
w
Low Hills
Exits: *North* *South*.

* S>
Alas, you cannot go that way...

* S>n
Low Hills
Exits: *East* *South*.

* S>e
You suddenly notice Dim.

Rolling Hills
Exits: *North* *East* *South* *West*.

* S>n
Rocky Trail
Exits: *East* *South* *West*.

* S>w
Rocky Trail
Exits: *North* *East*.

* S>w
Alas, you cannot go that way...

* S>
You suddenly notice Dim.
// Hi! //
*a Dwarf* has arrived from the north riding a mountain mule.
*an Elf* has arrived from the north.

* S>n
Along the Rocky Trail
Exits: *South* *West*.

* S>s
Rocky Trail
Exits: *North* *East*.

* S>e
Rocky Trail
Exits: *East* *South* *West*.

* S>e
Rocky Plains
Exits: *East* *South* *West*.

* S>w
Rocky Trail
Exits: *East* *South* *West*.

* S>ttm
Arglebargle, glop-glyf!?!

* S>tm
track mule

You carefully examine the ground around you, looking for tracks...

// I decided to run and check xp-places like roots and amon before //
// They have time to narr about us..					 //
w
You stop searching.

* S>n
Rocky Trail
Exits: *North* *East*.

* S>w
w
Along the Rocky Trail
Exits: *South* *West*.

* S>Along a Branching Trail
The corpse of a young mountain lion is lying here.
Exits: *East* *South* *West*.
The clouds begin to disappear.

* S>w
Worn Trail
A small bit of raw meat is lying on the ground.
The corpse of a young mountain lion is lying here.
Exits: *East* *West*.

* S>w
Worn Trail
Exits: *East* *South* *West*.

* S>w
Stepping Stones Across the River
A brook trout is here, swimming in the current.
Exits: *East* *South* *West*.

* S>w
Bend in the Worn Trail
Exits: *East* *South* *West*.

* S>s
Hidden Path
Exits: *East* *West*.

* S>
Alas, you cannot go that way...

* S>n
Alas, you cannot go that way...

* S>w
Mountain Vale
Exits: *East* *South* [West].

* S>s
Stone Auditorium
Exits: *North* Down.

* S>op stonechair
d
It's already open!

* S>s
You feel so much better hiding in the shadows!
Back Tunnel
Exits: South *Up*.

* S>Back Tunnel
Exits: North South.

* S>s
Weeping Walls
Exits: North East South.

* S>e
Corridor Under The River
Exits: East West.

o S>exa w
close levee
The rockface is open.

o S>
You don't see any levee here.

o S>tr
You carefully examine the ground around you, looking for tracks...

Âzakhîl narrates 'pelf up hendrils'

You see:
   - a track of an Orc coming from the west (done less than 1 hour ago).
   - a track of an Orc coming from the west (done less than 1 hour ago).
   - a track of *an Elf* leading east (done less than 1 hour ago).
   - a track of *a Dwarf* leading east (done less than 1 hour ago).
   - a track of *an Elf* coming from the west (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the west (done less than 1 hour ago).

You stop searching, you don't seem to find anything else.

o S>emote says <elf oh dwarf inne>
Ok.

o S>o S>close rockface
pick rockface
Ok.

o S>Using your lockpicks, you try to enable the lock...

l
You manage to enable the lock.

o S>Corridor Under The River

o S>
Someone throws back his head and cackles with insane glee!
You suddenly notice Dim.

o S>q
search q
You begin to search ...

o S>draw bow
norm
wi
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

o S>cha spell norm
Ok.

o S>draw
cha mood wi
Ok.

o S>
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

o S>emote says <jag stabbar>
Ok.

o S>emote says <resta här>
Ok.

o S>l
Corridor Under The River
Dim is standing here.

o S>o S>norm
wi
Dim sits down and rests.
cha spell norm
Ok.

o S>cha mood wi
Ok.

o S>l
Corridor Under The River
Dim is resting here.

o S>e
Corridor Under The River
Exits: East South West.

o S>s
Earthy Burrow
Exits: North East.

o S>tr elf*
You carefully examine the ground around you, looking for tracks...

Your blood freezes as you hear a death cry.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

o S>e
backstab *Elf*
Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: South West.
Aha, you have found your victim!

* S>*an Elf* says 'glock.'
You begin to move silently to the back of your victim...

*a Dwarf* says 'trees die'

w
*a Dwarf* leaves south.
Your victim has disappeared!
*an Elf* leaves south.
Earthy Burrow
Exits: North East.

o S>e
Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.
Exits: South West.

o S>
Dim tells you 'target?'

o S>s
backstab *Elf*
Entanglement of Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
Massive roots shift uneasily all around you.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: North.

* S>
You begin to move silently to the back of your victim...

n
*a Dwarf* sends a massive tangle of roots sprawling with a powerful bash.
*a Dwarf* cleaves a massive tangle of roots' body extremely hard.

t dim kom till massive roots rummet
*an Elf* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in her back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P.

* S>Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.
Exits: South West.

o S>
Ok.

o S>s
backstab *dwarf*
Entanglement of Roots
The corpse of *an Elf* is lying here.
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A massive tangle of roots is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a massive tangle of roots.
Exits: North.

* S>
You can't backstab a fighting person!
*a Dwarf* cleaves a massive tangle of roots' body extremely hard.

* S>hit *dwarf*
You approach *a Dwarf*, trying to pierce him.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>norm
cha spell norm
Ok.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>ag
cha mood ag
Ok.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>draw bow
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>,
shoot

,
A massive tangle of roots seems to have recovered its senses.
A massive tangle of roots hits *a Dwarf*'s right arm and tickles it.

,
You shoot *a Dwarf*'s head extremely hard.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>shoot

*a Dwarf* looks around slowly as if looking for something hidden in the room.

,
You shoot *a Dwarf*'s left arm hard and tickle it.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>,
shoot

You shoot *a Dwarf*'s right foot extremely hard.

* S *a Dwarf*:Fine a massive tangle of roots:Fine>shoot

, dwarf*
You suddenly notice Dim.

Dim nocks a missile in an orkish shortbow.

, dwarf*
You shoot *a Dwarf*'s left foot extremely hard.

* S *a Dwarf*:Hurt>shoot

, dwarf*
A massive tangle of roots barely hits *a Dwarf*'s right leg and tickles it.

, dwarf*
* S HP:Fine *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

* S HP:Fine *a Dwarf*:Hurt>
*a Dwarf* cleaves your body extremely hard.

* S HP:Fine *a Dwarf*:Hurt>
A massive tangle of roots hits *a Dwarf*'s left leg and tickles it.

* S HP:Fine *a Dwarf*:Wounded>
A massive tangle of roots hits *a Dwarf*'s right hand very hard.

* S HP:Fine *a Dwarf*:Wounded>, dwarf*

Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Wounded>
A massive tangle of roots bleeds from open wounds.
*a Dwarf* bleeds from open wounds.
Inactivity timeout postponed...

* S HP:Fine *a Dwarf*:Wounded>
Dim nocks a missile in an orkish shortbow.
A massive tangle of roots barely hits *a Dwarf*'s body and tickles it.

Your head stops stinging.

* S HP:Fine *a Dwarf*:Wounded>shoot dwarf*

, dwarf*
, dwarf*
You shoot *a Dwarf*'s right foot hard.

* S HP:Fine *a Dwarf*:Wounded>shoot dwarf*
A massive tangle of roots lightly hits *a Dwarf*'s body.

, dwarf*
, dwarf*
* S HP:Fine *a Dwarf*:Bad>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

, dwarf*
* S HP:Fine *a Dwarf*:Bad>
*a Dwarf* cleaves your body very hard and tickles it.

* S HP:Fine *a Dwarf*:Bad>
A massive tangle of roots hits *a Dwarf*'s left arm.

* S HP:Fine *a Dwarf*:Bad>
A massive tangle of roots lightly hits *a Dwarf*'s left leg and tickles it.

* S HP:Fine *a Dwarf*:Bad>
*a Dwarf* cleaves your body hard and tickles it.

* S HP:Fine *a Dwarf*:Bad>
Inactivity timeout postponed...

Your head stops stinging.

* S HP:Fine *a Dwarf*:Bad>shoot dwarf*

, dwarf*
Dim nocks a missile in an orkish shortbow.

A massive tangle of roots lightly hits *a Dwarf*'s head and shatters it.

You shoot *a Dwarf*'s right leg extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>rec
shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>shoot dwarf*
Shoot whom?

o S HP:Fine>recover
You search the surroundings for your missiles...

l i corpse
Dim begins searching the surroundings.

You recover six missiles and put them in your quiver.

o S HP:Fine>corpse (here) : 
a battle axe (dented)
a broad girdle
three daggers
a fine lion pelt (worn out)
a forest green cloak (brand new)
a great helm (brand new)
a grotesque necklace
a hooded brass lantern
a hunting knife (brand new)
a large skin
a large warhammer
a metal breastplate (brand new)
a metal wall shield (brand new)
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pair of metal gauntlets (worn out)
a pair of vambraces (brand new)
a pan
a ring
a set of lock picks
three shortswords
a small tin ring
a spiked collar (worn out)
a pile of coins
six war arrows
a warhammer
two wolfskin wristbands
four wooden shields
a wooden target shield (worn out)
a leather backpack

o S HP:Fine>emote says <bwaha>
Ok.

o S HP:Fine>draw
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.
Dim stops searching.

o S HP:Fine>coins
get all.coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 12 gold coins, 1 silver penny, and 53 copper pennies.
You get a pile of coins from the corpse of *a Dwarf*.
There was 39 gold coins, 12 silver pennies, and 49 copper pennies.

o S HP:Fine>
Dim smiles viciously.

o S HP:Fine>
Grishtar narrates 'Yay!'

o S HP:Fine>
WARNING: inactivity timeout in 5 seconds.
sc

o S HP:Fine>283/330 hit, 49/49 mana, and 107/147 moves.

o S HP:Fine>narr 2 down
Ok.

o S HP:Fine>
Dim narrates 'toilin rips'

o S HP:Fine>l i 2.corpse
corpse (here) : 
a bright red mushroom
a flowering plant with fern-like foliage
a forest green cloak (worn out)
a gold ring
a fragrant-smelling bag
a hooded brass lantern
a pike (dented)
some pipe-weed
a plain leather belt
a pot helm (worn out)
a ring
a shield of Cardolan (brand new)
a short flower, with a purple bloom
a stone
a thick pair of metal gauntlets (used)
a thick pair of rigid leather boots (worn out)
a thick pair of rigid leather sleeves (used)
a thin metal breastplate (used)
a thin pair of greaves (used)
a water skin
two wolfskin wristbands
a moneybag
a leather backpack

o S HP:Fine>tro #

Grishtar narrates '9 legends came for solo me at bree =('

o S HP:Fine>        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Toilin                   |   1,  1%,  #Ayanami                  |
|   1,  0%,  #Filorn                   |   1,  0%,  #Erewiël                  |
|   1,  0%,  #Silwyth                  |   1,  0%,  #Flói                     |
|   1,  1%,  #Arkit                    |   1,  0%,  #Sigurd                   |
|   1,  0%,  #Spacey                   |   1,  0%,  #Skald                    |
|   1,  1%,  #Lothlori                 |   1,  1%,  #Azaril                   |
|   1,  0%,  #Mahatma                  |   2,  0%,  #Alfrim                   |
|   2,  0%,  #Tyrión                   |   1,  0%,  #Nisrri                   |
|   1,  0%,  #Drogan                   |   2,  0%,  #Morrigan                 |
|   1,  0%,  #Fingel                   |   2,  0%,  #Friar                    |
|   1,  0%,  #Kilof                    |   1,  0%,  #Milzok                   |
|   4,  0%,  #Hurgi                    |   1,  0%,  #Khulnud                  |
|   3,  0%,  #Selphie                  |   1,  0%,  #Berenger                 |
|   1,  0%,  #Galerech                 |   1,  0%,  #Helga                    |
|   1,  0%,  #Rael                     |   1,  0%,  #Tyrael                   |
|   1,  1%,  #Vroksjab                 |   1,  0%,  #Smooth                   |
|   1,  0%,  #Elcid                    |   1,  0%,  #Wendle                   |
|   1,  0%,  #Trándar                  |   1,  1%,  #Evor                     |
|   1,  1%,  #Niun                     |   1,  0%,  #Fenir                    |
|   2,  1%,  #Alduin                   |   2,  0%,  #Bubby                    |

*** Return: continue, b: back one page, r: redisplay, q:quit (91%) *** q
o S HP:Fine>whoi toilin
Toilin is a level seventeen Dwarven Battlemaster.

Proud member of:
Dwarven Warren Assault Rapine Force (D.W.A.R.F.)

o S HP:Fine>whoi ayanami
Ayanami is a level seventeen Sindarin Veteran.

Rei One.

o S HP:Fine>
Grishtar tells you 'ja dog'

o S HP:Fine>narr was hero plus and lvl 17
l
Ok.

o S HP:Fine>Entanglement of Roots
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
Massive roots shift uneasily all around you.
Dim is standing here.

o S HP:Fine>n
l
Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.
Exits: South West.

o S HP:Fine>Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.

o S HP:Fine>t grishtar ack
Ok.

o S HP:Fine>l
Forest Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.

o S HP:Fine>q
search q
You have revealed Dim!
You begin to search ...

o S HP:Fine>w
Earthy Burrow
Exits: North East.

o S HP:Fine>n
Corridor Under The River
Exits: East South West.

o S HP:Fine>w
Corridor Under The River
Exits: East.

o S HP:Fine>emote says <hehe>
pick rockface
Saving Rasta.

open rockface
Ok.

o S HP:Fine>Using your lockpicks, you try to pick the lock...

o S HP:Fine>It seems to be locked.

o S HP:Fine>pick rockface
open rockface
Using your lockpicks, you try to pick the lock...

You suddenly notice Dim.

w
The lock finally yields to your skill.

o S HP:Fine>
Ok.

o S HP:Fine>Weeping Walls
Exits: North East South.

* S HP:Fine>s
Back Tunnel
Exits: North [Up].

* S HP:Fine>n
Weeping Walls
Exits: North East South.

* S HP:Fine>n
Back Tunnel
Exits: North South.

* S HP:Fine>n
Back Tunnel
Exits: South *Up*.

* S HP:Fine>u
You blink and feel weaker under the cruel light of the sun.
Stone Auditorium
Exits: *North* Down.

* S HP:Fine>n
Mountain Vale
Exits: *East* *South* [West].

* S HP:Fine>e
Hidden Path
Exits: *West*.

* S HP:Fine>open levee
Ok.

* S HP:Fine>e
Bend in the Worn Trail
*a Dwarf* is here, riding a mountain mule.
Exits: *East* *South* *West*.

* S HP:Fine>backstab *dwarf*
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* has revealed Dim!
You begin to move silently to the back of your victim...

hit *dwarf*
* S HP:Fine>
You try to pierce *a Dwarf*, but he parries successfully.
*a Dwarf* pounds your body extremely hard.

* S HP:Fine *a Dwarf*:Healthy>l
Bend in the Worn Trail
*a Dwarf* is here, riding a mountain mule, fighting YOU.
Dim is standing here.

* S HP:Fine *a Dwarf*:Healthy>
You strongly pierce *a Dwarf*'s right leg and tickle it.

* S HP:Fine *a Dwarf*:Fine>norm
wi
cha spell norm
Ok.

* S HP:Fine *a Dwarf*:Fine>l
cha mood wi
Ok.

* S HP:Fine *a Dwarf*:Fine>Bend in the Worn Trail
*a Dwarf* is here, riding a mountain mule, fighting YOU.
Dim is standing here.

* S HP:Fine *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.

* S HP:Fine *a Dwarf*:Fine>
*a Dwarf* swiftly dodges Dim's attempt to hit him.

* S HP:Fine *a Dwarf*:Fine>
*a Dwarf* closes the levee.

* S HP:Fine *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Fine>
*a Dwarf* pounds your body extremely hard.

* S HP:Fine *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Fine>
Dim shoots *a Dwarf*'s head and tickles it.

* S HP:Fine *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Fine>
Grishtar narrates 'It's totaly useless to play anything solo nowadays'

* S HP:Fine *a Dwarf*:Fine>con
open levee

Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Fine>
WARNING: inactivity timeout in 5 seconds.
sc

Your head stops stinging.

* S HP:Fine *a Dwarf*:Fine>Now where did that chicken go?
You lightly pierce *a Dwarf*'s right foot and tickle it.

* S HP:Fine *a Dwarf*:Fine>
Ok.

* S HP:Fine *a Dwarf*:Fine>
You can't do that while fighting.

* S HP:Fine *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Fine *a Dwarf*:Fine>norm
wi
cha spell norm
Ok.

* S HP:Fine *a Dwarf*:Fine>cha mood wi
Ok.
Dim shoots *a Dwarf*'s right hand and tickles it.
You pierce *a Dwarf*'s left foot and tickle it.

* S HP:Fine *a Dwarf*:Fine>draw
Dim nocks a missile in an orkish shortbow.
A pair of smooth, black boots is empty!

* S HP:Fine *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* pounds your body extremely hard.

open levee
* S HP:Hurt *a Dwarf*:Fine>
Dim barely hits *a Dwarf*'s right leg and tickles it.

* S HP:Hurt *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.
*a Dwarf* closes the levee.

* S HP:Hurt *a Dwarf*:Fine>
Dim shoots *a Dwarf*'s body and tickles it.

* S HP:Hurt *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Hurt *a Dwarf*:Fine>
Dim strongly shoots *a Dwarf*'s body.

* S HP:Hurt *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Hurt *a Dwarf*:Fine>
Dim nocks a missile in an orkish shortbow.

* S HP:Hurt *a Dwarf*:Fine>
*a Dwarf* pounds your body extremely hard.

* S HP:Hurt *a Dwarf*:Fine>t dim asch fly

Inactivity timeout postponed...

* S HP:Hurt *a Dwarf*:Fine>
Dim shoots *a Dwarf*'s right leg hard.

* S HP:Hurt *a Dwarf*:Hurt>
Dim nocks a missile in an orkish shortbow.

Your head stops stinging.

* S HP:Hurt *a Dwarf*:Hurt>
Ok.

* S HP:Hurt *a Dwarf*:Hurt>
Ok.

* S HP:Hurt *a Dwarf*:Hurt>f
You flee head over heels.
Stepping Stones Across the River
A brook trout is here, swimming in the current.
Exits: *East* *South* *West*.

* S HP:Hurt>
Grishtar tells you 'e det till mig sover jag'

* S HP:Hurt>
Meliza narrates 'whys that?'

* S HP:Hurt>dwdarf
Arglebargle, glop-glyf!?!

* S HP:Hurt>w
backstab *dwarf*
Bend in the Worn Trail
You see four war arrows on the ground.
*a Dwarf* is here, riding a mountain mule, fighting Dim.
Dim is here, fighting *a Dwarf*.
Exits: *East* *South*.

* S HP:Hurt>
You can't backstab a fighting person!

* S HP:Hurt>
Dim shoots *a Dwarf*'s head hard.

* S HP:Hurt>open levee
Dim nocks a missile in an orkish shortbow.

Ok.

* S HP:Hurt>hit *dwarf*
* S HP:Hurt>
Alas! 
You failed to reach him through the melee.

* S HP:Hurt>
Dim avoids being bashed by *a Dwarf* who loses his balance and falls.
*a Dwarf* pounds Dim's left leg extremely hard.

* S HP:Hurt>
Dim nocks a missile in an orkish shortbow.
*a Dwarf* stops resting, and clambers on his feet.

* S HP:Hurt>hit *dwarf*
You lightly pierce *a Dwarf*'s right hand and tickle it.

* S HP:Hurt *a Dwarf*:Hurt Dim:Fine>draw bow
,
*a Dwarf* closes the levee.
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

* S HP:Hurt *a Dwarf*:Hurt Dim:Fine>shoot
Dim barely shoots *a Dwarf*'s body and tickles it.

,
Dim nocks a missile in an orkish shortbow.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

* S HP:Hurt>shoot
Shoot whom?

* S HP:Hurt>s
Worn Trail
A mountain goat is here, jumping from cliff to cliff.
A goat is here, grazing in the hills.
A young goat playfully charges and hops away.
A young goat playfully charges and hops away.
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *Down*.

* S HP:Hurt>
*a Dwarf* leaves down riding a mountain mule.

* S HP:Hurt>draw
d
backstab *dwarf*
You hang an embellished longbow across your back.
You confidently draw a black runed dagger, looking very evil-minded.

* S HP:Hurt>Worn Trail
A goat is here, grazing in the hills.
Exits: *West* *Up*.

* S HP:Hurt>w
Backstab whom?

* S HP:Hurt>w
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
Exits: *North* *East* *West*.

* S HP:Hurt>Rocky Valley
The corpse of a young mountain lion is lying here.
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *East*.

* S HP:Hurt>hit *dwarf*
You barely pierce *a Dwarf*'s body and tickle it.
*a Dwarf* pounds your left foot extremely hard and shatters it.

* S HP:Hurt *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north riding a mountain mule.

* S HP:Hurt>n
backstab *dwarf*
Worn Trail
A mountain lioness pads quietly through the terrain.
A young mountain lion is sizing his next meal from the nearby cover.
*a Dwarf* is here, riding a mountain mule.
Exits: *East* *South* *West*.

* S HP:Hurt>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.
A lioness leaves east.
A young mountain lion leaves east.

* S HP:Hurt>e
backstab *dwarf*
Bend in the Worn Trail
Exits: *South* *West*.

* S HP:Hurt>Backstab whom?

* S HP:Hurt>s
backstab *dwarf*
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *East* *West*.
A lion barely hits *a Dwarf*'s left hand and tickles it.

* S HP:Hurt>
You can't backstab a fighting person!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

* S HP:Hurt>e
backstab *dwarf*
Worn Trail
A goat is here, grazing in the hills.
*a Dwarf* is here, riding a mountain mule.
Exits: *West* *Up*.

* S HP:Hurt>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves west riding a mountain mule.

* S HP:Hurt>w
backstab *dwarf*
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
Exits: *North* *East* *West*.

* S HP:Hurt>Backstab whom?

* S HP:Hurt>w
Rocky Valley
The corpse of a young mountain lion is lying here.
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *East*.

* S HP:Hurt>n
*a Dwarf* leaves north riding a mountain mule.

Worn Trail
*a Dwarf* is here, riding a mountain mule.
Exits: *East* *South* *West*.

* S HP:Hurt>
*a Dwarf* leaves west riding a mountain mule.

* S HP:Hurt>draw bow
w
Grishtar narrates 'Whenever one goes solo you get attacked by hugegroups or
spammed down by rangers'

You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

* S HP:Hurt>shoot *dwarf*
Bend in the Worn Trail
The butchered corpse of a lioness is lying here.
Exits: *East* *South*.

* S HP:Hurt>w
Shoot whom?

* S HP:Hurt>
Alas, you cannot go that way...

* S HP:Hurt>s
Worn Trail
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *South*.

* S HP:Hurt>w

*a Dwarf* begins some strange incantations...

* S HP:Hurt>
Alas, you cannot go that way...

* S HP:Hurt>shoot *dwarf*
You suddenly notice Dim.

e
shoot *dwarf*
*a Dwarf* utters the words 'cure light'
You shoot *a Dwarf*'s right foot hard.

* S HP:Hurt *a Dwarf*:Wounded>No way! 
You are fighting for your life!

* S HP:Hurt *a Dwarf*:Wounded>shoot *dwarf*
Dim fails to pierce *a Dwarf*.

shoot *dwarf*
*a Dwarf* panics, and attempts to flee.

shoot *dwarf*
Dim barely pierces *a Dwarf*'s right leg and tickles it.

You shoot *a Dwarf*'s right leg hard.

* S HP:Hurt *a Dwarf*:Wounded>*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves north riding a mountain mule.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>Shoot whom?

* S HP:Hurt>n
shoot *dwarf*
Bend in the Worn Trail
The butchered corpse of a lioness is lying here.
*a Dwarf* is here, riding a mountain mule.
Exits: *East* *South*.

* S HP:Hurt>
Your victim has disappeared!
*a Dwarf* leaves east riding a mountain mule.

* S HP:Hurt>shoot *dwarf*

You suddenly notice Dim.

* S HP:Hurt>s
Shoot whom?

* S HP:Hurt>Worn Trail
Exits: *North* *South*.

* S HP:Hurt>n
e
Bend in the Worn Trail
The butchered corpse of a lioness is lying here.
Exits: *East* *South*.

* S HP:Hurt>shoot *dwarf*
Worn Trail
Exits: *East* *South* *West*.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>e
shoot *dwarf*
Bend in the Worn Trail
A mountain lioness pads quietly through the terrain.
A young mountain lion is sizing his next meal from the nearby cover.
Exits: *South* *West*.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>s
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
Exits: *North* *East* *West*.

* S HP:Hurt>e
shoot *dwarf*
Worn Trail
A goat is here, grazing in the hills.
Exits: *West* *Up*.

* S HP:Hurt>Shoot whom?
The sun slowly disappears in the west.

* S HP:Hurt>w
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
Exits: North East West.

* S HP:Hurt>w
shoot *dwarf*
Rocky Valley
The corpse of a young mountain lion is lying here.
Exits: North East.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>e
e
Worn Trail
The butchered corpse of a young mountain lion is lying here.
The butchered corpse of a lion is lying here.
A mountain lion eyes you closely and prepares to pounce for his next meal.
Exits: North East West.

* S HP:Hurt>u
shoot *dwarf*
Worn Trail
A goat is here, grazing in the hills.
A goat is here, grazing in the hills.
A young goat playfully charges and hops away.
A young goat playfully charges and hops away.
Exits: West Up.

* S HP:Hurt>Worn Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: North Down.

* S HP:Hurt>n
Shoot whom?

* S HP:Hurt>shoot *dwarf*
Bend in the Worn Trail
There are four war arrows here.
Exits: East South.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>tm
track mule

You carefully examine the ground around you, looking for tracks...

Teron narrates 'same goes for pukes coming solo to noc'

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Stepping Stones Across the River
A brook trout is here, swimming in the current.
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Worn Trail
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Worn Trail
A small bit of raw meat is lying on the ground.
The corpse of a young mountain lion is lying here.
Exits: East West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Along a Branching Trail
The corpse of a young mountain lion is lying here.
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Along the Rocky Trail
Exits: South West.
You begin to see some clouds.

Dengue narrates 'no thanks..'
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt>south
Rocky Trail
Exits: North East.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Rocky Trail
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Rocky Plains
A young mountain lion is sizing his next meal from the nearby cover.
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
Rocky Plains
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt>east
In Front of an Old Lodge
Exits: North East South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt>south
A Big Clearing
A tall and strong hunter is standing here.
*a Dwarf* is here searching for something, riding a mountain mule.
Exits: North.
Aha, you have found your victim!

* S HP:Hurt>shoot *dwarf*
shoot *dwarf*
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* has revealed Dim!

You shoot *a Dwarf*'s left arm extremely hard and shatter it.
*a Dwarf* pounds your left foot very hard.

* S HP:Hurt *a Dwarf*:Wounded>shoot *dwarf*
Dim nocks a missile in an orkish shortbow.

shoot *dwarf*
You shoot *a Dwarf*'s left hand hard.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north riding a mountain mule.

* S HP:Hurt>Shoot whom?

* S HP:Hurt>shoot *dwarf*
Shoot whom?

* S HP:Hurt>Shoot whom?

* S HP:Hurt>n
In Front of an Old Lodge
*a Dwarf* is here, riding a mountain mule.
Exits: North East South West.
*a Dwarf* leaves east riding a mountain mule.

* S HP:Hurt>shoot *dwarf*
Shoot whom?

* S HP:Hurt>e
Grassy Fields
*a Dwarf* is here, riding a mountain mule.
Exits: North West.
*a Dwarf* leaves north riding a mountain mule.

* S HP:Hurt>hit *dwarf*
You suddenly notice Dim.

s
They aren't here.

* S HP:Hurt>
Alas, you cannot go that way...

* S HP:Hurt>n
Grassy Fields
Exits: East South.

* S HP:Hurt Move:Tired>e
Grassy Fields
Exits: East South West.

* S HP:Hurt Move:Tired>e
A Small Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: East South West.

* S HP:Hurt Move:Tired>w
tm
Grassy Fields
Exits: East South West.

* S HP:Hurt Move:Tired>track mule

You carefully examine the ground around you, looking for tracks...

Grishtar narrates 'Anyone in noc?'
You suddenly notice Dim.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>east
A Small Path
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: East South West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>east
A Small Path
Exits: South West.

s
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>Bend in the Trail
Exits: North East West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>east
A Tiny Trail
Exits: South West.

s
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>Plains Near the River
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North South.

s
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>Plains Near the River
Exits: North South West.

You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>west
Plains Near The River
Exits: East South.

s
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>At an Old Well
A circular stone well has been built here.
A colourful butterfly is fluttering around here.
Exits: North East South West.

You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>west
Inside The Barn
A peaceful farmer smiles at you when you arrive.
Exits: East South.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>s
Small Clearing
Exits: North South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Tired>south
Worn Trail by the River Lhûn
Exits: North East West.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>east
A Wooden Bridge
Exits: East West Down.

You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>east
Worn Trail
Exits: North South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>south
Worn Trail
A colourful butterfly is fluttering around here.
A colourful butterfly is fluttering around here.
Exits: North South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>south
Worn Trail
Exits: North West.

You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>west
Worn Trail
Exits: North East South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>south
Worn Trail
Exits: North South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

* S HP:Hurt Move:Slow>emote says <esch>
Grishtar narrates 'Anyone close to noc can give me a coin to retire?'

s
Ok.

* S HP:Hurt Move:Slow>Worn Trail
Exits: North East West.
It starts to rain.

south
You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).
The night has begun. 
You feel stronger in the dark!
The rain has stopped.
You feel bolder.

o S HP:Hurt Move:Slow>
Alas, you cannot go that way...

o S HP:Hurt Move:Slow>
Someone says 'fainting'
You suddenly notice Dim.

o S HP:Hurt Move:Slow>west
Worn Trail
Exits: East South West.

You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

o S HP:Hurt Move:Slow>
You suddenly notice Dim.

o S HP:Hurt Move:Slow>emote says <vi bajsar på honom>
draw
Ok.
// We decide to go hide and regen moves on some island :) //
o Mana:Burning>emote says <jag ser dig fortfarande..>  // I can still see you ;)
Ok.

o Mana:Burning>l
A Small Island in the River Lhûn
Dim is standing here.

o Mana:Burning>
// Suprise! //
*Mato the Dwarf* has arrived from the north. 
*Gala the Dwarf* has arrived from the north.
*Daer the Dwarf* has arrived from the north.
*Spark the Dwarf* has arrived from the north.

* Mana:Burning>
*Mato the Dwarf* cleaves Dim's body extremely hard.
Dim lightly pierces *Mato the Dwarf*'s right foot and tickles it.

* Mana:Burning>n

Dim says 'vafan'

* Mana:Burning>River Lhûn
Exits: North East South West.

l
Tracking in water is not possible.
You stop tracking your victim.

o Mana:Burning>River Lhûn

o Mana:Burning>e
River Lhûn
Exits: North South West.

o Mana:Burning>e
Alas, you cannot go that way...

o Mana:Burning>n
River Lhûn
Exits: North East South West.

o Mana:Burning>e
Worn Trail
Exits: East South West.

o Mana:Burning>e
Worn Trail
Exits: North East West.

o Mana:Burning>ti
According to the Dúnadan calendar, it is:
4am on Trewsday, the 21st of Forelithe, Year 2898 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
Real time is Sat Aug 18 20:07:12 2001 GMT.
Last reboot due to manual reboot at Sat Aug 18 19:32:26 2001 GMT

o Mana:Burning>e
Plains by the Trail
The starving cow stands here looking for a patch of grass.
Exits: South West.

o Mana:Burning>w
Worn Trail
Exits: North East West.

o Mana:Burning>w
Worn Trail
Exits: East South West.

o Mana:Burning>w
River Lhûn
Exits: North East South West.

o Mana:Burning>n
River Lhûn
Exits: North East South West.
The fog disappears.

o Mana:Burning>w
River Lhûn
Exits: North East South West.

o Mana:Burning>w
Small Trail
Exits: North East South West.

o Mana:Burning>s
Small Trail
Exits: North South West.
You see some fog coming from the east.

o Mana:Burning>s
River Lhûn
Exits: North East South West.

o Mana:Burning>t dim LAUGH :)
Ok.

o Mana:Burning>w
River Lhûn
A salmon swims here.
Exits: East South West.

o Mana:Burning>w
l
A Small Delta
Exits: East West Up.

o Mana:Burning>A Small Delta
You are borne along by a strong current.
River Lhûn
A salmon swims here.
Exits: East South West.

o Mana:Burning>e
River Lhûn
Exits: North East South West.

o Mana:Burning>w
River Lhûn
A salmon swims here.
Exits: East South West.

o Mana:Burning>w
A Small Delta
Exits: East West Up.

o Mana:Burning>u
A Bridge over the Tributary
Exits: North South Down.

o Mana:Burning>hide thor
You attempt to hide yourself.

Dim tells you 'LOL=P'

Inactivity timeout postponed...

Inactivity timeout postponed...

Ok.

o Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc

o Mana:Burning>330/330 hit, 48/49 mana, and 140/147 moves.

o Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc

The fog disappears.

o>330/330 hit, 49/49 mana, and 147/147 moves.

o>
WARNING: inactivity timeout in 5 seconds.
sc

o>330/330 hit, 49/49 mana, and 147/147 moves.

o>
Octay narrates 'man near demon cave'

o>
Dim tells you '2 poisons=P'

o>
WARNING: inactivity timeout in 5 seconds.
sc

o>330/330 hit, 49/49 mana, and 147/147 moves.

o>t dim jävlar
// After this Dim dies and i run back to noc ;) //
Top of Page Down to last comment


Dim2001-08-18 23:46:58
Mato your braveness never cease to amaze me, 5 people + 2poisons to fight 2 orcs lost on a island in bm. Was it as fun for you as it was for me? I hope so
Rogon2001-08-19 00:03:20
Dim, you can't count higher than 1, you just proved it twice in ten words. The swedish school system must truly suck. Besides, you think you deserve anything else, when you run to bm to kill newbies? Oh yes, poor little orc.
Dim2001-08-19 00:22:13
hm...I used remove poison after you attacked med but it didnt take away arahcnia so I thought I had another poison as well... and the 5th guy perhaps wasnt in your group....But I disagree with you on one point, we dont run to bm to kill newbies, we run to bm to have fun, spicing up the game some I beleive most breelegends thinks its fun to fight some orcs in areas they actually know.
And then you show up with your overkiller group and ruins the fun for everyone.
Dunno why I'm saying this anyways since I know you dont give afuck...
Dim2001-08-19 00:27:06
the shitty part is that I would prolly have lived if I hadnt taken my time to type relieve mato:(
Rogon2001-08-19 00:32:48
*fart*
Rogon2001-08-19 00:38:36
Of course I'm overkilling, how else can I actually play? Since I have no RL (which can be easily figured out by the amount of time I spend online), I came up with a great idea of becoming an asshole in the game so everyone would give me attention. I also love to post as Unknown - since it's cool to talk shit about people who don't even know who you are. I am the most egocentrical and pathetic person who ever played this game - so what? Sue me.
Merlin2001-08-19 00:45:30
PK'ing in a newbie area and then you whine when you get overkilled Dim? Funny stuff =)
Unknown2001-08-19 01:38:47
Agree darkies out west makes game more interesting, but shouldn't whine about getting chased down like a dog when you do it.
morholth2001-08-19 02:00:41
well runin gh is fun i agree and killin newbies is the same like killin breelegends. and never mind where you do it. gh is nice to hide for thief hmm. well i run there sometime only to get some adrenaline when i pass shire or gh areas. and ths all pukes who think that they are there complety safe *hihihi*
Unknown2001-08-19 02:48:34
NEWBIES DIE!
Toilin2001-08-19 03:44:09
narr was hero plus and lvl 17
eh? I'm a hero?
Fezz2001-08-19 08:48:04
*worship* toilin. u fight like a true dwarf! ( u dont give a fuck if u die while defending BM). but i dont think i have ever been there...
Unknown2001-08-19 09:02:19
narr was hero plus and lvl 17 ->both were lvl 17 you fag!
CéNedra2001-08-19 13:49:09
I agree with orcs its more fun when u come west. But why of this unknown idiot comment Newbies die??? Have you never been newbie? Maybe you still a newbie but you think you are so fucking good? Pathetic to say newbies die I think its important that new players come and play, dont all agree?
Clue2001-08-19 15:25:03
I was barely in CeNedra's comment!
Evan2001-08-19 16:03:45
Sure darkies out west makes game fun. But not if only way they get there is
walk and drop link....
Rogon2001-08-19 16:05:14
I see how you spiced it up for some breeLEGENDS as you call them before we killed you. I guess if you hadnt posted a craplog where you call a lvl 17 a hero, so everyone saw it wasnt true, in a few days after you told it a few times, you had killed two LEGENDS in there, then being jumped by me leading TEN people getting FOUR poisons. yeah yeah. keep the whines coming.
Devastator2001-08-19 17:48:01
Bah Rogon didn't enter with 6 pukes lb fort for Wroom who was suntrapped 1s of doormobs, go be a hero somewhere else rogonfuck.
Gruksh the Butc2001-08-19 23:21:33
rogon will you please stop whine so much in logs, and if you cant stop whine dont comment logs!!
Prist2001-08-20 20:52:16
Bu Deva, if he would have entered with those 6 pukes after one suntrapped troll, then what would you have said? I bet you would've flamed him for being a motherfucking overkiller etc, right? :P *shrug*, just some thoughts...
CéNedra2001-08-21 01:08:34
Thats right agree with prist!
HELLLLLLOOOOO2001-08-25 08:27:18
Hello????? Im glad everyone jumped on this logs ass to whine. Now I will point out something anyone experienced at reading logs will notice. See how when Mr Adventurous Logposter autotracks his client outputs south, south, west, south..... and when Mr A.L. moves he moves e, w, n? Any questions here?
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