o W C HP:Hurt>
A trout leaves west.
o W C HP:Hurt>Tracking in water is not possible.
o W C HP:Hurt>Grassy Plain
Exits: North East South West.
o W C HP:Hurt>
You carefully examine the ground around you, looking for tracks...
Hmm... It seems there is no sign of Hobbit here.
o W C HP:Hurt>River Glanduin
A salmon swims here.
A salmon swims here.
A red-breasted mallard swims about, periodically upending to look for food.
A trout swims here.
A salmon swims here.
A bass swims here.
Exits: North East South West.
o W C HP:Hurt>Under the Bridge
A red-breasted mallard swims about, periodically upending to look for food.
A trout swims here.
A bass swims here.
Exits: East West [Up].
The fog disappears.
o W C HP:Hurt>
You swim and successfully stay on the water.
o W C HP:Hurt>Tracking in water is not possible.
o W C HP:Hurt>
You failed swimming there.
You are drowning!
o W C HP:Hurt>Wide Lake
A bass swims here.
A trout swims here.
Exits: North East South West.
You see some fog coming from the north.
o W C HP:Hurt>Wide Lake
A bass swims here.
Exits: North East South West.
o W C HP:Hurt>Wide Lake
A bass swims here.
A bass swims here.
Exits: North East South West.
o W C HP:Hurt>End of the Lake
*a Hobbit* is standing here.
Exits: North East South West.
* W C HP:Hurt>
*a Hobbit* panics, and attempts to flee.
* W C HP:Hurt>River Glanduin
A salmon swims here.
A salmon swims here.
Exits: North East South West.
The fog disappears.
It starts to snow.
o W C HP:Hurt>
Ok. you'll try to move silently for a while.
o W S C HP:Hurt>End of the Lake
*a Hobbit* is standing here.
Exits: North East South West.
You see some fog coming from the north.
The snow has stopped.
* W S C HP:Hurt>
You swim and successfully stay on the water.
* W S C HP:Hurt Move:Tired>
You try to pierce *a Hobbit*, but he parries successfully.
You swiftly dodge *a Hobbit*'s attempt to pierce you.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
*a Hobbit* swiftly dodges your attempt to pierce him.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
Ok.
*a Hobbit* pierces your right foot and tickles it.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
*a Hobbit* pierces your left foot and tickles it.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
You remove a nasty orkish fang.
You decisively wield a black horn shortbow, looking very evil-minded.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
You try to hit *a Hobbit*, but he parries successfully.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
*a Hobbit* tries to pierce you, but your parry is successful.
* W S C HP:Hurt Move:Tired *a Hobbit*:Hurt>
You shoot *a Hobbit*'s body hard.
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* tries to pierce you, but your parry is successful.
You swim and successfully stay on the water.
You shoot *a Hobbit*'s body very hard.
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* tries to pierce you, but your parry is successful.
*a Hobbit* swiftly dodges your attempt to shoot him.
A bass has arrived from the south.
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* panics, and attempts to flee.
*a Hobbit* pierces your body and tickles it.
Aye!
You cannot concentrate any more...
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* panics, and attempts to flee.
*a Hobbit* panics, and attempts to flee.
*a Hobbit* pierces your body and tickles it.
Aye!
You cannot concentrate any more...
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* panics, and attempts to flee.
*a Hobbit* panics, and attempts to flee.
You shoot *a Hobbit*'s left foot very hard and shatter it.
* W S C HP:Hurt Move:Tired *a Hobbit*:Wounded>*a Hobbit* panics, and attempts to flee.
You swiftly dodge *a Hobbit*'s attempt to pierce you.
*a Hobbit* panics, and attempts to flee.
You shoot *a Hobbit*'s right hand very hard and shatter it.
* W S C HP:Hurt Move:Tired *a Hobbit*:Bad>*a Hobbit* panics, and attempts to flee.
*a Hobbit* pierces your right leg and tickles it.
Aye!
You cannot concentrate any more...
* W S C HP:Hurt Move:Tired *a Hobbit*:Bad>*a Hobbit* panics, and attempts to flee.
*a Hobbit* panics, and attempts to flee.
*a Hobbit* pierces your body extremely hard.
Aye!
You cannot concentrate any more...
* W S C HP:Wounded Move:Tired *a Hobbit*:Bad>*a Hobbit* panics, and attempts to flee.
You failed swimming on the water and drowned for a while!
You shoot *a Hobbit*'s right hand hard and shatter it.
You try to hit *a Hobbit*, but he parries successfully.
* W S C HP:Wounded Move:Tired *a Hobbit*:Bad>*a Hobbit* panics, and attempts to flee.
You swiftly dodge *a Hobbit*'s attempt to pierce you.
Anner narrates 'Plan is: Incap the elves and let me kick them.'
*a Hobbit* panics, and attempts to flee.
You shoot *a Hobbit*'s body extremely hard and shatter it.
*a Hobbit* panics, and attempts to flee.
* W S C HP:Wounded Move:Tired *a Hobbit*:Awful>A bass leaves east.
*a Hobbit* panics, and attempts to flee.
You swiftly dodge *a Hobbit*'s attempt to pierce you.
*a Hobbit* panics, and attempts to flee.
You shoot *a Hobbit*'s left leg hard and shatter it.
*a Hobbit* is incapacitated and will slowly die, if not aided.
* W S C HP:Wounded Move:Tired *a Hobbit*:Dying>
You shoot *a Hobbit*'s left hand extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Hobbit*'s death cry.
*a Hobbit* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Hobbit*.
Moby narrates 'trandoiur elf elf near priesv'
o W S C HP:Wounded Move:Tired>
You search the surroundings for your missiles...
o W S C HP:Wounded Move:Tired>
You swim and successfully stay on the water.
o W S C HP:Wounded Move:Tired>
You can't find a draught in the pack.
o W S C HP:Wounded Move:Tired>
You don't have a draught.
o W S C HP:Wounded Move:Tired>corpse (here) :
a castle key
a double edged eket (brand new)
a fine tunic (brand new)
a forest green cloak (brand new)
a lantern
a large skin
a pair of reddish-brown pants (used)
a plain leather belt
a ring
a strange set of lock picks
a shield of Arthedain (used)
a soft leather cap (used)
a stone
a thin pair of leather gloves (worn out)
a thin pair of soft leather boots (worn out)
a tiny bronze key
a pile of coins
eight war arrows
a moneybag
a leather backpack
o W S C HP:Wounded Move:Tired>
o W S C HP:Fine>Huck Johnson is a level twenty-six Fallohid Burglar.
Expert Treasure-Hunter and Enemy of the Black Wolf.
Hero Burglar of the HB Clan.
"Only a keen observer understands the atrocities of the Black One."
i could find this time of night...