# We (Sloshed, Digtakh) killed some newbies Bree.
# Got separated...
* R C HP:Fine Mana:Hot>e
Greenway
Exits: =North= =South= West.
* R C HP:Fine Mana:Hot>n
Old East Road Meets Greenway
*a Half-Elf* is here, riding a pack horse.
Exits: =North= =East= =South= =West=.
* R C HP:Fine Mana:Hot>
*a Half-Elf* leaves EAST riding a pack horse.
* R C HP:Fine Mana:Hot>e
k 1.*elf*
Large Road
A duck is here, quacking happily.
*a Half-Elf* is here, riding a pack horse.
Exits: =East= =West=.
You suddenly notice *a Hobbit*.
* R C HP:Fine Mana:Hot>
You try to slash *a Half-Elf*, but he parries successfully.
*a Hobbit* leaves WEST
*a Half-Elf* pierces your left leg and tickles it.
* R C HP:Fine Mana:Hot *a Half-Elf*:Fine>c 'ligh' 1.*elf*
You start to concentrate...
c 'ligh' 1.*elf*
*a Half-Elf* begins some strange incantations...
Ok.
The lightning bolt hits *a Half-Elf* with full impact.
* R C HP:Fine Mana:Hot *a Half-Elf*:Fine>
You start to concentrate...
*a Half-Elf* begins some strange incantations...
*a Half-Elf* utters the words 'lightning bolt'
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye!
You cannot concentrate any more...
* R C HP:Hurt Mana:Hot *a Half-Elf*:Fine>c 'ligh' 1.*elf*
*a Half-Elf* begins some strange incantations...
You start to concentrate...
f
*a Half-Elf* utters the words 'lightning bolt'
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye!
You cannot concentrate any more...
* R C HP:Hurt Mana:Hot *a Half-Elf*:Fine>
You flee head over heels.
West of Bree
A brass lantern has been set on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain hat, slightly worse for the wear, lies here.
A pair of soft leather gloves are lying here.
A strip of leather with a buckle is lying here.
A grey pair of pants are on the ground.
A grey shirt is on the ground.
A sturdy pack horse is standing here.
Exits: East =South= =West=.
* R C HP:Hurt Mana:Hot>
Sloshed has arrived from the south riding a hungry warg.
* R C HP:Hurt Mana:Hot>
Sloshed leaves west riding a hungry warg.
Large Road
A duck is here, quacking happily.
*a Half-Elf* is here, riding a pack horse.
*a Hobbit* is standing here.
* R C HP:Hurt Mana:Hot>w
c 'ligh' 1.*elf*
Old East Road Meets Greenway
Exits: =North= =East= =South= =West=.
* R C HP:Hurt Mana:Hot>Nobody here by that name.
Sloshed has arrived from the east riding a hungry warg.
* R C HP:Hurt Mana:Hot>c 'ligh' 1.*elf*
Nobody here by that name.
* R C HP:Hurt Mana:Hot>
A duck has arrived from the east.
* R C HP:Hurt Mana:Hot>c 'ligh' 1.*elf*
Sloshed leaves east riding a hungry warg.
Large Road
* R C HP:Hurt Mana:Hot>Nobody here by that name.
* R C HP:Hurt Mana:Hot>
Sloshed leaves east riding a hungry warg.
West of Bree
A brass lantern has been set on the ground.
A map of Bree is lying on the ground.
A map of Fornost lies here.
A plain hat, slightly worse for the wear, lies here.
A pair of soft leather gloves are lying here.
A strip of leather with a buckle is lying here.
A grey pair of pants are on the ground.
A grey shirt is on the ground.
A sturdy pack horse is standing here.
*a Half-Elf* is here, riding a pack horse.
* R C HP:Hurt Mana:Hot>
Sloshed smites *a Half-Elf*'s head hard.
*a Half-Elf* lightly pierces Sloshed's head and tickles it.
* R C HP:Hurt Mana:Hot>c 'ligh' 1.*elf*
You start to concentrate...
close gate
Sloshed closes the gate.
c 'ligh' 1.*elf*
*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves WEST riding a pack horse.
* R C HP:Hurt Mana:Hot>
It's already closed!
* R C HP:Hurt Mana:Hot>Nobody here by that name.
* R C HP:Hurt Mana:Hot>c 'ligh' 1.*elf*
Nobody here by that name.
* R C HP:Hurt Mana:Hot>
Sloshed leaves west riding a hungry warg.
Large Road
* R C HP:Hurt Mana:Hot>
Sloshed leaves west riding a hungry warg.
Old East Road Meets Greenway
A duck is here, quacking happily.
*a Hobbit* is standing here.
* R C HP:Hurt Mana:Hot>
*a Half-Elf* has arrived from the west riding a pack horse.
*a Hobbit* leaves SOUTH
* R C HP:Hurt Mana:Hot>c 'ligh' 1.*elf*
You start to concentrate...
Your victim has disappeared!
*a Half-Elf* leaves NORTH riding a pack horse.
* R C HP:Hurt Mana:Hot>k 1.*elf*
They aren't here.
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves north riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed carefully examines the ground around him, looking for tracks...
* R C HP:Hurt Mana:Hot>
*a Man* has arrived from the north.
*a Man* has arrived from the north.
* R C HP:Hurt Mana:Hot>
*a Man* leaves SOUTH
*a Man* leaves SOUTH
* R C HP:Hurt Mana:Hot>
Sloshed leaves south riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves south riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>sa rekill!
Ok.
Sloshed leaves south riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves south riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot>
Sloshed leaves south riding a hungry warg.
The Lane
Digtakh is here, riding a pack horse.
*a Half-Elf* is here, riding a pack horse.
* R C HP:Hurt Mana:Hot>
Digtakh leaves north riding a pack horse.
*a Half-Elf* leaves SOUTH riding a pack horse.
* R C HP:Hurt Mana:Hot>k 1.*man*
They aren't here.
Sloshed leaves east riding a hungry warg.
In a Light Forest
* R C HP:Hurt Mana:Hot Move:Tired>
Sloshed leaves west riding a hungry warg.
The Lane
* R C HP:Hurt Mana:Hot Move:Tired>
Sloshed leaves south riding a hungry warg.
The Lane
*a Half-Elf* is here, riding a pack horse.
* R C HP:Hurt Mana:Hot Move:Tired>
*a Man* has arrived from the east.
*a Man* has arrived from the east.
*a Half-Elf* leaves NORTH riding a pack horse.
* R C HP:Hurt Mana:Hot Move:Tired>
Sloshed leaves south riding a hungry warg.
Old East Road Meets Greenway
A duck is here, quacking happily.
* R C HP:Hurt Mana:Hot Move:Tired>
Sloshed leaves north riding a hungry warg.
The Lane
*a Man* is standing here.
*a Man* is standing here.
* R C HP:Hurt Mana:Hot Move:Tired>
*a Half-Elf* has arrived from the north riding a pack horse.
* R C HP:Hurt Mana:Hot Move:Tired>
*a Man* leaves NORTH
*a Man* leaves NORTH
* R C HP:Hurt Mana:Hot Move:Tired>c 'ligh' 1.*man*
Nobody here by that name.
*a Half-Elf* begins some strange incantations...
* R C HP:Hurt Mana:Hot Move:Tired>w
Sloshed smites *a Half-Elf*'s left leg extremely hard.
Alas, you cannot go that way...
Saving Focus.
Sloshed bleeds from open wounds.
* R C HP:Hurt Mana:Hot Move:Tired>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves SOUTH riding a pack horse.
* R C HP:Hurt Mana:Hot Move:Tired>e
c 'ligh' 1.*man*
In a Light Forest
Exits: North West.
* R C HP:Hurt Mana:Hot Move:Tired>Nobody here by that name.
* R C HP:Hurt Mana:Hot Move:Tired>w
*a Man* has arrived from the west.
*a Man* has arrived from the west.
* R C HP:Hurt Mana:Hot Move:Tired>s
The Lane
Exits: =North= East =South=.
* R C HP:Hurt Mana:Hot Move:Tired>Sloshed has arrived from the south riding a hungry warg.
Old East Road Meets Greenway
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*a Half-Elf* is here, riding a pack horse.
Exits: =North= =East= =South= =West=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
* R C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Fine>
ATTENTION: - - - - - ARMOUR D O W N - - - - -
The hardened ranger hits your body hard.
* R C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Fine>f
PANIC!
You can't quit the fight!
* R C HP:Hurt Mana:Hot Move:Tired the hardened ranger:Fine>
The hardened ranger strongly hits your body.
* R C HP:Wounded Mana:Hot Move:Tired the hardened ranger:Fine>
You flee head over heels.
Greenway
A duck is here, quacking happily.
Exits: =North= =South= West.
* R C HP:Wounded Mana:Hot Move:Tired>
The hardened ranger has arrived from the north.
* R C HP:Wounded Mana:Hot Move:Tired>n
Someone quickly approaches, trying to hit you.
* R C HP:Wounded Mana:Hot Move:Tired Someone:Fine>No way!
You are fighting for your life!
You suddenly notice the hardened ranger.
* R C HP:Wounded Mana:Hot Move:Tired the hardened ranger:Fine>f
n
You flee head over heels.
Old East Road Meets Greenway
*a Half-Elf* is here, riding a pack horse.
Sloshed the Orc is here, riding a hungry warg.
Exits: =North= =East= =South= =West=.
* R C HP:Wounded Mana:Hot Move:Tired>The Lane
Exits: =North= East =South=.
* R C HP:Wounded Mana:Hot Move:Tired>n
The Lane
*a Man* is standing here.
*a Man* is standing here.
Exits: =North= East =South=.
* R C HP:Wounded Mana:Hot Move:Tired>n
The Lane
Exits: =North= East =South= West.
* R C HP:Wounded Mana:Hot Move:Tired>n
e
The Lane
Exits: =North= East =South= West.
* R C HP:Wounded Mana:Hot Move:Tired>In a Light Forest
Exits: North East South West.
* R C HP:Wounded Mana:Hot Move:Tired>c 'ar'
You start to concentrate...
c 'cure ser'
A blue transparent wall slowly appears around you.
* R C HP:Wounded Mana:Warm Move:Tired>
You start to concentrate...
n
Sloshed narrates 'elf'
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Hurt Mana:Cold Move:Tired>In a Light Forest
Exits: East South West.
* R C HP:Hurt Mana:Cold Move:Tired>e
In a Dense Forest
A sparrow is flapping around on the ground.
Exits: North East South West.
* R C HP:Hurt Mana:Cold Move:Tired>n
Light Woods
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R C HP:Hurt Mana:Cold Move:Tired>c 'breath'
You muster all of your concentration...
* R C HP:Hurt Mana:Cold Move:Tired>n
Empty Plains
Exits: South West.
* R C HP:Hurt Mana:Cold Move:Tired>res
You sit down and rest your tired bones.
* R C HP:Hurt Mana:Cold Move:Tired>change mood wimp
Ok.
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 27/125 mana, and 36/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 27/125 mana, and 36/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>change mood wimp
Ok.
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 28/125 mana, and 37/111 moves.
Digtakh narrates 'I regen some'
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 28/125 mana, and 37/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 28/125 mana, and 38/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>change mood wimp
Ok.
* R C HP:Hurt Mana:Cold Move:Tired>sco
91/175 hit, 29/125 mana, and 38/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
92/175 hit, 29/125 mana, and 39/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
92/175 hit, 30/125 mana, and 39/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
92/175 hit, 30/125 mana, and 40/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
92/175 hit, 30/125 mana, and 40/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>sco
92/175 hit, 31/125 mana, and 40/111 moves.
* R C HP:Hurt Mana:Cold Move:Tired>tim
According to the Dunadan calendar, it is:
9am on Monday, the 24th of Blotmath, Year 2900 of the Third Age.
The sun is already high in the sky.
Real time is Sun Sep 2 09:52:51 2001 GMT.
Last reboot due to manual reboot at Sat Sep 1 13:27:41 2001 GMT
* R C HP:Hurt Mana:Cold Move:Tired>change mood wimp
Ok.
* R C HP:Hurt Mana:Warm Move:Tired>sco
93/175 hit, 32/125 mana, and 42/111 moves.
* R C HP:Hurt Mana:Warm Move:Tired>sco
93/175 hit, 32/125 mana, and 42/111 moves.
* R C HP:Hurt Mana:Warm Move:Tired>sco
sta
93/175 hit, 32/125 mana, and 43/111 moves.
* R C HP:Hurt Mana:Warm Move:Tired>
You stop resting, and stand up.
* R C HP:Hurt Mana:Warm Move:Tired>s
Sloshed narrates 'come golden'
# Oki doki
* R C HP:Hurt Mana:Warm Move:Tired>Light Woods
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R C HP:Hurt Mana:Warm Move:Tired>w
You suddenly notice the hardened ranger.
* R C HP:Hurt Mana:Warm Move:Tired>w
Light Woods
Exits: North East.
* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>w
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>n
Sloshed tells you 'i on river awful'
Empty Plains
Exits: North East South.
* R C HP:Hurt Mana:Warm Move:Tired>w
n
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>The Lane
Exits: =East= South =West=.
* R C HP:Hurt Mana:Warm Move:Tired>w
The Lane
Exits: North =East= =West=.
* R C HP:Hurt Mana:Warm Move:Tired>w
The Lane
Exits: =East= =South=.
* R C HP:Hurt Mana:Warm Move:Tired>s
The Lane
Exits: =North= =South= West.
* R C HP:Hurt Mana:Warm Move:Tired>s
The Lane
Exits: =North= =South=.
* R C HP:Hurt Mana:Warm Move:Tired>w
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>s
w
The Lane
Exits: =North= East =South=.
* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>w
s
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>w
The Lane
Exits: =North= East =South= West.
* R C HP:Hurt Mana:Warm Move:Tired>Open Field
Exits: East South West.
* R C HP:Hurt Mana:Warm Move:Tired>c 'breath'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R C HP:Hurt Mana:Icy>w
The Small Hill
*a Half-Elf* is here, riding a pack horse.
A boar cub is playing here, and exploring the wide world.
Exits: East South Down.
* R C HP:Hurt Mana:Icy>
*a Half-Elf* begins some strange incantations...
* R C HP:Hurt Mana:Icy>s
*a Half-Elf* utters the words 'lightning bolt'
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R C HP:Wounded Mana:Icy *a Half-Elf*:Fine>No way!
You are fighting for your life!
* R C HP:Wounded Mana:Icy *a Half-Elf*:Fine>f
*a Half-Elf* begins some strange incantations...
* R C HP:Wounded Mana:Icy *a Half-Elf*:Fine>
You flee head over heels.
Open Field
Exits: East South West.
# Hmm...i knida useless now
* R C HP:Wounded Mana:Icy>s
Open Field
Exits: North East South West.
* R C HP:Wounded Mana:Icy>s
The Small Hill
Exits: North West.
* R C HP:Wounded Mana:Icy>nar icy wouybned
Ok.
* R C HP:Wounded Mana:Cold>w
Small Path in the Hills
Exits: North East South West.
* R C HP:Wounded Mana:Cold>narr i need to retreat
Ok.
* R C HP:Hurt Mana:Cold>s
Small Path in the Hills
Exits: North South.
* R C HP:Hurt Mana:Cold>s
Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>s
Small Path in Grassy Field
Exits: North South.
* R C HP:Hurt Mana:Cold>s
You feel bolder.
* R C HP:Hurt Mana:Cold>Old Ruins
Exits: North West.
* R C HP:Hurt Mana:Cold>n
n
Small Path in Grassy Field
Exits: North South.
* R C HP:Hurt Mana:Cold>Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>
Nape tells you 'come goldencave?'
* R C HP:Hurt Mana:Cold>whois nape
Nape is a level seven Hill Troll Softskin.
* R C HP:Hurt Mana:Cold>
Nape tells you 'but I only level 7'
* R C HP:Hurt Mana:Cold>s
You suddenly notice the hardened ranger.
The hardened ranger hits your body.
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>s
You suddenly notice the hardened ranger.
The hardened ranger strongly hits your left foot.
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>f
You flee head over heels.
Large Road
Exits: =East= =West=.
* R C HP:Wounded Mana:Cold>e
Old East Road Meets Greenway
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =East= =South= =West=.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger hits your body hard and shatters it.
The hardened ranger hits your body.
The hardened ranger strongly hits your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>
PANIC!
You can't quit the fight!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>f
You are already attempting to flee!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Large Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =East= =West=.
* R C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
You swiftly dodge the hardened ranger's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger lightly hits your left foot.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: North =East= South =West=.
* R C HP:Bad Mana:Cold>f
You flee head over heels.
Large Road
The hardened ranger is here, fighting Digtakh.
The hardened ranger is here, fighting Digtakh.
Digtakh is here, riding a pack horse, fighting the hardened ranger.
Exits: =East= =West=.
* R C HP:Bad Mana:Cold>n
Digtakh ATTEMPTS FLEE.
Digtakh leaves west riding a pack horse.
* R C HP:Bad Mana:Cold>
Alas, you cannot go that way...
The hardened ranger has arrived from the east.
The hardened ranger has arrived from the east.
The hardened ranger has arrived from the east.
* R C HP:Bad Mana:Cold>w
The hardened ranger says 'YOU! Focus!
You will die before your time.'
The hardened ranger quickly approaches, trying to hit you.
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>n
No way!
You are fighting for your life!
The hardened ranger joins the hardened ranger's fight.
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>No way!
You are fighting for your life!
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Old East Road
Digtakh is here, riding a pack horse.
Exits: North =East= South =West=.
* R C HP:Bad Mana:Cold>f
w
Digtakh ATTEMPTS FLEE.
Digtakh leaves east riding a pack horse.
You flee head over heels.
Small Path in Grassy Field
Exits: North South.
* R C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold>Old East Road
Exits: North =East= South =West=.
* R C HP:Bad Mana:Cold>n
Digtakh has arrived from the east riding a pack horse.
* R C HP:Bad Mana:Cold>Small Path in the Hills
Exits: North South.
* R C HP:Bad Mana:Cold>n
Small Path in the Hills
Exits: North East South West.
* R C HP:Bad Mana:Cold>n
Digtakh has arrived from the south riding a pack horse.
* R C HP:Bad Mana:Cold>Small Path in the Hills
Exits: North East South West.
* R C HP:Bad Mana:Cold>
Digtakh has arrived from the south riding a pack horse.
* R C HP:Bad Mana:Cold>
Digtakh leaves north riding a pack horse.
* R C HP:Bad Mana:Cold>n
The Small Hill
A boar cub is playing here, and exploring the wide world.
*a Half-Elf* is here trying to concentrate, riding a pack horse.
Digtakh is here, riding a pack horse.
Exits: East South Down.
* R C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold>e
Open Field
Exits: East South West.
* R C HP:Bad Mana:Cold>e
e
The Lane
Exits: =North= East =South= West.
* R C HP:Bad Mana:Cold>e
e
In a Light Forest
Exits: North East South West.
* R C HP:Bad Mana:Cold>In a Light Forest
Exits: East South West.
* R C HP:Bad Mana:Cold>In a Dense Forest
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* R C HP:Bad Mana:Cold>n
In a Dense Forest
A sparrow is flapping around on the ground.
Exits: North East South West.
* R C HP:Bad Mana:Cold>c 'cure ser'
You start to concentrate...
e
e
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Wounded Mana:Icy>In a Dense Forest
The corpse of a starved grey wolf is lying here.
Exits: North East West.
* R C HP:Wounded Mana:Icy>e
In a Dense Forest
Exits: North East South West.
* R C HP:Wounded Mana:Icy>e
e
In a Dense Forest
Exits: North East South West.
* R C HP:Wounded Mana:Icy>The Heart of the Forest
Exits: East West.
* R C HP:Wounded Mana:Icy>e
The Heart of the Forest
Exits: North South West.
* R C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* R C HP:Wounded Mana:Icy>n
Black Forest
The corpse of a mass of vines is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Icy>e
e
Black Forest
A wolf spider is here, among the trees.
Exits: North East West.
* R C HP:Wounded Mana:Icy>Black Forest
Exits: North South West.
* R C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* R C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* R C HP:Wounded Mana:Icy>n
e
Black Forest
Exits: North East South.
* R C HP:Wounded Mana:Icy>e
e
Dense Forest
Exits: North East South West.
* R C HP:Wounded Mana:Icy>Midgewater Marshes
Exits: North East South West.
It suddenly starts to rain.
* R C HP:Wounded Mana:Icy>Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Icy>n
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
A frog is standing here.
A neekerbreeker is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy>e
Digtakh narrates 'I die soon'
#
You not the only one
* R C HP:Wounded Mana:Icy>e
Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Icy>Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Icy>n
Edge of Marsh
A neekerbreeker is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy>e
Midgewater Marshes
A sturdy trained horse is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy>e
Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Icy>e
Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Icy>dism
You stop riding a pack horse.
* C HP:Wounded Mana:Icy>ride trained
You pick up a trained horse's reins, and start riding him.
* R C HP:Wounded Mana:Icy>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a frog leading west (done less than 2 hours ago).
- a track of a frog leading south (done less than 2 hours ago).
n
You stop searching, you don't seem to find anything else.
* R C HP:Wounded Mana:Icy>
You can't go into deep water!
* R C HP:Wounded Mana:Icy>n
You can't go into deep water!
* R C HP:Wounded Mana:Cold>e
Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Cold>w
n
Edge of Marsh
Exits: North East South West.
* R C HP:Wounded Mana:Cold>n
Wet Trail
A buzzing dumbledor is here, flying around you in close circles.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Wet Trail
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Muddy Ditches
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Midgewater Marshes
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
e
Midgewater Marshes
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Midgewater Marshes
A swarm of midges is here, humming around you.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Edge of Marsh
A neekerbreeker is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Wet Grasslands
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Narrow Trail
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Narrow Trail
Exits: East South West.
* R C HP:Wounded Mana:Cold>e
Narrow Trail
Exits: East South West.
* R C HP:Wounded Mana:Cold>A Dusty Path
Exits: East South West.
You see some fog coming from the south.
The clouds suddenly disappear.
* R C HP:Wounded Mana:Cold>e
e
A Small Trail Path
A ferocious warg is here, snarling angrily.
A hardened ranger is walking around, looking for tracks.
Exits: East West.
You suddenly notice the hardened ranger.
The hardened ranger lightly hits your right hand.
The hardened ranger lightly hits your body.
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>f
You are already attempting to flee!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>e
You flee head over heels.
PANIC!
You couldn't escape!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>e
No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold the hardened ranger:Healthy>
A ferocious warg leaves east.
You flee head over heels.
A Dusty Path
Exits: East South West.
* R C HP:Wounded Mana:Cold>
You suddenly notice the hardened ranger.
The hardened ranger hits your right foot.
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>e
No way!
You are fighting for your life!
You flee head over heels.
Narrow Trail
Exits: East South West.
The fog disappears.
It suddenly starts to rain.
* R C HP:Bad Mana:Cold>f
e
You flee head over heels.
A Dusty Path
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
You see some fog coming from the south.
The clouds suddenly disappear.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger lightly hits your head.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>e
No way!
You are fighting for your life!
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>f
No way!
You are fighting for your life!
You flee head over heels.
On a Small River
Exits: North East West.
* R C HP:Bad Mana:Cold>
You flee head over heels.
A Dusty Path
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
ATTENTION: - - - - - ARMOUR D O W N - - - - -
The hardened ranger hits your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger quickly approaches, trying to hit you.
* R C HP:Bad Mana:Cold the hardened ranger:Healthy>e
No way!
You are fighting for your life!
You flee head over heels.
Narrow Trail
Exits: East South West.
The fog disappears.
It suddenly starts to rain.
* R C HP:Bad Mana:Cold Move:Tired>
The hardened ranger has arrived from the east.
* R C HP:Bad Mana:Cold Move:Tired>e
A Dusty Path
Exits: East South West.
You see some fog coming from the south.
The clouds suddenly disappear.
* R C HP:Bad Mana:Cold Move:Tired>e
A Small Trail Path
Exits: East West.
* R C HP:Bad Mana:Cold Move:Tired>e
Trail Around the Hills
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: East West.
* R C HP:Bad Mana:Cold Move:Tired>e
e
A Trail Near the River
Exits: East West.
* R C HP:Bad Mana:Cold Move:Tired>A Path to an Old Rope Bridge
Exits: North South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold Move:Tired>s
e
A Rickety Rope Bridge
Exits: North East.
* R C HP:Bad Mana:Cold Move:Tired>e
e
Rickety Old Bridge
Exits: East West.
* R C HP:Bad Mana:Cold Move:Tired>Near a Rickety Old Bridge
There are two canoes here.
Exits: North South West.
* R C HP:Bad Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold Move:Tired>s
A Small Trail
Exits: North East South.
* R C HP:Bad Mana:Cold Move:Tired>e
e
An Overgrown Trail
Exits: East West.
* R C HP:Bad Mana:Cold Move:Tired>The Forgotten Trail
Exits: South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold Move:Tired>s
e
A Small Trail
Exits: North South.
* R C HP:Bad Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold Move:Tired>e
s
Alas, you cannot go that way...
* R C HP:Bad Mana:Cold Move:Tired>e
Nape narrates 'I'll protect you Digtakh...'
An Old Trail
Exits: North East.
* R C HP:Bad Mana:Cold Move:Tired>A Trail in the Woods
Exits: South West.
* R C HP:Bad Mana:Cold Move:Tired>s
e
Trail Through the Plains
Exits: North East.
* R C HP:Bad Mana:Cold Move:Tired>A Tiny Trail
Exits: North East South West.
The ground is hardening with frost.
* R C HP:Bad Mana:Cold Move:Tired>e
Village Entrance
Exits: North [East] South West.
* R C HP:Bad Mana:Cold Move:Tired>n
Barren Plains
A colourful butterfly is fluttering around here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
e
Barren Plains
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Barren Plains
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
e
e
Barren Plains
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You smell blood.
You suddenly notice the hardened ranger.
You swiftly dodge the hardened ranger's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your head very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Awful Mana:Cold Move:Tired the hardened ranger:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Barren Plains
Exits: North East South West.
* R C HP:Awful Mana:Cold Move:Slow>Barren Plains
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
* R C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>e
You flee head over heels.
Barren Plains
Exits: North East South West.
* R C HP:Awful Mana:Cold Move:Slow>Barren Plains
The garden snake slithers harmlessly here.
Exits: North East South West.
* R C HP:Awful Mana:Cold Move:Slow>e
Nape narrates 'Although I don't have rescue..'
* R C HP:Awful Mana:Icy>
Sloshed tells you 'you ok?'
* R C HP:Awful Mana:Icy>sco
16/175 hit, 6/125 mana, and 96/111 moves.
* R C HP:Awful Mana:Icy>t Sloshed 16/175 hit, 6/125 mana, and 96/111 moves.
Ok.
Digtakh tells you 'hollow way please check corpse'
# Not quite now...
* C HP:Bad Mana:Warm Move:Tired>sta
Sloshed tells you 'i weak and 4 pukes on me'
* C HP:Bad Mana:Icy Move:Tired>
Sloshed tells you 'HELLO?'
* C HP:Bad Mana:Icy Move:Tired>sco
28/175 hit, 9/125 mana, and 47/111 moves.
* C HP:Bad Mana:Icy Move:Tired>t Sloshed 28/175 hit, 9/125 mana, and 47/111 moves.
Ok.