A guard closes the gate.
A guard locks the gate.
A guard says 'Who left the gate open?'
* R>
Sirius has arrived from the south.
Jalbur has arrived from the south.
* R>
Saving Dhar.
* R>
Sirius leaves south.
Jalbur leaves south.
* R>
*Merlin the Black Númenórean* has arrived from the south riding a pack horse.
* R>
*Merlin the Black Númenórean* begins some strange incantations...
* R>
*Merlin the Black Númenórean* utters the words 'diesilla barh'
*Merlin the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
*Merlin the Black Númenórean* slashes your body and tickles it.
* R HP:Fine *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* begins some strange incantations...
* R HP:Fine *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* utters the words 'diesilla barh'
*Merlin the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
* R HP:Hurt *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* begins some strange incantations...
* R HP:Hurt *Merlin the Black Númenórean*:Fine>
Superdeathflame narrates 'draaz neni'
*Merlin the Black Númenórean* utters the word 'yufzbarr'
*Merlin the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
That really HURT!
* R HP:Wounded *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* begins some strange incantations...
* R HP:Wounded *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* utters the word 'yufzbarr'
*Merlin the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* R HP:Bad *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* begins some strange incantations...
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.
* R HP:Bad>
*Merlin the Black Númenórean* has arrived from the north riding a pack horse.
* R HP:Bad>
*Merlin the Black Númenórean* begins some strange incantations...
* R HP:Bad>
*Merlin the Black Númenórean* utters the words 'diesilla barh'
*Merlin the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
You pierce *Merlin the Black Númenórean*'s right leg and tickle it.
You wish that your wounds would stop BLEEDING so much!
* R HP:Awful *Merlin the Black Númenórean*:Fine>
*Merlin the Black Númenórean* begins some strange incantations...
Superdeathflame narrates 'hes a silly one'
* R HP:Awful *Merlin the Black Númenórean*:Fine>
You flee head over heels.
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Exits: [North] South.
* R HP:Awful>
*Merlin the Black Númenórean* has arrived from the south riding a pack horse.
Draken has arrived from the south.
* R HP:Awful>
*Merlin the Black Númenórean* begins some strange incantations...
* R HP:Awful>
f
Draken fails to pierce *Merlin the Black Númenórean*.
* R HP:Awful>s
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.
* R HP:Awful>f
Main Street
The corpse of an assassin is lying here.
Exits: North [East] South.
* R HP:Awful>n
You flee head over heels.
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.
The night has begun.
* R HP:Awful>w
w
Main Street
The corpse of an assassin is lying here.
Exits: North [East] South.
* R HP:Awful>w
Alas, you cannot go that way...
* R HP:Awful>
Alas, you cannot go that way...
* R HP:Awful>w
Alas, you cannot go that way...
* R HP:Awful>n
w
Alas, you cannot go that way...
* R HP:Awful>w
Before the North Gate of Tharbad
Draken is here, fighting *Merlin the Black Númenórean*.
*Merlin the Black Númenórean* is here, riding a pack horse, fighting Draken.
Exits: North East South West.
* R HP:Awful>w
The Old Tower Street
Exits: East West.
* R HP:Awful>w
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
* R HP:Awful>w
Northwest Corner of the Wall
Exits: East South.
* R HP:Awful>
Alas, you cannot go that way...
* R HP:Awful>s
Alas, you cannot go that way...
* R HP:Awful>s
West Alley
A citizen-mercenary is here, waiting for a job.
Exits: North South.
* R HP:Awful>West Alley
The corpse of an assassin is lying here.
Exits: North East South.
* R HP:Awful>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
* R HP:Awful>os
s
open exit south
That's impossible, I'm afraid.
* R HP:Awful>The door seems to be closed.
* R HP:Awful>n
Snake Alley
A little boy is here, running around.
Exits: East South.
* R HP:Awful>e
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice a thief.
* R HP:Awful>s
Snake Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North East.
* R HP:Awful>e
e
Snake Alley
Exits: East [South] West.
* R HP:Awful>Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.
* R HP:Awful>n
n
n
Main Street
The corpse of an assassin is lying here.
Exits: North [East] South.
* R HP:Awful>n
Before the North Gate of Tharbad
Jalbur the Half-Elf is standing here.
Sirius the Dwarf is standing here.
Exits: North East South West.
* R HP:Awful>n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Exits: [North] South.
* R HP:Awful>pn
The gate seems to be closed.
* R HP:Awful>The gate seems to be closed.
* R HP:Awful>pick exit north
Using your lockpicks, you try to pick the lock...
on
The lock finally yields to your skill.
* R HP:Awful>n
open exit north
Ok.
* R HP:Awful>n
Outside the North Gate of Tharbad
Exits: North South.
* R HP:Awful>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =North= [East] South.
* R HP:Awful>n
n
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East =South= =West=.
* R HP:Awful>n
Lush Plains
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R HP:Awful>On a Steepening Escarpment
Exits: North East South West.
* R HP:Awful>w
On a Steep, Grassy Escarpment
Exits: North East South West.
* R HP:Awful>w
On a Low Plateau
A wild sheep with a short, grayish coat grazes here.
Exits: North East South West.
* R HP:Awful>sc
On a Grassy Bank
Exits: North East South West.
* R HP:Awful>11/231 hit, 72/72 mana, and 99/119 moves.
###Hey i know it was dumb, but eh! Wonder what Merlin was thinking!