eeeh, check log if you are bored.
##
## I log Azazello after some little pause. Rented in DT.
##
#Trying to connect..
Connected to remote host
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? azazello
Account pass phrase: xxxxxxxx
~~~
~~ _----| _ _ __ _ _
----|_----| ]-I-II-I-[ __ _ __ _ __
_ _ _/\_ _ _ _---| | ----| \ ` ' / ]I-I-II-I-I[
]-I-I--I-I-[ ---| | | |. ` | ~~~ \_` '__/
\_` '__/ | / \ | | /^\| ~~~ |~_ [],|
[&] `__| ^ / ^ \ ^ | |&|| _|______|_
|__ ,| / \ / ^ ^`\ / \ | ===| <=-=-==-=-=>
___| ___ ,|__ / ^ /=_=_=_=\ ^ \ |, `_| ~~ \__ _'_/
I_I__I_I__I_I (====(_________)_^___| ___|___ ~~ |. _ |
\-\--|-|--/-/ | . I [&]__I I_I|_I I|I_I | _ |
|[] ` '|_ |_ _|`___ ._[ _\ \ | | / / |` '|
/ \ [] ` .| |-| |-| |_| |_| |_| | [] [] | | ' |
<===> .|-=-=-=-=-=-=-=-=-=-=-| / \ |[] |
| []|` ` [] |. _______ . |- ` <===> |' __|
<===> ` ' | /|\ | | /|\ | [] <===>-
T-T-T-T-T-T-T-T-| ' I-|-T-
\T/ 1-- | ||| /|Welcome|\ ||| | . ' \T/ . | .. | _|
__/|' v . .|\|||//|_______|\\|||/|. . Y . .|\_________________/ - .. .\__
.. . . . . . ..
MUME: Multi Users in Middle Earth, Version VII.
*** Return: continue, b: back one page, r: redisplay, q:quit (96%) *** l
Type 'news next' for the latest information.
Welcome to the land of Middle Earth. May your visit here be... interesting.
Never forget! Try to role-play...
Last login less than one hour ago from ast-ep83230.adsl.hansenet.de.
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
The corpse of a demon wolf is lying here.
Tancred the Black Numenorean is standing here.
Exits: << North East. >>
Your default tongue is the Orkish
Tancred leaves AAA N O R T H AAA .
Free rent.
Ok.
You have 1 mail.
o W C>
*a Man* has arrived from the north.
* W C>l
*a Man* leaves AAA N O R T H AAA .
Tancred has arrived from the north.
* W C>Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
The corpse of a demon wolf is lying here.
Tancred the Black Numenorean is standing here.
* W C>
*a Man* has arrived from the north.
* W C>
*a Man* leaves >>> E A S T >>> .
* W C>
Tancred leaves >>> E A S T >>> .
o W C># $target is now set to {*man*} [local]
Tancred has arrived from the east.
* W C>east
Morla narrates 'i looted'
* W C>kill *man*
Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
Exits: << North South West. >>
* W C>They aren't here.
* W C>north
Tancred has arrived from the west.
Musty Room
On the ground, there are two barrels.
A wooden chest stands in the corner.
Exits: << South. >>
o W C>south
Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
Tancred the Black Numenorean is standing here.
Exits: << North South West. >>
* W C>l s
The >> irondoor << is open.
* W C>sa wtf ?
emote : wtf ?
Ok.
* W C>whe
Players in your zone
--------------------
Azazello - Carved Hall
Tancred - Carved Hall
* W C>west
north
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
The corpse of a demon wolf is lying here.
Exits: << North East. >>
o W C>Escape Passage
Exits: << South [Up]. >>
o W C>open grille
Ok.
o W C>close grille
Ok.
o W C>south
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
The corpse of a demon wolf is lying here.
Exits: << North East. >>
o W C>
Nazghol narrates 'just try to find the warsword'
o W C>narr pukes in dt ??
Ok.
o W C>
Kurjam narrates 'nods!'
o W C>whe
Ragface narrates 'damn i need a mount :P'
Players in your zone
--------------------
Azazello - Quarters
Tancred - Cramped Smithy
o W C>
The corpse of a hungry warg slowly decays into dust.
The corpse of a hungry warg slowly decays into dust.
The corpse of a demon wolf slowly decays into dust.
o W C>west
ALAS, you cannot go that way...
o W C>north
Escape Passage
Exits: << South [Up]. >>
o W C>south
east
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
Exits: << North East. >>
o W C>Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
Exits: << North [South] West. >>
* W C>l s
The >> irondoor << is closed.
* W C>
Silm narrates 'they back DT now?'
* W C>west
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
Exits: << North East. >>
o W C>
Kurjam narrates 'no'
##
## And now the following happens ... i ws not ready for fight and didnt even count pukes.
## i had purple that i never used. My hands started shaking too much :P
## i spammed a lot of shit and made a LOT of mistakes. missed a lot in spam as well
##
o W C>
*Gris the Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
*a Man* has arrived from the east.
* W C>narr i just logged there
north
*Gris the Half-Elf* CLOSES the >> desk <<
Ok.
* W C>
You swiftly dodge *a Man*'s attempt to slash you.
No way!
You are fighting for your life!
You pound *a Man*'s head very hard.
* W C *a Man*:Fine>up
open irondoor
No way!
You are fighting for your life!
* W C *a Man*:Fine>
You don't see any irondoor here.
* W C *a Man*:Fine>op desk
Ok.
* W C *a Man*:Fine>flee
north
*a Man* CLOSES the >> desk <<
Saving Azazello.
* W C *a Man*:Fine>*Gris the Half-Elf* utters the words 'braqt eaaf'
##### EXIT north BLOCKED ##### <------- i didnt notice that ! :PPPPPP
You flee head over heels.
PANIC!
You couldn't escape!
* W C *a Man*:Fine>No way!
You are fighting for your life!
* W C *a Man*:Fine>
You swiftly dodge *a Man*'s attempt to slash you.
* W C *a Man*:Fine>
You flee head over heels.
Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
Exits: << North South West. >>
* W C>west
Quarters
A mailbox stands here stuffed full of messages.
A pair of high boots are on the ground.
A pair of dark scale leggings lie here.
A pair of dark scale sleeves lie here.
A spiked war club lies on the ground here.
A thick pair of rigid leather boots are on the ground.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << East. >>
* W C>open irondoor
*Gris the Half-Elf* leaves >>> E A S T >>> .
A warhorse leaves >>> E A S T >>> .
*a Man* leaves >>> E A S T >>> .
o W C>
You don't see any irondoor here.
o W C>
Ragface narrates 'well, thats for all who helped, was 350k :)'
o W C># $door is now set to {sedk } [local]
*Gris the Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
*a Man* has arrived from the east.
* W C>close sedk <--------- eeeh ?! :P wrong key ....
*Gris the Half-Elf* ### STARTS CASTING ##
* W C>north
*a Man* ### STARTS CASTING ##
* W C>
You don't see any sedk here.
* W C>up
ALAS, you cannot go that way...
* W C>open sedk
*Gris the Half-Elf* utters the words 'eugszr zzur'
*Gris the Half-Elf* makes your evil soul suffer with his goodness.
You strongly pound *Gris the Half-Elf*'s left arm and tickle it.
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
* W C HP:Fine *Gris the Half-Elf*:Fine>north
No way!
You are fighting for your life!
* W C HP:Fine *Gris the Half-Elf*:Fine>
You don't see any sedk here.
* W C HP:Fine *Gris the Half-Elf*:Fine>No way!
You are fighting for your life!
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* W C HP:Fine *Gris the Half-Elf*:Fine>flee
*a Man* ### STARTS CASTING ##
*Gris the Half-Elf* CLOSES the >> door <<
* W C HP:Fine *Gris the Half-Elf*:Fine>west
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *Gris the Half-Elf*:Fine>open sedk
No way!
You are fighting for your life!
* W C HP:Fine *Gris the Half-Elf*:Fine>open sedk
You don't see any sedk here.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *Gris the Half-Elf*:Fine>open sedk
You don't see any sedk here.
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* W C HP:Hurt *Gris the Half-Elf*:Fine>flee
You don't see any sedk here.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You swiftly dodge *Gris the Half-Elf*'s attempt to pierce you.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You are hungry.
You are thirsty.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
PANIC!
You can't quit the fight!
* W C HP:Hurt *Gris the Half-Elf*:Fine>open sedk
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>open sedk
You don't see any sedk here.
You strongly pound *Gris the Half-Elf*'s body and tickle it.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You don't see any sedk here.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.
PANIC!
You can't quit the fight!
* W C HP:Hurt *Gris the Half-Elf*:Fine>wimpop desk <--- noticed tha nothing happens for my sedk
flee <--- and started manual typing
Arglebargle, glop-glyf!?!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You are already attempting to flee!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You strongly pound *Gris the Half-Elf*'s body.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*Gris the Half-Elf* ### STARTS CASTING ##
* W C HP:Hurt *Gris the Half-Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine># $door is now set to {desk } [local]
*a Man* ### STARTS CASTING ##
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Gris the Half-Elf*:Fine>
*Gris the Half-Elf* utters the words 'eugszr zzur'
*Gris the Half-Elf* makes your evil soul suffer with his goodness.
You strongly pound *Gris the Half-Elf*'s body and tickle it.
* W C HP:Wounded *Gris the Half-Elf*:Fine>open desk
*Gris the Half-Elf* ### STARTS CASTING ##
* W C HP:Wounded *Gris the Half-Elf*:Fine>open desk
That's impossible, I'm afraid. <--------- there i noticed this one
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded *Gris the Half-Elf*:Fine>open desk
Fratus narrates 'any spare decent shield/hammer?'
That's impossible, I'm afraid.
* W C HP:Wounded *Gris the Half-Elf*:Fine>That's impossible, I'm afraid.
Draaz tells you 'pukes in?..' <--------- good old draaz :)
* W C HP:Wounded *Gris the Half-Elf*:Fine>
Vecna narrates ':)'
You flee head over heels.
PANIC!
You couldn't escape!
PANIC!
You couldn't escape!
* W C HP:Wounded *Gris the Half-Elf*:Fine>
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.
* W C HP:Bad *Gris the Half-Elf*:Fine>
*Gris the Half-Elf* utters the words 'eugszr zzur' <-------- this dispel kinda sucked ....
*Gris the Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad *Gris the Half-Elf*:Fine>flee
flee <--------- food old flee ....
flee
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Bad *Gris the Half-Elf*:Fine>flee
You are already attempting to flee!
* W C HP:Bad *Gris the Half-Elf*:Fine>
You are already attempting to flee!
* W C HP:Bad *Gris the Half-Elf*:Fine>
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Bad *Gris the Half-Elf*:Fine>
You pound *Gris the Half-Elf*'s body hard.
* W C HP:Bad *Gris the Half-Elf*:Fine>
You swiftly dodge *Gris the Half-Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad *Gris the Half-Elf*:Fine>o pdoor
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Fine>
You don't see any pdoor here.
You flee head over heels.
PANIC!
You couldn't escape!
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Fine>op door
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Fine>flee
*a Man* ### STARTS CASTING ##
* W C HP:Awful *Gris the Half-Elf*:Fine>
Ok.
*Gris the Half-Elf* CLOSES the >> door <<
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Fine>flee
You are already attempting to flee!
* W C HP:Awful *Gris the Half-Elf*:Fine>flee
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Fine>
You are already attempting to flee!
You pound *Gris the Half-Elf*'s left foot hard.
* W C HP:Awful *Gris the Half-Elf*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>
You swiftly dodge *Gris the Half-Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
flee
Ok.
*Gris the Half-Elf* CLOSES the >> door <<
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>flee
You are already attempting to flee!
* W C HP:Awful *Gris the Half-Elf*:Hurt>flee
You are already attempting to flee!
* W C HP:Awful *Gris the Half-Elf*:Hurt>
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>
Ragface narrates 'venca, did u find the warsword?'
* W C HP:Awful *Gris the Half-Elf*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
Draaz narrates 'man and half elf tracks leading n 2'
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
Ok.
*Gris the Half-Elf* CLOSES the >> door <<
You try to pound *Gris the Half-Elf*, but he parries successfully.
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
*a Man* ### STARTS CASTING ##
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
Ok.
*Gris the Half-Elf* CLOSES the >> door <<
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
Ok.
*Gris the Half-Elf* CLOSES the >> door <<
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
Ok.
* W C HP:Awful *Gris the Half-Elf*:Hurt>op door
It's already open!
You flee head over heels. <------ and i lucky flee ...
Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
Exits: << North South West. >>
* W C HP:Awful>op door
The >> door << closes quietly.
Ok.
* W C HP:Awful>op door
The >> door << closes quietly.
Ok.
* W C HP:Awful>look
The >> door << closes quietly.
Draaz narrates 'into dt'
Ok.
* W C HP:Awful>north
Vecna narrates 'no'
It's already open!
* W C HP:Awful>south
*Gris the Half-Elf* has arrived from the west.
A warhorse has arrived from the west.
*a Man* has arrived from the west.
Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
* W C HP:Awful>Musty Room
There are two barrels here.
A wooden chest stands in the corner.
Exits: << South. >>
o W C HP:Awful>Carved Hall
A huge, smoking camp-fire is burning here.
The corpse of a hungry warg is lying here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << North South West. >>
* W C HP:Awful>
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Hurt>
*a Man* ### STARTS CASTING ##
*Gris the Half-Elf* swiftly dodges your attempt to pound him.
* W C HP:Awful *Gris the Half-Elf*:Hurt>call
You flee head over heels.
Hewn Chamber
A metal shield is on the ground.
Exits: << North Up. >>
o W C HP:Awful>flee
Arglebargle, glop-glyf!?!
o W C HP:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
*Gris the Half-Elf* has arrived from the north.
A warhorse has arrived from the north.
*a Man* has arrived from the north.
*a Man* fails to slash you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *a Man*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *a Man*:Fine>up
up
No way!
You are fighting for your life!
* W C HP:Awful *a Man*:Fine>up
No way!
You are fighting for your life!
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
Exits: << East West Down. >>
o W C HP:Awful>ALAS, you cannot go that way...
o W C HP:Awful>flee
Draaz tells you 'uh?'
o W C HP:Awful>
You flee head over heels.
Hewn Chamber
A metal shield is on the ground.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << [North] Up. >>
* W C HP:Awful>up
up
*Gris the Half-Elf* leaves ooo U P ooo .
A warhorse leaves ooo U P ooo .
*a Man* leaves ooo U P ooo .
o W C HP:Awful>Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
Exits: << East West Down. >>
o W C HP:Awful>east
east
*Gris the Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
*a Man* has arrived from the east.
ALAS, you cannot go that way...
* W C HP:Awful>*Gris the Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* W C HP:Awful *Gris the Half-Elf*:Hurt>up
No way!
You are fighting for your life!
* W C HP:Awful *Gris the Half-Elf*:Hurt>No way!
You are fighting for your life!
You flee head over heels.
Hewn Chamber
A metal shield is on the ground.
Exits: << [North] Up. >>
o W C HP:Awful>up
*Gris the Half-Elf* has arrived from above.
A warhorse has arrived from above.
*a Man* has arrived from above.
* W C HP:Awful>
*Gris the Half-Elf* quickly approaches, trying to pierce you.
You pound *Gris the Half-Elf*'s left leg hard.
* W C HP:Awful *Gris the Half-Elf*:Hurt>south
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful *Gris the Half-Elf*:Hurt>No way!
You are fighting for your life!
* W C HP:Awful *Gris the Half-Elf*:Hurt>flee
No way!
You are fighting for your life!
* W C HP:Awful *Gris the Half-Elf*:Hurt>
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
Exits: << East West Down. >>
o W C HP:Awful>Ragface narrates 'where all trolls?'
You flee head over heels.
Hewn Chamber
A metal shield is on the ground.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << [North] Up. >>
* W C HP:Awful>flee
*Gris the Half-Elf* leaves ooo U P ooo .
A warhorse leaves ooo U P ooo .
*a Man* leaves ooo U P ooo .
o W C HP:Awful>up
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << East West Down. >>
*Gris the Half-Elf* leaves xxx D O W N xxx .
A warhorse leaves xxx D O W N xxx .
*a Man* leaves xxx D O W N xxx .
o W C HP:Awful>south
ALAS, you cannot go that way...
o W C HP:Awful>south
ALAS, you cannot go that way...
*Gris the Half-Elf* has arrived from below.
A warhorse has arrived from below.
*a Man* has arrived from below.
* W C HP:Awful>up
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Hurt>No way!
You are fighting for your life!
You flee head over heels.
Cramped Smithy
A pair of rigid leather gloves are lying here.
A large, blackened sign stands here.
The corpse of *a Man* is lying here.
Exits: << East. >>
* W C HP:Awful>ALAS, you cannot go that way...
* W C HP:Awful>east
Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << East West Down. >>
*Gris the Half-Elf* quickly approaches, trying to pierce you.
You pound *Gris the Half-Elf*'s left leg hard.
* W C HP:Awful *Gris the Half-Elf*:Hurt>up
No way!
You are fighting for your life!
*a Man* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Cramped Smithy
A pair of rigid leather gloves are lying here.
A large, blackened sign stands here.
The corpse of *a Man* is lying here.
Exits: << East. >>
* W C HP:Awful>flee
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
A scuffed and worn leather satchel has been left here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << East West Down. >>
* W C HP:Awful>east
*Gris the Half-Elf* leaves >>> E A S T >>> .
A warhorse leaves >>> E A S T >>> .
*a Man* leaves >>> E A S T >>> .
o W C HP:Awful>east
Dank Dungeon
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << North South West Up. >>
*Gris the Half-Elf* quickly approaches, trying to pierce you.
* W C HP:Awful *Gris the Half-Elf*:Hurt>up
No way!
You are fighting for your life!
*a Man* quickly approaches, trying to slash you.
You swiftly dodge *Gris the Half-Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Gris the Half-Elf*:Hurt>flee
You flee head over heels.
Dark Tower
A pair of heavy, reinforced boots lie here.
Exits: << [South] Up Down. >>
o W C HP:Awful>Watchful Tower
Exits: << Down. >>
o W C HP:Awful>
You flee head over heels.
Dark Tower
A pair of heavy, reinforced boots lie here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << [South] Up Down. >>
Draaz tells you 'ANSWER ME'
*a Man* stops using a longsword.
*a Man* decisively draws an orkish shortbow.
* W C HP:Awful>
*Gris the Half-Elf* quickly approaches, trying to pierce you.
* W C HP:Awful *Gris the Half-Elf*:Hurt>down
You flee head over heels.
Watchful Tower
Exits: << Down. >>
o W C HP:Awful>Dark Tower
A pair of heavy, reinforced boots lie here.
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << [South] Up Down. >>
* W C HP:Awful>
*a Man* nocks a missile in an orkish shortbow.
*Gris the Half-Elf* leaves ooo U P ooo .
A warhorse leaves ooo U P ooo .
*a Man* leaves ooo U P ooo .
o W C HP:Awful>up
west <-------- ponder :P totaly crappy dirs
*Gris the Half-Elf* has arrived from above.
A warhorse has arrived from above.
*a Man* has arrived from above.
*a Man* nocks a missile in an orkish shortbow.
* W C HP:Awful>north
*Gris the Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
You pound *Gris the Half-Elf*'s right hand hard.
* W C HP:Awful *Gris the Half-Elf*:Wounded>No way!
You are fighting for your life!
* W C HP:Awful *Gris the Half-Elf*:Wounded>flee
No way!
You are fighting for your life!
You flee head over heels.
Dank Dungeon
Exits: << North South West Up. >>
o W C HP:Awful>
The >> irontrap << closes quietly.
o W C HP:Awful>
You flee head over heels.
Littered Room
A butcher knife is lying here.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A large stone chest is here.
Exits: << North. >>
o W C HP:Awful>nwimp <--- i even have a key for close
Arglebargle, glop-glyf!?!
o W C HP:Awful>ccs
-cast n 'cure light'
You start to concentrate...
ccs
\|/-\Your scratches and bruises disappear.
o W C HP:Awful Mana:Burning>/cast n 'cure light'
You start to concentrate...
ccs
-\|/-Draaz tells you 'DO YOU NEED HELP?'
Your scratches and bruises disappear.
o W C HP:Awful Mana:Hot>|cast n 'cure light'
You start to concentrate...
/-\narr HELP <------- already thinking about my corpse and reequ
|narr HELP
/Your scratches and bruises disappear.
o W C HP:Awful Mana:Warm>
Ok.
o W C HP:Awful Mana:Warm>
Ok.
o W C HP:Awful Mana:Warm>
*Gris the Half-Elf* has arrived from the north.
A warhorse has arrived from the north.
*a Man* has arrived from the north.
* W C HP:Awful Mana:Warm>
*Gris the Half-Elf* ### STARTS CASTING ##
* W C HP:Awful Mana:Warm>
*a Man* tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You pound *a Man*'s head very hard.
* W C HP:Awful Mana:Warm *a Man*:Fine>
You flee head over heels. <-------- i love my dex 17
Dank Dungeon
Exits: << North South West Up. >>
o W C HP:Awful Mana:Warm>north
*Gris the Half-Elf* has arrived from the south.
A warhorse has arrived from the south.
*a Man* has arrived from the south.
Filthy Pen
Exits: << South. >>
o W C HP:Awful Mana:Warm>
Ragface narrates 'where'
o W C HP:Awful Mana:Warm>south
up
Dank Dungeon
*Gris the Half-Elf* is standing here (glowing).
A large warhorse is standing here, clad in mail.
*a Man* is standing here.
Exits: << North South West Up. >>
*Gris the Half-Elf* leaves AAA N O R T H AAA .
A warhorse leaves AAA N O R T H AAA .
*a Man* leaves AAA N O R T H AAA .
Silm narrates 'where?'
o W C HP:Awful Mana:Warm>up
Dark Tower
A pair of heavy, reinforced boots lie here.
Exits: << South Up Down. >>
o W C HP:Awful Mana:Warm>
Kurjam narrates 'coming'
*a Troll* has arrived from the south.
Morla tells you 'WHERE ?'
o W C HP:Awful Mana:Warm>Watchful Tower
Exits: << Down. >>
o W C HP:Awful Mana:Warm>south
down
south
south
ALAS, you cannot go that way...
o W C HP:Awful Mana:Warm>*a Troll* has arrived from below.
Dark Tower
A pair of heavy, reinforced boots lie here.
Exits: << South Up Down. >>
o W C HP:Awful Mana:Warm>*Gris the Half-Elf* has arrived from below.
A warhorse has arrived from below.
*a Man* has arrived from below.
A Road through the Grey Mountains
The corpse of a mountain mule is lying here.
Draaz is here, riding a hungry warg.
Exits: << North East South West. >>
o W C HP:Awful Mana:Warm>south
Draaz dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Draaz.
Grey Mountains
Exits: << North South West. >>
o W C HP:Awful Mana:Warm>west
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: << North East South West. >>
The water is frozen solid.
o W C HP:Awful Mana:Warm>west
west
Kurjam narrates 'DT'
Draaz narrates 'dt'
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: << East West. >>
o W C HP:Awful Mana:Warm>
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: << East West. >>
o W C HP:Awful Mana:Warm>
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: << East West. >>
o W C HP:Awful Mana:Warm>west
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: << East West. >>
o W C HP:Awful Mana:Warm>west
It starts to snow.
You are hungry.
You are thirsty.
### and i run away - that man who was there died to draaz and someone else
### was Beorel, p of Gothmog as i heard
### and equ i almost lost ....
* W C HP:Hurt Mana:Cold>equ
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (brand new)
<worn on head> a white chain mail coif (brand new)
<worn on body> a shining breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thin pair of metal gauntlets (brand new)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a spiked collar (brand new)
<worn around neck> a black amulet
<worn on wrist> a keyring with a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a dark violet vial
<worn on belt> a sable pouch
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> the scalp of Lowyn
<worn on belt> a fragrant-smelling bag