Traped by blind necromancer
posted by Glaref
2001-09-24 20:53:52
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We were doing necro, he was blinded and shit when he went crazy! Rest in log.
90/142 hit, 78/121 mana, and 105/105 moves.
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot>
Olfang (H) --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot>
A Skeletal Warrior stabs Olfang (H)'s right foot hard and shatters it.

* W C HP:Hurt Mana:Hot>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot>
Gaze opens the Oakendoor.
Olfang (H) --<TRIES TO ESCAPE>--
Olfang LEAVES ^^NORTH^^.

* W C HP:Hurt Mana:Hot>open exit


The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot>open exit
Ok.

* W C HP:Hurt Mana:Hot>open exit
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot>open exit
Ok.

The Necromancer closes the Oakendoor.
A Skeletal Warrior quickly approaches, trying to stab you.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>nf

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
A Skeletal Warrior lightly stabs your body and tickles it.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit


The Necromancer closes the Oakendoor.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit


The Necromancer closes the Oakendoor.
A Skeletal Warrior strongly stabs your body.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C** 
W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.Gaze panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>f
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
You are already attempting to flee!
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit


The Necromancer closes the Oakendoor.
Gaze pierces a Skeletal Warrior's body very hard.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.
You strongly hit a Skeletal Warrior's left hand.
Your victim is shocked by your hit!
A Skeletal Warrior slashes Gaze's left arm hard.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
A Skeletal Warrior lightly stabs your head.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
Gaze panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
A Skeletal Warrior lightly slashes Gaze's left foot and tickles it.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
A Skeletal Warrior lightly stabs your left arm.* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Ok.

Gaze closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Ok.
The Necromancer closes the Oakendoor.
A Skeletal Warrior slashes Gaze's left hand and tickles it.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
open exit
open exit
open exit
open exit
open exit
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Ok.
The Necromancer closes the Oakendoor.
Gaze panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
A Skeletal Warrior lightly slashes Gaze's right hand and tickles it.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Hurt Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
--ARMOUR DOWN--
A Skeletal Warrior lightly stabs your body.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.
The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exitGaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
A Skeletal Warrior strongly stabs your right arm.
* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
A Skeletal Warrior strongly stabs your left arm and shatters it.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
The Oakendoor is opened from the other side.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.
The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit

Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Ok.

The Necromancer closes the Oakendoor.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
open exit
Ok.

The Necromancer closes the Oakendoor.The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
open exit
open exit
open exit
open exit
open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*Gaze panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit

open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
open exit

open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--
* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>open exit
open exit
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*A Skeletal Warrior lightly slashes Gaze's right arm and tickles it.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
Gaze panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
A Skeletal Warrior lightly slashes Gaze's body and tickles it.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.
* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.
A Skeletal Warrior stabs your left foot hard and shatters it.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>The Oakendoor is opened from the other side.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>
Ok.
The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>
Ok.

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>
Ok.
The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>open exit
Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>
Ok.
Gaze yells 'COME HIt'

The Necromancer closes the Oakendoor.

* W C HP:Bad Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
A Skeletal Warrior stabs your right foot very hard and shatters it.You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>Gaze opens the Oakendoor.
It's already open!

The Necromancer closes the Oakendoor.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
*P*A*N*I*C*

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.
You flee head over heels.
*P*A*N*I*C*
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>

The Necromancer closes the Oakendoor.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze opens the Oakendoor.

The Necromancer closes the Oakendoor.
The Necromancer locks the Oakendoor.
The Necromancer says 'Who left the oakendoor open?'
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze swiftly dodges the Necromancer's attempt to pierce him.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
*P*A*N*I*C** W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
A Skeletal Warrior lightly slashes Gaze's right foot and tickles it.
Gaze --<TRIES TO ESCAPE>--

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>open exit
It seems to be locked.
You flee head over heels.
*P*A*N*I*C*
A Skeletal Warrior stabs your left arm hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>open exit
You are in a pretty bad shape, unable to do anything!

* W C HP:Awful Mana:Hot a Skeletal Warrior:Fine>
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.

* W C HP:Dying Mana:Hot a Skeletal Warrior:Fine>
You feel a strong ache there!
Ouch! 
You lose a level!

You are dead! Sorry...
Top of Page Down to last comment


Unknown2001-09-24 21:01:18
rofl
Unknown2001-09-24 21:02:54
I had that once..got out on 7 hps though
Gaze2001-09-24 21:11:42
A Damn bug because.. when i was wounded hps myself I stopped spamming open and let it lock, and waited 3 sec, then when i opened he didn't close.
Definetly a damn bug
Glaref2001-09-24 21:11:50
Gaze got out on 1 hp, Olfang came back in i think and rescued or something.
Gaze2001-09-24 21:20:34
Yup 1 hps.. never ever ever had this close luck
Gaze2001-09-24 21:47:18
And in that kind of situations new flee SUCKS.
With old flee when you see partner spamopen you just spamflee..
and once you're out you spamopen and partner just spamflees

Can't do that anymore 8(

Just spam open and watch how you never flee
Ecko2001-09-24 22:02:31
Were the nukers low mana? why didnt you just kill off necro?
Gaze2001-09-24 22:07:52
No we were engaged with like _low_ defence ..
and we aren't exactly highlevels so casting while engaged takes so many rounds
that warrior would probably hit. And even if warrior wont manage to hit and
i get spell on necro he'l be engaged and kill the nuker rather quick.

Thing was he was not engaged and was blinded.. nuking him would've ment engaging him *shiver*
unknown2001-09-24 22:30:19
*laugh* man this was a fun log rotflmfao=))))))
unknown2001-09-24 22:30:27
*laugh* man this was a fun log rotflmfao=))))))
Deor2001-09-24 23:09:32
Looks like they didn't adjust necro mudlle after they installed new flee.
Necromancer2001-09-25 00:00:22
I like it JUST the way it is. Leave me alone!!!!
Hate to Gaze2001-09-25 00:12:17
U could live with old flee system last night in demon cave with 6 demons, Oscarmeyer and me?.
If u say yes i say: FUCKING ULTRALINK PUKES!! DIE ALL!!
Rogon2001-09-25 00:13:20
He's roleplaying estonian
Oscarmeyer2001-09-25 01:32:40
Damn, too bad a level 1 orc didn't stumble into the room while tping :)
Hmm...2001-09-25 01:47:36
There should be a way to stop fleeing. Maybe some command.
also...hmm...2001-09-25 04:06:39
Agree, could be called "rally" or "regroup" or somesuch, it's a ridiculous cycle when you're stuck and you just flee and flee and flee...
Harsh2001-09-25 06:26:50


LOL, Necro has learnt a thing or two from Mammoth traps there, I bet! *comf* on death tho. Was unfair somewhat.
Rogon2001-09-25 06:52:50
There is ways to stop fleeing. Maybe you dorks should read help flee.
Lefali2001-09-25 10:28:24
Why do u talk about ultralinked pukes? The thing about new flee is, that u can
flee more slowly, but ultra linked hitters hits u still in the same fast way,
so it is for example quite hard to flee from quick bolts, so why americans
thinks this new flee is better for them? Well maybe I'm wrong, so correct me :P
Stormbringer2001-09-25 11:55:53
Well thing with new flee is that you can actually spam ppl down in the open if they fail a few flees. That means anyone with decent (not hyper but ok) link can get kills in open with a small group if lucky (small group 2-3).
Gaze2001-09-25 13:21:21
As if link had to do anything in Demoncave.
goretongue2001-09-25 15:00:21
looks like some imm was switched into necro and spamming close, thats crazy. but anyway, you guys should have just killed the frigging warriors and WALKED out--you said necro was Blind right? but then who figures they wont be able to flee out from there? tough luck
gretna2001-09-25 17:05:43
if this guy has changed then gods SHOULD put some kind of sign outside
or something. gretna has like 80 necro mancers on trophy and NEVER have i seen it spam like this b4. *comf*
gretna2001-09-25 17:08:08
well , actually i never tried it with necro blinded and unengaged perhaps ge closes alot less freq when engaged. if thats the case might have been answer to hit the guy open and flee, still *comf* :(
hate2001-09-25 18:11:30
for me new flee has two thigs: 1- im able to hit+quickbolt someone. Before the change people fled before i could hit the bolt key.
2 - If i got trapped behind a door i only need to flee once and then spam open the door, and pray for luck. Before the changes simply i was death, cos i cant hit the combo opendoor-flee and get out with people who can do 4 things before i do any command.
Gaze2001-09-25 19:30:23
Goretongue are you blind 8) Warriors were hitting us even us without casting.
Engaged casting is S L O W. And you have less defence while casting also..
no way we could've killed them without our buffer.
And even if we had, necro would've summoned new ones!
Spamming open was all we could do
Gaze2001-09-25 19:32:15
Btw Hate with old flee you just cha wimp 1000
and spam open exit, Same result.
Kill2001-09-25 20:40:12
Hehe, it appears now if you steal his libram, he remembers and when u get a flee off east of board, he pulls you back with his bony hards lol
Ethar2001-09-26 19:01:36
agrees with rogon!
Goretongue2001-09-26 20:32:53
no im not blind, and i hate when i am. but anyway there was 3 of you, and if you 3 cant gang up on a skeletal warrior and win, then you deserve to die! again, this is very odd and i think you got screwed by some imm
Ulynn2001-09-27 23:31:29
If Necro is not engaged, he will spam close the oakdoor just as morthan spam closes obstruction when not engaged. they work the same way.
Unknown2007-06-27 14:46:42
gotcha!
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