*an Orc* got me by surprise in scarred.
posted by Lohan
2000-05-24 13:48:23
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*an Orc* got me by real surprise in scarred, silly me left the trunk open. i jus
* W C HP:Fine Mana:Icy Scarred:Fine>bh
cast 'burning hands'
You start to concentrate...

*an Orc* has arrived from the west.                                           # damn he caught my by real surprise
A hungry warg has arrived from the west.

Dyslexys narrates 'missed boat in this lag :)'

Ok.
You burn Scarred.
You swiftly dodge the young ruffian's attempt to pierce you.
Scarred slashes your left arm.

* W C HP:Hurt Mana:Icy Scarred:Hurt>f
You flee head over heels.
Dining Room
Broken boards lie along the floors' corners except for one dilapidated
table in the center of the room. The stench of rotten food clings to
the air, and maggots feast savagely on what seems to be remains of food
all along the dusty ground.
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
Exits: East West.
You feel bolder.

* W C HP:Hurt Mana:Icy>w
w
Cave
Scored walls, narrow gouged clefts, and the jagged floor of this
cave indicates that someone or something lives here. Logs and plywood
lie up against the southern wall and a bear fur is spread across the
floor. Footprints are marked by the dust along the outskirts of the fur.
A cool breeze from the north wafts out of the still darkness within,
carrying a blend of unpleasant scents. To the east, the tunnel narrows
a bit, leading into yet another chamber.
Exits: North East West.

* W C HP:Hurt Mana:Icy>w
Wet Tunnel
Pools of water flood the floor.  The roof here seems even more decayed.
In between the puddles, small footprints cross over another.  Torches,
barely lit, lie against the northern and southern walls giving enough
light to barely make out your feet. The shelter of the rough mud roof,
and the flickering of the torch light, creates shadows that lurk in and
out of sight. Ahead to the east, the tunnel opens up into a chamber.
A tiny spider is here, eating a tiny bug.
Exits: East West.

* W C HP:Hurt Mana:Icy>Underneath the Trunk
A dark tunnel, approximately five feet in height, leads east into the
darkness. Leaves, colored from the autumn months, lie scattered along
the floor. Even the walls are decorated with leaves and, in between
them, maggots, moths, and other critters silently walk in its protective
interior. The roof is packed with dry mud to keep the ceiling intact.
However, parts of the roof are aligned with zig-zagging cracks that leak
out water drops that endlessly fall to the ground.
Exits: East South.

* W C HP:Hurt Mana:Icy>s
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
Exits: North Up.

* W C HP:Hurt Mana:Icy>u
Inside the Rotten Trunk
You are now crawling around on the inside of the trunk. It is cold and wet. 
Your clothing sticks to you. Suddenly you realize that if you were attacked in 
here that you would not have room to fight! 
You better climb back up and
get some fresh air! But if you have the courage you can follow the slant
downwards.
A small harmless centipede is here.
Exits: Up Down.

* W C HP:Hurt Mana:Icy>u

Sehanine narrates 'comf!!!!!!!!'

* W C HP:Hurt Mana:Icy>The Trunk seems to be closed.                               # ack only way out.

* W C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

* W C HP:Hurt Mana:Icy>
*an Orc* has arrived from below.
A hungry warg has arrived from below.

* W C HP:Hurt Mana:Icy>
*an Orc* fails to slash you.

* W C HP:Hurt Mana:Icy *an Orc*:Healthy>
Ooops! 
You fumble... and hit yourself HARD!

* W C HP:Hurt Mana:Icy>open trunk                                                  # whoho!
Ok.
*an Orc* closes the Trunk.                                                         # trigger maybe?

* W C HP:Hurt Mana:Icy>
*an Orc* tries to slash you, but your parry is successful.

* W C HP:Hurt Mana:Icy *an Orc*:Healthy>f
You flee head over heels.
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
Exits: North Up.

* W C HP:Hurt Mana:Icy>u
Inside the Rotten Trunk
You are now crawling around on the inside of the trunk. It is cold and wet. 
Your clothing sticks to you. Suddenly you realize that if you were attacked in 
here that you would not have room to fight! 
You better climb back up and
get some fresh air! But if you have the courage you can follow the slant
downwards.
A small harmless centipede is here.
*an Orc*, wielding a scimitar, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.

* W C HP:Hurt Mana:Icyu
>u
You swiftly dodge *an Orc*'s attempt to slash you.
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Icy *an Orc*:Healthy>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Icy *an Orc*:Healthy>open trunk
Ok.
You strongly pierce *an Orc*'s left foot.

* W C HP:Hurt Mana:Icy *an Orc*:Fine>u

*an Orc* closes the Trunk.

* W C HP:Hurt Mana:Icy *an Orc*:Fine>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Icy *an Orc*:Fine>u
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Icy *an Orc*:Fine>
*an Orc* strongly slashes your body and shatters it.

* W C HP:Wounded Mana:Icy *an Orc*:Fine>open trunk
Ok.
You lightly pierce *an Orc*'s left arm.

* W C HP:Wounded Mana:Icy *an Orc*:Fine>
*an Orc* closes the Trunk.

* W C HP:Wounded Mana:Icy *an Orc*:Fine>fg
Arglebargle, glop-glyf!?!

* W C HP:Wounded Mana:Icy *an Orc*:Fine>f
You flee head over heels.
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
Exits: North Up.

* W C HP:Wounded Mana:Icy>
*an Orc* has arrived from above.
A hungry warg has arrived from above.

* W C HP:Wounded Mana:Icy>
*an Orc* fails to slash you.

* W C HP:Wounded Mana:Icy *an Orc*:Fine>u

You pierce *an Orc*'s right hand.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>f
You flee head over heels.
Underneath the Trunk
A dark tunnel, approximately five feet in height, leads east into the
darkness. Leaves, colored from the autumn months, lie scattered along
the floor. Even the walls are decorated with leaves and, in between
them, maggots, moths, and other critters silently walk in its protective
interior. The roof is packed with dry mud to keep the ceiling intact.
However, parts of the roof are aligned with zig-zagging cracks that leak
out water drops that endlessly fall to the ground.
Exits: East South.

* W C HP:Wounded Mana:Icy>
Dyslexys narrates 'oh well, i'm off riskin'

* W C HP:Hurt Mana:Icy>s
u
u
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
*an Orc*, wielding a scimitar, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North Up.
*an Orc* leaves up.
A hungry warg leaves up.

* W C HP:Hurt Mana:Icy>Inside the Rotten Trunk
You are now crawling around on the inside of the trunk. It is cold and wet. 
Your clothing sticks to you. Suddenly you realize that if you were attacked in 
here that you would not have room to fight! 
You better climb back up and
get some fresh air! But if you have the courage you can follow the slant
downwards.
A small harmless centipede is here.
*an Orc*, wielding a scimitar, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.

* W C HP:Hurt Mana:Icy>The Trunk seems to be closed.

* W C HP:Hurt Mana:Icy>
*an Orc* tries to slash you, but your parry is successful.

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>
You try to pierce *an Orc*, but he parries successfully.

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>open trunk
Ok.

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>ff
*an Orc* closes the Trunk.
Arglebargle, glop-glyf!?!

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>
Karl narrates 'anyone have dirs to ferny from bree?'
You try to pierce *an Orc*, but he parries successfully.

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>ff
Arglebargle, glop-glyf!?!

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>open trunk
Ok.
*an Orc* closes the Trunk.

* W C HP:Hurt Mana:Icy *an Orc*:Hurt>u

*an Orc* strongly slashes your left arm and shatters it.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>u
No way! 
You are fighting for your life!
You strongly pierce *an Orc*'s head and shatter it.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>f
You flee head over heels.
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
Exits: North Up.

* W C HP:Wounded Mana:Icy>u
u
Inside the Rotten Trunk
You are now crawling around on the inside of the trunk. It is cold and wet. 
Your clothing sticks to you. Suddenly you realize that if you were attacked in 
here that you would not have room to fight! 
You better climb back up and
get some fresh air! But if you have the courage you can follow the slant
downwards.
A small harmless centipede is here.
*an Orc*, wielding a scimitar, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.

* W C HP:Wounded Mana:Icy>The Trunk seems to be closed.
*an Orc* tries to slash you, but your parry is successful.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>
You try to pierce *an Orc*, but he parries successfully.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>open trunk
Ok.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>g                                          # i was shaking so bad i didnt hit right on keyboard :P
Get what?

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>
*an Orc* closes the Trunk.

* W C HP:Wounded Mana:Icy *an Orc*:Hurt>f
You flee head over heels.
Dark Hole
You almost slip and break your neck when you emerge into this foul pit.
Hanging from the ceiling are roots from the trees above. The room is very wet
and you can sense some evil lurking around here. 
Exits: North Up.

* W C HP:Wounded Mana:Icy>u
u
Inside the Rotten Trunk
You are now crawling around on the inside of the trunk. It is cold and wet. 
Your clothing sticks to you. Suddenly you realize that if you were attacked in 
here that you would not have room to fight! 
You better climb back up and
get some fresh air! But if you have the courage you can follow the slant
downwards.
A small harmless centipede is here.
*an Orc*, wielding a scimitar, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.

* W C HP:Wounded Mana:Icy>The Trunk seems to be closed.

* W C HP:Wounded Mana:Icy>open trunk                                              # yes god, yes

*an Orc* slashes your left arm and shatters it.

* W C HP:Bad Mana:Icy *an Orc*:Hurt>
Ok.
You barely pierce *an Orc*'s body and tickle it.

* W C HP:Bad Mana:Icy *an Orc*:Hurt>f
You flee head over heels.                                                        # im out
Heart of the Forest
Even your brightest light is not strong enough to penetrate this grove. 
The trees have grown so thick above your head that they almost seem to suck
up all light. 
You get the chills and you want to leave as soon as possible.  
The only thing you notice in your faint light is an old rotting tree trunk.
Exits: North Down.

* W C HP:Bad Mana:Icy>
The bark closes quietly.

* W C HP:Bad Mana:Icy>n
The bark is opened from the other side.
Black Forest
It's like a cloudy, moonless night in the forest. The trees seem to close in on
you even more with every step. Red and yellow eyes wink at you. To your
amazement the darkness is even thicker to the south.
Exits: North East South West.

* W C HP:Bad Mana:Cold>w
Black Forest
You can't see a bloody thing till you light your torch. Even then it's like
a cloudy, moonless night. The trees seem to close in on you even more with
every step. Red and yellow eyes wink at you outside your small circle of light.
You would feel better if you left this place.  
Exits: East South.

* W C HP:Bad Mana:Cold>s
Black Forest
It's like a cloudy, moonless night under these trees. They seem to close in on
you ever more with every step. Red and yellow eyes wink at you outside your
vicinity.
Exits: North South West.

* W C HP:Bad Mana:Cold>s
In a Dense Forest
You find yourself deep in a dense and dark forest. The trees are growing
very closely to each other and the areas between them are covered with
brushwood. The thick vegetation makes it very hard to move on deeper into
the forest. It is quite dusky here because only a few sunbeams reach the
ground.
Exits: North East South West.

* W C HP:Bad Mana:Cold>w
In a Dense Forest
You find yourself deep in a dense and dark forest. The trees are growing
very closely to each others and the areas between them are covered with
brushwood. The thick vegetation makes it very hard to move on deeper into
the forest. It is quite dusky here because only a few sunbeams reach the
ground.  And north of here it is even more dangerous-looking!
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
A boar cub is playing here, and exploring the wide world.
Exits: Nortw
h East South West.

* W C HP:Bad Mana:Cold>In a Dense Forest
You find yourself deep in a dense and dark forest. The trees are growing
very closely to each other and the areas between them are covered with
brushwood. The thick vegetation makes it very hard to move on deeper into
the forest. It is quite dusky here because only a few sunbeams reach the
ground.
Exits: North East West.

* W C HP:Bad Mana:Cold>w
In a Dense Forest
You find yourself deep in a dense and dark forest. The trees are growing
very closely to each other and the areas between them are covered with
brushwood. The thick vegetation makes it very hard to move on deeper into
the forest. It is quite dusky here because only a few sunbeams reach the
ground.
Exits: North East South West.

* W C HP:Bad Mana:Cold>w
w
In a Light Forest
You are standing in a light, cultivated forest. The brushwood between the
trees has been removed and piled up at several places. The trees have the
optimal distance to grow healthy and straight. The sunbeams are drawing
patterns on the ground and you can see dust particles dancing in the light.
Exits: East South West.

* W C HP:Bad Mana:Cold>The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.

# and off i went running to bree and narrating for the cavalary :)
# my first solo meeting with orc and i got him to wounded with no weaponskill
# aint that good for a level 10 mage ?

# btw please comment nicely this is my first log here :P

# Lohan the Wizard of Fornost

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