Fighting between LB and Fordable Creek. One of us dies.
* W C HP:Fine Mana:Frozen>east
Old East Road
Exits: =South= =West=.
* W C HP:Fine Mana:Frozen>east
Alas, you cannot go that way...
* W C HP:Fine Mana:Frozen>south
Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: =North= =East= South.
* W C HP:Fine Mana:Frozen>track
You carefully examine the ground around you, looking for tracks...
You stop searching.
* W C HP:Fine Mana:Frozen>Target set to: *Orc*
kill *Orc*
bash
You pound *Verminaard the Orc*'s body extremely hard.
*Verminaard the Orc* pounds your left foot extremely hard.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
Your bash at *Verminaard the Orc* sends him sprawling.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>exa verminaard
You see nothing special about him.
*Verminaard the Orc* has a few scratches.
*Verminaard the Orc* seems to have:
A light wound at the right foot.
*Verminaard the Orc* is using:
<wielded> an ornate, steel-shafted warhammer; it glows blue
<worn as shield> a bejewelled shield (brand new); it glows blue
<worn on head> a great helm (brand new)
<worn on body> a shining breastplate (brand new); it glows blue
<worn about body> a forest green cloak (used); it glows blue
<worn on arms> a heavy pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a shining pair of greaves (brand new); it glows blue
<worn on feet> a pair of iron-shod boots (used)
<worn around neck> a black amulet; it glows blue
<worn on wrist> a keyring with a key and a set of lock picks
<worn on finger> a ruby ring; it glows blue
<worn on back> a leather backpack
<worn as belt> a gleaming belt; it glows blue
<worn on belt> a sable pouch; it glows blue
<worn on belt> a water skin
<worn on belt> a gem-inlaid knife (brand new)
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
You pound *Verminaard the Orc*'s right foot extremely hard.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>ta verminaard
Target set to: verminaard
bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
bash
Bash someone already bashed? Aren't we funny?
*Verminaard the Orc* seems to have recovered his senses.
bash
*Verminaard the Orc* hisses 'FAN VA DÅLIGT!'
*Verminaard the Orc* panics, but can't stop fighting to flee.
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves south riding a hungry warg.
* W C HP:Fine Mana:Frozen>Bash what or whom?
* W C HP:Fine Mana:Frozen>Bash what or whom?
* W C HP:Fine Mana:Frozen>kill verminaard
They aren't here.
* W C HP:Fine Mana:Frozen>
*Verminaard the Orc* has arrived from the south riding a hungry warg.
* W C HP:Fine Mana:Frozen>
*Verminaard the Orc* pounds your left foot extremely hard.
You pound *Verminaard the Orc*'s body extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>kill verminaard
You're already fighting!
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>bash
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* sends you sprawling with a powerful bash.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves north riding a hungry warg.
* W C HP:Fine Mana:Frozen>
*Verminaard the Orc* has arrived from the north riding a hungry warg.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* quickly approaches, trying to pound you.
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* hisses 'oj'
* W C HP:Fine Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* pounds your body extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>
You feel bolder.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>FLEE
Your head stops stinging.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>PANIC!
You can't quit the fight!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>
You flee head over heels.
Old East Road
A rabbit is here eyeing your presence warily.
Exits: =East= =West=.
### Since he has 10-20% more max hps, time to conserve my own for a bit. ###
* W C HP:Hurt Mana:Frozen>change mood wim
Ok.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
You strongly pound *Verminaard the Orc*'s right hand and tickle it.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>FLEE
You flee head over heels.
Old East Road
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* quickly approaches, trying to pound you.
You pound *Verminaard the Orc*'s right hand and tickle it.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>west
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>FLEE
You flee head over heels.
Old East Road
A rabbit is here eyeing your presence warily.
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>west
*Verminaard the Orc* has arrived from the east riding a hungry warg.
Old East Road
Exits: =North= =East= South.
* W C HP:Hurt Mana:Frozen>west
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Fine>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the south riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* quickly approaches, trying to pound you.
You pound *Verminaard the Orc*'s right foot extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>smi
You smile happily.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>FLEE
You flee head over heels.
Old East Road
A rabbit is here eyeing your presence warily.
*Ancra the Orc* is standing here.
Exits: =East= =West=.
### Ahem! Another one? This looks like a sneaker since he doesn't have a warg... ###
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* strongly pounds your right foot and tickles it.
*Ancra the Orc* leaves west.
You pound *Verminaard the Orc*'s right leg hard and tickle it.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>west
Old East Road
*Ancra the Orc* is standing here.
Exits: =North= =East= South.
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* quickly approaches, trying to pound you.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
You pound *Verminaard the Orc*'s left foot extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
*Ancra the Orc* tries to pierce you, but your parry is successful.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>FLEE
You flee head over heels.
Old East Road
Exits: =South= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the south riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Ancra the Orc* has arrived from the south.
* W C HP:Hurt Mana:Frozen>
*Ancra the Orc* quickly approaches, trying to pierce you.
You pound *Ancra the Orc*'s body extremely hard.
* W C HP:Hurt Mana:Frozen *Ancra the Orc*:Fine>FLEE
You flee head over heels.
Old East Road
Exits: =North= =East= South.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the north riding a hungry warg.
* W C HP:Hurt Mana:Frozen>east
*Ancra the Orc* has arrived from the north.
*Verminaard the Orc* tries to pound you, but your parry is successful.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
A cute, bouncing rabbit has arrived from the east.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
You pound *Verminaard the Orc*'s right hand extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>FLEE
You flee head over heels.
Old East Road
Exits: =South= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the south riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* quickly approaches, trying to pound you.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
*Ancra the Orc* has arrived from the south.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Hurt>
You pound *Verminaard the Orc*'s head extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>FLEE
You flee head over heels.
Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* leaves east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* quickly approaches, trying to pound you.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
*Verminaard the Orc* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
*Verminaard the Orc* pounds your left leg hard and tickles it.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
You suddenly notice *Ancra the Orc*.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Ancra the Orc* nocks a missile in a black horn shortbow.
* W C HP:Hurt Mana:Frozen>east
Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: =South= =West=.
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
You suddenly notice *Ancra the Orc*.
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Ancra the Orc* nocks a missile in a black horn shortbow.
* W C HP:Hurt Mana:Frozen>south
Old East Road
A rabbit is here eyeing your presence warily.
Exits: =North= =East= South.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the north riding a hungry warg.
* W C HP:Hurt Mana:Frozen>east
Old East Road
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>east
Old East Road
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* tries to pound you, but your parry is successful.
You pound *Verminaard the Orc*'s left foot extremely hard.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
*Verminaard the Orc* panics, and attempts to flee.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>east
*Verminaard the Orc* panics, and attempts to flee.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>No way!
You are fighting for your life!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
You suddenly notice *Ancra the Orc*.
*Ancra the Orc* shoots your right foot hard and tickles it.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Ancra the Orc* nocks a missile in a black horn shortbow.
* W C HP:Hurt Mana:Frozen>east
Old East Road
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>east
Old East Road
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>east
Old East Road
Exits: North East =South= =West=.
* W C HP:Hurt Mana:Frozen>south
Old East Road
Exits: =North= =East= South West.
* W C HP:Hurt Mana:Frozen>east
Old East Road
A rabbit is here eyeing your presence warily.
Exits: North =East= =West=.
* W C HP:Hurt Mana:Frozen>east
Fér narrates 'backstab isnt to bad:)'
Old East Road
A large WARNING SIGN is here.
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>east
*Verminaard the Orc* has arrived from the west riding a hungry warg.
Old East Road
Exits: =East= South =West=.
* W C HP:Hurt Mana:Frozen>change mood agg
Ok.
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* pounds your left foot extremely hard.
You pound *Verminaard the Orc*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>kill verminaard
You're already fighting!
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
Exits: =East= =West=.
* W C HP:Hurt Mana:Frozen>east
Saving Náin.
* W C HP:Hurt Mana:Frozen>Old East Road
Exits: =East= South =West=.
* W C HP:Hurt Mana:Frozen>
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Frozen>change wimpy 100
Wimpy set to: 100
*Verminaard the Orc* quickly approaches, trying to pound you.
* W C HP:Hurt Mana:Frozen *Verminaard the Orc*:Wounded>
*Verminaard the Orc* pounds your left foot hard.
* W C HP:Wounded Mana:Frozen *Verminaard the Orc*:Wounded>kill verminaard
You're already fighting!
* W C HP:Wounded Mana:Frozen *Verminaard the Orc*:Wounded>bash
You suddenly notice *Ancra the Orc*.
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves south riding a hungry warg.
* W C HP:Wounded Mana:Frozen>
*Ancra the Orc* barely shoots your right arm and tickles it.
### Stop tickling me! ###
* W C HP:Wounded Mana:Frozen *Ancra the Orc*:Fine>
*Ancra the Orc* nocks a missile in a black horn shortbow.
* W C HP:Wounded Mana:Frozen *Ancra the Orc*:Fine>FLEE
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
A rabbit is here eyeing your presence warily.
Exits: =East= =West=.
* W C HP:Wounded Mana:Frozen>east
Old East Road
*Ancra the Orc* is standing here.
Exits: =East= South =West=.
* W C HP:Wounded Mana:Frozen>
*Ancra the Orc* nocks a missile in a black horn shortbow.
* W C HP:Wounded Mana:Frozen>east
Bend in the Old East Road
Exits: North East =South= =West=.
* W C HP:Wounded Mana:Frozen>kill verminaard
*Verminaard the Orc* has arrived from the south riding a hungry warg.
You pound *Verminaard the Orc*'s body extremely hard and shatter it.
*Verminaard the Orc* pounds your left leg hard.
* W C HP:Wounded Mana:Frozen *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Wounded Mana:Frozen>
Someone quickly approaches, trying to hit you.
You suddenly notice *Ancra the Orc*.
* W C HP:Wounded Mana:Frozen *Ancra the Orc*:Fine>FLEE
You flee head over heels.
Bend in the Old East Road
Exits: =North= =East= South West.
* W C HP:Wounded Mana:Frozen>east
Old East Road
Exits: North =East= South =West=.
The sun rises in the east.
* W C HP:Wounded Mana:Frozen>east
Bend in the Old East Road
Exits: =North= East South =West=.
* W C HP:Wounded Mana:Frozen>north
Bend in the Old East Road
Exits: North =East= =South= West.
* W C HP:Wounded Mana:Frozen>east
Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Frozen Move:Tired>east
Bend in the Old East Road
Exits: North East =South= =West=.
* W C HP:Wounded Mana:Frozen Move:Tired>
Relim narrates 'not worth having til 15+'
* W C HP:Wounded Mana:Frozen Move:Tired>south
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =North= =East= South.
* W C HP:Wounded Mana:Frozen Move:Tired>east
The Last Bridge
Exits: =East= =West=.
* W C HP:Wounded Mana:Frozen Move:Tired>sc
134/409 hit, 1/63 mana, and 48/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>
Sublyme narrates 'hehe, backstab is horribly overpowered, that's why I likeit..'
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
A lones-hare has arrived from the west.
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
Fér narrates 'its ok at 13...'
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>west
Bend in the Old East Road
Exits: =North= =East= South.
* W C HP:Wounded Mana:Icy Move:Tired>north
Bend in the Old East Road
Exits: North East =South= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>
*Verminaard the Orc* leaves south riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>kill verminaard
Gris narrates 'any1 with dispel magic?'
They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>south
kill verminaard
Bend in the Old East Road
Exits: =North= =East= South.
* W C HP:Wounded Mana:Icy Move:Tired>east
kill verminaard
They aren't here.
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>Relim narrates 'it's shite at level 13.'
The Last Bridge
A grey hare stands alert, looking and listening for predators.
Exits: =East= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>west
kill verminaard
Bend in the Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: =North= =East= South.
* W C HP:Wounded Mana:Icy Move:Tired>*Verminaard the Orc* leaves east riding a hungry warg.
They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>east
kill verminaard
The Last Bridge
A grey hare stands alert, looking and listening for predators.
*Verminaard the Orc* is here, riding a hungry warg.
Exits: =East= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>
You pound *Verminaard the Orc*'s left arm extremely hard and shatter it.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, and attempts to flee.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, but can't stop fighting to flee.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves east riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>east
kill verminaard
Junction to an Inn
*Verminaard the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>
You approach *Verminaard the Orc*, trying to pound him.
*Verminaard the Orc* strongly pounds your body.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>east
*Verminaard the Orc* panics, but can't stop fighting to flee.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>kill verminaard
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
You're already fighti
ng!
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, but can't stop fighting to flee.
* W C HP:Wounded Mana:Icy Move:Tired *Verminaard the Orc*:Bad>
Durandir narrates 'nod relim'
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>west
kill verminaard
*Verminaard the Orc* has arrived from the west riding a hungry warg.
* W C HP:Wounded Mana:Icy Move:Tired>The Last Bridge
A grey hare stands alert, looking and listening for predators.
Exits: =East= =West=.
You suddenly notice *Ancra the Orc*.
* W C HP:Wounded Mana:Icy Move:Tired>east
kill verminaard
They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>Junction to an Inn
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>kill verminaard
east
They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* W C HP:Wounded Mana:Icy Move:Tired>Bend in the Old East Road
Exits: North =South= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
kill verminaard
Alas, you cannot go that way...
* W C HP:Wounded Mana:Icy Move:Tired>They aren't here.
### No vellum or draughts or miruvor... time to regen some mps. *sniff* ###
* W C HP:Wounded Mana:Icy Move:Tired>south
Bend in the Old East Road
Exits: =North= =East= South.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
A vicious little bandit advances towards you.
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North East =South= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>
Fér narrates 'lemme have my pride?eh?'
* W C HP:Wounded Mana:Icy Move:Tired>south
Old East Road
Exits: =North= =East= South West.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North =South= =West=.
* W C HP:Wounded Mana:Icy Move:Tired>south
Old East Road
Exits: =North= =East= South West.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Tired>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Slow>east
Old East Road
A soft pouch, made from leather, has been left here.
Exits: East =South= =West=.
* W C HP:Wounded Mana:Icy Move:Slow>south
Old East Road
Exits: =North= =East= South West.
* W C HP:Wounded Mana:Icy Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Icy Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>
A boar has arrived from the south.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>
Relim narrates 'it may seem good, cus you get mobs to hurt (if they're worth
stabbing), but flee shoot is quicker and more effective.'
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Dip in the Road
Exits: =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Fordable Creek
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: North =East= South =West=.
* W C HP:Wounded Mana:Cold Move:Slow>south
A Wide Clearing
Exits: North.
* W C HP:Wounded Mana:Cold Move:Slow>o archway
open archway
Ok.
* W C HP:Wounded Mana:Cold Move:Slow>s
A Musty Old Room
A Large Placard has been nailed to the wall.
Exits: North East.
* W C HP:Wounded Mana:Cold Move:Slow>l n
You detect a tiny crack arching up and down the wall.
The archway is open.
* W C HP:Wounded Mana:Cold Move:Slow>c archway
close archway
Ok.
* W C HP:Wounded Mana:Cold Move:Slow>
Lore narrates 'note ... hermit near dt has high good align, kill at own risk
:('
* W C HP:Wounded Mana:Cold Move:Slow>read placard
The owners of the area have enlisted some outside help in making it more secure
from intruders.
Specifically:
The rooms beyond this point are now completely isolated from the outside and
thus not reachable by magic. The entrance can no longer be magically blocked.
* W C HP:Wounded Mana:Cold Move:Slow>knock sturdydoor
You knock on it.
* W C HP:Wounded Mana:Cold Move:Slow>
A small peephole is uncovered in the door and a pair of eyes peers out at you.
* W C HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Slow>
The sturdydoor is opened from the other side.
* W C HP:Wounded Mana:Cold Move:Slow>s
At a Caravanserai
A large stone fireplace with a roaring fire warms the room.
A large, weather-beaten man is here.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: North East.
* W C HP:Wounded Mana:Cold Move:Slow>
Kônn the dwarf closes the door and secures it with a huge bar.
* W C HP:Wounded Mana:Cold Move:Tired>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Icy Move:Tired>stat
OB: 135%, DB: 41%, PB: 43%, Armour: 89%. Wimpy: 100. Mood: aggressive.
Needed: 272,320 xp, 0 tp. Gold: 64. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- detect magic
* W C HP:Wounded Mana:Icy Move:Tired>
Nimnar narrates 'all hermits are good=('
* W C HP:Wounded Mana:Icy Move:Tired>'open
Ok.
* W C HP:Wounded Mana:Icy Move:Tired>
You feel bolder.
Kônn the dwarf lifts the bar and opens the door.
* W C HP:Wounded Mana:Icy Move:Tired>n
A Musty Old Room
A Large Placard has been nailed to the wall.
Exits: East South.
* W C HP:Wounded Mana:Icy Move:Tired>
The sturdydoor is closed from the other side.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>east
A Dusty Hallway
Exits: West.
* W C HP:Wounded Mana:Icy Move:Tired>west
A Musty Old Room
A Large Placard has been nailed to the wall.
Exits: East.
* W C HP:Wounded Mana:Icy Move:Tired>score
155/409 hit, 5/63 mana, and 34/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Cold Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Cold Move:Tired>
Lore narrates 'now have to kill buncha evil mobs again or staff gona zap me
next logon'
* W C HP:Wounded Mana:Cold Move:Tired>sc
161/409 hit, 9/63 mana, and 37/154 moves.
* W C HP:Wounded Mana:Cold Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Cold Move:Tired>
Your perception of magical auras wears off.
* W C HP:Wounded Mana:Cold Move:Tired>sco
163/409 hit, 10/63 mana, and 39/154 moves.
* W C HP:Wounded Mana:Cold Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Cold Move:Tired>cast 'cure light'
You muster all of your concentration...
search q
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Frozen Move:Tired>
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Frozen Move:Tired>score
172/409 hit, 0/63 mana, and 41/154 moves.
* W C HP:Wounded Mana:Frozen Move:Tired>score
173/409 hit, 1/63 mana, and 42/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>score
173/409 hit, 1/63 mana, and 43/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>search q
You begin to search ...
You didn't find anyone.
* W C HP:Wounded Mana:Icy Move:Tired>knock sturdydoor
You knock on it.
* W C HP:Wounded Mana:Icy Move:Tired>
A small peephole is uncovered in the door and a pair of eyes peers out at you.
* W C HP:Wounded Mana:Icy Move:Tired>s
Alas, you cannot go that way...
* W C HP:Wounded Mana:Icy Move:Tired>
The sturdydoor is opened from the other side.
* W C HP:Wounded Mana:Icy Move:Tired>s
At a Caravanserai
A large stone fireplace with a roaring fire warms the room.
A large, weather-beaten man is here.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: North East.
* W C HP:Wounded Mana:Icy Move:Tired>r
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Icy Move:Tired>score
l
176/409 hit, 3/63 mana, and 45/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>At a Caravanserai
A large stone fireplace with a roaring fire warms the room.
A large, weather-beaten man is here.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
* W C HP:Wounded Mana:Icy Move:Tired>
Kônn the dwarf closes the door and secures it with a huge bar.
* W C HP:Wounded Mana:Icy Move:Tired>score
177/409 hit, 4/63 mana, and 47/154 moves.
* W C HP:Wounded Mana:Icy Move:Tired>sc
190/409 hit, 12/63 mana, and 69/154 moves.
* W C HP:Hurt Mana:Cold>score
191/409 hit, 12/63 mana, and 70/154 moves.
* W C HP:Hurt Mana:Cold>
Saving Náin.
* W C HP:Hurt Mana:Warm>
Cups and plates clink and tinkle as Khàin the dwarf roams the room gathering
the dirty dishware.
* W C HP:Hurt Mana:Warm>sc
206/409 hit, 22/63 mana, and 97/154 moves.
* W C HP:Hurt Mana:Warm>score
207/409 hit, 22/63 mana, and 98/154 moves.
* W C HP:Hurt Mana:Warm>stand
You stop resting, and stand up.
* W C HP:Hurt Mana:Warm>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Cold>watch
Arglebargle, glop-glyf!?!
### Hehe, I wish. ###
* W C HP:Hurt Mana:Cold>e
An Antechamber
Exits: [South] West.
* W C HP:Hurt Mana:Cold>s
The pinedoor seems to be closed.
### Some time passes. ###
* W C HP:Hurt Mana:Warm>west
At a Caravanserai
A large stone fireplace with a roaring fire warms the room.
A large, weather-beaten man is here.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: [North] East.
* W C HP:Hurt Mana:Warm>sc
227/409 hit, 19/63 mana, and 118/154 moves.
* W C HP:Hurt Mana:Warm>cast 'cure light'
You start to concentrate...
time
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Cold>According to the Dúnadan calendar, it is:
Sterday, the 24th of Rethe, Year 2908 of the Third Age.
You cannot guess the time indoors.
The present Tan Istar, Lord of the Istari Council is Ethelian.
Real time is Tue Oct 16 09:26:03 2001 GMT.
Last reboot due to manual reboot at Tue Oct 16 05:44:47 2001 GMT
* W C HP:Hurt Mana:Cold>score
231/409 hit, 8/63 mana, and 120/154 moves.
* W C HP:Hurt Mana:Cold>'open
Ok.
* W C HP:Hurt Mana:Cold>
Vella narrates 'what's the darkie reports, today?'
* W C HP:Hurt Mana:Cold>
Kônn the dwarf lifts the bar and opens the door.
* W C HP:Hurt Mana:Cold>north
A Musty Old Room
A Large Placard has been nailed to the wall.
Exits: East South.
* W C HP:Hurt Mana:Cold>
The archway is opened from the other side.
* W C HP:Hurt Mana:Cold>
*Verminaard the Orc* has arrived from the north.
A hungry warg has arrived from the north.
* W C HP:Hurt Mana:Cold>north
A Wide Clearing
Exits: North South.
* W C HP:Hurt Mana:Cold>Target set to: *Orc*
*Verminaard the Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Hurt Mana:Cold>kill *Orc*
You pound *Verminaard the Orc*'s head extremely hard and shatter it.
*Verminaard the Orc* pounds your right hand extremely hard.
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>bash
*Verminaard the Orc* closes the archway.
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north.
* W C HP:Hurt Mana:Cold>
Relim narrates 'they're behind you!'
* W C HP:Hurt Mana:Cold>north
kill *Orc*
Old East Road
*Verminaard the Orc* is standing here.
Exits: North =East= South =West=.
* W C HP:Hurt Mana:Cold>*Verminaard the Orc* leaves south.
They aren't here.
* W C HP:Hurt Mana:Cold>south
kill *Orc*
A Wide Clearing
A hungry warg stands here, sniffing around for flesh.
*Verminaard the Orc* is standing here.
Exits: North East.
*Verminaard the Orc* leaves east.
A hungry warg leaves east.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>north
kill *Orc*
Old East Road
Exits: North =East= South =West=.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>south
kill *Orc*
A Wide Clearing
Exits: North East.
* W C HP:Hurt Mana:Cold>They aren't here.
*Verminaard the Orc* has arrived from the east riding a hungry warg.
* W C HP:Hurt Mana:Cold>
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
You pound *Verminaard the Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>kill *Orc*
You're already fighting!
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>bash
*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves north riding a hungry warg.
* W C HP:Hurt Mana:Cold>north
kill *Orc*
Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.
*Verminaard the Orc* leaves east riding a hungry warg.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>east
kill *Orc*
Old East Road
*Verminaard the Orc* is here, riding a hungry warg.
Exits: North =East= =West=.
* W C HP:Hurt Mana:Cold>
You approach *Verminaard the Orc*, trying to pound him.
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>bash
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>
*Verminaard the Orc* sends you sprawling with a powerful bash.
* W C HP:Hurt Mana:Cold *Verminaard the Orc*:Wounded>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves north riding a hungry warg.
* W C HP:Hurt Mana:Cold>
Vella narrates 'EEEEK!'
* W C HP:Hurt Mana:Cold>
*Verminaard the Orc* has arrived from the north riding a hungry warg.
* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Wounded>
*Verminaard the Orc* pounds your right arm extremely hard.
* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Wounded>
*Verminaard the Orc* lightly pounds your left leg and tickles it.
Your head stops stinging.
* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Wounded>
You pound *Verminaard the Orc*'s left arm extremely hard and shatter it.
* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Bad>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves north riding a hungry warg.
* W C HP:Wounded Mana:Cold>
*Verminaard the Orc* has arrived from the north riding a hungry warg.
* W C HP:Wounded Mana:Cold>
*Verminaard the Orc* leaves north riding a hungry warg.
* W C HP:Wounded Mana:Cold>kill *Orc*
They aren't here.
* W C HP:Wounded Mana:Cold>north
kill *Orc*
A Wooded Bluff
Exits: East South West.
* W C HP:Wounded Mana:Cold>
*Verminaard the Orc* has arrived from the west riding a hungry warg.
You pound *Verminaard the Orc*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Cold *Verminaard the Orc*:Awful>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south riding a hungry warg.
### *DROOL* AWFUL! ###
* W C HP:Wounded Mana:Cold>south
kill *Orc*
*Verminaard the Orc* has arrived from the south riding a hungry warg.
Old East Road
Exits: North =East= =West=.
* W C HP:Wounded Mana:Cold>They aren't here.
* W C HP:Wounded Mana:Cold>north
kill *Orc*
A Wooded Bluff
Exits: East South West.
* W C HP:Wounded Mana:Cold>They aren't here.
### Ack! I bet he's spamming warrens... ###
* W C HP:Wounded Mana:Cold>track hungry
You carefully examine the ground around you, looking for tracks...
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* W C HP:Wounded Mana:Cold>east
Brush and Conifers
*Verminaard the Orc* is lying here, stunned.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
Aha, you have found your victim!
### *rofl* Like Obelix and the cauldron? Got a bit thirsty for draughts? ###
* W C HP:Wounded Mana:Cold>kill *Orc*
You pound *Verminaard the Orc*'s right arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Verminaard the Orc*'s death cry.
*Verminaard the Orc* has drawn his last breath! R.I.P.
* W C HP:Wounded Mana:Cold>na verminaard rip
Ok.
* W C HP:Wounded Mana:Cold>get all corpse
You get a large piece of raw meat from the corpse of *an Orc*.
You get a piece of raw meat from the corpse of *an Orc*.
You get a large piece of raw meat from the corpse of *an Orc*.
You get a piece of raw meat from the corpse of *an Orc*.
You get a ruby ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get a shining breastplate from the corpse of *an Orc*.
You get a great helm from the corpse of *an Orc*.
You get a shining pair of greaves from the corpse of *an Orc*.
You get a pair of iron-shod boots from the corpse of *an Orc*.
You get a thick pair of metal gauntlets from the corpse of *an Orc*.
You get a heavy pair of vambraces from the corpse of *an Orc*.
You get a bejewelled shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You can't get a leather backpack, you are carrying too many items already.
* W C HP:Wounded Mana:Cold>put all pack
You put a large sack in a leather backpack.
You put a war arrow in a leather backpack.
You put a war arrow in a leather backpack.
You put a war arrow in a leather backpack.
You put a war arrow in a leather backpack.
You put a war arrow in a leather backpack.
You put a large piece of raw meat in a leather backpack.
You put a piece of raw meat in a leather backpack.
You put a large piece of raw meat in a leather backpack.
You put a piece of raw meat in a leather backpack.
You put a ruby ring in a leather backpack.
You put a black amulet in a leather backpack.
You put a shining breastplate in a leather backpack.
You put a great helm in a leather backpack.
You put a shining pair of greaves in a leather backpack.
You put a pair of iron-shod boots in a leather backpack.
You put a thick pair of metal gauntlets in a leather backpack.
You put a heavy pair of vambraces in a leather backpack.
A bejewelled shield won't fit in a leather backpack.
You put a forest green cloak in a leather backpack.
* W C HP:Wounded Mana:Cold>get all corpse
You get a leather backpack from the corpse of *an Orc*.
You get a keyring with a key and a set of lock picks from the corpse of *an
Orc*.
You get an ornate, steel-shafted warhammer from the corpse of *an Orc*.
You get a gleaming belt from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a gem-inlaid knife from the corpse of *an Orc*.
You get a fortune in gold from the corpse of *an Orc*.
There was 388 gold coins, 15 silver pennies, and 72 copper pennies.