-- Was xping on abr. --
* R S C HP:Fine Mana:Warm>An Ancient Broken Road
*a Woman* is here, riding a trained horse.
Exits: =North= East South.
You begin to see some clouds.
* R S C HP:Fine Mana:Warm>east
Empty Field
Exits: South West.
* R S C HP:Fine Mana:Warm>
*a Woman* has arrived from the west riding a trained horse.
* R S C HP:Fine Mana:Warm>#variable target *MAN*
# $target is now set to {*MAN*}.
hit $target
You try to pierce *a Woman*, but she parries successfully.
* R S C HP:Fine Mana:Warm *a Woman*:Fine>exa woman
You see nothing special about her.
*a Woman* has a few scratches.
*a Woman* is using:
<wielded> a nasty orkish fang (brand new)
<worn as shield> a dark shield (used)
<worn on head> a black hood (used)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a grey pair of sleeves (used)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a plain pair of pants (brand new)
<worn around neck> a studded leather collar (worn out)
<worn around neck> a red ruby; it has a soft glowing aura
<worn on finger> a ring
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a set of lock picks
<worn on belt> a fragrant-smelling bag
<worn on belt> a butcher knife (dented)
<worn on belt> a stone
<worn on belt> a water skin
You attempt to peek at the inventory:
a blood-stained key
* R S C HP:Fine Mana:Warm *a Woman*:Fine>
*a Woman* panics, and attempts to flee.
*a Woman* leaves west riding a trained horse.
-- Ok, didnt see more of her for a while, thought she'd been scarred --
* S C HP:Fine Mana:Hot>
You suddenly notice *a Woman*.
Suddenly *a Woman* stabs you in the back.
That really HURT!
You strongly pierce *a Woman*'s right foot and tickle it.
* S C HP:Wounded Mana:Hot *a Woman*:Fine>
You flee head over heels.
Hills
A sturdy pack horse is standing here.
Exits: East South West.
* S C HP:Wounded Mana:Hot>south
Valley
A pile of coins is here.
*a Woman* is standing here.
Exits: North West.
* S C HP:Wounded Mana:Hot>west
west
Great Hill
Exits: North East West.
* S C HP:Wounded Mana:Hot>Hills
Exits: North East West.
* S C HP:Wounded Mana:Hot>search q
You begin to search ...
east
* S C HP:Wounded Mana:Hot>Great Hill
Exits: North East West.
* S C HP:Wounded Mana:Hot>north
Hills
Exits: East South West.
* S C HP:Wounded Mana:Hot>east
Hills
A sturdy pack horse is standing here.
Exits: East South West.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot>east
Hills
Exits: North East South West.
* S C HP:Wounded Mana:Hot>east
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: North South West.
The water is frozen solid.
* S C HP:Wounded Mana:Hot>dism
#variable target *MAN*
# $target is now set to {*MAN*}.
west
You are not riding.
* S C HP:Wounded Mana:Hot>backstab $target
Hills
Exits: North East South West.
The ground is frozen solid.
* S C HP:Wounded Mana:Hot>Backstab whom?
* S C HP:Wounded Mana:Hot>west
Hills
A sturdy pack horse is standing here.
*a Woman* is standing here.
Exits: East South West.
* S C HP:Wounded Mana:Hot>backstab $target
You are too afraid.
* S C HP:Wounded Mana:Hot>east
Hills
Exits: North East South West.
* S C HP:Wounded Mana:Hot Move:Tired>0
cha wim 0
west
Wimpy set to: 0
* S C HP:Wounded Mana:Hot Move:Tired>backstab $target
Hills
A sturdy pack horse is standing here.
*a Woman* is standing here.
Exits: East South West.
* S C HP:Wounded Mana:Hot Move:Tired>
You begin to move silently to the back of your victim...
Falathrim narrates 'thwag, jaron barbars'
*a Woman* makes a strange sound, as you place a black runed dagger in her
back.
* S C HP:Wounded Mana:Hot Move:Tired *a Woman*:Wounded>
*a Woman* bleeds from open wounds.
You bleed from open wounds.
*a Woman* panics, and attempts to flee.
*a Woman* leaves south.
* S C HP:Wounded Mana:Hot Move:Tired>gig
You giggle.
* S C HP:Wounded Mana:Hot Move:Tired>yel fair
Ok.
* S C HP:Wounded Mana:Hot Move:Tired>score
53/140 hit, 63/112 mana, and 47/106 moves.
* S C HP:Wounded Mana:Hot Move:Tired>search q
You begin to search ...
You didn't find anyone.
* S C HP:Wounded Mana:Hot Move:Tired>search q
You begin to search ...
*a Woman* yells 'gig'
You didn't find anyone.
* S C HP:Wounded Mana:Hot Move:Tired>yel giggle
Ok.
* S C HP:Wounded Mana:Hot Move:Tired>south
Valley
A pile of coins is here.
Exits: North West.
* S C HP:Wounded Mana:Hot Move:Tired>west
Great Hill
Exits: North East West.
* S C HP:Wounded Mana:Hot Move:Tired>west
Hills
Exits: North East West.
* S C HP:Wounded Mana:Hot Move:Tired>west
Hills
Exits: East West.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Tired>
*a Woman* begins some strange incantations...
Falathrim narrates '2 trulls rip!'
* S C HP:Wounded Mana:Hot Move:Tired>backstab $target
You begin to move silently to the back of your victim...
*a Woman* utters the words 'judicandus gzfuajg'
*a Woman* begins some strange incantations...
Tiamat narrates 'yay'
*a Woman* utters the word 'abrawajf'
Your victim has disappeared!
*a Woman* leaves west.
* S C HP:Wounded Mana:Hot Move:Tired>west
Quaver narrates 'clap'
* S C HP:Wounded Mana:Hot Move:Tired>backstab $target
Grassy Field
Exits: North East South West.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Tired>
You begin to move silently to the back of your victim...
Tiamat narrates 'how?'
Your victim has disappeared!
*a Woman* leaves west.
* S C HP:Wounded Mana:Hot Move:Tired>backstab $target
west
backstab $target
Backstab whom?
* S C HP:Wounded Mana:Hot Move:Slow>Grassy Field
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Woman* leaves south.
* S C HP:Wounded Mana:Hot Move:Slow>north
An Ancient Broken Road
Exits: =North= East South.
* S C HP:Wounded Mana:Hot Move:Slow>south
south
backstab $target
Grassy Field
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South.
* S C HP:Wounded Mana:Hot Move:Slow>Falathrim narrates 'I and Alfrim rocked their asses in necro!'
Hills
Exits: North East South.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Woman* leaves south.
* S C HP:Wounded Mana:Hot Move:Slow>south
backstab $target
Hills
Exits: North South.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Slow>*a Woman* leaves south.
Backstab whom?
* S C HP:Wounded Mana:Hot Move:Slow>south
backstab $target
Hills
Exits: North East.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Woman* leaves east.
* S C HP:Wounded Mana:Hot Move:Slow>east
backstab $target
Hills
Exits: North East West.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Weak>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Woman* leaves east.
* S C HP:Wounded Mana:Hot Move:Weak>east
backstab $target
Hills
Exits: East South West.
You suddenly notice *a Woman*.
* S C HP:Wounded Mana:Hot Move:Weak>
You begin to move silently to the back of your victim...
Tiamat narrates '2vs2?'
Aeris narrates 'Anyone got a spare fgc/smooth black around GH, at my age I
will not be able to move far.'
*a Woman* begins some strange incantations...
Tiamat narrates 'nice'
*a Woman* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in her back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *a Woman*'s death cry.
*a Woman* has drawn her last breath! R.I.P.
* S C HP:Wounded Mana:Hot Move:Weak>lic
look in corpse
corpse (here) :
a blood-stained key
a butcher knife (dented)
a dark shield (used)
a forest green cloak (used)
a fragrant-smelling bag
a nasty orkish fang (brand new)
a black hood (used)
a plain leather belt
a plain pair of pants (brand new)
a grey pair of sleeves (used)
a plain shirt (brand new)
a red ruby
a ring
a set of lock picks
a stone
a studded leather collar (worn out)
a thin pair of leather gloves (used)
a pile of coins
a water skin
a quiver
a leather backpack
* S C HP:Wounded Mana:Hot Move:Weak>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Dice | 1, 0%, #Nacs |
| 1, 0%, #Wroom | 1, 0%, #Agarakhor |
| 1, 0%, #Cagim | |
* S C HP:Wounded Mana:Hot Move:Weak>whoi dic
No-one by that name.
* S C HP:Wounded Mana:Hot Move:Weak>whoi dice
Dice is a level twenty-one Black Numenorean Murderess.
-.. .. -.-. .
* S C HP:Wounded Mana:Hot Move:Weak>
*a Man* has arrived from the west.
* S C HP:Wounded Mana:Hot Move:Weak>#variable target *MAN*
# $target is now set to {*MAN*}.
hit $target
You try to pierce *a Man*, but he parries successfully.
-- Self-confident, are we? :P --
*a Man* strongly slashes your body and shatters it.
* S C HP:Wounded Mana:Hot Move:Weak *a Man*:Healthy>
*a Man* begins some strange incantations...
* S C HP:Wounded Mana:Hot Move:Weak *a Man*:Healthy>flee
Falathrim narrates 'I stabbed one of the with my pointy stiletto.'
Throg narrates 'and you did'em with only 4?'
You flee head over heels.
Hills
Exits: North East West.
* S C HP:Wounded Mana:Hot Move:Exhausted>north
You are too exhausted.
* S C HP:Wounded Mana:Hot Move:Exhausted>east
You are too exhausted.
* S C HP:Wounded Mana:Hot Move:Exhausted>north
You are too exhausted.
* S C HP:Wounded Mana:Hot Move:Exhausted>north
*a Man* has arrived from the east.
You are too exhausted.
* S C HP:Wounded Mana:Hot Move:Exhausted>north
Serini narrates 'thwag and jaron going e'
You are too exhausted.
* S C HP:Wounded Mana:Hot Move:Exhausted>
*a Man* quickly approaches, trying to slash you.
* S C HP:Wounded Mana:Hot Move:Exhausted *a Man*:Healthy>
*a Man* begins some strange incantations...
* S C HP:Wounded Mana:Hot Move:Exhausted *a Man*:Healthy>
Falathrim narrates 'nah'
* S C HP:Wounded Mana:Hot Move:Exhausted *a Man*:Healthy>exa man
*a Man* is in an excellent condition.
*a Man* is using:
<wielded> a dark broadsword (brand new)
<used as shield> a metal-shod staff
<worn on head> a black hood (used)
<worn on body> a plain shirt (used)
<worn about body> a forest green cloak (used)
<worn on arms> a grey pair of sleeves (used)
<worn on hands> a thin pair of leather gloves (worn out)
<worn on legs> a plain pair of pants (used)
<worn on feet> a pair of smooth, black boots
<worn around neck> a red ruby; it has a soft glowing aura
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a water skin
You attempt to peek at the inventory:
a hunting knife (brand new)
a pair of snowshoes (used)
an orkish shortbow
Tiamat narrates 'ok, forget I said that stuff about nice'
* S C HP:Wounded Mana:Hot Move:Exhausted *a Man*:Healthy>wimp
cha mood wimp
Ok.
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are incapacitated and will slowly die, if not aided.
Ouch!
You lose a level!
You are dead! Sorry...