Watch and learn little bn. The way to self-control is hard.
/*********************************************************************
* I meet Koren + 3 in Dunland. They started to hunt me like mads *
* so i moved around, not far, waiting to some darkies to gather *
* and trap somewhere (yeah, trap, probly i should fight those 4 *
* alone but u know... im lameass). That happened around 10 min. *
* after i meet them, after a long and boooooooring hunting *
* Note: i recognice, never though they will hunt me so long knowing *
* they only could kill me if i... *
*********************************************************************/
/******************************************************************
Logged by Hate.
Written in Spaninglish (a dialect of English talked in Spain)
*******************************************************************/
* R W C HP:Fine>sc
w
151/157 hit, 122/122 mana, and 61/108 moves.
A robber tries to sneak behind you!
* R W C HP:Fine>w
Rolling Plains
Exits: North East South.
* R W C HP:Fine>
Alas, you cannot go that way...
* R W C HP:Fine>s
w
Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.
* R W C HP:Fine>w
Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine>Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine>w
Bend in the Hollin Road
Exits: =East= =South= West.
* R W C HP:Fine>sc
152/157 hit, 122/122 mana, and 59/108 moves.
* R W C HP:Fine>zz
w
cha sp n
Ok.
* R W C HP:Fine>Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.
* R W C HP:Fine>w
Hollin Moor
Exits: East South West.
* R W C HP:Fine>w
East of an Old Camp
Exits: East West.
* R W C HP:Fine>w
w
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East West.
* R W C HP:Fine>West of an Abandoned Camp
Exits: East South.
* R W C HP:Fine>s
Fields of Hollin
A bright green holly bush is growing here.
A fallow deer is grazing peacefully here.
Exits: North West.
A fallow deer leaves west.
* R W C HP:Fine>sc
153/157 hit, 122/122 mana, and 56/108 moves.
* R W C HP:Fine>w
Fields of Hollin
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A small rabbit glares angrily at you.
A fallow deer is grazing peacefully here.
Exits: East South West.
* R W C HP:Fine>
An angry rabbit leaves west.
* R W C HP:Fine>sc
154/157 hit, 122/122 mana, and 57/108 moves.
* R W C HP:Fine>s
Hollin Wetland
A tall, stately, dome-topped tree grows here.
Exits: North South West.
* R W C HP:Fine>w
Hollin Fields
The starving cow stands here looking for a patch of grass.
Exits: North East South West.
* R W C HP:Fine>w
w
Fields of Hollin
A small cluster of clover grows here.
Exits: North East South.
* R W C HP:Fine>
Alas, you cannot go that way...
* R W C HP:Fine>s
Wetland beside the Track
A Dunlending hunter is here, stalking his prey.
Exits: North East South West.
* R W C HP:Fine>w
An Old Field
Exits: East South West.
* R W C HP:Fine>s
Hollin Road
Exits: North =East= South =West=.
* R W C HP:Fine>cloli hate
|cast 'locate life' hate
You start to concentrate...
/-\|/-\|/-Hate - On a road Very near Key: 'ytsmispasub'
/************************************************************************
I was trying to do something a bit fun with this, i was bored like hell
*************************************************************************/
* R W C HP:Fine Mana:Burning>w
Hollin Road
Exits: North =East= =West=.
* R W C HP:Fine Mana:Burning>w
n
Hollin Road
Exits: North =East= =West=.
* R W C HP:Fine Mana:Burning>An Old Field
A Dunlending hunter is here, stalking his prey.
Exits: North East South West.
* R W C Mana:Burning>n
Haudh-en-Morgwaith
Exits: North South West.
* R W C Mana:Burning>n
An Old Field
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* R W C Mana:Burning>n
You can't go into deep water!
/****************************************************************
Here im cutting-pasting key but..
*****************************************************************/
* R W C Mana:Burning>
*Koren the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south riding a horse of the Rohirrim.
/********************************************************************
Goddam! AGAIN!?, so fast?, they port or what?, damnit, go with your
puke-wifes, sure they are bored and waiting for you...
*********************************************************************/
* R W C Mana:Burning>cwatch ytsmispasub
f
s
/******************************************************************
Next paragraph happened 30x in last 10 min. :)
We can call it UBNWE (Usual Black Numenorian Wimp Escape)
*******************************************************************/
You feel yourself exposed.
*a Man* crushes your right leg and tickles it.
cast 'watch room' ytsmispasub
Impossible!
You can't concentrate enough.
*Koren the Dwarf* tries to smite you, but your parry is successful.
You try to slash *a Man*, but he parries successfully.
* R W C HP:Fine Mana:Burning *a Man*:Healthy>
You flee head over heels.
You can't go into deep water!
PANIC!
You couldn't escape!
* R W C HP:Fine Mana:Burning *a Man*:Healthy>No way!
You are fighting for your life!
A boar tries to hit you, but your parry is successful.
* R W C HP:Fine Mana:Burning *a Man*:Healthy>s
You flee head over heels.
You can't go into deep water!
Haudh-en-Morgwaith
Exits: North South West.
* R W C HP:Fine Mana:Burning>s
An Old Field
Exits: North East South West.
* R W C HP:Fine Mana:Burning>Hollin Road
Exits: North =East= =West=.
You suddenly notice a Dunlending hunter.
* R W C HP:Fine Mana:Burning>e
Hollin Road
Exits: North =East= =West=.
* R W C HP:Fine Mana:Burning>e
Hollin Road
Exits: North =East= South =West=.
* R W C HP:Fine Mana:Burning>e
e
Hollin Road
Exits: North =East= South =West=.
* R W C HP:Fine Mana:Burning>Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine Mana:Burning>e
Hollin Road
Exits: North =East= South =West=.
* R W C HP:Fine Mana:Burning>e
Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine Mana:Burning>e
North of the Stepping Stones
Exits: =North= East South =West=.
* R W C HP:Fine Mana:Burning>n
e
Hollin Road
Exits: =East= =South=.
* R W C HP:Fine Mana:Burning Move:Tired>Hollin Road
Exits: =North= East South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>n
e
Hollin Road
Exits: =East= =South=.
* R W C HP:Fine Mana:Burning Move:Tired>Hollin Road
Exits: =North= East South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>n
Hollin Road
Exits: North =East= =South=.
* R W C HP:Fine Mana:Burning Move:Tired>n
Hollin Moor
Exits: East South West.
* R W C HP:Fine Mana:Burning Move:Tired>e
Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.
* R W C HP:Fine Mana:Burning Move:Tired>e
Bend in the Hollin Road
Exits: =East= =South= West.
* R W C HP:Fine Mana:Burning Move:Tired>e
Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>e
e
Hollin Road
Exits: =East= South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>e
e
Hollin Road
Exits: =North= East South =West=.
* R W C HP:Fine Mana:Burning Move:Tired>Lonely Hill
Exits: North South West.
* R W C HP:Fine Mana:Burning Move:Tired>
A horse has arrived from the south.
/******************************************************************
Lets move dunland again and do time.
Maybe i find something fun to do with those puke-bots
*******************************************************************/
* R W C HP:Fine Mana:Burning Move:Tired>s
s
Ford in the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A heron is stalking the area, looking for fishes.
Exits: North East South West.
* R W C HP:Fine Mana:Burning Move:Tired>Trail Among the Plains
Exits: North East South West.
* R W C HP:Fine Mana:Burning Move:Tired>s
s
Trail in Light Forest
A woodpecker is here, tapping on a tree.
Exits: North East South West.
* R W C HP:Fine Mana:Burning Move:Tired>e
Trail in the Hills
Exits: North East South West.
* R W C HP:Fine Mana:Burning Move:Tired>Trail in Light Forest
Exits: North East South West.
* R W C HP:Fine Mana:Burning Move:Tired>
A partridge has arrived from the north.
* R W C HP:Fine Mana:Burning Move:Tired>nar anyone wants a 4 puke gr?
Saving Hate.
* R W C HP:Fine Mana:Burning Move:Tired>s
Ok.
* R W C HP:Fine Mana:Burning Move:Tired>Grasslands
A shallow pond is here, tinted green with algae.
A bull stands here, calmly looking around.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
A lone hawk soars high above you.
Exits: North East South West.
/**************************************************************
Now i got it!. The sweet smell of the cows have clean my mind.
I can use those (seemed to me) clueless pukes to test one of
the most ancient BN powers. The 'Stay-Like-Stupid' tactic!.
I will explain it later. Now, go back to the action.
***************************************************************/
* R W C HP:Fine Mana:Burning Move:Tired>s
Grasslands Beside a Palisade
Exits: North South West.
You suddenly notice a lynx.
* R W C HP:Fine Mana:Burning Move:Tired>nar they hunt me everywhere
Ok.
* R W C HP:Fine Move:Tired>s
Near a Village
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R W C HP:Fine Move:Tired>s
Grassy Plains of Hollin
Exits: North East South West.
* R W C HP:Fine Move:Tired>cbob
-cast 'breath'
You start to concentrate...
\|/-\|/-s
\|/-\An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Fine Mana:Burning>Grassy Plains of Hollin
Exits: North East South West.
* R W C HP:Fine Mana:Burning>s
s
Sloping, Grassy Plains
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* R W C HP:Fine Mana:Burning>Sloping, Grassy Plains
Exits: North East South West.
* R W C HP:Fine Mana:Burning>s
Grassy Hill Overlooking the River
Exits: North East South West.
* R W C HP:Fine Mana:Burning>s
You can't go into deep water!
* R W C HP:Fine Mana:Burning>w
You can't go into deep water!
* R W C HP:Fine Mana:Burning>n
n
Sloping, Grassy Plains
Exits: North East South West.
* R W C HP:Fine Mana:Burning>w
Sloping, Grassy Plains
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* R W C HP:Fine Mana:Burning>w
s
Grassy Plains
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* R W C HP:Fine Mana:Burning>w
/******************************************************************
Ok, after the last 'south' command passed betwen 10-15 seconds
Many of you, pagans, people of cute mind, will think it was the
combo phonecall-connectioncrash (yeah, my connection crashes when
someone calls me at phone but... wtf, call Telefonica if u want to
know why.
Only the most mighty BNs know what im really doing. Its the
Stay-Like_Stupid powerfull tactic!. Now im staying in air, one metter
over the ground, concentrating in my mind all the energy of the 4 basic
elements of nature, the 3 primare colors and the smell of the cows (that
we saw before). If i can concentrate enough, all my defensive stats will
raise 1000x. Even a Balrog can it me know. I'm god.
**********************************************************************/
*Koren the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east riding a horse of the Rohirrim.
/**********************************************************************
Here they are, lets show how effective is the Stay-Like-Stupid tactic.
Notice that the next is not a UBNWE paragraph. Thats the proof, im not
a wimp and i will show pukes how the influence of Sauron makes me
immortal.
***********************************************************************/
* R W C Mana:Burning>
*Koren the Dwarf* tries to smite you, but your parry is successful.
// see :)
*Koren the Dwarf* swiftly dodges your attempt to slash him.
* R W C Mana:Burning *Koren the Dwarf*:Healthy>
You swiftly dodge *a Man*'s attempt to crush you.
// i rock or no? BN PAUA! :)
* R W C Mana:Burning *Koren the Dwarf*:Healthy>No way!
You are fighting for your life!
* R W C Mana:Burning *Koren the Dwarf*:Healthy>No way!
You are fighting for your life!
* R W C Mana:Burning *Koren the Dwarf*:Healthy>
You dodge a bash from *Koren the Dwarf* who loses his balance and falls.
// Ancient BN powers, dont forgot it, little bn student
You barely slash *Koren the Dwarf*'s right foot and tickle it.
* R W C Mana:Burning *Koren the Dwarf*:Fine>
A grey wolf leaves west.
* R W C Mana:Burning *Koren the Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.
That really HURT!
* R W C HP:Hurt Mana:Burning *Koren the Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.
That really HURT!
You swiftly dodge *Koren the Dwarf*'s attempt to smite you.
* R W C HP:Wounded Mana:Burning *Koren the Dwarf*:Fine>
*a Man* sends you sprawling with a powerful bash.
/***************************************************************
ack, after all they broke the cosmic shield who protects me.
But no way, i can still stay. My mind is not broken, the shadow
of Stay-Like-Stupid support my soul.
*****************************************************************/
* R W C HP:Wounded Mana:Burning *Koren the Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Mana:Burning *Koren the Dwarf*:Fine>
Your head stops stinging.
You flee head over heels.
/**********************************************************************
NOOOOOO. FUCK. I lossed concentration. I cant domain that power enough.
No, no. Dont leave. I can stay. The mind is powerfull than the substance.
I try again. Persistence is the key.
***********************************************************************/
Sloping, Grassy Plains
Exits: North East South West.
* R W C HP:Bad Mana:Burning>
*Koren the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west riding a horse of the Rohirrim.
/***********************************************************************
I was wrong. I though they were clueless, but Koren is more inteligent
that it seemed at first. Some other will think i was linkless, but he
noticed i was using strange ancient tactics so he attacked again
***********************************************************************/
* R W C HP:Bad Mana:Burning>
*Koren the Dwarf* quickly approaches, trying to smite you.
*a Dwarf* stops using a bejewelled oak staff.
*a Dwarf* confidently draws a two-handed sword.
*Koren the Dwarf* swiftly dodges your attempt to slash him.
* R W C HP:Bad Mana:Burning *Koren the Dwarf*:Fine>
*a Dwarf* puts a bejewelled oak staff in a leather backpack.
You flee head over heels.
/************************************************************
NoOoOoOoOoO :(((((((((((((((((((
UBNWE again no!!!! :(((((((((((
I cant control it, damnit.
Fuck, i try it again. I cant losse, i know.
************************************************************/
Grassy Plains
Exits: North East South West.
* R W C HP:Bad Mana:Burning>
*Koren the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east riding a horse of the Rohirrim.
* R W C HP:Bad Mana:Burning>
You feel less protected.
*a Dwarf* smites your right hand hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful Mana:Burning *a Dwarf*:Healthy>
*a Man* crushes your right hand extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Burning *a Dwarf*:Healthy>
You are dead! Sorry...
/***************************************************
Maybe i can losse
****************************************************/
o W C HP:Awful Mana:Burning>
Alas, you realize that yet again the mighty knowledge of drowned Nmenor has
been lost... Despair settles on you.
/******************************************************************
Learn about it little BN. The ancient powers are mighty, but are
dangerous if u dont know how to control them. But you are young.
Keep studing and make sure you will be unkilliable if u can concentrate
enough to control a 1/100000 part of our ancient knowledge
********************************************************************