This is what happens when you play with freezing lag ...
## Malach & me are doing some xp at witch beside fornost and I am lagged to hell with always so fun freezes
Malach crushes the witch's left arm very hard and tickles it.
The witch says 'Bastard! I'll get you for that, Malach!'
The witch says 'I'll rip you to pieces, scum!'
The witch barely hits Malach's right arm and tickles it.
* C>assist malach
A bloodthirsty bat fails to hit Malach.
* C>
You assist Malach.
The witch says 'Bastard! I'll get you for that, Urian!'
The witch says 'I'll rip you to pieces, scum!'
You cleave the witch's right hand hard and tickle it.
* C the witch:Fine Malach:Fine>bash
stand
The witch lightly hits Malach's right leg and tickles it.
* C the witch:Fine Malach:Fine>The witch avoids being bashed by Malach who loses his balance and falls.
Malach stops resting, and clambers on his feet.
Malach cackles in Enki's face.
The witch hits Malach's body and tickles it.
A bloodthirsty bat tries to hit Malach, but he parries successfully.
Malach tries to crush the witch, but she parries successfully.
The witch begins some strange incantations...
Your bash at the witch sends her sprawling.
* C the witch:Fine Malach:Fine>Do you not consider fighting as standing?
* C the witch:Fine Malach:Fine>
A bloodthirsty bat tries to hit Malach, but he parries successfully.
* C the witch:Fine Malach:Fine>
You cleave the witch's right leg extremely hard.
* C the witch:Fine Malach:Fine>
A bloodthirsty bat barely hits Malach's left foot and tickles it.
* C the witch:Fine Malach:Hurt>
Malach crushes the witch's left arm extremely hard.
* C the witch:Fine Malach:Hurt>
The witch seems to have recovered her senses.
* C the witch:Fine Malach:Hurt>bash
stand
A bloodthirsty bat fails to hit Malach.
* C the witch:Fine Malach:Hurt>
You cleave the witch's body extremely hard.
The witch strongly hits Malach's right arm and tickles it.
* C the witch:Hurt Malach:Hurt>Enki leaves down.
Malach crushes the witch's left hand very hard.
The witch hits Malach's right hand hard and tickles it.
The witch says 'I'll rip you to pieces, scum!'
Your bash at the witch sends her sprawling.
* C the witch:Hurt Malach:Hurt>Do you not consider fighting as standing?
* C the witch:Hurt Malach:Hurt>
A bloodthirsty bat fails to hit Malach.
* C the witch:Hurt Malach:Hurt>
You cleave the witch's right foot extremely hard.
* C the witch:Hurt Malach:Hurt>
Malach crushes the witch's head very hard.
* C the witch:Hurt Malach:Hurt>
A bloodthirsty bat fails to hit Malach.
* C the witch:Hurt Malach:Hurt>
You cleave the witch's right arm extremely hard.
* C the witch:Wounded Malach:Hurt>
The witch seems to have recovered her senses.
Malach crushes the witch's left leg extremely hard.
* C the witch:Wounded Malach:Hurt>
A bloodthirsty bat tries to hit Malach, but he parries successfully.
* C the witch:Wounded Malach:Hurt>
The witch strongly hits Malach's body and tickles it.
* C the witch:Wounded Malach:Hurt>bash
stand
A bloodthirsty bat fails to hit Malach.
The witch swiftly dodges Malach's attempt to crush her.
The witch strongly hits Malach's body and tickles it.
The witch says 'Bastard! How dare you? I will remember your face Urian!'
Your bash at the witch sends her sprawling.
* C the witch:Wounded Malach:Hurt>Do you not consider fighting as standing?
* C the witch:Wounded Malach:Hurt>
*a grim Man* has arrived from below. ## This I miss because of freeze / lag
You cleave the witch's right arm extremely hard and shatter it.
* C the witch:Wounded Malach:Hurt>
Malach crushes the witch's right leg hard.
* C the witch:Bad Malach:Hurt>
A bloodthirsty bat tries to hit Malach, but he parries successfully.
* C the witch:Bad Malach:Hurt>
*a grim Man* fails to slash Malach. ## And this ...
Malach panics, and attempts to flee.
Malach leaves down.
* C the witch:Bad>
*a grim Man* opens the trapdoor.
You try to cleave the witch, but she parries successfully.
* C the witch:Bad>
Malach has arrived from below.
* C the witch:Bad>
Malach strongly crushes *a grim Man*'s right hand.
The witch seems to have recovered her senses.
*a grim Man* barely slashes Malach's left foot and tickles it.
* C the witch:Bad>
A bloodthirsty bat quickly approaches, trying to hit you.
* C the witch:Bad>km
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves up.
You try to cleave the witch, but she parries successfully.
* C the witch:Bad>
You swiftly dodge a bloodthirsty bat's attempt to hit you.
* C the witch:Bad>
Enki narrates 'grim forn'
* C the witch:Bad>Malach leaves up.
kill *man* ## Here I notice that a grim is here, because of lag I thought
They aren't here. ## that Malach is still buffing witch and so I spam kill *man*
* C the witch:Bad>
The witch lightly hits your right leg and tickles it.
* C HP:Fine the witch:Bad>
*a grim Man* has arrived from above.
* C HP:Fine the witch:Wounded>
Malach has arrived from above.
* C HP:Fine the witch:Wounded>km
Malach tries to crush *a grim Man*, but he parries successfully.
* C HP:Fine the witch:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves up.
* C HP:Fine the witch:Wounded>kill *man*
They aren't here.
A bloodthirsty bat barely hits your left arm and tickles it.
The witch hits your body very hard.
You feel a strong ache there!
* C HP:Fine the witch:Wounded> ## Here (after some more freezes) I see that I am fighting witch
The witch begins some strange incantations... ## and start to flee to disengage
* C HP:Fine the witch:Wounded>
You cleave the witch's left leg extremely hard and shatter it.
* C HP:Fine the witch:Bad>
Warf narrates 'who near BM with 16+ str :?'
* C HP:Fine the witch:Bad>
You swiftly dodge a bloodthirsty bat's attempt to hit you.
The witch barely hits your left arm and tickles it.
* C HP:Fine the witch:Bad>
Malach leaves up.
* C HP:Fine the witch:Bad>
flee
You flee head over heels.
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>u
You suddenly notice the hardened ranger.
* C HP:Fine>Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
Exits: [Up] Down.
* C HP:Fine>d ## This is just being stupid, I got open exits highlighted and I miss the closed [up] in the lag
The hardened ranger has arrived from below.
The hardened ranger has arrived from below.
* C HP:Fine>Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>d
Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
Exits: South Up Down.
* C HP:Fine>where ## So where is Malach then ?
Players in your zone
--------------------
Urian - Entrance hall
Malach - On the Roof
Enki - Road to Fornost
* C HP:Fine>
Fargor narrates 'where at?'
* C HP:Fine>u
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>u
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
Exits: [Up] Down.
* C HP:Fine>
Fargor narrates 'grim i mean'
* C HP:Fine>l u ## Forgot what to open ... (I am having a really good day...not)
The trapdoor is closed.
* C HP:Fine>
The trapdoor is opened from the other side.
You swiftly dodge a bloodthirsty bat's attempt to hit you.
You cleave a bloodthirsty bat's body extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Fine a bloodthirsty bat:Wounded>
*a grim Man* has arrived from above. ## Ah, so there you are ... but wheres Malach ?
* C HP:Fine a bloodthirsty bat:Wounded>
*a grim Man* leaves down.
The witch has arrived from above.
* C HP:Fine a bloodthirsty bat:Wounded>km
A bloodthirsty bat tries to hit you, but your parry is successful.
* C HP:Fine a bloodthirsty bat:Wounded>kill *man* ## Still lagged, spamming kill *man*
They aren't here.
The witch says 'YOU! Urian!
You will die before your time.'
The witch lightly hits your right arm and tickles it.
You cleave a bloodthirsty bat's right wing extremely hard and shatter it.
A bloodthirsty bat is mortally wounded and will die soon if not aided.
* C HP:Fine a bloodthirsty bat:Dying>
You suddenly notice the hardened ranger.
* C HP:Fine a bloodthirsty bat:Dying>
You cleave a bloodthirsty bat's left claw extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a bloodthirsty bat's death cry.
A bloodthirsty bat is dead! R.I.P.
* C HP:Fine the witch:Bad>
The witch tries to hit you, but your parry is successful.
* C HP:Fine the witch:Bad>
The hardened ranger leaves down.
* C HP:Fine the witch:Bad>bash ## Commands running from buffer ... freezed to hell here ...
stand
The witch lightly hits your head and tickles it.
The witch begins some strange incantations...
Warf narrates 'any1 ?'
Your bash at the witch sends her sprawling.
* C HP:Fine the witch:Bad>Do you not consider fighting as standing?
* C HP:Fine the witch:Bad>
You try to cleave the witch, but she parries successfully.
* C HP:Fine the witch:Bad>
Warf narrates 'any level'
* C HP:Fine the witch:Bad>
You try to cleave the witch, but she parries successfully.
* C HP:Fine the witch:Bad>
The witch seems to have recovered her senses.
* C HP:Fine the witch:Bad>
Ok.
* C HP:Fine the witch:Bad>
You swiftly dodge the witch's attempt to hit you.
* C HP:Fine the witch:Bad>ff ## One freeze over, time to disengage
flee
You flee head over heels.
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>
The witch has arrived from above. ## Dont follow me, I wanna kick grim inna nuts
* C HP:Fine>u
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
Exits: Up Down.
* C HP:Fine>u
On the Roof
You are standing on the flat roof of the tower, with an iron fence
surrounding it. The view is good from here and you can see far in
each direction. The place seems surrounded by the rough, dry and
thorny ground you have passed through on your way here, and beyond
it, to your east, west, and north is the forest.
The corpse of *a Man* is lying here. ## Oh, well, found Malach anyway ...
The shadow of *a Man* is floating here.
Exits: Down.
* C HP:Fine>d
d
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
A wicked black witch glares at you with mad eyes.
Exits: Up Down.
The witch says 'YOU! Urian!
You will die before your time.'
The witch tries to hit you, but your parry is successful.
You cleave the witch's body extremely hard and shatter it.
* C HP:Fine the witch:Bad>No way!
You are fighting for your life!
* C HP:Fine the witch:Bad>
flee
You flee head over heels.
On the Roof
You are standing on the flat roof of the tower, with an iron fence
surrounding it. The view is good from here and you can see far in
each direction. The place seems surrounded by the rough, dry and
thorny ground you have passed through on your way here, and beyond
it, to your east, west, and north is the forest.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: Down.
* C HP:Fine>
The witch has arrived from below.
* C HP:Fine>d
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
Exits: Up Down.
* C HP:Fine>d
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>s
d
Alas, you cannot go that way...
* C HP:Fine>Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
Exits: South Up Down.
* C HP:Fine>s
At the Black Tower
You are standing at a gloomy place in front of a small tower made of
black stones. Just in front of it, where you stand, the ground is
bare and the soil dry. To your sides the thorny bushes grow about six
feet high and a dry path leads westwards into a strange garden.
A primitive sign stands here
Exits: North West.
* C HP:Fine>
Enki has arrived from the west.
* C HP:Fine>
Enki leaves north.
* C HP:Fine>
Enki has arrived from the north.
* C HP:Fine>
Enki leaves west.
* C HP:Fine>narrate Grim witch
Ok.
* C HP:Fine>
Taar narrates 'man near fnost'
* C HP:Fine>
*a grim Man* has arrived from the west riding a pack horse.
* C HP:Fine>km ## Whee, actually something happens in mud when I type something here ...
kill *man*
You cleave *a grim Man*'s left arm very hard.
Your victim is shocked by your hit! ## Who said axes suck ??
*a grim Man* tries to slash you, but your parry is successful.
* C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
* C HP:Fine *a grim Man*:Hurt>bash
stand
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west riding a pack horse.
* C HP:Fine>
You are already standing.
* C HP:Fine>
*a grim Man* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*a grim Man* leaves north.
A pack horse leaves north.
* C HP:Fine>km ## And lagged again ... blah
kill *man*
They aren't here.
* C HP:Fine>
Fargor narrates 'coming'
* C HP:Fine>!!! TARGET = man !!!
tar man
Arglebargle, glop-glyf!?!
* C HP:Fine>n
Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
Exits: South Up Down.
* C HP:Fine>kill man
They aren't here.
* C HP:Fine>u
kill man
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>
*a grim Man* has arrived from above.
* C HP:Fine>
kill man ## Here you can see the lag, command is given when grim is in the room
*a grim Man* leaves up. ## but he has time to leave before anything happens
* C HP:Fine>Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
A wicked black witch glares at you with mad eyes.
*a grim Man*, wielding a dark broadsword, is standing here.
Exits: Up Down.
*a grim Man* begins some strange incantations...
* C HP:Fine>
You cleave *a grim Man*'s right hand. ## Hahaa ... gotcha
* C HP:Fine *a grim Man*:Hurt>s
kill man
*a grim Man* fails to slash you.
* C HP:Fine *a grim Man*:Hurt>
The witch lightly hits *a grim Man*'s body and tickles it.
* C HP:Fine *a grim Man*:Hurt>No way!
You are fighting for your life!
* C HP:Fine *a grim Man*:Hurt>
You're already fighting!
The witch begins some strange incantations...
* C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves down.
* C HP:Fine>d
*a grim Man* has arrived from below.
* C HP:Fine>kill man
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>u
kill man
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
A wicked black witch glares at you with mad eyes.
Exits: Up Down.
* C HP:Fine>They aren't here.
The witch barely hits your left arm and tickles it.
You try to cleave the witch, but she parries successfully.
* C HP:Fine the witch:Bad>
The witch says 'I will hunt you until you're dead, Urian!'
* C HP:Fine the witch:Bad>
The trapdoor closes quietly.
* C HP:Fine the witch:Bad>
The witch begins some strange incantations...
* C HP:Fine the witch:Bad>
You cleave the witch's body extremely hard and shatter it.
* C HP:Fine the witch:Bad>
The witch lightly hits your right leg and tickles it.
* C HP:Fine the witch:Bad>
The trapdoor is opened from the other side.
* C HP:Fine the witch:Bad>
*a grim Man* has arrived from above.
A pack horse has arrived from above.
* C HP:Fine the witch:Bad>
*a grim Man* leaves down.
A pack horse leaves down.
* C HP:Fine the witch:Bad>
*a grim Man* has arrived from below.
A pack horse has arrived from below.
The witch tries to hit you, but your parry is successful.
* C HP:Fine the witch:Bad>
*a grim Man* begins some strange incantations...
You cleave the witch's left hand very hard and shatter it.
* C HP:Fine the witch:Awful> ##
You gotta love this lag ... fled 15 secs ago ...
flee
You flee head over heels.
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
A hardened ranger is walking around, looking for tracks.
Exits: Up Down.
You suddenly notice the hardened ranger.
* C HP:Fine>
Arda seems to wither as an evil power begins to grow...
* C HP:Fine>
The hardened ranger leaves up.
The hardened ranger leaves up.
* C HP:Fine>d
Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
Exits: South Up Down.
* C HP:Fine>l s
The gate is open.
* C HP:Fine>close gate ## Hoping grim wont remember the exit name ... trying to slow him down a bit
*a grim Man* has arrived from above.
A pack horse has arrived from above.
* C HP:Fine>*a grim Man* leaves down.
A pack horse leaves down.
Ok.
* C HP:Fine>
Loendae narrates 'lol, didn't rogon say they fix czechs backriding-bugabuse yesterday?:p'
* C HP:Fine>
*a grim Man* has arrived from below.
A pack horse has arrived from below.
* C HP:Fine>kill *man*
You try to cleave *a grim Man*, but he parries successfully.
*a grim Man* tries to slash you, but your parry is successful.
* C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves up.
* C HP:Fine>
The hardened ranger yells 'A Man is here at Kitchen!'
The hardened ranger yells 'A Man is here at Kitchen!'
* C HP:Fine>
Ethne narrates 'whats man riding?'
* C HP:Fine>kill man
They aren't here.
* C HP:Fine>u
kill man
Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
A wicked black witch glares at you with mad eyes.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>u
kill man
The hardened ranger has arrived from above.
* C HP:Fine>Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of *a Man* is lying here. ## There he is, didn't notice when spamming directions & kill man ...
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
The shadow of *a Man* is floating here.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>u
kill man
The witch has arrived from below.
* C HP:Fine>On the Roof
You are standing on the flat roof of the tower, with an iron fence
surrounding it. The view is good from here and you can see far in
each direction. The place seems surrounded by the rough, dry and
thorny ground you have passed through on your way here, and beyond
it, to your east, west, and north is the forest.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: Down.
* C HP:Fine>They aren't here.
* C HP:Fine>
The witch has arrived from below.
* C HP:Fine>d
kill man
Living Chamber
This room contains a few chairs, a small oak table, and a
fine bed. A couple of small carpets cover most of the floor and
through a window to the south you can see the rough landscape and
the contours of the small hills beyond it. A trapdoor leads up to
the roof, via a ladder.
The corpse of *a Man* is lying here.
The corpse of a bloodthirsty bat is lying here.
A bloodthirsty bat is sleeping here.
The shadow of *a Man* is floating here.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>d
kill man
The witch has arrived from above.
* C HP:Fine>Kitchen
This floor consists of a large kitchen only, with a big black
cauldron in the middle of it, from which an awful smell of strange
dishes(?) come. On the walls are a few cupboards where smelly
meat, bread, and strange vegetables are stored. The staircase
continues upwards and downwards from here.
Exits: Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>d
kill man
Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
A sturdy pack horse is standing here.
Exits: [South] Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>d
kill man
Saving Urian.
* C HP:Fine>Cellar
You are standing in a rather small room crowded with old furniture
and other stuff stored here. On the walls are shelves filled with
old books and bottles and among it a stuffed old eagle. The floor-
boards squeak loudly as you walk on them and a few moths scatter
away about your feet as you walk on some old garments.
A patch of moss grows here on a wet, flat stone.
Exits: Up.
* C HP:Fine>They aren't here. ## Scrolling back a bit ... where is he ...
* C HP:Fine>u ## Bugger, because of lag I'm too late, rangers got him first :(
kill man
Entrance hall
You are standing on the ground floor of the small tower, the whole
floor making a single room with a high ceiling and a spiral staircase
going up to the next floor and down to the cellar. The flooring is
made of stone blocks and the walls painted all black. On the floor
is a large, round and red carpet with a fire breathing green dragon
on it. The room is not furnished.
A sturdy pack horse is standing here.
Exits: [South] Up Down.
* C HP:Fine>They aren't here.
* C HP:Fine>
The witch has arrived from above.
* C HP:Fine>
The witch barely hits your body and tickles it.
The witch swiftly dodges your attempt to cleave her.
* C HP:Fine the witch:Bad>k witch
You're already fighting!
* C HP:Fine the witch:Bad>bash
stand
The witch barely hits your head and tickles it.
* C HP:Fine the witch:Bad>The witch says 'Bastard! How dare you? I will remember your face Urian!'
Your bash at the witch sends her sprawling.
* C HP:Fine the witch:Bad>Do you not consider fighting as standing?
* C HP:Fine the witch:Bad>
The gate is opened from the other side.
* C HP:Fine the witch:Bad>
Malach has arrived from the south.
You cleave the witch's left arm extremely hard and shatter it.
* C HP:Fine the witch:Awful>
Malach leaves up.
* C HP:Fine the witch:Awful>
Dragrath narrates 'anyone spare hvy hammer or war mattock?'
* C HP:Fine the witch:Awful>
You cleave the witch's right leg extremely hard and shatter it.
The witch is mortally wounded and will die soon if not aided.
* C HP:Fine the witch:Dying>
You cleave the witch's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear the witch's death cry.
The witch is dead! R.I.P.
## Drat & damn, Stormblast mob ripped because I was so slow ... Oh well, at least Malach got his corpse back intact
## Comf to Stormblast though ...