Dramon the cutta!
posted by Dramon
2001-10-28 00:58:38
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die pukeses.. little dtfight.. or should i say, long.. dtfight =P
######################################################################
#
# i had heard pukes were doing dt, so i figured i would go shake my feet
# and dazzle them with amazing fang-bites.. and mindpuzzling eq too.
o W C>eq
You are using:
<wielded>            a nasty orkish fang (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (worn out)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of soft leather boots (used)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (dented)
<worn on belt>       a set of lock picks
<worn on belt>       a butcher's cleaver (brand new)
######################################################################


o W S C>w
A Road through the Grey Mountains
Exits: North East South West.

o W S C>scout n
You quietly scout northwards...

*a powerful Man* has arrived from the north.

Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a brown-skinned Orc.
A large warhorse is standing here, clad in mail.
*a powerful Man* is standing here.
*a Dwarf* is standing here trying to concentrate.

*a powerful Man* LEAVES N O R T H.

w
*a powerful Man* has arrived from the north.
A warhorse has arrived from the north.
You stop scouting.
Saving Dramon.

* W S C>A Broken Road
Exits: East South West.

o W S C>e
 W S C>e
A Road through the Grey Mountains
*a powerful Man* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North East South West.

* W S C>n
*a powerful Man* LEAVES N O R T H.
A warhorse LEAVES N O R T H.
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a brown-skinned Orc.
*a powerful Man* is standing here.
*a Dwarf* is standing here trying to concentrate.
*a powerful Man* is standing here.
A large warhorse is standing here, clad in mail.
Exits: South [Up] [Down].

* W S C>
A brown-skinned Orc swiftly dodges *a powerful Man*'s attempt to slash him.
A brown-skinned Orc says 'Bastard! I'll get you for that, Lerian!'
A brown-skinned Orc says 'Bastard! How dare you? I will remember your face
Lerian!'

* W S C>k *elf*

*a powerful Man* begins some strange incantations...
* W S C>They aren't here.
*a powerful Man* begins some strange incantations...
*a Dwarf* utters the word 'grzzs'

* W S C>
*a Dwarf* begins some strange incantations...

* W S C>k *man*
*a powerful Man* swiftly dodges your attempt to pierce him.

* W S C *a powerful Man*:Healthy>l s

*a powerful Man* utters the words 'qahijf gsfal'
*a powerful Man* sprays a brown-skinned Orc with painfully bright,
concentrated rays of light.
A brown-skinned Orc says 'Bastard! I'll get you for that, Ethar!'
A brown-skinned Orc says 'I will rip your heart out, Ethar!'
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES vv S O U T H vv.

* W S C *a powerful Man*:Healthy>#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is open.
*a powerful Man* closes the door.

* W S C *a powerful Man*:Healthy>ag

*a powerful Man* locks the door.
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C *a powerful Man*:Healthy>
Ok.

* W S C *a powerful Man*:Healthy>O
It seems to be locked.


* W S C *a powerful Man*:Healthy>l

A brown-skinned Orc joins a brown-skinned Orc's fight.

* W S C *a powerful Man*:Healthy>Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a brown-skinned Orc.
*a powerful Man* is here, fighting YOU.
*a Dwarf* is standing here trying to concentrate.
A large warhorse is standing here, clad in mail.
A brown-skinned Orc says 'I will hunt you until you're dead, Udo!'

* W S C *a powerful Man*:Healthy>
*a Dwarf* utters the word 'grzzs'

* W S C *a powerful Man*:Healthy>
*a Dwarf* begins some strange incantations...

* W S C *a powerful Man*:Healthy>
A brown-skinned Orc says 'I will hunt you until you're dead, Udo!'
A brown-skinned Orc sends *a Dwarf* sprawling with a powerful bash.

* W S C *a powerful Man*:Healthy>v this is gonna suck
emote whispers 'this is gonna suck'
Ok.
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.
* W S C HP:Fine *a powerful Man*:Healthy>
*a Dwarf* begins some strange incantations...

* W S C HP:Fine *a powerful Man*:Healthy>gi
You giggle.

* W S C HP:Fine *a powerful Man*:Healthy>stat
OB: 94%, DB: 55%, PB: 40%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 390,067 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit

* W S C HP:Fine *a powerful Man*:Healthy>flee
d

*a powerful Man* unlocks the door.
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.
That really HURT!
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt *a powerful Man*:Healthy>*a Dwarf* begins some strange incantations..
.
No way! 
You are fighting for your life!

* W S C HP:Hurt *a powerful Man*:Healthy>
*a powerful Man* opens the door.
A brown-skinned Orc crushes *a Dwarf*'s right arm very hard and tickles it.

* W S C HP:Hurt *a powerful Man*:Healthy>
You flee head over heels.
A Road through the Grey Mountains
*a powerful Man* is standing here.
Exits: North East South West.

* W S C HP:Hurt>l u
Nothing special there...

* W S C HP:Hurt>
*a powerful Man* tries to slash you, but your parry is successful.

* W S C HP:Hurt *a powerful Man*:Fine>s
No way! 
You are fighting for your life!

* W S C HP:Hurt *a powerful Man*:Fine>
*a powerful Man* begins some strange incantations...

* W S C HP:Hurt *a powerful Man*:Fine>flee
You flee head over heels.
Grey Mountains
A metal shield is on the ground.
Exits: East West.

###########################
# walked around some then decided to reenter
# *throws his head back and cackles with insane no-eq-glee
###########################
o W S C HP:Hurt>n
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a brown-skinned Orc.
A large warhorse is standing here, clad in mail.
*a powerful Man* is standing here.
*a Dwarf* is standing here.
*a powerful Man* is standing here.
Exits: South [Up] [Down].
Hannibal narrates 'giggle'

* W S C HP:Hurt>
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES vv S O U T H vv.

* W S C HP:Hurt>
*a Dwarf* seems to have recovered his senses.

* W S C HP:Hurt>
A brown-skinned Orc lightly crushes *a Dwarf*'s body and tickles it.

* W S C HP:Hurt>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is closed.
*a Dwarf* panics, but can't stop fighting to flee.
* W S C HP:Hurt>
A brown-skinned Orc strongly slashes *a Dwarf*'s right arm and tickles it.

* W S C HP:Hurt>O
Ok.

* W S C HP:Hurt>d

Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.
*a Dwarf* has arrived from above.

* W S C HP:Hurt>w
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West.

o W S C HP:Hurt>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West Up.

* W S C HP:Hurt>C
Ok.

* W S C HP:Hurt>k *dwarf*
You try to pierce *a Dwarf*, but he parries successfully.
*a Dwarf* crushes your body extremely hard.

* W S C HP:Hurt *a Dwarf*:Wounded>ag
Ok.
* W S C HP:Hurt *a Dwarf*:Wounded>
You barely pierce *a Dwarf*'s body and tickle it.

* W S C HP:Hurt *a Dwarf*:Wounded>flee
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West.

o W S C HP:Hurt>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Hurt>
*a Dwarf* LEAVES W E S T.

o W S C HP:Hurt>bd
backstab dwarf
Backstab whom?

o W S C HP:Hurt>w
bd
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West.
*a Dwarf* LEAVES W E S T.

o W S C HP:Hurt>backstab dwarf
Backstab whom?

o W S C HP:Hurt>
o W S C HP:Hurt>
*a Dwarf* has arrived from the west.

* W S C HP:Hurt>
*a Dwarf* LEAVES E A S T.

o W S C HP:Hurt>o strawmats

*a Dwarf* has arrived from the east.

* W S C HP:Hurt>
Ok.
*a Dwarf* crushes your body very hard.
You barely pierce *a Dwarf*'s right leg and tickle it.

* W S C HP:Hurt *a Dwarf*:Wounded>flee

You lightly pierce *a Dwarf*'s left arm and tickle it.

* W S C HP:Hurt *a Dwarf*:Wounded>
You flee head over heels.
Cramped Smithy
A large, blackened sign stands here.
The corpse of Grachalg the Uruk-hai is lying here.
Grachalg the Uruk-hai smith stands here, working his forge.
Exits: East.

* W S C HP:Hurt>#   {rep} now aliases {tell Gretna}.

Gretna tells you 'b4 iv run priest bad from rogon group (when he pandion) he
yells trapwhoree (i was one of 2 legnd darkies on) and doesnt enter even with
dsoors bashed'

* W S C HP:Hurt>e
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
* W S C HP:Hurt>bd
backstab dwarf
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* crushes your right leg extremely hard.
You barely pierce *a Dwarf*'s right foot and tickle it.

* W S C HP:Wounded *a Dwarf*:Wounded>k *dwarf*
You're already fighting!

* W S C HP:Wounded *a Dwarf*:Wounded>flee
You flee head over heels.
Hewn Chamber
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: [North] Up.

o W S C HP:Wounded>d

Alas, you cannot go that way...

o W S C HP:Wounded>'open
Ok.

o W S C HP:Wounded>
The trapdoor closes quietly.
A brown-skinned Orc looks you over.
A brown-skinned Orc unlocks the irondoor.
A brown-skinned Orc opens the irondoor.

o W S C HP:Wounded>Wim
cha m wim
A hungry warg has arrived from the north.

o W S C HP:Wounded>#   {rep} now aliases {tell Gretna}.

Gretna tells you '(his groupies ripped me in the end tho rofl)'

o W S C HP:Wounded>l u
#   $door is now set to {trapdoor}.
The trapdoor is closed.

o W S C HP:Wounded>O
Ok.

o W S C HP:Wounded>u
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.
*a Dwarf* LEAVES E A S T.

o W S C HP:Wounded>e
bd
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West [Up].

o W S C HP:Wounded>backstab dwarf
Backstab whom?

o W S C HP:Wounded>
*a Dwarf* has arrived from the south.

* W S C HP:Wounded>w

*a Dwarf* opens the irontrap.
* W S C HP:Wounded>*a Dwarf* LEAVES U P P.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.

o W S C HP:Wounded>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.

o W S C HP:Wounded>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
*a Dwarf* is standing here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: South Up Down.

* W S C HP:Wounded>d


*a Dwarf* LEAVES D O W N.

o W S C HP:Wounded>Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West Up.

* W S C HP:Wounded>u
* W S C HP:Wounded>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: South Up Down.

o W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'

o W S C HP:Wounded>l s
#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is open.

o W S C HP:Wounded>C
Ok.

o W S C HP:Wounded>C
It's already closed!
A brown-skinned Orc LEAVES D O W N.
A brown-skinned Orc LEAVES D O W N.

o W S C HP:Wounded>C
It's already closed!

o W S C HP:Wounded>P
Using your lockpicks, you try to enable the lock...
You seem to be unable to pick this lock.
o W S C HP:Wounded>d

Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is here, fighting a brown-skinned Orc.
A tall brown-skinned orc, with wide arms, examines you harshly.
A brown-skinned Orc is here, fighting *a Dwarf*.
Exits: [North] South West Up.
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc slashes *a Dwarf*'s right arm and tickles it.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES vv S O U T H vv.

o W S C HP:Wounded>k *dwarf*
They aren't here.

o W S C HP:Wounded>s
k *dwarf*
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: North.
*a Dwarf* LEAVES N O R T H.

o W S C HP:Wounded>n
k *dwarf*
They aren't here.

o W S C HP:Wounded>u
Dank Dungeon
A scuffed and worn leather satchel has been left here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [North] South West Up.

o W S C HP:Wounded>k *dwarf*
They aren't here.
Gretna narrates 'captain alive ?'

o W S C HP:Wounded>Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
*a Dwarf* is standing here.
Exits: [South] Up Down.
A brown-skinned Orc has arrived from below.
A brown-skinned Orc has arrived from below.

* W S C HP:Wounded>A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc cleaves *a Dwarf*'s body hard.

* W S C HP:Wounded>
Alas! 
You failed to reach him through the melee.
*a Dwarf* crushes a brown-skinned Orc's left leg extremely hard.

k *dwarf*
* W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc approaches *a Dwarf*, trying to slash him.

* W S C HP:Wounded>
* W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Wounded>
A brown-skinned Orc slashes *a Dwarf*'s right leg hard.

k *dwarf*
* W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'
*a Dwarf* panics, and attempts to flee.

* W S C HP:Wounded>
Gretna narrates 'in dt ?'

* W S C HP:Wounded>* W S C HP:Wounded>
Alas! 
You failed to reach him through the melee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES D O W N.

l s
o W S C HP:Wounded>
*a Dwarf* has arrived from below.

C
* W S C HP:Wounded>
You hear a *click* in a lock.

* W S C HP:Wounded>
The door is opened from the other side.

* W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc approaches *a Dwarf*, trying to slash him.
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc approaches *a Dwarf*, trying to cleave him.
C
* W S C HP:Wounded>C
You barely pierce *a Dwarf*'s left leg and tickle it.
*a Dwarf* crushes a brown-skinned Orc's right foot extremely hard.

* W S C HP:Wounded *a Dwarf*:Wounded a brown-skinned Orc:Fine>#   $door is now set to
 {door}.
The south wall has a door set in it, with many locks and bars.
The door is open.

* W S C HP:Wounded *a Dwarf*:Wounded a brown-skinned Orc:Fine>C
C
Ok.
A brown-skinned Orc cleaves *a Dwarf*'s right hand very hard.

* W S C HP:Wounded *a Dwarf*:Wounded a brown-skinned Orc:Fine>C
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES D O W N.

o W S C HP:Wounded>C
C
The door is opened from the other side.
Ok.

o W S C HP:Wounded>C
It's already closed!
The door is opened from the other side.

o W S C HP:Wounded>
Ok.

o W S C HP:Wounded>
It's already closed!
The door is opened from the other side.

o W S C HP:Wounded>
Ok.
The door is opened from the other side.
o W S C HP:Wounded>
Ok.
The door is opened from the other side.

o W S C HP:Wounded>C
C
*a Dwarf* has arrived from below.
Ok.

* W S C HP:Wounded>C
The door is opened from the other side.
Ok.

* W S C HP:Wounded>C
k *dwarf*
It's already closed!
A brown-skinned Orc strongly slashes *a Dwarf*'s right foot.
A brown-skinned Orc approaches *a Dwarf*, trying to cleave him.

* W S C HP:Wounded>
It's already closed!

* W S C HP:Wounded>
It's already closed!
The door is opened from the other side.

* W S C HP:Wounded>k *dwarf*
* W S C HP:Wounded>
Alas! 
You failed to reach him through the melee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES D O W N.

C
C
o W S C HP:Wounded>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc LEAVES D O W N.
A brown-skinned Orc LEAVES D O W N.
o W S C HP:Wounded>They aren't here.
*a Dwarf* has arrived from below.

* W S C HP:Wounded>*a Dwarf* LEAVES vv S O U T H vv.
Ok.

o W S C HP:Wounded>C
It's already closed!

o W S C HP:Wounded>C
C
It's already closed!

o W S C HP:Wounded>C
It's already closed!

o W S C HP:Wounded>
It's already closed!

o W S C HP:Wounded>
It's already closed!

o W S C HP:Wounded>l
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.

o W S C HP:Wounded>g key all.corpse
The icy grasp of a shadow blocks your attempt!
You can't find a key in any corpse.
o W S C HP:Wounded>
A brown-skinned Orc has arrived from below.
A brown-skinned Orc has arrived from below.

o W S C HP:Wounded>
A shadow whispers 'I won't allow the looting of my fallen body!'

o W S C HP:Wounded>l s
#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.

o W S C HP:Wounded>sc
138/330 hit, 52/52 mana, and 91/148 moves.

o W S C HP:Wounded>cs
c 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

o W S C HP:Wounded Mana:Burning>nar dwarf out low wounded or worse
Ok.

o W S C HP:Wounded Mana:Burning>u
Watchful Tower
A hard leather cap is on the ground.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of ring mail sleeves are lying here.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here on patrol.
Exits: Down.

o W S C HP:Wounded Mana:Burning>
An orc sentry passes dangerously close to your hiding place.

o W S C HP:Wounded Mana:Burning>search w
For a short while the mountains hold your view in the west, but they soon
yield to broken hills and barren cliffsides.  Looking closer at the cliffs,
you notice that they have a spectacular colour, filled with majestic reds
and browns.  Beyond the hills, you see only grasslands and forests.  However,
looking again, you notice a strange, broken forest on a plateau just a bit
to the west of this mountain range.
You begin to search the cliffs to the west.

You see a Dwarf standing very close to the west.
You see a Man riding a warhorse standing very close to the west.
You see a Dwarf standing very close to the west.
You see a Man standing very close to the west.


##################
# so i sneak around some trying to stab the shadow 
# in first room for key
# (did not check corpses for key first tho)
##################

o W S C HP:Hurt Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up Down.

o W S C HP:Hurt Mana:Cold>ba shadow
You begin to move silently to the back of your victim...

The door is opened from the other side.

*a powerful Man* has arrived from the south.
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*a Dwarf* has arrived from the south.

*a powerful Man* closes the irontrap.


* W S C HP:Hurt Mana:Cold>d


A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc barely slashes *a Dwarf*'s body and tickles it.
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc cleaves *a Man*'s right leg and tickles it.
*a Dwarf* crushes a brown-skinned Orc's right foot extremely hard.
* W S C HP:Hurt Mana:Cold>The irontrap seems to be closed.

* W S C HP:Hurt Mana:Cold>
*a Dwarf* begins some strange incantations...

* W S C HP:Hurt Mana:Cold>
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Hurt Mana:Cold>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is closed.
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Hurt Mana:Cold>O
d

Ok.

* W S C HP:Hurt Mana:Cold>O
*a powerful Man* closes the door.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
A hungry warg stands here, sniffing around for flesh.
Exits: [North] South West Up.

o W S C HP:Hurt Mana:Cold>d

It's already open!

o W S C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

o W S C HP:Hurt Mana:Cold>C
Ok.
o W S C HP:Hurt Mana:Cold>d

It's already open!

o W S C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

o W S C HP:Hurt Mana:Cold>C
Ok.

o W S C HP:Hurt Mana:Cold>O
Ok.

o W S C HP:Hurt Mana:Cold>
*a Dwarf* has arrived from above.

* W S C HP:Hurt Mana:Cold>C
Ok.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.

o W S C HP:Hurt Mana:Cold>k *dwarf*
They aren't here.

o W S C HP:Hurt Mana:Cold>w
k *dwarf*
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.

* W S C HP:Hurt Mana:Cold>
You lightly pierce *a Dwarf*'s left leg and tickle it.

* W S C HP:Hurt Mana:Cold *a Dwarf*:Fine>
*a Dwarf* says 'i close irod'
* W S C HP:Hurt Mana:Cold *a Dwarf*:Fine>flee
*a Dwarf* crushes your body extremely hard.
You flee head over heels.
Hewn Chamber
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: [North] Up.

o W S C HP:Hurt Mana:Cold>
*a Dwarf* has arrived from above.

* W S C HP:Hurt Mana:Cold>u
*a Dwarf* quickly approaches, trying to crush you.
No way! 
You are fighting for your life!

* W S C HP:Hurt Mana:Cold *a Dwarf*:Fine>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc smites *a Dwarf*'s right arm hard and tickles it.

* W S C HP:Hurt Mana:Cold *a Dwarf*:Fine>d

No way! 
You are fighting for your life!

* W S C HP:Hurt Mana:Cold *a Dwarf*:Fine>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc cleaves *a Dwarf*'s left foot extremely hard.

* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
A demon wolf strongly hits *a Dwarf*'s body and tickles it.

* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
A demon wolf says 'I will hunv you until you're dead, Udo!'
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES U P P.

o W S C HP:Hurt Mana:Cold>l u
#   $door is now set to {trapdoor}.
The trapdoor is open.

o W S C HP:Hurt Mana:Cold>u
k *dwarf*
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.

* W S C HP:Hurt Mana:Cold>
You try to pierce *a Dwarf*, but he parries successfully.

* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
*a Dwarf* crushes your body extremely hard.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
You lightly pierce *a Dwarf*'s right leg and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Cramped Smithy
A large, blackened sign stands here.
The corpse of Grachalg the Uruk-hai is lying here.
Grachalg the Uruk-hai smith stands here, working his forge.
Exits: East.

* W S C HP:Wounded Mana:Cold>e
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.

o W S C HP:Wounded Mana:Cold>d

Hewn Chamber
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: [North] Up.
A demon wolf passes dangerously close to your hiding place.

o W S C HP:Wounded Mana:Cold>u
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.

o W S C HP:Wounded Mana:Cold>e
bd
Dank Dungeon
A scuffed and worn leather satchel has been left here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...
YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES vv S O U T H vv.

o W S C HP:Wounded Mana:Cold>s
bd
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
*a Dwarf* is standing here.
Exits: North.

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...

YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES N O R T H.

o W S C HP:Wounded Mana:Cold>n
bd
Dank Dungeon
A scuffed and worn leather satchel has been left here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...

A hungry warg LEAVES vv S O U T H vv.

You swiftly dodge *a Dwarf*'s attempt to crush you.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Littered Room
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

o W S C HP:Wounded Mana:Cold>n
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>bd
*a Dwarf* LEAVES vv S O U T H vv.
backstab dwarf
Backstab whom?

o W S C HP:Wounded Mana:Cold>s
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: North.
* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
You begin to move silently to the back of your victim...

YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES N O R T H.

o W S C HP:Wounded Mana:Cold>n
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>bd
*a Dwarf* LEAVES W E S T.
backstab dwarf
Backstab whom?

o W S C HP:Wounded Mana:Cold>w
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.

o W S C HP:Wounded Mana:Cold>bd
*a Dwarf* has arrived from the west.
backstab dwarf
You begin to move silently to the back of your victim...

w
YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES E A S T.

o W S C HP:Wounded Mana:Cold>Cramped Smithy
A large, blackened sign stands here.
The corpse of Grachalg the Uruk-hai is lying here.
Grachalg the Uruk-hai smith stands here, working his forge.
Exits: East.

* W S C HP:Wounded Mana:Cold>e
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.
*a Dwarf* has arrived from the east.

* W S C HP:Wounded Mana:Cold>
*a Dwarf* tries to crush you, but your parry is successful.
You barely pierce *a Dwarf*'s body and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West [Up].

o W S C HP:Wounded Mana:Cold>w
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.
*a Dwarf* LEAVES E A S T.

o W S C HP:Wounded Mana:Cold>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
backstab dwarf
You begin to move silently to the back of your victim...

YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES vv S O U T H vv.

o W S C HP:Wounded Mana:Cold>s
bd
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: North.

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* quickly approaches, trying to crush you.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
*a Dwarf* crushes your head extremely hard.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West [Up].
o W S C HP:Wounded Mana:Cold>
*a Dwarf* has arrived from the south.

* W S C HP:Wounded Mana:Cold>sneak
You stop sneaking.
*a Dwarf* quickly approaches, trying to crush you.

* W C HP:Wounded Mana:Cold *a Dwarf*:Hurt>w
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Barracks
A beer barrel has been left here.
A large sack is on the ground.
Exits: East West Down.

o W C HP:Wounded Mana:Cold>
*a Dwarf* has arrived from the east.

* W C HP:Wounded Mana:Cold>d

Hewn Chamber
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: [North] Up.

o W C HP:Wounded Mana:Cold>l u
#   $door is now set to {trapdoor}.
The trapdoor is open.

o W C HP:Wounded Mana:Cold>sneak
o W S C HP:Wounded Mana:Cold>u
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.

* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
You swiftly dodge *a Dwarf*'s attempt to crush you.
You barely pierce *a Dwarf*'s body and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Hewn Chamber
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: [North] Up.

o W S C HP:Wounded Mana:Cold>stat
#   {rep} now aliases {tell Gretna}.

Gretna tells you 'door blocked / bashed or what ?'

o W S C HP:Wounded Mana:Cold>OB: 51%, DB: 55%, PB: 77%, Armour: 1%. Wimpy: 0. Mood: w
impy.
Needed: 390,067 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
o W S C HP:Wounded Mana:Cold>i
You are carrying:
a strip of dried meat
a strip of dried meat

o W S C HP:Wounded Mana:Cold>rep no
Ok.

o W S C HP:Wounded Mana:Cold>rep its locked
Ok.

o W S C HP:Wounded Mana:Cold>u
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
Exits: East West Down.

* W S C HP:Wounded Mana:Cold>e
*a powerful Man* has arrived from the east.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West [Up].

o W S C HP:Wounded Mana:Cold>w
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a Dwarf* is standing here.
*a powerful Man* is standing here trying to concentrate.
Exits: East West.

* W S C HP:Wounded Mana:Cold>d

Alas, you cannot go that way...
* W S C HP:Wounded Mana:Cold>#   {rep} now aliases {tell Hannibal}.

Hannibal tells you 'jag xpar i noc!!!!!!!!!!'
*a Dwarf* LEAVES E A S T.
*a powerful Man* utters the words 'braqt eaaf'
The exit down seems to blur for a while.

* W S C HP:Wounded Mana:Cold>
*a powerful Man* LEAVES E A S T.

o W S C HP:Wounded Mana:Cold>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a Dwarf* is standing here.
*a powerful Man* is standing here.
Exits: [North] South West [Up].

* W S C HP:Wounded Mana:Cold>
*a Dwarf* LEAVES vv S O U T H vv.

* W S C HP:Wounded Mana:Cold>l u
#   $door is now set to {irontrap}.
The irontrap is closed.

* W S C HP:Wounded Mana:Cold>#   {rep} now aliases {tell Hannibal}.

Hannibal tells you 'mwahahaha'

* W S C HP:Wounded Mana:Cold>O
Ok.

* W S C HP:Wounded Mana:Cold>u
#   {rep} now aliases {tell Gretna}.
Gretna tells you 'door mobs alive ? / pukes outside ?'
Dark Tower
The corpse of a brown-skinned Orc is lying here.
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: South Up Down.

o W S C HP:Wounded Mana:Cold>l s

A shadow says 'YOU! Dramun! Iuu will die before yoor time.'
You swiftly dodge a shadow's attempt to hit you.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is open.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
You flee head over heels.
A Road through the Grey Mountains
*a Man* is standing here.
*a powerful Man* is here, riding a warhorse.
Exits: North East South West.

* W S C HP:Wounded Mana:Cold>s
Grey Mountains
Exits: North South West.

o W S C HP:Wounded Mana:Cold>w

*a powerful Man* has arrived from the north riding a warhorse.
* W S C HP:Wounded Mana:Cold>Grey Mountains
Exits: North East West.

o W S C HP:Wounded Mana:Cold>n
A Broken Road
Exits: East South West.

o W S C HP:Wounded Mana:Cold>e
A Road through the Grey Mountains
Exits: North East South West.

o W S C HP:Wounded Mana:Cold>n
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
#   {rep} now aliases {tell Gretna}.
*a powerful Man* is standing here.
Exits: South Up Down.
Gretna tells you 'im not so far from door'

* W S C HP:Wounded Mana:Cold>
*a powerful Man* closes the door.
A brown-skinned Orc says 'Fool, die and die horribly!'
*a powerful Man* swiftly dodges a brown-skinned Orc's attempt to slash him.

* W S C HP:Wounded Mana:Cold>l s

A brown-skinned Orc cleaves *a powerful Man*'s right leg and tickles it.
* W S C HP:Wounded Mana:Cold>#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.

* W S C HP:Wounded Mana:Cold>
*a powerful Man* locks the door.

* W S C HP:Wounded Mana:Cold>C
It's already closed!
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Wounded Mana:Cold>k *man*
You try to pierce *a powerful Man*, but he parries successfully.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine a brown-skinned Orc:Fine>
A brown-skinned Orc lightly cleaves *a powerful Man*'s body and tickles it.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine a brown-skinned Orc:Fine>ag
Ok.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine a brown-skinned Orc:Fine>stat
OB: 51%, DB: 55%, PB: 77%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 390,067 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine a brown-skinned Orc:Fine>
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES D O W N.

o W S C HP:Wounded Mana:Cold>s
The door seems to be closed.

o W S C HP:Wounded Mana:Cold>#   {rep} now aliases {tell Hannibal}.
Hannibal tells you 'nocxp forever jaooo'

o W S C HP:Wounded Mana:Cold>n
Alas, you cannot go that way...

o W S C HP:Wounded Mana:Cold>l
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.

o W S C HP:Wounded Mana:Cold>wim
Ok.

o W S C HP:Wounded Mana:Cold>d

Dank Dungeon
A scuffed and worn leather satchel has been left here.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is standing here.
*a Dwarf* is standing here.
Exits: [North] South West Up.

* W S C HP:Wounded Mana:Cold>
*a Dwarf* carefully examines the ground around him, looking for tracks...

* W S C HP:Wounded Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up Down.

o W S C HP:Wounded Mana:Cold>d

bd
Dank Dungeon
A scuffed and worn leather satchel has been left here.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is standing here.
*a Dwarf* is standing here searching for tracks.
Exits: [North] South West Up.

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...

*a powerful Man* LEAVES W E S T.
YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES W E S T.

o W S C HP:Wounded Mana:Cold>
A hungry warg LEAVES vv S O U T H vv.

o W S C HP:Wounded Mana:Cold>w
bd
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a powerful Man* is standing here.
*a Dwarf* is standing here.
Exits: East West.
*a powerful Man* begins some strange incantations...

* W S C HP:Wounded Mana:Cold>backstab dwarf
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to crush you, but your parry is successful.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
flee
* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>e
*a powerful Man* utters the words 'qfzahz yaae'
*a powerful Man* magically creates a mushroom.
A magic mushroom suddenly appears.
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.

o W S C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

o W S C HP:Wounded Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up Down.
o W S C HP:Wounded Mana:Cold>
The irontrap closes quietly.

o W S C HP:Wounded Mana:Cold>l s
#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.

o W S C HP:Wounded Mana:Cold>nar i need help
Ok.

o W S C HP:Wounded Mana:Cold>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is closed.

o W S C HP:Wounded Mana:Cold>sc

A shadow says 'YOU! Dramon! Iou wall die before your time.'
A shadow tries to hit you, but your parry is successful.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
You can't do that while fighting.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
You flee head over heels.
Watchful Tower
A hard leather cap is on the ground.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of ring mail sleeves are lying here.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here on patrol.
Exits: Down.

o W S C HP:Wounded Mana:Cold>d

Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up [Down].

o W S C HP:Wounded Mana:Cold>#   {rep} now aliases {tell Grunsk}.

Grunsk tells you 'where?'

o W S C HP:Wounded Mana:Cold>l s

Hannibal narrates 'whaaaat?'

o W S C HP:Wounded Mana:Cold>#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.

o W S C HP:Wounded Mana:Cold>nar in dt =)
Ok.

o W S C HP:Wounded Mana:Cold>sc
125/330 hit, 9/52 mana, and 52/148 moves.

o W S C HP:Wounded Mana:Cold>cs
c 'cure light'
Alas, not enough mana flows through you...

o W S C HP:Wounded Mana:Cold>l s
#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.

o W S C HP:Wounded Mana:Cold>O
It seems to be locked.
A shadow says 'YUU! Dramun! 
You will die before yoor time.'
A shadow tries to hit you, but your parry is successful.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
You flee head over heels.
Watchful Tower
A hard leather cap is on the ground.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of ring mail sleeves are lying here.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here on patrol.
Exits: Down.

o W S C HP:Wounded Mana:Cold>d

Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up [Down].
A brown-skinned Orc passes dangerously close to your hiding place.

o W S C HP:Wounded Mana:Cold>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is closed.

o W S C HP:Wounded Mana:Cold>O
Ok.

o W S C HP:Wounded Mana:Cold>d

Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.

o W S C HP:Wounded Mana:Cold>w
#   {rep} now aliases {tell Hannibal}.
Hannibal tells you 'behöver dörren bashad?'
Barracks
A beer barrel has been left here.
A large sack is on the ground.
*a powerful Man* is standing here.
*a Dwarf* is standing here.
Exits: East West.

* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
You begin to move silently to the back of your 
* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
You begin to move silently to the back of your victim...

*a powerful Man* LEAVES E A S T.
YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES E A S T.

o W S C HP:Wounded Mana:Cold>e
Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a powerful Man* is standing here.
*a Dwarf* is standing here.
Exits: [North] South West Up.

* W S C HP:Wounded Mana:Cold>bd
backstab dwarf
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* crushes your left hand extremely hard.
You barely pierce *a Dwarf*'s body and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
*a powerful Man* says 'udo ok'

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>O
It's already open!

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up Down.

o W S C HP:Wounded Mana:Cold Move:Tired>e
The irontrap closes quietly.
Alas, you cannot go that way...

o W S C HP:Wounded Mana:Cold Move:Tired>sc
105/330 hit, 10/52 mana, and 48/148 moves.

o W S C HP:Wounded Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Gretna               - A Path by the River
Dramon               - Dark Tower

o W S C HP:Wounded Mana:Cold Move:Tired>cs
c 'cure light'
You muster all of your concentration...

You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

o W S C HP:Wounded Mana:Cold>whe
Players in your zone
--------------------
Gretna               - Tributary of the Bruinen
Dramon               - Dark Tower

o W S C HP:Wounded Mana:Cold>l s
#   $door is now set to {door}.
The south wall has a door set in it, with many locks and bars.
The door is closed.
o W S C HP:Wounded Mana:Cold>
A shadow says 'YOU! Drymun! Ioo wyll die before your tame.'
You swiftly dodge a shadow's attempt to hit you.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
PANIC! 
You can't quit the fight!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
PANIC! 
You can't quit the fight!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>#   {rep} now aliases {tell Gretna}.

Gretna tells you 'im in zone '
You flee head over heels.
PANIC! 
You couldn't escape!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
You flee head over heels.
Watchful Tower
A hard leather cap is on the ground.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of ring mail sleeves are lying here.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here on patrol.
Exits: Down.

o W S C HP:Wounded Mana:Cold Move:Tired>rep nods
Ok.

o W S C HP:Wounded Mana:Cold>search w
For a short while the mountains hold your view in the west, but they soon
yield to broken hills and barren cliffsides.  Looking closer at the cliffs,
you notice that they have a spectacular colour, filled with majestic reds
and browns.  Beyond the hills, you see only grasslands and forests.  However,
looking again, you notice a strange, broken forest on a plateau just a bit
to the west of this mountain range.
You begin to search the cliffs to the west.
Saving Dramon.

You see a Dwarf standing very close to the west.
You see a Man riding a warhorse standing very close to the west.
You see a Man standing very close to the west.

o W S C HP:Wounded Mana:Cold>rep 2 in.. dwarf low hurt
Ok.

o W S C HP:Wounded Mana:Cold>d

Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up [Down].

##########
# so i scout them some more up and down and 
# trying to stab dwarf..
# then.. 
##########


o W S C HP:Wounded Mana:Cold>P
Using your lockpicks, you try to pick the lock...
You seem to be unable to pick this lock.

o W S C HP:Wounded Mana:Cold>sc
The irontrap is opened from the other side.
100/330 hit, 12/52 mana, and 59/148 moves.
*a Dwarf* has arrived from below.

* W S C HP:Wounded Mana:Cold>
*a Dwarf* tries to crush you, but your parry is successful.
You barely pierce *a Dwarf*'s body and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Fine>
A hungry warg has arrived from below.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Fine>
*a powerful Man* has arrived from below.
A brown-skinned Orc says 'YOU! Udo! 
You will die before your time.'
A brown-skinned Orc lightly cleaves *a Dwarf*'s head and tickles it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Fine>l
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is standing here.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Fine>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc slashes *a Dwarf*'s body very hard and tickles it.
A shadow says 'IUU! Drymon! Iou wall dae before yoor tyme.'
You swiftly dodge a shadow's attempt to hit you.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>l d

A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is open.
A brown-skinned Orc says 'Fool, die and die horribly!'
You strongly pierce *a Dwarf*'s right leg and tickle it.

* W S C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
A brown-skinned Orc says 'Fool, die and die horribly!'
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.

o W S C HP:Wounded Mana:Cold>d

Alas, you cannot go that way...

o W S C HP:Wounded Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a brown-skinned Orc.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is standing here.
Exits: [South] Up Down.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES U P P.

* W S C HP:Wounded Mana:Cold>C
*a powerful Man* LEAVES D O W N.
Ok.

o W S C HP:Wounded Mana:Cold>
*a Dwarf* has arrived from above.

* W S C HP:Wounded Mana:Cold>C
It's already closed!
A brown-skinned Orc says 'Fool, die and die horribly!'
*a Dwarf* swiftly dodges a brown-skinned Orc's attempt to cleave him.

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc tries to slash *a Dwarf*, but he parries successfully.

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>
It's already closed!

* W S C HP:Wounded Mana:Cold>
It's already closed!

* W S C HP:Wounded Mana:Cold>
A brown-skinned Orc lightly cleaves *a Dwarf*'s head and tickles it.

* W S C HP:Wounded Mana:Cold>l u
#   $door is now set to {woodendoor}.
A small stone staircase leads up to the top of the tower.
The woodendoor is open.
*a Dwarf* panics, but can't stop fighting to flee.
* W S C HP:Wounded Mana:Cold>
A brown-skinned Orc lightly slashes *a Dwarf*'s body and tickles it.

* W S C HP:Wounded Mana:Cold>C
Ok.

* W S C HP:Wounded Mana:Cold>
The irontrap is opened from the other side.

* W S C HP:Wounded Mana:Cold>C

*a powerful Man* has arrived from below.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES D O W N.

* W S C HP:Wounded Mana:Cold>C
*a Dwarf* has arrived from below.
It's already closed!

* W S C HP:Wounded Mana:Cold>
It's already closed!

* W S C HP:Wounded Mana:Cold>
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc approaches *a Dwarf*, trying to slash him.

* W S C HP:Wounded Mana:Cold>d


A brown-skinned Orc approaches *a powerful Man*, trying to cleave him.
*a powerful Man* lightly pierces a brown-skinned Orc's head and tickles it.

* W S C HP:Wounded Mana:Cold>Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: North South West Up.
o W S C HP:Wounded Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a powerful Man*.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is here, fighting a brown-skinned Orc.
*a Dwarf* is here, fighting a brown-skinned Orc.
Exits: [South] [Up] Down.

* W S C HP:Wounded Mana:Cold>
A shadow says 'IUU! Drymon! Yoo wall dae before iuur time.'
You swiftly dodge a shadow's attempt to hit you.
A brown-skinned Orc slashes *a Dwarf*'s head and tickles it.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Wounded Mana:Cold a shadow:Healthy>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is open.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
*a Dwarf* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: North South West Up.

o W S C HP:Wounded Mana:Cold>
The irontrap closes quietly.

o W S C HP:Wounded Mana:Cold>u
The irontrap seems to be closed.

o W S C HP:Wounded Mana:Cold>O
Ok.

o W S C HP:Wounded Mana:Cold>u
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a powerful Man*.
A hungry warg stands here, sniffing around for flesh.
*a powerful Man* is here, fighting a brown-skinned Orc.
*a Dwarf* is here, fighting a brown-skinned Orc.
Exits: [South] [Up] Down.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES D O W N.

* W S C HP:Wounded Mana:Cold>C
Ok.

* W S C HP:Wounded Mana:Cold>
*a powerful Man* opens the irontrap.
A brown-skinned Orc approaches *a powerful Man*, trying to slash him.

* W S C HP:Wounded Mana:Cold>C
Ok.
A brown-skinned Orc says 'I will hunt you until you're dead, Ethar!'
A brown-skinned Orc lightly slashes *a powerful Man*'s right arm and tickles
it.

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!
*a powerful Man* panics, but can't stop fighting to flee.

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!
* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!
*a powerful Man* panics, but can't stop fighting to flee.

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!
*a powerful Man* opens the irontrap.

* W S C HP:Wounded Mana:Cold>C
Ok.
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!
A brown-skinned Orc cleaves *a powerful Man*'s body and tickles it.

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!
* W S C HP:Wounded Mana:Cold>C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold>C
It's already closed!

* W S C HP:Wounded Mana:Cold>C
C
It's already closed!
A shadow says 'YUO! Dramon! Yuu wyll die before your time.'
You swiftly dodge a shadow's attempt to hit you.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
*a powerful Man* opens the irontrap.
*a powerful Man* panics, and attempts to flee.
* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
*a powerful Man* opens the irontrap.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
*a powerful Man* opens the irontrap.
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
A brown-skinned Orc sends *a powerful Man* sprawling with a powerful bash.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
A brown-skinned Orc lightly cleaves *a powerful Man*'s left arm and tickles
it.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
A brown-skinned Orc bleeds from open wounds.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
A brown-skinned Orc slashes *a powerful Man*'s right hand and tickles it.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
*a powerful Man* seems to have recovered his senses.
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
Líng sings 'bajen suger'
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
A brown-skinned Orc slashes *a powerful Man*'s body very hard.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
*a powerful Man* panics, and attempts to flee.
A brown-skinned Orc strongly cleaves *a powerful Man*'s left foot.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
*a powerful Man* panics, and attempts to flee.
* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
*a powerful Man* opens the irontrap.
Ok.
*a powerful Man* pierces a brown-skinned Orc's body hard.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
A brown-skinned Orc sends *a powerful Man* sprawling with a powerful bash.
An orkish scout yells 'A Dwarf is here at A Road through the Grey Mountains!'

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
The irontrap is opened from the other side.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
A brown-skinned Orc strongly cleaves *a powerful Man*'s right hand.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
A brown-skinned Orc slashes *a powerful Man*'s left leg extremely hard and
shatters it.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
*a powerful Man* seems to have recovered his senses.
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>*a powerful Man* opens the irontrap.
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
*a powerful Man* opens the irontrap.
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
*a powerful Man* opens the irontrap.
*a Dwarf* has arrived from below.
Ok.
A brown-skinned Orc cleaves *a powerful Man*'s right arm extremely hard and
shatters it.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!
*a powerful Man* opens the irontrap.
A hungry warg has arrived from below.
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
Ok.

W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
*a powerful Man* opens the irontrap.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
Ok.
*a Dwarf* opens the woodendoor.
*a powerful Man* opens the irontrap.
An orkish scout yells 'A Dwarf is here at A Road through the Grey Mountains!'

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
Ok.
*a powerful Man* opens the irontrap.
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES D O W N.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
Ok.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>C
C
It's already closed!
*a Dwarf* LEAVES U P P.
A hungry warg LEAVES U P P.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>C
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!
A brown-skinned Orc opens the irontrap.
A brown-skinned Orc LEAVES D O W N.
A brown-skinned Orc LEAVES D O W N.
The irontrap closes quietly.

o W S C HP:Wounded Mana:Cold a shadow:Healthy>flee
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>d

It's already closed!

o W S C HP:Wounded Mana:Cold a shadow:Healthy>*a Dwarf* has arrived from above.
It's already closed!
The door to the south suddenly shatters.

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
It's already closed!

* W S C HP:Wounded Mana:Cold a shadow:Healthy>
You flee head over heels.
A Road through the Grey Mountains
An orc sentry is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
A very strong orkish leader is here on patrol.
Hannibal is here, riding a hungry warg.
*a powerful Man* is here, riding a warhorse.
Exits: North East South West.
It is snowing.

* W S C HP:Wounded Mana:Cold>*a Dwarf* has arrived from the east.
Alas, you cannot go that way...
*a powerful Man* begins some strange incantations...

* W S C HP:Wounded Mana:Cold>k *man*
You approach *a powerful Man*, trying to pierce him.
An orkish patrol-leader approaches *a powerful Man*, trying to crush him.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine>
*a Dwarf* LEAVES W E S T.
An orkish patrol-leader says 'I will hunt you until you're dead, Lerian!'

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine>k *man*
You're already fighting!
*a Dwarf* has arrived from the north.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine>
*a Dwarf* crushes Hannibal's right arm and tickles it.
An orc sentry barely pierces *a powerful Man*'s body and tickles it.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine>n
No way! 
You are fighting for your life!
An orc-soldier joins an orkish patrol-leader's fight.
An orkish patrol-leader lightly crushes *a powerful Man*'s body and tickles
it.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Fine>flee
An orc-soldier joins an orc-soldier's fight.
*a powerful Man* swiftly dodges an orc-soldier's attempt to stab him.
Hannibal pounds *a Dwarf*'s right arm extremely hard.
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES W E S T riding a warhorse.
* W S C HP:Wounded Mana:Cold>n
Dark Tower
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The shadow of a brown-skinned Orc is floating here.
A brown-skinned Orc is sleeping here.
A brown-skinned Orc is sleeping here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up [Down].

o W S C HP:Wounded Mana:Cold>n
Alas, you cannot go that way...

o W S C HP:Wounded Mana:Cold>d

k *man*
The irontrap seems to be closed.

o W S C HP:Wounded Mana:Cold>They aren't here.

o W S C HP:Wounded Mana:Cold>l d
#   $door is now set to {irontrap}.
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is closed.

o W S C HP:Wounded Mana:Cold>O
Ok.

o W S C HP:Wounded Mana:Cold>d

Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a powerful Man* is standing here.
Exits: [North] South West Up.
* W S C HP:Wounded Mana:Cold>k *man*
*a powerful Man* LEAVES vv S O U T H vv.
They aren't here.

o W S C HP:Wounded Mana:Cold>s
k *man*
Hannibal narrates 'door bashed'
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
*a powerful Man* is standing here.
Exits: North.

* W S C HP:Wounded Mana:Cold>
You try to pierce *a powerful Man*, but he parries succe
ssfully.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>ag
Ok.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n
k *man*
No way! 
You are fighting for your life!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n
You're already fighting!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>k *man*
No way! 
You are fighting for your life!'
* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>k *man*
No way! 
You are fighting for your life!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n
k *man*
You're already fighting!
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES N O R T H.

o W S C HP:Wounded Mana:Cold>Dank Dungeon
A scuffed and worn leather satchel has been left here.
*a powerful Man* is standing here.
Exits: [North] South West Up.

* W S C HP:Wounded Mana:Cold>n
k *man*
Eot narrates 'szampe headin moors trom epriesx (free wps, as he said)'
You approach *a powerful Man*, trying to pierce him.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>No way! 
You are fighting for your l
ife!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
You're already fighting!
*a powerful Man* panics, and attempts to flee.
*a powerful Man* LEAVES vv S O U T H vv.

o W S C HP:Wounded Mana:Cold>s
k *man*
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
*a powerful Man* is standing here.
Exits: North.
An orkish scout yells 'A Dwarf is here at A Road through the Grey Mountains!'

* W S C HP:Wounded Mana:Cold>n
k *man*
You try to pierce *a powerful Man*, but he parries successfully.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>No way! 
You are fighting for your l
ife!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
You're already fighting!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n
k *man*
No way! 
You are fighting for your life!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
You're already fighting!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n
k *man*
No way! 
You are fighting for your life!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
You're already fighting!
You strongly pierce *a powerful Man*'s right arm and shatter it.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
*a powerful Man* panics, and attempts to flee.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>n

*a powerful Man* begins some strange incantations...

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>k *man*
* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
You're already fighting!

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>ag
Ok.

* W S C HP:Wounded Mana:Cold *a powerful Man*:Bad>
*a powerful Man* utters the words 'qahijf gsfal'
*a powerful Man* sprays you with piercing rays of many-coloured light.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
*a powerful Man* panics, and attempts to flee.

* W S C HP:Awful Mana:Cold *a powerful Man*:Bad>stat
OB: 87%, DB: 55%, PB: 40%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 390,067 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic

* W S C HP:Awful Mana:Cold *a powerful Man*:Bad>
*a powerful Man* begins some strange incantations...

* W S C HP:Awful Mana:Cold *a powerful Man*:Bad>flee
PANIC! 
You can't quit the fight!

* W S C HP:Awful Mana:Cold *a powerful Man*:Bad>
You strongly pierce *a powerful Man*'s body and shatter it.

* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>flee
You are already attempting to flee!
* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>
A brown-skinned Orc has arrived from the north.
A brown-skinned Orc has arrived from the north.

* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>
You flee head over heels.
Dank Dungeon
A scuffed and worn leather satchel has been left here.
Exits: [North] South West Up.

o W S C HP:Awful Mana:Cold>s
k *man*
Littered Room
A butcher knife is lying here. 
A ragged leather breastplate is on the ground.
A mace is on the ground.
A metal shield is on the ground.
A pair of ring mail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
*a powerful Man* is standing here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: North.
* W S C HP:Awful Mana:Cold *a powerful Man*:Awful>
A brown-skinned Orc says 'YOU! Ethar! 
You will die before your time.'
A brown-skinned Orc strongly slashes *a powerful Man*'s head and shatters it.
*a powerful Man* is incapacitated and will slowly die, if not aided.

* W S C HP:Awful Mana:Cold *a powerful Man*:Dying>
A brown-skinned Orc says 'Fool, die and die horribly!'

* W S C HP:Awful Mana:Cold *a powerful Man*:Dying>k *man*
You're already fighting!

* W S C HP:Awful Mana:Cold *a powerful Man*:Dying>k *man*
You're already fighting!
A brown-skinned Orc says 'Fool, die and die horribly!'
A brown-skinned Orc cleaves *a powerful Man*'s body extremely hard and
shatters it.
*a powerful Man* is mortally wounded and will die soon if not aided.

* W S C HP:Awful Mana:Cold *a powerful Man*:Dying>k *man*
You're already fighting!

* W S C HP:Awful Mana:Cold *a powerful Man*:Dying>
You pierce *a powerful Man*'s left leg extremely hard and shatter it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
You gained some renown in this battle!
Your blood freezes as you hear *Ethar the Dúnadan Man*'s death cry.
*Ethar the Dúnadan Man* has drawn his last breath! R.I.P.

*Udo the noname dwarf* got out...
but a couple minutes later of fighting him and lerian outside dt.

* W S C HP:Bad Mana:Warm Move:Tired>w
You carefully try to walk on the frozen water.
Tributary of the Bruinen
*a Dwarf* is here, fighting Hannibal.
Hannibal is here, riding a hungry warg, fighting *a Dwarf*.
Exits: North East South.

* W S C HP:Bad Mana:Warm Move:Slow>k *dwarf*
You barely pierce *a Dwarf*'s body.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Hurt>k *dwarf*

*a Dwarf* sends Hannibal sprawling with a powerful bash.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Hurt>
You're already fight
ing!

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Hurt>
You barely pierce *a Dwarf*'s head.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Hurt>k *dwarf*
You're already fighting!

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Hurt>
*a Dwarf* crushes Hannibal's body extremely hard.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Wounded>k *dwarf*
You're already fighting!

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Wounded>k *dwarf*
You're already fighting!

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Wounded>l
Tributary of the Bruinen
*a Dwarf* is here, fighting Hannibal.
Hannibal is here, riding a hungry warg, fighting *a Dwarf*.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful Hannibal:Wounded>stat
OB: 50%, DB: 55%, PB: 76%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 290,067 xp, 0 tp. Gold: 7. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot.
- panic

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful>ag
Ok.

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful>gr
Líng sings 'ill be forever bluuuue'
Your group consists of:
     Gretna (Head of group)
     Dramon

* W S C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful>gr self
You leave the group.

* W S C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Awful>gr hannibal
Hannibal is now a group member.
A hungry warg is now a group member.
Hannibal seems to have recovered his senses.

* W S C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Awful>flee
You flee head over heels.
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: North West.
Tributary of the Bruinen
Exits: North West.

* W S C HP:Bad Mana:Warm Move:Slow>w
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: East *West*.

* W S C HP:Bad Mana:Warm Move:Slow>e
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: North West.
You begin to feel thirsty.

* W S C HP:Bad Mana:Warm Move:Slow>n
k *dwarf*
You carefully try to walk on the frozen water.
Tributary of the Bruinen
*a Dwarf* is lying here, incapacitated.
Hannibal is here, riding a hungry warg, fighting *a Dwarf*.
Exits: North East South.

* W S C HP:Bad Mana:Warm Move:Slow>* W S C HP:Bad Mana:Warm Move:Slow>
Alas! 
You failed to reach him through the melee.

* W S C HP:Bad Mana:Warm Move:Slow>k *dwarf*
You pierce *a Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

*thihih* =P
Top of Page Down to last comment


Ethar2001-10-28 01:06:29
i fuckin suck! (as if we didnt all know that already
Vargas2001-10-28 01:07:02
luck and bravery!
David2001-10-28 01:09:44
you fecken ROCK!
Ramangth2001-10-28 01:18:53
I liked everything except the illegal door actions.
David2001-10-28 01:28:16
are you sure they are illegal? i have asked tons of times if they are.. and none said they were.. if you bump into them and then get that door as doortarget is one thing, but i havent heard anything about look east .. shrugs..
Fredde2001-10-28 02:00:45
jojo
Fëagil2001-10-28 02:09:34
Hmm actually those actions don't give you any advantage compared to open exit now, so i don't think they're illegal.
Lehto2001-10-28 02:14:36
i hope this was old log, otherwise you're cheating
Bornack2001-10-28 02:25:47
That action is not illegal...Only actions trigger on game output are illegal like for example *dwarf* opens bla bla door set to bla bla or e e e the door seems to be closed door ser to door! open door e :p hope you se my point but that action is not illegal! asked tons of valas and ainurs!
Ramangth2001-10-28 02:48:31
Yes, those actions are illegal. News item about em was posted almost a year ago, and players been mentioning it since then.
Ecko2001-10-28 03:07:12
I agree with Ramangth I saw that post that manwe or some other high up god wrote...he said that kinda "look s" action was illegal...I have informed gods many times about this..and they all say "hmm,...well..I dunno" what kinda of an answer is that..if you dont know..find out...it cant be hard to find people that use them..since they all post their logs...
David2001-10-28 03:18:09
i never said i tried to cover up using them, but that crap about news was on the exits you run into while trying to flee, not look in the direction of the door (im pretty sure of it)
Bornack2001-10-28 06:29:26
David dont worry i know for FACT! they are not illegal they are mixing the 2 completly diff actions..... The post about the action was posted yes, but not this action a similar action that trigger upon running into the door
udo Spears2001-10-28 10:03:52
Dont post logs where i look like total idiot spamming around without any sense! :)
Ilmarin2001-10-28 12:02:21
David, your safe. We've had this discussion a zillion times, why don't you guys get it? What was deemed illegal was making your client respond to output from the mud. Setting a variable is not responding to the output, but autoopen a door, or similar is responding to the output. And Zblam=st;ride is legal. Don't know why that one is legal though, if you ask me it shouldn't. (Well, yes I use it, why shouldn't I as long as it's legal?)
Shrâvl2001-10-28 12:08:56
faaan, david mannen du är grym! Du har fett med respekt i hodden nu! Och om dessa fett med uppkäftiga lennar fortsätter tigga spö....Så har fu fan fett med rätt att cutta nån av deras syrror eller morsor! REEEEEEEESPEEEEEEEKT!!!
Líng2001-10-28 12:12:20
"Cutta"? va menaru med cutta!!!! cutta e att skära sig! cutta, cuttade, har cuttat! Liksom eyyyy kompis, som vi säger i Stockholms undre kewla GHETTOVÄRLD, btw bra att du står på dig när dom tjatar om illegal actions, jag frågade en gång o en vala sa till mig att det INTE var illegal, dom som säger att det e illegal vill bara få dig o ge dem RESPEKT (it's all about respect, JAU!) dom tänker; 'va kommer hända sen, när du dissat vårat gäng, kan du svara på frågan len?!' men lyssna på mig broder, och dissa dom fett jau. Nej nu ska jag gå o köpa nya Buffaloskor, du vet dom där läckra nya Buffalo-super-air-max-extra-höga med fickor på sidorna, man fick ju fett med para den 25:e (lönen asså ba), jeah nu taggar jag! *sätter på sig alpha-jackan och tajta vita jeans o ser till att ha minst 5 kg vax i sitt bakåtslickade hår innan hon går ut*
Wow2001-10-28 12:46:23
Swedes ho!
Mammoth2001-10-28 12:48:21
Dude! You are my god.
How can you play like that in such an exit paradise.
o W S C HP:Wounded Mana:Cold>l d
# $door is now set to {irontrap}. *ROFL*
Mammoth2001-10-28 12:50:29
And yes 8) They are illegal.. but the usefulness of such trigger certainly didn't show in this log
Mammoth2001-10-28 12:54:50
Ilmarin PLEASE. By your logics i would be allowed to make triggers
that would change my door aliases according to the area i am in.

That is NOT legal!
Ilmarin2001-10-28 13:28:56
Who said anything about logics? I just said what I recall was said in the last thread about this doorsetting shit from higher ups.
Fredde2001-10-28 14:25:55
asså ling sök hjälp? jag är bäst!
Elenrìl2001-10-28 15:43:03
Good comment Ling. Bajen suger!
engelbert2001-10-28 15:57:49
I thought this issue was made clear enough a year ago. I was valed for using #Action "leading %1" = #var $dir %1 action. There I pointed out that if this action is illegal, then also would be illegal actions a'la #action "The %1 seems to be closed." = #var $door %1, #action "The %1 is closed."=#var $door %1, etc. Therefore it was clearly stated, that action, that is based on other players events, a'la "leading %1" = #var $dir %1, "%1 closes %2" = #var $door %2, would be illegal. I'm making examples with variables, because it is irrelevant if the information is loaded into variable (and then you have alias to execute the variable), or the command is executed instantly. Therefore "leading %1" = #var dir %1 and "leading %1" = %1, deserve exactly same punishment. Shortly, in my logic, look dir, #action "The %1 is closed." = #var $door %1, would be legal, cause it does not depend on other players actions in any way.
Ilmarin2001-10-28 16:39:31
As I said, the action {The %w is closed.}={#var Door %1} is legal, but something like {~* closes the %w$}={open %1} is illegal. And having an alias {op}={open @Door} is legal, but having the action {~* closes the %w$}={#var Door %1;op} is illegal. Although thats why they made the new command open exit, now you don't need a doorvariable, and thats why it's legal. As to whether it's legal to have a trigger that changes your dooraliases according to where you are, I have no idea, thus I do not use it.
Fragir2001-10-28 16:56:45
I think when used on normal 'named' exit/door this actions are oki, cause they give you no advantage over 'exit' commands. But when used on open hidden exits they become illegal cause you can't use 'close exit d' there for example, and in this case that action give you advantage. Because you probably don't turn on/off this action in such a cases they should be completly illegal and they are almost not usefull at all, nod mammoth.

Just my point of view.
theirontrap2001-10-28 18:16:03
Actions or no actions the puke-scum sucked! Again! And where's the whine log of Uber, SDF, Bren and various others dieing stupidly quickly in dt last friday?
Skojardu2001-10-28 18:36:26
l e - a blabla is open - client set it.
l e - a blabla is open - alias 1 open blabla.
What he wins 2-3 tenth of a second NOOO we cant have that demote.
And yes if you got faster link you should be demoted to - you can set the alias faster.

Líng2001-10-28 20:10:19
DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF DIF
Vorlin2001-10-28 22:03:53
The reaction time of your character is just too important in mume combat. It's the Quake of text-based muds. Anything that improves your reactions gives you an edge, the more the improvement, the greater the edge. Thus mume management finds itself locked in an awkward war with the mud community, since the vast majority of mudders use clients for the express purpose of improving their reaction times. People aren't going to stop using clients, and it's unlikely at this stage that mume's coders will redo the basic game mechanics of combat, so this 'Is it legal? It's not legal! Yes it is!' type discussion will likely go on more or less for the life of the game.
Fredde2001-10-29 00:53:53
UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK UIK
SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD SM GULD
Ilmarin2001-10-29 02:40:45
Ume åker ur i år, Umeeeee åker ur i år, Ume åker ur i årr!!!!! Och kk oxå!
someone2001-10-29 05:09:30
nice:) btw anyone log the dt massacre when 12 whites fight 13 darkies....was nice fight...if ya logged it..please post it....some orc had morgul blade
Devastator2001-10-29 12:59:09
ROCKING log:)
Fredde2001-10-29 15:51:27
men hur fan tror du uik ska åka ut! vi premunerar ju på liga guldet! BWAHAHAH
Dramon2001-10-29 17:07:23
men gissa att jag är fätt med online grappar nu.. å du också Guzzen (Ling).. peace out!
Kill2001-10-29 20:07:21
I thought that if :YOU" looked in a direction, then it was okay to have your client set the door as a binding ..ie look south - the rubble is closed - door is now set to rubble.

As for the irondoor is closed from the other side and the irondoor is now set to door, dunno about that one.
Ilmarin2001-10-29 22:08:49
Vem fan pratar om UIK? UBK, GAIS och Motala.....
Fredde2001-10-29 23:26:49
vi snackar riktig fotboll nu! DAM ALLSVENSKAN JUH!!!
Ilmarin2001-10-30 03:14:22
Du snackar damallsvenskan, vi andra snackar SuperEttan och Allsvenskan...
Kasper2001-10-30 10:02:52
With the implementaion of 'exit' you don't have to trigger on game output to open the door you last bumped into.
Just rebind your move keys like {s;#var $door=exit s} then have an alias/binding for #send ("open " + $door). Does the same thing as a trigger to set a variable to the name of the door from the 'seems to be closed.' out put, but this way is all legal.
Kasper2001-10-30 10:13:00
Actually the 'look' output trigger is a bit worse (in the terms of getting an edge through client, and thus has more reason to be illegal) than the 'bump into' trigger, since you then could trigger on 'xxxx is open.' and thus get names of hidden exit stuffed into variables too. Which ofcourse can't be opened by 'open exit'.
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