Dur gets overkilled in Cellar
posted by Raichu
2000-04-07 13:07:07
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When I am xping in Warrens, Dorfl and Dur enter cellar. Only Dur dies Dorfl ge
// Xping as usual, some pukes enter cellar =)
   Logged by *Raichu Master of Martial Arts*

o W C HP:Bad>
A vicious olog-hai yells 'A Man is here at Rough Passageway!'

o W C HP:Bad>Score
107/509 hit, and 114/118 moves.

o W C HP:Bad>
Drag has arrived from above.

o W C HP:Bad>
A vicious olog-hai yells 'A Man is here at Cave!'

o W C HP:Bad>A Stone Stair
The corpse of an olog-hai troll is lying here.
The shadow of an olog-hai troll is floating here.
Exits: East Down.

o W C HP:Bad>A Deserted Cave
On the ground, there are two green slime molds.
The petrified statue of the Great Olog Trix stands here forevermore.
An iron key lies here.
A large bulletin board is mounted on a wall here.
A noticeable crack runs down one of the walls.
A loyal clan troll of the Grinder stands here faithfully.
A loyal clan troll of the Grinder stands here faithfully.
Grinder, the expert on all things dark is standing here.
Grumilla the Hill Troll is resting here.
Samad is standing here.
Kudla is standing here.
Comar is standing here.
Reap the Hill Troll is standing here.
Exits: West.

o W C HP:Bad>
Kudla leaves west.

o W C HP:Bad>
Samad leaves west.

o W C HP:Bad>Frosty yells '*CLAP*'
yell heheheh
Ok.

o W C HP:Bad>
Reap leaves west.

o W C HP:Bad>yell they back =)
Ok.

o W C HP:Bad>Who tr
Trolls
------
      Reap the Troll Warrior
      Comar the Troll Sentry
      Raichu Master of Martial Arts
      Frosty the Troll Warrior
      Samad the Troll Fighter
      Othello the Troll Fighter
      Kudla the Sun-Eater
      Grumilla the Troll Fighter
      Norman the Troll Softskin

11 players on.

o W C HP:Bad>Score
116/509 hit, and 117/118 moves.

o W C HP:Bad>Who legend
Legends
-------
      Kudla the Sun-Eater

1 player on.

o W C HP:Bad>Score
118/509 hit, and 118/118 moves.

o W C HP:Bad>Score
119/509 hit, and 118/118 moves.

o W C HP:Bad>Score
119/509 hit, and 118/118 moves.

o W C HP:Bad>Score
119/509 hit, and 118/118 moves.

o W C HP:Bad>A Stone Stair
The corpse of an olog-hai troll is lying here.
The shadow of an olog-hai troll is floating here.
Exits: East Down.

o W C HP:Bad>At a Nexus
Remember to read RULES TROLLS.
A wooden shield is on the ground.
The corpse of the young troll is lying here.
The corpse of the young troll is lying here.
Exits: North East South West Up.

// Some moving spam

Your bash at Clunker the clumsy troll (ff) sends him sprawling.
You crush Clunker the clumsy troll (ff)'s right leg very hard and shatter it.

o W C HP:Wounded Clunker the clumsy troll (ff):Bad>A crudely carved tunnel
Clunker the clumsy troll (ff) is here, fighting YOU.

o W C HP:Wounded Clunker the clumsy troll (ff):Bad>
You try to crush Clunker the clumsy troll (ff), but he parries successfully.

o W C HP:Wounded Clunker the clumsy troll (ff):Bad>A crudely carved tunnel
Clunker the clumsy troll (ff) is here, fighting YOU.

o W C HP:Wounded Clunker the clumsy troll (ff):Bad>
You stare at the sky.
Kudla narrates 'pukes cellar'

o W C HP:Wounded Clunker the clumsy troll (ff):Bad>flee
You flee head over heels.
A crudely carved tunnel
Exits: East West.

o W C HP:Wounded>At a Nexus
Remember to read RULES TROLLS.
A wooden shield is on the ground.
The corpse of the young troll is lying here.
The corpse of the young troll is lying here.
Exits: North East South West Up.

o W C HP:Wounded>A Dark Tunnel
A spiked war club lies on the ground here.
A wooden shield is on the ground.
Exits: North East.

o W C HP:Wounded>
Alas, you cannot go that way...

o W C HP:Wounded>A Dark Tunnel
Exits: South West.

o W C HP:Wounded>A Dark Tunnel
The corpse of the cave troll is lying here.
Exits: North South.

o W C HP:Wounded>A Dark Tunnel
The corpse of the cave troll is lying here.
The corpse of the young troll is lying here.
Exits: North South.

o W C HP:Wounded>A Dark Tunnel
Exits: North South.

o W C HP:Wounded>Rough Junction
Exits: North South West.

o W C HP:Wounded>A Dark Tunnel
Exits: North South.

o W C HP:Wounded>A Dark Tunnel
Exits: North South.

o W C HP:Wounded>A Dark Tunnel
Exits: North South.
Norman narrates 'how much?'

o W C HP:Wounded>Clumsy Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.

o W C HP:Wounded>A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West Up.

o W C HP:Wounded>Intersection
Exits: North Up Down.

o W C HP:Wounded>Players in your zone
--------------------
Reap                 - Cave
Comar                - A Deserted Cave
Skojardu             - A Dark Cavern
Drag                 - An Abandoned Cellar
Raichu               - Intersection
Frosty               - Rough Passageway
Samad                - Rough Passageway
Othello              - An Abandoned Cellar
Kudla                - Rough Passageway
Grumilla             - A Deserted Cave
Norman               - Food Storage

o W C HP:Wounded>
Drag narrates 'bash cellar'

o W C HP:Wounded>
You feel bolder.

o W C HP:Wounded>A Steep Tunnel
Exits: South Down.

o W C HP:Wounded>Rough Passageway
Kudla is standing here.
Frosty is standing here.
Samad is standing here.
Exits: North South.

o W C HP:Wounded>
Kudla opens the wall.

o W C HP:Wounded>bash wall
But it's already open!
Kudla leaves west.

o W C HP:Wounded>
Othello narrates 'coem'

o W C HP:Wounded>
Othello narrates 'coem'

o W C HP:Wounded>
Othello narrates 'coem'

o W C HP:Wounded>An Abandoned Cellar
*a Man* is here, fighting Drag.
Drag is sitting here.
*a Dwarf* is here, fighting Drag.
Othello the Hill Troll is here, fighting *a Dwarf*.
Kudla is standing here.
Exits: East ^Up^.
Frosty has arrived from the east.
Othello narrates 'coem'

* W C HP:Wounded>
*a Man* closes the cask.
Kudla hits *a Man*'s right hand extremely hard.

* W C HP:Wounded>
*a Man* slashes Drag's body extremely hard.

* W C HP:Wounded>close cask
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!
Frosty hits *a Man*'s left foot extremely hard.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>Kudla hits *a Man*'s right leg extremely hard.

* W C HP:Wounded>No such command in the history.
Othello crushes *a Dwarf*'s left arm extremely hard.

* W C HP:Wounded>The cask is opened from the other side.
*a Man* panics, and attempts to flee.
Kudla closes the cask.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>No such command in the history.
*a Man* slashes Drag's right leg extremely hard.

* W C HP:Wounded>
*a Man* panics, and attempts to flee.

* W C HP:Wounded>
*a Man* panics, and attempts to flee.

* W C HP:Wounded>
*a Dwarf* seems to have recovered his senses.
Frosty hits *a Man*'s body hard and tickles it.

* W C HP:Wounded>* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
The cask is opened from the other side. // Others trying to enter make Dwarf escape =(
kill *dwarf*
You crush *a Dwarf*'s head extremely hard.
*a Dwarf* yells 'khelben come'

* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
Kudla closes the cask.
*a Man* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.

* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
Othello has reconnected.
Drag seems to have recovered his senses.
Kudla hits *a Man*'s right hand extremely hard.
Othello crushes *a Dwarf*'s body extremely hard.

* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
*a Dwarf* panics, and attempts to flee.

* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
*a Dwarf* opens the cask.
Kudla closes the cask.
*a Dwarf* pounds Drag's body extremely hard.

* W C HP:Wounded *a Dwarf*:Hurt Drag:Hurt>
Drag narrates 'cancel that'
Drag hits *a Dwarf*'s right foot extremely hard and shatters it.

*a Dwarf* panics, and attempts to flee.

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>*a Dwarf* panics, and attempts to flee.
close cask
It's already closed!

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>[close cask]
It's already closed!
*a Dwarf* panics, and attempts to flee.
Frosty hits *a Man*'s left leg extremely hard.

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>[close cask]
It's already closed!
*a Dwarf* opens the cask.
Kudla closes the cask.

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>[close cask]
It's already closed!
*a Dwarf* panics, and attempts to flee.
You crush *a Dwarf*'s head extremely hard and shatter it.

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>[close cask]
It's already closed!
The cask is opened from the other side.
Reap has arrived from the east.
Kudla closes the cask.

* W C HP:Wounded *a Dwarf*:Wounded Drag:Hurt>[close cask]
It's already closed!
The cask is opened from the other side.
*a Dwarf* panics, and attempts to flee. // It had to happen after 3 or 4 times opening =(
*a Dwarf* leaves east.
Kudla hits *a Man*'s right foot extremely hard and shatters it.

* W C HP:Wounded>Kudla closes the cask.
[close cask]
It's already closed!

* W C HP:Wounded>*a Man* panics, and attempts to flee.
The cask is opened from the other side.
[close cask]
Ok.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>No such command in the history.
*a Man* panics, and attempts to flee.

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>*a Man* panics, and attempts to flee.
*a Man* slashes Drag's right foot extremely hard.

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>Frosty hits *a Man*'s left foot extremely hard and shatters it.

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>Kudla is now a group member. // And of course i am not grouped =P
[close cask]
It's already closed!

* W C HP:Wounded>*a Man* opens the cask.
Kudla closes the cask.
[close cask]
It's already closed!
Drag sends *a Man* sprawling with a powerful bash.

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>[close cask]
It's already closed!
*a Man* has arrived from above.
Kudla hits *a Man*'s right hand extremely hard and shatters it.

* W C HP:Wounded>*a Man* begins some strange incantations...
[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>Drag narrates 'close cask'
[close cask]
It's already closed!
*a Man* panics, and attempts to flee.

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>Frosty is now a group member.
*a Man* leaves up.
[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!
Frosty closes the hatch.
Frosty hits *a Man*'s left foot extremely hard and shatters it.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>No such command in the history.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!
Drag hits *a Man*'s right arm extremely hard and shatters it.
*a Man* is incapacitated and will slowly die, if not aided.

* W C HP:Wounded>[close cask]
It's already closed!

* W C HP:Wounded>[close cask]
It's already closed!
Kudla hits *a Man*'s body extremely hard and shatters it.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man*.

// 1 wp =) no useful eq in corpse
   BLEHHHHH =P

   =R=
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