######
# ok, so story goes i was bored..
# Sitting warrens got tiresome as none ever enters there anymore
# so off i whent, figured action would come necro..(nah)
# so i ran to old fornost..
# and so it came, what i had been waiting for..*ARGh*
######
o W HP:Fine>
The gate is opened from the other side.
{{OHHOH!! expers here they come the expers}}
o W HP:Fine>st
You stop resting, and stand up.
o W HP:Fine>fq
You begin to search ...
o W HP:Fine>u
The Great Hall
Exits: North West Down.
{{i retreat some to let them come in abit}}
o W HP:Fine>w
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>s
The Dark Passage
Exits: North [Down].
o W HP:Fine>sc
# {report} now aliases {emote has 568/600 hps and 133/136 moves.}.
568/600 hit, and 133/136 moves.
o W HP:Fine>whe
Players in your zone
--------------------
Pete - The Dark Passage
o W HP:Fine>sc
# {report} now aliases {emote has 569/600 hps and 133/136 moves.}.
569/600 hit, and 133/136 moves.
o W HP:Fine>sc
# {report} now aliases {emote has 570/600 hps and 134/136 moves.}.
570/600 hit, and 134/136 moves.
o W HP:Fine>sc
# {report} now aliases {emote has 570/600 hps and 134/136 moves.}.
570/600 hit, and 134/136 moves.
o W HP:Fine>ds
You can't find a skin.
o W HP:Fine>stat
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 544,815 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- a light wound at the body.
- novoid
o W HP:Fine>fq
You begin to search ...
o W HP:Fine>sc
# {report} now aliases {emote has 572/600 hps and 134/136 moves.}.
572/600 hit, and 134/136 moves.
o W HP:Fine>ds
You can't find a skin.
o W HP:Fine>stat
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 544,815 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- a light wound at the body.
- novoid
o W HP:Fine>fq
You begin to search ...
o W HP:Fine>sc
# {report} now aliases {emote has 575/600 hps and 134/136 moves.}.
575/600 hit, and 134/136 moves.
o W HP:Fine>ds
You can't find a skin.
o W HP:Fine>stat
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 544,815 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- a light wound at the body.
- novoid
o W HP:Fine>sc
# {report} now aliases {emote has 577/600 hps and 135/136 moves.}.
577/600 hit, and 135/136 moves.
o W HP:Fine>ds
You can't find a skin.
o W HP:Fine>n
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>e
The Great Hall
Exits: North West Down.
o W HP:Fine>d
Behind the Gate
A scimitar has been left here.
*a Half-Elf* is standing here trying to concentrate.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: [East] Up.
{{YEAH OH YEAH BAby!! 3 nonamers!}}
* W HP:Fine>k *elf*
*a Half-Elf* utters the words 'braqt eaaf'
The exit east seems to blur for a while.
{{bLOCK BLOCK BLOCK =) this will be fun..=)}}
* W HP:Fine>*a Dwarf* intercepts your blow.
You hit *a Dwarf*'s right foot extremely hard.
Your victim is shocked by your hit!
*a Dwarf* smites your right hand extremely hard.
You feel a strong ache there!
* W HP:Fine *a Dwarf*:Fine>bash
*a Dwarf* says 'block?'
* W HP:Fine *a Dwarf*:Fine>
flee
* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Fine *a Dwarf*:Fine>
* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.
The Great Hall
Exits: North West Down.
o W HP:Fine>w
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>s
The Dark Passage
Exits: North [Down].
o W HP:Fine>nar 3 pukes old fnost =P
Ok.
o W HP:Fine>n
The Great Hall
A short spear is lying on the ground.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Fine>e
The Great Hall
Exits: North West Down.
o W HP:Fine>w
k *elf*
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>They aren't here.
o W HP:Fine>s
k *elf*
The Dark Passage
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: North [Down].
* W HP:Fine>*a Dwarf* intercepts your blow.
You hit *a Dwarf*'s left hand extremely hard.
*a Dwarf* smites your body extremely hard.
* W HP:Fine *a Dwarf*:Fine>
*a Half-Elf* LEAVES N O R T H.
*a Dwarf* LEAVES N O R T H.
* W HP:Fine *a Dwarf*:Fine>flee
You will attempt to flee!
* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>n
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.
o W HP:Fine>s
k *elf*
The Great Hall
A short spear is lying on the ground.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Fine>s
*a Dwarf* intercepts your blow.
You hit *a Dwarf*'s right arm extremely hard.
*a Dwarf* smites your body extremely hard.
You feel a strong ache there!
* W HP:Fine *a Dwarf*:Fine>No way!
You are fighting for your life!
* W HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
Exits: North West Down.
o W HP:Fine>s
Alas, you cannot go that way...
o W HP:Fine>
Brutux narrates 'And one troll? :P'
o W HP:Fine>d
Behind the Gate
A scimitar has been left here.
Exits: [East] Up.
o W HP:Fine>nar yah =)
o W HP:Fine>sc
# {report} now aliases {emote has 483/585 hps and 119/134 moves.}.
483/585 hit, and 119/134 moves.
o W HP:Fine>u
The Great Hall
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North West Down.
* W HP:Fine>
*a Half-Elf* LEAVES D O W N.
*a Dwarf* LEAVES D O W N.
{{hmhmm.. only 2 now uh? lost the other one.. }}
{{CHAAAARGE IT..!}}
o W HP:Fine>k *elf*
They aren't here.
o W HP:Fine>w
k *elf*
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>s
They aren't here.
o W HP:Fine>k *dwarf*
The Dark Passage
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North [Down].
* W HP:Fine>
You hit *a Dwarf*'s body extremely hard.
*a Dwarf* smites your right leg extremely hard and tickles it.
* W HP:Fine *a Dwarf*:Fine>bash
con
Your bash at *a Dwarf* sends him sprawling.
* W HP:Fine *a Dwarf*:Fine>The perfect match!
* W HP:Fine *a Dwarf*:Fine>
The light of *a Dwarf* is becoming faint...
* W HP:Fine *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has some small bruises.
*a Dwarf* is using:
<wielded two-handed> a two-handed sword (brand new)
<worn on forearm> a metal buckler (used)
<worn on head> a ring mail coif (brand new)
<worn on body> a ring mail hauberk (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of scale sleeves (brand new)
<worn on hands> a pair of ring mail gloves (brand new)
<worn on legs> a pair of scale leggings (brand new)
<worn on feet> a pair of high boots (used)
<worn around neck> a silver cloakpin
<worn on wrist> a keyring with a key
<worn on wrist> a silver bracer
<worn on finger> a ring
<worn on back> a leather backpack
<worn across back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a lantern; it is lit
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a fragrant-smelling bag
* W HP:Fine *a Dwarf*:Fine>stat
You hit *a Dwarf*'s left foot extremely hard.
Your victim is shocked by your hit!
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mo
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 544,815 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right hand.
- a deep wound at the body.
* W HP:Fine *a Dwarf*:Hurt>gi
You giggle.
* W HP:Fine *a Dwarf*:Hurt>stat
OB: 130%, DB: 26%, PB: 16%, Armour: 0%. Wimpy: 300. Mood: aggressive.
Needed: 544,815 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right hand.
- a deep wound at the body.
* W HP:Fine *a Dwarf*:Hurt>
Brutux narrates 'Owie!'
You hit *a Dwarf*'s right leg extremely hard.
* W HP:Fine *a Dwarf*:Hurt>label fff
Ok.
* W HP:Fine *a Dwarf* (fff):Hurt>tt fff
# $target is now set to {fff}.
*a Dwarf* (fff) seems to have recovered his senses.
* W HP:Fine *a Dwarf* (fff):Hurt>bash
Your bash at *a Dwarf* (fff) sends him sprawling.
* W HP:Fine *a Dwarf* (fff):Hurt>
You hit *a Dwarf* (fff)'s right arm extremely hard and shatter it.
* W HP:Fine *a Dwarf* (fff):Wounded>kk
You're already fighting!
* W HP:Fine *a Dwarf* (fff):Wounded>bash
Bash someone already bashed? Aren't we funny?
You hit *a Dwarf* (fff)'s head extremely hard and shatter it.
* W HP:Fine *a Dwarf* (fff):Wounded>bash
Bash someone already bashed? Aren't we funny?
*a Dwarf* (fff) seems to have recovered his senses.
* W HP:Fine *a Dwarf* (fff):Wounded>bash
bash
*a Dwarf* (fff) panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Dwarf* LEAVES N O R T H.
o W HP:Fine>Bash what or whom?
o W HP:Fine>n
Bash what or whom?
o W HP:Fine>kk
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>They aren't here.
o W HP:Fine>e
kk
The Great Hall
Exits: North West Down.
o W HP:Fine>w
They aren't here.
o W HP:Fine>The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>n
kk
The Great Hall
A spirit is lying here, incapacitated (glowing).
*a Dwarf* is here, fighting a spirit.
*a Half-Elf* is here, fighting a spirit.
Exits: North East South Up.
* W HP:Fine>They aren't here.
* W HP:Fine>s
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Fine>e
kk
The Great Hall
Exits: North West Down.
o W HP:Fine>d
They aren't here.
o W HP:Fine>kk
Behind the Gate
A scimitar has been left here.
*a Dwarf* (fff) is standing here.
Exits: [East] Up.
* W HP:Fine>
You hit *a Dwarf* (fff)'s head extremely hard and shatter it.
*a Dwarf* (fff) smites your left arm extremely hard.
You feel a strong ache there!
* W HP:Fine *a Dwarf* (fff):Bad>
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES U P P.
o W HP:Fine>bash
Bash what or whom?
o W HP:Fine>u
kk
The Great Hall
*a Dwarf* (fff) is standing here.
Exits: North West Down.
* W HP:Fine>w
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.
They aren't here.
o W HP:Fine>kk
The Great Hall
A short spear is lying on the ground.
*a Dwarf* (fff) is standing here.
Exits: North East South.
* W HP:Fine>
You approach *a Dwarf* (fff), trying to hit him.
* W HP:Fine *a Dwarf* (fff):Bad>
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES vv S O U T H vv.
o W HP:Fine>bash
Bash what or whom?
*a Half-Elf* has arrived from the north.
*a Dwarf* has arrived from the north.
* W HP:Fine>s
kk
The Dark Passage
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* (fff) is standing here.
Exits: North [Down].
* W HP:Fine>
You approach *a Dwarf* (fff), trying to hit him.
* W HP:Fine *a Dwarf* (fff):Bad>
You hit *a Dwarf* (fff)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine *a Dwarf* (fff):Awful>
*a Dwarf* (fff) panics, and attempts to flee.
* W HP:Fine *a Dwarf* (fff):Awful>
*a Half-Elf* has arrived from the north.
*a Dwarf* has arrived from the north.
*a Dwarf* (fff) smites your head extremely hard.
You feel a strong ache there!
* W HP:Hurt *a Dwarf* (fff):Awful>
*a Half-Elf* begins some strange incantations...
* W HP:Hurt *a Dwarf* (fff):Awful>kk
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H.
* W HP:Hurt>They aren't here.
*a Dwarf* smites your right hand very hard and tickles it.
* W HP:Hurt *a Dwarf*:Fine>n
kk
No way!
You are fighting for your life!
* W HP:Hurt *a Dwarf*:Fine>flee
They aren't here.
* W HP:Hurt *a Dwarf*:Fine>kk
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Hurt>kk
They aren't here.
o W HP:Hurt>kk
They aren't here.
o W HP:Hurt>e
kk
They aren't here.
o W HP:Hurt>d
The Great Hall
Exits: North West Down.
o W HP:Hurt>kk
They aren't here.
o W HP:Hurt>Behind the Gate
A scimitar has been left here.
Exits: [East] Up.
o W HP:Hurt>They aren't here.
o W HP:Hurt>u
w
n
The Great Hall
Exits: North West Down.
o W HP:Hurt>kk
The Great Hall
A short spear is lying on the ground.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Hurt>u
kk
The Great Hall
Exits: North East South Up.
o W HP:Hurt>They aren't here.
o W HP:Hurt>The Winding Staircase
A dark intangible shadow turns to face you.
Exits: South Down.
o W HP:Hurt>They aren't here.
A dark wraith crushes your body and tickles it.
You hit a dark wraith's head extremely hard.
o W HP:Hurt a dark wraith:Fine>s
No way!
You are fighting for your life!
o W HP:Hurt a dark wraith:Fine>flee
No way!
You are fighting for your life!
o W HP:Hurt a dark wraith:Fine>flee
You flee head over heels.
The Winding Staircase
Exits: North East.
o W HP:Hurt>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Theorin | 1, 0%, #Khazgren |
| 2, 0%, #Greylone | 1, 0%, #Happosai |
| 1, 0%, #Dagor | 1, 0%, #Vahn |
| 1, 0%, #Oguga | 2, 0%, #Dairuin |
| 1, 0%, #Manaja | 1, 0%, #Turviniel |
| 1, 0%, #Glaran | 1, 0%, #Bobb |
| 1, 0%, #Kedr | 2, 0%, #Zubr |
| 1, 0%, #Borondir | 1, 0%, #Shreik |
| 1, 0%, #Moreides | 1, 0%, #Ethar |
| 1, 0%, #Larnar | 1, 0%, #Lokken |
| 2, 0%, #Ealendel | 1, 0%, #Tuén |
| 1, 0%, #Tyrión | 1, 0%, #Alcìon |
| 1, 0%, #Tenhammer | 1, 0%, #Whity |
| 1, 0%, #Kilof | 1, 0%, #Vodin |
| 2, 0%, #Nakki | 1, 0%, #Tramd |
| 1, 0%, #Súnairë | 3, 0%, #Fezz |
| 1, 0%, #AramTheOld | |
{{hmmhmm.. so he didnt dt.. THAT MEANS HES STILL IN!}}
o W HP:Hurt>w
Alas, you cannot go that way...
o W HP:Hurt>n
The Winding Staircase
A dark intangible shadow turns to face you.
Exits: South Down.
o W HP:Hurt>d
A dark wraith crushes your left hand and tickles it.
You hit a dark wraith's left arm extremely hard.
Your victim is shocked by your hit!
o W HP:Hurt a dark wraith:Fine>s
No way!
You are fighting for your life!
o W HP:Hurt a dark wraith:Fine>No way!
You are fighting for your life!
o W HP:Hurt a dark wraith:Fine>flee
You flee head over heels.
The Great Hall
Exits: North East South Up.
o W HP:Hurt>s
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
*a Half-Elf* has arrived from the south.
*a Dwarf* has arrived from the south.
* W HP:Hurt>kk
They aren't here.
*a Dwarf* smites your right leg extremely hard.
* W HP:Hurt *a Dwarf*:Fine>s
No way!
You are fighting for your life!
* W HP:Hurt *a Dwarf*:Fine>flee
*a Half-Elf* LEAVES E A S T.
* W HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
The Dark Passage
A domesticated pony, beast of burden to many, stands here.
Exits: North [Down].
o W HP:Hurt>n
The Great Hall
A short spear is lying on the ground.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Hurt>e
The Great Hall
*a Dwarf* (fff) is standing here.
*a Half-Elf* is standing here trying to concentrate.
Exits: North West Down.
* W HP:Hurt>w
The Great Hall
A short spear is lying on the ground.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Hurt>e
kk
The Great Hall
*a Dwarf* (fff) is standing here.
*a Half-Elf* is standing here.
Exits: North West Down.
* W HP:Hurt>
You try to hit *a Dwarf* (fff), but he parries successfully.
*a Dwarf* (fff) crushes your head very hard and tickles it.
* W HP:Hurt *a Dwarf* (fff):Wounded>
Digtakh narrates 'meck hatch dio'
* W HP:Hurt *a Dwarf* (fff):Wounded>kk
*a Half-Elf* begins some strange incantations...
* W HP:Hurt *a Dwarf* (fff):Wounded>
You're already fighting!
* W HP:Hurt *a Dwarf* (fff):Wounded>flee
You flee head over heels.
The Great Hall
Exits: South West.
o W HP:Hurt>s
kk
The Great Hall
*a Dwarf* (fff) is standing here.
*a Half-Elf* is standing here.
Exits: North West Down.
* W HP:Hurt>
You hit *a Dwarf* (fff)'s right arm extremely hard.
* W HP:Hurt *a Dwarf* (fff):Wounded>* W HP:Hurt *a Dwarf* (fff):Wounded>flee
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: [East] Up.
o W HP:Hurt>u
Digtakh narrates 'er muck'
Ragface narrates 'mick?'
o W HP:Hurt>kk
The Great Hall
*a Dwarf* (fff) is standing here.
*a Half-Elf* is standing here.
Exits: North West Down.
* W HP:Hurt>
You approach *a Dwarf* (fff), trying to hit him.
*a Half-Elf* begins some strange incantations...
* W HP:Hurt *a Dwarf* (fff):Wounded>kk
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: [East] Up.
o W HP:Hurt>u
kk
The Great Hall
*a Dwarf* (fff) is standing here.
*a Half-Elf* is standing here.
Exits: North West Down.
*a Half-Elf* begins some strange incantations...
* W HP:Hurt>
You hit *a Dwarf* (fff)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Hurt *a Dwarf* (fff):Bad>
Brutux narrates 'LOL'
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H.
* W HP:Hurt>flee
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
*a Dwarf* is standing here trying to concentrate.
Exits: North East South.
* W HP:Hurt>s
kk
The Dark Passage
A domesticated pony, beast of burden to many, stands here.
Exits: North [Down].
o W HP:Hurt>They aren't here.
o W HP:Hurt>n
kk
The Great Hall
A short spear is lying on the ground.
*a Dwarf* is standing here.
Exits: North East South.
* W HP:Hurt>They aren't here.
* W HP:Hurt>e
Brutux narrates 'Mick :)'
* W HP:Hurt>kk
The Great Hall
*a Half-Elf* is standing here.
Exits: North West Down.
* W HP:Hurt>They aren't here.
* W HP:Hurt>n
kk
*a Dwarf* (fff) has arrived from the north.
The Great Hall
Exits: South West.
o W HP:Hurt>They aren't here.
o W HP:Hurt>s
kk
The Great Hall
*a Half-Elf* is standing here.
*a Dwarf* (fff) is standing here.
Exits: North West Down.
* W HP:Hurt>*a Dwarf* (fff) swiftly dodges your attempt to hit him.
*a Dwarf* (fff) crushes your left leg very hard and tickles it.
* W HP:Hurt *a Dwarf* (fff):Bad>
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H.
* W HP:Hurt>n
kk
The Great Hall
*a Dwarf* (fff) is standing here.
Exits: South West.
* W HP:Hurt>
You approach *a Dwarf* (fff), trying to hit him.
* W HP:Hurt *a Dwarf* (fff):Bad>
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES vv S O U T H vv.
o W HP:Hurt>s
kk
The Great Hall
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* (fff) is standing here.
Exits: North West Down.
* W HP:Hurt>
You approach *a Dwarf* (fff), trying to hit him.
* W HP:Hurt *a Dwarf* (fff):Bad>
The light of *a Dwarf* (fff) is becoming faint...
*a Dwarf* (fff) panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.
* W HP:Hurt>flee
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: [East] Up.
o W HP:Hurt>u
kk
w
kk
The Great Hall
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North West Down.
* W HP:Hurt>They aren't here.
* W HP:Hurt>The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Hurt>They aren't here.
o W HP:Hurt>s
kk
The Dark Passage
A domesticated pony, beast of burden to many, stands here.
Exits: North [Down].
o W HP:Hurt>They aren't here.
o W HP:Hurt>n
n
kk
The Great Hall
A short spear is lying on the ground.
Exits: North East South.
o W HP:Hurt>The Great Hall
Exits: North East South Up.
o W HP:Hurt>u
They aren't here.
o W HP:Hurt>kk
The Winding Staircase
A dark intangible shadow turns to face you.
Exits: South Down.
o W HP:Hurt Move:Tired>They aren't here.
o W HP:Hurt Move:Tired>d
The Great Hall
Exits: North East South Up.
o W HP:Hurt Move:Tired>n
Brutux narrates 'Mick's friend Elmick is here too.'
Trying to make your way through the pitch black, damp tunnel, you suddenly
realise that you have no where to put your feet. Arms weaving, desperately
trying to find a grip, you tumble down into the unknown darkness, meeting a
fast death pinned on a sharp rock sixty feet below.
You are dead! Sorry...
(NOOOOONOoooooooOoOOOOoOOOoo!!!!)
{{FAAWWKKKKK.. shit like this pisses me off =)}}
{{for this death i got none to blame but my own bloodlust!}}
Chamber of the Trolls
On the ground, there are two green slime moulds.
{{ohwell, atleast i dont have to walk through ranger-country home}}