Things may change
posted by Haazheel
2001-11-10 09:39:57
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You will see in a log, just my fault was not to call an overkill squad.
o R W C Mana:Burning>td
tr *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C Mana:Burning>w
Bend in the Old East Road
Exits: =North= =East= South.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o R W C Mana:Burning>n
Bend in the Old East Road
Exits: North =South= =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C Mana:Burning>w
Junction to an Inn
Exits: North =East= South =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C Mana:Burning>w
cast 'blind' 2.dwarf
The Last Bridge
*a Dwarf* is standing here.
*Bogger the Dwarf* is here, riding a mountain mule.
Exits: =East= =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R W C Mana:Burning>
You start to concentrate...
*Bogger the Dwarf* smites your left leg extremely hard.
Aye! 
You cannot concentrate any more...

* R W C HP:Fine Mana:Burning *Bogger the Dwarf*:Healthy>flee
You stop tracking your victim.
You flee head over heels.
Junction to an Inn
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Burning>e
Bend in the Old East Road
Exits: North =South= =West=.

o R W C HP:Fine Mana:Burning>w
Junction to an Inn
Exits: North =East= South =West=.
Snoochy narrates 'clara is gay'

o R W C HP:Fine Mana:Burning>w
cast 'blind' 2.dwarf
The Last Bridge
*a Dwarf* is standing here.
*Bogger the Dwarf* is here, riding a mountain mule.
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>
You start to concentrate...

*a Dwarf* tries to pound you, but your parry is successful.
You swiftly dodge *Bogger the Dwarf*'s attempt to smite you.

e
flee
Ok.
Nothing seems to happen.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>No way! 
You are fighting for your life!
*a Dwarf* bleeds from open wounds.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You flee head over heels.
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Burning>n
Bend in the Old East Road
Exits: North East =South= =West=.

o R W C HP:Fine Mana:Burning>s
cast 'blind' 2.dwarf
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Burning>Nobody here by that name.

o R W C HP:Fine Mana:Burning>e
cast 'blind' 2.dwarf
The Last Bridge
*a Dwarf* is standing here.
*Bogger the Dwarf* is here, riding a mountain mule.
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>
You start to concentrate...

Your victim has disappeared!
*Bogger the Dwarf* leaves east riding a mountain mule.
*a Dwarf* leaves east.

o R W C HP:Fine Mana:Burning>flee
You flee head over heels.
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Burning>e
The Last Bridge
*Bogger the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>e
Junction to an Inn
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Burning>n
Fields
Exits: North East South West.

o R W C HP:Fine Mana:Burning>s
Junction to an Inn
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Burning>w
cast 'blind' 2.dwarf
The Last Bridge
*Bogger the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>
You start to concentrate...

*Bogger the Dwarf* smites your right arm hard and tickles it.
Aye! 
You cannot concentrate any more...
You slash *Bogger the Dwarf*'s body and tickle it.

* R W C HP:Fine Mana:Burning *Bogger the Dwarf*:Fine>flee
You flee head over heels.
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Burning>e
cast 'blind' 2.dwarf
The Last Bridge
*Bogger the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>
You start to concentrate...

*Bogger the Dwarf* quickly approaches, trying to smite you.

flee
Ok.
*a Dwarf* seems to be blinded!

* R W C HP:Fine Mana:Hot *Bogger the Dwarf*:Fine>
You flee head over heels.
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Hot>e
e
The Last Bridge
*Bogger the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
Exits: =East= =West=.

* R W C HP:Fine Mana:Hot>*a Dwarf* leaves west.
Junction to an Inn
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>n
Fields
Exits: North East South West.

o R W C HP:Fine Mana:Hot>narr nobname lb blinded
Ok.

o R W C HP:Fine Mana:Hot>s
Junction to an Inn
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>w
The Last Bridge
*Bogger the Dwarf* is here, riding a mountain mule.
Exits: =East= =West=.

* R W C HP:Fine Mana:Hot>w
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Hot>n
Bend in the Old East Road
Exits: North East =South= =West=.

o R W C HP:Fine Mana:Hot>s
Bend in the Old East Road
Exits: =North= =East= South.

o R W C HP:Fine Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...

*Bogger the Dwarf* has arrived from the east riding a mountain mule.


You stop searching.
*Bogger the Dwarf* leaves north riding a mountain mule.

o R W C HP:Fine Mana:Hot>n
Bend in the Old East Road
*Bogger the Dwarf* is here, riding a mountain mule.
Exits: North East =South= =West=.

* R W C HP:Fine Mana:Hot>w

*Bogger the Dwarf* leaves north riding a mountain mule.

o R W C HP:Fine Mana:Hot>w
Old East Road
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>s
Bend in the Old East Road
Exits: North =East= =South= West.

o R W C HP:Fine Mana:Hot>w
Bend in the Old East Road
Exits: =North= East South =West=.

o R W C HP:Fine Mana:Hot>w
Old East Road
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>Bend in the Old East Road
Exits: =North= =East= South West.

o R W C HP:Fine Mana:Hot>n
Bend in the Old East Road
Exits: North East =South= =West=.

o R W C HP:Fine Mana:Hot>w
w
Old East Road
Exits: =East= South =West=.

o R W C HP:Fine Mana:Hot>Old East Road
A large WARNING SIGN is here.
sco
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: =East= =West=.

o R W C HP:Fine Mana:Hot>225/255 hit, 77/114 mana, and 92/125 moves.

o R W C HP:Fine Mana:Hot>kill *dwarf*

A cute, bouncing rabbit leaves west.

o R W C HP:Fine Mana:Hot>They aren't here.

o R W C HP:Fine Mana:Hot>
Xel has arrived from the west riding a hungry warg.

o R W C HP:Fine Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...
Xel leaves east riding a hungry warg.

You see:
   - a track of a Troll leading east (done less than 8 hours ago).

   - a track of a hungry warg leading east (done less than 1 hour ago).
   - a track of a cute, bouncing rabbit leading west (done less than 1 hour ago).
   - two tracks of a mountain mule leading east (done less than 1 hour ago).
   - a track of a pack horse leading east (done less than 1 hour ago).
   - a track of *a Dwarf* leading east (done less than 1 hour ago).
   - a track of *a Dwarf* leading east (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the west (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the west (done less than 1 hour ago).
   - two tracks of a mountain mule leading west (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 1 hour ago).
   - a track of *a Dwarf* leading west (done less than 1 hour ago).
   - a track of *a Dwarf* leading west (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the east (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the east (done less than 1 hour ago).
   - a track of a warhorse leading east (done less than 2 hours ago).
   - a track of an Orc leading east (done less than 2 hours ago).
   - a track of an Orc coming from the west (done less than 2 hours ago).
   - a track of *a Man* leading east (done less than 7 hours ago).
   - a track of *a Man* coming from the west (done less than 7 hours ago).
   - a track of *a Man* leading east (done less than 8 hours ago).
   - a track of *a Dwarf* leading east (done less than 8 hours ago).
   - a track of *a Half-Elf* leading east (done less than 8 hours ago).
   - a track of *a Dwarf* leading east (done less than 8 hours ago).
   - two tracks of *a Man* coming from the west (done less than 8 hours ago).
   - two tracks of *a Dwarf* coming from the west (done less than 8 hours ago).
   - two tracks of *a Half-Elf* coming from the west (done less than 8 hours ago).
   - two tracks of *a Dwarf* coming from the west (done less than 8 hours ago).
   - a track of *a Man* leading west (done less than 8 hours ago).
   - a track of *a Dwarf* leading west (done less than 8 hours ago).
   - a track of *a Half-Elf* leading west (done less than 8 hours ago).
   - a track of *a Dwarf* leading west (done less than 8 hours ago).
   - a track of a Troll coming from the west (done less than 8 hours ago).
   - a track of a striped snake leading west (done less than 8 hours ago).
   - a track of a striped snake leading east (done less than 9 hours ago).
   - three tracks of a hungry warg leading west (done less than 10 hours ago).


You stop searching.

o R W C HP:Fine Mana:Hot>e
e
Old East Road
Exits: =East= South =West=.

o R W C HP:Fine Mana:Hot>Bend in the Old East Road
Exits: North East =South= =West=.

o R W C HP:Fine Mana:Hot>s
e
Bend in the Old East Road
Exits: =North= =East= South West.

o R W C HP:Fine Mana:Hot>e
Old East Road
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>Bend in the Old East Road
Xel is here, riding a hungry warg.
Exits: =North= East South =West=.

o R W C HP:Fine Mana:Hot>n

Xel leaves east riding a hungry warg.

o R W C HP:Fine Mana:Hot>Bend in the Old East Road
Exits: North =East= =South= West.

o R W C HP:Fine Mana:Hot>e
e
Old East Road
*a Dwarf* is standing here.
Exits: North =East= South =West=.

* R W C HP:Fine Mana:Hot>*a Dwarf* leaves north.

Bend in the Old East Road
Exits: North East =South= =West=.

o R W C HP:Fine Mana:Hot>w
kill *dwarf*
Old East Road
Exits: North =East= South =West=.

o R W C HP:Fine Mana:Hot>They aren't here.

o R W C HP:Fine Mana:Hot>n
kill *dwarf*
w
Plains Beside the Road
Exits: North East South West.

o R W C HP:Fine Mana:Hot>kill *dwarf*
They aren't here.

o R W C HP:Fine Mana:Hot>w
kill *dwarf*
Plains Beside the Road
Exits: North East South West.

o R W C HP:Fine Mana:Hot>They aren't here.

o R W C HP:Fine Mana:Hot>Plains Beside the Road
Exits: North East South West.

o R W C HP:Fine Mana:Hot>They aren't here.

o R W C HP:Fine Mana:Hot>e
e
Plains Beside the Road
Exits: North East South West.

o R W C HP:Fine Mana:Hot>td
Plains Beside the Road
Exits: North East South West.

o R W C HP:Fine Mana:Hot>tr *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Hot>s
Old East Road
Exits: North =East= South =West=.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Hot>s
Rocky Slope
Exits: North South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Hot>w
Bend in the Old East Road
Exits: =North= East South =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>w
Bend in the Old East Road
Exits: =North= =East= South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>w
Fields Beside the Road
Exits: North East.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>n
Old East Road
Exits: =East= South =West=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>w
Old East Road
A large WARNING SIGN is here.
sco
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: =East= =West=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>232/255 hit, 88/114 mana, and 73/125 moves.

o R W C HP:Fine Mana:Burning>Old East Road
Exits: North =East= =West=.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o R W C HP:Fine Mana:Burning>n
Windswept Ground
*a Dwarf* is resting here.
Exits: North South West.
Aha, you have found your victim!
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Fine Mana:Burning>kill *dwarf*
You strongly slash *a Dwarf*'s left arm and tickle it.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>cast 'harm' *dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west.

o R W C HP:Fine Mana:Burning>w
kill *dwarf*
Cracked Ground
*a Dwarf* is standing here.
Exits: North East.

* R W C HP:Fine Mana:Burning>
You approach *a Dwarf*, trying to slash him.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You lightly slash *a Dwarf*'s right arm and tickle it.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>sn
cast 'harm' *dwarf*
cha spell normal
Ok.

* R W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east.

o R W C HP:Fine Mana:Burning>
*a Dwarf* has arrived from the east.

* R W C HP:Fine Mana:Burning>e
Windswept Ground
Exits: North South West.
A cold hard wind lashes at your clothes making it difficult to walk.

o R W C HP:Fine Mana:Burning Move:Tired>w
kill *dwarf*
Cracked Ground
*a Dwarf* is standing here.
Exits: North East.

* R W C HP:Fine Mana:Burning Move:Tired>
You try to slash *a Dwarf*, but he parries successfully.

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>cast 'harm' *dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east.

o R W C HP:Fine Mana:Burning Move:Tired>
*a Dwarf* has arrived from the east.

* R W C HP:Fine Mana:Burning Move:Tired>
Snoochy narrates 'tell me if he heads west'

* R W C HP:Fine Mana:Burning Move:Tired>
*a Dwarf* leaves north.

o R W C HP:Fine Mana:Burning Move:Tired>kill *dwarf*
They aren't here.

o R W C HP:Fine Mana:Burning Move:Tired>n
kill *dwarf*
Windswept Ground
*a Dwarf* is standing here.
Exits: East South.
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Fine Mana:Burning Move:Tired>
You try to slash *a Dwarf*, but he parries successfully.

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
Suddenly, the sky clears. The storm has blown away.

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>cast 'harm' *dwarf*

*a Dwarf* barely pounds your left arm and tickles it.

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You start to concentrate...

Saving Haazheel.
*a Dwarf* pounds your left arm and tickles it.
Aye! 
You cannot concentrate any more...

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
Snoochy narrates 'the dwarf'

* R W C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>cast 'harm' *dwarf*
You start to concentrate...

Ok.
As you call on ancient powers, *a Dwarf* twists in great pain.

* R W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Fine>cast 'harm' *dwarf*
You start to concentrate...

Ok.
As you call on ancient powers, *a Dwarf* twists in great pain.

* R W C HP:Fine Mana:Warm Move:Tired *a Dwarf*:Hurt>cast 'harm' *dwarf*
You start to concentrate...

You dodge a bash from *a Dwarf* who loses his balance and falls.

*a Dwarf* stops resting, and clambers on his feet.
Ok.
As you call on ancient powers, *a Dwarf* twists in great pain.

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>cast 'lightning' *dwarf*
You start to concentrate...

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your left foot and tickles it.

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
You feel bolder.

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* strongly pounds your right foot and tickles it.

cast 'lightning' *dwarf*
* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
Xel narrates 'shit'

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
Your head stops stinging.

* R W C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
You start to concentrate...

Snoochy narrates 'some west of lb'

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R W C HP:Fine Mana:Icy Move:Tired *a Dwarf*:Bad>
Snoochy narrates 'fighting dwarf'
You dodge a bash from *a Dwarf* who loses his balance and falls.

* R W C HP:Fine Mana:Icy Move:Tired *a Dwarf*:Bad>
*a Dwarf* stops resting, and clambers on his feet.

* R W C HP:Fine Mana:Icy Move:Tired *a Dwarf*:Bad>ca
cha mood agg
Ok.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

o R W C HP:Fine Mana:Icy Move:Tired>s
kill *dwarf*
Cracked Ground
*a Dwarf* is standing here.
Exits: North East.

* R W C HP:Fine Mana:Icy Move:Tired>
You approach *a Dwarf*, trying to slash him.
The sun rises in the east.
*a Dwarf* bleeds from open wounds.

* R W C HP:Fine Mana:Icy Move:Tired *a Dwarf*:Bad>
A cold hard wind lashes at your clothes making it difficult to walk.
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
You barely slash *a Dwarf*'s right arm and tickle it.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
Xel narrates '6 outside priest'

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>cast 'lightning' *dwarf*
Alas, not enough mana flows through you...
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
You slash *a Dwarf*'s body.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
*a Dwarf* pounds your head very hard.

* R W C HP:Fine Mana:Icy Move:Slow *a Dwarf*:Bad>
You feel less protected.
*a Dwarf* pounds your right leg extremely hard.

* R W C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Bad>
You try to flee, but cannot!

* R W C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Bad>cw

You try to flee, but cannot!

* R W C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Bad>
Your head stops stinging.

* R W C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Bad>cha mood wimpy
Ok.

* R W C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Bad>cast 'lightning' *dwarf*

You flee head over heels.
Windswept Ground
Exits: East South.

* R W C HP:Hurt Mana:Icy Move:Slow>Alas, not enough mana flows through you...

* R W C HP:Hurt Mana:Icy Move:Slow>100
cha wimpy 100
Wimpy set to: 100

* R W C HP:Hurt Mana:Icy Move:Slow>s
Cracked Ground
*a Dwarf* is standing here.
Exits: North East.
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Hurt Mana:Icy Move:Weak>r

*Shin the Dwarf* has suddenly arrived riding a mountain mule.
*a Dwarf* has suddenly arrived.
*a Dwarf* has suddenly arrived.
*an Elf* has suddenly arrived riding a pack horse.
*Blanco the Stoor Hobbit* has suddenly arrived riding a mountain mule.
*Shin the Dwarf*'s blade starts to glow very brightly!

* R W C HP:Hurt Mana:Icy Move:Weak>
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Icy Move:Weak>sco
165/255 hit, 3/114 mana, and 6/125 moves.

* R W C HP:Hurt Mana:Icy Move:Weak>
*Blanco the Stoor Hobbit* tries to slash you, but your parry is successful.
*a Dwarf* slashes your left foot extremely hard.
You feel a strong ache there!

* R W C HP:Hurt Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>
You swiftly dodge *Shin the Dwarf*'s attempt to slash you.

* R W C HP:Hurt Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>st
Do you not consider fighting as standing?

* R W C HP:Hurt Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>flee

*a Dwarf* joins *Shin the Dwarf*'s fight.
*a Dwarf* cleaves your body extremely hard.

* R W C HP:Hurt Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>
You flee head over heels.
Windswept Ground
Exits: East South.

* R W C HP:Hurt Mana:Icy Move:Fainting>s
Cracked Ground
*a Dwarf* is standing here.
*Shin the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is here, riding a pack horse.
*Blanco the Stoor Hobbit* is here, riding a mountain mule.
Exits: North East.
A cold hard wind lashes at your clothes making it difficult to walk.
Suddenly, the sky clears. The storm has blown away.

* R W C HP:Hurt Mana:Icy Move:Exhausted>e
*Blanco the Stoor Hobbit* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>s

*Shin the Dwarf* quickly approaches, trying to slash you.

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>flee
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>s
No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>
*a Dwarf* joins *Shin the Dwarf*'s fight.

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>
*an Elf* utters the words 'judicandus dies'

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>gd
get draught pack
You get a flask of orkish draught from a leather backpack.

---ONLY 1 DRAUGHT AFTER CRAPPY REEQ---

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>qd

You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Hurt Mana:Icy Move:Exhausted *Blanco the Stoor Hobbit*:Healthy>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R W C HP:Wounded Mana:Icy Move:Tired *Blanco the Stoor Hobbit*:Healthy>flee

*an Elf* utters the words 'judicandus dies'

* R W C HP:Wounded Mana:Icy Move:Tired *Blanco the Stoor Hobbit*:Healthy>
You are already attempting to flee!
You flee head over heels.
Windswept Ground
Exits: East South.

* R W C HP:Wounded Mana:Icy Move:Slow>
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Wounded Mana:Icy Move:Weak>s
e
Cracked Ground
*a Dwarf* is standing here.
*Shin the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is here trying to concentrate, riding a pack horse.
*Blanco the Stoor Hobbit* is here, riding a mountain mule.
Exits: North East.

* R W C HP:Wounded Mana:Icy Move:Weak>s
*Blanco the Stoor Hobbit* quickly approaches, trying to slash you.

*an Elf* utters the words 'judicandus dies'
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>*Shin the Dwarf* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>flee

*a Dwarf* joins *Shin the Dwarf*'s fight.
*a Dwarf* slashes your body and tickles it.

* R W C HP:Wounded Mana:Icy Move:Weak *Blanco the Stoor Hobbit*:Healthy>s
You flee head over heels.
Windswept Ground
Exits: East South.

* R W C HP:Wounded Mana:Icy Move:Weak>Cracked Ground
*a Dwarf* is standing here.
*Shin the Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is here trying to concentrate, riding a pack horse.
*Blanco the Stoor Hobbit* is here, riding a mountain mule.
Exits: North East.
*a Dwarf* quickly approaches, trying to slash you.
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
*Shin the Dwarf* quickly approaches, trying to slash you.

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>e
*Blanco the Stoor Hobbit* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!
*an Elf* utters the words 'judicandus dies'

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>flee
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>e
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>e
No way! 
You are fighting for your life!
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
*Shin the Dwarf* sends you sprawling with a powerful bash.

e
* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
You try to flee, but cannot!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
Your head stops stinging.
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
*Blanco the Stoor Hobbit* sends you sprawling with a powerful bash.

* R W C HP:Wounded Mana:Icy Move:Exhausted *a Dwarf*:Healthy>
*Blanco the Stoor Hobbit* lightly slashes your left foot and tickles it.
You try to flee, but cannot!

* R W C HP:Wounded Mana:Icy Move:Fainting *a Dwarf*:Healthy>
*a Dwarf* strongly slashes your right arm.

* R W C HP:Wounded Mana:Icy Move:Fainting *a Dwarf*:Healthy>
Your head stops stinging.
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Fainting *a Dwarf*:Healthy>
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Icy Move:Fainting *a Dwarf*:Healthy>
*a Dwarf* pounds your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Shin the Dwarf* sends you sprawling with a powerful bash.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Icy Move:Fainting *a Dwarf*:Healthy>
*Shin the Dwarf* slashes your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
Your head stops stinging.
You flee head over heels.
Windswept Ground
Exits: North South West.

* R W C HP:Bad Mana:Icy Move:Exhausted>
A cold hard wind lashes at your clothes making it difficult to walk.

* R W C HP:Bad Mana:Icy Move:Exhausted>n
You are too exhausted to ride.
*Shin the Dwarf* has arrived from the west riding a mountain mule.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west riding a pack horse.
*Blanco the Stoor Hobbit* has arrived from the west riding a mountain mule.

* R W C HP:Bad Mana:Icy Move:Exhausted>
*Shin the Dwarf* quickly approaches, trying to slash you.

* R W C HP:Bad Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>
*a Dwarf* joins *Shin the Dwarf*'s fight.

* R W C HP:Bad Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>
*Blanco the Stoor Hobbit* quickly approaches, trying to slash you.
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Bad Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>
Suddenly, the sky clears. The storm has blown away.

* R W C HP:Bad Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>
*a Dwarf* slashes your left foot very hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>
*Shin the Dwarf* slashes your right foot very hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* W C HP:Dying Mana:Icy Move:Exhausted *Shin the Dwarf*:Healthy>

You are dead! Sorry...


o W C HP:Awful Mana:Icy Move:Exhausted>
WARNING: inactivity timeout in 10 seconds.
sco

* W C HP:Awful Mana:Icy Move:Fainting>2/255 hit, 5/114 mana, and 3/125 moves.

* W C HP:Awful Mana:Icy Move:Fainting>
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Haazheel2001-11-10 09:44:52
Sucked that i never fled east, kept fleeing north instead.
Unknown2001-11-10 10:25:26
heh did xel rip to?
Uber2001-11-10 10:59:03
look at all these slashing dwarves! ICK!
Oscarmeyer2001-11-10 13:24:33
Blanco (level 24) just soloed me in tbad. I *hate* those un-Tolkein bashing hobbits!
swork2001-11-10 14:08:04
So now slashing dwarves are "in"? *peer*, guess they want some "defence" so they dont instarip to orcs eh. wimpy pukes! offence is the key!
Pascal2001-11-10 16:19:05
WOw, that gotta hurt...
Ramangth2001-11-10 18:48:55
I thought Haazheel quit forever some months ago?
Mulefoot2001-11-10 20:17:07
Sorry didnt have mana for my str spell and still 28 game days for age. :( So slash about all i had atm. End of the day i wont need str and then i pound more then slash.
Mulefoot2001-11-10 22:16:27
Btw there was atleast 3 orc and 2 or three trolls in the area so was not as bad as it looked. And a man too. When we got to warrens we got charged by twice our numbers i think
HAHAHAHAHA2001-11-11 01:16:47
HAHAHAHAHAHA, fun to see you die you old bastard!
Kaldae2001-11-11 03:46:31
Slash+dwarf=glowsword..
Haazheel to Ram2001-11-11 12:47:12
Yes, i did quit (actually hardcore playing), only didn't send the goodbye log. I play Everquest some, also i take bigger part from real life so i play MUME maybe 2-5 (sometimes more) hours a week. At least i achieved what i hunted for 4 years (to be one of the great warlords). Novadays i only spam around to remind the most adrenaline-offering computer game in the world and the place where i lived like in a dream for all my university years.
Skojardu2001-11-11 14:30:28
Mr mulefoot - The sun rises in the east. hardly think there was any troll there heh.
Mulefoot2001-11-12 02:27:35
I said there was not just right there. But trolles was why we grouped in the first place then after that went smobing. But we didnt huge group to kill one moveless orc, not a whole lot of fun is it? And the wps kind of suck to :(
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