Nobody sez, good to be Ragas
posted by Ragas
2001-11-13 08:04:30
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Ragas is small orice now, magic is scariez, one day i be a big orcie, but this d
Rza and I were xping, and I was sleeping for hps, awoke to this.

HP:Fine>
That really HURT!
You fall, and hit yourself!
An orkish scout says 'I will rip your heart out, Lore!'
An orc apprentice yells 'HELP! Lore is trying to kill me in Hidden Cavern!'
*a noble Elf* swiftly dodges your attempt to crush him.
*a noble Elf* swiftly dodges an orkish scout's attempt to hit him.
An orc apprentice barely strikes *a noble Elf*'s right hand and tickles it.
*a noble Elf* tries to slash an orc apprentice, but he parries successfully.

* HP:Hurt *a noble Elf*:Fine an orc apprentice:Wounded>
*a noble Elf* begins some strange incantations...

* HP:Hurt *a noble Elf*:Fine an orc apprentice:Wounded>
*a noble Elf* utters the word 'zabrahpdjatz'
*a noble Elf* makes the earth tremble and shiver.
An orc apprentice is incapacitated and will slowly die, if not aided.
That really HURT!
You fall, and hit yourself!

* HP:Wounded *a noble Elf*:Fine an orc apprentice:Dying>
Rza has arrived from the east.
*a noble Elf* begins some strange incantations...

* HP:Wounded *a noble Elf*:Fine an orc apprentice:Dying>st

Rza leaves west.
An orkish scout lightly hits *a noble Elf*'s body and tickles it.

* HP:Wounded *a noble Elf*:Fine an orc apprentice:Dying>Do you not consider fighting as standing?

* HP:Wounded *a noble Elf*:Fine an orc apprentice:Dying>flee

*a noble Elf* utters the word 'zabrahpdjatz'
*a noble Elf* makes the earth tremble and shiver.
Your blood freezes as you hear an orc apprentice's death cry.
An orc apprentice is dead! R.I.P.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You fall, and hit yourself!
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine an orkish scout:Awful>
*a noble Elf* gets a pile of coins from the corpse of an orc apprentice.

* HP:Awful *a noble Elf*:Fine an orkish scout:Awful>
You flee head over heels.
A Natural Stairway
This hidden vertical tunnel rises almost straight up from the area below.
Natural handholds enable you to climb, though slowly.
Exits: East Up.

* HP:Awful>e
w
Hidden Cavern
This strange room seems much older than everything around it. The ground rock
is smooth and shaped with not a mark of any visible footprint. Stalactites
still hang true, seeming much larger than ones seen in more elevated areas.
The corpse of an orc apprentice is lying here.
An orkish scout is here, fighting *a noble Elf*.
*a noble Elf*, wielding a longsword, is here, fighting an orkish scout (glowing).
Exits: East West.

* HP:Awful>A Natural Stairway
This hidden vertical tunnel rises almost straight up from the area below.
Natural handholds enable you to climb, though slowly.
Exits: East Up.
Your blood freezes as you hear a death cry.
The earth trembles and shivers.

* HP:Awful>
*a noble Elf* has arrived from the east.

* HP:Awful>
*a noble Elf* quickly approaches, trying to slash you.
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>u
No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>
*a noble Elf* begins some strange incantations...

* HP:Awful *a noble Elf*:Fine>fle
You flee head over heels.
Hidden Cavern
This strange room seems much older than everything around it. The ground rock
is smooth and shaped with not a mark of any visible footprint. Stalactites
still hang true, seeming much larger than ones seen in more elevated areas.
The corpse of an orkish scout is lying here.
The corpse of an orc apprentice is lying here.
Exits: East West.

o HP:Awful>
The earth trembles and shivers.

o HP:Awful>w
A Natural Stairway
This hidden vertical tunnel rises almost straight up from the area below.
Natural handholds enable you to climb, though slowly.
*a noble Elf*, wielding a longsword, is standing here (glowing).
Exits: East Up.

* HP:Awful>u

*a noble Elf* fails to slash you.
You wish that your wounds would stop BLEEDING so much!
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>u
No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>fle
No way! 
You are fighting for your life!
Rza narrates 'lol nobl elf w noc'

* HP:Awful *a noble Elf*:Fine>
You flee head over heels.
Hidden Cavern
This strange room seems much older than everything around it. The ground rock
is smooth and shaped with not a mark of any visible footprint. Stalactites
still hang true, seeming much larger than ones seen in more elevated areas.
The corpse of an orkish scout is lying here.
The corpse of an orc apprentice is lying here.
Exits: East West.

o HP:Awful>e
A Side Tunnel in the Cavern
This tunnel emerges from the eastern end of the cavern to the west, a little
to the east it suddenly bends to the south and its clear that this tunnel
is not a natural one, it looks as if it was axed into the mountain with brute
force. The southern tunnel has been blocked with a huge pile of boulders, so
any further movement in that direction is impossible.
Exits: West.

o HP:Awful>w

*a noble Elf* has arrived from the west.

* HP:Awful>
You swiftly dodge *a noble Elf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
You try to crush *a noble Elf*, but he parries successfully.

* HP:Awful *a noble Elf*:Fine>w
No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>No way! 
You are fighting for your life!
Rza narrates 'come in!'

* HP:Awful *a noble Elf*:Fine>fle
You flee head over heels.
Hidden Cavern
This strange room seems much older than everything around it. The ground rock
is smooth and shaped with not a mark of any visible footprint. Stalactites
still hang true, seeming much larger than ones seen in more elevated areas.
The corpse of an orkish scout is lying here.
The corpse of an orc apprentice is lying here.
Exits: East West.

o HP:Awful>w
w
A Natural Stairway
This hidden vertical tunnel rises almost straight up from the area below.
Natural handholds enable you to climb, though slowly.
Exits: East Up.

* HP:Awful>
Alas, you cannot go that way...

* HP:Awful>u

*a noble Elf* has arrived from the east.

* HP:Awful>A Dark Lake
At this point, the river does end, emptying into a large, underground lake.
The water looks somehow unhealthy, with not a ripple to signify any life.
Exits: North Down.

o HP:Awful>e
Alas, you cannot go that way...
*a noble Elf* has arrived from below.

* HP:Awful>hn

*a noble Elf* leaves north.

o HP:Awful>n
Arglebargle, glop-glyf!?!

o HP:Awful>An Underground River
The stream widens considerably here, as well as picking up speed and volume.
To avoid being swept away, you are forced to stay towards the sides of the   
tunnel, which continues onward towards the south.
Exits: North South.

o HP:Awful>n
An Underground Stream
Widening slightly from the east, the stream makes a sharp bend to the east,
sloping downward as well. The water is faster here, due to the increased  
slope of the floor. Moss and lichen grow in abundance along glistening rocks.
*a noble Elf*, wielding a longsword, is standing here (glowing).
Exits: East South.

* HP:Awful>e

*a noble Elf* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
Your attempt to crush *a noble Elf* fails.

* HP:Awful *a noble Elf*:Fine>No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>fle
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful *a noble Elf*:Fine>e

*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful *a noble Elf*:Fine>fle

*a noble Elf* barely slashes your right hand and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful *a noble Elf*:Fine>
You are already attempting to flee!
*a noble Elf* begins some strange incantations...
You flee head over heels.
An Underground River
The stream widens considerably here, as well as picking up speed and volume.
To avoid being swept away, you are forced to stay towards the sides of the   
tunnel, which continues onward towards the south.
Exits: North South.

o HP:Awful>n
An Underground Stream
Widening slightly from the east, the stream makes a sharp bend to the east,
sloping downward as well. The water is faster here, due to the increased  
slope of the floor. Moss and lichen grow in abundance along glistening rocks.
*a noble Elf*, wielding a longsword, is standing here (glowing).
Exits: East South.

* HP:Awful>
*a noble Elf* quickly approaches, trying to slash you.
You crush *a noble Elf*'s left leg and tickle it.

* HP:Awful *a noble Elf*:Fine>ue

*a noble Elf* begins some strange incantations...

* HP:Awful *a noble Elf*:Fine>fle
Arglebargle, glop-glyf!?!

* HP:Awful *a noble Elf*:Fine>PANIC! 
You can't quit the fight!

* HP:Awful *a noble Elf*:Fine>
You flee head over heels.
An Underground River
The stream widens considerably here, as well as picking up speed and volume.
To avoid being swept away, you are forced to stay towards the sides of the   
tunnel, which continues onward towards the south.
Exits: North South.

o HP:Awful>
*a noble Elf* has arrived from the north.

* HP:Awful>
*a noble Elf* leaves south.

o HP:Awful>n
An Underground Stream
Widening slightly from the east, the stream makes a sharp bend to the east,
sloping downward as well. The water is faster here, due to the increased  
slope of the floor. Moss and lichen grow in abundance along glistening rocks.
Exits: East South.

o HP:Awful>e
u

*a noble Elf* has arrived from the south.

* HP:Awful>*a noble Elf* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>fle

*a noble Elf* begins some strange incantations...

* HP:Awful *a noble Elf*:Fine>
You flee head over heels.
An Underground Stream
Rising from some incredibly deep spring, a stream of clear water bubbles out
from a hole in the rock floor, trickling its way downwards to the west. 
Peering above, this natural cavern's height is immense, reaching as high
as the eye can see.
The corpse of a giant lizard is lying here.
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: East West.

o HP:Awful>e
Silvery Cavern
The rock face remains irregular still, shaping itself any which way it
chooses. Parts of the rock give off a silvery hue, lighting up the cavern,
seeming almost majestic to the naked eye.
Exits: West Up.

* HP:Awful>u

*a noble Elf* has arrived from the west.

* HP:Awful>Darkness
Twisting in the same pattern, this long, probing passage turns from the
east into another sharp drop into the pitch black depths.
Exits: West Down.

o HP:Awful>w
Darkness
The rock and stone twist and turn into strange patterns and formations, defying
the normal rock patterns seen above.
Exits: East Up.

o HP:Awful>y
u

*a noble Elf* has arrived from the east.

* HP:Awful>
You yawn. Feeling bored?

* HP:Awful>Limestone Tunnel
Twisting its way miles below the ground, the passage turns from the
east into another plunge into the inky blackness. To continue now would
mean exploring beneath the populated caves, to whatever lies hidden and
undisturbed.
Exits: West Down.

o HP:Awful>w

*a noble Elf* has arrived from below.

* HP:Awful>Limestone Tunnel
The tunnel bends from upwards towards the east. The rock here is basalt, 
granite, and veins of limestone. The weight of the caves themselves seems
to rest on this rock.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: East Up.
*a noble Elf* has arrived from the east.

* HP:Awful>
*a noble Elf* leaves up.

o HP:Awful>u
Limestone Cave
From the east, the tunnel plunges sharply downwards into the darkness. The
spikes here reach both the floor and the ceiling, forming fantastic columns 
of granite and limestone. The air here is damp, as if the weight of the    
stone has squeezed water from the rock itself.
*a noble Elf*, wielding a longsword, is standing here (glowing).
Exits: East Down.

* HP:Awful>
*a noble Elf* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>e
fle
*a noble Elf* begins some strange incantations...
No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>
You flee head over heels.
Limestone Tunnel
The tunnel bends from upwards towards the east. The rock here is basalt, 
granite, and veins of limestone. The weight of the caves themselves seems
to rest on this rock.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: East Up.

o HP:Awful>
You swiftly dodge a large bat's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

o HP:Awful a large bat:Healthy>e

You swiftly dodge a large bat's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

o HP:Awful a large bat:Healthy>No way! 
You are fighting for your life!

o HP:Awful a large bat:Healthy>fle

A large bat swiftly dodges your attempt to crush it.

o HP:Awful a large bat:Healthy>PANIC! 
You can't quit the fight!

o HP:Awful a large bat:Healthy>
A large bat fails to hit you.
You wish that your wounds would stop BLEEDING so much!

o HP:Awful a large bat:Healthy>fle

A large bat fails to hit you.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Limestone Cave
From the east, the tunnel plunges sharply downwards into the darkness. The
spikes here reach both the floor and the ceiling, forming fantastic columns 
of granite and limestone. The air here is damp, as if the weight of the    
stone has squeezed water from the rock itself.
*a noble Elf*, wielding a longsword, is standing here (glowing).
Exits: East Down.

* HP:Awful>
*a noble Elf* leaves down.

o HP:Awful>
You flee head over heels.
Underground Junction
An underground cavern splits off into smaller branches deep into the
darkness. The broken stumps of stalactites and stalagmites suggest this
deep traverse to be a naturally formed area into which the twisting tunnels
converged. The air is moist and the walls breathe seeping water that
trickles to small pools along the stoned floor. Eventually, the pools
form some sort of convergence and begin to move downward to the north.
Exits: North East South West Down.

o HP:Awful>e
Sloping Tunnel
From the intersection to the west, this passage takes a fairly straight 
plunge towards the east. Angled slightly downward, the gaping black hole
presses down on the ceiling. The smooth nature of the floor in contrast
to rough hewn sides suggests the passage to be well travelled. The
unmistakable smell of orcs hangs in the air.
The corpse of an orkish scout is lying here.
Exits: East West.

o HP:Awful>w
n

*a noble Elf* has arrived from the west.

* HP:Awful>n
*a noble Elf* leaves east.
Underground Junction
An underground cavern splits off into smaller branches deep into the
darkness. The broken stumps of stalactites and stalagmites suggest this
deep traverse to be a naturally formed area into which the twisting tunnels
converged. The air is moist and the walls breathe seeping water that
trickles to small pools along the stoned floor. Eventually, the pools
form some sort of convergence and begin to move downward to the north.
Exits: North East South West Down.

o HP:Awful>Wet Tunnel
This portion of the tunnels moves its way downward at a steady pace. Soon
you realize that you have descended a significant distance. The sounds of
booted feet echo around you, muffled in the damp air, giving you no clue
as to their general direction. Pools of water swarm into the room at an
even current from the south. Toward the northern section, the water level
is as high as two or three feet in depth. Dark blurs blink in and out of
sight in the murky water. Peering northward, the tunnels floor drops
dramatically allowing the flowing water to find a home.
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: North South.

o HP:Awful>
You need to swim to go there.

o HP:Awful>ns
e

Rza has arrived from the north.

* HP:Awful>e
Arglebargle, glop-glyf!?!

* HP:Awful>
Alas, you cannot go that way...
Rza leaves south.

o HP:Awful>
Alas, you cannot go that way...

o HP:Awful>
Rza has arrived from the south.

* HP:Awful>s

Rza giggles.

* HP:Awful>Underground Junction
An underground cavern splits off into smaller branches deep into the
darkness. The broken stumps of stalactites and stalagmites suggest this
deep traverse to be a naturally formed area into which the twisting tunnels
converged. The air is moist and the walls breathe seeping water that
trickles to small pools along the stoned floor. Eventually, the pools
form some sort of convergence and begin to move downward to the north.
Exits: North East South West Down.
Rza has arrived from the north.

* HP:Awful>
*a noble Elf* has arrived from the east.

* HP:Awful>e

You swiftly dodge *a noble Elf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
*a noble Elf* swiftly dodges your attempt to crush him.

* HP:Awful *a noble Elf*:Fine>No way! 
You are fighting for your life!

* HP:Awful *a noble Elf*:Fine>fle

*a noble Elf* begins some strange incantations...

* HP:Awful *a noble Elf*:Fine>
You flee head over heels.
Limestone Cave
From the east, the tunnel plunges sharply downwards into the darkness. The
spikes here reach both the floor and the ceiling, forming fantastic columns 
of granite and limestone. The air here is damp, as if the weight of the    
stone has squeezed water from the rock itself.
Exits: East Down.

o HP:Awful>
Rza has arrived from the east.

* HP:Awful>e

*a noble Elf* has arrived from the east.

* HP:Awful>
*a noble Elf* begins some strange incantations...

* HP:Awful>Underground Junction
An underground cavern splits off into smaller branches deep into the
darkness. The broken stumps of stalactites and stalagmites suggest this
deep traverse to be a naturally formed area into which the twisting tunnels
converged. The air is moist and the walls breathe seeping water that
trickles to small pools along the stoned floor. Eventually, the pools
form some sort of convergence and begin to move downward to the north.
Exits: North East South West Down.
Rza has arrived from the west.

* HP:Awful>
Rza leaves east.

o HP:Awful>e

*a noble Elf* has arrived from the west.

* HP:Awful>n
Sloping Tunnel
From the intersection to the west, this passage takes a fairly straight 
plunge towards the east. Angled slightly downward, the gaping black hole
presses down on the ceiling. The smooth nature of the floor in contrast
to rough hewn sides suggests the passage to be well travelled. The
unmistakable smell of orcs hangs in the air.
The corpse of an orkish scout is lying here.
Exits: East West.

o HP:Awful>
Alas, you cannot go that way...

o HP:Awful>
Rza has arrived from the east.

* HP:Awful>e

Rza leaves west.

o HP:Awful>A Worn Passageway
This tunnel probes its way from the east to a small cave north, sloping 
steadily downward. The floor here is worn not from time, but from the 
heavy step of thousands of boots. The jagged and protruding stone leaking 
from its steady interior wall makes it unclear on how the tunnel was made.
Exits: North West.

o HP:Awful>n
Small Cave
This natural cave looks rather old. The air here is damp, and the northern
and western walls bear no marks of any kind. To the east it looks as if
somebody has, rather brutally, battered the rock into a hole and then fitted
a large iron door there. To the south a small opening leads into a passage.
Exits: [East] South.

o HP:Awful>call
You call for the gate to be opened.

o HP:Awful>e

You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The irondoor is opened from the other side.

o HP:Awful>Orc Guard Room
This small chamber is evidently a guarded entrance to an Orkish lair, perhaps
to the feared Goblin Town itself. A massive stone door lies to the south,
hiding contorted tunnels infested by unknown fell beasts and cunning, evil
Orcs. The walls are scarred with many blood-encrusted scratches, as if someone
had used them to clean a sword. A half-hidden crack leads to a small natural
cave connected to the outside, where Goblins can waylay hapless travellers.
A sign has been scribbled near the crack.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Zipp, wielding a sacrificial knife, is sleeping here.
A hungry warg stands here, sniffing around for flesh.
Exits: South West Up.

o HP:Awful>
Zathdug the Monitor closes the irondoor.
Zathdug the Monitor locks the irondoor.

o HP:Awful>

5 HPS LEFT IN THE END, CLOSE CALLA.
Top of Page Down to last comment


Ragas2001-11-13 08:07:03
Ragas knows dis a boring log, but soz what? Go ahead and flame me, but I not get burned by you.
Digtakh2001-11-13 08:24:37
Brief; spam off
Juko2001-11-13 09:36:20
Holy shit turn spam off =P
Ragas2001-11-13 09:42:21
Hrm, so much has changed, didn't know of this featura
Aschit2001-11-13 14:12:28
What happened to Rza the half elf?
Fredde2001-11-13 14:24:54
HE CHANGED SIDES! CACKLE!!!!!!!!! =)
Ragas2001-11-13 14:31:28
Damn strait.
Rayden2001-11-13 18:11:21
Hmm.. Rza should change ego, not sides :P
Unknown2001-11-13 18:22:05
Nice escape.
Quiq2001-11-13 19:26:01
Ragas ya talk like a stoner or smth:)
ufffe2001-11-13 20:03:38
welll turn of the fa*cking brief mode
UFFE (The real2001-11-14 01:49:34
whos talking in my name?!
Ragas2001-11-14 22:33:59
Me, a stoner? *stare* *grin*
Ulynn2001-11-14 23:20:29
nice link ; ) i couldnt have focused with the link i have
Ragas2001-11-14 23:29:51
Me, a stoner? *stare* *grin*
Ragas2001-11-14 23:35:35
Not a nice link, I run at a whooping 49k (@#%& Junoweb)
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