You see in log...
Sorry for the beginning of the log cut off, but my scrollback wasn't long enough.
It starts pretty beginning of the fight on drawbridge in old fornost.
Glaze was totally eqless with his jagged-edged scimitar and plain, i was low fine,
atleast silm had enough mana.
4 pukes (Zubr, Dwarf, Elf and Stampe) on us fighting
* R W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
*Stampe the Harfoot Hobbit* intercepts Glaze's blow.
*Stampe the Harfoot Hobbit* avoids being bashed by Glaze who loses his balance and falls.
*Zubr the Dwarf* slashes your right leg extremely hard.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
Glaze stops resting, and clambers on his feet.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
Silm utters the word 'pabraw'
*a Dwarf* pounds your right foot extremely hard. (Buffing with warsword is no fun)
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
Your head stops stinging.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>bash
stand
Do you not consider fighting as standing?
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>bash
stand
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
*a Dwarf* has arrived from the west.
*Stampe the Harfoot Hobbit* avoids being bashed by Glaze who loses his balance and falls.
*Zubr the Dwarf* sends you sprawling with a powerful bash.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
*Zubr the Dwarf* slashes your left arm extremely hard.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Healthy>
Glaze strongly slashes *Stampe the Harfoot Hobbit*'s right arm and tickles it.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* slashes your right hand extremely hard.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
Glaze stops resting, and clambers on his feet.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
Silm utters the word 'pabraw'
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Zubr the Dwarf* strongly slashes your body and tickles it.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*a Dwarf* leaves east.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* avoids being bashed by Glaze who loses his balance and falls.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* slashes your right arm and tickles it.
Your head stops stinging.
You smite *Stampe the Harfoot Hobbit*'s right leg extremely hard.
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>Do you not consider fighting as standing?
* R W C HP:Hurt Mana:Warm *Stampe the Harfoot Hobbit*:Fine>Silm utters the word 'pabraw'
Glaze stops resting, and clambers on his feet.
*Stampe the Harfoot Hobbit* slashes your right foot and tickles it.
* R W C HP:Wounded Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Zubr the Dwarf* sends you sprawling with a powerful bash.
* R W C HP:Wounded Mana:Warm *Stampe the Harfoot Hobbit*:Fine>dism
*Zubr the Dwarf* slashes your left hand extremely hard.
You feel a strong ache there!
* R W C HP:Wounded Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
Silm utters the word 'pabraw'
You try to flee, but cannot!
* R W C HP:Wounded Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* slashes your right hand hard.
* R W C HP:Wounded Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
Your head stops stinging.
You flee head over heels.
Below the Drawbridge
A black snake is here, fighting *an Elf*.
A black snake is here, fighting *an Elf*.
*an Elf* is here, fighting a black snake.
Exits: North.
* R W C HP:Wounded Mana:Warm>
You are already standing.
A black snake lightly hits *an Elf*'s left arm and tickles it.
* R W C HP:Wounded Mana:Warm>Bash what or whom?
*an Elf* nocks a missile in an orkish shortbow.
* R W C HP:Wounded Mana:Warm>
You are already standing.
* R W C HP:Wounded Mana:Warm>
You stop riding a hungry warg.
* W C HP:Wounded Mana:Warm>dism
*Zubr the Dwarf* has suddenly arrived.
* W C HP:Wounded Mana:Warm>
You are not riding.
*an Elf* shoots a black snake's body extremely hard and shatters it.
Your blood freezes as you hear a black snake's death cry.
A black snake is dead! R.I.P.
get coins corpse
* W C HP:Wounded Mana:Warm>
You can't find a coins in the corpse.
*an Elf* closes the rubble.
* W C HP:Wounded Mana:Warm>le
lead
A hungry warg starts following you.
* W C HP:Wounded Mana:Warm>n
*Zubr the Dwarf* slashes your body very hard.
You feel a strong ache there!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>n
le (NOW IM TYPING LEAD MANY TIMES INSTEAD OF OPEN RUBBLE)
flee
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>le
flee
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>le
flee
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>le
flee
le
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Wounded>flee
le
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
You smite *Zubr the Dwarf*'s left arm extremely hard and shatter it.
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>flee (NOW I SEE THAT IM NOT THE ONLY ONE BEATEN)
le
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>flee
le
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>flee
le
lead
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>le
flee
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>le
le
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>le
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>le
le
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>
lead
No way!
You are fighting for your life!
*Zubr the Dwarf* sends you sprawling with a powerful bash.
le
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>le
op rubble
*Zubr the Dwarf* slashes your left hand extremely hard.
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>
Your head stops stinging.
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>op rubble
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
lead
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
You are already attempting to flee!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>lead
No way!
You are fighting for your life!
*an Elf* strongly shoots your right leg.
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
lead
No way!
You are fighting for your life!
*an Elf* nocks a missile in an orkish shortbow.
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>lead
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>bash
stand
lead
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm *Zubr the Dwarf*:Bad>
Ok.
You flee head over heels.
The Guards' Quarters
Exits: Up.
o W C HP:Bad Mana:Warm>bash
stand
You don't see any rubble here.
o W C HP:Bad Mana:Warm>u
Bash what or whom?
Ursula narrates 'MOI!'
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>Bash what or whom?
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>*Zubr the Dwarf* has suddenly arrived.
Bash what or whom?
* W C HP:Bad Mana:Warm>
You are already standing.
* W C HP:Bad Mana:Warm>Bash what or whom?
* W C HP:Bad Mana:Warm>
You are already standing.
*Zubr the Dwarf* leaves up.
o W C HP:Bad Mana:Warm>Bash what or whom?
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>Bash what or whom?
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>Bash what or whom?
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>Bash what or whom?
o W C HP:Bad Mana:Warm>
You are already standing.
o W C HP:Bad Mana:Warm>The Room of the Gate Guards
A falchion lies on the ground.
A small wooden shield is on the ground.
*Zubr the Dwarf* is standing here.
Exits: South Up Down.
* W C HP:Bad Mana:Warm>s
Inside the Gates
Exits: North =East= =West=.
o W C HP:Bad Mana:Warm>e
e
Road inside the Walls
Exits: =East= =West=.
* W C HP:Bad Mana:Warm>Road inside the Walls
Exits: =West= =Up=.
* W C HP:Bad Mana:Warm>100
cha wimp 100
Wimpy set to: 100
* W C HP:Bad Mana:Warm>narr zubr
Ok.
* W C HP:Bad Mana:Warm>cs
cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Warm>Silm has arrived from the west riding a hungry warg.
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear. (NOW DWARF MUST DIE!)
* W C HP:Wounded Mana:Cold>w
k *dwarf*
Road inside the Walls
Exits: =East= =West=.
* W C HP:Wounded Mana:Cold>w
They aren't here.
* W C HP:Wounded Mana:Cold>k *dwarf*
Inside the Gates
Exits: North =East= =West=.
o W C HP:Wounded Mana:Cold>w
k *dwarf*
They aren't here.
o W C HP:Wounded Mana:Cold>On the Castle's Drawbridge
*Zubr the Dwarf* is standing here.
*Stampe the Harfoot Hobbit* is standing here searching for tracks.
Exits: =East= =West= Down.
* W C HP:Wounded Mana:Cold>
You smite *Zubr the Dwarf*'s body extremely hard and shatter it.
*Zubr the Dwarf* slashes your right foot hard.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Bad>
*Zubr the Dwarf* panics, and attempts to flee.
*Zubr the Dwarf* leaves east.
* W C HP:Bad Mana:Cold>
*Stampe the Harfoot Hobbit* slashes your head.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>flee
*Zubr the Dwarf* has arrived from the east.
PANIC!
You can't quit the fight!
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
Glaze has arrived from the west riding a hungry warg.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
You flee head over heels.
Inside the Gates
Exits: North =East= =West=.
o W C HP:Bad Mana:Cold>e
k *dwarf*
Road inside the Walls
Exits: =East= =West=.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>w
Inside the Gates
Exits: North =East= =West=.
o W C HP:Bad Mana:Cold>50
cha wimp 50
Wimpy set to: 50
o W C HP:Bad Mana:Cold>w
k *dwarf*
On the Castle's Drawbridge
*Stampe the Harfoot Hobbit* is here, fighting Silm.
Silm is here, riding a hungry warg, fighting *Stampe the Harfoot Hobbit*.
*Zubr the Dwarf* is here, fighting Silm.
Exits: =East= =West= Down.
* W C HP:Bad Mana:Cold>
You smite *Zubr the Dwarf*'s right foot extremely hard and shatter it.
(i DO HIT HARD WHEN I SEE BLOOD)
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Awful Silm:Fine>k *dwarf*
You're already fighting!
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Awful Silm:Fine>k *dwarf*
You're already fighting!
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Awful Silm:Fine>k *dwarf*
You're already fighting!
Silm leaves east riding a hungry warg.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Awful>k *dwarf*
*Zubr the Dwarf* panics, and attempts to flee.
*Zubr the Dwarf* leaves west.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>
*Stampe the Harfoot Hobbit* quickly approaches, trying to slash you.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>w
k *dwarf*
No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>w
k *dwarf*
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
*Zubr the Dwarf* has arrived from the west.
Alas!
You failed to reach him through the melee.
flee
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
*Zubr the Dwarf* leaves down.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* slashes your right arm.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>They aren't here.
* W C HP:Bad Mana:Cold *Stampe the Harfoot Hobbit*:Fine>
You flee head over heels.
Inside the Gates
Silm is here, riding a hungry warg.
Exits: North =East= =West=.
o W C HP:Bad Mana:Cold>o W C HP:Bad Mana:Cold>
Silm leaves west riding a hungry warg.
o W C HP:Bad Mana:Cold>w
*Waldo the Dwarf* has arrived from the north. (BACKUP?)
o W C HP:Bad Mana:Cold>k *dwarf*
On the Castle's Drawbridge
*Stampe the Harfoot Hobbit* is here, fighting Silm.
Silm is here, riding a hungry warg, fighting *Stampe the Harfoot Hobbit*.
Exits: =East= =West= Down.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
w
k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
Sloping Path to the Old Castle
Exits: =East= =West=.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>e
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
On the Castle's Drawbridge
Silm is here, riding a hungry warg.
Exits: =East= =West= Down.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
Silm leaves west riding a hungry warg.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>k *dwarf*
They aren't here.
* W C HP:Bad Mana:Cold>
Silm has arrived from the west riding a hungry warg.
* W C HP:Bad Mana:Cold>d
k *dwarf*
Below the Drawbridge
The corpse of a black snake is lying here.
The corpse of a black snake is lying here.
*an Elf* is standing here.
A hungry warg stands here, sniffing around for flesh.
Glaze is here, riding a hungry warg, fighting *Stampe the Harfoot Hobbit*.
*Zubr the Dwarf* is here, fighting Glaze.
*Stampe the Harfoot Hobbit* is here, fighting Glaze.
Exits: North.
*Stampe the Harfoot Hobbit* closes the rubble.
*Stampe the Harfoot Hobbit* slashes Glaze's head hard and tickles it.
(SORRY GLAZE, I HAVE NO IDEA HOW U DIED BUT I SEE ONLY TICKLING HERE)
* W C HP:Bad Mana:Cold>Glaze opens the rubble.
You smite *Zubr the Dwarf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Zubr the Dwarf* is mortally wounded and will die soon if not aided.
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze panics, and attempts to flee.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze panics, and attempts to flee.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>op rubble
Glaze opens the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>It's already open!
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze opens the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>get all corpse
You can't find anything in the corpse.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
Glaze lightly slashes *Stampe the Harfoot Hobbit*'s right foot and tickles it.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>get all corpse
You can't find anything in the corpse.
Silm dismounts from a hungry warg, and stops riding it.
Glaze opens the rubble.
Glaze panics, and attempts to flee.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>Silm opens the rubble.
get all corpse
You can't find anything in the corpse.
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze opens the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>Glaze opens the rubble.
get all corpse
You can't find anything in the corpse.
Glaze panics, but can't stop fighting to flee.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
get all corpse
You can't find anything in the corpse.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
*an Elf* nocks a missile in an orkish shortbow.
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>Silm opens the rubble.
get all corpse
You can't find anything in the corpse.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze opens the rubble.
Glaze panics, but can't stop fighting to flee.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>*Stampe the Harfoot Hobbit* closes the rubble.
get all corpse
You can't find anything in the corpse.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold *Zubr the Dwarf*:Dying Glaze:Hurt>ga
get all corpse
You can't find anything in the corpse.
*an Elf* nocks a missile in an orkish shortbow.
You smite *Zubr the Dwarf*'s left foot extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Zubr the Dwarf*'s death cry.
*Zubr the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Zubr the Dwarf*.
Glaze slashes *Stampe the Harfoot Hobbit*'s left foot and tickles it.
* W C HP:Bad Mana:Cold>Silm opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
get all corpse
The icy grasp of a shadow blocks your attempt!
Glaze panics, and attempts to flee.
(NO LOOT THIS TIME)
* W C HP:Bad Mana:Cold>
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* slashes Glaze's right arm hard and tickles it.
* W C HP:Bad Mana:Cold>
*Stampe the Harfoot Hobbit* closes the rubble.
Glaze opens the rubble.
Glaze panics, and attempts to flee.
* W C HP:Bad Mana:Cold>
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold>op rubble
Glaze opens the rubble.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold>
Ok.
*an Elf* shoots Glaze's head extremely hard.
A shadow whispers 'I won't allow the looting of my fallen body!'
Glaze panics, and attempts to flee.
* W C HP:Bad Mana:Cold>n
*an Elf* nocks a missile in an orkish shortbow.
*Stampe the Harfoot Hobbit* closes the rubble.
* W C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
Glaze opens the rubble.
Silm leaves north.
* W C HP:Bad Mana:Cold>n
The Guards' Quarters
Silm is standing here.
Exits: Up.
o W C HP:Bad Mana:Cold>
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>n
op rubble
n
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>op rubble
You don't see any rubble here.
o W C HP:Bad Mana:Cold>u
Silm leaves up.
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>
You don't see any rubble here.
o W C HP:Bad Mana:Cold>The Room of the Gate Guards
A falchion lies on the ground.
A small wooden shield is on the ground.
Silm is standing here.
Exits: South Up Down.
o W C HP:Bad Mana:Cold>s
Inside the Gates
Exits: North =East= =West=.
o W C HP:Bad Mana:Cold>ri
w
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.
o R W C HP:Bad Mana:Cold>On the Castle's Drawbridge
Exits: =East= =West= Down.
* R W C HP:Bad Mana:Cold>w
Sloping Path to the Old Castle
Exits: =East= =West=.
* R W C HP:Bad Mana:Cold>w
Sloping Path to the Old Castle
A moneybag made of rough leather is lying here.
Exits: =North= =East=.
* R W C HP:Bad Mana:Cold>
Silm mounts on a hungry warg, and begins riding it.
* R W C HP:Bad Mana:Cold>narr out
Ok.
(TO MAKE CLEAR THAT I'M NOT FIGHTING ANYMORE)
* R W C HP:Bad Mana:Cold>n
Sloping Path to the Old Castle
Exits: =North= =South=.
* R W C HP:Bad Mana:Cold>n
n
Sloping Path to the Old Castle
Exits: =North= East =South= West.
* R W C HP:Bad Mana:Cold>e
n
Silm toriseb 'lase jlaga'
Bend in the Path
Exits: North =East= =South=.
* R W C HP:Bad Mana:Cold>n
n
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: =North= =East= =West=.
* R W C HP:Bad Mana:Cold>Ruined King's Road
Exits: =North= =South=.
* R W C HP:Bad Mana:Cold>Ruined King's Road
Exits: =North= =South=.
* R W C HP:Bad Mana:Cold>Ruined King's Road
Exits: North =East= =South= West.
* R W C HP:Bad Mana:Cold>narr zubr dies
Ok.
* R W C HP:Bad Mana:Cold>n
Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Bad Mana:Cold>n
Oops!
You cannot go there riding!
* R W C HP:Bad Mana:Cold>look
Among the Trees
A fallow deer is grazing peacefully here.
Silm is here, riding a hungry warg driven by you.
* R W C HP:Bad Mana:Cold>w
At the Breach in the Wall
A fallow deer is grazing peacefully here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East West.
* R W C HP:Bad Mana:Cold>w
Forest outside the Breach in the Wall
Exits: East West.
* R W C HP:Bad Mana:Cold>w
Green Forest
The corpse of a white wolf is lying here.
Exits: East South West.
* R W C HP:Bad Mana:Cold>w
A Small River
A squirrel scampers around here, looking for nuts from the trees.
A boar cub is playing here, and exploring the wide world.
A fierce wolverine is here, snarling at you.
Exits: North East West.
* R W C HP:Bad Mana:Cold>sa bad
emote rumbles: bad
Ok.
* R W C HP:Bad Mana:Cold>rem buckler
put buckler pack
get sword pack
wield broadsword
put sword pack
get bejewelled pack
hold bejewelled
You stop using a wooden target shield.
* R W C HP:Bad Mana:Cold>
You put a wooden target shield in a leather backpack.
* R W C HP:Bad Mana:Cold>
You get an engraved broadsword from a leather backpack.
* R W C HP:Bad Mana:Cold>
You stop using a great warsword.
You confidently wield an engraved broadsword, looking very evil-minded.
* R W C HP:Bad Mana:Cold>
You put a great warsword in a leather backpack.
* R W C HP:Bad Mana:Cold>cw
You get a bejewelled shield from a leather backpack.
* R W C HP:Bad Mana:Cold>
You fasten a bejewelled shield on your arm, becoming very impressive.
* R W C HP:Bad Mana:Cold>cha mood wimpy
Ok.
* R W C HP:Bad Mana:Cold>
A squirrel leaves east.
* R W C HP:Bad Mana:Cold>w
Silm drinks water from a water skin.
A Small River
Exits: East South.
* R W C HP:Bad Mana:Cold>e
n
A Small River
A boar cub is playing here, and exploring the wide world.
A fierce wolverine is here, snarling at you.
Exits: North East West.
* R W C HP:Bad Mana:Cold>n
A Small Bridge
Exits: North South.
* R W C HP:Bad Mana:Cold>n
A Small River
A river otter splashes playfully here.
Exits: North East South.
* R W C HP:Bad Mana:Cold>n
Green Forest
Exits: East South.
* R W C HP:Bad Mana:Cold>
Alas, you cannot go that way...
* R W C HP:Bad Mana:Cold>e
The North Downs
Exits: East South West.
* R W C HP:Bad Mana:Cold>e
The North Downs
Exits: East South West.
* R W C HP:Bad Mana:Cold>e
The North Downs
Exits: East West.
* R W C HP:Bad Mana:Cold>e
Hills of the North Downs
Exits: East West.
* R W C HP:Bad Mana:Cold>e
Hills of the North Downs
Exits: East West.
You smell blood.
You suddenly notice a lynx.
* R W C HP:Bad Mana:Cold>e
High Hill in the North Downs
Exits: East West.
* R W C HP:Bad Mana:Cold>
Silm toriseb 'pean rentima nüüd' (MUST RENT NOW)
* R W C HP:Bad Mana:Cold>e
Ford in the North Downs
Exits: South West.
* R W C HP:Bad Mana:Cold>s
Grove of Trees
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
* R W C HP:Bad Mana:Cold>s
s
Small Grove of Trees
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
Exits: North East South.
* R W C HP:Bad Mana:Cold>s
s
Outside the Walls of Fornost
A small flask has been left here on the ground.
There are two fine pelts here.
On the ground, there are two large pieces of raw meat.
A piece of raw meat is on the ground.
There are two receipts here.
Exits: North East South West.
You smell blood.
You suddenly notice a ruffian.
* R W C HP:Bad Mana:Cold>Silm sits down and rests.
Light Forest
Exits: North East South West.
* R W C HP:Bad Mana:Cold Move:Tired>Edge of a Light Forest
Exits: North East South West.
* R W C HP:Bad Mana:Cold Move:Tired>sa jooxen
emote rumbles: jooxen (RUNNING)
Ok.
* R W C HP:Bad Mana:Cold Move:Tired>s
Dark Forest
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Tired>s
Dark Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Tired>clap silm
You clap for him.
o R W C HP:Bad Mana:Cold>s
Dark Path
Exits: North East South West.
o R W C HP:Bad Mana:Cold Move:Tired>sa tanu su harmidele
emote rumbles: tanu su harmidele (THANKS TO YOUR HARMS)
Ok.
o R W C HP:Bad Mana:Warm>cs
cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
o R W C HP:Wounded Mana:Icy>cast 'cure light'
Alas, not enough mana flows through you...
Now silm loses link and i must spam him through 3 ranger packs
to make his way home
FINALLY I WANT TO THANK BRAVE PUKES WHO EVENTUALLY GAVE US FIGHT
THANK YOU!