What a day.....
Well, lets see here.... Already got stabbed by a
Hobbit out west with a group of 8 trolls and an
orc... Tsejov offers me a ruby, so I spam to dt
and come accross a dwarf... Well, my chances of
getting in just dropped... Either way...
Base of a Cliff
*a sturdy Dwarf* is standing here.
Exits: East West.
* R W C Move:Tired>*a sturdy Dwarf* leaves east.
e
e
Base of a Cliff
A large sack is on the ground.
*a sturdy Dwarf* is standing here.
Exits: East West.
* R W C Move:Tired>*a sturdy Dwarf* leaves east.
e
A Path by the River
*a sturdy Dwarf* is standing here.
Exits: East West.
You begin to see some clouds.
The frost is making the ground feel solid.
* R W C Move:Tired>e
*a sturdy Dwarf* leaves east.
A Path by the River
*a sturdy Dwarf* is standing here.
Exits: East South West.
* R W C Move:Tired>u
You feel yourself exposed.
*a sturdy Dwarf* pounds your body extremely hard and shatters it.
That really HURT!
// Ouch, prick....
No way!
You are fighting for your life!
You try to pierce *a sturdy Dwarf*, but he parries successfully.
* R W C HP:Hurt Move:Tired *a sturdy Dwarf*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt Move:Tired *a sturdy Dwarf*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt Move:Tired *a sturdy Dwarf*:Healthy>f
No way!
You are fighting for your life!
* R W C HP:Hurt Move:Tired *a sturdy Dwarf*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt Move:Tired *a sturdy Dwarf*:Healthy>w
You flee head over heels.
A Path by the River
Exits: East West.
* R W C HP:Hurt Move:Tired>Base of a Cliff
A large sack is on the ground.
Exits: East West.
The clouds begin to disappear.
The ground no longer feels frosty.
* R W C HP:Hurt Move:Tired>w
w
Base of a Cliff
Exits: East West.
* R W C HP:Hurt Move:Tired>s
Base of a Cliff
Exits: East South.
* R W C HP:Hurt Move:Tired>Base of a Cliff
Exits: North West.
* R W C HP:Hurt Move:Tired>w
w
w
You begin to feel thirsty.
* R W C HP:Hurt Move:Tired>Base of a Cliff
A lone hawk soars high above you.
Exits: East West.
* R W C HP:Hurt Move:Tired>Base of a Cliff
A lone hawk soars high above you.
Exits: East West.
* R W C HP:Hurt Move:Tired>Base of a Cliff
Exits: East South West.
* R W C HP:Hurt Move:Slow>nar dwarf dt
*a sturdy Dwarf* has arrived from the east.
* R W C HP:Hurt Move:Slow>
Ok.
*a sturdy Dwarf* leaves west.
// Okay, that bought me a second or two...
* R W C HP:Hurt Move:Slow>e
e
e
e
Base of a Cliff
A lone hawk soars high above you.
Exits: East West.
* R W C HP:Hurt Move:Slow>e
e
Base of a Cliff
A lone hawk soars high above you.
Exits: East West.
* R W C HP:Hurt Move:Slow>Base of a Cliff
Exits: North West.
* R W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>n
e
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>e
*a sturdy Dwarf* has arrived from the west.
Base of a Cliff
Exits: East South.
* R W C HP:Hurt Move:Slow>e
*a sturdy Dwarf* has arrived from the south.
Base of a Cliff
Exits: East West.
* R W C HP:Hurt Move:Slow>e
e
Base of a Cliff
A large sack is on the ground.
Exits: East West.
* R W C HP:Hurt Move:Slow>u
A Path by the River
Exits: East West.
You begin to see some clouds.
The frost is making the ground feel solid.
* R W C HP:Hurt Move:Slow>e
A Path by the River
Exits: East South West.
* R W C HP:Hurt Move:Slow>Path at the Base of a Cliff
Exits: East West.
* R W C HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>e
A Road by the River
Exits: East West.
* R W C HP:Hurt Move:Slow>A Path up an Incline
*Snowy the Noldorin Elf* is here, riding a warhorse.
Exits: East West.
* R W C HP:Hurt Move:Slow>e
*Snowy the Noldorin Elf* leaves west riding a warhorse.
// Oh no... Okay, dt blocked... :(
u
End of the Cliff
Exits: West Up.
* R W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>u
A Road up a Mountain
Exits: North East Down.
* R W C HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* R W C HP:Hurt Move:Slow>e
*a sturdy Dwarf* has arrived from below.
Grey Mountains
Exits: North East West.
* R W C HP:Hurt Move:Slow>n
Grey Mountains
Exits: North East West.
* R W C HP:Hurt Move:Slow>n
A Broken Road
Exits: East South West.
* R W C HP:Hurt Move:Weak>
Alas, you cannot go that way...
* R W C HP:Hurt Move:Weak>w
*a sturdy Dwarf* has arrived from the west.
* R W C HP:Hurt Move:Weak>n
*a sturdy Dwarf* leaves east.
* R W C HP:Hurt Move:Weak>A Crumbling Road
Exits: North East South West.
* R W C HP:Hurt Move:Weak>*Snowy the Noldorin Elf* has arrived from the west riding a warhorse.
Mossy Path
Exits: North South.
* R W C HP:Hurt Move:Weak>
*Snowy the Noldorin Elf* has arrived from the south riding a warhorse.
* R W C HP:Hurt Move:Weak>s
*Snowy the Noldorin Elf* leaves north riding a warhorse.
* R W C HP:Hurt Move:Weak>s
A Crumbling Road
*a sturdy Dwarf* is standing here.
Exits: North East South West.
* R W C HP:Hurt Move:Weak>e
*a sturdy Dwarf* carefully examines the ground around him, looking for tracks...
Grey Mountains
Exits: North East West.
* R W C HP:Hurt Move:Weak>e
Grey Mountains
Exits: North East West.
* R W C HP:Hurt Move:Weak>n
Grey Mountains
Exits: North South West.
* R W C HP:Hurt Move:Weak>A Road through the Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of an orkish patrol-leader is lying here.
Exits: [North] East South West.
* R W C HP:Hurt Move:Weak>call
lead
You call for the door to be opened.
* R W C HP:Hurt Move:Weak>n
You stop riding a pack horse.
A pack horse starts following you.
*Snowy the Noldorin Elf* has arrived from the west riding a warhorse.
* W C HP:Hurt Move:Weak>n
*a sturdy Dwarf* has arrived from the south.
* W C HP:Hurt Move:Weak>
*a sturdy Dwarf* pounds your left leg extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
You try to pierce *a sturdy Dwarf*, but he parries successfully.
* W C HP:Wounded Move:Weak *a sturdy Dwarf*:Healthy>n
No way!
You are fighting for your life!
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed door.
You hear a *click* in a lock.
The door is opened from the other side.
// Wow, it isn't blocked.... But don't matter now..
* W C HP:Wounded Move:Weak *a sturdy Dwarf*:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Grey Mountains
Exits: North South West.
* W C HP:Wounded Move:Fainting>
You are too exhausted.
A cockroach has arrived from the south.
* W C HP:Wounded Move:Fainting>
*a sturdy Dwarf* has arrived from the north.
A cockroach panics, and attempts to flee.
A cockroach leaves south.
* W C HP:Wounded Move:Fainting>w
*a sturdy Dwarf* quickly approaches, trying to pound you.
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>
You flee head over heels.
You carefully try to walk on the frozen water.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>s
w
No way!
You are fighting for your life!
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>No way!
You are fighting for your life!
You flee head over heels.
You are too exhausted.
You carefully try to walk on the frozen water.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>f
No way!
You are fighting for your life!
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>
You try to pierce *a sturdy Dwarf*, but he parries successfully.
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>
You are already attempting to flee!
You flee head over heels.
You carefully try to walk on the frozen water.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Fainting *a sturdy Dwarf*:Healthy>say dam
emote softly says 'dam'
Ok.
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
*a sturdy Dwarf* pounds your left leg extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
// Okay, this part is interesting... who the hell cured me?
// Musta been dwarf....
* W C HP:Dying Move:Fainting *a sturdy Dwarf*:Healthy>
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Move:Fainting>
*Snowy the Noldorin Elf* utters the words 'diesilla barh'
You feel less protected.
You're killed by the lightning bolt sent by *Snowy the Noldorin Elf*.
You are dead! Sorry...
// Yeah yeah.... :(
Got a few spells up... revealed eq....
Tsejov tells you 'you died to dwarf? :('
* W C HP:Hurt Mana:Cold>pray
You kneel down and worship the Dark Lord.
You are frozen to death by the might of the unnamable power you summoned.
* W C HP:Hurt Mana:Cold>
Saving Celeste.
* W C HP:Hurt Mana:Cold>
In response to your plea, you feel your soul probed by a scrutinising Red Eye.
At once your body is engulfed within the Black Lord's will and there is nothing
left but a consuming darkness...
* W C HP:Hurt Mana:Cold>
The pain stops, your vision clears and you realize that you are elsewhere.
Narrow Canyon
// Okay, where the hell am I.....
* W C HP:Hurt Mana:Warm>tell tsejov no, snowy....
Ok.
* W C HP:Hurt Mana:Warm>
The clouds begin to disappear.
* W C HP:Hurt Mana:Warm>
Tsejov tells you 'comfs :('
* W C HP:Hurt Mana:Warm>
*a Hobbit* has arrived from the west riding a pony.
* W C HP:Hurt Mana:Warm>
*a Hobbit* leaves east riding a pony.
// Christ, give me a break will ya...
* W C HP:Hurt Mana:Warm>tell tsejov dwarf actually figured I was lowbie and was going to spare me... snow
n
Ok.
* W C HP:Hurt Mana:Warm>
Tsejov narrates 'why you spammed me?'
* W C HP:Hurt Mana:Warm>n
Alas, you cannot go that way...
* W C HP:Hurt Mana:Warm>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Warm>exit
q
East -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
// Interesting, no hobbit.....
* W C HP:Hurt Mana:Warm>search quick
You begin to search ...
// Oh, go figure...
*Throg the Dwarf* has arrived from the west.
*Throg the Dwarf* leaves east.
e
*Throg the Dwarf* has arrived from the east.
You didn't find anyone.
* W C HP:Hurt Mana:Warm>e
You feel yourself exposed.
*Throg the Dwarf* slashes your left leg extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Warm *Throg the Dwarf*:Healthy>e
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Warm *Throg the Dwarf*:Healthy>
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Warm *Throg the Dwarf*:Healthy>f
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Warm *Throg the Dwarf*:Healthy>
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Warm *Throg the Dwarf*:Healthy>
You feel less protected.
You are dead! Sorry...
// Ah, the typical life of a BN... Okay, spells up, lets get atleast one
of my corpses....
* W C HP:Fine Mana:Burning>pray
You kneel down and worship the Dark Lord.
You are frozen to death by the might of the unnamable power you summoned.
* W C HP:Fine Mana:Burning>
In response to your plea, you feel your soul probed by a scrutinising Red Eye.
At once your body is engulfed within the Black Lord's will and there is nothing
left but a consuming darkness...
* W C HP:Fine Mana:Burning>
The pain stops, your vision clears and you realize that you are elsewhere.
Angmarian Trail
// Walked towards dt....
* W C HP:Fine Mana:Burning>w
Trail to the Misty Mountains
Exits: East West.
// Not a single gentleman about to let a little bn girl get away...
* W C HP:Fine Mana:Burning>Trail Meets a Tributary of the Bruinen
The corpse of a demon wolf is lying here.
*Throg the Dwarf* is resting here.
Exits: North East South West.
* W C HP:Fine Mana:Burning>Trail to the Misty Mountains
Exits: East West.
* W C HP:Fine Mana:Burning>w
w
w
A Trail above the Rapids
Exits: East West.
* W C HP:Fine Mana:Burning>Trail to the Misty Mountains
Exits: East West.
* W C HP:Fine Mana:Burning>Trail to the Misty Mountains
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East West.
* W C HP:Fine Mana:Burning>s
w
Alas, you cannot go that way...
* W C HP:Fine>w
A Washed Out Trail
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East South.
Thick ice covers the water.
* W C HP:Fine>w
Alas, you cannot go that way...
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>w
Bend in the Trail
Exits: North East West.
The ground is very frosty.
* W C HP:Fine>Trail to the Misty Mountains
Exits: East West.
* W C HP:Fine>w
w
Trail to the Misty Mountains
Exits: North East West.
The rain has stopped.
The ground no longer feels frosty.
* W C HP:Fine>Trail to the Misty Mountains
Exits: East South West.
* W C HP:Fine>e
n
// Btw, is throg using triggers?
*Throg the Dwarf* has arrived from the east.
* W C HP:Fine>
You feel yourself exposed.
*Throg the Dwarf* slashes your body extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
*Throg the Dwarf* swiftly dodges your attempt to hit him.
* W C HP:Bad *Throg the Dwarf*:Healthy>No way!
You are fighting for your life!
* W C HP:Bad *Throg the Dwarf*:Healthy>f
No way!
You are fighting for your life!
You flee head over heels.
Trail to the Misty Mountains
Exits: North East West.
* W C HP:Bad>e
You flee head over heels.
Trail to the Misty Mountains
Exits: East South West.
* W C HP:Bad>n
Trail to the Misty Mountains
Exits: North East West.
* W C HP:Bad>e
Tributary of the Bruinen
Exits: North East South West.
* W C HP:Bad>e
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: North West.
It starts to rain.
The ice is getting thick.
* W C HP:Bad>e
Alas, you cannot go that way...
* W C HP:Bad>
Alas, you cannot go that way...
Xelloss narrates 'charmander blind =p'
* W C HP:Bad>n
n
You carefully try to walk on the frozen water.
Bend in the River
Exits: East South.
* W C HP:Bad>
Alas, you cannot go that way...
* W C HP:Bad>e
e
You carefully try to walk on the frozen water.
Tributary of the Bruinen
Exits: East West.
* W C HP:Bad>
You carefully try to walk on the frozen water.
Peaceful Rapids
A grey wolf is here, salivating profusely.
Exits: East West.
* W C HP:Bad>e
e
You carefully try to walk on the frozen water.
Whitewater Rapids
A sturdy pack horse is standing here.
Exits: East West.
* W C HP:Bad>
You carefully try to walk on the frozen water.
Rough Whitewater Rapids
Exits: East West.
* W C HP:Bad Move:Tired>w
You carefully try to walk on the frozen water.
Whitewater Rapids
A sturdy pack horse is standing here.
Exits: East West.
* W C HP:Wounded Move:Tired>ride pack
e
Tsejov narrates ':)'
* W C HP:Wounded Move:Tired>
You pick up a pack horse's reins, and start riding him.
* R W C HP:Wounded Move:Tired>Rough Whitewater Rapids
Exits: East West.
* R W C HP:Wounded Move:Tired>e
n
Tributary of the Bruinen
Exits: East West.
* R W C HP:Wounded Move:Tired>
Alas, you cannot go that way...
* R W C HP:Wounded Move:Tired>e
n
// *SCCCCCCRRRRRRRREEEEEEEEAAAAAAAAAAAMMMMMMMMMM* They just won't
// leave me alone....
A Shallow Section of the River
*a sturdy Dwarf* is resting here.
Exits: North East South West.
* R W C HP:Wounded Move:Tired>Foothills of the Grey Mountains
Exits: South West.
The ground is very frosty.
* R W C HP:Wounded Move:Tired>n
w
u
*a sturdy Dwarf* has arrived from the south.
Alas, you cannot go that way...
* R W C HP:Wounded Move:Tired>u
Climbing into the Grey Mountains
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East Up.
* R W C HP:Wounded Move:Tired>*a sturdy Dwarf* has arrived from the east.
Climbing into the Grey Mountains
Exits: Up Down.
* R W C HP:Wounded Move:Tired>w
Grey Mountains
Exits: West Down.
* R W C HP:Wounded Move:Tired>w
Grey Mountains
Exits: East West.
* R W C HP:Wounded Move:Tired>A Road through the Grey Mountains
A small campfire burns here, its low flames giving off only a little light.
Exits: [North] East South West.
The rain has stopped.
The ground no longer feels frosty.
* R W C HP:Wounded Move:Tired>
You hear a *click* in a lock.
The door is opened from the other side.
* R W C HP:Wounded Move:Tired>
Balthazar has arrived from the north.
* R W C HP:Wounded Move:Tired>
*a sturdy Dwarf* has arrived from the east.
* R W C HP:Wounded Move:Tired>
You feel less protected.
*a sturdy Dwarf* pounds your right arm extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Move:Tired *a sturdy Dwarf*:Healthy>yell fuck off
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Move:Tired *a sturdy Dwarf*:Healthy>sulk
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Move:Tired>
You feel a strong ache there!
You are dead! Sorry...
// Okay, this is getting rediculous, spells up, pray....
// Move a few trying to figure out where I am...
Slope up the Mountain
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.
* W C HP:Fine Mana:Hot Move:Tired>e
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
H
H
H
H
*splat*
You have just come to an abrupt ending.
You are dead! Sorry...
// Please note, this is all in the expanse of under 30 minutes...