Vanakurat dies and i almost follow
posted by Dur
2001-11-20 13:16:02
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Not a great log, but people complain about the lack of them. Desc. in log
/////////////////////////////////////////////////////////////////////////////////////////////
// Sorry if it's just half a log, but my scrollback is not long enough for all of it       //
//											   //
// Story is: met *troll* (Vanakurat) at priest and decided to fight. After some skirmishes // 
// we end up fighting before portcullis: Vanakurat called the gate open everytime he       //
// bashed me, to make me flee inside. So i set wimpy 0 and prepared to fight to the bitter //
// end. When the log starts we have been fighting for a few minutes already. Later i was   //
// told that Vanakurat was berserking.							   //
/////////////////////////////////////////////////////////////////////////////////////////////



* R C HP:Hurt *a Troll*:Bad>bash
st
Your bash at *a Troll* sends him sprawling.

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?
The portcullis closes quietly.
You hear a *click* in a lock.

* R C HP:Hurt *a Troll*:Bad>Wimpy set to: 0

* R C HP:Hurt *a Troll*:Bad>
Bash someone already bashed? Aren't we funny?

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?

* R C HP:Hurt *a Troll*:Bad>
Bash someone already bashed? Aren't we funny?
You slash *a Troll*'s head extremely hard.
Your victim is shocked by your hit!

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?

* R C HP:Hurt *a Troll*:Bad>
You slash *a Troll*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R C HP:Hurt *a Troll*:Bad>bash
st
Bash someone already bashed? Aren't we funny?

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?

* R C HP:Hurt *a Troll*:Bad>bash
st
Bash someone already bashed? Aren't we funny?

* R C HP:Hurt *a Troll*:Bad>bash
st
Do you not consider fighting as standing?
*a Troll* seems to have recovered his senses.

* R C HP:Hurt *a Troll*:Bad>*a Troll* calls for the portcullis to be opened.

bash
st
You hear a *click* in a lock.
The portcullis is opened from the other side.

* R C HP:Hurt *a Troll*:Bad>
*a Troll* sends you sprawling with a powerful bash.

* R C HP:Hurt *a Troll*:Bad>
*a Troll* calls for the portcullis to be opened.

* R C HP:Hurt *a Troll*:Bad>
*a Troll* hits your right arm extremely hard.

bash
st
* R C HP:Hurt *a Troll*:Bad>bash
st

A voice yells back, 'The portcullis is open! Stop bothering me!'

* R C HP:Hurt *a Troll*:Bad>bash
st

Your head stops stinging.
The portcullis closes quietly.
You hear a *click* in a lock.
You slash *a Troll*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?

* R C HP:Hurt *a Troll*:Bad>bash
st
Your bash at *a Troll* sends him sprawling.

* R C HP:Hurt *a Troll*:Bad>Do you not consider fighting as standing?
You slash *a Troll*'s head extremely hard and shatter it.

* R C HP:Hurt *a Troll*:Awful>
You slash *a Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* R C HP:Hurt *a Troll*:Awful>
*a Troll* seems to have recovered his senses.

* R C HP:Hurt *a Troll*:Awful>bash
st
You dodge a bash from *a Troll* who loses his balance and falls. <--With this bash in i
                                                                    would have been
*Spears the Mountain Troll* has arrived from the west.              Dur stew.

*Spears the Mountain Troll* hits your body extremely hard.

Your bash at *a Troll* sends him sprawling.

* R C HP:Wounded *a Troll*:Awful>Do you not consider fighting as standing?
Zhrek narrates 'oooh +5 ob banded =)'

* R C HP:Wounded *a Troll*:Awful>
You slash *a Troll*'s left arm extremely hard and shatter it.

* R C HP:Wounded *a Troll*:Awful>
*Spears the Mountain Troll* sends you sprawling with a powerful bash.<-- ehm maybe i am 
                                                                         Dur stew after all
* R C HP:Wounded *a Troll*:Awful>
*a Troll* seems to have recovered his senses.

* R C HP:Wounded *a Troll*:Awful>
*Spears the Mountain Troll* hits your left arm extremely hard and shatters it.
You feel a strong ache there!

* R C HP:Bad *a Troll*:Awful>flee

*a Troll* hits your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

*a Troll* calls for the portcullis to be opened.
Your head stops stinging.
*Spears the Mountain Troll* hits your left foot extremely hard and shatters
it.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad *a Troll*:Awful>
You flee head over heels. <--Phew just before the portcullis 
Tributary of the Mitheithel                               was opened.  
Exits: East South West.
The water is frozen solid.

* R C HP:Bad>
Saving DUR.

* R C HP:Bad>w
*a Troll* has arrived from the east.
*Spears the Mountain Troll* has arrived from the east.
Rocky Plains
Exits: East South West.
The ground is frozen solid.

* R C HP:Bad>w

*a Troll* has arrived from the east.

* R C HP:Bad>*a Troll* quickly approaches, trying to hit you.
No way! 
You are fighting for your life!

* R C HP:Bad *a Troll*:Awful>w

You slash *a Troll*'s left foot extremely hard and shatter it.
*a Troll* is mortally wounded and will die soon if not aided.

* R C HP:Bad *a Troll*:Dying>*Spears the Mountain Troll* has arrived from the ea
st.
No way! 
You are fighting for your life!

* R C HP:Bad *a Troll*:Dying>flee
You flee head over heels.
Barren Hills
Exits: East South West.

* R C HP:Bad>e
Rocky Plains
*a Troll* is lying here, mortally wounded.
*Spears the Mountain Troll* is standing here.
Exits: East South West.
*Spears the Mountain Troll* leaves west.

* R C HP:Bad>kill *troll*
* R C HP:Bad *a Troll*:Dying>
*Spears the Mountain Troll* has arrived from the west.

* R C HP:Bad *a Troll*:Dying>
You slash *a Troll*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Troll*'s death cry.
*a Troll* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Troll*.


// Time to run for my life... Bad and ate one more hit after that...that means like //
// 50 hps on me.     								    //

* R C HP:Bad>flee
You flee head over heels.
Tributary of the Mitheithel
Exits: East South West.
The water is frozen solid.

* R C HP:Bad>w
Rocky Plains
The corpse of *a Troll* is lying here.
*Spears the Mountain Troll* is standing here.
The shadow of *a Troll* is floating here.
Exits: East South West.
The ground is frozen solid.

* R C HP:Bad>w
Barren Hills
Exits: East South West.

* R C HP:Bad>s
Barren Hills
Exits: North East South West.

* R C HP:Bad>s
Plains Beside the Road
A grey hare stands alert, looking and listening for predators.
A snake slithers towards you.
Exits: North East South West.
Laeghen narrates 'holy shit hero aids stab:)))'

* R C HP:Bad>s
Old East Road
A snake slithers towards you.
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.

* R C HP:Bad>
You swiftly dodge a slithering snake's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
You slash a slithering snake's tail very hard and shatter it.

* R C HP:Bad a slithering snake:Hurt>cha mood wimp

*Spears the Mountain Troll* has arrived from the west.

* R C HP:Bad a slithering snake:Hurt>
Ok.
You slash a slithering snake's tail extremely hard and shatter it.
A slithering snake is mortally wounded and will die soon if not aided.

* R C HP:Bad a slithering snake:Dying>flee

*Spears the Mountain Troll* hits your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much! <-- Mommy!!!!

* R C HP:Awful a slithering snake:Dying>
You flee head over heels.
Bend in the Old East Road
Exits: North East =South= =West=.

* R C HP:Awful>w
Old East Road
A slithering snake is lying here, mortally wounded.
A grey hare stands alert, looking and listening for predators.
*Spears the Mountain Troll* is standing here.
Exits: North =East= South =West=.

* R C HP:Awful>w
*Spears the Mountain Troll* leaves east.
Bend in the Old East Road
A large eagle soars above you.
Exits: North =East= =South= West.

* R C HP:Awful>s
Bend in the Old East Road
Exits: =North= East South =West=.

// and off i went...that was close                                              //

 
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Aschit2001-11-20 14:29:54
Nice work :)
Gift2001-11-20 14:37:29
you was lucky :) Nice going ...
David2001-11-20 15:24:30
tihith.. we gotta get our duells back on dude! =P
Vanakurat2001-11-20 16:31:32
I was level 22 at that time, and went berserk there :) but when i saw i am loosing cos u have nice defence i called for backup to save me :) Was fun :)
dur2001-11-20 17:03:39
I was REALLY hoping you would have gone berserking! And you did! Nasty move to try to make me flee inside...
And i was lucky, yes. Very lucky at the end.
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