Wanted dead or ALIVE is a lie.
It's in rma format.
*>li saddleA grocer tells you 'Sorry, we are closed. We will open at 8am tomorrow.' <<<<<<<< Here i go afk for less than 2 mins (didnt think i have to rent each time i wanna go bathroom)
*>
A merchant has arrived from the east.
*>
A merchant stops using a lantern.
*>
Saving Maiden.
*>
A merchant leaves east.
*>
A scholar has arrived from the east.
*>
A scholar stops using a lantern.
*>
A Dúnadan soldier says 'It has been reported that "Maiden performed fearsome
sorcerous arts".
You're under arrest Maiden. Follow me and you'll be fairly
judged.'
*>
Almarian narrates 'laugh :)'
*>
A grocer says 'We won't repeat that a lot of times Maiden, you'd better follow
me'
*>
A Dúnadan soldier leaves east.
An experienced Dúnadan officer leaves east.
*>
A grocer says 'We won't repeat that a lot of times Maiden, you'd better follow
me'
*>
A scholar leaves east.
*>
Saving Maiden.
*>
A grocer says 'We won't repeat that a lot of times Maiden, you'd better follow
me'
*>
Almarian narrates 'Let the Snaga's do that instead? :) '
*>
A grocer says 'Last warning Maiden, follow me or a bounty will be placed upon
your head'
*>
A grocer says 'Well Maiden, I must kill you now.''
A grocer yells 'Maiden is now wanted dead or alive in Fornost!'
A grocer slashes your left arm and tickles it.
You hit a grocer's left foot and tickle it.
* HP:Fine a grocer:Fine>
You flee head over heels.
Western End of Market Square
There is an old street-lamp on the border of the street.
Exits: North East South West.
* HP:Fine>
A man has arrived from the east.
* HP:Fine>
A man leaves east.
* HP:Fine>
A townsman has arrived from the east.
* HP:Fine>
A townsman leaves north.
*>rem halberd
You aren't wearing a halberd.
*>l
Western End of Market Square
There is an old street-lamp on the border of the street.
*>xexit
North - Narrow Alley
East - Market Square
South - Western End of Market Square
West - The Traveller's Shop
*>
A townsman has arrived from the north.
*>eq
You are using:
<worn on forearm> a metal buckler (used)
<worn on head> a thick chain mail coif (brand new)
<worn on body> a ring mail hauberk (brand new)
<worn about body> a cave-bear fur (used)
<worn on arms> a pair of ring mail sleeves (brand new)
<worn on hands> a pair of chain mail gloves (brand new)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a spiked collar (brand new)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
*>w
The Traveller's Shop
A small flask has been left here on the ground.
A folded piece of paper is lying here.
A large skin is lying here.
A large grocer is here, waiting to buy or sell some goods.
A stocky mountain mule is here, waiting to serve.
Exits: East.
*>follow grocer
You now follow a grocer.
*>i
A grocer yells 'Maiden has been found at 'The Traveller's Shop' after escaping Fornost's justice!'
You stop following a grocer.
A grocer slashes your right arm very hard and tickles it.
* HP:Fine a grocer:Healthy>
You are carrying:
a halberd (brand new)
a forest green cloak (brand new)
a sickly green mushroom
a small plant, with long leaves
* HP:Fine a grocer:Healthy>
You flee head over heels.
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North East South West.
* HP:Fine>
A townsman leaves west.
* HP:Fine>qwhere
Players in your zone
--------------------
Barodum - Ranger's Guild
Yonwin - Gate in the Palisade
Martijn - The Tailor's Shop
Dinuant - Craftsmen's Alley
Maiden - Western End of Market Square
Caligor - The Corridor
Zandros - The Tailor's Shop
Loran - The Crown of Arnor Inn
* HP:Fine>ieq
You are carrying:
a halberd (brand new)
a forest green cloak (brand new)
a sickly green mushroom
a small plant, with long leaves
* HP:Fine>
You are using:
<worn on forearm> a metal buckler (used)
<worn on head> a thick chain mail coif (brand new)
<worn on body> a ring mail hauberk (brand new)
<worn about body> a cave-bear fur (used)
<worn on arms> a pair of ring mail sleeves (brand new)
<worn on hands> a pair of chain mail gloves (brand new)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a spiked collar (brand new)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
* HP:Fine>wfollow grocerThe Traveller's Shop
A small flask has been left here on the ground.
A folded piece of paper is lying here.
A large skin is lying here.
A large grocer is here, waiting to buy or sell some goods.
A stocky mountain mule is here, waiting to serve.
A man passes by, intent on his business.
Exits: East.
* HP:Fine>
You now follow a grocer.
* HP:Fine>
A townsman leaves east.
* HP:Fine>shr
You shrug.
* HP:Fine>
A grocer yells 'Maiden has been found at 'The Traveller's Shop' after escaping Fornost's justice!'
You stop following a grocer.
A grocer lightly slashes your right hand and tickles it.
You lightly hit a grocer's left arm and tickle it.
* HP:Fine a grocer:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine a grocer:Fine>
You flee head over heels.
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North East South West.
* HP:Fine>e
Market Square
There is an old street-lamp on the border of the street.
A wealthy merchant is slowly strolling around here.
A woman is here, looking for someone to chat with.
Exits: North East South West.
* HP:Fine>w
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North East South West.
* HP:Fine>follow man
You now follow a townsman.
* HP:Fine>l
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
* HP:Fine>wostat
OB: 72%, DB: 8%, PB: 18%, Armour: 62%. Wimpy: 253. Mood: aggressive.
Needed: 537,245 xp, 0 tp. Gold: 8. Alert: normal.
Affected by:
- noquit
- panic
* HP:Fine>
A townsman leaves south.
Western End of Market Square
There is an old street-lamp on the border of the street.
A wealthy merchant is slowly strolling around here.
A simple servant quietly walks around, performing his duties.
A man passes by, intent on his business.
* HP:Fine>nar i cant follow grocer for them to arrest me
Ok.
* HP:Fine>foll
A woman has arrived from the east.
* HP:Fine>
You stop following a townsman.
You will not follow anyone else now.
* HP:Fine>
A merchant leaves north.
A servant leaves north.
* HP:Fine>w
The Grocery
A large grocer is here, waiting to buy or sell some goods.
An insolent scholar is here, pondering.
Exits: East.
* HP:Fine>e
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
A woman is here, looking for someone to chat with.
A rugged-looking man is standing here.
Exits: North East South West.
* HP:Fine>s
Craftsmen's Alley
There is an old street-lamp on the border of the street.
An insolent scholar is here, pondering.
Exits: North South West.
A scholar has arrived from the south.
* HP:Fine>lllead
Lead what?
* HP:Fine>n
Western End of Market Square
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
A rugged-looking man is standing here.
Exits: North East South West.
* HP:Fine>n
Western End of Market Square
There is an old street-lamp on the border of the street.
A wealthy merchant is slowly strolling around here.
A simple servant quietly walks around, performing his duties.
Exits: North East South West.
* HP:Fine>we
The Traveller's Shop
A small flask has been left here on the ground.
A folded piece of paper is lying here.
A large skin is lying here.
A large grocer is here, waiting to buy or sell some goods.
A stocky mountain mule is here, waiting to serve.
Exits: East.
* HP:Fine>Western End of Market Square
There is an old street-lamp on the border of the street.
A wealthy merchant is slowly strolling around here.
A simple servant quietly walks around, performing his duties.
Exits: North East South West.
A mountain mule has arrived from the west.
* HP:Fine>riA mountain mule stops following you.
You pick up a mountain mule's reins, and start riding him.
* R HP:Fine>ss
Western End of Market Square
There is an old street-lamp on the border of the street.
A rugged-looking man is standing here.
Exits: North East South West.
* R HP:Fine>w
Craftsmen's Alley
There is an old street-lamp on the border of the street.
An insolent scholar is here, pondering.
An insolent scholar is here, pondering.
Exits: North South West.
* R HP:Fine>ww
Short Street
There is an old street-lamp on the border of the street.
Exits: East West.
* R HP:Fine>Short Street
There is an old street-lamp on the border of the street.
Exits: North East West.
* R HP:Fine>Junction on the King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
* R HP:Fine>lllead
You stop riding a mountain mule.
A mountain mule starts following you.
* HP:Fine>w
Ranger's Guild
A small, loyal beagle is here, eager to please.
A small, loyal beagle is here, eager to please.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
Barodum is resting here.
Exits: East.
A mountain mule has arrived from the east.
* HP:Fine>
A ranger yells 'Maiden has been found at 'Ranger's Guild' after escaping Fornost's justice!'
A ranger hits your body hard and tickles it.
* HP:Fine a ranger:Healthy>
You flee head over heels.
Junction on the King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
* HP:Fine>follow manI see no person by that name here!
* HP:Fine>w
Ranger's Guild
A small, loyal beagle is here, eager to please.
A small, loyal beagle is here, eager to please.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
Barodum is resting here.
A stocky mountain mule is here, waiting to serve.
Exits: East.
* HP:Fine>follow man
You now follow a ranger.
* HP:Fine>shr
You shrug.
* HP:Fine>l
Ranger's Guild
A small, loyal beagle is here, eager to please.
A small, loyal beagle is here, eager to please.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
Barodum is resting here.
A stocky mountain mule is here, waiting to serve.
* HP:Fine>
A ranger yells 'Maiden has been found at 'Ranger's Guild' after escaping Fornost's justice!'
You stop following a ranger.
A ranger hits your right foot and tickles it.
* HP:Fine a ranger:Healthy>
You flee head over heels.
Junction on the King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
* HP:Fine>wfollow 3.manRanger's Guild
A small, loyal beagle is here, eager to please.
A small, loyal beagle is here, eager to please.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
Barodum is resting here.
A stocky mountain mule is here, waiting to serve.
Exits: East.
* HP:Fine>I see no person by that name here!
* HP:Fine>
Barodum says 'mine linnast v2lja'
* HP:Fine>e
Junction on the King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
A mountain mule has arrived from the west.
* HP:Fine>riA mountain mule stops following you.
You pick up a mountain mule's reins, and start riding him.
* R HP:Fine>s
The King's Road
There is an old street-lamp on the border of the street.
Exits: North South West.
* R HP:Fine>ss
The King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
* R HP:Fine>s
By the Gate
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
Exits: North [South] West.
* R HP:Fine>s
The Irongate seems to be closed.
* R HP:Fine>The Irongate seems to be closed.
* R HP:Fine>n
A Dúnadan soldier slashes your left foot and tickles it.
You barely hit a Dúnadan soldier's body and tickle it.
* R HP:Fine a Dúnadan soldier:Fine>No way!
You are fighting for your life!
A Dúnadan soldier strongly slashes your right leg and tickles it.
You flee head over heels.
Overgrown Ruins
A little boy is here, running around.
Exits: North East West.
* R HP:Fine>
A Dúnadan soldier has arrived from the east.
* R HP:Fine>n
It is pitch black...
You are in a city.
o R HP:Fine>n
It is pitch black...
You are in a city.
o R HP:Fine>
A Dúnadan soldier has arrived from the south.
A Dúnadan soldier yells 'Maiden has been found at 'Cockfighting Grounds' after escaping Fornost's justice!'
A Dúnadan soldier slashes your body hard.
You barely hit a Dúnadan soldier's right hand and tickle it.
* R HP:Fine a Dúnadan soldier:Fine>yell hea öelda
Ok.
* R HP:Fine a Dúnadan soldier:Fine>
You flee head over heels.
Old, Wild-grown Park
A Dúnadan soldier is here busily performing his duties.
Exits: North East South West.
* R HP:Fine>follow man
You now follow a Dúnadan soldier.
A Dúnadan soldier has arrived from the north.
* R HP:Fine>
Martijn narrates 'maidon wanted dead or alive in fnost *gig*'
You stop following a Dúnadan soldier.
A Dúnadan soldier lightly slashes your left foot and tickles it.
* R HP:Fine a Dúnadan soldier:Healthy>
A Dúnadan soldier quickly approaches, trying to slash you.
You flee head over heels.
The King's Road
There is an old street-lamp on the border of the street.
Exits: North East South West.
* R HP:Fine>
A Dúnadan soldier has arrived from the west.
* R HP:Fine>ss
By the Gate
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
Exits: North [South] West.
A Dúnadan soldier strongly slashes your right foot.
You feel a strong ache there!
You barely hit a Dúnadan soldier's head and tickle it.
* R HP:Fine a Dúnadan soldier:Fine>No way!
You are fighting for your life!
* R HP:Fine a Dúnadan soldier:Fine>pr
You flee head over heels.
Overgrown Ruins
A little boy is here, running around.
An old man is walking around, cleaning up.
A Dúnadan soldier is here busily performing his duties.
Exits: North East West.
* R HP:Fine>change mood wimpy
Ok.
* R HP:Fine>
A Dúnadan soldier strongly slashes your body and tickles it.
* R HP:Hurt a Dúnadan soldier:Fine>n
No way!
You are fighting for your life!
You flee head over heels.
By the Gate
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
Exits: North [South] West.
* R HP:Hurt>n
The King's Road
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
Exits: North East South West.
* R HP:Hurt>nn
The King's Road
There is an old street-lamp on the border of the street.
Exits: North South West.
* R HP:Hurt>Junction on the King's Road
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
Exits: North East South West.
* R HP:Hurt>nn
The King's Road
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
Exits: North South West.
* R HP:Hurt>Ruined King's Road
A Dúnadan soldier is here busily performing his duties.
Exits: South West.
* R HP:Hurt>n
Alas, you cannot go that way...
o R HP:Hurt>ww
It is pitch black...
You are in a city.
o R HP:Hurt>The King's Road by the Palisade
A beggar is here, asking for a few coins.
Exits: North East South.
* R HP:Hurt>prchange mood wimpy
Ok.
* R HP:Hurt>n
It is pitch black...
You are in a city.
o R HP:Hurt>w
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
Exits: East South [West].
* R HP:Hurt>
An experienced Dúnadan officer slashes your body very hard.
* R HP:Hurt an experienced Dúnadan officer:Healthy>lllead
No way!
You are fighting for your life!
You flee head over heels.
It is pitch black...
You are in a city.
o R HP:Hurt>f
You flee head over heels.
Oops!
You cannot go there riding!
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
Exits: East South [West].
* R HP:Hurt>
An experienced Dúnadan officer quickly approaches, trying to slash you.
* R HP:Hurt an experienced Dúnadan officer:Healthy>
You flee head over heels.
It is pitch black...
You are in a city.
o R HP:Hurt>ws
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
Exits: East South [West].
* R HP:Hurt>Oops!
You cannot go there riding!
* R HP:Hurt>
A Dúnadan gateguard yells 'Maiden has been found at 'Gate in the Palisade' after escaping Fornost's justice!'
A Dúnadan gateguard lightly slashes your right hand and tickles it.
* R HP:Hurt a Dúnadan gateguard:Healthy>
An experienced Dúnadan officer slashes your body very hard.
You feel a strong ache there!
You flee head over heels.
PANIC!
You couldn't escape!
* R HP:Hurt a Dúnadan gateguard:Healthy>open Irongate
You don't see any irongate here.
* R HP:Hurt a Dúnadan gateguard:Healthy>
You flee head over heels.
Oops!
You cannot go there riding!
PANIC!
You couldn't escape!
* R HP:Hurt a Dúnadan gateguard:Healthy>
An experienced Dúnadan officer slashes your left leg very hard.
You feel a strong ache there!
* R HP:Hurt a Dúnadan gateguard:Healthy>prchange mood wimpy
Ok.
You flee head over heels.
Oops!
You cannot go there riding!
It is pitch black...
You are in a city.
o R HP:Hurt>lllead
You stop riding Something.
o HP:Hurt>
Barodum narrates 'someone open gates for her ?'
A Dúnadan soldier has arrived from the south.
* HP:Hurt>ws
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
Exits: East South [West].
A mountain mule has arrived from the east.
* HP:Hurt>Guardhouse
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A cockroach is scuttling across the floor carrying some debris.
Exits: North [Up].
A mountain mule has arrived from the north.
A cockroach panics, and attempts to flee.
A cockroach leaves north.
* HP:Hurt>
A Dúnadan soldier strongly slashes your body.
You feel a strong ache there!
* HP:Wounded a Dúnadan soldier:Healthy>
A Dúnadan soldier lightly slashes your body and tickles it.
* HP:Wounded a Dúnadan soldier:Healthy>
An experienced Dúnadan officer lightly slashes your left leg and tickles it.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded a Dúnadan soldier:Healthy>f
You are already attempting to flee!
* HP:Wounded a Dúnadan soldier:Healthy>
A Dúnadan soldier slashes your right hand hard.
You feel a strong ache there!
You flee head over heels.
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
A cockroach is scuttling across the floor carrying some debris.
A Dúnadan soldier is here busily performing his duties.
Exits: East South [West].
* HP:Wounded>
A cockroach panics, and attempts to flee.
A cockroach leaves south.
* HP:Wounded>e
The King's Road by the Palisade
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
Exits: North South West.
* HP:Wounded>e
Alas, you cannot go that way...
* HP:Wounded>0cast 'word of recall'
You start to concentrate...
A Dúnadan soldier lightly slashes your right foot and tickles it.
Aye!
You cannot concentrate any more...
* HP:Wounded a Dúnadan soldier:Healthy>
Glaran narrates 'ehh'
A Dúnadan soldier strongly slashes your right leg.
A Dúnadan soldier has arrived from the west.
You flee head over heels.
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
Exits: East South [West].
* HP:Wounded>s
An experienced Dúnadan officer slashes your head.
* HP:Wounded an experienced Dúnadan officer:Healthy>e
No way!
You are fighting for your life!
A Dúnadan soldier has arrived from the east.
* HP:Wounded an experienced Dúnadan officer:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Guardhouse
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A stocky mountain mule is here, waiting to serve.
A cockroach is scuttling across the floor carrying some debris.
Exits: North [Up].
* HP:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
A cockroach panics, and attempts to flee.
A cockroach leaves north.
A Dúnadan soldier lightly slashes your head.
* HP:Wounded a Dúnadan soldier:Healthy>
A Dúnadan soldier slashes your left foot.
* HP:Bad a Dúnadan soldier:Healthy>
An experienced Dúnadan officer slashes your body hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Gate in the Palisade
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is standing here.
A Dúnadan gateguard is standing here.
Yonwin is standing here.
A Dúnadan soldier is here busily performing his duties.
A cockroach is scuttling across the floor carrying some debris.
Exits: East South [West].
* HP:Bad>
A cockroach panics, and attempts to flee.
A cockroach leaves east.
A Dúnadan soldier has arrived from the east.
* HP:Bad>
An experienced Dúnadan officer quickly approaches, trying to slash you.
A Dúnadan soldier has arrived from the east.
* HP:Bad an experienced Dúnadan officer:Healthy>ee
No way!
You are fighting for your life!
You flee head over heels.
The King's Road by the Palisade
A Dúnadan soldier is here busily performing his duties.
A cockroach is scuttling across the floor carrying some debris.
Exits: North South West.
* HP:Bad>
Alas, you cannot go that way...
A cockroach panics, and attempts to flee.
A cockroach leaves north.
A Dúnadan soldier has arrived from the west.
* HP:Bad>f
A Dúnadan soldier slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
Saving Maiden.
* HP:Bad a Dúnadan soldier:Healthy>
You are already attempting to flee!
You flee head over heels.
The King's Road by the Palisade
A beggar is here, asking for a few coins.
A Dúnadan soldier is here busily performing his duties.
Exits: North East South.
* HP:Bad>n
The King's Road by the Palisade
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
Exits: North South West.
A Dúnadan soldier yells 'Maiden has been found at 'The King's Road by the Palisade' after escaping Fornost's justice!'
A Dúnadan soldier quickly approaches, trying to slash you.
* HP:Bad a Dúnadan soldier:Healthy>f
A Dúnadan soldier lightly slashes your right foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad a Dúnadan soldier:Healthy>e
You are already attempting to flee!
A Dúnadan soldier has arrived from the west.
A Dúnadan soldier has arrived from the south.
You flee head over heels.
The King's Road by the Palisade
A beggar is here, asking for a few coins.
Exits: North East South.
* HP:Bad>feIt is pitch black...
You are in a city.
o HP:Bad>
You flee head over heels.
It is pitch black...
You are in a city.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>e
Alas, you cannot go that way...
o HP:Bad>0cast 'word of recall'
You start to concentrate...
Lek narrates 'help her'
A Dúnadan soldier has arrived from the west.
A Dúnadan soldier has arrived from the west.
A Dúnadan soldier has arrived from the west.
* HP:Bad Mana:Burning>
The Circular Temple
A large bulletin board is mounted on a wall here.
Your vision is troubled and you feel disoriented.
* HP:Bad Mana:Burning>
You slowly regain your bearings as your head clears.
* HP:Bad Mana:Burning>qwhere
Players in your zone
--------------------
Barodum - Ranger's Guild
Yonwin - Gate in the Palisade
Martijn - The Tailor's Shop
Dinuant - Dining Hall of The Crown
Maiden - The Circular Temple
Caligor - The Corridor
Zandros - The Tailor's Shop
Loran - The Crown of Arnor Inn
Throk - Market Square
* HP:Bad Mana:Burning>
Taret narrates 'anyone have the time?'
* HP:Bad Mana:Burning>nar what the fuck should i do?
Ok.
* HP:Bad Mana:Burning>
Lek narrates 'get out of town'
* HP:Bad Mana:Burning>
Moulder narrates 'ask someone to open west gate and go out from there'
A Dúnadan soldier has arrived from the west.
* HP:Bad>l
A Dúnadan soldier stops using a lantern.
* HP:Bad>prThe Circular Temple
A large bulletin board is mounted on a wall here.
A Dúnadan soldier is here busily performing his duties.
* HP:Bad>wchange mood wimpy
Ok.
* HP:Bad>The Small, Well-tended Gardens
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
Exits: [North] East [South] West.
* HP:Bad>w
A Dúnadan soldier has arrived from the west.
A Dúnadan soldier has arrived from the west.
* HP:Bad>
A Dúnadan soldier has arrived from the east.
* HP:Bad>Arnor Square
There is an old street-lamp on the border of the street.
A well-crafted white fountain is here, water pouring forth from it.
An insolent scholar is here, pondering.
A wealthy merchant is slowly strolling around here.
A simple servant quietly walks around, performing his duties.
A Dúnadan soldier is here busily performing his duties.
An experienced Dúnadan officer is standing here, keeping things under control.
A citizen-mercenary is here, waiting for a job.
Exits: [North] East South West.
An experienced Dúnadan officer lightly slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad an experienced Dúnadan officer:Healthy>
A Dúnadan soldier has arrived from the east.
A scholar leaves east.
* HP:Bad an experienced Dúnadan officer:Healthy>
A Dúnadan soldier strongly slashes your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Small, Well-tended Gardens
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
A Dúnadan soldier is here busily performing his duties.
An insolent scholar is here, pondering.
Exits: [North] East [South] West.
* HP:Awful>pr
A Dúnadan soldier slashes your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful a Dúnadan soldier:Healthy>s
A Dúnadan soldier lightly slashes your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful a Dúnadan soldier:Healthy>
A Dúnadan soldier slashes your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Circular Temple
A large bulletin board is mounted on a wall here.
Exits: West.
* HP:Awful>change mood wimpy
Ok.
* HP:Awful>
Alas, you cannot go that way...
A Dúnadan soldier has arrived from the west.
* HP:Awful>
A Dúnadan soldier stops using a lantern.
* HP:Awful>
A Dúnadan soldier quickly approaches, trying to slash you.
A Dúnadan soldier has arrived from the west.
* HP:Awful a Dúnadan soldier:Healthy>
A Dúnadan soldier stops using a lantern.
A Dúnadan soldier has arrived from the west.
* HP:Awful a Dúnadan soldier:Healthy>w
A Dúnadan soldier stops using a lantern.
A Dúnadan soldier quickly approaches, trying to slash you.
You flee head over heels.
PANIC!
You couldn't escape!
A Dúnadan soldier strongly slashes your left leg and shatters it.
You are incapacitated and will slowly die, if not aided.
* HP:Dying a Dúnadan soldier:Healthy>
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.
* HP:Dying a Dúnadan soldier:Healthy>
You are in a pretty bad shape, unable to do anything!
You are mortally wounded and will die soon if not aided.
* HP:Dying a Dúnadan soldier:Healthy>
Ouch!
You lose a level!
You are dead! Sorry...
pout
o HP:Awful>Ah, don't take it so hard.
* HP:Awful>slee
You go to sleep.
* HP:Awful>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing -30, smell -75. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 69%, Dodging Bonus: -67%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/225 hit, 103/103 mana, and 52/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
* HP:Awful>prchange mood wimpy
Ok.
* HP:Awful>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing -30, smell -75. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 69%, Dodging Bonus: -67%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 4/225 hit, 103/103 mana, and 57/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
* HP:Awful>sc
4/225 hit, 103/103 mana, and 58/119 moves.
* HP:Awful>wa
You wake, and sit up.
* HP:Awful>re
You rest your tired bones.
* HP:Awful>wh aAinur
-----
[ M] Simba the Lion King
[ M] Calmacil Ar-Belzagar, the 18th King of Númenor
[ M] Cararion .
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
5 players on.
* HP:Awful>pray i could not follow the guards so they could arrest me, damn bug!Nah...
You feel too relaxed to do that..
* HP:Awful>st
You stop resting, and stand up.
* HP:Awful>pray i could not follow the guards so they could arrest me, damn bug!You kneel down and try to hear the Ainulindalë.
* HP:Awful>re
You sit down and rest your tired bones.
* HP:Awful>
The Ainulindalë whispers to you '
Your wounds are still severe, you had'
* HP:Awful>
The Ainulindalë whispers to you 'better wait for them to heal.'
* HP:Awful>sc
10/225 hit, 103/103 mana, and 69/119 moves.
Phili has entered the game.
* HP:Awful>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 69%, Dodging Bonus: -42%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 10/225 hit, 103/103 mana, and 69/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
* HP:Awful>l
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A loaf of bread has been left here.
A large bulletin board is mounted on a wall here.
A large piece of cheese has been placed here.
A large torch lies here among the dust.
A Warning Sign for new players is here.
Phili the Elf is standing here.
* HP:Awful>whois phili
Phili is a level one Noldorin Apprentice.
Is playing from *.ee.
* HP:Awful>
Phili kneels down and invokes the Ainulindalë.
* HP:Awful>sc
14/225 hit, 103/103 mana, and 77/119 moves.
* HP:Awful>re
You are already resting.
* HP:Awful>sc
14/225 hit, 103/103 mana, and 77/119 moves.
* HP:Awful>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 69%, Dodging Bonus: -42%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 14/225 hit, 103/103 mana, and 77/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
* HP:Awful>wh aAinur
-----
[Ms] Deor !
[ M] Cúthalion the Longbow
[ M] Simba the Lion King
[ M] Calmacil Ar-Belzagar, the 18th King of Númenor
[ M] Cararion .
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
7 players on.
* HP:Awful>
Phili kneels down and invokes the Ainulindalë.
* HP:Awful>sc
16/225 hit, 103/103 mana, and 82/119 moves.
* HP:Awful>sc
17/225 hit, 103/103 mana, and 82/119 moves.
* HP:Awful>
Phili blurs and seems to fade away.
* HP:Awful>st
You stop resting, and stand up.
* HP:Awful>pray fornost
You kneel down and try to hear the Ainulindalë.
* HP:Awful>
The Ainulindalë whispers to you '
Your wounds are still severe, you had'
* HP:Awful>
The Ainulindalë whispers to you 'better wait for them to heal.'
* HP:Awful>slee
You go to sleep.
* HP:Awful>sc
18/225 hit, 103/103 mana, and 85/119 moves.
* HP:Awful>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing -30, smell -75. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 69%, Dodging Bonus: -67%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 18/225 hit, 103/103 mana, and 85/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
* HP:Awful>whois maiden
Maiden is a Dwarf.
Is playing from *.ee.
* HP:Awful>sc
28/225 hit, 103/103 mana, and 105/119 moves.
* HP:Bad>sc
28/225 hit, 103/103 mana, and 106/119 moves.
* HP:Bad>sc
28/225 hit, 103/103 mana, and 106/119 moves.
* HP:Bad>wa
You wake, and sit up.
* HP:Bad>st
You stand up.
* HP:Bad>pray fornost
You kneel down and try to hear the Ainulindalë.
* HP:Bad>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...
* HP:Bad>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Fornost!
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
A wealthy merchant is slowly strolling around here.
* HP:Bad>l
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
A wealthy merchant is slowly strolling around here.
* HP:Bad>
A merchant leaves north.
* HP:Bad>
The sun slowly rises over the rooftops in the east.
* HP:Bad>
A townsman has arrived from the west.
* HP:Bad>
A townsman stops using a lantern.
* HP:Bad>nar l
Ok.
* HP:Bad>
Saving Maiden.
* HP:Bad>nar its damn bug
Ok.
* HP:Bad>
A townsman leaves south.
* HP:Bad>nar i could not follow guards for them to arrest me
Ok.
* HP:Bad>l
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
* HP:Bad>wh aAinur
-----
[ M] Gawain yawns.
[Ms] Deor !
[ M] Cúthalion the Longbow
[ M] Simba the Lion King
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
6 players on.
* HP:Bad>t deor i have a problem here, died in fornost
Ok.
* HP:Bad>
A horse has arrived from the east.
* HP:Bad>
A townsman has arrived from the south.
* HP:Bad>t deor was wanted dead or ALIVE and could not get myself arrested
Ok.
* HP:Bad>
A horse leaves east.
* HP:Bad>l
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
A man passes by, intent on his business.
* HP:Bad>
A townsman leaves west.
* HP:Bad>t deor they didnt even try, just attacked
Ok.
* HP:Bad>i
You are carrying:
Nothing.
* HP:Bad>
Deor tells you 'Log it.'
* HP:Bad>t deor ok
Ok.
* HP:Bad>
The day has begun.
* HP:Bad>
Fardur stops using a lantern.
* HP:Bad>
Deor tells you 'Why were you in jail when I was there?'
* HP:Bad>
Tundur the Lamplighter has arrived from the east.
* HP:Bad>
Tundur the Lamplighter snuffs a street-lamp.
* HP:Bad>t deor not citizen, wielding wpn
Ok.
* HP:Bad>
Tundur the Lamplighter leaves west.
* HP:Bad>
Taret narrates 'where can I get a BAR in BMs?'
* HP:Bad>
A little dog has arrived from the north.
* HP:Bad>t deor i send you the log?
Ok.
* HP:Bad>
Oxanna narrates 'at vig's shop'
* HP:Bad>
Deor tells you 'How far back does it go?'
* HP:Bad>
A little dog leaves south.
* HP:Bad>l
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
* HP:Bad>t deor can copy page by page, got one page of log where grocer didnt arrest me but attacked
Ok.
* HP:Wounded>l
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
* HP:Wounded>i
You are carrying:
Nothing.
* HP:Wounded>eq
You are using:
Nothing.
* HP:Wounded>w
Market Square
There is an old street-lamp on the border of the street.
Exits: North East South West.
* HP:Wounded>w
Western End of Market Square
There is an old street-lamp on the border of the street.
An insolent scholar is here, pondering.
Exits: North East South West.
* HP:Wounded>w
The Grocery
A large grocer is here, waiting to buy or sell some goods.
A man passes by, intent on his business.
Exits: East.
* HP:Wounded>follow grocer
You now follow a grocer.
* HP:Wounded>shr
You shrug.
* HP:Wounded>foll
You stop following a grocer.
You will not follow anyone else now.
* HP:Wounded>e
Western End of Market Square
There is an old street-lamp on the border of the street.
A rugged-looking man is standing here.
Exits: North East South West.
* HP:Wounded>n
Western End of Market Square
There is an old street-lamp on the border of the street.
A rugged-looking man is standing here.
An insolent scholar is here, pondering.
A wealthy merchant is slowly strolling around here.
A wealthy merchant is slowly strolling around here.
A woman is here, looking for someone to chat with.
Exits: North East South West.
* HP:Wounded>n
Narrow Alley
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North South.
* HP:Wounded>n
Arnor Square
There is an old street-lamp on the border of the street.
A well-crafted white fountain is here, water pouring forth from it.
A wealthy merchant is slowly strolling around here.
A rugged-looking man is standing here.
An insolent scholar is here, pondering.
A Dúnadan soldier is here busily performing his duties.
A wealthy merchant is slowly strolling around here.
A simple servant quietly walks around, performing his duties.
Exits: [North] East South West.
* HP:Wounded>
A man leaves east.
* HP:Wounded>
Tundur the Lamplighter has arrived from the west.
* HP:Wounded>e
The Small, Well-tended Gardens
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
A rugged-looking man is standing here.
Exits: [North] East [South] West.
* HP:Wounded>e
The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
Exits: West.
* HP:Wounded>lootget all corpse
You get a halberd from the corpse of *a Dwarf*.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a sickly green mushroom from the corpse of *a Dwarf*.
You get a small plant, with long leaves from the corpse of *a Dwarf*.
You get a ring from the corpse of *a Dwarf*.
You get a spiked collar from the corpse of *a Dwarf*.
You get a ring mail hauberk from the corpse of *a Dwarf*.
You get a thick chain mail coif from the corpse of *a Dwarf*.
You get a pair of ring mail leggings from the corpse of *a Dwarf*.
You get a pair of iron-shod boots from the corpse of *a Dwarf*.
You get a pair of chain mail gloves from the corpse of *a Dwarf*.
You get a pair of ring mail sleeves from the corpse of *a Dwarf*.
You get a metal buckler from the corpse of *a Dwarf*.
You get a cave-bear fur from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a plain leather belt from the corpse of *a Dwarf*.
You get a hooded brass lantern from the corpse of *a Dwarf*.
You get a fragrant-smelling bag from the corpse of *a Dwarf*.
You get a water skin from the corpse of *a Dwarf*.
You get a pile of coins from the corpse of *a Dwarf*.
There was 8 gold coins, 12 silver pennies, and 66 copper pennies.
* HP:Wounded>i
You are carrying:
a water skin
a fragrant-smelling bag
a hooded brass lantern
a plain leather belt
a leather backpack
a cave-bear fur (used)
a metal buckler (used)
a pair of ring mail sleeves (brand new)
a pair of chain mail gloves (brand new)
a pair of iron-shod boots (brand new)
a pair of ring mail leggings (brand new)
a thick chain mail coif (brand new)
a ring mail hauberk (brand new)
a spiked collar (brand new)
a ring
a small plant, with long leaves
a sickly green mushroom
a forest green cloak (brand new)
a halberd (brand new)
* HP:Wounded>l
The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
* HP:Wounded>wear all
You confidently wield a halberd, prepared for battle.
You are too weak to use this halberd effectively.
You wear a forest green cloak about your body.
You are already holding too much.
You put a ring on your right finger.
You wear a spiked collar around your neck.
You wear a ring mail hauberk on your body.
You put a thick chain mail coif on your head.
You wear a pair of ring mail leggings on your legs.
You wear a pair of iron-shod boots on your feet.
You wear a pair of chain mail gloves on your hands.
You cover your arms with a pair of ring mail sleeves.
You fasten a metal buckler on your arm, becoming very impressive.
You are already wearing something around your body.
You put a leather backpack on your back.
You wear a plain leather belt about your waist.
You fasten a hooded brass lantern on your belt.
You light a hooded brass lantern.
You fasten a fragrant-smelling bag on your belt.
You fasten a water skin on your belt.
* HP:Wounded>rem halberd
You stop using a halberd.
* HP:Wounded>eq
You are using:
<worn on forearm> a metal buckler (used)
<worn on head> a thick chain mail coif (brand new)
<worn on body> a ring mail hauberk (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of ring mail sleeves (brand new)
<worn on hands> a pair of chain mail gloves (brand new)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a spiked collar (brand new)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern; it is lit
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
* HP:Wounded>rlsnuff lantern
Ok.
* HP:Wounded>i
You are carrying:
a halberd (brand new)
a cave-bear fur (used)
a small plant, with long leaves
a sickly green mushroom
* HP:Wounded>sc
63/225 hit, 103/103 mana, and 118/119 moves.
* HP:Wounded>wh aAinur
-----
[Ms] Deor !
[ M] Cúthalion the Longbow
[ M] Simba the Lion King
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
5 players on.
* HP:Wounded>t deor is it a bug or they supposed to kill without arresting?
Ok.
* HP:Wounded>
Saving Maiden.
* HP:Wounded>wh aAinur
-----
[Ms] Deor !
[ M] Cúthalion the Longbow
[ M] Simba the Lion King
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
5 players on.
* HP:Wounded>sc
70/225 hit, 103/103 mana, and 119/119 moves.
* HP:Wounded>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 17 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs ninety-four pounds. A tad uncomfortable, but no problem.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 39%, Dodging Bonus: 13%, Parrying Bonus: 44%.
Your armour provides an average protection of 62%.
You have 70/225 hit, 103/103 mana, and 119/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 8 gold coins, 12 silver pennies, and 66 copper pennies.
You are speaking Westron.
* HP:Wounded>re
You sit down and rest your tired bones.
* HP:Wounded>bug Can't get arrestedWrite your Bug.
MUME editor. Type %h for help
-----------------------------
==>
: * HP:Fine>wfollow grocerThe Traveller's ShopA small flask has been left here on the ground.A folded piece of paper is lying here.A large skin is lying here.A large grocer is here, waiting to buy or sell some goods.A stocky mountain mule is here, waiting to serve.A man passes by, intent on his business.Exits: East.* HP:Fine>
You now follow a grocer.* HP:Fine>A townsman leaves >>> E A S T >>> .* HP:Fine>shr
You shrug.* HP:Fine>A grocer yells 'Maiden has been found at 'The Traveller's Shop' after escaping Fornost's justice!'
You stop following a grocer.A grocer lightly slashes your right hand and tickles it.You lightly hit a grocer's left arm and tickle it.* HP:Fine a grocer:Fine>
You flee head over heels.PANIC!
You couldn't escape!* HP:Fine a grocer:Fine>
You flee head over heels.Western End of Market SquareThere is an old street-lamp on the border of the street.A man passes by, intent on his business.Exits: North East South West.: : : : : : : : : : : : : : : : Warning: to be readable on all screens lines should be less than 80 chars long.
: : : : : : : : : : : : : : %l* HP:Fine>w
follow grocer
The Traveller's Shop
A small flask has been left here on the ground.
A folded piece of paper is lying here.
A large skin is lying here.
A large grocer is here, waiting to buy or sell some goods.
A stocky mountain mule is here, waiting to serve.
A man passes by, intent on his business.
Exits: East.
* HP:Fine>
You now follow a grocer.
* HP:Fine>
A townsman leaves >>> E A S T >>> .
* HP:Fine>shr
You shrug.
* HP:Fine>
A grocer yells 'Maiden has been found at 'The Traveller's Shop' after escaping Fornost's justice!'
You stop following a grocer.
A grocer lightly slashes your right hand and tickles it.
You lightly hit a grocer's left arm and tickle it.
* HP:Fine a grocer:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine a grocer:Fine>
You flee head over heels.
Western End of Market Square
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North East South West.
==>
: : : I was wanted dead or ALIVE, but could not get myself arrested anymore,: and gates of fornost were closed. Was wanted because wasnt citizen and : wielded weapon.: : : Unhappy Maiden: : %eMessage written.
* HP:Wounded>l
The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
* HP:Wounded>prchange mood wimpy
Ok.
* HP:Wounded>wh aAinur
-----
[Ms] Deor !
[ M] Cúthalion the Longbow (Linkless)
[ M] Simba the Lion King
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
5 players on.
* HP:Wounded>
You begin to feel hungry.
* HP:Wounded>t deor who should i write about this, wrote on bug board
Ok.
* HP:Wounded>sc
96/225 hit, 103/103 mana, and 119/119 moves.
* HP:Wounded>i
You are carrying:
a halberd (brand new)
a cave-bear fur (used)
a small plant, with long leaves
a sickly green mushroom
* HP:Wounded>get food pack
You get a delicious bannock from a leather backpack.
* HP:Wounded>eat food
You eat the bannock.
You are full.
* HP:Wounded>prlchange mood wimpy
Ok.
* HP:Wounded>The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
* HP:Wounded>inf
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 18 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs ninety-four pounds. A tad uncomfortable, but no problem.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 39%, Dodging Bonus: -37%, Parrying Bonus: 44%.
Your armour provides an average protection of 62%.
You have 98/225 hit, 103/103 mana, and 119/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 8 gold coins, 12 silver pennies, and 66 copper pennies.
You are speaking Westron.
* HP:Wounded>sc
98/225 hit, 103/103 mana, and 119/119 moves.
* HP:Wounded>ppractice
You have -9 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Ride Very good Very easy General
Swim Bad Very easy General
Shield Fair Hard Mage 65, Normal
Bless Poor Normal Cleric 6, Short
Blindness Very good Hard Cleric 10, Very short
Break door * Average Normal Cleric Unusable
Breath of briskness Good Hard Cleric 27, Short
Cure critic Poor Normal Cleric 43, Normal
Cure serious Good Normal Cleric 15, Very short
Dispel evil * Very good Hard Cleric 23, Short
Protection from evil Poor Hard Cleric 35, Short
Remove poison Poor Normal Cleric 11, Normal
Sanctuary * Average Very hard Cleric Unusable
Sense life Poor Normal Cleric 7, Very short
Strength Average Hard Cleric 27, Short
Word of recall Average Very hard Cleric 9, Long
Bash Good Hard Warrior
Endurance * Fair Very hard Warrior
Parry * Average Normal Warrior
Two handed weapons Very good Normal Warrior
* HP:Wounded>l
The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
* HP:Wounded>st
You stop resting, and stand up.
* HP:Wounded>sc
99/225 hit, 103/103 mana, and 119/119 moves.
* HP:Wounded>hcast 'cure serious'
You start to concentrate...
sc
You begin to see scars fade away and a feeling of health comes over you.
* HP:Hurt Mana:Burning>127/225 hit, 88/103 mana, and 119/119 moves.
* HP:Hurt Mana:Burning>hcast 'cure serious'
You start to concentrate...
sc
You begin to see scars fade away and a feeling of health comes over you.
* HP:Hurt Mana:Hot>145/225 hit, 73/103 mana, and 119/119 moves.
* HP:Hurt Mana:Hot>hcast 'cure serious'
You start to concentrate...
sc
You begin to see scars fade away and a feeling of health comes over you.
* HP:Fine Mana:Hot>167/225 hit, 59/103 mana, and 119/119 moves.
* HP:Fine Mana:Hot>hcast 'cure serious'
You start to concentrate...
sc
You begin to see scars fade away and a feeling of health comes over you.
* HP:Fine Mana:Warm>191/225 hit, 45/103 mana, and 119/119 moves.
* HP:Fine Mana:Warm>hcast 'cure serious'
You start to concentrate...
sc
You begin to see scars fade away and a feeling of health comes over you.
* HP:Fine Mana:Warm>inf211/225 hit, 29/103 mana, and 119/119 moves.
* HP:Fine Mana:Warm>
You are a female Dwarf.
You are 40 years old. It's your birthday today!
You have played 5 days and 18 hours (real time).
This ranks you as Maiden the Dwarf (level 20).
You are four feet eleven and weigh fifteen stone and seven pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
Your equipment weighs ninety-four pounds. A tad uncomfortable, but no problem.
Your base abilities are: Str:15 Int:14 Wis:16 Dex:9 Con:13 Wil:21 Per:11.
Offensive Bonus: 39%, Dodging Bonus: 13%, Parrying Bonus: 44%.
Your armour provides an average protection of 62%.
You have 211/225 hit, 29/103 mana, and 119/119 movement points.
Your mood is wimpy.
You will flee if your hit points go below 253.
You have scored 3,517,839 experience points and you have 58,208 travel points.
You are not known for any acts of war.
You need 537,161 exp. points and 0 travel points to reach the next level.
You have 8 gold coins, 12 silver pennies, and 66 copper pennies.
You are speaking Westron.
* HP:Fine Mana:Warm>l
Deor tells you 'They never asked you to follow them before, for other crimes?'
* HP:Fine Mana:Warm>The Circular Temple
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
* HP:Fine Mana:Warm>re
You sit down and rest your tired bones.
* HP:Fine Mana:Warm>
Deor tells you 'How far back can you go?'
* HP:Fine Mana:Warm>
You begin to feel thirsty.
* HP:Fine Mana:Warm>tell Deor they did ask at first, but had to go afk before they started asking, then came back and wanted to follow
Ok.
* HP:Fine Mana:Warm>t deor but they didnt accept the arrest, just killed
Ok.
* HP:Fine Mana:Warm>t deor sec.
Ok.
* HP:Fine Mana:Warm>
Saving Maiden.
* HP:Fine Mana:Warm>
Deor tells you 'Well once they are done asking, they are done asking.'
* Mana:Hot>
Deor tells you 'It's timed.'
* Mana:Hot>tell Deor *gasp*Ok.
* Mana:Hot>
Deor tells you 'Looks like you just waited too long to follow.'
* Mana:Hot>tell Deor but they yell dead or ALIVE
Ok.
* Mana:Hot>
Deor tells you '
You came really close, but you took too long to fol.'
* Mana:Hot>tell Deor thats murder, not justice
Ok.
* Mana:Hot>
You are thirsty.
* Mana:Hot>dr skin
You drink the water.
You do not feel thirsty anymore.
* Mana:Hot>wh aAinur
-----
[Ms] Deor !
[ M] Cúthalion the Longbow (Linkless)
[ M] Almarian - Queen of Númenor, Beloved of Meneldur
[ M] Yeoma
4 players on.
* Mana:Hot>
Deor tells you 'Dude, they ask you to follow them at least 4 times :)'
* Mana:Hot>tell Deor 3Ok.
* Mana:Hot>tell Deor but very fast
Ok.
* Mana:Hot>
Deor tells you 'shrug'
* Mana:Hot>tell Deor had to go afk for 2 minutes
Ok.
* Mana:Hot>tell Deor came back, and could not follow
Ok.
* Mana:Hot>tell Deor why the hell do they yell that dead or alive wanted crap
Ok.
* Mana:Hot>
Deor tells you '
You could follow, but you simply waited too long.'
* Mana:Hot>tell Deor when im wanted dead only
Ok.
* Mana:Hot>tell Deor once they get angry im sentenced to death? then they should yell so
Ok.
* Mana:Burning>
The problem is, they should still accept arrest when they yell i'm wanted dead or ALIVE. Instead, im wanted dead only, without any trial.
Unhappy Maiden