see in the log..
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
* HP:Fine>
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
* HP:Fine>open exit
Ok.
* HP:Fine>u
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Fine>d
bash *man*
stand
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
* HP:Fine>
Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
* HP:Fine>
You are already standing.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
Exits: [West] Up.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>bash *man*
stand
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
Your bash at *Hessu the Black Númenórean* sends him sprawling.
You strongly slash *Hessu the Black Númenórean*'s head and tickle it.
* HP:Fine *Hessu the Black Númenórean*:Fine>Do you not consider fighting as standing?
* HP:Fine *Hessu the Black Númenórean*:Fine>
Saving Nàrdhàl.
* HP:Fine *Hessu the Black Númenórean*:Fine>close exit
It's already closed!
* HP:Fine *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s body and tickle it.
* HP:Fine *Hessu the Black Númenórean*:Fine>examine *man*
He's cute!
*Hessu the Black Númenórean* has a few scratches.
*Hessu the Black Númenórean* is using:
<wielded> a shiny dagger (brand new)
<worn as shield> a large wooden wall shield (used)
<worn on head> a plain hood (worn out)
<worn on body> a plain shirt (worn out)
<worn on legs> a plain pair of pants (worn out)
<worn on arms> a thin pair of soft leather sleeves (used)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on feet> a thin pair of soft leather boots (used)
<worn on finger> a ring
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a set of lock picks
* HP:Fine *Hessu the Black Númenórean*:Fine>f
*Hessu the Black Númenórean* seems to have recovered his senses.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine *Hessu the Black Númenórean*:Fine>
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
Exits: [West] Up.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
* HP:Fine>bash *man*
stand
You are slapped by *Hessu the Black Númenórean*.
Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
You are already standing.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Fine>
Using his lockpicks, *Hessu the Black Númenórean* tries to pick the turnback's lock...
* HP:Fine>close exit
It's already closed!
* HP:Fine>hit *man*
You slash *Hessu the Black Númenórean*'s body and tickle it.
* HP:Fine *Hessu the Black Númenórean*:Fine>close exit
*Hessu the Black Númenórean* panics, but can't stop fighting to flee.
* HP:Fine *Hessu the Black Númenórean*:Fine>
It's already closed!
* HP:Fine *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* panics, and attempts to flee.
*Hessu the Black Númenórean* leaves up.
* HP:Fine>pick exit
You can't seem to spot any lock to pick.
* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
* HP:Fine>open exit
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Fine>
Ok.
* HP:Fine>close exit
Ok.
* HP:Fine>hit *man*
You try to slash *Hessu the Black Númenórean*, but he parries successfully.
* HP:Fine *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Hurt *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s right hand and tickle it.
* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Hurt>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
* HP:Hurt>bash *man*
stand
You don't see any *man* here.
* HP:Hurt>
You are already standing.
* HP:Hurt>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Hurt>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Hurt>bash *man*
stand
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
*Hessu the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.
* HP:Wounded>
You are already standing.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
* HP:Wounded>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.
* HP:Wounded>
A woman has arrived from below.
* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.
* HP:Wounded>hit *man*
You try to slash *Hessu the Black Númenórean*, but he parries successfully.
* HP:Wounded *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.
* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.
* HP:Wounded>hit *man*
You slash *Hessu the Black Númenórean*'s body and tickle it.
* HP:Wounded *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
* HP:Wounded>sc
*Hessu the Black Númenórean* begins some strange incantations...
103/267 hit, 78/78 mana, and 94/131 moves.
* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.
* HP:Wounded *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s body and tickle it.
* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
* HP:Wounded>d
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded>hit *man*
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.
* HP:Wounded>They aren't here.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.
* HP:Wounded *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s left arm and tickle it.
* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.
* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
* HP:Wounded>hit *man*
They aren't here.
* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.
* HP:Wounded *Hessu the Black Númenórean*:Fine>f
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.
* HP:Bad>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
* HP:Bad>d
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Bad>The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.
* HP:Bad>open exit
w
Ok.
* HP:Bad>*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.
* HP:Bad>w
Alas, you cannot go that way...
*Hessu the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* HP:Bad>n
A pack horse stops following *Hessu the Black Númenórean*.
*Hessu the Black Númenórean* picks up a pack horse's reins, and starts riding him.
The Old Tower Street
Exits: East South West.
* HP:Bad>n
Alas, you cannot go that way...
* HP:Bad>w
The Old Tower Street
Exits: East West.
* HP:Bad>w
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Bad>w
Legoles narrates 'i just killed a brown bear and it says you are begin to know this creature's antomy'
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Bad>w
The Old Tower Street
Exits: East West.
* HP:Bad>w
Northwest Corner of the Wall
A thief lurks here, looking for a stranger to rob.
Exits: East South.
* HP:Bad>w
Alas, you cannot go that way...
* HP:Bad>s
s
West Alley
Exits: North South.
* HP:Bad>West Alley
The coach to Bree and Fornost is here.
A little boy is here, running around.
Exits: North East South.
* HP:Bad>e
open exit
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.
You suddenly notice an assassin.
* HP:Bad>That's impossible, I'm afraid.
* HP:Bad>
You swiftly dodge an assassin's attempt to pierce you.
You slash an assassin's left foot extremely hard.
* HP:Bad an assassin:Fine>n
A guard leaves north.
You flee head over heels.
West Alley
The coach to Bree and Fornost is here.
A little boy is here, running around.
Exits: North East South.
* HP:Bad>West Alley
Exits: North South.
* HP:Bad>n
Northwest Corner of the Wall
A thief lurks here, looking for a stranger to rob.
Exits: East South.
* HP:Bad>n
Alas, you cannot go that way...
* HP:Bad>
Aram narrates 'your the man now dog'
* HP:Bad>
*Hessu the Black Númenórean* has arrived from the east riding a pack horse.
* HP:Bad>
*Hessu the Black Númenórean* leaves south riding a pack horse.
* HP:Bad>
*Hessu the Black Númenórean* has arrived from the south riding a pack horse.
* HP:Bad>e
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Bad>The Old Tower Street
Exits: East West.
* HP:Bad>e
The Old Tower Street
Exits: East West.
* HP:Bad>e
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Bad>e
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.
The Old Tower Street
Exits: East West.
* HP:Bad>e
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.
* HP:Bad>The Old Tower Street
Exits: East South West.
* HP:Bad>
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.
* HP:Bad>e
The Old Tower
Exits: West Up Down.
You suddenly notice a thief.
* HP:Bad>s
Alas, you cannot go that way...
* HP:Bad>u
*Hessu the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* HP:Bad>ye FREEZE
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Bad>
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
You strongly slash *Hessu the Black Númenórean*'s right foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
Exits: East South West.
* HP:Bad>
*Hessu the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* HP:Bad>
A pack horse stops following *Hessu the Black Númenórean*.
*Hessu the Black Númenórean* picks up a pack horse's reins, and starts riding him.
* HP:Bad>
*Hessu the Black Númenórean* begins some strange incantations...
* HP:Bad>
*Hessu the Black Númenórean* utters the words 'mosailla paieg'
*Hessu the Black Númenórean* burns you.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
Exits: East West.
* HP:Awful>
*Hessu the Black Númenórean* has arrived from the east riding a pack horse.
* HP:Awful>
*Hessu the Black Númenórean* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful *Hessu the Black Númenórean*:Hurt>
Dwalid narrates 'i know fallow deer's anotomy...'
You slash *Hessu the Black Númenórean*'s left arm and tickle it.
* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice a thief.
* HP:Awful>
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.
* HP:Awful>w
w
Dwalid narrates 'and butterflys'
* HP:Awful>
You swiftly dodge *Hessu the Black Númenórean*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
You strongly slash *Hessu the Black Númenórean*'s left arm.
* HP:Awful *Hessu the Black Númenórean*:Hurt>
Gamon narrates 'anyone spare me a yew/emb bow pleaz??!?!?!?'
You flee head over heels.
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
Connected to host mume.org
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? done
Account pass phrase:
OK.
Account menu
Add <name> - Add an existing character <name> to your account.
Create <name> - Create new character with name <name>
Play <name> - Log the character <name> into MUME
Time - Display game time
List [<sort>] - Lists all your characters
The optional <sort> parameter can be one of
side, race, level, alphabetic, custom
Move <name> [up|down] [-]n
- Move a character around in the custom list
Pass - Change account pass phrase
Help - Displays account help
Menu - Displays this menu
Bye - Leave the account menu (logs you out)
Account> p nardhal
Reconnecting.
* HP:Awful>lo
The Old Tower Street
*Hessu the Black Númenórean* is here, riding a pack horse.
* HP:Awful>w
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Awful>w
*Ramangth the Black Númenórean* has arrived from the west riding a pack horse.
Northwest Corner of the Wall
Exits: East South.
* HP:Awful>w
Alas, you cannot go that way...
* HP:Awful>w
s
Alas, you cannot go that way...
* HP:Awful>West Alley
Exits: North South.
* HP:Awful>s
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.
* HP:Awful>s
West Alley
Exits: North South.
* HP:Awful>s
The River Bank
Exits: North South.
* HP:Awful>ye freezing
Ok.
* HP:Awful>sc
14/267 hit, 78/78 mana, and 74/131 moves.
* HP:Awful>
*Ramangth the Black Númenórean* yells 'i think its global'
* HP:Awful>ye lay the fuck off
Ok.
Connected to host mume.org
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? done
Account pass phrase:
OK.
Account menu
Add <name> - Add an existing character <name> to your account.
Create <name> - Create new character with name <name>
Play <name> - Log the character <name> into MUME
Time - Display game time
List [<sort>] - Lists all your characters
The optional <sort> parameter can be one of
side, race, level, alphabetic, custom
Move <name> [up|down] [-]n
- Move a character around in the custom list
Pass - Change account pass phrase
Help - Displays account help
Menu - Displays this menu
Bye - Leave the account menu (logs you out)
Account> p nardhal
Reconnecting.
* HP:Awful>sc
6/267 hit, 78/78 mana, and 93/131 moves.
* HP:Awful>lo
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A large bulletin board is mounted on a wall here.
On the ground, there are two torches.
A Warning Sign for new players is here.
* HP:Awful>hist
On the ninth Hithui, 2914 of the third age, you were slain in the River Bank by Ramangth the Black Númenórean.