Hessu and Ramangth the brave
posted by Nàrdhal
2001-11-25 04:25:58
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see in the log..
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.

* HP:Fine>
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.

* HP:Fine>open exit
Ok.

* HP:Fine>u

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Fine>d
bash *man*
stand
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.

* HP:Fine>
Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.

* HP:Fine>
You are already standing.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.

* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
Exits: [West] Up.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>bash *man*
stand
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

Your bash at *Hessu the Black Númenórean* sends him sprawling.
You strongly slash *Hessu the Black Númenórean*'s head and tickle it.

* HP:Fine *Hessu the Black Númenórean*:Fine>Do you not consider fighting as standing?

* HP:Fine *Hessu the Black Númenórean*:Fine>
Saving Nàrdhàl.

* HP:Fine *Hessu the Black Númenórean*:Fine>close exit
It's already closed!

* HP:Fine *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s body and tickle it.

* HP:Fine *Hessu the Black Númenórean*:Fine>examine *man*
He's cute!
*Hessu the Black Númenórean* has a few scratches.
*Hessu the Black Númenórean* is using: 
<wielded>            a shiny dagger (brand new)
<worn as shield>     a large wooden wall shield (used)
<worn on head>       a plain hood (worn out)
<worn on body>       a plain shirt (worn out)
<worn on legs>       a plain pair of pants (worn out)
<worn on arms>       a thin pair of soft leather sleeves (used)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on feet>       a thin pair of soft leather boots (used)

<worn on finger>     a ring

<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks

* HP:Fine *Hessu the Black Númenórean*:Fine>f
*Hessu the Black Númenórean* seems to have recovered his senses.
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine *Hessu the Black Númenórean*:Fine>
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.

* HP:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
Exits: [West] Up.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Fine>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Fine>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.

* HP:Fine>bash *man*
stand
You are slapped by *Hessu the Black Númenórean*.

Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.
You are already standing.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Fine>
Using his lockpicks, *Hessu the Black Númenórean* tries to pick the turnback's lock...

* HP:Fine>close exit
It's already closed!

* HP:Fine>hit *man*
You slash *Hessu the Black Númenórean*'s body and tickle it.

* HP:Fine *Hessu the Black Númenórean*:Fine>close exit

*Hessu the Black Númenórean* panics, but can't stop fighting to flee.

* HP:Fine *Hessu the Black Númenórean*:Fine>
It's already closed!

* HP:Fine *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* panics, and attempts to flee.
*Hessu the Black Númenórean* leaves up.

* HP:Fine>pick exit
You can't seem to spot any lock to pick.

* HP:Fine>
*Hessu the Black Númenórean* has arrived from above.

* HP:Fine>open exit

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Fine>
Ok.

* HP:Fine>close exit
Ok.

* HP:Fine>hit *man*
You try to slash *Hessu the Black Númenórean*, but he parries successfully.

* HP:Fine *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s right hand and tickle it.

* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *Hessu the Black Númenórean*:Fine>
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Hurt>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A woman is here, looking for someone to chat with.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.

* HP:Hurt>bash *man*
stand
You don't see any *man* here.

* HP:Hurt>
You are already standing.

* HP:Hurt>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Hurt>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Hurt>bash *man*
stand
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!

*Hessu the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Hessu the Black Númenórean* leaves up.

* HP:Wounded>
You are already standing.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.

* HP:Wounded>u
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [South] Down.

* HP:Wounded>
A woman has arrived from below.

* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.

* HP:Wounded>hit *man*
You try to slash *Hessu the Black Númenórean*, but he parries successfully.

* HP:Wounded *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.

* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
A sturdy pack horse is standing here.
*Hessu the Black Númenórean* is standing here.
Exits: [West] Up.

* HP:Wounded>hit *man*
You slash *Hessu the Black Númenórean*'s body and tickle it.

* HP:Wounded *Hessu the Black Númenórean*:Fine>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.

* HP:Wounded>sc
*Hessu the Black Númenórean* begins some strange incantations...
103/267 hit, 78/78 mana, and 94/131 moves.

* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.

* HP:Wounded *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s body and tickle it.

* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.

* HP:Wounded>d

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded>hit *man*
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.

* HP:Wounded>They aren't here.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.

* HP:Wounded *Hessu the Black Númenórean*:Fine>
You slash *Hessu the Black Númenórean*'s left arm and tickle it.

* HP:Wounded *Hessu the Black Númenórean*:Fine>f
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.

* HP:Wounded>d
The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*Hessu the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: [West] Up.
*Hessu the Black Númenórean* leaves up.
A pack horse leaves up.

* HP:Wounded>hit *man*
They aren't here.

* HP:Wounded>
*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.

* HP:Wounded>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Wounded>hit *man*
You approach *Hessu the Black Númenórean*, trying to slash him.

* HP:Wounded *Hessu the Black Númenórean*:Fine>f
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
The Illusionist's Laboratory
The corpse of a bandit is lying here.
A middle-aged woman, the illusionist looks defiantly at you.
A woman is here, looking for someone to chat with.
Exits: [South] Down.

* HP:Bad>
*Hessu the Black Númenórean* has arrived from below.
A pack horse has arrived from below.

* HP:Bad>d

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Bad>The Illusionist's House
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: [West] Up.

* HP:Bad>open exit
w
Ok.

* HP:Bad>*Hessu the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.

* HP:Bad>w
Alas, you cannot go that way...
*Hessu the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* HP:Bad>n
A pack horse stops following *Hessu the Black Númenórean*.
*Hessu the Black Númenórean* picks up a pack horse's reins, and starts riding him.
The Old Tower Street
Exits: East South West.

* HP:Bad>n
Alas, you cannot go that way...

* HP:Bad>w
The Old Tower Street
Exits: East West.

* HP:Bad>w
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* HP:Bad>w
Legoles narrates 'i just killed a brown bear and it says you are begin to know this creature's antomy'
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* HP:Bad>w
The Old Tower Street
Exits: East West.

* HP:Bad>w
Northwest Corner of the Wall
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* HP:Bad>w
Alas, you cannot go that way...

* HP:Bad>s
s
West Alley
Exits: North South.

* HP:Bad>West Alley
The coach to Bree and Fornost is here.
A little boy is here, running around.
Exits: North East South.

* HP:Bad>e
open exit
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.
You suddenly notice an assassin.

* HP:Bad>That's impossible, I'm afraid.

* HP:Bad>
You swiftly dodge an assassin's attempt to pierce you.
You slash an assassin's left foot extremely hard.

* HP:Bad an assassin:Fine>n

A guard leaves north.
You flee head over heels.
West Alley
The coach to Bree and Fornost is here.
A little boy is here, running around.
Exits: North East South.

* HP:Bad>West Alley
Exits: North South.

* HP:Bad>n
Northwest Corner of the Wall
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* HP:Bad>n
Alas, you cannot go that way...

* HP:Bad>
Aram narrates 'your the man now dog'

* HP:Bad>
*Hessu the Black Númenórean* has arrived from the east riding a pack horse.

* HP:Bad>
*Hessu the Black Númenórean* leaves south riding a pack horse.

* HP:Bad>
*Hessu the Black Númenórean* has arrived from the south riding a pack horse.

* HP:Bad>e

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Bad>The Old Tower Street
Exits: East West.

* HP:Bad>e
The Old Tower Street
Exits: East West.

* HP:Bad>e
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* HP:Bad>e
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.
The Old Tower Street
Exits: East West.

* HP:Bad>e

*Hessu the Black Númenórean* has arrived from the west riding a pack horse.

* HP:Bad>The Old Tower Street
Exits: East South West.

* HP:Bad>
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.

* HP:Bad>e
The Old Tower
Exits: West Up Down.
You suddenly notice a thief.

* HP:Bad>s
Alas, you cannot go that way...

* HP:Bad>u

*Hessu the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* HP:Bad>ye FREEZE

*Hessu the Black Númenórean* begins some strange incantations...

* HP:Bad>
*Hessu the Black Númenórean* utters the words 'diesilla barh'
*Hessu the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
You strongly slash *Hessu the Black Númenórean*'s right foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
Exits: East South West.

* HP:Bad>
*Hessu the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* HP:Bad>
A pack horse stops following *Hessu the Black Númenórean*.
*Hessu the Black Númenórean* picks up a pack horse's reins, and starts riding him.

* HP:Bad>
*Hessu the Black Númenórean* begins some strange incantations...

* HP:Bad>
*Hessu the Black Númenórean* utters the words 'mosailla paieg'
*Hessu the Black Númenórean* burns you.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
Exits: East West.

* HP:Awful>
*Hessu the Black Númenórean* has arrived from the east riding a pack horse.

* HP:Awful>
*Hessu the Black Númenórean* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful *Hessu the Black Númenórean*:Hurt>
Dwalid narrates 'i know fallow deer's anotomy...'
You slash *Hessu the Black Númenórean*'s left arm and tickle it.

* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Awful *Hessu the Black Númenórean*:Hurt>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice a thief.

* HP:Awful>
*Hessu the Black Númenórean* has arrived from the west riding a pack horse.

* HP:Awful>w
w

Dwalid narrates 'and butterflys'

* HP:Awful>
You swiftly dodge *Hessu the Black Númenórean*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
You strongly slash *Hessu the Black Númenórean*'s left arm.

* HP:Awful *Hessu the Black Númenórean*:Hurt>
Gamon narrates 'anyone spare me a yew/emb bow pleaz??!?!?!?'
You flee head over heels.
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

Connected to host mume.org


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.

If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.


By what name do you wish to be known? done
Account pass phrase: 
OK.

Account menu

  Add <name>    - Add an existing character <name> to your account.
  Create <name> - Create new character with name <name>
  Play <name>   - Log the character <name> into MUME
  Time          - Display game time

  List [<sort>] - Lists all your characters
                  The optional <sort> parameter can be one of
                    side, race, level, alphabetic, custom
  Move <name> [up|down] [-]n
                - Move a character around in the custom list
  Pass          - Change account pass phrase
  Help          - Displays account help
  Menu          - Displays this menu
  Bye           - Leave the account menu (logs you out)

Account> p nardhal

Reconnecting.

* HP:Awful>lo
The Old Tower Street
*Hessu the Black Númenórean* is here, riding a pack horse.

* HP:Awful>w
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
Exits: East West.

* HP:Awful>w
*Ramangth the Black Númenórean* has arrived from the west riding a pack horse.
Northwest Corner of the Wall
Exits: East South.

* HP:Awful>w
Alas, you cannot go that way...

* HP:Awful>w
s
Alas, you cannot go that way...

* HP:Awful>West Alley
Exits: North South.

* HP:Awful>s
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* HP:Awful>s
West Alley
Exits: North South.

* HP:Awful>s
The River Bank
Exits: North South.

* HP:Awful>ye freezing
Ok.

* HP:Awful>sc
14/267 hit, 78/78 mana, and 74/131 moves.

* HP:Awful>
*Ramangth the Black Númenórean* yells 'i think its global'

* HP:Awful>ye lay the fuck off
Ok.

Connected to host mume.org


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.

If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.


By what name do you wish to be known? done
Account pass phrase: 
OK.

Account menu

  Add <name>    - Add an existing character <name> to your account.
  Create <name> - Create new character with name <name>
  Play <name>   - Log the character <name> into MUME
  Time          - Display game time

  List [<sort>] - Lists all your characters
                  The optional <sort> parameter can be one of
                    side, race, level, alphabetic, custom
  Move <name> [up|down] [-]n
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Account> p nardhal

Reconnecting.

* HP:Awful>sc
6/267 hit, 78/78 mana, and 93/131 moves.

* HP:Awful>lo
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A large bulletin board is mounted on a wall here.
On the ground, there are two torches.
A Warning Sign for new players is here.

* HP:Awful>hist
On the ninth Hithui, 2914 of the third age, you were slain in the River Bank by Ramangth the Black Númenórean.
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Tanyth2001-11-25 05:01:27
Hmmm, no good bashing when bn is bolting you... and swearing at bn's irritates them. Jumpin on coach would have made this log great.
Unknown2001-11-25 06:56:46
No link and you were awful already. What were they supposed to do? Assume that you would never allow them to kill you and you must be linkless?
Ecko2001-11-25 08:24:21
well I am not nardhal..but I got from log that Ramangth knew there was lag..cause he yelled "I think its global" and ramangth would have been upset if he died in a global freeze by reconnecting 20 sec after the enemy. I think that is his point
Deor2001-11-25 09:13:54
You died, get over it or don't play when lag warning is in effect.
Uinen2001-11-25 09:18:18
Come on, you were at awful and didn't have flag. So if Ramangth enters the room and bolts, you die. Not much he can do about it.
Wellknown2001-11-25 10:27:45
Dying lame ways is one great part of MUME, get over it, kill lame ways, or give up and quit for some. AND IT WAS GLOBAL, pfft!
Haazheel2001-11-25 10:50:44
Bn's did nothing wrong...
Lore2001-11-25 13:06:10
Deor is too funny ... says ... dont play when lag warning is in effect ... as if sometimes its not in effect. Hehe, mume link has sucked for a month or more, so maybe he means ... just dont play.
hessu2001-11-25 13:50:46
yeah i was there linkless (no flag as you can see) when you reconnected, dying linkless isn't too much fun (been there done that) but blame the link not the players, especially when you lose link at awful. btw it was nice of you to come back 2 times so i got the kill(s) too :)
wilma2001-11-25 14:00:56
You cant call that a linkless kill stupid.
Gurgel2001-11-25 14:13:59
harhar we killed raze mpless too! it's p eale and he sawks!
Ammi2001-11-25 14:21:41
*comf* but...I haven't had a playable link since I started MUME but I like it too much to quit. I have learned, however, that players with darkies don't have much better links than I do......so it's pretty even.
Râze2001-11-25 17:19:34
gurgel, very hard killing a scout with 2 smiters, 1 shaman and 1 bn..
Ramangth2001-11-25 19:59:04
Sorry, everyone lagged when u initially lost think, my link returned after it so I assumed yours did too, my next yell was 'oh well i guess its better now'. I didn't expect you to die in 1 quickbolt either. hehe
Uriond2001-11-25 19:59:04
Wtf? what were they supposed to do? you probably died in 1 spell and had no flag.
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