MET SOME 4 DARKIES FORNOST SOUTH GATE, ONE OF THEM GUARDING
THE REST ON MY TAIL, 10 DARKIES AROUND BREE. WILL I SURVIVE?
* HP:Fine>sw
Ok, from now you'll try to swim.
* W HP:Fine>
*Grymsh the Orc* has arrived from the west riding a hungry warg.
* W HP:Fine>s
s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
No way!
You are fighting for your life!
You smite *Grymsh the Orc*'s right hand extremely hard. (LOL, I'M LEV9)
* W HP:Fine *Grymsh the Orc*:Fine>No way!
You are fighting for your life!
* W HP:Fine *Grymsh the Orc*:Fine>flee
You flee head over heels.
Wooded Plains
Exits: North East South West.
* W HP:Fine>s
Northern Plains
A small rabbit glares angrily at you.
*Grymsh the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W HP:Fine>
*Grymsh the Orc* begins some strange incantations...
* W HP:Fine>s
Northern Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* W HP:Fine>e
Northern Plains
Exits: North East South West.
* W HP:Fine>s
Dip in the Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W HP:Fine>cha linkdrop 20
Ok.
* W HP:Fine>sco
104/129 hit, 67/67 mana, and 66/123 moves.
* W HP:Fine>sco
s
s
* HP:Fine>sw
Ok, from now you'll try to swim.
* W HP:Fine>
*Grymsh the Orc* has arrived from the west riding a hungry warg.
* W HP:Fine>s
s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
No way!
You are fighting for your life!
You smite *Grymsh the Orc*'s right hand extremely hard.
* W HP:Fine *Grymsh the Orc*:Fine>No way!
You are fighting for your life!
* W HP:Fine *Grymsh the Orc*:Fine>flee
You flee head over heels.
Wooded Plains
Exits: North East South West.
* W HP:Fine>s
Northern Plains
A small rabbit glares angrily at you.
*Grymsh the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W HP:Fine>
*Grymsh the Orc* begins some strange incantations...
* W HP:Fine>s
Northern Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* W HP:Fine>e
Northern Plains
Exits: North East South West.
* W HP:Fine>s
Dip in the Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W HP:Fine>cha linkdrop 20
Ok.
* W HP:Fine>sco
104/129 hit, 67/67 mana, and 66/123 moves.
* W HP:Fine>sco
s
s
* HP:Fine>sw
Ok, from now you'll try to swim.
* W HP:Fine>
*Grymsh the Orc* has arrived from the west riding a hungry warg.
* W HP:Fine>s
s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
No way!
You are fighting for your life!
You smite *Grymsh the Orc*'s right hand extremely hard. (THIS IS GETTING REDICULOUS AND TRUST ME IT IS AT NIGHT)
* W HP:Fine *Grymsh the Orc*:Fine>No way!
You are fighting for your life!
* W HP:Fine *Grymsh the Orc*:Fine>flee
You flee head over heels.
Wooded Plains
Exits: North East South West.
* W HP:Fine>s
Northern Plains
A small rabbit glares angrily at you.
*Grymsh the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W HP:Fine>
*Grymsh the Orc* begins some strange incantations...
* W HP:Fine>s
Northern Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* W HP:Fine>e
Northern Plains
Exits: North East South West.
* W HP:Fine>s
Dip in the Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W HP:Fine>cha linkdrop 20
Ok.
* W HP:Fine>sco
104/129 hit, 67/67 mana, and 66/123 moves.
* W HP:Fine>sco
s
s
* HP:Fine>s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
No way!
You are fighting for your life!
* HP:Fine *Grymsh the Orc*:Healthy>w
No way!
You are fighting for your life!
* HP:Fine *Grymsh the Orc*:Healthy>flee
PANIC!
You can't quit the fight!
* HP:Fine *Grymsh the Orc*:Healthy>s
No way!
You are fighting for your life!
You flee head over heels.
Road to Fornost
Exits: =North= East =South= West.
* HP:Fine>s
s
*Grymsh the Orc* has arrived from the east riding a hungry warg.
Road to Fornost
A boar cub is playing here, and exploring the wide world.
Exits: =North= East =South=.
* HP:Fine Move:Tired>s
Road to Fornost
A tall stag is here, grazing peacefully.
Exits: =North= East =South=.
* HP:Fine Move:Tired>Road to Fornost
Exits: =North= East =South=.
* HP:Fine Move:Tired>e
Northern Plains
Exits: North East South West.
* HP:Fine Move:Tired>
Kirmin narrates 'where are darkies,and who is go pk'
* HP:Fine>
Bonzo narrates 'was mumin aza dia oergm'
* HP:Fine>
An angry rabbit has arrived from the north.
* HP:Fine>sw
Ok, from now you'll try to swim.
* W HP:Fine>
*Grymsh the Orc* has arrived from the west riding a hungry warg.
* W HP:Fine>s
s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
No way!
You are fighting for your life!
You smite *Grymsh the Orc*'s right hand extremely hard. (COME ON, THINK WHAT I DO WITH YA WHEN I BECOME LEGEND)
* W HP:Fine *Grymsh the Orc*:Fine>No way!
You are fighting for your life!
* W HP:Fine *Grymsh the Orc*:Fine>flee
You flee head over heels.
Wooded Plains
Exits: North East South West.
* W HP:Fine>s
Northern Plains
A small rabbit glares angrily at you.
*Grymsh the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W HP:Fine>
*Grymsh the Orc* begins some strange incantations...
* W HP:Fine>s
Northern Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* W HP:Fine>e
Northern Plains
Exits: North East South West.
* W HP:Fine>s
Dip in the Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W HP:Fine>cha linkdrop 20
Ok.
* W HP:Fine>sco
104/129 hit, 67/67 mana, and 66/123 moves.
* W HP:Fine>sco
s
s
gLOBAL FREEZE 30 SECONDS
Connected to host fire.pvv.org
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? vidomina
Account pass phrase: ARGLEBARGLE
Reconnecting.
* W HP:Fine>s
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.
* W HP:Fine>look
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
* W HP:Fine>sco
112/129 hit, 67/67 mana, and 85/123 moves.
* W HP:Fine>cw
cha mood wimpy
Ok.
* W HP:Fine>stat
OB: 46%, DB: 32%, PB: 36%, Armour: 63%. Wimpy: 128. Mood: wimpy.
Needed: 77,151 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- novoid
- noquit
- panic
* W HP:Fine>s
Wooded Riverside
A heron is stalking the area, looking for fish.
Exits: North East South West.
* W HP:Fine>s
You carefully try to walk on the frozen water.
Forest River
Exits: North East South West.
The water is frozen solid.
* W HP:Fine>w
You carefully try to walk on the frozen water.
Swift River
Exits: North East South West.
* W HP:Fine>s
You carefully try to walk on the frozen water.
Wooded Hills
Exits: North East South West.
The ground is frozen solid.
* W HP:Fine>s
North Downs
Exits: North East South West.
* W HP:Fine>s
North Downs
A restless rabbit bounces around.
Exits: North East South West.
* W HP:Fine>s
North Downs
Exits: North South West.
* W HP:Fine>s
Grassy Fields
Exits: North South West.
* W HP:Fine>s
Rolling Plains
Exits: North South West.
* W HP:Fine>w
Barren Plains
Exits: North East South West.
* W HP:Fine>s
The White Sands
Exits: North East South West.
* W HP:Fine>s
The White Sands
Exits: North East South West.
* W HP:Fine>s
The White Sands
Exits: North East South West.
* W HP:Fine>s
s
The White Sands
A woody evergreen plant grows here, with many stems reaching upward.
Exits: North East South West.
* W HP:Fine>Plains
Exits: North East South West.
Saving Vidomina.
* W HP:Fine>w
Plains
Exits: North East South West.
* W HP:Fine>s
Bushy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W HP:Fine>w
Road to Fornost
A snake slithers towards you.
Exits: =North= East =South=.
* W HP:Fine>s
w
Road to Fornost
Exits: =North= East =South= West.
* W HP:Fine>Forest Trail
Exits: North East South West.
* W HP:Fine>s
Dense Forest
A toad is standing here.
Exits: North South West.
* W HP:Fine>s
s
Dense Forest
A boar cub is playing here, and exploring the wide world.
A fierce boar is here, grunting at you.
Exits: North South West.
* W HP:Fine>Edge of a forest
Exits: North South West.
* W HP:Fine>s
Large Potato Field
Exits: North South [West].
* W HP:Fine>s
Large Potato Field
Exits: North South West.
* W HP:Fine>s
Wheat Field
Exits: North West.
* W HP:Fine>w
Wheat Field
You see two piles of wheat cereals on the ground.
A fierce boar is here, grunting at you.
A fierce boar is here, grunting at you.
Exits: North East South.
You swiftly dodge a boar's attempt to hit you.
* W HP:Fine a boar:Healthy>
You flee head over heels.
Wheat Field
Exits: North West.
* W HP:Fine Move:Tired>w
s
Wheat Field
There are two piles of wheat cereals here.
A fierce boar is here, grunting at you.
A fierce boar is here, grunting at you.
Exits: North East South.
* W HP:Fine Move:Tired>Juicy Meadow
Exits: North [East] [South].
* W HP:Fine Move:Tired>op exit e (I KNOW I CANNOT MAKE IT WITHOUT A HORSE)
Ok.
* W HP:Fine Move:Tired>e
Paddock
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: West.
* W HP:Fine Move:Tired>le pack
lead pack
A pack horse starts following you.
* W HP:Fine Move:Tired>w
Juicy Meadow
Exits: North East [South].
A pack horse has arrived from the east.
* W HP:Fine Move:Tired>
A boar has arrived from the north.
A boar has arrived from the north.
* W HP:Fine Move:Tired>
You feel bolder.
* W HP:Fine Move:Tired>op exit s
Ok.
* W HP:Fine Move:Tired>s
Kitchen
An old woman is here, stirring a large round pot.
Exits: North East.
A pack horse has arrived from the north.
* W HP:Fine Move:Tired>clo exit
Ok.
* W HP:Fine Move:Tired>e
Dining Room
Exits: [South] West.
A pack horse has arrived from the west.
* W HP:Fine Move:Tired>op exit
Ok.
* W HP:Fine Move:Tired>s
Path
Exits: North East South.
A pack horse has arrived from the north.
* W HP:Fine Move:Tired>ri
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
* R W HP:Fine Move:Tired>s
Partially Cleared Land
A frog is standing here.
Exits: North East South.
* R W HP:Fine Move:Tired>s
w
Woodlots
Exits: North East South.
* R W HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W HP:Fine Move:Tired>s
w
Old Dirt Road
Exits: North East West.
* R W HP:Fine Move:Tired>Old Dirt Road
Exits: East West.
* R W HP:Fine Move:Tired>w
Old Dirt Road
Exits: East South West.
* R W HP:Fine Move:Tired>s
Old Dirt Road
Exits: North South.
* R W HP:Fine Move:Tired>s
Old Dirt Road
Exits: North South.
* R W HP:Fine Move:Tired>s
Old Dirt Road
Exits: North South.
* R W HP:Fine Move:Tired>s
Old Dirt Road
Exits: North South West.
* R W HP:Fine Move:Tired>w
Old Dirt Road
Exits: East West.
* R W HP:Fine Move:Tired>r
You sit down and rest your tired bones.
* R W HP:Fine Move:Tired>sco
121/129 hit, 67/67 mana, and 41/123 moves. (I KNOW THIS IS NOT ENOUGH TO FOOL 10 DARKIES)
(SO I NEED TO REST, I KNOW IF I SPAM DIRECTLY
WEST FROM OERMG THEN 1 OUT OF 10 DARKIES IS FASTER THAN ME
AND I GET SPAMMED TO DEATH BY THE REST)
* R W HP:Fine Move:Tired>
WARNING: inactivity timeout in 10 seconds.
sco
* R W HP:Fine Move:Tired>124/129 hit, 67/67 mana, and 49/123 moves.
* R W HP:Fine Move:Tired>
Vindrek narrates 'can someone heal me at halonds grocer?'
* R W HP:Fine Move:Tired>ti
According to the Dúnadan calendar, it is:
Sunday, the 13th of Solmath, Year 2915 of the Third Age.
It should be the end of the night soon.
You can see a Half Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Ydy.
Real time is Mon Nov 26 16:56:19 2001 GMT.
Last reboot due to a crash at Sun Nov 18 16:50:45 2001 GMT
* R W HP:Fine>
Kirmin narrates 'are some darkies around bree?'
* R W HP:Fine>sco
127/129 hit, 67/67 mana, and 56/123 moves.
* R W HP:Fine>
Fina narrates 'svin alarus casque tbad'
* R W HP:Fine>sco
128/129 hit, 67/67 mana, and 59/123 moves.
* R W HP:Fine>sco
128/129 hit, 67/67 mana, and 60/123 moves.
* R W HP:Fine>st
You stop resting, and stand up.
* R W>
Spindizzy narrates 'yeah .. shitloads of them around bree'
* R W>
Viplala narrates 'about 10 oermeets'
* R W>
*Grymsh the Orc* has arrived from the east riding a hungry warg.
* R W>e
s
Old Dirt Road
Exits: North South West.
* R W>s
Old Dirt Road
Exits: North South.
* R W>s
s
The Lane
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North =East= =West=.
* R W>
Alas, you cannot go that way...
* R W>e
Alas, you cannot go that way...
* R W>The Lane
Exits: =East= South =West=.
* R W>s
Empty Plains
Exits: North East South.
* R W>s
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
A grey wolf is here, salivating profusely.
Exits: North East.
* R W>w
Alas, you cannot go that way...
* R W>e
s
Light Woods
The corpse of *a Man* is lying here.
Exits: North East South West.
* R W>In a Dense Forest
Exits: North East South West.
* R W>w
In a Light Forest
Exits: East South West.
* R W>s
In a Light Forest
Exits: North East South West.
* R W>s
In a Light Forest
Exits: North South West.
* R W>s
In a Light Forest
Exits: North South West.
* R W>w
The Lane
Exits: =North= East =South=.
*Grymsh the Orc* has arrived from the north riding a hungry warg.
(I WAS NOT MEANT TO BE SEEN BEFORE OERMG)
* R W>w
Alas, you cannot go that way...
*Grymsh the Orc* leaves south riding a hungry warg.
* R W>w
Alas, you cannot go that way...
* R W>s
w
The Lane
*Grymsh the Orc* is here, riding a hungry warg.
Exits: =North= East =South=.
* R W>
Alas, you cannot go that way...
* R W>s
You swiftly dodge *Grymsh the Orc*'s attempt to slash you.
* R W *Grymsh the Orc*:Healthy>w
No way!
You are fighting for your life!
* R W *Grymsh the Orc*:Healthy>No way!
You are fighting for your life!
* R W *Grymsh the Orc*:Healthy>flee
You flee head over heels.
In a Light Forest
Exits: North West.
* R W>w
w
The Lane
*Grymsh the Orc* is here, riding a hungry warg.
Exits: =North= East =South=.
*Grymsh the Orc* leaves east riding a hungry warg.
* R W>
Alas, you cannot go that way...
* R W>s
*Grymsh the Orc* has arrived from the east riding a hungry warg.
Old East Road Meets Greenway
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
*Kloonk the Mountain Troll* is standing here.
*a Troll* is standing here.
*Baldy the Black Númenórean* is here, riding a trained horse.
The shadow of the hardened ranger is floating here.
*Raggo the Cave Troll* is resting here.
*Diamonium the Orc* is here, riding a hungry warg.
*Azazello the Orc* is here, riding a hungry warg.
Exits: =North= =East= =South= =West=.
* R W>w
Large Road
The corpse of a duck is lying here.
Exits: =East= =West=.
* R W>w
w
Old East Road
Exits: North =East= South =West=.
* R W>Old East Road
Exits: =North= =East=.
* R W>e (MUST TYPE BACK EAST BECAUSE I DONT KNOW THE WHOLE WAY BY HEART)
n
Old East Road
Exits: North =East= South =West=.
* R W>*Diamonium the Orc* has arrived from the east riding a hungry warg.
*Azazello the Orc* has arrived from the east riding a hungry warg.
*Azazello the Orc* pounds your left arm extremely hard and shatters it.
That really HURT!
No way!
You are fighting for your life!
* R W HP:Fine *Azazello the Orc*:Fine>
*Diamonium the Orc* leaves west riding a hungry warg.
You flee head over heels.
Large Road
The corpse of a duck is lying here.
Exits: =East= =West=.
* R W HP:Fine Move:Tired>flee
*Kloonk the Mountain Troll* has arrived from the east.
*a Troll* has arrived from the east.
*Baldy the Black Númenórean* has arrived from the east riding a trained horse.
(MY PANTS ARE GETTING WET NOW)
* R W HP:Fine Move:Tired>
You flee head over heels.
Old East Road
*Azazello the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.
* R W HP:Fine Move:Tired>e
e
*Azazello the Orc* quickly approaches, trying to pound you.
No way!
You are fighting for your life!
* R W HP:Fine Move:Tired *Azazello the Orc*:Fine>e
No way!
You are fighting for your life!
*Kloonk the Mountain Troll* has arrived from the east.
*a Troll* has arrived from the east.
*Baldy the Black Númenórean* has arrived from the east riding a trained horse.
You flee head over heels.
Small Path in the Hills (THIS TIME I NOTICE WHERE I FLED BEFORE MY ENEMIES)
Exits: North South.
* R W HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W HP:Fine Move:Tired>n
n
n
Small Path in the Hills
Exits: North East South West.
* R W HP:Fine Move:Tired>n
Small Path in the Hills
Exits: North East South West.
* R W HP:Fine Move:Tired>n
The Small Hill
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: East South Down.
* R W HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W HP:Fine Move:Tired>e
Open Field
Exits: East South West.
* R W HP:Fine Move:Tired>sco
94/129 hit, 67/67 mana, and 40/123 moves.
* R W HP:Fine Move:Tired>
*Diamonium the Orc* has arrived from the west riding a hungry warg.
*Azazello the Orc* has arrived from the west riding a hungry warg.
* R W HP:Fine Move:Tired>
*Diamonium the Orc* pounds your body extremely hard and shatters it.
You smite *Diamonium the Orc*'s right arm and tickle it.
* R W HP:Hurt Move:Tired *Diamonium the Orc*:Fine>s
s
No way!
You are fighting for your life!
You flee head over heels.
The Lane
Exits: =North= East =South= West. (I'M TIRED AND HURT, NOW IS MY LAST CHANCE TO GET AWAY)
* R W HP:Hurt Move:Tired>The Lane
Exits: =North= East =South= West.
* R W HP:Hurt Move:Tired>s
The Lane
Exits: =North= East =South=.
* R W HP:Hurt Move:Tired>s
The Lane
Exits: =North= East =South=.
* R W HP:Hurt Move:Tired>s
Old East Road Meets Greenway
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
The shadow of the hardened ranger is floating here.
*Grymsh the Orc* is here, riding a hungry warg.
*Kloonk the Mountain Troll* is standing here.
*a Troll* is standing here.
Exits: =North= =East= =South= =West=.
* R W HP:Hurt Move:Tired>w
w
w
Large Road
The corpse of a duck is lying here.
*Raggo the Cave Troll* is standing here.
Exits: =East= =West=.
* R W HP:Hurt Move:Tired>*Raggo the Cave Troll* leaves east.
w
Old East Road
Exits: North =East= South =West=.
* R W HP:Hurt Move:Tired>n
Old East Road
Exits: =North= =East=.
* R W HP:Hurt Move:Tired>w
Alas, you cannot go that way...
* R W HP:Hurt Move:Tired>Old East Road
Exits: =South= =West=.
* R W HP:Hurt Move:Tired>w
w
Old East Road
Exits: =East= South =West=.
* R W HP:Hurt Move:Tired>w
w
Old East Road
The corpse of a young ranger is lying here.
Exits: =North= =East=.
* R W HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>w
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>n
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>w
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>w
Old East Road
A colourful butterfly is fluttering around here.
Exits: =South= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
w
Old East Road
The corpse of a boar is lying here.
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =East= South =West=.
* R W HP:Hurt Move:Slow>Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =North= =East=.
* R W HP:Hurt Move:Slow>w
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>n
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =South= =West=.
* R W HP:Hurt Move:Slow>w
w
Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
w
Old East Road
Exits: =East= =West= Up.
* R W HP:Hurt Move:Slow>w
Old East Road
*Mumin the Mountain Troll* is standing here. (HELLO)
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =East= =South=.
* R W HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>s
Alas, you cannot go that way...
* R W HP:Hurt Move:Slow>w
w
Old East Road
Exits: =North= East =West=.
* R W HP:Hurt Move:Slow>Old East Road
Exits: =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
*Corny the Mountain Troll* is standing here. (HELLO YOU TOO)
Exits: North =East= =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
The corpse of a Bounder is lying here.
Exits: North =East= South =West=.
* R W HP:Hurt Move:Slow>s
Old East Road
The corpse of a Bounder is lying here.
A smiling hobbit child is playing around here.
Exits: North =East= =South= West.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: =North= East South =West=.
* R W HP:Hurt Move:Slow>w
Old East Road
Exits: North =East= =South= West.
* R W HP:Hurt Move:Weak>w
Opening in the Forest
The corpse of a Captain is lying here.
Exits: East South West.
* R W HP:Hurt Move:Weak>w
River Brandywine
Exits: North East South West.
The water is frozen solid.
* R W HP:Hurt Move:Weak>By the River Brandywine
A Bounder is here, patrolling the Shire and watching for evil.
A cockroach is scuttling across the floor carrying some debris.
Exits: East South West.
The ground is frozen solid.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* R W HP:Hurt Move:Weak>w
On the Side of the Road
A cockroach is scuttling across the floor carrying some debris.
Exits: North East South West.
A cockroach panics, and attempts to flee.
A cockroach leaves north.
* R W HP:Hurt Move:Weak>s
The East Road
Exits: North =East= =West=.
* R W HP:Hurt Move:Weak>w
The East Road
Exits: North =East= [South] =West=.
* R W HP:Hurt Move:Weak>w
The East Road
Exits: North =East= =West=.
* R W HP:Hurt Move:Weak>w
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North =East= South =West=.
* R W HP:Hurt Move:Weak>
A Bounder has arrived from the north.
* R W HP:Hurt Move:Weak>w
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =East= South =West=.
* R W HP:Hurt Move:Weak>w
Witfurrows
Exits: North =East= =West=. (THAT'S SHIRE)
(LITTLE TIME FOR REGEN)
* R W HP:Hurt Move:Tired>
The Bridge guards blow the horn! The Shire is being invaded!
(NAAH, TOO LATE)