%%%%%Just a bn trap, but keep in mind I am level 22, with depression, and Morhol was low mana from fighting them just before (I got depression curing him before log starts)%%%%%%%
* R C Mana:Burning>re
131/131 hit, 90/106 mana, and 100/100 moves.
* R C Mana:Burning>stat
OB: 15%, DB: 26%, PB: 40%, Armour: 47%. Wimpy: 59. Mood: wimpy.
Needed: 409,677 xp, 0 tp. Gold: 8. Alert: normal.
Affected by:
- depression
- shroud
- armour
- stored spell fireball.
- stored spell fireball.
* R C Mana:Burning>st
sa
You are already standing.
* R C Mana:Burning>y scout s
Morhol says 'need suilver?'
* R C Mana:Burning>emote dishes out scout s
Ok.
* R C Mana:Burning> 1 s
Morhol stops resting, and clambers on his feet.
* R C Mana:Burning>
op exit s
Ok.
* R C Mana:Burning>search q
You begin to search ...
Morhol quietly scouts southwards...
sayMorhol stops scouting southwards.
You didn't find anyone.
* R C 11 s:Burning>
*a noble Elf* has arrived from the south riding a horse.
*a Dwarf* has arrived from the south riding a pony.
* R C Mana:Burning>close exit s
Ok.
* R C Mana:Burning>q
Morhol says 'here'
* R C Mana:Burning>cast 'burning hands' *elf*
You start to concentrate...
*a noble Elf* begins some strange incantations...
Ok.
You feel yourself exposed.
You burn *a noble Elf*.
* R C Mana:Burning *a noble Elf*:Fine>
*a noble Elf* begins some strange incantations...
* R C Mana:Burning *a noble Elf*:Fine>z
Morhol begins some strange incantations...
* R C Mana:Burning *a noble Elf*:Fine>
cast 'fireball' *elf*
You quickly recall your stored spell...
Morhol utters the word 'fireball'
* R C HP:Fine Mana:Burning *a noble Elf*:Hurt>
*a noble Elf* begins some strange incantations...
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* pounds your right leg very hard.
* R C HP:Fine Mana:Burning *a noble Elf*:Hurt>z
Morhol utters the word 'fireball'
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
*a noble Elf* opens the woodendoor.
Morhol closes the woodendoor.
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
*a noble Elf* panics, but can't stop fighting to flee.
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
*a noble Elf* panics, and attempts to flee.
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
*a Dwarf* pounds your right leg very hard.
You feel a strong ache there!
*a noble Elf* panics, and attempts to flee.
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
*a noble Elf* panics, and attempts to flee.
* R C HP:Fine Mana:Burning *a noble Elf*:Wounded>
Morhol utters the words 'lightning bolt'
1* R C HP:Fine Mana:Burning *a noble Elf*:Awful>1
*a noble Elf* panics, and attempts to flee.
Your head stops stinging.
* R C HP:Fine Mana:Burning *a noble Elf*:Awful>cast 'fireball' *elf*
You quickly recall your stored spell...
*a noble Elf* panics, and attempts to flee.
*a noble Elf* opens the woodendoor.
1Morhol closes the woodendoor.
Ok.
Your fireball hits *a noble Elf* with full force, causing an immediate death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>1close exit
It's already closed!
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>
close exit
It's already closed!
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
z* R C HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* strongly pounds your left arm.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>cackle
Morhol tries to slash *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>
*a Dwarf* pounds your right foot very hard.
You feel a strong ache there!
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>1
Your head stops stinging.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine> scast 'fireball' *elf*
Nobody here by that name.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>
You cackle gleefully.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>op exit s
Ok.
Morhol slashes *a Dwarf*'s right arm extremely hard.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>g
You slash *a Dwarf*'s left foot extremely hard.
Your victim is shocked by your hit!
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>flget all corpse
You get a ring from the corpse of *an Elf*.
You get an enruned robe from the corpse of *an Elf*.
You get a plain hood from the corpse of *an Elf*.
You get a plain pair of pants from the corpse of *an Elf*.
You get a pair of smooth, black boots from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a plain pair of sleeves from the corpse of *an Elf*.
You get a shield of Arthedain from the corpse of *an Elf*.
You get a forest green cloak from the corpse of *an Elf*.
You get a leather backpack from the corpse of *an Elf*.
You get a keyring with a set of lock picks from the corpse of *an Elf*.
You get a double edged eket from the corpse of *an Elf*.
You get a black leather belt from the corpse of *an Elf*.
You can't get a dark coloured flask, it's too heavy.
You can't get a hooded brass lantern, it's too heavy.
You can't get a water skin, it's too heavy.
You get a pile of coins from the corpse of *an Elf*.
There was 2 gold coins, 19 silver pennies, and 7 copper pennies.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>e
You flee head over heels.
On an Overgrown Pathway
Exits: North South.
* R C HP:Hurt Mana:Hot>s
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
A fat rabbit sits here, chewing on some grass.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: North East South.
* R C HP:Hurt Mana:Hot>
Morhol tells you 'no mana'
* R C HP:Hurt Mana:Hot>56
55alias q cast 'burning hands' *dwarf*
Ok.
* R C HP:Hurt Mana:Hot>
55alias a cast 'lightning bolt' *dwarf*
Ok.
* R C HP:Hurt Mana:Hot>
alias a cast 'lightning bolt' *dwarf*
Ok.
* R C HP:Hurt Mana:Hot>tell morhol out
Ok.
* R C HP:Hurt Mana:Hot>n
Hork narrates 'duril rip btw'
* R C HP:Hurt Mana:Hot>
On an Overgrown Pathway
Exits: North South.
* R C HP:Hurt Mana:Hot>scout n
wScouting while riding?
* R C HP:Hurt Mana:Hot>here
Players in your zone
--------------------
Fella - On an Overgrown Pathway
Morhol - In a Dusty Barn
* R C HP:Hurt Mana:Hot>n
s
In a Dusty Barn
The corpse of *an Elf* is lying here.
The corpse of a powerful lioness is lying here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A sturdy pack horse is standing here.
Morhol is here, fighting *a Dwarf*.
A beautiful and docile horse is standing here.
*a Dwarf* is here, riding a pony, fighting Morhol.
Exits: [North] South.
Morhol seems to have recovered his senses.
* R C HP:Hurt Mana:Hot>On an Overgrown Pathway
Exits: North South.
* R C HP:Hurt Mana:Hot>
Morhol tells you 'come'
* R C HP:Hurt Mana:Hot>n
Morhol has arrived from the north.
* R C HP:Hurt Mana:Hot>In a Dusty Barn
The corpse of *an Elf* is lying here.
The corpse of a powerful lioness is lying here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
*a Dwarf* is here, riding a pony.
Exits: [North] South.
* R C HP:Hurt Mana:Hot>s
On an Overgrown Pathway
Morhol is standing here.
Exits: North South.
* R C HP:Hurt Mana:Hot>say try again
Morhol nods solemnly.
* R C HP:Hurt Mana:Hot>?
emote dishes out try again?
Ok.
Morhol licks his mouth and smiles.
* R C HP:Hurt Mana:Hot>score
stat
72/131 hit, 76/106 mana, and 96/100 moves.
* R C HP:Hurt Mana:Hot>OB: 13%, DB: 10%, PB: 39%, Armour: 47%. Wimpy: 59. Mood:
wimpy.
Needed: 347,682 xp, 0 tp. Gold: 11. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right foot.
- a light wound at the right leg.
- noquit
- depression
- armour
* R C HP:Hurt Mana:Hot>
*a Dwarf* has arrived from the north riding a pony.
* R C HP:Hurt Mana:Hot>z
cast 'fireball' *elf*
Nobody here by that name.
* R C HP:Hurt Mana:Hot>
Morhol says 'icy'
* R C HP:Hurt Mana:Hot>5
55Morhol begins some strange incantations...
alias q cast 'burning hands' *dwarf*
Ok.
*a Dwarf* sends Morhol sprawling with a powerful bash.
*a Dwarf* pounds Morhol's left foot extremely hard and shatters it.
* R C HP:Hurt Mana:Hot>
5alias a cast 'lightning bolt' *dwarf*
Ok.
* R C HP:Hurt Mana:Hot>55
alias z cast 'fireball' *dwarf*
Ok.
* R C HP:Hurt Mana:Hot>z
cast 'fireball' *dwarf*
You start to concentrate...
*a Dwarf* pounds Morhol's right foot very hard.
Morhol seems to have recovered his senses.
Morhol panics, and attempts to flee.
Morhol slashes *a Dwarf*'s head very hard and tickles it.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* R C HP:Hurt Mana:Hot>
*a Dwarf* panics, and attempts to flee.
* R C HP:Hurt Mana:Hot>z
Morhol panics, and attempts to flee.
Morhol leaves north.
* R C HP:Hurt Mana:Hot>cast 'fireball' *dwarf*
You start to concentrate...
Morhol has arrived from the north.
Brâddóck narrates 'Someone tell me how to get past Anduin with boat? (Lorien)'
Morhol leaves south.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* R C HP:Hurt Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* pounds your right arm hard and shatters it.
f* R C HP:Wounded Mana:Warm *a Dwarf*:Wounded>
Morhol has arrived from the south.
le* R C HP:Wounded Mana:Warm *a Dwarf*:Wounded>
Your head stops stinging.
You flee head over heels.
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
A fat rabbit sits here, chewing on some grass.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: North East South.
* R C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the north riding a pony.
* R C HP:Wounded Mana:sarm>
Morhol has arrived from the north.
* R C HP:Wounded Mana:Warm>
sOn a Trail through the Marshland
Exits: North East South West.
* R C HP:Wounded Mana:Warm>
Far into the Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
Thick ice covers the water.
* R C HP:Wounded Mana:Warm>nar he wounded
n
Ok.
* R C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the north riding a pony.
* R C HP:Wounded Mana:Warm>On a Trail through the Marshland
Exits: North East South West.
The ground is very frosty.
* R C HP:Wounded Mana:Warm>s
z
Far into the Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
Thick ice covers the water.
* R C HP:Wounded Mana:Warm>cast 'fireball' *dwarf*
Nobody here by that name.
* R C HP:Wounded Mana:Warm>track pony
You carefully examine the ground around you, looking for tracks...
Morhol narrates 'ishanr rip'
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Warm>w
On a Path at the Edge of the Marshes
Exits: North East South West.
The ground is very frosty.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Warm>s
In the Mire
Exits: North East South West.
Thick ice covers the water.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Warm>w
On a Path by the Marshes
A nightingale is here, chirping a sweet melody.
Exits: North East South West.
The ground is very frosty.
Tromb narrates 'claps'
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Warm>w
Lush Plains
Exits: North East South West.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Hot>w
Curve in the Road
Exits: North East =South= =West=.
Bazoo narrates '--- === *** C O N G R A T U L A T I O N S !! *** === ---'
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Hot>s
Road to Tharbad
Exits: =North= =East= South West.
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Wounded Mana:Hot>e
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East =South= =West=.
You see some tracks of a pony leading south
(done less than 1 hour ago).
Your heart feels lighter.
* R C HP:Hurt Mana:Warm>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =North= [East] South.
Brâddóck narrates 'Ashan? =P'
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>Outside the North Gate of Tharbad
Exits: North South.
You begin to see some clouds.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>nar dwarf in n gate
s
Ok.
* R C HP:Hurt Mana:Warm>Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>score
59/131 hit, 53/131 mana, and 80/100 moves.
* R C HP:Hurt Mana:Warm>cs
cast 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Hurt Mana:Warm>s
Before the North Gate of Tharbad
Exits: North East South West.
Morhol tells you 'me woudned no arm'
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>w
The Old Tower Street
Exits: East West.
w
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>The Old Tower Street
Exits: East West.
w
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East South.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>s
West Alley
Exits: North South.
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>West Alley
Exits: North East South.
e
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a Dwarf* is here, riding a pony.
Exits: North East [South] West.
You suddenly notice a thief.
Aha, you have found your victim!
* R C HP:Hurt Mana:Warm>
*a Dwarf* opens the door.
* R C HP:Hurt Mana:Warm>z
cast 'fireball' *dwarf*
You start to concentrate...
11
Ok.
Your fireball completely envelops *a Dwarf* in flames.
*a Dwarf* pounds your right leg very hard and shatters it.
* R C HP:Hurt Mana:Cold *a Dwarf*:Bad>close exit
Ok.
* R C HP:Hurt Mana:Cold *a Dwarf*:Bad>fle
You flee head over heels.
West Alley
Exits: North East South.
* R C HP:Hurt Mana:Cold>e
zA Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
Exits: North East [South] West.
* R C HP:Hurt Mana:Cold>
cast 'fireball' *dwarf*
Nobody here by that name.
* R C HP:Hurt Mana:Cold>nar
*a Dwarf* has arrived from the north riding a pony.
A thief leaves east.
* R C HP:Hurt Mana:Cold>dwarf bad
w
Morhol tells you 'block door?'
* R C HP:Hurt Mana:Cold>
Ok.
* R C HP:Hurt Mana:Cold>West Alley
Exits: North East South.
* R C HP:Hurt Mana:Cold>e
q
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
* R C HP:Hurt Mana:Cold>cast 'burning hands' *dwarf*
Nobody here by that name.
* R C HP:Hurt Mana:Cold>track
*a Dwarf* has arrived from the north riding a pony.
* R C HP:Hurt Mana:Cold>p
*a Dwarf* opens the door.
* R C HP:Hurt Mana:Cold>o
You carefully examine the ground around you, looking for tracks...
1You stop searching.
* R C HP:Hurt Mana:Cold>1
close exit
Ok.
* R C HP:Hurt Mana:Cold>z
cast 'fireball' *dwarf*
You start to concentrate...
*a Dwarf* opens the door.
Morhol has arrived from the west.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
*a Dwarf* pounds your body very hard and shatters it.
You feel a strong ache there!
You strongly slash *a Dwarf*'s right foot and shatter it.
* R C HP:Wounded Mana:Icy *a Dwarf*:Awful>
Morhol leaves west.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west riding a pony.
* R C HP:Wounded Mana:Icy>nar he awful
11Ok.
* R C HP:Wounded Mana:Cold>
close exit
Ok.
* R C HP:Wounded Mana:Cold>say block
emote dishes out block
Ok.
* R C HP:Wounded Mana:Cold>track pony
You carefully examine the ground around you, looking for tracks...
Saving Fella.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>w
West Alley
Exits: North East South.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>s
West Alley
A little boy is here, running around.
Exits: North South.
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>The River Bank
A citizen-mercenary is here, waiting for a job.
*a Dwarf* is here, riding a pony.
Morhol is standing here.
Exits: North South.
Aha, you have found your victim!
* R C HP:Wounded Mana:Cold>a
cast 'lightning bolt' *dwarf*
You are too afraid.
Morhol begins some strange incantations...
*a Dwarf* leaves north riding a pony.
* R C HP:Wounded Mana:Cold>a
q
Morhol leaves north.
cast 'lightning bolt' *dwarf*
Nobody here by that name.
* R C HP:Wounded Mana:Cold>cast 'burning hands' *dwarf*
Nobody here by that name.
* R C HP:Wounded Mana:Cold>cha wimp 50
n
Wimpy set to: 50
* R C HP:Wounded Mana:Cold>n
West Alley
Exits: North South.
* R C HP:Wounded Mana:Cold>West Alley
A little boy is here, running around.
Morhol is standing here.
Exits: North East South.
* R C HP:Wounded Mana:Cold>e
a
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
Morhol has arrived from the west.
* R C HP:Wounded Mana:Cold>cast 'lightning bolt' *dwarf*
Nobody here by that name.
* R C HP:Wounded Mana:Cold>track pony
Morhol leaves west.
* R C HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking for tracks...
score
stat
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>47/131 hit, 17/131 mana, and 67/100 moves.
* R C HP:Wounded Mana:Cold>OB: 15%, DB: 10%, PB: 40%, Armour: 47%. Wimpy: 50. Mo
od: wimpy.
Needed: 347,682 xp, 0 tp. Gold: 11. Alert: normal.
Affected by:
- novoid
- a light wound at the body.
- noquit
- panic
- a light wound at the right foot.
- a light wound at the right leg.
- armour
* R C HP:Wounded Mana:Cold>cha wimp 47
w
Wimpy set to: 47
* R C HP:Wounded Mana:Cold>West Alley
Exits: North East South.
n
You see some tracks of a pony leading north
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>West Alley
A little boy is here, running around.
Exits: North South.
n
You see some tracks of a pony leading north
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>Northwest Corner of the Wall
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East South.
e
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>The Old Tower Street
Exits: East West.
e
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>The Old Tower Street
Exits: East West.
e
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>
Before the North Gate of Tharbad
*an Elf* is standing here.
Exits: North East South West.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>
*an Elf* leaves west.
* R C HP:Wounded Mana:Cold>s
Morhol tells you 'eklf back'
* R C HP:Wounded Mana:Cold>
Main Street
Exits: North [East] South.
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>Main Street
Exits: North South West.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>s
Main Street
A thief is here looking for some stranger to rob.
Exits: North South.
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>On the Bridge
Exits: North South.
s
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>Main Street
Exits: North East South.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>s
Main Street
Exits: North West.
w
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold Move:Tired>Main Street
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: East South West.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold Move:Tired>w
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold Move:Tired>w
*a Dwarf* has arrived from the west riding a pony.
* R C HP:Wounded Mana:Cold Move:Tired>
Shadows' Street
A large arrow lies on the ground.
Exits: East South.
e
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold Move:Tired>Shadows' Street
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is here, riding a pony.
Exits: North East West.
Aha, you have found your victim!
*a Dwarf* leaves north riding a pony.
* R C HP:Wounded Mana:Cold Move:Tired>a
cast 'lightning bolt' *dwarf*
Nobody here by that name.
* R C HP:Wounded Mana:Cold Move:Tired>n
a
A bandit has arrived from the north.
* R C HP:Wounded Mana:Cold Move:Tired>
A Small Yard
*a Dwarf* is here, riding a pony.
Exits: [East] South.
* R C HP:Wounded Mana:Cold Move:Tired>cast 'lightning bolt' *dwarf*
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* dismounts from a pony, and stops riding him.
*a Dwarf* is incapacitated and will slowly die, if not aided.
You slash *a Dwarf*'s left arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
* R C HP:Wounded Mana:Icy Move:Tired>nar dwarf rips
Ok.
* R C HP:Wounded Mana:Icy Move:Tired>exam corpse
corpse (here) :
a pile of coins
a hooded brass lantern
a plain leather belt
a large warhammer
a brown cloak (used)
an Isengard shield (brand new)
a pair of soft leather boots (used)
a metal breastplate (used)
a full metal helmet (worn out)
a thin pair of greaves (brand new)
a thick pair of metal boots (used)
a thin pair of metal gauntlets (brand new)
a pair of thin vambraces (used)
a mottled cloak (used)
a longsword (battered)
a longsword (dented)
a falchion (dented)