Close calls come and go
posted by Sondra
2001-12-02 18:36:28
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** Kazlbad, Bigger, and I were tracking orcs reported near Fornost. Plan was to
** Kazlbad, Bigger, and I were tracking orcs reported near Fornost. Plan was to get out and go to town if hps were low..Yep, I am disgusted with myself**

Kazlbad leaves north.
You follow Kazlbad.
A Strange Rock
Here lies a strange disfigured rock in the middle of the forest.
This abnormal figure of graphite appears to resemble a deformed face
that seems to watch all movement through the distance. To the east
a tall wall of thorns blocks the path.
A small green mound rises from the ground.
Bigger has arrived from the south.

* C HP:Fine Mana:Hot>
Saving Sondra.

* C HP:Fine Mana:Burning>
Kazlbad carefully examines the ground around him, looking for tracks...

* C HP:Fine Mana:Burning>
*Mummo the Orc* has arrived from the north riding a hungry warg.
*Azazello the Orc* has arrived from the north riding a hungry warg.
*Meliza the Orc* has arrived from the north riding a hungry warg.

* C HP:Fine Mana:Burning>
*Mummo the Orc* leaves east riding a hungry warg.
*Azazello the Orc* leaves east riding a hungry warg.
*Meliza the Orc* leaves east riding a hungry warg.

* C HP:Fine Mana:Burning>
*Mummo the Orc* has arrived from the east riding a hungry warg.
*Azazello the Orc* has arrived from the east riding a hungry warg.
*Meliza the Orc* has arrived from the east riding a hungry warg.

* C HP:Fine Mana:Burning>
*Meliza the Orc* begins some strange incantations...
Kazlbad crushes *Mummo the Orc*'s right foot hard and tickles it.
*Mummo the Orc* pounds Kazlbad's right leg and tickles it.

* C HP:Fine Mana:Burning>
*Azazello the Orc* tries to pound Kazlbad, but he parries successfully.

* C HP:Fine Mana:Burning>kk
kill *orc*
You pound *Mummo the Orc*'s right leg extremely hard.

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>
Bigger joins Kazlbad's fight.
Bigger smites *Mummo the Orc*'s body extremely hard.

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>bash
*Mummo the Orc* sends Kazlbad sprawling with a powerful bash. <- Ouch, that must have hurt huh? :D

Perpetua narrates 'where are the orcs now?'

*Meliza the Orc* begins some strange incantations...
Your bash at *Mummo the Orc* sends him sprawling. <--- Haha! Woohoo!!!
* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>nar Mummo come
Ok.

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>
*Azazello the Orc* lightly pounds Kazlbad's right arm and tickles it.

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>
You pound *Mummo the Orc*'s left leg extremely hard.
Your victim is shocked by your hit!

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>
*Meliza the Orc* utters the word 'pabraw'

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>
*Meliza the Orc* begins some strange incantations...

* C HP:Fine Mana:Burning *Mummo the Orc*:Fine Kazlbad:Fine>nar Bashed
a
Ok.
Bigger smites *Mummo the Orc*'s left arm extremely hard.

* C HP:Fine Mana:Burning *Mummo the Orc*:Hurt Kazlbad:Fine>
Kazlbad seems to have recovered his senses.
* C HP:Fine Mana:Burning *Mummo the Orc*:Hurt Kazlbad:Fine>assist kazlbad
No way! 
You are fighting for your life!

* C HP:Fine Mana:Burning *Mummo the Orc*:Hurt Kazlbad:Fine>bash
Bash someone already bashed? Aren't we funny?

* C HP:Fine Mana:Burning *Mummo the Orc*:Hurt Kazlbad:Fine>bash

*Mummo the Orc* seems to have recovered his senses.

* C HP:Fine Mana:Burning *Azazello the Orc*:Healthy Kazlbad:Fine>bash
Kazlbad tries to crush *Azazello the Orc*, but he parries successfully.

Kazlbad panics, and attempts to flee.    <-- Hm, this could be bad :\
Kazlbad leaves east.

*Azazello the Orc* pounds your body extremely hard.

*Meliza the Orc* utters the word 'pabraw'
*Meliza the Orc* raises her voice and calls great pain upon you.
That really HURT!

As *Azazello the Orc* avoids your bash, you topple over and fall to the
ground.
You fall to the ground.

* C HP:Hurt Mana:Burning *Azazello the Orc*:Healthy>Nah... 
You feel too relaxed 
to do that..
Kazlbad has arrived from the east.         < -- To the rescue!

* C HP:Hurt Mana:Burning *Azazello the Orc*:Healthy>sta

You pound *Azazello the Orc*'s body and tickle it.

* C HP:Hurt Mana:Burning *Azazello the Orc*:Fine>*Meliza the Orc* begins some st
range incantations...
You stop resting, and stand up.
* C HP:Hurt Mana:Burning *Azazello the Orc*:Fine>bash
*Azazello the Orc* pounds your body extremely hard.

A wolverine has arrived from the south.

*Azazello the Orc* pounds your right foot extremely hard.

Kazlbad stops resting, and clambers on his feet.

Kazlbad narrates 'FIGHT'

Your bash at *Azazello the Orc* sends him sprawling. <- That rocks
*Meliza the Orc* utters the word 'pabraw'
*Meliza the Orc* raises her voice and calls great pain upon you.
That really HURT! <- That doesnt.
*Meliza the Orc* tries to slash Kazlbad, but he parries successfully.

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>
*Meliza the Orc* panics, and attempts to flee.
*Meliza the Orc* leaves east riding a hungry warg.

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>
You pound *Azazello the Orc*'s body and tickle it.

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>
*Meliza the Orc* has arrived from the east riding a hungry warg.

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>
*Meliza the Orc* begins some strange incantations...

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>nar rescue
a
Ok.

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>bashf
assist kazlbad
No way! 
You are fighting for your life!

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>f!

* C HP:Bad Mana:Burning *Azazello the Orc*:Fine>f
flee
You flee head over heels.
It is pitch black...
You are in a forest.

o C HP:Bad Mana:Burning>f
flee
You flee head over heels.
It is pitch black...
You are in a forest.       

o C HP:Bad Mana:Burning>flee
You flee head over heels.
It is pitch black...
You are in a forest.

o C HP:Bad Mana:Burning>light lantern
Bigger has arrived from the east.
Ok.

* C HP:Bad Mana:Burning>exa

Bigger leaves west. <--Ack!

* C HP:Bad Mana:Burning>Dark Forest
Even at high noon on a cloudless day, only a few scattered sunbeams would
survive to gleam upon the forest floor here. The trees are huge, and the
darkness caused by their shade has preventing the undergrowth common to
other forests to take root.

* C HP:Bad Mana:Burning>
Perpetua narrates 'where are the orcs now?'

* C HP:Bad Mana:Burning>
Kazlbad narrates 'meliza bashed'

* C HP:Bad Mana:Burning>e
Dark Forest
This old forest has a musty, ancient smell. The floor of the forest is bare
except for a carpet of rotting leaves from seasons past. The mossy trunks
look like green velvet pillars supporting a high roof of leaves.
A sparrow is flapping around on the ground.
Exits: north, east, south, west.

* C HP:Bad Mana:Burning>s
e
Ancient Forest
To the south lies an ancient construction of some sort - perhaps at one
time it was a large house, but it has been overgrown with the same green
mosses that coat the ancient cedars of this forest. From time to time, it
seems that yellowed eyes gleam from the shadows, and then are quickly gone.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, west.

* C HP:Bad Mana:Burning>Ancient Forest
The forest floor is shrouded in perpetual gloom, as no sunlight has pierced
the intertwined branches overhead for years. As a consequence of this, it
is easy to manoeuvre among the tree trunks, as none of the traditional under-
growth common to other forests has managed to take root here.
Exits: north, south, west.

* C HP:Bad Mana:Burning>n
n
Dark Forest
The carpet of rotting leaves that covers the ground conceals damp, black
soil. The massive trees blot out all but a few sunbeams, even during the
brightest of days, so it has been years since the ground has felt the warmth
of the sun. In some places, the leaves have been disturbed and the tracks
of some type of large canine left behind.
A sparrow is flapping around on the ground.
Exits: north, south, west.

* C HP:Bad Mana:Burning>w
A Strange Rock
Here lies a strange disfigured rock in the middle of the forest.
This abnormal figure of graphite appears to resemble a deformed face
that seems to watch all movement through the distance. To the east
a tall wall of thorns blocks the path.
A small green mound rises from the ground.
Exits: north, (east), south, west.

* C HP:Bad Mana:Burning>Edge of a Light Forest
The same, plain tiny trees are everywhere you look, no different than the
rest of the forest. The woods allow passage to the west and to the east,
where you can see a strange rock.
Exits: east, south, west.

* C HP:Bad Mana:Burning>
Thanf narrates 'where action'

* C HP:Bad Mana:Burning>
Kazlbad narrates 'OUT'

* C HP:Bad Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Bad Mana:Hot>nar Out and I am bad
Ok.

* C HP:Bad Mana:Hot>
Kazlbad narrates 'go fnost'

* C HP:Bad Mana:Hot>cast 'cure light'
You start to concentrate...

cast 'cure light'
Your scratches and bruises disappear.
* C HP:Wounded Mana:Warm>
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Wounded Mana:Warm>
Kazlbad tells you 'where ya?'
Ok.

* C HP:Wounded Mana:Warm>
A sparrow has arrived from the east.

* C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm>w
Edge of a Light Forest
This is the fringe of a light, pleasant forest.  There is no undergrowth
to hinder your passing, and the sounds and smells of the woods soothe and
relax.  An immense tree rises from amongst its smaller brethren to the
west, and to the east the forest continues.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>n

Thanf narrates 'orcs fnost??'

* C HP:Wounded Mana:Warm>n
Omega narrates 'they coming fnost/'
Light Forest
The trees here, small and plain, seem quite different from the others you
have seen around Fornost. The ground is covered with dry leaves, and your
footsteps sound unusually loud.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>Outside the Walls of Fornost<-Home sweet home
You now stand outside the south-east corner of the wall, on which signs of
heavy patching are clearly visible. At some places entire sections have been
torn down, then rebuilt again from scratch. It's obvious the inhabitants of
Fornost want strong defences. The gate can be seen a bit west. North of here 
you spot a small clump of trees.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>n <- ah why I did that I dont know :\
Small Grove of Trees
You are standing among some moss-overgrown stones in a small grove of trees.
You get the feeling this was once a building of some kind, and that these 
mossy stones are all that is left of it. The city walls of Fornost are towering
over you in the west.
Exits: north, east, south.
>
Omega narrates '? rather'

* C HP:Wounded Mana:Warm>s
Outside the Walls of Fornost
You now stand outside the south-east corner of the wall, on which signs of
heavy patching are clearly visible. At some places entire sections have been
torn down, then rebuilt again from scratch. It's obvious the inhabitants of
Fornost want strong defences. The gate can be seen a bit west. North of here 
you spot a small clump of trees.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>w

Durandir narrates 'Woohoo!'

* C HP:Wounded Mana:Warm>n
Outside the Walls of Fornost <- Home again!
Looking up, you see a tower which looks so crumbled it could fall down any
minute! Despite this, you also spot the silhouette of a slowly moving soldier
in its top. To the west, the main gates can be seen. The walls stretch out
further east.
A colourful butterfly is fluttering around here.
A colourful butterfly is fluttering around here.
Exits: east, south, west.

* C HP:Wounded Mana:Warm>
*Mummo the Orc* has arrived from the south riding a hungry warg.
*Azazello the Orc* has arrived from the south riding a hungry warg.
*Meliza the Orc* has arrived from the south riding a hungry warg.

        *oh  god..*
* C HP:Wounded Mana:Warm>
*Mummo the Orc* quickly approaches, trying to pound you.
A butterfly leaves west.
You pound *Mummo the Orc*'s left foot extremely hard.

* C HP:Wounded Mana:Warm *Mummo the Orc*:Hurt>n
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Warm *Mummo the Orc*:Hurt>f

*Mummo the Orc* pounds your right arm extremely hard.
*Mummo the Orc* pounds your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Warm *Mummo the Orc*:Hurt>
*Meliza the Orc* begins some strange incantations...
*Azazello the Orc* pounds your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Warm *Mummo the Orc*:Hurt>flee
You flee head over heels.
Before the Gates of Fornost < - Never had a chance of getting in :(
The road ends here outside the high, arched gateway that, if entered, would
lead you through the walls and into the old city of Fornost. In ancient times
this was the seat of mighty human warlords until it was besieged and taken by 
the Witch-king of Angmar. Although retaken shortly after, the city lay in ruins
after the fierce battles. It remained in that state for many centuries to come,
and only recently has it found new inhabitants. The Dunedain have started the
slow process of restoring the city to its former importance and glory.
A colourful butterfly is fluttering around here.
Exits: [north], east, =south=, west.

* C HP:Awful Mana:Warm> Ah, Gotta love stupid num. pad. b/c I pushed *6* running my hand across keyboard to open gates..
Outside the Walls of Fornost
Looking up, you see a tower which looks so crumbled it could fall down any
minute! Despite this, you also spot the silhouette of a slowly moving soldier
in its top. To the west, the main gates can be seen. The walls stretch out
further east.
A colourful butterfly is fluttering around here.
*Mummo the Orc*, wielding an ornate, steel-shafted warhammer, is here, riding            * I know Im a goner :)*
a hungry warg.
A hungry warg is standing here, ridden by *Mummo the Orc*.
*Azazello the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Azazello the Orc*.
*Meliza the Orc*, wielding a dark broadsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Meliza the Orc*.
Exits: east, south, west.
*Azazello the Orc* quickly approaches, trying to pound you.
*Mummo the Orc* leaves west riding a hungry warg.
*Meliza the Orc* leaves west riding a hungry warg.

* C HP:Awful Mana:Warm *Azazello the Orc*:Fine>n

*Mummo the Orc* has arrived from the west riding a hungry warg.
*Meliza the Orc* has arrived from the west riding a hungry warg.

* C HP:Awful Mana:Warm *Azazello the Orc*:Fine>No way! 
You are fighting for your
 life!
*Mummo the Orc* quickly approaches, trying to pound you.

* C HP:Awful Mana:Warm *Azazello the Orc*:Fine>n
No way! 
You are fighting for your life!

* C HP:Awful Mana:Warm *Azazello the Orc*:Fine>
*Azazello the Orc* pounds your right leg extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Mana:Warm *Azazello the Orc*:Fine>
You feel a strong ache there!

You are dead! Sorry...

*** Sigh *** I was so close and yet I couldnt get myself into the gate, right when I was there..***
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Smurf2001-12-02 18:39:31
This is NOT the way you post logs!!!
Thanf2001-12-02 18:40:13
usually you go inside fornost when your hp is bad to regain :)
Zartran2001-12-02 19:06:21
he, he, if you eat a harm from shaman in pk - flee! Otherwise you eat another and then you are as good as dead... Well, guess it's better to learn the hard way than to not learn at all ;).
Fredde2001-12-02 19:28:32
FLEE FROM HAMRS?!!! WTF! you chiken zartran! i eat harms for breakfast! and btw.. did exactly same thing happend twice or did you just paste it twice?! hehe
Fredde2001-12-02 19:29:17
ARGGGH!!!!! dont press back to logs link!
Sondra2001-12-02 20:16:18
Hehe , just wasnt paying attention , then realized after I pushed enter that I made a big booboo.
Ramangth2001-12-02 21:40:25
Everyone has made this type of mistakes. The more you pk the faster your reaction time is and the more you learn that you're suppose to run where the enemy won't think to head you off.
brief might be2001-12-02 22:09:59
less spam maybe, *shrugs*
Aschit2001-12-02 22:29:10
*nod* anyone who doesn't pk in brief mode can expect to die often.
Ethar2001-12-03 00:00:42
do you all use brief and spam? i just use brief, dont like spam mode...
Gerd2001-12-03 01:49:43
That has to be the longest log ever posted completely in the log comment!
Zartran to Fred2001-12-03 01:59:15
Too bad I dont have a legend shaman yet, otherwise I could treat you some breakfast ;). Oh, comfs to Sondra too.
Edvard2001-12-03 11:57:11
When you get low hps like that, dont panic. Try to do things that they dont think you will do.. for example, leave tracks going fornost, and just turn and run to bree or something... its hard to track in that area anyway, because of rangers...
Deimus2001-12-04 04:41:31
i have no sympathy for such a lame player. i hope bigger died as well.
Nepenthe2001-12-04 09:00:09
Ha, tough luck. =) I've died many a time just outside dt in a similar fashion. Pretty soon you'll be rocking lame players like Deimus.
FĂ«agil2001-12-05 01:34:02
Another cool thing to do is to spam to where you wanna go (fnost in this case) INSTA, before they figure out you're running away you're already inside. That means you need to be sure of your witch->fnost dirs :)
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