Long hunt in Eregion
posted by Valdreth
2001-12-02 23:59:48
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Playing my mage when i happen upon this bn doesnt seem to want to fight but the
### Some of fight is cut of but you get the idea
* R W HP:Hurt Mana:Warm>w
Hollin Road
*a grim Man* is here, riding a horse.
Exits: =east=, south, =west=.

* R W HP:Hurt Mana:Warm>
Thanf narrates 'keep w gate open please'

* R W HP:Hurt Mana:Warm>lbm

*a grim Man* begins some strange incantations...

* R W HP:Hurt Mana:Warm>c 'light' *man*
You start to concentrate...

*a grim Man* utters the words 'burning hands'
*a grim Man* burns you.
Aye! 
You cannot concentrate any more...

* R W HP:Wounded Mana:Warm *a grim Man*:Fine>f

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a horse.

* R W HP:Wounded Mana:Warm>
You flee head over heels.
Hollin Road
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Warm>w
Hollin Road
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
Exits: north, =east=, =west=.

* R W HP:Wounded Mana:Warm>sc
53/154 hit, 39/133 mana, and 87/106 moves. ###Yeah i got nuts trying to save enough for a bob if things go bad

* R W HP:Wounded Mana:Warm>e
Hollin Road
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Warm>e
Hollin Road
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Warm>e
Hollin Road
Exits: =east=, south, =west=.

* R W HP:Wounded Mana:Warm>
Erath narrates 'It's Sun'

* R W HP:Wounded Mana:Warm>sc
53/154 hit, 41/133 mana, and 86/106 moves.

* R W HP:Wounded Mana:Warm>track docile
You carefully examine the ground around you, looking for tracks...

*a grim Man* has arrived from the east riding a horse. ###Wouldnt you want to fight me?


You stop searching.

* R W HP:Wounded Mana:Warm>w
Hollin Road
Exits: north, =east=, south, =west=.
Revenan narrates 'they all in golden'

* R W HP:Wounded Mana:Warm>lbm
*a grim Man* has arrived from the east riding a horse.
c 'light' *man*
You start to concentrate...
Thanf narrates 'bn's and orcs could be ther :P'

e
*a grim Man* tries to slash you, but your parry is successful.

*a grim Man* begins some strange incantations...

Ok.
The lightning bolt hits *a grim Man* with full impact.

* R W HP:Wounded Mana:Cold *a grim Man*:Hurt>No way! 
You are fighting for your l
ife!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a horse.

* R W HP:Wounded Mana:Cold>n

Bagab narrates 'how mnay are there'

* R W HP:Wounded Mana:Cold>Wetland beside the Track
A Dunlending hunter is here, stalking his prey.
A small rabbit glares angrily at you.
Exits: north, east, south, west.

* R W HP:Wounded Mana:Cold>lbm
c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Cold>s
Hollin Road
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Cold>
Ilmarin narrates 'ramazith coming hit him'

* R W HP:Wounded Mana:Cold>yell atleast i got nuts
Ok.

* R W HP:Wounded Mana:Cold>track docile
You carefully examine the ground around you, looking for tracks...

sc
You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>55/154 hit, 27/133 mana, and 91/106 moves.

* R W HP:Wounded Mana:Cold>n
Wetland beside the Track
A small rabbit glares angrily at you.
Exits: north, east, south, west.

*a grim Man* yells 'then play bn' ###ahem
You see some tracks of a horse leading we st
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>w
An Old Field
Exits: east, south, west.

You see some tracks of a horse leading west
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>
Belómir narrates 'Anyone seen the lonely giant?'

* R W HP:Wounded Mana:Cold>yell i do
w
Ok.

* R W HP:Wounded Mana:Cold>An Old Field
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
*a grim Man* is here, riding a horse.
Exits: east, south, west.
Aha, you have found your victim!

* R W HP:Wounded Mana:Cold>
*a grim Man* leaves west riding a horse.

* R W HP:Wounded Mana:Cold>lbm

Revenan narrates 'dork kloonk libresse tampaz ramazith naomi'

* R W HP:Wounded Mana:Cold>c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Cold>w
An Old Field
Exits: north, east, south, west.
The day has begun.

* R W HP:Wounded Mana:Cold>lbm
c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Cold>
*a grim Man* yells 'ah, sorry :P'###Gotta respect i dont even use staff well thats because im lazy but still

* R W HP:Wounded Mana:Cold>track docile
You carefully examine the ground around you, looking for tracks...

###Tracking

An Old Field
A sturdy pack horse is standing here.
*a grim Man* is here, riding a horse.
Exits: east, south, west.
Aha, you have found your victim!

* R W HP:Wounded Mana:Cold>lbm

*a grim Man* leaves south riding a horse.

* R W HP:Wounded Mana:Cold>c 'light' *man*
Nobody here by that name.

###More tracking

An Old Field
*a grim Man* is here, riding a horse.
Exits: east, south, west.
Aha, you have found your victim!

* R W HP:Wounded Mana:Cold>
Bagab narrates 'damn, lotza tracks *gig*'

* R W HP:Wounded Mana:Cold>lbm
*a grim Man* leaves west riding a horse.
c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Cold>w

*a grim Man* has arrived from the west riding a horse.

* R W HP:Wounded Mana:Cold>An Old Field
A sturdy pack horse is standing here.
Exits: east, south, west.

* R W HP:Wounded Mana:Cold>e
An Old Field
Exits: east, south, west.

* R W HP:Wounded Mana:Cold>track docile

You feel bolder.

* R W HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking 
for tracks...

You see some tracks of a horse leading south
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>s
Hollin Road
Exits: north, =east=, south, =west=.

You see some tracks of a horse leading west
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
*a grim Man* is here, riding a horse.
Exits: north, =east=, =west=.
Aha, you have found your victim!

* R W HP:Wounded Mana:Warm>lbm

*a grim Man* leaves north riding a horse.

* R W HP:Wounded Mana:Warm>c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Cold>n
An Old Field
A sturdy pack horse is standing here.
*a grim Man* is here, riding a horse.
Exits: east, south, west.

* R W HP:Wounded Mana:Cold>lbm
Ilmarin narrates 'Ramazith standing one down'
c 'light' *man*
You start to concentrate...

Your victim has disappeared!
*a grim Man* leaves east riding a horse.

* R W HP:Wounded Mana:Cold>e
An Old Field
*a grim Man* is here, riding a horse.
Exits: east, south, west.

* R W HP:Wounded Mana:Cold>lbm
c 'light' *man*
You start to concentrate...

*a grim Man* begins some strange incantations...

Ok.
The lightning bolt hits *a grim Man* with full impact.

* R W HP:Wounded Mana:Cold *a grim Man*:Wounded>
*a grim Man*'s spell backfires, and he squeals in surprise!

###This would have done me in backfire stored fball *ouch* but he knows he rocked me so *pat bn*

* R W HP:Wounded Mana:Cold *a grim Man*:Wounded>f
You will attempt to flee!

* R W HP:Wounded Mana:Cold *a grim Man*:Wounded>
PANIC! 
You can't quit the fight!

* R W HP:Wounded Mana:Cold *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a horse.

* R W HP:Wounded Mana:Cold>s
*a grim Man* yells 'rolf'
Hollin Road
*a grim Man* is here, riding a horse.
Exits: north, =east=, south, =west=.

* R W HP:Wounded Mana:Cold>
*a grim Man* leaves north riding a horse.

* R W HP:Wounded Mana:Cold>
Saving Valdreth.

* R W HP:Wounded Mana:Cold>track docile
You carefully examine the ground around you, looking for tracks...

n
You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>An Old Field
Exits: east, south, west.

###Track track track

* R W HP:Wounded Mana:Cold>
*a grim Man* has arrived from the east riding a horse.

* R W HP:Wounded Mana:Cold>
*a grim Man* leaves west riding a horse.

* R W HP:Wounded Mana:Cold>w
Beside a Prickly Hedge
*a grim Man* is here, riding a horse.
Exits: east, south.

* R W HP:Wounded Mana:Cold>
*a grim Man* leaves south riding a horse.

* R W HP:Wounded Mana:Cold>s
Fields of Hollin
A small cluster of clover grows here.
A Dunlending hunter is here, stalking his prey.
Exits: north, east, south.

### trackety trackety track

* R W HP:Wounded Mana:Cold>n
Fields of Hollin
A small cluster of clover grows here.
A Dunlending hunter is here, stalking his prey.
*a grim Man* is here, riding a horse.
Exits: north, east, south.
Aha, you have found your victim!

* R W HP:Wounded Mana:Cold>
A Dunlending hunter tries to hit you, but your parry is successful.

* R W HP:Wounded Mana:Cold a Dunlending hunter:Fine>f
Revenan narrates 'if we get all the breelegends sitting bree to come here we
actually might have a chance.. :)'
You flee head over heels.
Beside a Prickly Hedge
Exits: east, south.

***track ack ack track ack

* R W HP:Wounded Mana:Cold>
*a grim Man* yells ':('

* R W HP:Wounded Mana:Cold>track docile
You carefully examine the ground around you, looking for tracks...

You see some tracks of a horse leading east
 (done less than 1 hour ago).

* R W HP:Wounded Mana:Cold>yell me dead then
e
Ok.

* R W HP:Wounded Mana:Cold>Hollin Fields
The starving cow stands here looking for a patch of grass.
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.
Aha, you have found your victim!

* R W HP:Wounded Mana:Cold>trm

*a grim Man* has arrived from the west riding a horse.

* R W HP:Wounded Mana:Warm>track *man*
You carefully examine the ground around you, looking for tracks...


You stop searching.
A fallow deer has arrived from the north.

* R W HP:Wounded Mana:Warm>
A grey wolf leaves north.
A grey wolf leaves north.

* R W HP:Wounded Mana:Warm>

*a grim Man* leaves north riding a horse.

###SNIP

*a grim Man* yells 'backfire oh! :('

* R W HP:Wounded Mana:Warm>e
Fields of Hollin
A bright green holly bush is growing here.
A sturdy pack horse is standing here.
*a grim Man* is here, riding a horse.
Exits: north, west.
Aha, you have found your victim!
*a grim Man* leaves west riding a horse.

* R W HP:Wounded Mana:Warm>
Erath narrates 'rangers charing'

* R W HP:Wounded Mana:Warm>lbm
c 'light' *man*
Nobody here by that name.

###LOTS of tracking

* R W HP:Wounded Mana:Hot>Rough Fields
A lone hawk soars high above you.
*a grim Man* is here trying to concentrate, riding a horse.
Exits: north, east, west.
Aha, you have found your victim!

* R W HP:Wounded Mana:Hot>lbm
*a grim Man* leaves east riding a horse.
c 'light' *man*
Nobody here by that name.

* R W HP:Wounded Mana:Hot>e
Riverbed of a Tributary
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
The water is frozen solid.

###Lots more tracking

* R W HP:Wounded Mana:Hot>lbm

* R W HP:Hurt Mana:Hot>n
Hills of Eregion
A bright green holly bush is growing here.
*Casque the Black Númenórean* is standing here.
*Azazello the Orc* is here, riding a hungry warg. ###*tickle member me?*
*Durcano the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

###I really hope he didnt call these guys


*Casque the Black Númenórean* leaves east.
*Azazello the Orc* leaves east riding a hungry warg.
*Durcano the Orc* leaves east riding a hungry warg.

You see some tracks of a horse leading east
 (done less than 2 hours ago).

* R W HP:Hurt Mana:Hot>

*Casque the Black Númenórean* has arrived from the east.
*Azazello the Orc* has arrived from the east riding a hungry warg.

* R W HP:Hurt Mana:Hot>n
* R W HP:Hurt Mana:Hot>

You feel yourself exposed.
*Azazello the Orc* pounds your right foot extremely hard and shatters it.
No way! 
You are fighting for your life!

* R W HP:Wounded Mana:Hot *Azazello the Orc*:Fine>* R W HP:Wounded Mana:Hot *Aza
zello the Orc*:Fine>n
* R W HP:Wounded Mana:Hot *Azazello the Orc*:Fine>f
No way! 
You are fighting for your life!

###RUUUUUUUNing cut out

* R W HP:Wounded Mana:Hot>loc shady
c norm 'locate l' shady
You start to concentrate...

a bandit leader          - In a field    Very near Key: 'feabeaglaep'
the shady innkeeper      - Indoors       Far       Key: 'uxfubdoir'

* R W HP:Wounded Mana:Warm>tele uxfubdoir
c norm 'tele' uxfubdoir
You start to concentrate...

Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A woman is here, looking for someone to chat with.

And now im all safe and cozy bn whoever you are : ) thanks for the fun
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Thanf2001-12-03 00:03:38
pointless logs are wierd.
Sent2001-12-03 00:16:58
The quality of logs on this site is dropping, no one died, just a little tiff.
Aschit2001-12-03 00:17:39
Hmm, I would say something helpful here, but I can't think of anything :(
Point2001-12-03 03:38:48
I think he intended my meaning to be ... I was fighting a noname bn and the noname bn might have called for backup. So, more correctly, I am a 'whining point'. If this surprisies you that a solo player fighting another solo player would call for backup, get a clue. VERY few on mume have the skill to solo-play anymore ... especially that Azazello orcie.
Hrmpf2001-12-03 10:15:03
Guess this is really what mume has become nowadays, but atleast you didn't die, so really... No point to blame backup-callers/perma-groupers tho, not their fault they afraid of dying and have forgot all about solofights. In past you could hear some of them whining over lack of "fair fights"...
Svarog2001-12-03 10:59:55
If you found solo victim and fight going more than 30 sec. - be ready to fight with 3+ more.
shadrach2001-12-03 12:15:55
a log without atlest 1 death is like a funny story without a punchline. Or work without pay, or like a fucking broken pen:

POINTLESS
Casque2001-12-03 15:27:42
Valdreth.. do you really think that that bn was luring you to us ? Your a naked lowbie that would yield max 1 wp to each of us, most likely 0. 30k exp sure... but thats about it. We were just passing through, believe it or not, i dont really care.
Wellknown2001-12-03 15:45:54
Exactly casque: you'd gain shityexp/wps/eq. Don't care either did you happen to pass by or not, but don't get why perma-trappers so dumb either:wait for hour with big group and get nothing. Retards.
Ethar2001-12-04 05:01:41
i gotta agree with wellknown :)
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