// This log begins when i'm bored and start to look for something // to do, i go to dt and meet zhagrat caryfuk and astor at mossy // path, i retreat to poison my blade to stab astor, but when i // come back i see they are gone. A little tracking reveals that // they have gone to bloodwight. I remember Spellbinder is in and // try to get a group together... Start logging: 26.05.2000 10:20 l Rock Slide A large pile of boulders is sitting here, probably debris from a rockslide. Saving Tasslehoff. * W S C>t spellbinder anyone there? Ok. * W S C>who incog Incognito --------- Nisrri the Elf Cénir Mazai the blessed Padre Relim N'Ekasrof Hrafnin the Elf Sepp the Dwarf Agis of Asticles (Linkless) Tora (Idle) Spellbinder Wanderer of the Savage Garden. Krax [Mc] Dorn is mostly afk (Idle) 11 players on. * W S C>whois cenir Cénir is an Elf. Is playing from *.fi. * W S C>whois mazai Mazai the blessed Padre is a Half-Elf. Is playing from *.ee. * W S C> Spellbinder tells you 'me relim' * W S C> Spellbinder tells you 'eliel afk' * W S C>t mazai go rdell for 2orc bn bloodwight? Ok. * W S C>tell Spellbinder talking to mazai Ok. * W S C>who incog Incognito --------- Nisrri the Elf Cénir Mazai the blessed Padre Relim N'Ekasrof Hrafnin the Elf Sepp the Dwarf Agis of Asticles (Linkless) Tora (Idle) Spellbinder Wanderer of the Savage Garden. Krax [Mc] Dorn is mostly afk (Idle) 11 players on. * W S C>whois cenir Cénir is an Elf. Is playing from *.fi. * W S C>where Players in your zone -------------------- Tasslehoff - Rock Slide * W S C>l Rock Slide A large pile of boulders is sitting here, probably debris from a rockslide. * W S C>l Rock Slide A large pile of boulders is sitting here, probably debris from a rockslide. * W S C>l Rock Slide A large pile of boulders is sitting here, probably debris from a rockslide. * W S C>where Players in your zone -------------------- Tasslehoff - Rock Slide * W S C>l Rock Slide A large pile of boulders is sitting here, probably debris from a rockslide. * W S C>east Valley Entrance Exits: North South West. Mazai tells you 'i'd like to come but tbad now' * W S C>track *man* You carefully examine the ground around you, looking for tracks... Mazai tells you 'they doing bw?' You see some tracks of *a Man* leading south (done less than 3 hours ago). * W S C>tell Mazai nod Ok. * W S C>south Empty Valley Exits: North Down. You see some tracks of *a Man* leading down (done less than 3 hours ago). * W S C>* W S C>down Narrow Ravine Exits: East Up. east You see some tracks of *a Man* leading east (done less than 3 hours ago). * W S C>Narrow Ravine Exits: West Down. You see some tracks of *a Man* leading down (done less than 3 hours ago). * W S C>down Natural Chimney Exits: North Up. You see some tracks of *a Man* leading north (done less than 3 hours ago). * W S C>north Along a Stone Wall Exits: North East South. You see some tracks of *a Man* leading east (done less than 3 hours ago). * W S C>east Flat Terrace Exits: West Down. You see some tracks of *a Man* leading down (done less than 3 hours ago). * W S C>down Terrace Exits: East Up. You see some tracks of *a Man* leading east (done less than 3 hours ago). * W S C>east Mazai tells you 'i coming' * W S C>It is pitch black... You are on a mountain. wear boots uncover ruby Maybe some light would help ? You stop tracking your victim. o W S C> You wear a soft pair of padded boots on your feet. o W S C> You uncover a red ruby. Ok. * W S C>east Valley Floor Exits: North East West. * W S C>east Valley Floor Exits: East South West. * W S C>south Valley Floor Exits: North East South West. * W S C>south Narrow Passage Exits: North South West. * W S C>south Narrow Passage Exits: North East Up. * W S C>east Sunken Slope Exits: East West. * W S C>east Sunken Slope Exits: West Down. * W S C>down Crevice Exits: North Up. * W S C>north Dark Tunnel Exits: North South. * W S C>north Before the Iron Door Exits: North South. * W S C>north Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. A spirit floats towards you and howls with an evil laughter. Exits: East South. * W S C>south Before the Iron Door Exits: North South. * W S C>exa n The irondoor is open. * W S C>south Dark Tunnel Exits: North South. * W S C>south Crevice Exits: North Up. * W S C>up Sunken Slope Exits: West Down. * W S C>west Sunken Slope Exits: East West. * W S C>west Narrow Passage Exits: North East Up. * W S C>up High Ledge Exits: West Down. * W S C>west Burial Cave Exits: East. * W S C>l Burial Cave * W S C>exa e * W S C>where Players in your zone -------------------- Tasslehoff - Burial Cave * W S C> Mahatma narrates 'who is at wuda?' * W S C> Mahatma narrates 'Wuda yells 'Rhuka szasx muk!'' * W S C>t spellbinder with mazai we 4, think that's enough? Ok. * W S C>l Burial Cave * W S C> Spellbinder tells you 'type where' * W S C>where Players in your zone -------------------- Relim - Wide Trail Tasslehoff - Burial Cave Eliel - Wide Trail Spellbinder - Wide Trail * W S C>tell Spellbinder ok Ok. * W S C> Mazai tells you 'ported lb now' * W S C>t spellbinder meet at door? Ok. * W S C>l Burial Cave * W S C>where Players in your zone -------------------- Relim - Narrow Ravine Tasslehoff - Burial Cave Eliel - Narrow Ravine Spellbinder - Narrow Ravine * W S C>l Burial Cave * W S C>east High Ledge Exits: West Down. Guildenstern narrates 'anyone know if wolf pack in shire loaded ?' * W S C> Antar narrates 'No one wants to trade me tower for bej?' * W S C>down Narrow Passage Exits: North East Up. * W S C>north Narrow Passage Exits: North South West. * W S C>north Valley Floor Exits: North East South West. * W S C>north Valley Floor Exits: East South West. * W S C>south Valley Floor Exits: North East South West. * W S C>south Narrow Passage Exits: North South West. * W S C>south Narrow Passage Exits: North East Up. * W S C>east Sunken Slope Exits: East West. * W S C>east Sunken Slope Exits: West Down. * W S C>down Crevice Exits: North Up. * W S C>north Dark Tunnel Exits: North South. * W S C>north Before the Iron Door Exits: North South. * W S C>exits North - You can't distinguish a lot of details. South - You can't distinguish a lot of details. * W S C>where Players in your zone -------------------- Relim - Valley Floor Tasslehoff - Before the Iron Door Eliel - Valley Floor Spellbinder - Valley Floor * W S C>l n The irondoor is open. * W S C>where Players in your zone -------------------- Relim - Sunken Slope Tasslehoff - Before the Iron Door Eliel - Sunken Slope Spellbinder - Sunken Slope * W S C>l Before the Iron Door * W S C>where Players in your zone -------------------- Relim - Dark Tunnel Tasslehoff - Before the Iron Door Eliel - Dark Tunnel Spellbinder - Dark Tunnel * W S C>l Spellbinder has arrived from the south. Eliel has arrived from the south. Relim has arrived from the south. * W S C>Eliel says 'i dont know this place too good :(' Before the Iron Door Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. * W S C>gro What group?! Spellbinder nods solemnly. * W S C>raise You raise your hand. * W S C> You are now a member of Spellbinder's group. * W S C>l Spellbinder starts following you. Before the Iron Door Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. * W S C>' ok plan? Ok. * W S C>l Before the Iron Door Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. * W S C> Spellbinder says 'bock' * W S C> Spellbinder says 'block irondoor' * W S C> Spellbinder says 'when we go n' * W S C> A spirit has arrived from the north. * W S C> Spellbinder says 'how many in' * W S C>' beast still living Ok. * W S C>' 3 i saw Ok. * W S C>l Before the Iron Door Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. A spirit floats towards you and howls with an evil laughter. * W S C>tra You carefully examine the ground around you, looking for tracks... Spellbinder says 'i block' Aye! You cannot concentrate any more... You stop searching. A spirit tries to hit you, but your parry is successful. * W S C a spirit:Healthy>l Before the Iron Door Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. A spirit is here, fighting YOU. Spellbinder says 'go n' * W S C a spirit:Healthy> You pierce a spirit's body and tickle it. * W S C a spirit:Fine>escape You seek to escape... Spellbinder begins some strange incantations... You successfully escaped the fight! * W S C> Relim stops following Spellbinder. Relim starts following you. * W S C>north Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. Exits: East South. * W S C> Mazai tells you 'where ya?' * W S C>l Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. Relim the Man is standing here. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). * W S C> Spellbinder closes the irondoor. * W S C>t mazai in Ok. A huge, heavily-muscled beast hits your body extremely hard and tickles it. * W S C HP:Fine a huge, heavily-muscled beast:Healthy> Spellbinder begins some strange incantations... You flee head over heels. PANIC! You couldn't escape! * W S C HP:Fine a huge, heavily-muscled beast:Healthy> A huge, heavily-muscled beast hits your right foot very hard and tickles it. * W S C HP:Fine a huge, heavily-muscled beast:Healthy>cha mood wimpy Ok. * W S C HP:Fine a huge, heavily-muscled beast:Healthy> Spellbinder utters the words 'braqt eaaf' The exit south seems to blur for a while. You flee head over heels. Catacombs Exits: North West. * W S C HP:Fine>cha wimpy 100 Wimpy set to: 100 * W S C HP:Fine>west Spellbinder has arrived from the west. * W S C HP:Fine>Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. Relim the Man is standing here. Exits: East South. * W S C HP:Fine> Relim leaves east. * W S C HP:Fine>exa s Spellbinder leaves east. * W S C HP:Fine>The irondoor is closed. * W S C HP:Fine>open irondoor That's impossible, I'm afraid. * W S C HP:Fine>e Catacombs Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Exits: North West. * W S C HP:Fine>l Catacombs Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). * W S C HP:Fine>' goo Ok. You suddenly notice Relim. * W S C HP:Fine>l Catacombs Relim the Man is standing here. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). * W S C HP:Fine> Spellbinder says 'we fol u' * W S C HP:Fine>sneak You stop sneaking. * W C HP:Fine> Spellbinder says 'go tass' * W C HP:Fine>' target is man Ok. * W C HP:Fine>l Catacombs Relim the Man is standing here. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). * W C HP:Fine>cha mood wimpy Ok. * W C HP:Fine>l Catacombs Relim the Man is standing here. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). * W C HP:Fine> Spellbinder says 'they gonna be hurt' * W C HP:Fine> Spellbinder says 'go' * W C HP:Fine>' and action Ok. * W C HP:Fine>north Narrow Tunnel Exits: East South West. * W C HP:Fine>west Narrow Tunnel A spirit floats towards you and howls with an evil laughter. Exits: East West. * W C HP:Fine>west You swiftly dodge a spirit's attempt to hit you. * W C HP:Fine a spirit:Healthy>No way! You are fighting for your life! You strongly pierce a spirit's right foot and tickle it. * W C HP:Fine a spirit:Fine>flee You flee head over heels. Narrow Tunnel Exits: North East. * W C HP:Fine> A spirit has arrived from the north. * W C HP:Fine>east Narrow Tunnel A spirit floats towards you and howls with an evil laughter. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Exits: East West. * W C HP:Fine> Spellbinder leaves west. * W C HP:Fine>west Narrow Tunnel A spirit floats towards you and howls with an evil laughter. Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Exits: North East. * W C HP:Fine> Spellbinder leaves north. * W C HP:Fine>north Catacombs Spellbinder the Elf is standing here (Shrouded). Eliel the Elf is standing here (Shrouded). Exits: North South. * W C HP:Fine> Spellbinder nods solemnly. * W C HP:Fine>north Ancient Chamber On the ground, there are two chain mail coives. You see two chain mail hauberks on the ground. You see two falchions on the ground. On the ground, there are two gold rings. You see two handaxes on the ground. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. You see two pairs of rigid leather boots on the ground. You see two plain cloaks on the ground. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: North South. * W C HP:Fine>north Wide Stairs *Caryfuk the Orc* is resting here. *Zhagrat the Orc* is standing here. *Astor the Black Númenórean* is resting here. Exits: South Up. * W C HP:Fine>kill *man* * W C HP:Fine *Astor the Black Númenórean*:Fine> You pierce *Astor the Black Númenórean*'s body hard. Your victim is shocked by your hit! Eliel stops following Spellbinder. Eliel starts following you. * W C HP:Fine *Astor the Black Númenórean*:Fine> Eliel begins some strange incantations... Spellbinder begins some strange incantations... * W C HP:Fine> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves up. * W C HP:Fine> You suddenly notice Relim. kill *man* * W C HP:Fine> *Astor the Black Númenórean* has arrived from above. *Zhagrat the Orc* says '147 zb' *Astor the Black Númenórean* swiftly dodges Relim's attempt to pierce him. *Caryfuk the Orc* stops resting, and clambers on his feet. * W C HP:Fine>* W C HP:Fine> Alas! You failed to reach him through the melee. *Caryfuk the Orc* leaves south. *Zhagrat the Orc* leaves south. * W C HP:Fine> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves south. * W C HP:Fine>kill *man* south They aren't here. * W C HP:Fine>kill *man* Ancient Chamber On the ground, there are two chain mail coives. There are two chain mail hauberks here. On the ground, there are two falchions. On the ground, there are two gold rings. There are two handaxes here. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. On the ground, there are two pairs of rigid leather boots. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. On the ground, there are two woodsman's axes. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: North South. * W C HP:Fine>They aren't here. * W C HP:Fine>south kill *man* Catacombs Exits: North South. * W C HP:Fine>They aren't here. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine>south Narrow Tunnel A spirit is here, fighting *Zhagrat the Orc*. *Zhagrat the Orc* is here, fighting a spirit. Exits: North East. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>east Narrow Tunnel A spirit floats towards you and howls with an evil laughter. *Zhagrat the Orc* is standing here. Exits: East West. Spellbinder begins some strange incantations... * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine> Relim lightly pierces *Zhagrat the Orc*'s right arm and tickles it. Eliel begins some strange incantations... * W C HP:Fine> Spellbinder utters the words 'diesilla barh' *Zhagrat the Orc* staggers back as the lightning bolt sent by Spellbinder hits him. * W C HP:Fine>kill *man* They aren't here. *Zhagrat the Orc* pounds Relim's right leg extremely hard. * W C HP:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>east Narrow Tunnel *Zhagrat the Orc* is standing here. Exits: East South West. * W C HP:Fine> Eliel begins some strange incantations... * W C HP:Fine> *Zhagrat the Orc* leaves south. * W C HP:Fine>south Catacombs *Zhagrat the Orc* is standing here. *Astor the Black Númenórean* is standing here. Exits: North West. * W C HP:Fine> You suddenly notice Relim. Relim strongly pierces *Zhagrat the Orc*'s right arm. * W C HP:Fine>kill *orc* * W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine> You try to pierce *Zhagrat the Orc*, but he parries successfully. kill *man* * W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine> *Astor the Black Númenórean* leaves north. * W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine> *Caryfuk the Orc* has arrived from the west. *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. * W C HP:Fine>west They aren't here. *Caryfuk the Orc* swiftly dodges Relim's attempt to pierce him. Eliel begins some strange incantations... * W C HP:Fine>kill *man* Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. *Zhagrat the Orc* is standing here. Exits: East South. * W C HP:Fine>They aren't here. Eliel begins some strange incantations... * W C HP:Fine>kill *orc* * W C HP:Fine *Zhagrat the Orc*:Bad> You try to pierce *Zhagrat the Orc*, but he parries successfully. * W C HP:Fine *Zhagrat the Orc*:Bad> *Zhagrat the Orc* panics, and attempts to flee. * W C HP:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>east kill *orc* Catacombs Relim the Man is here, fighting *Zhagrat the Orc*. *Zhagrat the Orc* is here, fighting Relim. Exits: North West. *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. * W C HP:Fine>They aren't here. * W C HP:Fine>west kill *orc* Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. *Zhagrat the Orc* is standing here. Exits: East South. Eliel begins some strange incantations... Spellbinder begins some strange incantations... * W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad> You barely pierce *Zhagrat the Orc*'s right leg and tickle it. You suddenly notice Relim. Relim pierces *Zhagrat the Orc*'s left foot and tickles it. * W C HP:Fine *Zhagrat the Orc*:Bad>cha mood agg A huge, heavily-muscled beast hits *Zhagrat the Orc*'s body and tickles it. * W C HP:Fine *Zhagrat the Orc*:Bad>Spellbinder begins some strange incantations... Ok. * W C HP:Fine *Zhagrat the Orc*:Bad> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>east kill *orc* Catacombs *Zhagrat the Orc* is standing here. Exits: North West. * W C HP:Fine>* W C HP:Fine> You barely pierce *Zhagrat the Orc*'s body and tickle it. Spellbinder begins some strange incantations... *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. A spirit has arrived from the north. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine>north kill *orc* *Zhagrat the Orc* has arrived from the west. Relim tries to pierce *Zhagrat the Orc*, but he parries successfully. * W C HP:Fine> Eliel begins some strange incantations... Spellbinder begins some strange incantations... You swiftly dodge a spirit's attempt to hit you. * W C HP:Fine a spirit:Fine>south No way! You are fighting for your life! *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* panics, but can't stop fighting to flee. * W C HP:Fine a spirit:Fine>kill *orc* You're already fighting! You pierce a spirit's right leg hard and tickle it. *Zhagrat the Orc* pounds Relim's right foot extremely hard. * W C HP:Fine a spirit:Fine>No way! You are fighting for your life! * W C HP:Fine a spirit:Fine>* W C HP:Fine a spirit:Fine> Alas! You failed to reach him through the melee. *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* panics, but can't stop fighting to flee. * W C HP:Fine a spirit:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves north. * W C HP:Fine a spirit:Fine>flee You flee head over heels. Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. Exits: East South. * W C HP:Fine>east Catacombs Eliel the Elf is standing here (Shrouded). Relim the Man is standing here. Spellbinder the Elf is standing here. A spirit floats towards you and howls with an evil laughter. Exits: North West. * W C HP:Fine>north Narrow Tunnel Exits: East South West. * W C HP:Fine>kill *orc* They aren't here. You suddenly notice Relim. * W C HP:Fine>west Narrow Tunnel *Astor the Black Númenórean* is standing here. *Caryfuk the Orc* is standing here. *Zhagrat the Orc* is standing here. Exits: East West. * W C HP:Fine> *Caryfuk the Orc* kloaks: fight? * W C HP:Fine>kill *orc* You suddenly notice Relim. Relim pierces *Caryfuk the Orc*'s right foot and tickles it. * W C HP:Fine>Eliel begins some strange incantations... You cannot attack and flee at the same time. *Astor the Black Númenórean* bleeds from open wounds. * W C HP:Fine>kill *orc* *Astor the Black Númenórean* leaves west. * W C HP:Fine>* W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt> You pierce *Caryfuk the Orc*'s body hard. Spellbinder begins some strange incantations... * W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt>kill *orc* *Zhagrat the Orc* leaves east. * W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt> Relim strongly pierces *Caryfuk the Orc*'s right foot. * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt> Spellbinder utters the words 'qahijf gsfal' Spellbinder sprays *Caryfuk the Orc* with painfully bright, concentrated rays of light. You pierce *Caryfuk the Orc*'s right hand hard and shatter it. * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt> You're already fighting! * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>l *Caryfuk the Orc* panics, and attempts to flee. *Caryfuk the Orc* panics, but can't stop fighting to flee. * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>Narrow Tunnel *Caryfuk the Orc* is here, fighting Relim. Eliel the Elf is standing here trying to concentrate (Shrouded). Relim the Man is here, fighting *Caryfuk the Orc*. Spellbinder the Elf is standing here trying to concentrate. * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt> Relim avoids being bashed by *Caryfuk the Orc* who loses his balance and falls. * W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt> *Caryfuk the Orc* smites Relim's right hand extremely hard. Relim pierces *Caryfuk the Orc*'s left arm hard and shatters it. * W C HP:Fine *Caryfuk the Orc*:Awful Relim:Hurt> Eliel utters the words 'qahijf gsfal' Eliel sprays *Caryfuk the Orc* with painfully bright, concentrated rays of light. *Caryfuk the Orc* is mortally wounded and will die soon if not aided. * W C HP:Fine *Caryfuk the Orc*:Dying Relim:Hurt> You pierce *Caryfuk the Orc*'s body extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Caryfuk the Orc*'s death cry. *Caryfuk the Orc* is dead! R.I.P. get coins corpse * W C HP:Fine>Eliel gets a fortune in gold from the corpse of *an Orc*. You can't find a coins in the corpse. * W C HP:Fine> Relim gets a quarterstaff from the corpse of *an Orc*. Relim gets a black warg fur from the corpse of *an Orc*. Relim gets a pair of snowshoes from the corpse of *an Orc*. Relim gets a water skin from the corpse of *an Orc*. Relim gets a water skin from the corpse of *an Orc*. Relim gets a large sack from the corpse of *an Orc*. Relim gets a banded ring from the corpse of *an Orc*. Relim gets a spiked collar from the corpse of *an Orc*. Relim gets a black amulet from the corpse of *an Orc*. Relim gets a thick metal breastplate from the corpse of *an Orc*. Relim gets a great helm from the corpse of *an Orc*. Relim gets a heavy pair of greaves from the corpse of *an Orc*. Relim gets a thick pair of metal boots from the corpse of *an Orc*. Relim gets a thick pair of metal gauntlets from the corpse of *an Orc*. Relim gets a heavy pair of vambraces from the corpse of *an Orc*. Relim gets a metal buckler from the corpse of *an Orc*. Relim gets a forest green cloak from the corpse of *an Orc*. Relim gets a leather backpack from the corpse of *an Orc*. * W C HP:Fine>get all corpse You get a keyring from the corpse of *an Orc*. You get a great warsword from the corpse of *an Orc*. You get a broad silver belt from the corpse of *an Orc*. You get a sable pouch from the corpse of *an Orc*. You get a herbal kit from the corpse of *an Orc*. You get a butcher knife from the corpse of *an Orc*. You get a stone from the corpse of *an Orc*. * W C HP:Fine>north Alas, you cannot go that way... ex * W C HP:Fine>East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. * W C HP:Fine>west Relim puts a hooded brass lantern in a leather backpack. Relim puts an orkish shortbow in a leather backpack. Relim puts a quarterstaff in a leather backpack. Relim puts a black warg fur in a leather backpack. Relim puts a pair of snowshoes in a leather backpack. Relim puts a water skin in a leather backpack. Relim puts a water skin in a leather backpack. Relim puts a large sack in a leather backpack. Relim puts a banded ring in a leather backpack. Relim puts a spiked collar in a leather backpack. Relim puts a black amulet in a leather backpack. Relim puts a thick metal breastplate in a leather backpack. Relim puts a great helm in a leather backpack. Relim puts a heavy pair of greaves in a leather backpack. Relim puts a thick pair of metal boots in a leather backpack. * W C HP:Fine>Narrow Tunnel Exits: North East. * W C HP:Fine>north Catacombs Exits: North South. * W C HP:Fine> Saving Tasslehoff. * W C HP:Fine>north Ancient Chamber There are two chain mail coives here. You see two chain mail hauberks on the ground. On the ground, there are two falchions. You see two gold rings on the ground. You see two handaxes on the ground. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. On the ground, there are two pairs of rigid leather boots. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. On the ground, there are two woodsman's axes. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Exits: North South. * W C HP:Fine>kill *orc* They aren't here. A spirit-soldier tries to cleave you, but your parry is successful. * W C HP:Fine a spirit-soldier:Healthy>north You strongly pierce a spirit-soldier's body and tickle it. * W C HP:Fine a spirit-soldier:Fine>Spellbinder says 'bns' No way! You are fighting for your life! * W C HP:Fine a spirit-soldier:Fine>flee You flee head over heels. Wide Stairs *Astor the Black Númenórean* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: South Up. * W C HP:Fine>kill *orc* Spellbinder has arrived from the south. They aren't here. * W C HP:Fine> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves south. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>south kill *man* Ancient Chamber There are two chain mail coives here. You see two chain mail hauberks on the ground. There are two falchions here. On the ground, there are two gold rings. There are two handaxes here. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. You see two pairs of rigid leather boots on the ground. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. A spirit-soldier is here, fighting Eliel. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Eliel the Elf is here, fighting a spirit-soldier. Relim the Man is standing here. Exits: North South. * W C HP:Fine>They aren't here. Relim leaves north. * W C HP:Fine>south kill *man* Catacombs Exits: North South. * W C HP:Fine>They aren't here. Spellbinder leaves south. * W C HP:Fine>south Narrow Tunnel Spellbinder the Elf is standing here. Exits: North East. * W C HP:Fine> Spellbinder leaves east. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. *Astor the Black Númenórean* is standing here. Spellbinder the Elf is standing here. Exits: East West. * W C HP:Fine> Spellbinder leaves east. * W C HP:Fine> *Astor the Black Númenórean* leaves west. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>east Narrow Tunnel Spellbinder the Elf is standing here. *Zhagrat the Orc* is standing here. Exits: East South West. * W C HP:Fine> Spellbinder leaves west. * W C HP:Fine>west Narrow Tunnel The corpse of *an Orc* is lying here. Spellbinder the Elf is standing here. Exits: East West. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine>west Narrow Tunnel Exits: North East. * W C HP:Fine>kill *man* north You suddenly notice Relim. *Zhagrat the Orc* has arrived from the east. They aren't here. * W C HP:Fine>north Catacombs Exits: North South. * W C HP:Fine>Ancient Chamber There are two chain mail coives here. There are two chain mail hauberks here. On the ground, there are two falchions. You see two gold rings on the ground. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. There are two pairs of rigid leather boots here. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. A hungry warg stands here, sniffing around for flesh. *Astor the Black Númenórean* is standing here. Exits: North South. * W C HP:Fine> You suddenly notice Relim. A spirit-soldier cleaves *Astor the Black Númenórean*'s left arm hard. * W C HP:Fine>kill *man* * W C HP:Fine> Alas! You failed to reach him through the melee. *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves north. * W C HP:Fine> *Astor the Black Númenórean* has arrived from the north. Eliel has arrived from the north. * W C HP:Fine>north kill *man* *Astor the Black Númenórean* leaves south. *Zhagrat the Orc* has arrived from the south. Eliel leaves south. * W C HP:Fine>Wide Stairs Exits: South Up. *Zhagrat the Orc* has arrived from the south. * W C HP:Fine>They aren't here. * W C HP:Fine>south Ancient Chamber There are two chain mail coives here. There are two chain mail hauberks here. You see two falchions on the ground. There are two gold rings here. There are two handaxes here. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. There are two pairs of rigid leather boots here. You see two plain cloaks on the ground. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. A hungry warg stands here, sniffing around for flesh. Eliel the Elf is standing here. Exits: North South. * W C HP:Fine>north *Zhagrat the Orc* has arrived from the north. * W C HP:Fine>Wide Stairs Exits: South Up. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>south kill *orc* Ancient Chamber You see two chain mail coives on the ground. You see two chain mail hauberks on the ground. You see two falchions on the ground. There are two gold rings here. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. On the ground, there are two pairs of hard leather trousers. You see two pairs of rigid leather boots on the ground. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. A hungry warg stands here, sniffing around for flesh. Exits: North South. A hungry warg leaves south. * W C HP:Fine>They aren't here. A spirit tries to hit you, but your parry is successful. * W C HP:Fine a spirit:Fine>south You suddenly notice Relim. You pierce a spirit's right foot hard and tickle it. * W C HP:Fine a spirit:Fine>kill *orc* No way! You are fighting for your life! * W C HP:Fine a spirit:Fine>flee They aren't here. * W C HP:Fine a spirit:Fine> You flee head over heels. Wide Stairs Exits: South Up. * W C HP:Fine>south Ancient Chamber There are two chain mail coives here. On the ground, there are two chain mail hauberks. There are two falchions here. On the ground, there are two gold rings. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. There are two pairs of rigid leather boots here. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Eliel the Elf is standing here. Relim the Man is standing here. Spellbinder the Elf is standing here. Exits: North South. * W C HP:Fine>south Catacombs A hungry warg stands here, sniffing around for flesh. Exits: North South. * W C HP:Fine> Spellbinder leaves north. * W C HP:Fine>south Narrow Tunnel Exits: North East. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. Exits: East West. * W C HP:Fine>east Narrow Tunnel *Astor the Black Númenórean* is standing here. *Zhagrat the Orc* is standing here. Exits: East South West. *Astor the Black Númenórean* leaves east. * W C HP:Fine>kill *orc* * W C HP:Fine *Zhagrat the Orc*:Bad> You lightly pierce *Zhagrat the Orc*'s right foot and tickle it. *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. * W C HP:Fine>west kill *orc* Spellbinder has arrived from the west. * W C HP:Fine>Narrow Tunnel The corpse of *an Orc* is lying here. *Zhagrat the Orc* is standing here. Exits: East West. * W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad> You suddenly notice Relim. *Astor the Black Númenórean* has arrived from the west. You try to pierce *Zhagrat the Orc*, but he parries successfully. * W C HP:Fine *Zhagrat the Orc*:Bad> *Zhagrat the Orc* pounds your left arm extremely hard. * W C HP:Fine *Zhagrat the Orc*:Bad> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. * W C HP:Fine> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves west. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>west kill *orc* Narrow Tunnel *Zhagrat the Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: North East. * W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad> You try to pierce *Zhagrat the Orc*, but he parries successfully. * W C HP:Fine *Zhagrat the Orc*:Bad> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves north. * W C HP:Fine> *Zhagrat the Orc* has arrived from the north. * W C HP:Fine> Eliel begins some strange incantations... Spellbinder begins some strange incantations... * W C HP:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>nar tar zhagrat You try to narrate, but your voice is swallowed by the thick air surrounding you. * W C HP:Fine>east You suddenly notice Relim. * W C HP:Fine>kill *orc* Narrow Tunnel The corpse of *an Orc* is lying here. Exits: East West. * W C HP:Fine>Spellbinder leaves east. They aren't here. You suddenly notice Relim. * W C HP:Fine>east kill *orc* Narrow Tunnel *Zhagrat the Orc* is standing here. Spellbinder the Elf is standing here trying to concentrate. Exits: East South West. Eliel begins some strange incantations... * W C HP:Fine>* W C HP:Fine> You lightly pierce *Zhagrat the Orc*'s right leg and tickle it. *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves west. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine> Spellbinder leaves west. * W C HP:Fine>west Narrow Tunnel The corpse of *an Orc* is lying here. *Zhagrat the Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Spellbinder the Elf is standing here trying to concentrate. Exits: East West. * W C HP:Fine> *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>east kill *orc* Narrow Tunnel *Zhagrat the Orc* is standing here. Exits: East South West. * W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad> You pierce *Zhagrat the Orc*'s head. Eliel begins some strange incantations... *Zhagrat the Orc* panics, and attempts to flee. *Zhagrat the Orc* leaves east. * W C HP:Fine> Spellbinder leaves east. * W C HP:Fine>east kill *orc* Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Spellbinder the Elf is standing here. Exits: East West. * W C HP:Fine>They aren't here. * W C HP:Fine>east Narrow Tunnel Exits: East South West. * W C HP:Fine>kill *orc* They aren't here. Spellbinder leaves west. * W C HP:Fine>south Catacombs Exits: North West. * W C HP:Fine>south west Alas, you cannot go that way... ex * W C HP:Fine>Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. A spirit floats towards you and howls with an evil laughter. Exits: East South. * W C HP:Fine>East - You can't distinguish a lot of details. South - A closed 'irondoor' * W C HP:Fine> A spirit tries to hit you, but your parry is successful. * W C HP:Fine a spirit:Fine>west No way! You are fighting for your life! You strongly pierce a spirit's left arm and tickle it. * W C HP:Fine a spirit:Fine>flee You flee head over heels. PANIC! You couldn't escape! * W C HP:Fine a spirit:Fine>flee You flee head over heels. Catacombs Exits: North West. * W C HP:Fine>north Narrow Tunnel Exits: East South West. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>east Narrow Tunnel Exits: East South West. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>east Narrow Tunnel Exits: East South West. * W C HP:Fine>west Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>west Narrow Tunnel Exits: North East. * W C HP:Fine> *Astor the Black Númenórean* has arrived from the north. * W C HP:Fine>north Catacombs Exits: North South. * W C HP:Fine>south *Zhagrat the Orc* has arrived from the north. * W C HP:Fine>Narrow Tunnel Exits: North East. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>north Catacombs *Zhagrat the Orc* is standing here. Spellbinder the Elf is standing here. Exits: North South. * W C HP:Fine>north Ancient Chamber You see two chain mail coives on the ground. There are two chain mail hauberks here. There are two falchions here. There are two gold rings here. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. There are two pairs of rigid leather boots here. You see two plain cloaks on the ground. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Exits: North South. * W C HP:Fine> You swiftly dodge a spirit's attempt to hit you. * W C HP:Fine a spirit:Fine> *Zhagrat the Orc* has arrived from the south. You pierce a spirit's right leg and tickle it. * W C HP:Fine a spirit:Fine>kill *man* *Astor the Black Númenórean* yells 'sux' They aren't here. * W C HP:Fine a spirit:Fine>flee You flee head over heels. PANIC! You couldn't escape! * W C HP:Fine a spirit:Fine>north No way! You are fighting for your life! * W C HP:Fine a spirit:Fine> Spellbinder begins some strange incantations... You pierce a spirit's right foot very hard. * W C HP:Fine a spirit:Fine>flee You flee head over heels. Wide Stairs Exits: South Up. * W C HP:Fine>south Ancient Chamber On the ground, there are two chain mail coives. You see two chain mail hauberks on the ground. There are two falchions here. You see two gold rings on the ground. You see two handaxes on the ground. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. There are two pairs of rigid leather boots here. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark wraith is here, fighting Spellbinder. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Spellbinder the Elf is here, fighting a dark wraith. Exits: North South. * W C HP:Fine>south Spellbinder panics, and attempts to flee. Spellbinder leaves south. * W C HP:Fine>Catacombs *Zhagrat the Orc* is standing here. Spellbinder the Elf is standing here. Exits: North South. *Zhagrat the Orc* leaves north. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>north Ancient Chamber There are two chain mail coives here. You see two chain mail hauberks on the ground. On the ground, there are two falchions. On the ground, there are two gold rings. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. There are two pairs of rigid leather boots here. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit-soldier is here, fighting *Zhagrat the Orc*. A spirit floats towards you and howls with an evil laughter. *Zhagrat the Orc* is here, fighting a spirit-soldier. Exits: North South. A spirit-soldier joins a spirit-soldier's fight. A spirit-soldier barely slashes *Zhagrat the Orc*'s right arm and tickles it. * W C HP:Fine>north Wide Stairs Exits: South Up. Spellbinder leaves south. * W C HP:Fine>south *Zhagrat the Orc* has arrived from the south. Ancient Chamber You see two chain mail coives on the ground. On the ground, there are two chain mail hauberks. There are two falchions here. On the ground, there are two gold rings. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. There are two pairs of rigid leather boots here. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Spellbinder the Elf is standing here. Exits: North South. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>south Catacombs Exits: North South. * W C HP:Fine>kill *orc* They aren't here. * W C HP:Fine>south Narrow Tunnel Relim the Man is standing here. Exits: North East. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Eliel the Elf is standing here. Exits: East West. * W C HP:Fine>east Narrow Tunnel *Astor the Black Númenórean* is standing here. Exits: East South West. * W C HP:Fine> *Astor the Black Númenórean* leaves east. * W C HP:Fine>kill *orc* They aren't here. You suddenly notice Relim. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>east Narrow Tunnel Exits: East South West. * W C HP:Fine>kill *man* They aren't here. You suddenly notice Relim. * W C HP:Fine>south Catacombs A spirit floats towards you and howls with an evil laughter. Exits: North West. * W C HP:Fine>west kill *man* Entrance Hall A huge, wild-eyed beast turns to you and roars ferociously. Exits: East South. * W C HP:Fine>They aren't here. * W C HP:Fine>east Catacombs A spirit floats towards you and howls with an evil laughter. Exits: North West. * W C HP:Fine>north Narrow Tunnel Exits: East South West. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. Eliel says 'im lost :)' * W C HP:Fine>east Narrow Tunnel Exits: East South West. * W C HP:Fine> Eliel giggles. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine> Spellbinder says 'get orc' * W C HP:Fine>west track *orc* Narrow Tunnel Exits: North East. Spellbinder says 'get orc' * W C HP:Fine>Spellbinder says 'get orc' You carefully examine the ground around you, looking for tracks... You suddenly notice Relim. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine>north Catacombs Exits: North South. Spellbinder leaves south. Spellbinder has arrived from the south. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine> Spellbinder leaves north. * W C HP:Fine>north Ancient Chamber You see two chain mail coives on the ground. You see two chain mail hauberks on the ground. On the ground, there are two falchions. You see two gold rings on the ground. You see two handaxes on the ground. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. On the ground, there are two pairs of rigid leather boots. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Exits: North South. Aye! You cannot concentrate any more... You stop tracking your victim. You swiftly dodge a spirit-soldier's attempt to slash you. * W C HP:Fine a spirit-soldier:Healthy>north No way! You are fighting for your life! * W C HP:Fine a spirit-soldier:Healthy> You pierce a spirit-soldier's left arm very hard and tickle it. * W C HP:Fine a spirit-soldier:Fine>flee You flee head over heels. Wide Stairs *Astor the Black Númenórean* is standing here searching for something. *Zhagrat the Orc* is standing here. Spellbinder the Elf is standing here. Exits: South Up. Spellbinder begins some strange incantations... * W C HP:Fine>kill *orc* *Astor the Black Númenórean* utters: * W C HP:Fine>*Astor the Black Númenórean* leaves south. You cannot attack and flee at the same time. * W C HP:Fine> Spellbinder utters the words 'qahijf gsfal' Spellbinder sprays *Zhagrat the Orc* with painfully bright, concentrated rays of light. *Zhagrat the Orc* is mortally wounded and will die soon if not aided. Spellbinder pierces *Zhagrat the Orc*'s right foot extremely hard and shatters it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Zhagrat the Orc*'s death cry. *Zhagrat the Orc* is dead! R.I.P. get coins corpse * W C HP:Fine> You get a pile of coins from the corpse of *an Orc*. There was 28 gold coins, 17 silver pennies, and 32 copper pennies. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine> You suddenly notice Relim. * W C HP:Fine> Relim leaves south. Spellbinder gets a war arrow from the corpse of *an Orc*. Spellbinder gets a war arrow from the corpse of *an Orc*. Spellbinder gets a war arrow from the corpse of *an Orc*. Spellbinder gets a war arrow from the corpse of *an Orc*. Spellbinder gets a war arrow from the corpse of *an Orc*. Spellbinder gets a piece of raw meat from the corpse of *an Orc*. Spellbinder gets a small piece of raw meat from the corpse of *an Orc*. Spellbinder gets a flask of orkish draught from the corpse of *an Orc*. Spellbinder gets a spiked collar from the corpse of *an Orc*. Spellbinder gets a black amulet from the corpse of *an Orc*. Spellbinder gets a thick metal breastplate from the corpse of *an Orc*. Spellbinder gets a great helm from the corpse of *an Orc*. Spellbinder gets a heavy pair of greaves from the corpse of *an Orc*. Spellbinder gets a thick pair of metal boots from the corpse of *an Orc*. Spellbinder gets a thick pair of metal gauntlets from the corpse of *an Orc*. Spellbinder gets a heavy pair of vambraces from the corpse of *an Orc*. Spellbinder gets a tower shield from the corpse of *an Orc*. Spellbinder gets a black warg fur from the corpse of *an Orc*. * W C HP:Fine> Eliel has arrived from the south. * W C HP:Fine>l Wide Stairs The corpse of *an Orc* is lying here. Spellbinder the Elf is standing here. Eliel the Elf is standing here. * W C HP:Fine>north Alas, you cannot go that way... ex * W C HP:Fine>South - Ancient Chamber Up - You can't distinguish a lot of details. * W C HP:Fine>south Relim has arrived from the south. * W C HP:Fine>Ancient Chamber On the ground, there are two chain mail coives. You see two chain mail hauberks on the ground. On the ground, there are two falchions. You see two gold rings on the ground. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. There are two pairs of hard leather trousers here. There are two pairs of rigid leather boots here. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit floats towards you and howls with an evil laughter. Exits: North South. A spirit-soldier tries to cleave you, but your parry is successful. * W C HP:Fine a spirit-soldier:Healthy> You lightly pierce a spirit-soldier's head and tickle it. * W C HP:Fine a spirit-soldier:Fine>south flee No way! You are fighting for your life! * W C HP:Fine a spirit-soldier:Fine> You flee head over heels. Catacombs Exits: North South. * W C HP:Fine>south Narrow Tunnel Exits: North East. * W C HP:Fine>south Alas, you cannot go that way... ex * W C HP:Fine>North - You can't distinguish a lot of details. East - Narrow Tunnel * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. *Astor the Black Númenórean* is standing here searching for something. Exits: East West. * W C HP:Fine>kill *man* You cannot attack and flee at the same time. * W C HP:Fine>kill *man* You cannot attack and flee at the same time. * W C HP:Fine>kill *man* *Astor the Black Númenórean* leaves west. * W C HP:Fine>They aren't here. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>west kill *man* Narrow Tunnel *Astor the Black Númenórean* is standing here. Exits: North East. * W C HP:Fine>* W C HP:Fine *Astor the Black Númenórean*:Wounded> You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it. * W C HP:Fine *Astor the Black Númenórean*:Wounded> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves north. * W C HP:Fine>north north Catacombs Exits: North South. *Astor the Black Númenórean* has arrived from the north. * W C HP:Fine>*Astor the Black Númenórean* leaves south. Ancient Chamber There are two chain mail coives here. On the ground, there are two chain mail hauberks. There are two falchions here. On the ground, there are two gold rings. There are two handaxes here. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. On the ground, there are two pairs of hard leather trousers. There are two pairs of rigid leather boots here. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. There are two woodsman's axes here. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit is here, fighting Spellbinder. Spellbinder the Elf is here, fighting a spirit. Exits: North South. * W C HP:Fine>south south Catacombs Exits: North South. * W C HP:Fine>Narrow Tunnel Exits: North East. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. *Astor the Black Númenórean* is standing here. Exits: East West. * W C HP:Fine>kill *man* * W C HP:Fine *Astor the Black Númenórean*:Wounded> You pierce *Astor the Black Númenórean*'s left foot extremely hard and shatter it. *Astor the Black Númenórean* begins some strange incantations... * W C HP:Fine *Astor the Black Númenórean*:Wounded> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves east. * W C HP:Fine> *Astor the Black Númenórean* has arrived from the east. *Astor the Black Númenórean* leaves west. * W C HP:Fine>east west Narrow Tunnel Exits: East South West. * W C HP:Fine>Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>west kill *man* Narrow Tunnel Exits: North East. * W C HP:Fine>They aren't here. * W C HP:Fine>north *Astor the Black Númenórean* has arrived from the north. * W C HP:Fine>Spellbinder has arrived from the north. Catacombs Exits: North South. * W C HP:Fine>south Narrow Tunnel Spellbinder the Elf is standing here. Exits: North East. * W C HP:Fine>kill *man* They aren't here. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. *Astor the Black Númenórean* is standing here. Exits: East West. *Astor the Black Númenórean* begins some strange incantations... * W C HP:Fine>kill *man* * W C HP:Fine *Astor the Black Númenórean*:Bad> You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it. * W C HP:Fine *Astor the Black Númenórean*:Bad> Mazai tells you 'they rip?' * W C HP:Fine> *Astor the Black Númenórean* panics, and attempts to flee. *Astor the Black Númenórean* leaves east. * W C HP:Fine>east Spellbinder has arrived from the west. * W C HP:Fine>kill *man* Narrow Tunnel Exits: East South West. * W C HP:Fine>Spellbinder has arrived from the west. They aren't here. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>south Alas, you cannot go that way... ex * W C HP:Fine>west East - You can't distinguish a lot of details. West - You can't distinguish a lot of details. * W C HP:Fine>Narrow Tunnel Exits: North East. * W C HP:Fine>south Alas, you cannot go that way... ex * W C HP:Fine>North - Catacombs East - You can't distinguish a lot of details. * W C HP:Fine>north north Catacombs Eliel the Elf is standing here. Exits: North South. * W C HP:Fine>Ancient Chamber There are two chain mail coives here. You see two chain mail hauberks on the ground. You see two falchions on the ground. On the ground, there are two gold rings. On the ground, there are two handaxes. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. On the ground, there are two pairs of hard leather trousers. You see two pairs of rigid leather boots on the ground. On the ground, there are two plain cloaks. On the floor is a foul orkish-looking metal helmet. On the ground, there are two woodsman's axes. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. A spirit-soldier is here, fighting Relim. Relim the Man is here, fighting a spirit-soldier. Exits: North South. Relim panics, and attempts to flee. Relim leaves north. * W C HP:Fine>north Wide Stairs The corpse of *an Orc* is lying here. A spirit floats towards you and howls with an evil laughter. Relim the Man is standing here. Exits: South Up. * W C HP:Fine>south Ancient Chamber There are two chain mail coives here. On the ground, there are two chain mail hauberks. You see two falchions on the ground. There are two gold rings here. There are two handaxes here. A metal wall shield rests on the ground. A pair of chain mail sleeves are lying here. You see two pairs of hard leather trousers on the ground. There are two pairs of rigid leather boots here. There are two plain cloaks here. On the floor is a foul orkish-looking metal helmet. You see two woodsman's axes on the ground. A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: North South. * W C HP:Fine>south Catacombs Exits: North South. * W C HP:Fine>south Narrow Tunnel Exits: North East. * W C HP:Fine>east Narrow Tunnel The corpse of *an Orc* is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W C HP:Fine>east Narrow Tunnel Spellbinder the Elf is standing here. Exits: East South West. Spellbinder leaves south. You suddenly notice Relim. *Astor the Black Númenórean* has arrived from the south. * W C HP:Fine>kill *man* Relim pierces *Astor the Black Númenórean*'s body very hard and shatters it. *Astor the Black Númenórean* is incapacitated and will slowly die, if not aided. * W C HP:Fine>* W C HP:Fine> You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Yes! You're beginning to get the idea. Your blood freezes as you hear *Astor the Black Númenórean*'s death cry. *Astor the Black Númenórean* is dead! R.I.P. get coins corpse A shadow slowly rises above the corpse of *Astor the Black Númenórean*. * W C HP:Fine> As Eliel greedily kneels down towards the corpse, the icy grasp of a shadow stops him! * W C HP:Fine> Spellbinder has arrived from the south. * W C HP:Fine>As Relim greedily kneels down towards the corpse, the icy grasp of a shadow stops him! A shadow whispers 'I won't allow the looting of my fallen body!' The icy grasp of a shadow blocks your attempt! A shadow whispers 'I won't allow the looting of my fallen body!' * W C HP:Fine> As Eliel greedily kneels down towards the corpse, the icy grasp of a shadow stops him! A shadow whispers 'I won't allow the looting of my fallen body!' * W C HP:Fine>cackle You cackle gleefully. * W C HP:Fine> A shadow whispers 'I won't allow the looting of my fallen body!' * W C HP:Fine>l Relim snickers softly. Narrow Tunnel The corpse of *a Man* is lying here. Relim the Man is standing here. Eliel the Elf is standing here. The shadow of *a Man* is floating here. Spellbinder the Elf is standing here. * W C HP:Fine>exa 1.corpse corpse (here) : a longsword (dented) a red ruby; it has a soft glowing aura a water skin a black horn shortbow * W C HP:Fine>l Narrow Tunnel The corpse of *a Man* is lying here. Relim the Man is standing here. Eliel the Elf is standing here. The shadow of *a Man* is floating here. Spellbinder the Elf is standing here. A spirit has arrived from the south. * W C HP:Fine> Spellbinder giggles. * W C HP:Fine> Eliel shows his approval by clapping his small hands together. * W C HP:Fine> Eliel shows his approval by clapping his small hands together. Spellbinder leaves west. * W C HP:Fine> Eliel shows his approval by clapping his small hands together. A spirit hits Relim's body and tickles it. * W C HP:Fine> A hungry warg has arrived from the west. * W C HP:Fine>l Narrow Tunnel The corpse of *a Man* is lying here. Relim the Man is here, fighting a spirit. Eliel the Elf is standing here. The shadow of *a Man* is floating here. A spirit is here, fighting Relim. A hungry warg stands here, sniffing around for flesh. * W C HP:Fine>info Have: %x exp and %t tps%.Need: %X exp and %T tps tp next level.%.Gold: %r %.Loot: ON Have: 29109351 exp and 289834 tps Need: 890649 exp and 0 tps tp next level. Gold: 138 gold coins, 8 silver pennies, and 5 copper pennies Loot: ON * W C HP:Fine> Relim panics, and attempts to flee. Relim leaves south. * W C HP:Fine>stat OB: 116%, DB: 63%, PB: 49%, Armour: 8%. Wimpy: 100. Mood: aggressive. Needed: 890,649 xp, 0 tp. Wp: 78. Gold: 138. Alert: normal. Affected by: - panic - noquit - novoid - potion * W C HP:Fine>info Have: %x exp and %t tps%.Need: %X exp and %T tps tp next level.%.Gold: %r %.Loot: ON Have: 29109351 exp and 289834 tps Need: 890649 exp and 0 tps tp next level. Gold: 138 gold coins, 8 silver pennies, and 5 copper pennies Loot: ON // almost 300k some equipment for 5 minutes work :P