3 darkies get ambushed while doing blood
posted by Tasslehoff
2000-05-26 10:52:09
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I scout Zhagrat, Caryfuk and Astor at bloodwight get some reinforcements and th
// This log begins when i'm bored and start to look for something
// to do, i go to dt and meet zhagrat caryfuk and astor at mossy
// path, i retreat to poison my blade to stab astor, but when i
// come back i see they are gone. A little tracking reveals that
// they have gone to bloodwight. I remember Spellbinder is in and 
// try to get a group together...

Start logging: 26.05.2000 10:20
l
Rock Slide
A large pile of boulders is sitting here, probably debris from a rockslide.
Saving Tasslehoff.

* W S C>t spellbinder anyone there?
Ok.

* W S C>who incog
Incognito
---------
      Nisrri the Elf 
      Cénir  
      Mazai the blessed Padre 
      Relim N'Ekasrof 
      Hrafnin the Elf 
      Sepp the Dwarf 
      Agis of Asticles  (Linkless)
      Tora   (Idle)
      Spellbinder Wanderer of the Savage Garden. 
      Krax  
 [Mc] Dorn is mostly afk  (Idle)

11 players on.

* W S C>whois cenir
Cénir is an Elf.
Is playing from *.fi.

* W S C>whois mazai
Mazai the blessed Padre is a Half-Elf.
Is playing from *.ee.


* W S C>
Spellbinder tells you 'me relim'

* W S C>
Spellbinder tells you 'eliel afk'

* W S C>t mazai go rdell for 2orc bn bloodwight?
Ok.

* W S C>tell Spellbinder talking to mazai
Ok.

* W S C>who incog
Incognito
---------
      Nisrri the Elf 
      Cénir  
      Mazai the blessed Padre 
      Relim N'Ekasrof 
      Hrafnin the Elf 
      Sepp the Dwarf 
      Agis of Asticles  (Linkless)
      Tora   (Idle)
      Spellbinder Wanderer of the Savage Garden. 
      Krax  
 [Mc] Dorn is mostly afk  (Idle)

11 players on.

* W S C>whois cenir
Cénir is an Elf.
Is playing from *.fi.

* W S C>where
Players in your zone
--------------------
Tasslehoff           - Rock Slide

* W S C>l
Rock Slide
A large pile of boulders is sitting here, probably debris from a rockslide.

* W S C>l
Rock Slide
A large pile of boulders is sitting here, probably debris from a rockslide.

* W S C>l
Rock Slide
A large pile of boulders is sitting here, probably debris from a rockslide.

* W S C>where
Players in your zone
--------------------
Tasslehoff           - Rock Slide

* W S C>l
Rock Slide
A large pile of boulders is sitting here, probably debris from a rockslide.

* W S C>east
Valley Entrance
Exits: North South West.
Mazai tells you 'i'd like to come but tbad now'

* W S C>track *man*
You carefully examine the ground around you, looking for tracks...

Mazai tells you 'they doing bw?'

You see some tracks of *a Man* leading south
 (done less than 3 hours ago).

* W S C>tell Mazai nod
Ok.

* W S C>south
Empty Valley
Exits: North Down.

You see some tracks of *a Man* leading down
 (done less than 3 hours ago).

* W S C>* W S C>down
Narrow Ravine
Exits: East Up.

east
You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

* W S C>Narrow Ravine
Exits: West Down.

You see some tracks of *a Man* leading down
 (done less than 3 hours ago).

* W S C>down
Natural Chimney
Exits: North Up.

You see some tracks of *a Man* leading north
 (done less than 3 hours ago).

* W S C>north
Along a Stone Wall
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

* W S C>east
Flat Terrace
Exits: West Down.

You see some tracks of *a Man* leading down
 (done less than 3 hours ago).

* W S C>down
Terrace
Exits: East Up.

You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

* W S C>east

Mazai tells you 'i coming'

* W S C>It is pitch black...
You are on a mountain.

wear boots
uncover ruby
Maybe some light would help ?
You stop tracking your victim.

o W S C>
You wear a soft pair of padded boots on your feet.

o W S C>
You uncover a red ruby.
Ok.

* W S C>east
Valley Floor
Exits: North East West.

* W S C>east
Valley Floor
Exits: East South West.

* W S C>south
Valley Floor
Exits: North East South West.

* W S C>south
Narrow Passage
Exits: North South West.

* W S C>south
Narrow Passage
Exits: North East Up.

* W S C>east
Sunken Slope
Exits: East West.

* W S C>east
Sunken Slope
Exits: West Down.

* W S C>down
Crevice
Exits: North Up.

* W S C>north
Dark Tunnel
Exits: North South.

* W S C>north
Before the Iron Door
Exits: North South.

* W S C>north
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
A spirit floats towards you and howls with an evil laughter.
Exits: East South.

* W S C>south
Before the Iron Door
Exits: North South.

* W S C>exa n
The irondoor is open.

* W S C>south
Dark Tunnel
Exits: North South.

* W S C>south
Crevice
Exits: North Up.

* W S C>up
Sunken Slope
Exits: West Down.

* W S C>west
Sunken Slope
Exits: East West.

* W S C>west
Narrow Passage
Exits: North East Up.

* W S C>up
High Ledge
Exits: West Down.

* W S C>west
Burial Cave
Exits: East.

* W S C>l
Burial Cave

* W S C>exa e
* W S C>where
Players in your zone
--------------------
Tasslehoff           - Burial Cave

* W S C>
Mahatma narrates 'who is at wuda?'

* W S C>
Mahatma narrates 'Wuda yells 'Rhuka szasx muk!''

* W S C>t spellbinder with mazai we 4, think that's enough?
Ok.

* W S C>l
Burial Cave

* W S C>
Spellbinder tells you 'type where'

* W S C>where
Players in your zone
--------------------
Relim                - Wide Trail
Tasslehoff           - Burial Cave
Eliel                - Wide Trail
Spellbinder          - Wide Trail

* W S C>tell Spellbinder ok
Ok.

* W S C>
Mazai tells you 'ported lb now'

* W S C>t spellbinder meet at door?
Ok.

* W S C>l
Burial Cave

* W S C>where
Players in your zone
--------------------
Relim                - Narrow Ravine
Tasslehoff           - Burial Cave
Eliel                - Narrow Ravine
Spellbinder          - Narrow Ravine

* W S C>l
Burial Cave

* W S C>east
High Ledge
Exits: West Down.
Guildenstern narrates 'anyone know if wolf pack in shire loaded ?'

* W S C>
Antar narrates 'No one wants to trade me tower for bej?'

* W S C>down
Narrow Passage
Exits: North East Up.

* W S C>north
Narrow Passage
Exits: North South West.

* W S C>north
Valley Floor
Exits: North East South West.

* W S C>north
Valley Floor
Exits: East South West.

* W S C>south
Valley Floor
Exits: North East South West.

* W S C>south
Narrow Passage
Exits: North South West.

* W S C>south
Narrow Passage
Exits: North East Up.

* W S C>east
Sunken Slope
Exits: East West.

* W S C>east
Sunken Slope
Exits: West Down.

* W S C>down
Crevice
Exits: North Up.

* W S C>north
Dark Tunnel
Exits: North South.

* W S C>north
Before the Iron Door
Exits: North South.

* W S C>exits
North - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.

* W S C>where
Players in your zone
--------------------
Relim                - Valley Floor
Tasslehoff           - Before the Iron Door
Eliel                - Valley Floor
Spellbinder          - Valley Floor

* W S C>l n
The irondoor is open.

* W S C>where
Players in your zone
--------------------
Relim                - Sunken Slope
Tasslehoff           - Before the Iron Door
Eliel                - Sunken Slope
Spellbinder          - Sunken Slope

* W S C>l
Before the Iron Door

* W S C>where
Players in your zone
--------------------
Relim                - Dark Tunnel
Tasslehoff           - Before the Iron Door
Eliel                - Dark Tunnel
Spellbinder          - Dark Tunnel

* W S C>l

Spellbinder has arrived from the south.
Eliel has arrived from the south.
Relim has arrived from the south.

* W S C>Eliel says 'i dont know this place too good :('
Before the Iron Door
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.

* W S C>gro
What group?!
Spellbinder nods solemnly.

* W S C>raise
You raise your hand.

* W S C>
You are now a member of Spellbinder's group.

* W S C>l
Spellbinder starts following you.
Before the Iron Door
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.

* W S C>' ok plan?
Ok.

* W S C>l
Before the Iron Door
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.

* W S C>
Spellbinder says 'bock'

* W S C>
Spellbinder says 'block irondoor'

* W S C>
Spellbinder says 'when we go n'

* W S C>
A spirit has arrived from the north.

* W S C>
Spellbinder says 'how many in'

* W S C>' beast still living
Ok.

* W S C>' 3 i saw
Ok.

* W S C>l
Before the Iron Door
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.
A spirit floats towards you and howls with an evil laughter.

* W S C>tra
You carefully examine the ground around you, looking for tracks...

Spellbinder says 'i block'

Aye! 
You cannot concentrate any more...
You stop searching.
A spirit tries to hit you, but your parry is successful.

* W S C a spirit:Healthy>l
Before the Iron Door
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.
A spirit is here, fighting YOU.
Spellbinder says 'go n'

* W S C a spirit:Healthy>
You pierce a spirit's body and tickle it.

* W S C a spirit:Fine>escape
You seek to escape...

Spellbinder begins some strange incantations...
You successfully escaped the fight!

* W S C>
Relim stops following Spellbinder.
Relim starts following you.

* W S C>north
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Exits: East South.

* W S C>
Mazai tells you 'where ya?'

* W S C>l
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Relim the Man is standing here.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).

* W S C>
Spellbinder closes the irondoor.

* W S C>t mazai in
Ok.
A huge, heavily-muscled beast hits your body extremely hard and tickles it.

* W S C HP:Fine a huge, heavily-muscled beast:Healthy>
Spellbinder begins some strange incantations...
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Fine a huge, heavily-muscled beast:Healthy>
A huge, heavily-muscled beast hits your right foot very hard and tickles it.

* W S C HP:Fine a huge, heavily-muscled beast:Healthy>cha mood wimpy
Ok.

* W S C HP:Fine a huge, heavily-muscled beast:Healthy>
Spellbinder utters the words 'braqt eaaf'
The exit south seems to blur for a while.
You flee head over heels.
Catacombs
Exits: North West.

* W S C HP:Fine>cha wimpy 100
Wimpy set to: 100

* W S C HP:Fine>west

Spellbinder has arrived from the west.

* W S C HP:Fine>Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Relim the Man is standing here.
Exits: East South.

* W S C HP:Fine>
Relim leaves east.

* W S C HP:Fine>exa s

Spellbinder leaves east.

* W S C HP:Fine>The irondoor is closed.

* W S C HP:Fine>open irondoor
That's impossible, I'm afraid.

* W S C HP:Fine>e
Catacombs
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Exits: North West.

* W S C HP:Fine>l
Catacombs
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).

* W S C HP:Fine>' goo
Ok.
You suddenly notice Relim.

* W S C HP:Fine>l
Catacombs
Relim the Man is standing here.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).

* W S C HP:Fine>
Spellbinder says 'we fol u'

* W S C HP:Fine>sneak
You stop sneaking.

* W C HP:Fine>
Spellbinder says 'go tass'

* W C HP:Fine>' target is man
Ok.

* W C HP:Fine>l
Catacombs
Relim the Man is standing here.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).

* W C HP:Fine>cha mood wimpy
Ok.

* W C HP:Fine>l
Catacombs
Relim the Man is standing here.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).

* W C HP:Fine>
Spellbinder says 'they gonna be hurt'

* W C HP:Fine>
Spellbinder says 'go'

* W C HP:Fine>' and action
Ok.

* W C HP:Fine>north
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>west
Narrow Tunnel
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

* W C HP:Fine>west

You swiftly dodge a spirit's attempt to hit you.

* W C HP:Fine a spirit:Healthy>No way! 
You are fighting for your life!
You strongly pierce a spirit's right foot and tickle it.

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
Narrow Tunnel
Exits: North East.

* W C HP:Fine>
A spirit has arrived from the north.

* W C HP:Fine>east
Narrow Tunnel
A spirit floats towards you and howls with an evil laughter.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Exits: East West.

* W C HP:Fine>
Spellbinder leaves west.

* W C HP:Fine>west
Narrow Tunnel
A spirit floats towards you and howls with an evil laughter.
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Exits: North East.

* W C HP:Fine>
Spellbinder leaves north.

* W C HP:Fine>north
Catacombs
Spellbinder the Elf is standing here (Shrouded).
Eliel the Elf is standing here (Shrouded).
Exits: North South.

* W C HP:Fine>
Spellbinder nods solemnly.

* W C HP:Fine>north
Ancient Chamber
On the ground, there are two chain mail coives.
You see two chain mail hauberks on the ground.
You see two falchions on the ground.
On the ground, there are two gold rings.
You see two handaxes on the ground.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
You see two pairs of rigid leather boots on the ground.
You see two plain cloaks on the ground.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North South.

* W C HP:Fine>north
Wide Stairs
*Caryfuk the Orc* is resting here.
*Zhagrat the Orc* is standing here.
*Astor the Black Númenórean* is resting here.
Exits: South Up.

* W C HP:Fine>kill *man*
* W C HP:Fine *Astor the Black Númenórean*:Fine>
You pierce *Astor the Black Númenórean*'s body hard.
Your victim is shocked by your hit!
Eliel stops following Spellbinder.
Eliel starts following you.

* W C HP:Fine *Astor the Black Númenórean*:Fine>
Eliel begins some strange incantations...
Spellbinder begins some strange incantations...

* W C HP:Fine>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves up.

* W C HP:Fine>
You suddenly notice Relim.

kill *man*
* W C HP:Fine>
*Astor the Black Númenórean* has arrived from above.
*Zhagrat the Orc* says '147 zb'

*Astor the Black Númenórean* swiftly dodges Relim's attempt to pierce him.
*Caryfuk the Orc* stops resting, and clambers on his feet.

* W C HP:Fine>* W C HP:Fine>
Alas! 
You failed to reach him through the melee.
*Caryfuk the Orc* leaves south.
*Zhagrat the Orc* leaves south.

* W C HP:Fine>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves south.

* W C HP:Fine>kill *man*
south
They aren't here.

* W C HP:Fine>kill *man*
Ancient Chamber
On the ground, there are two chain mail coives.
There are two chain mail hauberks here.
On the ground, there are two falchions.
On the ground, there are two gold rings.
There are two handaxes here.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
On the ground, there are two pairs of rigid leather boots.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
On the ground, there are two woodsman's axes.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>south
kill *man*
Catacombs
Exits: North South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>south
Narrow Tunnel
A spirit is here, fighting *Zhagrat the Orc*.
*Zhagrat the Orc* is here, fighting a spirit.
Exits: North East.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>east
Narrow Tunnel
A spirit floats towards you and howls with an evil laughter.
*Zhagrat the Orc* is standing here.
Exits: East West.
Spellbinder begins some strange incantations...

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>
Relim lightly pierces *Zhagrat the Orc*'s right arm and tickles it.
Eliel begins some strange incantations...

* W C HP:Fine>
Spellbinder utters the words 'diesilla barh'
*Zhagrat the Orc* staggers back as the lightning bolt sent by Spellbinder hits
him.

* W C HP:Fine>kill *man*
They aren't here.
*Zhagrat the Orc* pounds Relim's right leg extremely hard.

* W C HP:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>east
Narrow Tunnel
*Zhagrat the Orc* is standing here.
Exits: East South West.

* W C HP:Fine>
Eliel begins some strange incantations...

* W C HP:Fine>
*Zhagrat the Orc* leaves south.

* W C HP:Fine>south
Catacombs
*Zhagrat the Orc* is standing here.
*Astor the Black Númenórean* is standing here.
Exits: North West.

* W C HP:Fine>
You suddenly notice Relim.
Relim strongly pierces *Zhagrat the Orc*'s right arm.

* W C HP:Fine>kill *orc*
* W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine>
You try to pierce *Zhagrat the Orc*, but he parries successfully.

kill *man*
* W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine>
*Astor the Black Númenórean* leaves north.

* W C HP:Fine *Zhagrat the Orc*:Bad Relim:Fine>
*Caryfuk the Orc* has arrived from the west.
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.

* W C HP:Fine>west
They aren't here.
*Caryfuk the Orc* swiftly dodges Relim's attempt to pierce him.
Eliel begins some strange incantations...

* W C HP:Fine>kill *man*
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
*Zhagrat the Orc* is standing here.
Exits: East South.

* W C HP:Fine>They aren't here.
Eliel begins some strange incantations...

* W C HP:Fine>kill *orc*
* W C HP:Fine *Zhagrat the Orc*:Bad>
You try to pierce *Zhagrat the Orc*, but he parries successfully.

* W C HP:Fine *Zhagrat the Orc*:Bad>
*Zhagrat the Orc* panics, and attempts to flee.

* W C HP:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>east
kill *orc*
Catacombs
Relim the Man is here, fighting *Zhagrat the Orc*.
*Zhagrat the Orc* is here, fighting Relim.
Exits: North West.
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.

* W C HP:Fine>They aren't here.

* W C HP:Fine>west
kill *orc*
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
*Zhagrat the Orc* is standing here.
Exits: East South.
Eliel begins some strange incantations...
Spellbinder begins some strange incantations...

* W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad>
You barely pierce *Zhagrat the Orc*'s right leg and tickle it.
You suddenly notice Relim.
Relim pierces *Zhagrat the Orc*'s left foot and tickles it.

* W C HP:Fine *Zhagrat the Orc*:Bad>cha mood agg

A huge, heavily-muscled beast hits *Zhagrat the Orc*'s body and tickles it.

* W C HP:Fine *Zhagrat the Orc*:Bad>Spellbinder begins some strange incantations...
Ok.

* W C HP:Fine *Zhagrat the Orc*:Bad>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>east
kill *orc*
Catacombs
*Zhagrat the Orc* is standing here.
Exits: North West.

* W C HP:Fine>* W C HP:Fine>
You barely pierce *Zhagrat the Orc*'s body and tickle it.
Spellbinder begins some strange incantations...
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.
A spirit has arrived from the north.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>north
kill *orc*

*Zhagrat the Orc* has arrived from the west.
Relim tries to pierce *Zhagrat the Orc*, but he parries successfully.

* W C HP:Fine>
Eliel begins some strange incantations...
Spellbinder begins some strange incantations...

You swiftly dodge a spirit's attempt to hit you.

* W C HP:Fine a spirit:Fine>south
No way! 
You are fighting for your life!
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* panics, but can't stop fighting to flee.

* W C HP:Fine a spirit:Fine>kill *orc*
You're already fighting!
You pierce a spirit's right leg hard and tickle it.
*Zhagrat the Orc* pounds Relim's right foot extremely hard.

* W C HP:Fine a spirit:Fine>No way! 
You are fighting for your life!

* W C HP:Fine a spirit:Fine>* W C HP:Fine a spirit:Fine>
Alas! 
You failed to reach him through the melee.
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* panics, but can't stop fighting to flee.

* W C HP:Fine a spirit:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves north.

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Exits: East South.

* W C HP:Fine>east
Catacombs
Eliel the Elf is standing here (Shrouded).
Relim the Man is standing here.
Spellbinder the Elf is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: North West.

* W C HP:Fine>north
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>kill *orc*
They aren't here.
You suddenly notice Relim.

* W C HP:Fine>west
Narrow Tunnel
*Astor the Black Númenórean* is standing here.
*Caryfuk the Orc* is standing here.
*Zhagrat the Orc* is standing here.
Exits: East West.

* W C HP:Fine>
*Caryfuk the Orc* kloaks: fight?

* W C HP:Fine>kill *orc*

You suddenly notice Relim.
Relim pierces *Caryfuk the Orc*'s right foot and tickles it.

* W C HP:Fine>Eliel begins some strange incantations...
You cannot attack and flee at the same time.
*Astor the Black Númenórean* bleeds from open wounds.

* W C HP:Fine>kill *orc*

*Astor the Black Númenórean* leaves west.

* W C HP:Fine>* W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt>
You pierce *Caryfuk the Orc*'s body hard.
Spellbinder begins some strange incantations...

* W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt>kill *orc*

*Zhagrat the Orc* leaves east.

* W C HP:Fine *Caryfuk the Orc*:Wounded Relim:Hurt>
Relim strongly pierces *Caryfuk the Orc*'s right foot.

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>
Spellbinder utters the words 'qahijf gsfal'
Spellbinder sprays *Caryfuk the Orc* with painfully bright, concentrated rays
of light.
You pierce *Caryfuk the Orc*'s right hand hard and shatter it.

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>
You're already fighting!

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>l

*Caryfuk the Orc* panics, and attempts to flee.
*Caryfuk the Orc* panics, but can't stop fighting to flee.

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>Narrow Tunnel
*Caryfuk the Orc* is here, fighting Relim.
Eliel the Elf is standing here trying to concentrate (Shrouded).
Relim the Man is here, fighting *Caryfuk the Orc*.
Spellbinder the Elf is standing here trying to concentrate.

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>
Relim avoids being bashed by *Caryfuk the Orc* who loses his balance and
falls.

* W C HP:Fine *Caryfuk the Orc*:Bad Relim:Hurt>
*Caryfuk the Orc* smites Relim's right hand extremely hard.
Relim pierces *Caryfuk the Orc*'s left arm hard and shatters it.

* W C HP:Fine *Caryfuk the Orc*:Awful Relim:Hurt>
Eliel utters the words 'qahijf gsfal'
Eliel sprays *Caryfuk the Orc* with painfully bright, concentrated rays of
light.
*Caryfuk the Orc* is mortally wounded and will die soon if not aided.

* W C HP:Fine *Caryfuk the Orc*:Dying Relim:Hurt>
You pierce *Caryfuk the Orc*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Caryfuk the Orc*'s death cry.
*Caryfuk the Orc* is dead! R.I.P.
get coins corpse

* W C HP:Fine>Eliel gets a fortune in gold from the corpse of *an Orc*.
You can't find a coins in the corpse.

* W C HP:Fine>
Relim gets a quarterstaff from the corpse of *an Orc*.
Relim gets a black warg fur from the corpse of *an Orc*.
Relim gets a pair of snowshoes from the corpse of *an Orc*.
Relim gets a water skin from the corpse of *an Orc*.
Relim gets a water skin from the corpse of *an Orc*.
Relim gets a large sack from the corpse of *an Orc*.
Relim gets a banded ring from the corpse of *an Orc*.
Relim gets a spiked collar from the corpse of *an Orc*.
Relim gets a black amulet from the corpse of *an Orc*.
Relim gets a thick metal breastplate from the corpse of *an Orc*.
Relim gets a great helm from the corpse of *an Orc*.
Relim gets a heavy pair of greaves from the corpse of *an Orc*.
Relim gets a thick pair of metal boots from the corpse of *an Orc*.
Relim gets a thick pair of metal gauntlets from the corpse of *an Orc*.
Relim gets a heavy pair of vambraces from the corpse of *an Orc*.
Relim gets a metal buckler from the corpse of *an Orc*.
Relim gets a forest green cloak from the corpse of *an Orc*.
Relim gets a leather backpack from the corpse of *an Orc*.

* W C HP:Fine>get all corpse
You get a keyring from the corpse of *an Orc*.
You get a great warsword from the corpse of *an Orc*.
You get a broad silver belt from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a herbal kit from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a stone from the corpse of *an Orc*.

* W C HP:Fine>north
Alas, you cannot go that way...
ex

* W C HP:Fine>East  - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* W C HP:Fine>west

Relim puts a hooded brass lantern in a leather backpack.
Relim puts an orkish shortbow in a leather backpack.
Relim puts a quarterstaff in a leather backpack.
Relim puts a black warg fur in a leather backpack.
Relim puts a pair of snowshoes in a leather backpack.
Relim puts a water skin in a leather backpack.
Relim puts a water skin in a leather backpack.
Relim puts a large sack in a leather backpack.
Relim puts a banded ring in a leather backpack.
Relim puts a spiked collar in a leather backpack.
Relim puts a black amulet in a leather backpack.
Relim puts a thick metal breastplate in a leather backpack.
Relim puts a great helm in a leather backpack.
Relim puts a heavy pair of greaves in a leather backpack.
Relim puts a thick pair of metal boots in a leather backpack.

* W C HP:Fine>Narrow Tunnel
Exits: North East.

* W C HP:Fine>north
Catacombs
Exits: North South.

* W C HP:Fine>
Saving Tasslehoff.

* W C HP:Fine>north
Ancient Chamber
There are two chain mail coives here.
You see two chain mail hauberks on the ground.
On the ground, there are two falchions.
You see two gold rings on the ground.
You see two handaxes on the ground.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
On the ground, there are two pairs of rigid leather boots.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
On the ground, there are two woodsman's axes.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine>kill *orc*
They aren't here.
A spirit-soldier tries to cleave you, but your parry is successful.

* W C HP:Fine a spirit-soldier:Healthy>north

You strongly pierce a spirit-soldier's body and tickle it.

* W C HP:Fine a spirit-soldier:Fine>Spellbinder says 'bns'
No way! 
You are fighting for your life!

* W C HP:Fine a spirit-soldier:Fine>flee
You flee head over heels.
Wide Stairs
*Astor the Black Númenórean* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.

* W C HP:Fine>kill *orc*
Spellbinder has arrived from the south.
They aren't here.

* W C HP:Fine>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves south.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>south
kill *man*
Ancient Chamber
There are two chain mail coives here.
You see two chain mail hauberks on the ground.
There are two falchions here.
On the ground, there are two gold rings.
There are two handaxes here.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
You see two pairs of rigid leather boots on the ground.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
A spirit-soldier is here, fighting Eliel.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Eliel the Elf is here, fighting a spirit-soldier.
Relim the Man is standing here.
Exits: North South.

* W C HP:Fine>They aren't here.
Relim leaves north.

* W C HP:Fine>south
kill *man*
Catacombs
Exits: North South.

* W C HP:Fine>They aren't here.
Spellbinder leaves south.

* W C HP:Fine>south
Narrow Tunnel
Spellbinder the Elf is standing here.
Exits: North East.

* W C HP:Fine>
Spellbinder leaves east.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
*Astor the Black Númenórean* is standing here.
Spellbinder the Elf is standing here.
Exits: East West.

* W C HP:Fine>
Spellbinder leaves east.

* W C HP:Fine>
*Astor the Black Númenórean* leaves west.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>east
Narrow Tunnel
Spellbinder the Elf is standing here.
*Zhagrat the Orc* is standing here.
Exits: East South West.

* W C HP:Fine>
Spellbinder leaves west.

* W C HP:Fine>west
Narrow Tunnel
The corpse of *an Orc* is lying here.
Spellbinder the Elf is standing here.
Exits: East West.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>west
Narrow Tunnel
Exits: North East.

* W C HP:Fine>kill *man*
north
You suddenly notice Relim.
*Zhagrat the Orc* has arrived from the east.
They aren't here.

* W C HP:Fine>north
Catacombs
Exits: North South.

* W C HP:Fine>Ancient Chamber
There are two chain mail coives here.
There are two chain mail hauberks here.
On the ground, there are two falchions.
You see two gold rings on the ground.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
There are two pairs of rigid leather boots here.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
*Astor the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Fine>
You suddenly notice Relim.
A spirit-soldier cleaves *Astor the Black Númenórean*'s left arm hard.

* W C HP:Fine>kill *man*
* W C HP:Fine>
Alas! 
You failed to reach him through the melee.
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves north.

* W C HP:Fine>
*Astor the Black Númenórean* has arrived from the north.
Eliel has arrived from the north.

* W C HP:Fine>north
kill *man*

*Astor the Black Númenórean* leaves south.

*Zhagrat the Orc* has arrived from the south.
Eliel leaves south.

* W C HP:Fine>Wide Stairs
Exits: South Up.
*Zhagrat the Orc* has arrived from the south.

* W C HP:Fine>They aren't here.

* W C HP:Fine>south
Ancient Chamber
There are two chain mail coives here.
There are two chain mail hauberks here.
You see two falchions on the ground.
There are two gold rings here.
There are two handaxes here.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
There are two pairs of rigid leather boots here.
You see two plain cloaks on the ground.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Eliel the Elf is standing here.
Exits: North South.

* W C HP:Fine>north

*Zhagrat the Orc* has arrived from the north.

* W C HP:Fine>Wide Stairs
Exits: South Up.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>south
kill *orc*
Ancient Chamber
You see two chain mail coives on the ground.
You see two chain mail hauberks on the ground.
You see two falchions on the ground.
There are two gold rings here.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
On the ground, there are two pairs of hard leather trousers.
You see two pairs of rigid leather boots on the ground.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
A hungry warg leaves south.

* W C HP:Fine>They aren't here.
A spirit tries to hit you, but your parry is successful.

* W C HP:Fine a spirit:Fine>south

You suddenly notice Relim.
You pierce a spirit's right foot hard and tickle it.

* W C HP:Fine a spirit:Fine>kill *orc*
No way! 
You are fighting for your life!

* W C HP:Fine a spirit:Fine>flee
They aren't here.

* W C HP:Fine a spirit:Fine>
You flee head over heels.
Wide Stairs
Exits: South Up.

* W C HP:Fine>south
Ancient Chamber
There are two chain mail coives here.
On the ground, there are two chain mail hauberks.
There are two falchions here.
On the ground, there are two gold rings.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
There are two pairs of rigid leather boots here.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Eliel the Elf is standing here.
Relim the Man is standing here.
Spellbinder the Elf is standing here.
Exits: North South.

* W C HP:Fine>south
Catacombs
A hungry warg stands here, sniffing around for flesh.
Exits: North South.

* W C HP:Fine>
Spellbinder leaves north.

* W C HP:Fine>south
Narrow Tunnel
Exits: North East.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
Exits: East West.

* W C HP:Fine>east
Narrow Tunnel
*Astor the Black Númenórean* is standing here.
*Zhagrat the Orc* is standing here.
Exits: East South West.
*Astor the Black Númenórean* leaves east.

* W C HP:Fine>kill *orc*
* W C HP:Fine *Zhagrat the Orc*:Bad>
You lightly pierce *Zhagrat the Orc*'s right foot and tickle it.
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.

* W C HP:Fine>west
kill *orc*

Spellbinder has arrived from the west.

* W C HP:Fine>Narrow Tunnel
The corpse of *an Orc* is lying here.
*Zhagrat the Orc* is standing here.
Exits: East West.

* W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad>
You suddenly notice Relim.
*Astor the Black Númenórean* has arrived from the west.
You try to pierce *Zhagrat the Orc*, but he parries successfully.

* W C HP:Fine *Zhagrat the Orc*:Bad>
*Zhagrat the Orc* pounds your left arm extremely hard.

* W C HP:Fine *Zhagrat the Orc*:Bad>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.

* W C HP:Fine>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves west.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>west
kill *orc*
Narrow Tunnel
*Zhagrat the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.

* W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad>
You try to pierce *Zhagrat the Orc*, but he parries successfully.

* W C HP:Fine *Zhagrat the Orc*:Bad>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves north.

* W C HP:Fine>
*Zhagrat the Orc* has arrived from the north.

* W C HP:Fine>
Eliel begins some strange incantations...
Spellbinder begins some strange incantations...

* W C HP:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>nar tar zhagrat
You try to narrate, but your voice is swallowed by the thick air surrounding
you.

* W C HP:Fine>east

You suddenly notice Relim.

* W C HP:Fine>kill *orc*
Narrow Tunnel
The corpse of *an Orc* is lying here.
Exits: East West.

* W C HP:Fine>Spellbinder leaves east.
They aren't here.
You suddenly notice Relim.

* W C HP:Fine>east
kill *orc*
Narrow Tunnel
*Zhagrat the Orc* is standing here.
Spellbinder the Elf is standing here trying to concentrate.
Exits: East South West.
Eliel begins some strange incantations...

* W C HP:Fine>* W C HP:Fine>
You lightly pierce *Zhagrat the Orc*'s right leg and tickle it.
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves west.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>
Spellbinder leaves west.

* W C HP:Fine>west
Narrow Tunnel
The corpse of *an Orc* is lying here.
*Zhagrat the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Spellbinder the Elf is standing here trying to concentrate.
Exits: East West.

* W C HP:Fine>
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>east
kill *orc*
Narrow Tunnel
*Zhagrat the Orc* is standing here.
Exits: East South West.

* W C HP:Fine>* W C HP:Fine *Zhagrat the Orc*:Bad>
You pierce *Zhagrat the Orc*'s head.
Eliel begins some strange incantations...
*Zhagrat the Orc* panics, and attempts to flee.
*Zhagrat the Orc* leaves east.

* W C HP:Fine>
Spellbinder leaves east.

* W C HP:Fine>east
kill *orc*
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Spellbinder the Elf is standing here.
Exits: East West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>east
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>kill *orc*
They aren't here.
Spellbinder leaves west.

* W C HP:Fine>south
Catacombs
Exits: North West.

* W C HP:Fine>south
west
Alas, you cannot go that way...
ex

* W C HP:Fine>Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
A spirit floats towards you and howls with an evil laughter.
Exits: East South.

* W C HP:Fine>East  - 
You can't distinguish a lot of details.
South - A closed 'irondoor'

* W C HP:Fine>
A spirit tries to hit you, but your parry is successful.

* W C HP:Fine a spirit:Fine>west
No way! 
You are fighting for your life!
You strongly pierce a spirit's left arm and tickle it.

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
Catacombs
Exits: North West.

* W C HP:Fine>north
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>east
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>east
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>west
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>west
Narrow Tunnel
Exits: North East.

* W C HP:Fine>
*Astor the Black Númenórean* has arrived from the north.

* W C HP:Fine>north
Catacombs
Exits: North South.

* W C HP:Fine>south

*Zhagrat the Orc* has arrived from the north.

* W C HP:Fine>Narrow Tunnel
Exits: North East.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>north
Catacombs
*Zhagrat the Orc* is standing here.
Spellbinder the Elf is standing here.
Exits: North South.

* W C HP:Fine>north
Ancient Chamber
You see two chain mail coives on the ground.
There are two chain mail hauberks here.
There are two falchions here.
There are two gold rings here.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
There are two pairs of rigid leather boots here.
You see two plain cloaks on the ground.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine>
You swiftly dodge a spirit's attempt to hit you.

* W C HP:Fine a spirit:Fine>
*Zhagrat the Orc* has arrived from the south.
You pierce a spirit's right leg and tickle it.

* W C HP:Fine a spirit:Fine>kill *man*
*Astor the Black Númenórean* yells 'sux'
They aren't here.

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine a spirit:Fine>north
No way! 
You are fighting for your life!

* W C HP:Fine a spirit:Fine>
Spellbinder begins some strange incantations...
You pierce a spirit's right foot very hard.

* W C HP:Fine a spirit:Fine>flee
You flee head over heels.
Wide Stairs
Exits: South Up.

* W C HP:Fine>south
Ancient Chamber
On the ground, there are two chain mail coives.
You see two chain mail hauberks on the ground.
There are two falchions here.
You see two gold rings on the ground.
You see two handaxes on the ground.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
There are two pairs of rigid leather boots here.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark wraith is here, fighting Spellbinder.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Spellbinder the Elf is here, fighting a dark wraith.
Exits: North South.

* W C HP:Fine>south

Spellbinder panics, and attempts to flee.
Spellbinder leaves south.

* W C HP:Fine>Catacombs
*Zhagrat the Orc* is standing here.
Spellbinder the Elf is standing here.
Exits: North South.
*Zhagrat the Orc* leaves north.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>north
Ancient Chamber
There are two chain mail coives here.
You see two chain mail hauberks on the ground.
On the ground, there are two falchions.
On the ground, there are two gold rings.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
There are two pairs of rigid leather boots here.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit-soldier is here, fighting *Zhagrat the Orc*.
A spirit floats towards you and howls with an evil laughter.
*Zhagrat the Orc* is here, fighting a spirit-soldier.
Exits: North South.
A spirit-soldier joins a spirit-soldier's fight.
A spirit-soldier barely slashes *Zhagrat the Orc*'s right arm and tickles it.

* W C HP:Fine>north
Wide Stairs
Exits: South Up.
Spellbinder leaves south.

* W C HP:Fine>south
*Zhagrat the Orc* has arrived from the south.
Ancient Chamber
You see two chain mail coives on the ground.
On the ground, there are two chain mail hauberks.
There are two falchions here.
On the ground, there are two gold rings.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
There are two pairs of rigid leather boots here.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Spellbinder the Elf is standing here.
Exits: North South.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>south
Catacombs
Exits: North South.

* W C HP:Fine>kill *orc*
They aren't here.

* W C HP:Fine>south
Narrow Tunnel
Relim the Man is standing here.
Exits: North East.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Eliel the Elf is standing here.
Exits: East West.

* W C HP:Fine>east
Narrow Tunnel
*Astor the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Fine>
*Astor the Black Númenórean* leaves east.

* W C HP:Fine>kill *orc*
They aren't here.
You suddenly notice Relim.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>east
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>kill *man*
They aren't here.
You suddenly notice Relim.

* W C HP:Fine>south
Catacombs
A spirit floats towards you and howls with an evil laughter.
Exits: North West.

* W C HP:Fine>west
kill *man*
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Exits: East South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>east
Catacombs
A spirit floats towards you and howls with an evil laughter.
Exits: North West.

* W C HP:Fine>north
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
Eliel says 'im lost :)'

* W C HP:Fine>east
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>
Eliel giggles.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>
Spellbinder says 'get orc'

* W C HP:Fine>west
track *orc*
Narrow Tunnel
Exits: North East.
Spellbinder says 'get orc'

* W C HP:Fine>Spellbinder says 'get orc'
You carefully examine the ground around you, looking for tracks...

You suddenly notice Relim.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine>north
Catacombs
Exits: North South.

Spellbinder leaves south.

Spellbinder has arrived from the south.
You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine>
Spellbinder leaves north.

* W C HP:Fine>north
Ancient Chamber
You see two chain mail coives on the ground.
You see two chain mail hauberks on the ground.
On the ground, there are two falchions.
You see two gold rings on the ground.
You see two handaxes on the ground.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
On the ground, there are two pairs of rigid leather boots.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

Aye! 
You cannot concentrate any more...
You stop tracking your victim.
You swiftly dodge a spirit-soldier's attempt to slash you.

* W C HP:Fine a spirit-soldier:Healthy>north
No way! 
You are fighting for your life!

* W C HP:Fine a spirit-soldier:Healthy>
You pierce a spirit-soldier's left arm very hard and tickle it.

* W C HP:Fine a spirit-soldier:Fine>flee
You flee head over heels.
Wide Stairs
*Astor the Black Númenórean* is standing here searching for something.
*Zhagrat the Orc* is standing here.
Spellbinder the Elf is standing here.
Exits: South Up.
Spellbinder begins some strange incantations...

* W C HP:Fine>kill *orc*

*Astor the Black Númenórean* utters: 

* W C HP:Fine>*Astor the Black Númenórean* leaves south.
You cannot attack and flee at the same time.

* W C HP:Fine>
Spellbinder utters the words 'qahijf gsfal'
Spellbinder sprays *Zhagrat the Orc* with painfully bright, concentrated rays
of light.
*Zhagrat the Orc* is mortally wounded and will die soon if not aided.
Spellbinder pierces *Zhagrat the Orc*'s right foot extremely hard and shatters
it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Zhagrat the Orc*'s death cry.
*Zhagrat the Orc* is dead! R.I.P.
get coins corpse

* W C HP:Fine>
You get a pile of coins from the corpse of *an Orc*.
There was 28 gold coins, 17 silver pennies, and 32 copper pennies.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>
You suddenly notice Relim.

* W C HP:Fine>
Relim leaves south.
Spellbinder gets a war arrow from the corpse of *an Orc*.
Spellbinder gets a war arrow from the corpse of *an Orc*.
Spellbinder gets a war arrow from the corpse of *an Orc*.
Spellbinder gets a war arrow from the corpse of *an Orc*.
Spellbinder gets a war arrow from the corpse of *an Orc*.
Spellbinder gets a piece of raw meat from the corpse of *an Orc*.
Spellbinder gets a small piece of raw meat from the corpse of *an Orc*.
Spellbinder gets a flask of orkish draught from the corpse of *an Orc*.
Spellbinder gets a spiked collar from the corpse of *an Orc*.
Spellbinder gets a black amulet from the corpse of *an Orc*.
Spellbinder gets a thick metal breastplate from the corpse of *an Orc*.
Spellbinder gets a great helm from the corpse of *an Orc*.
Spellbinder gets a heavy pair of greaves from the corpse of *an Orc*.
Spellbinder gets a thick pair of metal boots from the corpse of *an Orc*.
Spellbinder gets a thick pair of metal gauntlets from the corpse of *an Orc*.
Spellbinder gets a heavy pair of vambraces from the corpse of *an Orc*.
Spellbinder gets a tower shield from the corpse of *an Orc*.
Spellbinder gets a black warg fur from the corpse of *an Orc*.

* W C HP:Fine>
Eliel has arrived from the south.

* W C HP:Fine>l
Wide Stairs
The corpse of *an Orc* is lying here.
Spellbinder the Elf is standing here.
Eliel the Elf is standing here.

* W C HP:Fine>north
Alas, you cannot go that way...
ex

* W C HP:Fine>South - Ancient Chamber
Up    - 
You can't distinguish a lot of details.

* W C HP:Fine>south

Relim has arrived from the south.

* W C HP:Fine>Ancient Chamber
On the ground, there are two chain mail coives.
You see two chain mail hauberks on the ground.
On the ground, there are two falchions.
You see two gold rings on the ground.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
There are two pairs of hard leather trousers here.
There are two pairs of rigid leather boots here.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
A spirit-soldier tries to cleave you, but your parry is successful.

* W C HP:Fine a spirit-soldier:Healthy>
You lightly pierce a spirit-soldier's head and tickle it.

* W C HP:Fine a spirit-soldier:Fine>south
flee
No way! 
You are fighting for your life!

* W C HP:Fine a spirit-soldier:Fine>
You flee head over heels.
Catacombs
Exits: North South.

* W C HP:Fine>south
Narrow Tunnel
Exits: North East.

* W C HP:Fine>south
Alas, you cannot go that way...
ex

* W C HP:Fine>North - 
You can't distinguish a lot of details.
East  - Narrow Tunnel

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Astor the Black Númenórean* is standing here searching for something.
Exits: East West.

* W C HP:Fine>kill *man*
You cannot attack and flee at the same time.

* W C HP:Fine>kill *man*
You cannot attack and flee at the same time.

* W C HP:Fine>kill *man*

*Astor the Black Númenórean* leaves west.

* W C HP:Fine>They aren't here.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>west
kill *man*
Narrow Tunnel
*Astor the Black Númenórean* is standing here.
Exits: North East.

* W C HP:Fine>* W C HP:Fine *Astor the Black Númenórean*:Wounded>
You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it.

* W C HP:Fine *Astor the Black Númenórean*:Wounded>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves north.

* W C HP:Fine>north
north
Catacombs
Exits: North South.
*Astor the Black Númenórean* has arrived from the north.

* W C HP:Fine>*Astor the Black Númenórean* leaves south.
Ancient Chamber
There are two chain mail coives here.
On the ground, there are two chain mail hauberks.
There are two falchions here.
On the ground, there are two gold rings.
There are two handaxes here.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
On the ground, there are two pairs of hard leather trousers.
There are two pairs of rigid leather boots here.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
There are two woodsman's axes here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit is here, fighting Spellbinder.
Spellbinder the Elf is here, fighting a spirit.
Exits: North South.

* W C HP:Fine>south
south
Catacombs
Exits: North South.

* W C HP:Fine>Narrow Tunnel
Exits: North East.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Astor the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Fine>kill *man*
* W C HP:Fine *Astor the Black Númenórean*:Wounded>
You pierce *Astor the Black Númenórean*'s left foot extremely hard and shatter
it.
*Astor the Black Númenórean* begins some strange incantations...

* W C HP:Fine *Astor the Black Númenórean*:Wounded>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves east.

* W C HP:Fine>
*Astor the Black Númenórean* has arrived from the east.

*Astor the Black Númenórean* leaves west.

* W C HP:Fine>east
west
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>west
kill *man*
Narrow Tunnel
Exits: North East.

* W C HP:Fine>They aren't here.

* W C HP:Fine>north

*Astor the Black Númenórean* has arrived from the north.

* W C HP:Fine>Spellbinder has arrived from the north.
Catacombs
Exits: North South.

* W C HP:Fine>south
Narrow Tunnel
Spellbinder the Elf is standing here.
Exits: North East.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Astor the Black Númenórean* is standing here.
Exits: East West.
*Astor the Black Númenórean* begins some strange incantations...

* W C HP:Fine>kill *man*
* W C HP:Fine *Astor the Black Númenórean*:Bad>
You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it.

* W C HP:Fine *Astor the Black Númenórean*:Bad>
Mazai tells you 'they rip?'

* W C HP:Fine>
*Astor the Black Númenórean* panics, and attempts to flee.
*Astor the Black Númenórean* leaves east.

* W C HP:Fine>east

Spellbinder has arrived from the west.

* W C HP:Fine>kill *man*
Narrow Tunnel
Exits: East South West.

* W C HP:Fine>Spellbinder has arrived from the west.
They aren't here.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>south
Alas, you cannot go that way...
ex

* W C HP:Fine>west
East  - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* W C HP:Fine>Narrow Tunnel
Exits: North East.

* W C HP:Fine>south
Alas, you cannot go that way...
ex

* W C HP:Fine>North - Catacombs
East  - 
You can't distinguish a lot of details.

* W C HP:Fine>north
north
Catacombs
Eliel the Elf is standing here.
Exits: North South.

* W C HP:Fine>Ancient Chamber
There are two chain mail coives here.
You see two chain mail hauberks on the ground.
You see two falchions on the ground.
On the ground, there are two gold rings.
On the ground, there are two handaxes.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
On the ground, there are two pairs of hard leather trousers.
You see two pairs of rigid leather boots on the ground.
On the ground, there are two plain cloaks.
On the floor is a foul orkish-looking metal helmet.
On the ground, there are two woodsman's axes.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A spirit-soldier is here, fighting Relim.
Relim the Man is here, fighting a spirit-soldier.
Exits: North South.
Relim panics, and attempts to flee.
Relim leaves north.

* W C HP:Fine>north
Wide Stairs
The corpse of *an Orc* is lying here.
A spirit floats towards you and howls with an evil laughter.
Relim the Man is standing here.
Exits: South Up.

* W C HP:Fine>south
Ancient Chamber
There are two chain mail coives here.
On the ground, there are two chain mail hauberks.
You see two falchions on the ground.
There are two gold rings here.
There are two handaxes here.
A metal wall shield rests on the ground.
A pair of chain mail sleeves are lying here.
You see two pairs of hard leather trousers on the ground.
There are two pairs of rigid leather boots here.
There are two plain cloaks here.
On the floor is a foul orkish-looking metal helmet.
You see two woodsman's axes on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North South.

* W C HP:Fine>south
Catacombs
Exits: North South.

* W C HP:Fine>south
Narrow Tunnel
Exits: North East.

* W C HP:Fine>east
Narrow Tunnel
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine>east
Narrow Tunnel
Spellbinder the Elf is standing here.
Exits: East South West.
Spellbinder leaves south.
You suddenly notice Relim.
*Astor the Black Númenórean* has arrived from the south.

* W C HP:Fine>kill *man*

Relim pierces *Astor the Black Númenórean*'s body very hard and shatters it.
*Astor the Black Númenórean* is incapacitated and will slowly die, if not
aided.

* W C HP:Fine>* W C HP:Fine>
You pierce *Astor the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Astor the Black Númenórean*'s death cry.
*Astor the Black Númenórean* is dead! R.I.P.
get coins corpse
A shadow slowly rises above the corpse of *Astor the Black Númenórean*.

* W C HP:Fine>
As Eliel greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!

* W C HP:Fine>
Spellbinder has arrived from the south.

* W C HP:Fine>As Relim greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>
As Eliel greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>cackle
You cackle gleefully.

* W C HP:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>l
Relim snickers softly.
Narrow Tunnel
The corpse of *a Man* is lying here.
Relim the Man is standing here.
Eliel the Elf is standing here.
The shadow of *a Man* is floating here.
Spellbinder the Elf is standing here.

* W C HP:Fine>exa 1.corpse
corpse (here) : 
a longsword (dented)
a red ruby; it has a soft glowing aura
a water skin
a black horn shortbow

* W C HP:Fine>l
Narrow Tunnel
The corpse of *a Man* is lying here.
Relim the Man is standing here.
Eliel the Elf is standing here.
The shadow of *a Man* is floating here.
Spellbinder the Elf is standing here.
A spirit has arrived from the south.

* W C HP:Fine>
Spellbinder giggles.

* W C HP:Fine>
Eliel shows his approval by clapping his small hands together.

* W C HP:Fine>
Eliel shows his approval by clapping his small hands together.
Spellbinder leaves west.

* W C HP:Fine>
Eliel shows his approval by clapping his small hands together.
A spirit hits Relim's body and tickles it.

* W C HP:Fine>
A hungry warg has arrived from the west.

* W C HP:Fine>l
Narrow Tunnel
The corpse of *a Man* is lying here.
Relim the Man is here, fighting a spirit.
Eliel the Elf is standing here.
The shadow of *a Man* is floating here.
A spirit is here, fighting Relim.
A hungry warg stands here, sniffing around for flesh.

* W C HP:Fine>info Have: %x exp and %t tps%.Need: %X exp and %T tps tp next level.%.Gold: %r %.Loot:  ON 
Have: 29109351 exp and 289834 tps
Need: 890649 exp and 0 tps tp next level.
Gold: 138 gold coins, 8 silver pennies, and 5 copper pennies 
Loot:  ON 

* W C HP:Fine>
Relim panics, and attempts to flee.
Relim leaves south.

* W C HP:Fine>stat
OB: 116%, DB: 63%, PB: 49%, Armour: 8%. Wimpy: 100. Mood: aggressive.
Needed: 890,649 xp, 0 tp. Wp: 78. Gold: 138. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- potion

* W C HP:Fine>info Have: %x exp and %t tps%.Need: %X exp and %T tps tp next level.%.Gold: %r %.Loot:  ON 
Have: 29109351 exp and 289834 tps
Need: 890649 exp and 0 tps tp next level.
Gold: 138 gold coins, 8 silver pennies, and 5 copper pennies 
Loot:  ON 

// almost 300k some equipment for 5 minutes work :P
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